[00:02] to see all of you. Welcome. Welcome to all of you. All right. Hi everybody. Co-C Carnage here with a bit of an announcement about the game I'm working on, Emberville. The last uh few months for us at Signis [00:17] The last uh few months for us at Signis Cross have been an absolute whirlwind. main features and the parts of Emberville that make it something special. and we have been amalgamating it into [00:29] and we have been amalgamating it into the EA client and getting it all set up and encountering every single possible problem that you could think of under problem that you could think of under the sun. And our team of two coders has [00:41] the sun. And our team of two coders has been working their absolute best on it. But guys, it gets to a point when you have to say it gets to a point when you have to say that there is only one first impression. [00:55] that there is only one first impression. And we want to make absolutely sure that even though we are doing early access, we do it properly. Emberville is delayed until January 7th, [01:09] 2027. And I am very sorry to do this the day before EA was supposed to come out. However, there are a lot of moving [01:21] things behind the scene, which is the reason this delay took so long to do. reason this delay took so long to do. And it is the kind of thing where there And it is the kind of thing where there are just a few critical issues that make [01:33] are just a few critical issues that make this a bit too much to do tomorrow. And we've also gotten some great feedback from the demo that we would which we're going to attempt to do. Not not a lot of the more deep combat [01:47] controller feedback and stuff like that. But the short of it is is that even access on January 7th and it will be incomplete and buggy, we just felt it wasn't quite where we wanted it to be for the first impression [02:05] wanted it to be for the first impression and that's why we're delaying this. So, I really do appreciate y'all's understanding. This was not an easy We could have put this game out tomorrow. [02:18] It would have probably been okay, [laughter] don't want to have a probably okay. We want to we want to do this we want to do this as right as we possibly can. So, we're going to do one hopefully one big [02:33] delay to January 7th and that should give us the time and our two coders. Uh the time to cook everything up to hopefully some excellent excellent standards and then get you an EA that will be a lot more solid and a lot more [02:46] well just a lot more a lot more cooked. So, yeah, we're we're very very excited about this as well. Um, also I just about this as well. Um, also I just wanted to say by the way uh that we had [03:01] wanted to say by the way uh that we had one of the most played demos at at Steam NextFest. Um, which we just we actually just got told that. And on top of that, we will be leaving the demo up [03:17] and the demo may continue to receive updates uh as we move towards our January 7th release date for early access. >> Applause. I do want to end this again by just [03:32] saying for me and the team, we are sorry to push this back, but this is the right decision. This is going to get you a a better product and one that I know that not only we will be more proud of, but one that we feel will give you the best [03:48] introduction to this incredible journey that we are going to take on January 7th as we turn what we give you on the 7th into the 1.0, which been working on, I think this is going to be a very, very special game. [04:05] We'll see you on the 7th. Thanks for believing in us and well, just thanks.