[00:02] again for this video. In my defense, I was kind of busy becoming a gold was kind of busy becoming a gold medalist. [00:16] channel and to another video. Today, we are finally starting my medalist mini series where we're going to take the competitive programs from the beginning of season 2 and we're going to break them down. If this is your first time [00:28] name is Hannah and I am a competitive adult figure skater. I started skating around 23 years ago and while I did recently take about 7 years off where I thought I was done, I recently came back which was inspired by this show and now [00:43] I'm doing things like winning gold medals. I mean, come on. I also coach skating for about 10 years, so I do like to say I know a thing or two about skating. I have reacted to every episode of medalist, so if you are interested in [00:57] these episodes where I do break a lot of things down, but a lot of it is just a lot of emotions I connect with the show so much, check out the playlist, I'll particular mini series, this is more going to be informative and educational. [01:12] system, we're going to talk about the base value. I'm going to only show short clips of the anime so that we can talk about skating [music] specifically. Skating is currently quite popular around the world thanks to the Olympics, [01:27] so I do think that a lot of people are a little bit more interested in the sport, so why not, you know, make it fun by learning the sport and learning the judging system through anime. So, we're going to dive right in, but before we [01:39] subscribe the channel, leave a comment your thoughts. [music] If you are interested in hearing more about my own personal skating journey, please let me know in the comments. As of right now, I'm planning on making a video about [01:51] that soon, but it's going to be a Patreon exclusive, but I have plans to maybe put it on this channel in case people are super interested in it. So, that's a video you would be interested in hearing I talk about my story, how I [02:04] started skating, how my skating [music] life was when I was younger, and skating now that I'm an adult. Now, before we dive in, I'd want to do a brief overview on the scoring system within the sport. [music] And there are two halves to a [02:17] score in figure skating, the technical element score and the program component score. The technical element score is a lot more objective because every single element that a skater does, a jump, a spin, a step sequence, all are assigned [02:32] a base value based off of its level of difficulty. So, the more difficult something is, the more points it's worth. Let's say a skater does a triple axel. The triple axel is worth 8.5 points. That is its base value. But, you [02:48] can then also get extra points by performing it extra well, or you can get less points if you perform it not well. That would be called positive grade of >> [music] >> or negative grade of execution or GOE. [03:03] That part of the scoring system is a little bit more subjective because some some judges will give you a minus [music] two. That has actually happened to me before, and you really have to sit there and wonder if they're watching the [03:17] same thing. But, that's going to be one half of your score. The other half is called the program component score. The program component score is a lot more subjective, and it has three different categories in it, composition, [03:30] presentation, and [music] skating skills. And while the official rule book does have kind of bullet [music] points that they need to hit for grade of execution and in component scores, most judges can't really follow it because [03:43] they're watching it live. So, grade of execution and component scores are very, very subjective. [music] You will have judges give you a four, and other judges give you a six in the same component. So, it's really hard to know exactly [03:58] can get better because a lot of times the judging is very inconsistent. That is just one of the things that makes this sport so difficult. But, if you do a good executed element, you land all your jumps, you land all them well, so [04:11] jump and then a few extra points, [music] and then you also get good component scores, you have good skating skills, you perform the program well, you take those two scores and you put it together and that is your total segment [04:25] together and that is your total segment score. There is a lot more to it. But, as a viewer, that's the main thing that you need to be aware of. Okay, but let's go ahead and take a look at our first skater, Satoko Miyahara. Now, keep in [04:38] mind they are being scored from the moment they start. No, she is not doing any scored elements right here, but what components. They're looking at her skating skills, they're looking at her [04:52] performance quality, and they're looking at her composition to the music. at her composition to the music. So, this is a Lutz. If you look at So, you can tell by the way that she is going to put her toe pick into the ice [05:07] to take off. So, it will be either a toe loop, a flip, or a Lutz. But, this one is a Lutz because if you look at the way her left foot is leaning, if my thing will go away, but her skate is leaning to the outside of [05:23] it's leaning to the outside. That's what we call an outside edge. So, essentially her ankle is just leaning outside of her body. That is what makes a Lutz so [05:35] difficult because she actually has to counter rotate to be able to rotate because she's rotating her foot is like essentially leaning outside of the circle, but she needs to rotate inside the circle. So, a lot of skaters really [05:48] struggle with Lutz's. You'll hear a lot of people refer it as a flatz. Um that means that you take off from an inside edge, which is the incorrect technique. The outside edge is what differentiates a Lutz from a flip. So, if you take off [06:02] from an inside edge, you get the base value of a flip. So, you have to be very careful. I am a flat edger, which means they always give me the full base value of the Lutz, but they put a little exclamation mark on there saying, [06:15] off from, so I have to get negative grade of execution on it." But, this is going to be a Lutz based off of her foot leaning to the outside. And then, she rotated three times. I will say there's sometimes within the [06:29] show, just because it's animated, I struggle to be able to tell exactly how thought it was a triple when it was actually a double. And there is some animation that I've called out where they will have someone do a single jump, [06:45] rotating like it's a double, because single jumps rotate very open. You have to pretty much learn how to rotate open on singles, because a lot of skaters, the way they are able to do doubles is they just close in. So, this one is a [07:00] triple because he confirms it in the show. A triple Lutz is worth six points. I would say most judges would be leaning towards giving this a plus two. Now, the towards giving this a plus two. Now, the way grade of execution is determined is [07:14] a little bit more complicated, so I will try and describe it in the best way that I can. Um but, a judge can award a skater anywhere from plus five to minus five. Plus five meaning there is no way they could have performed it better, and [07:28] minus five meaning there is no way they could have performed it worse. If a skater falls, it's an immediate minus five, because that is the worst way you can execute a jump. But, that does not mean they're deducting just five points [07:40] or point five points off of it. That means they are either deducting 50% of means they are either deducting 50% of the base value or adding 50% of the base value. And that is only if every single judge is consistent. So, for the record, [07:54] if a skater falls, every single judge is supposed to give them a minus five immediately. So, they will immediately have 50% of the base value deducted from their grade of execution. So, if she were to fall on that triple lutz and [08:07] every single judge gave her a negative five, she would only get three points for that jump. Plus, she gets an extra half point deducted from her total score for the fall. That won't show up in the jump itself, that just shows up at the [08:23] just says there was a deduction from the total score. Now, same goes for positive. So, if she were to land it perfectly, she put her arms over her head, she had good height, good speed, and every single judge was like, "That [08:38] seen." She cannot perform it better than that, and every single one of them assigns her a plus five, then she's getting three points added to her grade of execution. So, she is now getting nine points for that element. In the [08:54] world of figure skating, because a lot of these women are doing the same program essentially, like most of them have very similar layouts, that is what sets the winners apart from the not winners. Is are they doing every single [09:08] element really freaking well? Because if they're doing them all super well, points here and there, and those add up very quick. And if you were catching the fact that five is 50%, it's pretty easy [09:22] to tell that a four would be 40% either positive or negative, a three would be 30% either positive or negative, and so on. So, in this case, I said that they would probably give her a plus two. I'm going to just say every single judge [09:37] gave her a plus two. It had good speed, it had good height, it had good rhythm, it did not look labored, it kind of came out of some steps, it looked pretty good. It just wasn't like special or anything like that. So, usually they [09:49] find themselves in a plus two range. That would mean she gets 20% of her base value added on. 20% of six points would be 1.2 points. So, she would get a total [10:01] of 7.2 points for this element. It's a big point getter right off the bat. And this is going to be a triple sal. So, on this is going to be a triple sal. So, on this one, she is not putting her toe in to [10:15] launch off. She's actually launching off of her left skate here. And there will be a little bit of toe pick assist on a salchow, but this is what we call an edge jump. So, there's two edge jumps, salchow and loop, three toe jumps, toe [10:29] the axel, which is technically an edge because the axel takes off forward. An edge jump is where you do not use the toe pick to launch yourself. Toe jumps are where you use your toe pick to [10:43] This one you can tell is a salchow because, as you can see with her feet, she is launching off of her left foot. This right foot is kind of touching the ice, but it's going to kind of just pull through. I'm going to play it and show [10:59] right foot just came around and helped her rotate. So, that is a salchow. The salchow is the second easiest jump assigned by the base value, and it is worth 4.2 points. So, a big difference between a lutz and a salchow, especially [11:14] on the triple side. When you get to singles, it gets a little bit closer because single is only worth like a very small amount of points. So, this salchow is worth 4.2 points because it is a triple. And again, I would say, let's [11:28] triple. And again, I would say, let's give it a plus two. So, 4.92 points. So, she just did a flying sit spin into what we call here a Freddy Yanni. It's also called like a cannonball, a couple of different things. What's important to [11:43] note is in the system, this will be a sit spin, a flying sit spin, and all of not matter what you call it because that's not in the system. What matters [11:56] is that she's doing a front variation of a sit spin where her nose is pretty much touching her knee. So, that will be a level one. And they didn't show any of the rest of the spin. So, spins are a little bit different than jumps because [12:11] you do, in their case, two spins. I do three, and I hate it. I hate spinning with a passion. It is If I could never spin, I would. Problem is spins are they're worth more than the jumps, so I have to do them well. [12:24] >> But, spins are a little bit different because their level of difficulty is based off of the variations that I just called out. So, the variation she did called out. So, the variation she did there was she did a sit front where she [12:37] put her nose to her knee. That makes it not a basic sit where you just kind of sit in a pistol squat. She did a variation that makes it more difficult, so she gets a level one. They didn't show the rest of the spin. She could [12:49] have held that for eight rotations. If she held it for eight rotations, that would be another level. If she switched to a different position where her leg was out to the side or maybe behind, that would be another variation to get [13:02] another level. She could have done a difficult exit where she did a knee didn't see any of that. So, I'm going to call it like it is. I'm going to call this a level one flying sit spin, and that is going to be worth two points. [13:16] And again, I'm just kind of doing a pretty average. This is where my scores might get to differ from the score in the show because I'll be I'm just kind of saying a blanket, everyone gave her a plus two, that doesn't really happen. [13:29] But a flying sit spin level one is worth two points. We're going to give her twos two points. We're going to give her twos across the board. So an extra point four, I believe. Spins are incredibly important at lower levels because my [13:44] jumps are all singles and a couple doubles. So they're worth like the highest jump I do they're like 1.8 points and it's my combo. Um the highest spin I do is worth three points. So spins are very very important [13:58] points. So spins are very very important at my level. that you have the highest chance of landing them, but you um get more [14:13] points. You get a 10% bonus for the last, in their case, two jumps in their program that are after the halfway mark. So a lot of people strategize actually doing the hardest jumps at the end because you get the bonus, but you have [14:25] to be very careful because if you're tired and you miss, then you're really screwing yourself over. That happened to Kaori Sakamoto at the Olympics. [14:40] you can tell that it's a Salchow. She does a little turn, so she starts on her does a little turn, so she starts on her left foot. She turns and then she just Does look like it kind of touches the ice, but it doesn't launch by picking. [14:53] ice, but it doesn't launch by picking. But then she fell. So for the higher too. So I'm going to say they probably do this for her. She's already done a solo triple Salchow. She just did another solo triple Salchow and fell. [15:09] another solo triple Salchow and fell. You are not allowed to repeat the same jump twice. If you are going to repeat a jump, you must put it in combination. Sakamoto. I just mentioned it. So, a lot of people were confused why she ended up [15:25] like it looked like she was kind of leaning forward. It wasn't a big mistake. But, what happened was she did a solo triple flip earlier in her big combo, her triple flip triple toe combo after the halfway mark to get the [15:38] extra points. She landed a little bit forwards. She didn't do anything off of it. So, she ended up doing just another triple flip by itself. Well, you can't do that. She could have added a single toe loop so that she didn't get more [15:52] out on points cuz she didn't do her big combo. But, she missed out on her more points because since it was another solo triple flip, she got a big plus REP REP not RIP. It stands for repeat. And you get 70% of your base value. So, a [16:10] triple in this case, she did another triple sal which is worth 4.2 points. The base value goes down to 2.94. It's not very pleasant. And then she only gets 50% because she fell. And like I said, every [16:25] single judge must give her a minus five now. So, she only gets 1.47 points. So, that's a pretty big loss there. And then she fell. So, she gets a 0.5 deduction from her total score. So, [16:41] that's a pretty big mistake there. And I don't think this is supposed to be the don't think this is supposed to be the second half yet. So, she's doing a series of turns. I don't really know the rules for novice A [16:56] in Japan. But, in my level we do just a choreographic step sequence. So, I'm just going to say she's doing a choreo sequence that's worth two points. And we'll give it plus twos. I'm kind of averaging out there. We'll give it plus [17:10] twos. So, she gets another 2.40 points. So, let's go back again. So, you can tell this is a flip. [17:25] tell this is a flip. Very similar to the Lutz. Notice how similar that looks. Her right foot is clearly up in the air ready to pick into the ice to launch her. She's stretching out before she launches. But, [17:38] if you look at her left foot So, there's her right foot went in, so it's picking for to make it a toe jump. Her left foot is now leaning to the inside. Remember how on the Lutz it was leaning outside of her body? Now, it's [17:52] leaning inside towards her other foot. This is exceptionally easier than the outside edge because she is already leaning into the circle to rotate into the circle instead of having to counter her weight for Lutz. That's why a flip [18:05] is considered to be quite a bit easier than a Lutz. So, this is what we call a combination. As I said earlier, you have to put it in direct sequence with each other. So, she lands the double flip. [18:18] She's on her right foot. She just landed on her right foot. Her left foot now picks to do a double toe loop. So, there we got our double flip. She lands on her right foot. That last foot immediately comes around. She does a [18:33] double toe loop. And now she's doing a double loop off of that. As you can see, she's standing on her right foot. So, you always land on the same foot except we're going to talk about at a later time. This one, she lands on her right [18:49] time. This one, she lands on her right foot. She's going to just jump. She doesn't get the opportunity to use her free leg to assist on this one. Makes it very difficult as a combo cuz you have to land that toe that toe loop [19:02] perfectly. Double flip. Double toe loop. Double loop. And then she put her hand down. So, what we're going to do here, she's done 1 2 3 4 not be getting the bonus because you can [19:16] your program when you have six jumping passes. So, 4.9 but she put her hand down. So, most judges are going to give that a minus three. So, we're going to that a minus three. So, we're going to do 30% of 4.9 3.43 [19:33] do 30% of 4.9 3.43 points. So, again lost out. So, now she got through four jumping passes, so her next two should have a 10% bonus. This expecting, so I'm thinking I'm only going to do her. [19:46] We got a double axel. So, axel is the easiest one to tell apart from everything else because she's going to set up going because she's going to set up going backwards. She's going to step forwards. [19:59] take off stepping forward and that means we get an extra half rotation because every single jump you always land backwards. You cannot land a jump going forward. Every single jump takes off backwards as [20:13] well except for the axel. So, there's that extra half rotation. So, that's a double axel. A double axel is worth 3.3 points, but we get an extra 10% cuz we are now in the bonus period. 3.63 [20:27] and then I would give her plus twos once again, which would be 20% of that 0.02. So, 3.83. Okay, she has one more jump to go and [20:41] flying spin, so her next one can't be a flying spin. It'll have a regular entry. So, this is a camel spin. A camel spin is the one where there's pretty much it they look like the L, [20:55] right? So, their leg is straight out behind them, um but she's doing a variation here by twisting her body. So, this is called a layover. It's just a this is called a layover. It's just a variation of a camel spin. [21:10] And she also, it looked like she was spinning on a forward inside edge. So, if you look very closely at the foot she is spinning on, so this foot, it's going forward in a circle leaning to the inside of the skate. Forward inside [21:25] edge. Back spins don't naturally rotate that way. You're actually spinning like more on a backward outside edge. So, you're more your blade should be going kind of backwards into the outside of the blade. So, a forward inside edge on [21:40] a spin is actually going to be a variation. It's a little bit difficult to explain. You spin on both feet when you are counterclockwise. If you're spinning on your left foot, you're considered to be [21:54] on your right foot, you're considered to be spinning doing a backward spin. But all of it is technically rotating backwards. If you look very closely at the foot. They just call it a forward and backward spin to make it easy. It [22:09] depends on the edge that you're on. A forward scratch, forward sit, forward camel all rotate on a backward inside edge. A back spin, a back camel, a back sit all rotate on a back outside edge. Again, it [22:24] depends on what part of the skate you're leaning on. In this case, she switched to rotate forward on an inside edge on that camel spin. So, she's now at a level two. And I believe she changed feet and she's doing a what we call [22:40] broken leg. This is my personal favorite spin. It is the spin I get good levels matter when I compete because I'm really good at it. Um she has her leg out to the side. She has her arm up. That doesn't really add [22:53] anything but like it looks nice, but we are now at a level three. And this would also be a combo spin because we have now seen her do a camel spin. She changed feet and is now in a sit spin. So, she's done two different basic spins. There's [23:08] three basic spins. There's an upright, camel, and sit spin. As soon as you do more than one, that is a combo spin. Whether you change feet or not, that just change the changes if you do a combo spin with no change of foot or a [23:20] combo spin with change of foot. But, as soon as you do more than one basic position, you now have to do all three. Otherwise, you get docked. So, she's done her camel spin. She's done her sit spin. [23:33] And she's doing now it is a basic scratch spin to get her upright. So, she gets full base value, but that scratch spin is considered a basic like the first thing we learn when we spin outside of a two-foot spin. So, [23:47] that I would call a level three because again, we did the layover, we went on a forward inside edge, and we did a sit variation with the broken leg. That's a side sit variation. So, I call that a level three, but once again, I'm not [24:01] seeing if she did a anything for more than eight rotations. That's kind of harder to tell within the scoring system or within the anime. Change foot combo spin three, which is worth three points. [24:17] Spins don't get any added bonus for doing it after the halfway mark because they're not as hard to do. It's only jump cycle bonus. So, I again for consistency purposes give that a two. 20% of that would be .6, so we'll [24:32] give it 3.6 points. bit. This is what makes it sometimes a bit difficult, and I am going to have to to be a succession of a bunch of different programs, so that'll be for [24:48] Um but this is what makes it a little bit difficult. We specifically broke that down and only saw five jumps, but they just mentioned that they get six. they just mentioned that they get six. We only saw one combo and we didn't see [25:01] a six jumping pass, which means they just chose to not show it. So, that means that in order for me to score this, well, I can't really score it now because we're missing an entire jump and that also means that there could have [25:13] been a different jump that was after the halfway mark. So, that's what makes it a rescore something like this is because since it's like a show, they're not choosing to show every single thing that they did. So, there there's a breakdown [25:27] breakdown, if you have any questions of clarity, I tried to break things down as in the comments. I would love to do some more in general. So, once again, if you're interested in that, um definitely join [25:41] there. But if I do have enough people interested in it who are just on my YouTube, I might bring it here. It kind of is difficult because I talk a lot >> [laughter] [gasps] [25:54] >> So, I worry that like doing something so completely different from anime, not it, but who knows. So, that's going to be it for today's video. I hope you video, subscribe to the channel, and leave a comment with your thoughts and I [26:06] will see you all in the next one. Bye for now.