[0:00] What if you could un your aim forever in [0:02] just 6 minutes? People think it has to [0:04] take thousands of hours, but with the [0:06] right knowledge, you can unfuck your aim [0:08] in just 6 minutes. Here's how. To fix [0:11] your aim, you first need to understand [0:12] this simple question. What's the most [0:14] important goal in every fight? Is it to [0:16] be snappy? To have a calm aim? [0:21] It's not raw speed or pure accuracy. [0:23] It's something else entirely. [0:25] The goal is to kill the enemy, [0:27] obviously. But there's more to it. [0:29] There's a second layer more to be [0:31] gained. You do want to kill the enemy, [0:33] but the key difference is you want to do [0:34] it as fast as possible. This is called [0:37] time to kill, and it's essential in [0:38] Valerant. It's not the person who kills [0:40] the other that wins. It's the player [0:42] that kills their opponent the fastest [0:44] that wins. And if you're the slower one, [0:45] you will lose. But how do you become [0:47] faster? A common pitfall is to think [0:49] it's through aim training. I mean, seems [0:51] reasonable, right? With practice, you [0:52] can get better technique and kill the [0:54] other player faster. This approach is [0:56] partially right, and I'll get to that [0:57] later. But the truth is, you do this by [0:59] perfecting your crosser placement. I [1:01] know what you're thinking, so stick with [1:02] me for a second. By perfecting your [1:04] crosser placement, you're able to [1:05] decrease the distance you need to flick, [1:08] resulting in you being able to [1:09] consistently kill your enemy faster. To [1:12] do that, you need to hold wider than you [1:13] think you need close range. Hold tight [1:15] at long range and don't pre- aim when [1:17] you're pushing someone and making sound, [1:19] cuz if they peak, your crosshair will be [1:20] very off. Only pre- aim when you can't [1:22] get pushed. What's the best way to [1:24] practice this? Play death matches and [1:26] ask yourself after each death, how much [1:28] did I have to aim that fight? The more [1:30] you have to flick and aim, the worse [1:32] your crosser placement is. But there's [1:33] more ways to lower your time to kill. [1:35] What's another way to achieve lower time [1:36] to kill? Is it maybe spraying? By having [1:38] fast flicks? To consistently achieve a [1:40] low time to kill, you need something [1:42] many players don't have. It's not [1:43] complex, but it's hard to do in [1:45] practice. [1:47] By having proper click timing. To get [1:49] lower time to kill consistently, you [1:51] need good accuracy. More importantly, [1:53] you need to be hitting your first [1:54] bullet. If you don't kill your enemies [1:56] with your first bullet, you will be [1:57] adding a lot of time to your kill, which [1:59] means you have to hit that first bullet. [2:01] But how? [2:03] There's no point in shooting unless [2:05] you're going to hit. Get into the habit [2:06] of only shooting when you know you will [2:08] hit your bullet. Team death matches are [2:09] a perfect way to practice this because [2:11] you will know where the enemy is going [2:12] to come from and they will be expecting [2:14] you. It's as close you can get to [2:16] holding an angle in a ranked game. So, [2:18] take your time. And if you get killed [2:19] before you can get your crosshair on the [2:21] enemy, well, then you're just too slow. [2:23] So, how can you increase your aim speed? [2:25] A lot of people try to increase their [2:26] speed by adjusting their sensitivity. [2:28] Higher sensitivity equals more speed, [2:30] right? Not quite. With a higher [2:32] sensitivity, you might be able to get a [2:34] faster initial flick, but your micro [2:36] adjustment will be slower than if you [2:38] were on a lower sense, resulting in [2:40] practically the same time to kill. I've [2:41] learned this firsthand. I've tried every [2:43] sensitivity to find the best one. The [2:45] solution I found was through good [2:47] tension management. How you tense your [2:49] wrist or arm is more important than you [2:51] think. If you tense up a lot, you will [2:53] get a lot of speed, but in the process, [2:54] you will lose a lot of accuracy, which [2:56] means you might be able to get your [2:57] crosser close to your target extremely [2:59] quickly. But if you're too tense, then [3:01] making that small micro adjustment is [3:03] going to be incredibly hard. So, what's [3:05] the solution? It's called a dynamic [3:07] tension management. You need to learn to [3:09] tense up during the initial part of the [3:11] flick to start fast. As you get closer [3:13] to the target, you need to loosen up so [3:15] that you can make that small, clean, [3:17] precise micro adjustment. That's the key [3:19] to being fast and precise. How do you [3:21] practice this? Is there a routine when [3:23] you're playing in-game, you're obviously [3:25] not going to have time to think about [3:26] your tension management. That would be [3:28] insanity. So, you need to practice this [3:30] outside of ranked and make it a habit so [3:32] that when you do play ranked, good [3:33] attention management is second nature to [3:35] you. How? First off, play this aim lab [3:37] scenario. Why this specific scenario? [3:39] It's long range flicks with small [3:41] targets. To get a high score, you will [3:43] be forced to have some tension during [3:45] the initial large flick and to reduce [3:47] your tension for a fast, smooth micro [3:49] adjustment. This scenario will force you [3:51] to have good attention management and [3:53] learn the right technique. And did you [3:55] know that there's a direct correlation [3:57] between your headshot percentage and [3:59] your rank? So, how do you get a higher [4:01] headshot percentage? Aiming at the head [4:02] goes without saying, but it's easier [4:04] said than done. So, how do you actually [4:06] consistently hit headshots? How you [4:08] shoot your gun directly affects how you [4:10] aim and your headshot percentage? Are [4:12] you someone that likes to spray? Well, [4:14] then I have bad news for you. You won't [4:15] have good headshot percentages. If [4:17] you've seen pro players spray, it's [4:18] different. In pro play, they are way [4:20] better at trading each other. In solo Q, [4:22] it's not the same. You need a shooting [4:24] style that will allow you to [4:25] consistently hit headshots. A shooting [4:27] style that is both accurate and fast. [4:29] And that shooting style is Primise. He [4:31] mostly bursts and strafes. Doesn't seem [4:33] that special. Right? wrong. He heavily [4:35] relies on his movement. Why? Cuz it's [4:37] the backup plan. Bursting is ideal [4:39] because it allows you to stay accurate [4:41] while still getting a few shots on [4:43] target. Often better than tapping or [4:44] spraying. But let's be real, no one is [4:46] perfect and you will miss. So, how do [4:48] you unfuck your aim? By not relying too [4:50] much on your aim, by not betting [4:52] everything on one shot. That's where [4:53] movement comes in. Movement allows you [4:55] to get another chance, one more try to [4:57] reset your aim and kill your enemy. But [4:59] if you crouch spray, there are no second [5:02] chances and way less headshots. The [5:04] method I found to work the best for me [5:06] is by going back to basics, slaying [5:08] medium bots in the range and moving [5:09] before the bots spawn and then aiming [5:11] while moving, only stopping once you're [5:13] on target. Embrace the fact that you [5:15] will miss and let your movement give [5:16] your aim another chance. If you can get [5:18] this down, you will have a your aim [5:20] forever.