[0:00] If you've logged into Midnight and your [0:01] UI looks like a disaster, you're not [0:03] alone. Blizzard completely overhauled [0:06] how add-ons work in this expansion and [0:08] it broke everything. OmniBar, gone. Big [0:10] debuffs, gone. The WeakAuras packs you [0:13] relied on, gone. Gladius, no longer [0:15] maintained. OmniCD, dead. The entire PvP [0:18] add-on stack that players have been [0:19] using for years just stopped working. [0:23] And if you've been searching online [0:24] trying to figure out what to use now, [0:26] good luck. Half the guides are outdated, [0:28] the Reddit threads are full of [0:29] conflicting advice, and every other post [0:31] is just someone asking, "Is there an [0:33] OmniBar replacement yet?" Well, we've [0:35] spent the last few months rebuilding [0:36] everything from the ground up, testing, [0:38] configuring, and fine-tuning until every [0:40] add-on works together perfectly for [0:42] Midnight. And we didn't just replace [0:43] what broke, we made it better. What used [0:46] to take four separate add-ons to pull [0:47] off now takes one. And with just the [0:50] click of a button, you can go from this [0:51] Midnight mess to this, a completely [0:54] optimized PvP UI. Every add-on [0:56] installed, configured, and ready to go. [0:59] Don't worry though, if you prefer to do [1:00] it all manually, this guide has you [1:02] covered. We'll be walking you through [1:03] every add-on and every setting from the [1:05] ground up. But, if you don't want to [1:07] lock in like Zaryu and spend hours [1:10] setting everything up, all you have to [1:12] do is head over to skill-capped.com, [1:14] grab our add-on package, and follow the [1:16] instructions. After logging in, you'll [1:17] be met by this window letting you pick [1:19] exactly what you want us to configure. [1:21] And with everything installed, this is [1:22] what your UI will look like, clean, [1:24] balanced, and optimized for PvP with [1:27] every add-on automatically configured [1:29] for you. And if you're a Skill-Capped [1:30] member, well, you'll get access to even [1:32] more, including our cooldown manager [1:34] profiles that configure your buffs and [1:36] procs automatically for every class and [1:38] spec, ready to go the moment you log on [1:40] to any character. Alongside our Arc UI [1:43] profile that completely overhauls the [1:45] Blizzard cooldown manager, splitting [1:46] your offensives and defensives into [1:48] separate groups. You also get premium [1:50] talent import strings for every spec and [1:52] even an in-game bis list, both of which [1:54] are constantly kept up to date as the [1:55] season progresses. Oh, and we've also [1:58] built something that might change the [1:59] way you improve at PvP entirely, but [2:02] more on that in a moment. So, whether [2:03] you're coming back for midnight and have [2:05] no idea what add-ons to use, or you just [2:07] want to skip hours of setup and get [2:08] straight into arena, this guide has you [2:10] covered. Let's get into it. First [2:12] though, it's about time we unveil [2:13] something we've been quietly working on [2:15] in the background since the end of 2024. [2:18] For years, the only way to figure out [2:19] what went wrong in an arena game was to [2:21] either record your gameplay and manually [2:23] review it, or just hope you remembered [2:24] what happened. And let's be honest, most [2:26] of us just queue the next game and make [2:28] the same mistakes over and over again. [2:30] Well, we built Arena Coach to fix that. [2:32] Arena Coach automatically records your [2:34] arena games and then analyzes everything [2:36] that happened, every mistake, every [2:37] missed opportunity, all of it. Did you [2:40] die with major defensives still [2:41] available? It'll show you. Did your [2:43] teammate waste their CC? You'll see it. [2:45] Missed an interrupt on a crucial cast? [2:47] It's right there. Used offensive [2:49] cooldowns that didn't land your damage? [2:51] That, too. It's basically an automatic [2:53] coaching tool that watches every game [2:54] you play and tells you exactly what you [2:56] need to work on. You can even find [2:58] insights on arenacoach.gg that you can't [3:00] find anywhere else. Your hardest [3:02] match-ups, your most common mistakes, [3:04] and your DPS and HPS score for your [3:06] spec. And if you're a Skill-capped [3:07] member, the same premium code you use [3:09] for our add-on package unlocks unlimited [3:11] Arena Coach shuffle and 3v3 analysis. [3:14] We'll have a lot more to show you on [3:15] Arena Coach soon, but for now, let's [3:17] build your UI from the ground up. Before [3:20] we get into add-ons, let's quickly run [3:21] through some important gameplay [3:22] settings. Now, if you're using our [3:24] add-on package, this is all handled for [3:26] you, but it's worth knowing what's going [3:27] on under the hood so you understand why [3:29] these settings matter. Start by pressing [3:31] escape and opening up options. Under [3:33] controls, make sure you've got sticky [3:35] targeting enabled. Without this, if you [3:37] accidentally left click the ground, [3:38] you'll lose your target. And this [3:39] happens more often than you think, [3:41] especially when you're trying to click [3:42] on things like totems or pets in the [3:44] middle of a match. Then, make sure your [3:45] camera is set to never adjust camera. [3:48] Without this, you can't move in one [3:49] direction while looking in another, [3:50] which massively limits your awareness. [3:52] You want to be able to look around [3:53] freely while your character is moving. [3:55] Moving into interface, we suggest [3:57] setting status text to both. You'll get [3:59] the percentage, which is great for [4:01] knowing when execute abilities are [4:02] usable, and the actual health number [4:04] helps you spot under geared players [4:06] early in the season. We then suggest [4:07] enabling replace player frame portraits [4:10] and replace my frame portrait. This [4:12] swaps the character portraits on your [4:13] unit frames for class icons, making it [4:15] faster to see exactly what class you're [4:17] targeting or have on focus. You'll then [4:19] want to scroll down to your raid frames [4:21] settings and configure them just like [4:22] this. The standout settings here are [4:24] display power bar, so you can see how [4:26] much mana your healer has, class colors, [4:28] which is mandatory to know which class [4:30] is which, display pets, so healers can [4:32] heal their teammates pets, and show [4:34] debuffs. We also highly recommend [4:36] disabling bigger role debuffs and the [4:38] dispellable debuff indicator as this [4:40] adds unnecessary icons and an annoying [4:42] glow, which makes the raid frames less [4:44] readable at the worst possible time. You [4:46] should also disable center big [4:48] defensives as this will be taken care of [4:50] by an add-on that we'll talk about a [4:51] little later on. Next, in action bars, [4:54] make sure you've got show numbers for [4:56] cooldowns enabled. With Omni CC gone in [4:58] Midnight, this is how you'll see [4:59] cooldown timers on your abilities. [5:01] Moving into combat, you'll want to make [5:02] sure that personal resource display is [5:04] enabled. Now, our UI doesn't actually [5:06] use the personal resource health bar [5:08] under the character. However, this [5:09] setting needs to be enabled in order to [5:11] have resources enabled on name plates, [5:13] which we'll get to later. You'll also [5:15] want to make sure target of target is [5:16] enabled. This lets you see who the enemy [5:18] team is targeting, which is super useful [5:20] for knowing which player on your team is [5:22] going to be taking damage. For example, [5:23] as a DPS, if both you and your DPS [5:25] teammate are under pressure, you can [5:27] decide whether or not to trade a [5:28] defensive based on who the enemy team is [5:30] currently targeting. And as a healer, if [5:32] both you and your DPS are dropping low, [5:34] you can prioritize healing the player [5:35] that the enemy team is targeting. You [5:37] should then make sure that loss of [5:38] control alerts are enabled as playing [5:40] without this is questionable at best. [5:42] And finally, we also recommend having [5:44] self cast set to auto for convenience as [5:47] without this you need macros that [5:48] specifically target yourself whenever [5:50] attempting to cast buffs such as [5:52] Blessing of Freedom or Power Word: [5:54] Shield. Next, we have a new section in [5:55] Midnight, which is the gameplay [5:57] enhancements. Here, you'll want to make [5:58] sure you enable the cooldown manager, as [6:00] well as enabling external defensives. We [6:02] won't be configuring these just yet, but [6:04] make sure it's enabled for now. You [6:06] should also enable diminishing returns [6:08] tracking, but make sure you don't enable [6:10] only castable by me, as you want to see [6:13] DRs from all players, not just your own. [6:15] Keep in mind, you won't need to enable [6:17] the damage meter, as we'll be using [6:19] Details. Next, head into nameplates, [6:21] where we suggest configuring everything [6:23] just like this. The key decisions are [6:25] enabling always show nameplates and [6:27] enemy unit nameplate, while disabling [6:29] everything else here, as we'll be using [6:30] Better Bliss Plates later in this guide [6:32] to take care of nameplate visibility. [6:34] You'll also want to ensure stack [6:35] nameplates is enabled for enemy units, [6:37] as it's much easier to click on specific [6:39] targets when they're not overlapping. [6:41] Something that's vital for accurate [6:42] target selection in arena, especially if [6:44] you're trying to quickly kill a totem or [6:46] target someone without relying on [6:47] targeting keybinds. We also prefer the [6:50] modern style, but honestly, this is just [6:52] down to personal taste. However, the [6:53] critical setting you'll absolutely need [6:55] to do here is setting both enemy NPC and [6:57] enemy player buffs and debuffs to both [7:00] only show personal debuffs. This is [7:02] important because we'll be using an [7:03] add-on called Mini CC to handle the rest [7:05] of your buff and debuff tracking on [7:07] nameplates, letting us perfectly size [7:09] and position everything, rather than [7:11] relying on Blizzard's default. We also [7:13] recommend setting friendly player buffs [7:14] and debuffs to none, and ensuring that [7:16] none of the nameplates are simplified, [7:18] as this will be handled by Better Bliss [7:19] Plates. Okay, so that covers all the [7:21] critical settings in the gameplay [7:22] section. The only thing you'll also want [7:24] to do is make sure that in graphics, you [7:26] have projected textures set to enabled [7:28] with your spell density at a reasonable [7:30] amount, just to make it easier to see [7:32] effects like Ring of Frost and Smoke [7:33] Bomb. And one quick tip on audio, make [7:35] sure you've lowered music and dialogue [7:37] while turning up effects and ambiance. [7:40] Effects can help you hear things like [7:41] when you faked an interrupt and ambience [7:43] lets you hear rogues nearby in stealth. [7:45] Trust us, your ears are one of your best [7:47] add-ons. With your settings sorted, the [7:50] next step is positioning the core [7:51] elements of your UI using edit mode. By [7:53] default, everything is spread across the [7:55] screen. Your unit frames are up in the [7:57] top left, your party frames are off to [7:59] the side, and all the important [8:00] information you need during a fight is [8:01] scattered in every direction. The [8:03] problem is that in arena, most of the [8:05] action happens directly in front of you. [8:07] If you're constantly looking at the top [8:09] left corner to check your health or the [8:10] far left to see your party frames, [8:12] you're not watching the game. You need [8:14] all that information within your [8:15] peripheral vision, not buried in the [8:17] corners of your screen. This is why our [8:19] pre-configured edit mode layout pulls [8:21] everything in. We've moved your unit and [8:23] target frames closer to the center, [8:24] converted your party frames to raid [8:26] style, and positioned them below, and [8:28] placed your focus frame right alongside [8:30] them. The goal is simple, all essential [8:32] information within your peripheral view, [8:34] and the center of your screen [8:36] uncluttered so that you can actually see [8:37] what's happening. To import our layout, [8:39] just install the SE add-on package, [8:42] check the edit mode box during setup, [8:44] and it's done for you automatically. If [8:46] you're going the manual route though, we [8:47] suggest organizing your UI exactly as [8:49] you see on screen before tweaking a few [8:51] important settings to make sure [8:52] everything is configured properly. Start [8:54] by changing your party frames to be the [8:56] raid style party frames you see here, [8:58] while making sure the width and height [9:00] are maxed out. You'll also want to [9:01] ensure you've got sort by group enabled [9:03] so that the frame sort add-on works [9:05] properly, another add-on we'll discuss [9:07] later. We also suggest sticking with the [9:09] legacy template and getting the icon [9:11] size maxed out too for the best [9:12] visibility of everything that's going [9:14] on. For your action bars, we stack bars [9:16] two and three on top of action bar one [9:18] while ensuring they remain pinned [9:20] together, which means your UI will [9:22] dynamically adjust when things like the [9:23] talking head or vehicle bars appear. [9:26] This way you won't run into situations [9:27] where your cast bar suddenly overlaps [9:29] with something. The only other critical [9:31] change that we highly suggest you do is [9:33] setting both utility cooldowns and [9:34] essential cooldowns to hidden while [9:36] configuring your tracked buffs just like [9:38] this with a vertical orientation. Set it [9:40] to always visible while enabling hide [9:42] when inactive. Doing so will give you [9:44] the cleanest UI ensuring that your procs [9:46] are only visible when they're up. This [9:48] is exactly how we recommend using the [9:49] cooldown manager to avoid clutter while [9:51] still maximizing awareness of important [9:53] procs when they're active. We also [9:55] suggest positioning external defensives [9:57] near your character to make it instantly [9:58] obvious the moment a defensive has been [10:00] used on you. And lastly, don't worry [10:02] about your arena frames as we'll be [10:04] using an add-on for them in just a [10:06] second. So, just to show you the [10:07] difference, this is the default layout [10:09] we started with and this is where we're [10:11] at now. Everything you need right where [10:13] you need it. Now, if you've been playing [10:15] PvP for any length of time, you'll know [10:17] that arena frame add-ons are [10:18] non-negotiable. For years, the standard [10:20] was Gladius and then Big Meks's custom [10:22] version became the go-to. Well, Gladius [10:24] is no longer maintained in Midnight and [10:26] this is one of those add-on apocalypse [10:28] casualties that had a lot of people [10:30] worried, but don't panic because we've [10:32] moved to S Arena Reloaded and we've [10:35] customized it to look and feel almost [10:37] identical to the Gladius setup many of [10:38] you are already used to. Enlarged cast [10:40] bars so you can actually see and react [10:42] to casts, pixel as close as we could get [10:44] it perfect icons, the whole thing. S [10:46] Arena is included and pre-configured in [10:48] our free add-on package. Install it and [10:50] it's ready to go. Position to sit [10:52] parallel with your party frames so you [10:53] can see everything without darting your [10:55] eyes around your screen. If you're doing [10:56] this manually, you can just go with one [10:58] of the preset layouts that suit your [11:00] taste or you can mess around with the [11:01] individual settings in each section to [11:03] get something that works for you. [11:04] However, the settings we definitely [11:06] suggest you go with are enabling [11:08] mirrored frames, replacing the class [11:10] icon, making sure class stacking only is [11:12] enabled, hiding the shield on [11:14] uninterruptible cast to clean things up, [11:16] and making sure class colored health [11:18] bars is enabled. [11:20] Our next add-on of choice is quite an [11:21] ambitious one. See, in previous [11:23] expansions, if you wanted proper buff [11:25] and debuff tracking on your frames, [11:27] enemy cooldown awareness, a healer and [11:29] CC alert, and interrupt monitoring, you [11:31] needed to install and configure at least [11:33] four separate add-ons. OmniBar, OmniCD, [11:35] OmniAuras, WeakAuras packs, each with [11:38] their own settings, each needing hours [11:40] of setup and configuration. Well, with [11:42] the add-on apocalypse, those are [11:44] completely dead in Midnight. But, where [11:46] there is darkness, light, or in this [11:48] case, MiniCC. Vers, a good friend of [11:50] Skill Capped, worked tirelessly [11:52] throughout the Midnight beta to create [11:53] what has become one of the most widely [11:55] adopted add-ons in the PvP community, [11:57] built specifically for the new API [11:59] restrictions. And it does pretty much [12:01] everything those add-ons used to do in [12:02] one package. Let's walk through what it [12:04] gives you. First, raid frame debuffs. [12:06] MiniCC displays important crowd control [12:09] directly on your party frames, making it [12:10] instantly obvious when your team is [12:12] CC'd. We suggest configuring it like [12:14] this, where it's positioned to the left [12:15] of your raid frames, so as not to [12:17] overlap with any of the native Blizzard [12:19] buff and debuff tracking. We also [12:20] suggest enabling reverse swipe as the [12:22] swipe is a little more intuitive with [12:24] this on. Now, remember when we told you [12:26] to leave center big defensives disabled [12:28] in your raid frame settings? This is [12:30] why. MiniCC handles those defensives in [12:33] the center of your raid frames instead. [12:35] But, unlike Blizzard's version, we can [12:36] actually resize them so they don't cover [12:38] up your teammates health bars. MiniCC [12:40] also displays important buffs and [12:41] debuffs on your unit frame portraits, [12:43] just like the old big debuffs and [12:45] OmniAuras used to. You also get a clear [12:47] visual notification whenever your healer [12:49] gets crowd controlled. A big healer in [12:51] CC alert along with icon showing exactly [12:53] what CC they're stuck in. For this one, [12:55] all we've done is resize it and position [12:57] it exactly where the old healer in CC [12:59] WeakAura used to be. Then just above [13:01] that, where our old enemy offensives [13:03] WeakAura used to lie, we've positioned [13:05] and resized MiniCC's enemy offensive [13:08] cooldown tracker. Combustion, Shadow [13:10] Blades, Ascendance. When these icons [13:12] light up, you'll know someone on your [13:13] team is about to int you. Ah, if only [13:16] they were using MiniCC. Anyway, MiniCC [13:19] also handles buff and debuff styling on [13:21] nameplates. Now, this is exactly why we [13:23] told you earlier to only enable personal [13:25] debuffs on enemy nameplates as mini CC [13:27] allows us to perfectly resize and [13:29] position these buffs and debuffs around [13:31] our name plates creating a nice clean [13:33] cohesive look and feel. For the name [13:35] plate module, we've got crowd control [13:36] displaying on the right side and [13:38] important spells on the left again with [13:40] reverse swipe enabled. We don't enable [13:42] the friendly name plate tracking here [13:44] though as we can already see debuffs on [13:46] raid frames and having offensives [13:48] tracked on your teammates name plates [13:49] would add unnecessary clutter to your [13:51] UI. [13:52] Mini CC even comes with a pre-cognition [13:54] indicator. When you successfully duke a [13:56] kick, mini CC displays a glowing icon [13:59] above your character letting you know [14:00] that you can now free cast without [14:02] getting interrupted. By default, this [14:03] one is sized pretty large so what we've [14:05] done is resize it to perfectly match our [14:07] external buffs and positioned it right [14:09] on top of it. Mini CC also includes an [14:11] experimental interrupt tracker that [14:13] shows enemy kicks at the bottom of your [14:15] screen. Now to be clear, this feature is [14:17] still experimental and isn't 100% [14:19] reliable yet but it's one of the only [14:21] add-ons currently offering anything like [14:23] this for midnight and even in its [14:24] current state having some interrupt [14:26] awareness is better than flying [14:28] completely blind. There's also one more [14:30] experimental feature. Omni CD makes a [14:32] return in spirit with a trinket tracker [14:34] which we recommend placing on the left [14:36] of your raid frames above the large CC [14:38] auras showing you when your teammates [14:40] have used their PvP trinket. Again, this [14:42] one is also experimental and not fully [14:45] reliable but it's there, it helps, and [14:47] it can only improve. With mini CC [14:49] handling most of the buff and debuff [14:51] tracking, Better Blitz Plates in [14:52] Midnight has shifted to being more about [14:54] optimizing the look and feel of your [14:56] name plates. See, Blizzard's default [14:58] name plate configuration is not exactly [14:59] optimized for PvP. First, we use Better [15:02] Blitz Plates to style, resize, and [15:04] position debuffs properly to make sure [15:05] everything is clean and readable. [15:07] Combined with mini CC handling the buffs [15:09] and debuffs on the left and right of [15:10] name plates, everything works together [15:12] to make your UI feel good to use. We've [15:14] also kept party pointers enabled which [15:16] puts big icons above your teammates so [15:18] you always know exactly where everyone [15:20] is including a special healer indicator [15:22] for your healer. And by hiding friendly [15:24] nameplates and allowing Better Bliss [15:25] Plates to automatically toggle them on [15:27] when you enter PvP, you'll only see [15:29] these pointers when you're actually in a [15:31] PvP match. Another great feature is [15:33] replacing enemy names with their arena [15:35] ID, making it way easier to quickly [15:37] target or focus specific arena targets [15:39] using the information your nameplates [15:40] are giving you. We've also enabled class [15:42] color health bars. So, just like your [15:44] unit frames, you can instantly tell what [15:46] class each nameplate belongs to from [15:47] color alone. In the cast bar settings, [15:50] we've got quick hide enabled, so cast [15:52] bars disappear as soon as a cast ends or [15:54] gets interrupted. Without this, there's [15:55] a noticeable delay where the cast bar [15:57] lingers even after it's done. We've also [15:59] enabled the who interrupted feature, so [16:02] when you do kick a cast, you'll see your [16:03] name pop up on the interrupt, which can [16:05] be extremely useful when making [16:06] decisions based on whether or not your [16:08] interrupt actually landed. Now, remember [16:10] how we enabled personal resource display [16:12] earlier? This is where it pays off. In [16:14] the Better Bliss Plates CVar control, [16:16] we've enabled show resource on target [16:18] nameplate. So, resources like combo [16:20] points for rogues and holy power for [16:22] paladins are shown on your target's [16:24] nameplate. We anchor it underneath and [16:26] set the scale to 0.9 while also hiding [16:28] it on friendly nameplates where you [16:30] don't need it. Better Bliss Plates also [16:31] handles which nameplates actually show [16:33] up. We've enabled enemy guardians, pets, [16:35] and totems, but disabled minions and [16:38] minus enemies, so you'll see important [16:40] things like Syphons and grounding [16:41] totems, but you won't have your screen [16:43] flooded with hundreds of demo lock imps. [16:46] For stacking, we've set the horizontal [16:47] overlap to 0.5 and vertical to 1.1, [16:50] which gives you enough separation to [16:51] click individual nameplates without them [16:53] spreading too far apart. We've also [16:55] switched to the pre-midnight nameplate [16:57] style, just a personal preference, so [16:59] this one's really up to you. And to show [17:01] you the difference, here's what [17:02] nameplates look like by default, and [17:04] here's what they look like with Better [17:05] Bliss Plates and Mini CC configured, [17:07] night and day. [17:09] Next up, we've got what might be the [17:10] single biggest loss from the add-on [17:12] apocalypse, but don't fret because [17:14] WeakAuras ran so that the cooldown [17:16] manager could crawl. Now, let's be real. [17:19] The cooldown manager doesn't do [17:21] everything WeakAuras did. You're not [17:23] going to get custom sound alerts, enemy [17:25] cooldown tracking, or half the crazy [17:26] stuff people built with WeakAuras. But, [17:28] for tracking your stuff, your procs, [17:30] your buffs, your cooldowns, it gets the [17:32] job done. This is where our Skill-Capped [17:34] profiles come in. For premium members, [17:37] we built cooldown manager configurations [17:39] for every class and spec. So, no matter [17:41] what character you log on to, whether [17:42] it's your main or your fifth alt, you'll [17:45] have a fully configured manager ready to [17:47] go. If you want to set this up yourself, [17:49] you'll need to open the advanced [17:50] cooldown settings. There, we actually [17:52] recommend not using the essential [17:53] cooldowns or utility cooldowns, as these [17:56] are basically just mapping the abilities [17:57] on your action bars onto extra bars. [17:59] Instead, head into the buff section and [18:01] assign any buffs and procs you want to [18:03] see when they are active. Now, if you [18:05] remember back in edit mode, we set [18:07] utility and essential cooldowns to [18:09] hidden and configured tracked buffs to [18:11] only show when active. That's all part [18:13] of this setup, and now you'll only see [18:15] the tracked buffs you assigned when they [18:16] are active. And then, for premium [18:18] members, we've also included our R Q I [18:21] profile. This takes the Blizzard [18:22] cooldown manager and completely [18:23] overhauls how it looks and feels. [18:25] Instead of the default Blizzard layout, [18:27] R Q I allows you to create custom groups [18:29] to separate your buffs and procs instead [18:31] of having them all together. We've split [18:33] it into two groups, defensives [18:34] positioned just underneath your [18:36] character and offensives off to the [18:38] right. If you want to set this up [18:39] yourself, you'll need to create custom [18:41] groups in R Q I, and then drag your [18:43] tracked buffs into the relevant group. [18:45] This is something you'll need to do on [18:46] every spec you play. You'll also want to [18:48] resize everything and position it [18:50] properly and enable account sharing so [18:52] it carries over between characters. Fair [18:54] warning though, the interface for this [18:55] is a bit awkward to work with. It's [18:57] doable, but it's one of those things [18:59] where the Skill-Capped profile genuinely [19:00] saves you hours. All right, let's [19:02] quickly run through a few more features [19:04] and add-ons that are included in the [19:05] package. Each of these adds a small but [19:07] meaningful improvement to your overall [19:08] experience. First, we have a feature [19:10] built into the Skill-Capped add-on that [19:12] you might not know about, smart tab [19:14] targeting. With this enabled, when [19:15] you're in arena, pressing tab will [19:17] always target the nearest enemy player. [19:19] Outside of arena, it goes back to [19:20] targeting mobs. An awesome quality of [19:22] life feature that you won't be able to [19:24] live without once you start using it. [19:26] We've also set up the add on to hide [19:28] error spam, so you won't get bombarded [19:30] with out of range or not enough mana [19:32] messages across the top of your screen [19:33] every time you press an ability that [19:34] can't be used yet. Oh, and there's a [19:36] queue pop notification sound, so you can [19:39] alt tab while waiting without missing [19:41] the queue. For your character panel, we [19:43] use a combination of better character [19:45] panel, Deja character stats, and true [19:47] stat values. Together, these make your [19:49] character pane actually useful. You can [19:51] see the item level on every piece of [19:53] gear, spot missing enchants and gem [19:55] slots at a glance, and compare your [19:56] equipped item level versus what's [19:58] sitting in your bags. And for premium [20:00] players, our in-game bis list plugs [20:02] right in, showing which items you should [20:04] be purchasing, your stat priority, best [20:06] embellishments, and which gems and [20:08] enchants to use, all kept up to date [20:10] throughout the season. Next, talent [20:12] loadout EX makes it easier to organize [20:14] and store builds, and premium members [20:16] get automatic imports of talents for [20:18] every class and spec that you can swap [20:20] to with a click, updated every week. We [20:22] also highly recommend using better blizz [20:24] frames, which cleans up your UI in a [20:26] bunch of small but important ways. For [20:28] example, it hides the default arena [20:29] frames you don't need with S Arena [20:31] installed. It removes the red lines on [20:33] loss of control effects just to make [20:35] everything look a little nicer. It adds [20:37] a combat indicator to know if your [20:38] target's in combat. It filters out [20:40] useless chat messages. It even hides a [20:42] ton of unnecessary elements, realm [20:44] names, the raid frame manager, [20:46] reputation colors, target of target [20:48] debuffs, all stuff that just adds noise [20:50] for no functional gain. There's a whole [20:52] bunch of useful settings in here, so [20:53] feel free to look around the add on to [20:55] tune it to your needs. Mini overshields [20:57] adds a small absorb indicator on health [20:59] bars, so you can quickly tell how much [21:01] of a shield someone has left. This one's [21:02] really useful for judging whether a [21:04] target is actually able to be pressured [21:06] or sitting behind a massive absorb. [21:08] Next, Frame Sort automatically sorts [21:09] your party frames so you're always in [21:11] the same position with player on bottom [21:13] recommended. If you use party one and [21:15] party two macros, this one is mandatory. [21:17] Health Bar Color changes the color of [21:19] your unit frames to match class colors, [21:21] making it instantly obvious what class [21:22] you're targeting or have on focus. Frame [21:25] Color then gives your entire UI a [21:26] cleaner, darker look. It's literally [21:28] just dark mode for your UI. And of [21:31] course, Details is included for tracking [21:33] your damage. While most of its features [21:35] have been gutted as it's just a reskin [21:37] of the Blizzard combat log meter, it [21:39] definitely looks a lot nicer. We [21:41] positioned it on the bottom left, sized [21:43] to match your chat window so it sits [21:45] neatly without taking up extra space. [21:47] And finally, we've also included a few [21:48] more plug-and-play add-ons that just [21:50] work out of the box. Talent Tree Tweaks [21:52] makes your talent pane nicer to work [21:53] with. Better Bags categorizes your bags [21:56] so you can actually find things. [21:57] Teleport Menu puts all your portals [21:59] right in your escape menu. World Quest [22:01] Tracker for quickly seeing what world [22:02] quests are up. Handy Notes for Midnight [22:05] Treasures and rares on your maps. And [22:07] Bug Grabber and Bug Stack for catching [22:09] add-on errors if anything breaks. [22:11] For those BG enjoyers out there, we've [22:13] also included Battleground Enemies, [22:15] which lets you see all opposing team [22:17] members and click to target any of them [22:19] from anywhere on the map. We positioned [22:20] it right here where your arena frames [22:22] normally sit and set it to only load in [22:24] six to 15 player battlegrounds. And it's [22:27] disabled in arena so it doesn't [22:28] interfere with S Arena. We've also added [22:30] Battleground Win Conditions, which gives [22:32] you an overview based on the current [22:34] objective state and capping BG timers so [22:37] you always know exactly how long is left [22:38] on every objective. And just like [22:40] everything else in the package, these [22:42] are pre-configured to optimize their [22:44] position, look, and feel. So, that's [22:46] everything you need to set up the most [22:47] powerful PvP UI available for Midnight. [22:50] As a quick recap, our free add-on [22:51] package on CurseForge instantly [22:53] configures S Arena Reloaded, Mini CC, [22:56] Better Blizzard Plates, Better Blizzard [22:57] Frames, Frame Sort, Health Bar Color, [22:59] Frame Color, Details, Battleground [23:01] Enemies, and everything else covered in [23:03] this guide all with a click of a button. [23:05] And as a Skill-capped member, you'll [23:06] unlock premium talent import strings for [23:08] every spec, in-game best lists, and [23:11] optimized cooldown manager profiles, [23:12] plus our pre-configured Arc UI profile [23:15] that takes your setup even further. [23:16] Plus, your premium code unlocks [23:18] unlimited arena coach analysis. Every [23:20] game recorded, every mistake identified, [23:22] and automatic coaching tool that tells [23:24] you exactly what to work on. Everything [23:26] we offer is backed by our rank up [23:27] guarantee. If you don't gain at least [23:29] 400 rating while using our service, [23:30] you'll get a full refund, no questions [23:32] asked. So, head on over to [23:33] skill-capped.com using the link in the [23:35] description, download the add-on, and [23:37] start climbing today. Thanks for [23:38] watching, and we'll see you in the next [23:40] one.