[0:00] After crashing through the fortress of [0:01] solitude to pick up her dog, Kara Zor-El [0:04] is back in Supergirl. It's a [0:06] hard-drinking, isolated version of the [0:08] character in a movie that brings a lot [0:09] to like, from western tropes to needle [0:11] drops. But, for every dog that needs [0:14] saving and young child that needs [0:15] role-modeling, can this rough-and-tumble [0:17] Supergirl be a new enough take on these [0:19] tropes to really soar? Or is it more red [0:22] sun than yellow? I'm Clint Gage, and [0:24] this is my review of Supergirl. [0:26] >> Two tickets from that dive bar. [0:28] >> Funny. [0:30] That's what I've been calling you. [0:32] >> Touché. [0:36] >> Going into this movie, I was excited. I [0:38] had real expectations. Before we even [0:41] get to the DCU of it all, I'm officially [0:43] a fan of Craig Gillespie. He's a guy who [0:46] makes movies that are all better than [0:48] you'd think they'd be. In Cruella and I, [0:50] Tonya, and Lars and the Real Girl, and [0:52] even Finest Hours, that boat broken half [0:55] rescue movie was surprisingly really [0:57] good. And these are movies that could [0:58] have easily become forgettable entries [1:01] in their particular genres, like just [1:03] another biopic, or another live-action [1:05] remake, or another movie about who's in [1:08] love with the sex doll. So, the prospect [1:10] of tackling a superhero movie with that [1:12] particular ability to elevate a film in [1:14] an otherwise tired category was [1:17] intriguing. And where the DCU is [1:18] concerned, I'm here for James Gunn's [1:20] universe. I've liked what's gone into it [1:22] so far, and I loved Milly Alcock's first [1:24] appearance as Kara in her cameo in [1:26] Superman. I think this version of [1:27] Supergirl is a blast, and her solo [1:29] outing didn't do anything to change my [1:31] mind on that front. But, this is also [1:33] where Supergirl starts to become a tale [1:35] of two movies. And for everything that [1:37] the movie does right, that thing's got [1:39] an alter ego that's doing it a little [1:41] wrong. As a result, the movie is this [1:43] shuffling few steps forward, few steps [1:45] back kind of slog that never really [1:47] finds a rhythm. For example, the [1:49] reluctant hero thing is actually very [1:51] difficult to pull off. It's hard to play [1:53] I don't care in in engaging way, because [1:56] if the character on screen doesn't care, [1:58] then I certainly don't care either. [2:00] Alcock manages it here about as well as [2:02] you could hope for. [2:04] >> Let's be honest, babe. [music] It's not [2:06] a very [2:07] high bar to clear. [2:10] >> Kara is a mess and there's [music] no [2:12] real concern with her ever not being a [2:15] mess as part of her journey. It's very [2:17] fun. And the other side of that coin, [2:18] however, is that she doesn't have much [2:21] of a journey. She's not a markedly [2:23] different person [music] at the end of [2:24] the movie than she is at the beginning. [2:26] And not because of anything she did or [2:27] didn't do as a character or an actor, [2:30] but because the story she's been put in [2:32] doesn't give her much to do at all. And [2:34] the result is a movie that sort of [2:36] flattens out and drags. And when she [2:38] first meets Eve Ridley's Ruthie, the [2:40] young girl out for revenge against the [2:41] man who murdered [music] her entire [2:43] family, Kara is protective, sticking her [2:45] neck out to do the right thing for a kid [2:47] who's in over her head. And by the end [2:49] of the film, Kara does exactly the same [2:52] thing. And part of the point there is [2:54] that it highlights the impact she has on [2:56] Ruthie. Ridley ultimately gets the [2:58] lion's share of the character work in [2:59] the film and her character's journey [3:01] winds up feeling far more complete than [3:03] Kara's. [3:06] >> He has 3 days. You cannot give up on me. [3:11] >> So, while Milly Alcock's performance is [3:13] a real strength of the movie and she [3:15] does pull off the reluctant hero trope, [3:18] it is a very familiar trope and the [3:20] shorthand that's used in portraying it [3:22] is a real [music] weakness. Familiarity [3:24] in general is another villainous plot [3:27] Supergirl tries to thwart. [music] [3:28] On one hand, the movie wears its [3:30] influences proudly. The comparisons to [3:32] James Gunn's work on Guardians of the [3:34] Galaxy have been obvious since the [3:35] trailers first dropped and we knew the [3:38] True Grit archetypal Western structure [3:40] would be a big part of the film because [3:42] of the source material, Tom King's Woman [3:44] of Tomorrow run. [3:45] >> [music] [3:45] >> A Mad Max influence is just as obvious [3:47] in the grimy, lifeless terrains and [3:50] dying worlds on which most of the movie [3:52] takes place. Planets where people [3:54] scratch for survival, but the old [3:56] reliable Mos Eisley Cantina should get a [3:58] shout-out as well. The alien design and [4:01] practical makeup effects and costuming [4:03] throughout the movie are genuinely [4:04] top-shelf. And clearly the customers in [4:07] Star Wars' most wretched hive were on [4:09] the filmmakers' minds. [music] And yet, [4:12] while I'll happily take True Grit meets [4:14] Mad Max by way of Guardians and Star [4:16] Wars, there still manages to be a dulled [4:18] edge to the whole movie. Instead of [4:20] taking the post-apocalyptic vibes of Mad [4:23] Max, [music] they lift a whole plot [4:24] point straight from Fury Road and handle [4:26] it, frankly, a little clumsily. And [4:28] instead of the emotionally relevant [4:30] needle drops of Guardians of the Galaxy, [4:32] Kara gets slow-paced montages set to a [4:34] Jimmy Eat World cover that I found [4:36] baffling. [4:37] >> Your eyes are beautiful, you proud [4:40] >> [music] [4:40] >> Luthor [4:43] >> The film's two other headliners fall [4:45] into these buckets as well. Matthias [4:46] Schoenaerts as the film's villain, Crim [4:48] of the Yellow Hills, looks incredible. [4:51] His whole appearance would make the [4:52] creature design team from A New Hope [4:53] proud. The beads studded into his face, [4:56] the machinery grafted into his body, the [4:59] weird little red button he needs to [5:00] activate to speak, all of it adds up to [5:02] a striking and genuinely pretty cool [5:05] image that would have felt at home in [5:06] the Thunderdome. But, they don't ever do [5:09] anything with it. Crim, for all the [5:11] post-apocalyptic biker gang aura he [5:13] generates, gets nothing else to go on. [5:15] He has some affectations that [5:17] Schoenaerts is clearly having a good [5:18] time with, like how he's eating [5:20] something in almost every scene, but [5:22] that's really all they are, [5:23] affectations. There's nothing that makes [5:25] him scary or formidable other than a few [5:27] throwaway lines about his relative [5:29] strength and the way other people on [5:31] screen are afraid of him. Meanwhile, [5:32] Jason Momoa's Lobo finds his way into [5:34] the movie as well. And the mostly [5:36] impervious anti-hero bounty hunter is [5:38] just as much fun as fans have been [5:40] anticipating. Now, cigar chomping gets [5:43] thrown around a little excessively [5:45] anytime a J. Jonah Jameson or a Hellboy [5:48] or a Will Smith and Jeff Goldblum from [5:50] Independence Day show up on screen, but [5:52] Momoa more than earns that descriptor in [5:54] all the best possible ways in Supergirl. [5:57] He looks the part as well with face [5:58] paint and prosthetics [music] that cut [6:00] the kind of imposing figure the fan [6:01] favorite deserves. But, Lobo doesn't [6:04] need to be there. [music] Characters [6:06] come and go in movies. Sometimes with [6:07] very little fanfare, sometimes playing [6:09] crucial roles in the story, and they [6:11] don't always have to be the latter. The [6:13] issue with Lobo is that he feels like [6:16] extra tacked on. [music] The one major [6:18] scene he has with Kara has real reshoot [6:21] energy. It's added on to a scene that [6:23] didn't need any extra motivation to get [6:25] to the next scene. Nor is he a [6:27] particularly unique foil for Kara that [6:29] propels her character in any meaningful [6:31] way. He just happens to be looking for [6:33] the same group of guys that Kara and [6:34] Ruthie are after. [music] The only real [6:36] added value he gives the movie is a few [6:38] admittedly fun one-liners, and [music] [6:41] maybe that's all Lobo needs to be. [6:43] Ultimately, he only shows up to put his [6:45] immortal stamp of approval on Kara's [6:47] actions, but that feels both unnecessary [6:49] and frankly more than a little [6:51] pandering, and it leaves me not entirely [6:53] sure what to do with it. [6:55] >> Stop. [6:57] You're hurting my head. [7:01] >> So, the story of this movie continues to [7:03] be they did it right on one hand, but on [7:06] the other hand, not so much. And as just [7:08] the second entry into Gunn's DCU, that [7:10] issue spills over into all the stuff [7:13] that comes with being part of a [7:15] currently expanding expanded universe. [7:17] On one hand, Supergirl needs to continue [7:19] building outwards to some extent, [7:21] [music] and this is another of the [7:22] film's strengths. Her scenes with David [7:24] Corenswet's Superman are wonderful. [7:26] That's not to say that Superman saved [7:28] the day here, or that Supergirl needs [7:30] Superman to be interesting. It's the [7:31] dynamic between the two of them that is [7:33] great. One positively [music] looking [7:36] towards the future, while the other [7:37] still nurses old wounds. I'm definitely [7:40] looking forward to more of this duo on [7:42] screen. But, on the other [music] hand, [7:44] where her solo film is concerned, [7:45] Supergirl needs to flesh out Kara's [7:47] backstory. And the structure of how and [7:50] when flashbacks are deployed in [7:51] Supergirl aside, because my personal [7:53] preference would have been a [music] [7:54] straight chronological telling of this [7:56] story as opposed to stopping in the [7:58] middle to tell [music] us her backstory, [8:00] I did find myself way more interested in [8:02] her time growing up on a floating [8:04] lifeboat of a city after the destruction [8:06] of Krypton. Now, there's work being done [8:08] there on both fronts as the film [music] [8:10] continues to build on the changes made [8:12] to Kal-El's origin story from Superman, [8:14] while also introducing another side to [8:16] that story via Kara. The present day of [8:19] the film, with all the cribbing from [8:21] True Grit and Mad Max and Guardians, [8:23] feels far [music] less fresh and [8:24] interesting than Kara's shielded [8:26] childhood on Argo. Again though, this is [8:29] Supergirl's biggest challenge. There are [8:31] a lot of things [music] that work [8:32] throughout this movie, [8:33] but there are just as many reasons why [8:34] they don't quite add up. [8:37] >> He sees the good in everyone. [8:39] And I see the truth. [8:42] >> And so, I'm giving Supergirl a six. Kara [8:45] Zor-El's standout moment in Superman [8:47] gets a feature-length follow-up that [8:48] almost gets everything right. [8:50] Unfortunately, that means it gets [8:52] everything almost wrong as well. Milly [8:54] Alcock is great as Supergirl, carrying [8:57] the weight of real trauma and cementing [8:59] a very cool dynamic with her on-screen [9:00] cousin. While the alien design and [9:02] practical makeup effects make the film a [9:04] joy to look at. Jason Momoa's Lobo and [9:07] Matthias Shonarts Krim [music] are just [9:09] as cool visually, but unfortunately, [9:11] they also don't have a lot to offer in [9:13] this entry in the burgeoning DCU that [9:15] treads more water than I would have [9:17] liked. [9:18] >> Now, let's party. [9:19] >> Oh, that might be a problem. [9:22] >> That is what I think of Supergirl. Let [9:24] me know what you think in the comments [9:25] below. And for more movie reviews, [9:27] you're already in the right place. Be [9:28] sure to subscribe to IGN wherever you [9:30] like to watch.