[00:03] 7 days and then show you how popular it has become. I think every Roblox player wanted to make their own game. I was fired up by the idea, but a huge obstacle stood in front of me. I don't know how to script. For those who don't know, the script [00:18] is literally the most important part of creating a game. This is mechanics, the work of the gooey. creating a game. This is mechanics, the work of the gooey. And at this point I stopped. After some time, I saved up some Robux and finally found a scripter for my game. [00:31] But what is the point? What do so many people love about Roblk? Battles. And which battles will be the most epic? That's right, sword fights. Having looked at the games in this theme, the most popular ones have no [00:46] meaning other than killing other players. Skins, if any, are sold only for Robx. Inspired by the round system of Marр Mystery 2 and Arsenal, I decided to combine the best and try to make a game in just a [01:03] best and try to make a game in just a week, day one. Because all the helped other developers with different aspects and did not create anything like that. This will be my first full-fledged game. Where to begin? [01:17] I thought about it and started building a lobby that would serve as a relaxation area for players between rounds. I was trying to do retro styles, since this style is very popular now. Plus, I like building in this style much [01:31] more. After building the lobby and voting boards, it was necessary to add the maps on which the battles themselves would take place , since time was short. I took them from Toolbox and modified them a little. A day or two. [01:45] So, we have four playable maps and a lobby. Now let's move on to the main thing. Sword. I took a classic sword. And after browsing through different games, I realized that I wanted to add a store that would sell other types of [01:59] swords. Having made many different types of swords, I was inspired by the idea of ​​making something that would make you stand out even more among new players and show off how cool you are in terms of auras. I added some cool auras that fit the [02:14] swords so that sets can be made. Now the programmer gets to work. I set him tasks: first: the mechanics of the rounds and voting for the next map. Second, MVP of the round. Inspired by competitive games, particularly [02:29] Arsenal, I asked a scripter to create a GUI that would show player kills in a round and give a special aura to the person with the most kills. Third. a shop with swords and auras and a money system so that after [02:43] a round you would receive money for which you could buy an aura or a sword. And so the scriptwriter got to work. Day three dash five. All this time we have been working hard on the game, testing mechanics and fixing bugs. We got a [02:58] playable version, but it still lacked auras and swords in the store, music, lacked auras and swords in the store, music, and the visuals could have been improved. Day six. I made banners for the game, an icon, a badge, set up the age, the theme of the [03:12] game, and then the question of music arose. I was lucky because one person I asked for a music price agreed to write a track for the game in exchange for an avatar for him. I made an avatar, and this is the masterpiece I got. [03:26] masterpiece I got. [music] [03:38] Honestly, I absolutely love it. We also added game passes. These are auras and swords. added game passes. These are auras and swords. Seventh day. And here is the last day of work. We [03:50] Seventh day. And here is the last day of work. We fixed bugs. I also played around with Gui. The fixed bugs. I also played around with Gui. The last part. I'm publishing the game in a few days. I wonder, I wonder, how much, how much, how much [04:03] , how much, how much, how much? Unfortunately, without any advertising, the game only got five visits. But during these 7 days I learned a lot for the further development of the game. You can play the alpha version now. You might encounter [04:17] bugs, but I plan to develop this project. Everything will be fixed and improved. You can help me and the development of the game a lot. All you have to do is click the follow button on my Roblox profile. If I get 1,000 [04:33] followers, I'll make an in-game event for a huge amount of Robux. Well, thank you all for watching. This was Fakezavr with you. We'll see each other again.