---
title: 'The Best, Worst and Weirdest Things Coming in 12.1 -  Saturday WoW News'
source: 'https://youtube.com/watch?v=JrYUD-XE9s0'
video_id: 'JrYUD-XE9s0'
date: 2026-06-20
duration_sec: 771
---

# The Best, Worst and Weirdest Things Coming in 12.1 -  Saturday WoW News

> Source: [The Best, Worst and Weirdest Things Coming in 12.1 -  Saturday WoW News](https://youtube.com/watch?v=JrYUD-XE9s0)

## Summary

The video covers Hazel's excitement and analysis of the latest World of Warcraft Patch 12.1 announcements, focusing on housing updates, new world boss features, and seasonal content. The patch brings housing blueprints, pet placement, streamlined dye crafting, a new ping system for spells, and the controversial "layers" system for world bosses, which separate them into instanced encounters.

### Key Points

- **Major Housing Overhaul** [00:54] — Housing will get blueprints (save/export/import layouts), pet placement with pet beds, new endeavors (Ammani, Anar/Centaur, Cobalt, Tortollan), streamlined dye crafting, and level 12 houses enabling basements.
- **Spell Pinging** [04:17] — A new system to ping spells on your action bar to communicate cooldown or defensive status to the group.
- **Layers for World Bosses** [05:12] — World bosses will be placed into their own instances (layers), with difficulty scaling up to flex Mythic (15–25 players). This is designed to improve zone performance, but Hazel questions how this is different from a one-boss raid.
- **Discord Integration** [07:16] — Battle.net will integrate with Discord, allowing players to send messages between in-game chat and Discord. Hazel is skeptical about the use case.
- **Seasonal Content Overview** [08:40] — New zone (Coiled Aisle) with custom talent tree, new raid (8 bosses, troll-themed), new delves, new PvP season, and a seasonal dungeon pool including four Midnight dungeons, a new 3-boss dungeon, and returning Ruby Life Pools, King's Rest, and Temple of the Jade Serpent.
- **Tier Sets Data Mining** [10:39] — Tier sets have been data-mined; the monk set stands out, but others look familiar. Hazel feels class sets are becoming harder to make distinct.

## Transcript

Hi, I'm Hazel. It's Saturday today,
which makes it time to sit down and
catch up on the WoW news of the week.
This week, we got lots of news. Blizzard
has freshly announced patch 12.1, hot on
the heels of the release of patch
12.0.7.
We don't have a release date yet, so
that is still up in the air, although
there are rumors it could be soon. It
could be not so soon. It probably won't
be too long. There's not a world in
which they leave us languishing until
Christmas time. What we did find out is
lots and lots of details about
everything that is coming in the new
patch. Lots of it is kind of stuff that
you might expect for a new season and
some things are surprising. I want to in
this video focus on the things that I
was most excited about or surprised by
and then kind of dig more into various
topics as we get closer to the patch
release. The thing that stood out to me
the most from the patch 12.1
announcement were the housing updates.
There are quite a few of them. Firstly,
our housing blueprints. This is the long
for spoken about ability to save a
house, export a house, import a house,
or indeed just a room. Save your whole
layout and then reset it to play with it
and then revert back. These are all
blueprint things and they are coming in
12.1.
I am super impressed that this feature
is going to be ready that soon. When
they first had talked about this in a
blog post, it really sounded like a very
down the road thing. I'm hoping that it
works well. I think that they know how
bad it would be if they promised that
you could save something and then it
like messed it up. You know, people are
going to be kind of relying on this. So,
you know, hopefully it's in good shape
when they ship it. I do think that
template houses are going to be super
fun to import to start off from. It'll
be super fun to make versions of them
that you can share with people. This is
going to give a lot of people the
freedom that they need to kind of let
loose and actually try new things
without worrying about throwing away
everything they've done with their house
up until this point. But that's not the
only thing that is coming for housing in
12.1. Pets are going to be placeable in
houses in 12.1. You'll be able to place
a pet bed in your house and then choose
to either have the pet that you
associate chill on the bed or you can
have it wander and kind of path around
the house. And that's not all. There's
going to be four new endeavors promising
new decor. The themes are knockoff
Ammani with our favorite uh knockoff um
vendor Grifta. There's also going to be
an anar and centaur endeavor, a cobalt
endeavor, and Tortolins. And each of
those will have, you know, themed decor
that's going to be available from that
endeavor. So, excellent categories for
new decor. It'll be nice to have another
reason to get kind of excited about
endeavors and pay attention to them. I
was very into them before midnight
launched and then once we actually got
midnight content to play, I can't
remember really. They kind of happened
by accident and by then I'd already
bought everything. So, new ones will be
fun. And then they are expanding and
streamlining dye and die crafting. So,
they're moving into a system where there
will be fewer types of pigments to craft
from and then more types of dye that you
can make, more colors of dye that you'll
be able to use. They had quite an
interesting um write up about this and
kind of like why they've done this and
how they got there, but effectively
they're trying to make it so that you
can craft and make a various dyes
without needing to use like a 100 mag
slots. And also evidently they had
patched a bug that was dealing with
colors after the housing had come out,
but in doing so kind of changed the way
some of them were looking because they
hadn't been looking correct and people
had already kind of designed around the
bugged version of the color. So, one of
the things that they're doing is they're
patching in new colors of dye that kind
of replace those old versions of them.
It's an interesting read if you're into
housing. I will link it below. Also,
level 12 houses are coming. More house
levels, which of course is going to mean
more budget and the ability to move your
house entry to anywhere in your house,
including different floors, which
effectively enables basements. If you
have been dying to have a basement for
your gaming room or what have you,
whatever else people do with basements,
you'll be able to move your entryway to
an upstairs floor and then effectively,
you know, in in in the brain, which I
think is where most of these things are
happening, you know, the ground floor is
now the basement. So, those are the
broadstrokes of the housing things. I'm
excited to dig into that more in PTR.
But that's not all that's coming in
12.1, of course. Other things that
surprised me, updated pings. This is a
little one, but it was kind of cool.
You're going to be able to ping a spell
on your bar in 12.1 to communicate its
status. So, for example, you could be
running along in your mythic plus
dungeon in a pug and you could ping your
cool down to let the tank know that your
cooldown is available. So, you know, it
might be time for like a fun pull or you
could you could ping your defensives as
a healer to let them know that they're
not available [snorts]
and it is not time for a fun pull.
[sighs and gasps] You'll also be able to
ping your own unit frame to communicate
the status of your own health bar to
alert somebody to their decreasing
health or as I foresee happening to
harass your healer about your health
when they already know when they're
working on it. [sighs and gasps]
People wouldn't do that, would they? The
ping system is one of those things that
has turned out to be very useful and has
kind of crept into my WoW life over
time. So, I'm always excited to see them
kind of iterating and working on it.
Another new feature coming in 12.1 that
is exciting but also was a little
confusing to me is something called
layers, which is what they're doing for
world bosses.
So, they're taking world bosses, new
ones, and instead of having them out in
the world, they're putting them into
their own one boss instance, kind of
like a delver like the ritual site. So
you'll you'll go to the spa and you'll
be able to join an instance of that
world boss, which is nice because that
takes I think the zone leg out of the
equation. I think world bosses have had
a lot of impact on zone performance. So
moving them into their own instances
should help that and also makes
performance better on the world boss
itself. Um there's going to be summoning
stones and there's also interestingly
going to be various difficulties for the
world bosses scaling all the way up to
flex mythic with 15 to 25 players. The
thing that I got hung up on when I was
reading about this and watching the
announcement is if you go into an
instance and you're finding yourself a
group and you're summoning people and
you're choosing a difficulty up to
mythic,
is that not just a one boss raid? What
is the difference between these new
layers and what we had for Sporefall?
And it's okay if there's no difference.
That's that's fine. I just kind of want
to know where they fit into the the
hierarchy of WoW bosses. And I'll
probably know that once I actually get
on to PTR and uh see things like the
loot level and I guess the difficulty
levels of them because it sounds a lot
like a raid boss. I've been having a lot
of fun in sportfall. I think Rott Meer
is a good time and I don't I'm not
opposed to them doing more of that. I'm
just I guess it being positioned as the
thing for world bosses but then having
like all the different difficulties is
throwing me off. I'm just trying to
figure out like how to how to think
about it. What is it? It's quacking like
a duck and it's got a beak like a duck,
but I just don't want to throw it into
my pond and then it turns out it was a
chicken and it can't swim so good.
I don't have to make sense. Other
[snorts] things coming. One interesting
one is they're announcing the ability to
connect Battlelet and Discord. They've
got this new Discord integration coming
and it sounds like when set up you'll be
able to use this to send messages to
Discord, like to your guild Discord
directly from your in-game client chat
and vice versa, like send a message in
Discord that will hit a certain tab or
channel of Guild chat in game. They have
a whole post about it that explains like
how you'll be able to set it up and what
it specifically does. And I read through
the whole thing and maybe I'm just too
antisocial for this, but I don't really
get the point of this one because in my
brain and I'm I have Discord, you know,
that's how I that's how I talk with
guild during raids and stuff, but like
if you're playing WoW
and you're on a PC because that's how we
play WoW and you're a Discord user, you
probably are also running Discord on
your PC.
like you're probably you have both on
either separate tabs or monitors. Maybe
it's to make it easier for like guildies
that can't make it to raid to use their
phones to let the guild know. Although I
think you can be message from your
phone, but I don't know. I don't I don't
know if anybody who does that. I guess
I'm just struggling to see what the use
case is for it, but I'm sure people will
use it. Anyway, I might just be too much
of a social hermit for this one. Perhaps
other people will be making good use of
that. Other things coming, all of the
things you'd expect from a new major
patch. There's going to be a new zone.
is called the coil dial this time and
it's going to have its own custom talent
tree to provide outdoor power and
quality of life perks in the zone. I did
get very brief flashbacks to the MA when
they announced that for a quick second,
but it it might be fine. It looks fun.
There will be po dangerous rivers of
poison to cross and we'll just figure
that out. There will be a new reputation
coming with a Tortullan sea captain
associated with a new thing called
cursed fishing. Um you'll be unlocking
cursed fishing spots which sounds kind
of cool. There's of course going to be a
new raid. It'll be eight bosses. It
seems very troll themed. Looks cool.
Lots of snakes. Uh raid testing for that
is starting very shortly um next week,
Thursday, Friday. So, we'll be hands- on
with that pretty soon. There are two new
proper delves and then a third nemesis
delve coming. And there's also going to
be a brand new prey season. Prey will be
kept up to date. There will be new prey
targets and affixes to deal with on the
coiled aisle. Speaking of seasonal
stuff, the seasonal dungeon pool was
announced. It looks like this. We have
the four midnight dungeons that were
announced that we haven't seen yet as
expected. A fifth one that is a brand
new three boss dungeon that they just
announced with 12.1 and three returning
dungeons which are ruby life pools uh
lovingly known as ruin my life pools to
some king's rest and then of course on
account of the snakes we of course have
to go back to temple.
They do like to match the patch theme
when they can.
I might be naive. I'm not super worried
about any of these. Even though Ruby
Life Pools was a tough key in in Dragon
Flight. I feel like it's pretty frequent
that they bring back a key that was
formerly infamous or just really
notorious for being tricky and then
they've either retuned it or changed the
mechanics around and taken like the real
gnarly pain points out. You never know
how it's going to shake out. I feel like
it's going to be fine. I have some
really unearned optimism
[snorts] specifically for these uh
returning dungeons.
Speaking of the season, all of the new
tier sets have been data of mine, so we
can check those out. I think the
standout to me here is definitely the
monk set. The rest of these, and maybe
it's just because we've seen so many
tier sets at this point, and I've turned
into more of a trading postmog enjoyer,
but it's the rest of them look really,
they look fine, but they look very
familiar. And I think maybe we've just
seen too many sets at this point and
it's just very tough to make new class
sets stand out and have their own kind
of vibe while still staying true to the
class identity. That's just my opinion
though. I will link the data mining post
in the description if you want to tap
through them and see for yourself.
Other things going on this week in the
live game, uh 1207 has launched. I've
been having fun with that. A new secret
finding pet has been discovered and this
is something that you can get now if you
want. It seems pretty easy to get, but
it does require access to Nagtal. So, if
you're watching this video as it comes
out on kind of like Saturday or the
Sunday, Monday following, you can still
do it. Otherwise, you'll have to wait
another week for Nagal to rotate back
because it's going to alternate between
Val. The pet is the unfaced diver. It's
been around for a while, but it's only
just recently that it's become doable.
Uh, pretty cute pet looks like this. And
then in my life this week, I'm
definitely still neck deep in managing
the ringorm.
um in the house. So, lots of cleaning,
lots of laundry, lots of treatment for
the kitties. They're doing good. They're
getting bigger so fast. I know they're
kittens and they're at that age, but it
feels like every can of cat food that I
put into them just like directly like
like levels the cat up one size. I'm
feeling impatient for the future when
they can be freed from their prison and
they're finished with all of this and
they can once again, you know, crash the
stream with impunity. And that's been
the week. Thank you very much for
watching. If you have any questions or
you just want to say hi, feel free to
stop by my Twitch stream. I appreciate
you guys and I hope you have a
wonderful, wonderful day. Bye.
[music]
[music]
