[0:00] love it or hate it itai has had a [0:02] veritable strangle hold on anime manga [0:04] and light novels for years at this point [0:07] the continued dominance and popularity [0:09] of these types of stories has triggered [0:11] no shortage of commentary Regarding why [0:13] this specific storytelling device [0:15] remained so popular in fact the very [0:17] first video I made for this channel was [0:19] on this very question but today I want [0:22] to take a different approach what if [0:24] there is a scientific explanation for [0:26] the Evergreen popularity of isekai [0:28] stories perhaps the animals of [0:30] peer-reviewed academic literature [0:32] secretly holds the answer to this query [0:35] after perusing the Realms of psychology [0:37] sociology media studies cultural [0:39] anthropology among others I've developed [0:42] three buckets from which we can [0:43] understand the enduring popularity of [0:45] esaki the first is psychological the [0:48] story structure of isekai allows viewers [0:50] to better connect and immerse themselves [0:52] in the work the second is sociological [0:55] the mechanics of isekai are particularly [0:57] appealing to a growing class of young [1:00] people who were disillusioned by a lack [1:02] of Economic Opportunity a problem that [1:04] originated in Japan after their economy [1:07] stagnated in the early 1990s but has [1:09] since spread to other parts of East Asia [1:12] and the developed world the final bucket [1:14] is technological specifically about the [1:16] mechanics of how new isekai are created [1:19] isekai stories come from a uniquely fan [1:21] driven environment on the Japanese [1:23] website SCH setat and it's that [1:26] crossover between consumers and [1:28] producers that creates a virtuous cycle [1:30] by which isekai continued to be turned [1:32] out to start with the psychological [1:34] Dimension it's useful to confront the [1:36] broader philosophical question of why do [1:39] we consume fictional narratives at all [1:41] on the surface it seems like a trit or [1:43] even idiotic question but the more you [1:46] think about it the more the answer is [1:48] perhaps not as self-evident as it might [1:50] initially seem by definition fictional [1:53] stories are not real so why then do we [1:56] as a species invest so much Collective [1:58] effort time and brain power to the [2:00] pursuit of stories worlds and characters [2:03] that are completely made up after all [2:05] thinking about fictional narratives [2:07] wouldn't have helped our ancestors hunt [2:09] great beasts or avoid dangerous [2:11] predators one answer to this question is [2:13] that perhaps a predilection towards [2:15] fictional narratives may have in fact [2:17] helped our ancestors survive and [2:19] reproduce in Psychology there's an idea [2:21] called theory of mind which essentially [2:23] refers to our ability to understand [2:26] others by ascribing motives emotions [2:28] beliefs and desires to them that are [2:30] different than our own individuals who [2:32] are better able to understand the [2:34] intentions of others both good and bad [2:37] are much more likely to avoid [2:38] undesirable outcomes like being [2:40] ostracized from your village and more [2:43] likely to achieve desirable outcomes [2:44] like procreation in her 2006 bug why we [2:48] read fiction the literature and [2:50] cognitive science scholar Lisa Sunshine [2:53] argues that theory of mind is essential [2:55] for understanding why we are driven to [2:57] consume fictional stories by Nature sure [3:00] all fictional stories require engaging [3:02] theory of mind to this end Zed proposes [3:05] a thought experiment to imagine how [3:06] fiction would work in a world in which [3:08] there is no conception of theory of Mind [3:10] a world in which we are unable to [3:12] conceptualize how others might have [3:15] different thoughts desires and [3:16] motivations from our own Sunshine argues [3:19] that in such a world the role of fiction [3:21] would be significantly diminished if not [3:23] completely eliminated intuitively this [3:26] makes sense if we were completely [3:27] incapable of understanding other people [3:29] inner workings and how their thoughts [3:31] might differ from our own there is a [3:33] little reason to spend time absorbing [3:35] madeup tales about other people [3:37] Sunshine's core contention throughout [3:38] her book is that our drive to consume [3:40] fictional narratives is driven by a [3:42] desire to exercise our social reasoning [3:44] and Imagination she analyzes literary [3:47] Classics like Bea wolf Don kote or [3:49] Lolita to show how they employ [3:51] rhetorical tricks to exercise and [3:53] stimulate our theory of mind for example [3:56] take the case of Lita which centers [3:58] around Humbert humbert's obsession with [4:00] the ttit Lolita the story forces readers [4:03] to understand that Humbert is an [4:04] unreliable narrator requiring the reader [4:06] to perform the mental exercise to [4:09] understand how his predilections and [4:10] Neurosis color The Narrative that's [4:12] presented to them in short we have an [4:14] evolutionary drive to process and [4:17] understand the mental states of others [4:19] that is mediated through fiction so what [4:21] does this have to do with isekai I'd [4:23] argue that the mechanics of isekai can [4:25] help to enhance theory of mind the [4:27] central premise of isekai of course is [4:29] it's where a person from our world finds [4:31] themselves transported into some other [4:33] Fantastical world what's interesting [4:35] about many of the highest rated isekai [4:37] like yojo seni or No Game No Life Is [4:40] that the protagonists all come from very [4:42] distinct pre isekai experiences T deura [4:45] was a Cutthroat salary man who was [4:47] murdered by a disgruntled former [4:48] employee he fired Shido and soda are not [4:51] just NS which is a fairly common Trope [4:53] among isekai protagonists but rather [4:55] they're defined by their obsessive skill [4:58] and compulsion towards game playing [5:00] these characters all carry defined and [5:02] clear experiences and temperaments into [5:04] their new lives such that the viewer is [5:06] forced to reason about how someone with [5:09] those characteristics and background [5:10] would approach the novel and Fantastical [5:13] situations thrown at them in their new [5:15] reality a common plot device at isekai [5:17] stories is having the main characters [5:19] knowledge and experiences from our [5:21] reality translate into success in the [5:23] fantasy world which naturally encourages [5:25] the viewer to think about how the [5:27] experiences of the main character or [5:28] even themselves would translate into the [5:31] fantasy world an increasingly popular [5:33] subgenre of iseki stories are [5:35] reincarnation villainess Works [5:37] essentially these Works will feature the [5:39] protagonist being reborn as a character [5:41] from one of their favorite books or [5:42] video games from their previous life [5:44] they then use their knowledge of said [5:46] book or game that they got reborn into [5:48] to influence the plot in essence the [5:50] mechanics of having a person from our [5:52] reality transported into a Fantastical [5:54] one could help enhance the kinds of [5:56] perspective taking that allow us to [5:58] enjoy fiction of of course one of the [6:00] primary criticisms of isekai stories is [6:02] that most of them do not feature these [6:04] kinds of unique or particularly [6:06] memorable characters the kinds of low [6:08] brow cookie cutter isekai stories that [6:10] have made these plot devices widely [6:12] ridiculed are scorned because these [6:14] stories are seen as uninspired and [6:16] feature Bland unmemorable characters [6:18] well many of the genre's best shows [6:20] feature characters of clearly defined [6:22] and unique personality traits and [6:24] experiences these are perhaps the [6:25] exception rather than the norm one of [6:28] the defining characteristics of lowbrow [6:30] isekai stories is that they usually [6:31] feature completely unremarkable Bland [6:34] milk toast protagonists usually with the [6:36] pr elction towards light novels anime or [6:38] games they then very conveniently find [6:41] that these traits allow them to become [6:43] extremely overpowered in their new life [6:45] The Supporting Cast is often little more [6:47] than a Pastiche of well trotted anime [6:49] tropes and the plot generally fares not [6:51] much better with these kinds of stories [6:53] trotting out the same W RPG elements and [6:56] generic fantasy settings it's with these [6:58] kinds of stories that the theory of Mind [7:00] explanation starts to fall apart this [7:03] kind of narrative setup does not [7:04] particularly challenge one's theory of [7:06] mind the entire purpose of having these [7:08] kinds of protagonists is for the viewer [7:10] to self-insert into them none of these [7:12] characters typically have any kind of [7:14] deeper character motivations for the [7:15] audience to understand or dissect this [7:18] leads into perhaps one of the more [7:19] prominent reason why isekai tropes have [7:21] stuck around for so long namely that [7:23] they encourage Transportation into [7:25] narrative worlds and identification with [7:27] the protagonist as the name implies is [7:29] transportation into narrative worlds or [7:31] Transportation Theory as it sometime [7:33] referred to in the literature refers to [7:35] the ability of a fictional work to fully [7:37] immerse or transport the viewer into a [7:40] narrative if you have ever for instance [7:42] binged an entire season of anime without [7:44] any regard for the time you've [7:46] experienced narrative Transportation [7:48] when someone is strongly transported [7:50] into a narrative they often lose track [7:51] of their surroundings and the real world [7:53] and they become highly engrossed and [7:55] connected with the characters through [7:57] scientific study researchers have been [7:59] able to identify distinct [8:00] characteristics and factors that predict [8:02] narrative transportation in a 2014 meta [8:05] analysis Tom van leer and his colleagues [8:08] examined 76 studies on narrative [8:10] Transportation they identified several [8:12] key characteristics of the story [8:14] receiver or the person reading watching [8:17] or experiencing a narrative and how [8:18] those influence the likelihood of [8:20] experiencing narrative Transportation [8:23] first they identify familiarity as a key [8:25] driver of narrative Transportation the [8:27] more knowledge a person has about a [8:29] story topic or genre the more narrative [8:31] Transportation they experience to this [8:34] extent the mass proliferation of isekai [8:36] works as a kind of virtuous cycle where [8:38] the ever expanding Universe of isekai [8:41] stories only increases people's [8:42] awareness and familiarity with the [8:44] genres conventions and troops and thus [8:46] makes them even more likely to be [8:48] transported into future isekai stories [8:51] second they point out that certain [8:52] people are just inherently more willing [8:54] to be transported when you think about [8:56] the typical isekai demographic it's [8:58] usually Young men often without much [9:00] else going on in their lives thus the [9:03] specific demographic that isekai stor [9:05] has appeal to have an inherently High [9:06] propensity for transportation third they [9:09] look at more General demographic [9:11] characteristics they find that young [9:13] people are more likely to be transported [9:15] which checks out with the general eite [9:17] demographic they also found out that [9:18] more educated people are more likely to [9:20] experience narrative Transportation [9:22] likely as a function of the fact that [9:24] they read more Japan as a society of a [9:27] high degree of educational attainment [9:28] fits this Bill the final finding here is [9:31] a little interesting they find that [9:33] women generally report higher levels of [9:35] narrative Transportation than men while [9:37] we often think of isekai as primarily [9:39] appealing to young men as I have [9:41] likewise assumed isekai as a plot [9:43] mechanic has and continues to be quite [9:46] popular with female audiences one of the [9:48] earliest instances of an isekai style [9:50] story was at the 1976 chjo manga OK no [9:53] Mano or the crest of the royal family [9:56] which revolves sort a young girl being [9:57] sent back in time to an Egypt isekai [10:00] stories were quite popular in shjo manga [10:02] during the 1990s such as fushiki Yuki a [10:05] story about two Junior High School girls [10:07] they're transported back to ancient [10:09] China from a book they find in their [10:10] library of course there's also the most [10:12] famous example in Inu Yasha which [10:14] features a girl who was transported to [10:16] feudo Japan through a well in her family [10:18] Shrine and as I've previously mentioned [10:21] we've also seen a recent rise of [10:22] villainess isekai which primarily appeal [10:25] to women however many of the [10:27] characteristics from Van ler at all [10:29] study are not necessarily unique to [10:31] isekai the same demographic factors that [10:34] make young men and women particularly [10:36] likely to transport into isekai stories [10:38] could easily apply to other types of [10:40] narratives for instance before isekai [10:43] became the invogue genre the early 2010s [10:45] were heavily saturated by battle Herm [10:48] shows exemplified by works like data [10:50] live High School DxD the aster war or [10:53] shivalry of a failed Knight to name a [10:55] few both battle Herm shows and isekai [10:58] share many similar characteristics both [11:00] generally feature male protagonists that [11:02] often seem plain or unassuming but [11:04] conveniently have some kind of unique [11:06] power that makes them incredibly strong [11:08] both are often ridiculed for being wish [11:10] fulfillment fantasy shows for young men [11:12] however there are a couple of subtle [11:14] differences that account for isi's [11:15] enduring popularity while battle heram [11:18] shows have largely died out the first is [11:20] a bit on the nose but isekai likely [11:22] evokes better engagement from the [11:24] viewers because of the literal plot [11:26] device of the main character being [11:27] transported into a new world as I've [11:30] previously argued this act might make [11:32] consumers more likely to become invested [11:34] in and become narratively transported [11:36] into the story the second part of my [11:38] argument is a bit more involved and has [11:40] to do with the sociological conditions [11:42] of particularly Japanese young people [11:44] but also an increasing share of young [11:46] people globally specifically I want to [11:49] deconstruct a common criticism leveled [11:51] at isekai stories namely that they often [11:53] devolve into vapid escapism and wish [11:55] fulfillment for socially maladjusted [11:58] young men and boys it's worth [11:59] interrogating what this contention means [12:02] what exactly are these people escaping [12:04] from and why has the narrative device of [12:06] going to another world become the [12:08] preferred means from which to execute [12:10] this escapism people regularly criticize [12:13] what they perceive to be a glut of [12:14] unoriginal entr tropy isekai Series [12:17] without considering the underlying [12:18] reasons why these stories continue to be [12:21] successful in our master's thesis fatuma [12:24] Muhammad argues that isekai consumption [12:26] has become endemic not as what she calls [12:28] a quote ill advised coping mechanism or [12:31] as a sign of Failure to Launch end quote [12:33] but as a reimagining of the coming of [12:36] age Tales of old isekai is particularly [12:39] successful because it navigates the [12:40] increasing unattainability of the [12:43] idealized Japanese life for today's [12:45] youth a defining characteristic of most [12:47] isekai is that the main characters are [12:49] usually explicitly defined as being [12:51] ordinary or unassuming in the real world [12:54] while there are some exceptions like [12:56] Tanya who was once a reasonably [12:58] successful businessman Man by and large [13:00] these stories revolve around [13:02] protagonists who have no real skills in [13:04] their real lives except reading light [13:06] novels in manga watching anime and [13:08] playing video games these protagonists [13:10] are often hii Kodi or people who live [13:12] excessively withdrawn lives and have [13:14] little social contact and rarely leave [13:17] their houses a status exemplified by [13:19] rudas from mushok kensei this contrasts [13:22] starkly with the traditional Shonen [13:24] protagonists people who are ambitious [13:25] driven and constantly seeking to [13:27] strengthen themselves even even though a [13:29] common Trope of battle heram shows [13:31] involves staring ostensibly forgettable [13:33] or unassuming protagonists these [13:35] nobodies usually go through a fairly [13:38] normal Shen protagonist Arc of [13:40] strengthening themselves and proving [13:41] themselves to others consider for [13:43] instance chivalry of a fail Knight while [13:45] the protagonist the titular failed [13:47] Knight is called so because of his [13:49] inability to invoke magic he Masters a [13:52] unique fighting style that allows him to [13:54] defeat those who are supposedly much [13:56] stronger than him his Arc revolves run [13:58] him constantly over overcoming [13:59] challenges and proving his strength on [14:01] the contrary modern isekai protagonists [14:04] rarely seem to encounter meaningful [14:06] obstacles or barriers they transition [14:08] seamlessly from people who are [14:09] marginalized from Real World society as [14:11] neat losers into veritable gods in the [14:14] fantasy worlds that get transported to [14:16] think of Ian from Overlord or Sid kago [14:19] from Eminence and Shadow they're all [14:21] granted essentially Godlike powers and [14:24] rarely encounter any meaningful [14:26] challenges or threats to themselves this [14:28] character istic of isekai stories as [14:30] power fantasies is often criticized for [14:32] being narratively lazy which in all [14:35] fairness it kind of is one of the [14:37] fundamental characteristics of good [14:39] fiction writing is that your character [14:40] should encounter legitimate challenges [14:42] that allows them to grow and change as [14:45] characters however it's precisely [14:47] because the characters are overpowered [14:49] and encounter no meaningful challenges [14:51] that ERS them to the core is aai [14:53] readership unlike in a traditional [14:55] shownin story where the characters [14:57] encounter seemingly insurmountable odds [14:59] but are ultimately able to Triumph and [15:01] grow as a result the kinds of people [15:03] that are drawn to isekai stories [15:05] fundamentally don't buy into this notion [15:07] of hard work being justified and [15:09] rewarded these are people that are often [15:12] economically marginalized and sometimes [15:14] rightfully observe that working hard is [15:16] no guarantee of success in the real [15:18] world some people work their asses off [15:20] and reap little reward While others [15:22] seemingly continually fail upwards [15:24] despite putting in no effort on their [15:26] own the popularity of this specific [15:28] narrative style and form of escapism is [15:30] a result of persistently poor economic [15:33] conditions in Japan historically the [15:35] idealized notion of male adulthood in [15:37] Japan revolved around a system of [15:40] Lifetime employment or shushin coyo [15:42] where people are hired by a firm after [15:44] college and work at the same company for [15:46] the rest of their lives the system was a [15:49] product of the unique conditions of [15:50] post-war Japan where the country had a [15:53] significant demand for labor to fuel its [15:55] booming post-war economy but much of the [15:57] country's prime age M working population [16:00] died in the war so to attract labor [16:02] companies would enter into these [16:04] lifetime employment agreements providing [16:06] stable employment pensions and even [16:08] housing assistance in exchange for this [16:10] job security people are expected to [16:13] extend that same loyalty back to the [16:14] company by working long hours or even [16:17] being willing to relocate across the [16:19] country at your boss and the company's [16:20] request the obvious problem here is that [16:23] the system relies on a steady rate of [16:25] economic growth to sustain itself if [16:27] your employees are guaranteed lifetime [16:29] tenure the only way to create new [16:31] opportunities is to constantly expand [16:33] and grow your business this worked for [16:35] the 40 years between 1950 and 1990 when [16:38] the Japanese economy grew at a truly [16:40] exponential rate however the system [16:42] would come crashing down in the late [16:44] 1980s and early 1990s with the collapse [16:47] of the Japanese asset pricing bubble [16:49] which plunged the Japanese economy into [16:51] a deep economic malaise that has never [16:54] truly recovered from in response to the [16:56] rapid contraction of the Japanese [16:58] economy the lifetime employment system [17:00] that once Define Japanese working life [17:03] had become completely untenable during [17:05] an economic recession companies usually [17:07] respond by firing and laying off workers [17:10] but Japanese firms didn't have this [17:12] option due to their lifetime employment [17:14] agreements as sociologist Hoshi Ono [17:17] noted Japanese firms instead responded [17:19] to the New Economic environment by [17:22] freezing the addition of new lifetime [17:24] employees in order to avoid having to [17:26] lay them off the end result of this was [17:28] that the generation that graduated into [17:30] the job market of the 1990s and Beyond [17:33] were confronted with the uncomfortable [17:35] reality that the vaed status of Lifetime [17:37] employment was simply no longer [17:39] available to them the 1980s marked the [17:42] ascendence of so-called neoliberal [17:44] economic policy in much of the angl [17:46] sphere exemplified by the policies of [17:49] Ronald Reagan in the United States [17:50] Margaret Thatcher in the United Kingdom [17:53] and Brian morone in Canada neoliberalism [17:56] is characterized by a focus on private [17:58] Enterprise and the free market [18:00] neoliberal economics promoted reductions [18:02] in government regulations in spending [18:04] privatization of formerly state-owned [18:06] Enterprises and reductions in Union [18:08] power and greater flexibility in [18:10] employment it's this last Point that's [18:12] particularly relevant for the Japanese [18:14] context by the 2000s these same policies [18:17] had started to make their way over to [18:19] Japan in 2001 Japan's ruling liberal [18:22] Democratic party proposed the succinctly [18:24] named basic policies for economic and [18:27] fiscal management and reform better [18:29] known as HB noin or literally the big [18:33] boned policy designed to write Japan's [18:36] alien economic ship the big boned [18:39] policies were a set of neoliberal [18:41] reforms put into practice by prime [18:43] minister Juno qumi who served as Prime [18:46] Minister of Japan from 2001 to 2006 [18:49] among them was the privatization of the [18:51] Japan post and reductions in industrial [18:54] subsidies persistently weak economic [18:56] conditions also gave Japan's major [18:58] business interests much more leverage [19:00] allowing the weakening of labor laws [19:02] that were designed to protect the [19:03] lifetime employment system the end [19:05] result of all these economic reforms was [19:07] the effective end of Lifetime employment [19:10] for people who came into the workforce [19:12] after the 1990s while those who were [19:14] grandfathered into lifetime employment [19:16] Arrangements were largely able to keep [19:18] their jobs new workers increasingly had [19:20] to rely on part-time employment or [19:22] non-standard employment Arrangements [19:24] that provided none of the economic [19:26] stability and benefits provided by [19:28] lifetime Employments while keeping all [19:30] of the terrible working hours and [19:32] expectations of Japanese work culture [19:34] between 1990 and 2001 the percentage of [19:37] young people between the ages of 15 to [19:39] 34 that were classified as featurers or [19:42] young people that were either unemployed [19:44] stuck in part-time or temporary [19:46] employment Arrangements more than [19:48] doubled from 10.4% to [19:51] 21.2% amounting to more than 4 million [19:54] people in 2001 this problem has only [19:57] gotten worse in recent years in 2022 the [20:00] percentage of people stuck in part-time [20:02] contract or other irregular work [20:04] agreements has ballooned to nearly 40% [20:06] of the entire Japanese Workforce by [20:09] contrast part-time workers make up less [20:11] than 20% of the US Workforce his [20:13] increasing Reliance on part-time labor [20:15] has led to extremely depressed wage [20:17] growth in Japan with average wages [20:19] having increased only [20:21] 11.7% between 1995 and 2020 whereas [20:25] average wages have jumped over 50% in [20:27] that same period in the US in 2013 the [20:31] Japanese government passed a law [20:32] designed to address the increasing [20:34] divide between lifetime employees and [20:36] irregular employees mandating that [20:38] employers transition their irregular [20:40] employees into lifetime employment after [20:42] 5 years and stipulating that the [20:44] employment conditions should not have [20:46] quote unreasonable differences [20:49] unfortunately this law has been [20:50] effectively moved because the definition [20:52] of unreasonable has been construed so [20:54] broadly by the Japanese legal system as [20:57] to effectively render this law un [20:58] enforcable given it's essentially [21:00] impossible for many Japanese youth to [21:02] access these kinds of vaunted Lifetime [21:04] employment agreements that once [21:06] characterized the right of passage into [21:08] adulthood is it any Wonder then why so [21:11] many young people have rejected [21:12] conventional Norms of growing up and [21:15] entering the real world and are instead [21:17] retreating into the fictional worlds of [21:19] isekai by no fault of their own these [21:21] people are bored into a culture that is [21:23] not caught up to the current economic [21:25] reality expectations for men in Japanese [21:27] Society have largely not changed over [21:29] the years with men expected to graduate [21:31] into the workforce and work long hours [21:34] to support a family that they often [21:35] rarely get to see even if these jobs [21:38] were attainable many people are [21:39] rightfully questioning whether the [21:41] lifetime employment system was truly the [21:43] ideal it was held up to be if you've [21:45] ever watched one of those day in the [21:46] life of a Japanese acts on YouTube [21:48] you'll probably see what I mean the day [21:51] in the life of an average Japanese [21:52] salary man in Tokyo is genuinely [21:55] depressing with the subject of the video [21:57] working nearly 14 18 hours from 7:00 [22:00] a.m. to 900 p.m. despite the fact that [22:02] Japan is often held up as a modern and [22:05] advanced Society their working culture [22:07] is shockingly Antiquated fax machines [22:09] are still a regular fixture in a [22:11] Japanese office despite the fact that [22:13] most of these machines are probably [22:15] older than I am as someone who does [22:17] business for Japanese clients for my day [22:19] job I often find myself scratching my [22:21] head at some of their business as usual [22:22] practices of course the realm in which [22:25] this is the most problematic is in work [22:27] life balance or lack thereof even though [22:29] companies are increasingly relying on [22:31] irregular workers the total share of [22:33] work to go around has largely not [22:35] changed a problem that is worsened by [22:37] the weird reluctance of many Japanese [22:39] firms to adopt modern labor saving [22:41] Technologies this results in employees [22:44] being forced to work longer hours in [22:46] suboptimal conditions for Worse paying [22:48] benefits traditional Japanese firms are [22:50] heavily hierarchical mired in [22:52] bureaucracy and prioritized FaceTime in [22:55] the office over actual productivity it [22:57] isn't exactly a secret that Japan has an [23:00] exceptionally brutal working culture [23:02] with the language literally having a [23:03] term kadoshi for death from over work [23:07] admittedly a lot of the most undesirable [23:09] factors of Japanese work culture have [23:11] gradually improved in recent years Co [23:14] especially forced a lot of Japanese [23:16] firms to wildly diverge from what were [23:18] sometimes decades long entr trenched [23:20] Norms but the broader point about a lack [23:22] of Economic Opportunity Still Remains [23:24] Japan has been trapped in a decades long [23:27] cycle of deflation resulting in wages [23:29] that have barely budged since the '90s [23:31] this criticism that isekai is a lazy [23:34] plot Point designed to appeal to [23:35] maladapted young men isn't unique and [23:38] has been a recurring part of the anime [23:40] manga discourse for decades indeed the [23:42] term otaku is a term to describe someone [23:44] who was obsessed with anime and manga [23:47] originated in this context the first [23:49] instance of otaku being applied to anime [23:52] manga fans is usually traced back to a [23:54] column written by nakami Akio in the [23:57] lollycon magazine aaiko in which he ran [24:00] a short-lived column called otaku no [24:02] kenu or otaku research in which he [24:05] denigrates otaku as immature and [24:07] dysfunctional weirdos who are unwilling [24:09] to grow up and have normal relationships [24:11] with women we should probably not be [24:13] surprised that isai has stuck around for [24:15] as long as it has because it's simply a [24:17] direct method of appealing to one of the [24:19] core attributes of the otaku demographic [24:22] for decades the preeminence of recycled [24:24] isekai stories is merely an evolution of [24:26] a phenomena that has been present in [24:28] anime since the '90s in his seminal 2001 [24:31] book otaku Japan's database animals [24:34] author Azuma hioki makes a central claim [24:37] that the defining characteristic of [24:38] otaku is that they no longer consume [24:40] so-called Grand narratives and instead [24:43] focus on database consumption where [24:45] anime Maga fans isue complex stories in [24:48] favor consuming less complex content [24:50] focuses around the constituent elements [24:51] of the narratives such as familiar [24:54] character archetypes and plot points low [24:56] brow isekai stories are essentially the [24:58] epitome of database consumption where [25:00] authors construct their stories from a [25:02] database of familiar isekai troops [25:04] resulting in a glut of familiar or [25:06] otherwise unoriginal isekai stories that [25:08] have flooded the landscape while the [25:10] particular socioeconomic factors that [25:12] have contributed to the rise of isekai [25:14] originated in Japan I'd argue that one [25:16] of the reasons that isekai has remained [25:18] such a dominant player in the anime [25:20] manga and light novel landscape is [25:22] because these kind of Escapist power [25:24] fantasy narratives increasingly have [25:26] transnational appeal instead of M the [25:28] appealing to the unique dysfunction of [25:30] the Japanese economy we're seeing a [25:32] similar story play out in much of East [25:34] Asia including China and Korea in both [25:36] countries we've seen a rapid rise of [25:38] power fantasy web novels that have many [25:41] of the same trappings of Japanese isekai [25:43] such as ridiculously overpowered [25:45] protagonist and repetitive genre [25:47] conventions much like Japan China's days [25:50] of Rapid economic growth are behind it [25:53] with youth unemployment now a rampant [25:56] Problem official youth unemployment [25:58] statistics apparently climbed so high to [26:00] a record 20% that the Chinese government [26:03] decided to just stop releasing youth [26:06] unemployment statistics in South Korea [26:08] the situation isn't much better with the [26:10] country carrying on many of the most [26:12] Antiquated and toxic elements of [26:14] Japanese work culture in the Western [26:16] World we're seeing a separate phenomenon [26:18] where young men in particular [26:20] increasingly struggle to find purpose [26:22] and value for men aged 25 to 54 labor [26:26] force participation rates in the US have [26:28] declined from 98% in 1954 to 89% in 2024 [26:34] this decline has been particularly [26:36] pronounced for men without a college [26:37] education while men with a college [26:40] degree have a labor force participation [26:41] rate of 94% men with only a high school [26:44] degree sit at 85.7 7% with this [26:48] declining even further to 81% for those [26:51] without a high school diploma meanwhile [26:53] young men have rapidly fallen behind in [26:55] educational attainment women now make up [26:58] 60% of all college students and are now [27:01] substantially more likely than men to [27:03] graduate at all levels of Education as a [27:06] 20-some yearold living in America one of [27:08] the trends I've noticed among people my [27:10] age is a deep sense of pessimism about [27:13] not just their own prospects but also [27:15] about the trajectory of society in [27:17] general there's often a deep sense of [27:19] hopelessness particularly on economic [27:21] issues like housing affordability and [27:23] wage growth even among people who are [27:25] ostensively well off complaints from [27:27] Zoomers or younger Millennials about how [27:29] they'll never own a home or be able to [27:31] support their family are extremely [27:33] common and widespread it used to be that [27:35] when you ask kids what they wanted to be [27:36] when they grow up theyd give you a [27:38] somewhat far-fetched but otherwise [27:40] normal profession like doctor teacher [27:43] firefighter astronaut Etc but nowadays [27:45] when you ask that same question the most [27:47] common answer is that kids now want to [27:49] become social media influencers of [27:51] course most of them presumably grow out [27:53] of this and face reality but it's an [27:55] interesting reflection of how the young [27:57] are increasingly skeptical towards the [27:59] traditional Paths of economic success [28:01] the broader sociological point I'm [28:03] getting at is that while it's easy to [28:05] deride lowbrow isekai stories as smly [28:07] the product of laziness and consumers of [28:10] bad taste to insist on consuming the [28:12] same Escapist power fantasies each [28:14] season it's worth interrogating what [28:16] exactly it is these people are escaping [28:18] from and why these kinds of explicitly [28:20] Escapist stories have become more and [28:22] more common across a variety of cultures [28:25] the consumption and preference for these [28:27] kinds of isekai stor can be seen as a [28:29] kind of resistance to increasingly [28:30] unattainable traditional Norms of [28:33] getting a quote unquote good job [28:35] settling down and raising a family the [28:37] core story structure of isekai is deeply [28:39] appealing to the kinds of people who [28:41] feel trapped by an economic system they [28:43] feel does not work for them it's not a [28:45] coincidence that the protagonists of [28:47] isekai stories are almost always young [28:49] people who are defined by society as [28:51] being Ena and undesirable they are often [28:54] obsessive game rard needs with little in [28:56] the way of traditional educational or [28:58] job success yet these characters are [29:00] able to find the kinds of success [29:01] belonging and meaning in the new worlds [29:03] they're transported to more sently it's [29:06] often the very characteristics that make [29:08] them undesirable in the real world like [29:10] their obsession with games and mayor [29:12] manga that make them so successful in [29:15] their new realities take sort and Shido [29:17] from No Game No Life who or transported [29:19] into a world literally designed for them [29:21] to use their gam playing skills take Ian [29:24] from Overlord whose Obsession of a dead [29:26] MMO transforms him from a dead end Life [29:29] as a salary man into one of the most [29:31] powerful figures in his new reality look [29:33] at the large number of villainess [29:34] stories where the main characters [29:36] obsession with whatever particular game [29:38] or story they get trapped in becomes [29:40] critical to their survival and success [29:42] the world of isekai provides young [29:44] people disillusioned with the harsh [29:45] realities of our world with an idealized [29:48] alternative reality where their skills [29:49] and predilections are rewarded and [29:51] celebrated a final point that helps to [29:54] understand the nature and Persistence of [29:55] isekai is the unique method by which is [29:58] light novels and later then Manga and [30:00] Anime adaptations are produced before [30:02] the Advent of the internet aspiring [30:04] mangaa or light novel authors would [30:06] submit their Works to literary contests [30:09] that major publishing houses would hold [30:11] and if your story tickled their fancy [30:13] they would pick up your manga or light [30:14] novel for serialization however this [30:16] started to change during the mid 2000s [30:18] with the Advent of the internet in 2004 [30:21] the website [30:22] show or literally let's become a [30:25] novelist was launched for convenience [30:27] I'll be referring to this website by its [30:29] domain name of cetu because the full [30:32] name is a mouthful as the name implies [30:34] the website is a platform where people [30:36] can post or light novels for others to [30:38] read most famously while not actually [30:40] published on cetu sorted online [30:43] originated as a self-published web novel [30:46] on author kawaha Rei's personal website [30:49] from 2002 to 2008 before being picked up [30:52] by asy media Works in 2009 the breakout [30:56] success of siio essentially open the [30:58] floodgates for web novel adaptations [31:00] particularly those from suu since 2010 a [31:04] huge number of isekai stories from the [31:06] website have been adapted into Manga and [31:08] Anime just to name a few Log Horizon [31:11] rising of The Shield hero konosuba M [31:13] kensei slime tensei Overlord and isekai [31:16] cheat magician all originated on the [31:18] website suu has even given us some non [31:21] isekai stories like Alia sometimes hides [31:24] her feelings in Russian or I want to eat [31:26] your pacas much like how the [31:28] protagonists of isekai Stories asso the [31:30] typical conventions of success in the [31:32] real world the authors of isekai Works [31:35] themselves have come to prominence by [31:36] forgoing the typical conventions of [31:38] literary success unlike traditional [31:41] publishing in media which has full to [31:43] the brim with Gatekeepers most writers [31:45] onsu presumably started as readers and [31:48] purveyors of isekai fiction which drove [31:50] them to write their own stories in the [31:52] website but stories get picked up by big [31:54] publishing houses is ultimately often a [31:56] function of how popular a story is on [31:58] the website rather than the opinions of [32:01] some literary agent or editor isekai [32:03] stories are at their core written for [32:06] and by the same audience with consumers [32:08] of isekai fiction frequently crossing [32:10] over into producers of said fiction the [32:13] interplay between fans and creators that [32:15] defines the modern isekai pipeline is a [32:18] prime example of what the University of [32:20] Southern California Professor Henry [32:22] Jenkins describes in many of his seminal [32:24] books on media studies such as his [32:26] textual poaches con virgin's culture and [32:29] participatory culture in a networked era [32:31] Jenkins publication of textual poaches [32:34] in 2003 essentially single-handedly [32:36] willed the serious studies of fans into [32:39] the academic discourse jenkin's Central [32:41] Point in textual poachers is that rather [32:43] than thinking of fans as brainless [32:45] consumers social outcasts emotionally [32:47] immature or fundamentally divorced from [32:50] reality he makes the case that fans are [32:52] actually active producers of meaning [32:54] construct their own culture out of [32:55] elements posted from various texts [32:58] likewise while it's easy to think of [32:59] consumers of isekai as similarly [33:01] brainless or out of touch with the [33:03] reality these isekai fans have become [33:05] shockingly integral to the light novel [33:07] manga anime industrial complex through [33:10] their active poaching of different [33:11] character archetypes settings and plot [33:13] points at new texts on suatu isekai fans [33:16] produced serious monetary and cultural [33:18] value through their Endeavors the [33:20] development of new isekai storus is a [33:22] largely bottomup phenomenon driven by [33:24] fan publication on cetu rather than a [33:27] top- down one where media Executives [33:29] decide what kind of media to produce [33:31] show satsuka Naro is also an interesting [33:33] microcosm of what Jenkins termed [33:36] participatory culture an idea he [33:38] introduced in textual Poes and [33:40] subsequently refined and built on over [33:42] the years in the 2007 white paper [33:45] Jenkins gave the following definition of [33:47] participatory culture a participatory [33:49] culture is a culture with relatively low [33:51] barriers to artistic expression and [33:53] Civic engagement strong support for [33:55] creating and sharing one's creation and [33:58] some type of informal mentorship whereby [34:00] what is known by the most experienced is [34:02] passed along to novices a participatory [34:05] culture is also one in which members [34:07] believe that their contributions matter [34:09] and feel some degree of social [34:10] connection with one another or at least [34:12] they care what other people think about [34:14] what they have created the [34:16] characteristics of the kind of particip [34:18] culture fostered on places like shatu or [34:21] other online web fiction publishing [34:23] platforms is diametrically opposed to [34:25] the kinds of characteristics and values [34:27] that these people encounter in their [34:29] real lives while access to good jobs and [34:31] success in our world is heavily gatee [34:33] kept and restricted shut n provides a [34:37] platform by which anyone can write and [34:39] theoretically become successful [34:41] familiarity with light novels Manga and [34:43] Anime is something that actually AIDS in [34:45] your success in this Arena rather than [34:47] being a source of scor and ridicule like [34:49] in the real world publishing online and [34:52] receiving comments from readers provides [34:53] a sense of meaning in Social community [34:56] that many of these people lack in their [34:57] real lives given this it's not [34:59] surprising that most isekai stories [35:01] start out in this kind of direct to [35:03] Consumer web fiction model instead of [35:05] traditional models of media creation [35:07] where business Executives or editors [35:09] determine what kind of works they think [35:10] will appeal to the public it's a [35:12] naturally self-reinforcing cycle where [35:14] the kinds of people drawn to isekai [35:16] stories congregate on places like shetu [35:19] producing popular works that draw in new [35:21] people that are ultimately remixed and [35:23] built upon into new isekai stories two [35:26] the characteristics about partic [35:28] cultures that Jenkins highlights in his [35:29] 2015 book is that participatory cultures [35:32] are inherently Democratic and diverse [35:34] cetu and other web fiction publishing [35:37] platforms like Royal Road Archive of Our [35:39] Own watpad Etc have enabled thousands of [35:42] socially and economically marginalized [35:44] people to bring their own stories to the [35:46] public while the anime manga industry [35:48] has long revolved around Fan [35:50] participation exemplified by the Bly [35:52] ritual of comiket where hundreds of [35:54] thousands of people Gather in the Tokyo [35:56] big site to sell self-published binci [35:59] the internet radically lowered barriers [36:01] of entry and democratized who could have [36:03] creative success whereas previously you [36:06] had to depend on the whims of editors [36:08] and suits at the major publishing houses [36:10] to give your manga or light novel a [36:12] chance the internet gives everyone that [36:14] chance to prove the success and [36:16] popularity of their own ideas the [36:18] process of sidest stepping traditional [36:20] Gatekeepers and creative success to [36:21] instead appeal directly to individual [36:24] consumers is an interesting reflection [36:25] of the psyche of the core is a High [36:27] readership the kinds of people who feel [36:29] marginalized and left behind by an [36:31] economic system that they feel no longer [36:33] works for them essentially created an [36:35] entirely new paradigm for Creative [36:37] success in the anime manga industry a [36:39] symbolic rejection of the traditional [36:41] Norms of success and a prime example of [36:44] how fans proactively create meaning [36:46] rather than being just passive consumers [36:48] of media the rise of isekai is [36:50] interesting because it's both a product [36:52] of the story itself and the macro Trends [36:55] affecting much of the developed World [36:57] these story are narratively effective [36:58] because the prime narrative concept of [37:00] having a character transported into a [37:02] different world is essentially [37:03] equivalent to the psychological action [37:06] that one takes when you enjoy a [37:08] fictional story but the broader point [37:10] I'm trying to make and indeed the one I [37:11] spent most of my time on is [37:13] interrogating what is exactly meant by [37:15] the common critique of isekai as wish [37:17] fulfillment or escapism what exactly are [37:20] the kinds of desires these people are [37:21] trying to vicariously feel to their [37:24] anime manga and light novel consumption [37:26] what exactly are these people people [37:27] trying to escape from in their [37:29] day-to-day lives the case I'm making is [37:31] that the enduring popularity of isekai [37:33] is driven by a complex constellation of [37:35] Economic sociocultural and technological [37:38] Trends and until the underlying Trends [37:40] pushing young people towards wish [37:42] fulfillment media namely bad economic [37:45] conditions and lack of opportunity [37:47] improved were likely to continue seeing [37:49] isekai Remain the top dog of the anime [37:52] manga and light novel landscape