---
title: 'VTuber Models Are Too Expensive, So I Learned VRoid Studio'
source: 'https://youtube.com/watch?v=z6AKWUoYiyM'
video_id: 'z6AKWUoYiyM'
date: 2026-08-06
duration_sec: 619
---

# VTuber Models Are Too Expensive, So I Learned VRoid Studio

> Source: [VTuber Models Are Too Expensive, So I Learned VRoid Studio](https://youtube.com/watch?v=z6AKWUoYiyM)

## Summary

The video documents the creator's journey of turning a 2D VTuber concept art into a 3D model using VRoid Studio, a free character creator. The process involves importing custom assets, retexturing, solving technical issues, and ultimately exporting the model for use in VTuber software, all for a fraction of the cost of a custom model.

### Key Points

- **Problem: Custom 3D models are expensive** [00:03] — The creator wants a 3D VTuber model but finds custom models too costly, so they decide to make one themselves using VRoid Studio, despite lacking 3D or Blender experience.
- **VRoid Studio basics** [00:18] — VRoid Studio is a free character creator similar to video game character creation. It has been updated with more options, especially for eyes.
- **Finding custom assets on Booth** [01:26] — The creator discovers Booth, a platform for custom assets, and learns how to import outfits into VRoid by watching a tutorial by Poca Pup.
- **Importing outfits** [02:08] — Importing an outfit into VRoid is simple: download it, click import, select the file, and it's done.
- **Creating the base model** [02:36] — The creator sets up the base model in VRoid, adjusting facial features, physique, and skin tone to match the concept art.
- **Shopping for outfits** [03:02] — After trying free options, the creator decides to spend money for better quality, spending €15 total on assets, including a jacket and shorts combo with accessories.
- **Retexturing in Photoshop** [04:01] — To match the color scheme, the creator exports textures and edits them in Photoshop using overlays, color fills, and adjustments. They also check if the artist allows retexturing.
- **Hair and wing issues** [05:19] — The wing imports into the back category, conflicting with the hair. The creator initially ignores the problem, leading to complications later.
- **Solving the wing conflict with Yashiori** [06:52] — A Reddit thread leads to Yashiori, a plugin that allows moving items between categories. The creator buys it for €10 and moves the hair to the extra category, solving the conflict.
- **Exporting and final result** [08:28] — The model is exported as a VRM file and imported into VC Phase, resulting in a fully rigged 3D model close to the original, with minimal artistic experience.
- **Cost comparison** [08:57] — The total cost was €15 (or €25 with the plugin), compared to hundreds or thousands for a custom model. The creator notes that custom models are priced fairly due to professional work.
- **Encouragement for aspiring VTubers** [09:54] — The creator dispels the misconception that starting VTubing is expensive, suggesting this method as a safer way to test the waters before investing in a custom model.

### Conclusion

The video demonstrates that creating a 3D VTuber model is accessible and affordable using VRoid Studio and custom assets, even for beginners. With a total cost of €15-25, it's a viable alternative to expensive custom models, encouraging aspiring VTubers to start without breaking the bank.

## Transcript

of broke. So, the next best option is to make it myself. Except I also don't know how to do 3D or use Blender. But then I remembered this. Here's how I turned a 2D Vtuber concept into 3D reality using Void Studio and
the hiccups along the way. And oh boy, were there a few hiccups. My name is guides, speaking from my own experiences. Let's get into it. Veroid has been around for a while, and I did dabble in it for a little bit in an
older video. But now, I want to properly go ham. So, here's what we're going to We'll take this piece of concept art of Zana, my female alter ego, and bring her to life in 3D using Void Studio, mostly for free, preferably. You'll see what I
we'll do is to figure out how Veroid actually works, because I haven't touched this thing in years. So to do that, I took the gunsplazing approach and dove right in. On the surface, it's as easy as I remember. It's basically a
character creator, very similar to one you'd find in video games. [laughter] And by the grace of the devs, it was updated to include many more options, especially for the eyes since I last opened it. This was great and all, but
when I navigated to the clothes and hair sections, I didn't find anything that really fit Zana's original design, and that meant having to create custom that meant having to create custom assets. Oh, what's this? Booth, you say?
I mentioned Booth in previous videos, so I'm aware of its existence, but I never really used it for Void. So, like with every other problem and minor health concern we experience nowadays, I consulted the internet.
Aha, bingo. After watching this video by Poca Pup, it didn't take me long to learn how to chuck custom outfits on my test character. It seemed pretty old, but at the time of recording this, it was still very relevant and helpful.
pronouncing your name right. Now, to put what I learned into practice, I scanned Booth for a free outfit, and I stumbled upon this. Come on, it's an outfit of my Oshi. I I just had to. Okay, [laughter] so to import this outfit into Void, all
I had to do was download it, go into Void, and click the import button, find my new outfit, select it, and voila, done. Just like that. Now, all that's better fit. With this knowledge under my belt, I grew more optimistic about
converting this 2D concept art of Zana into a moving 3D model. Now that my testing is done, I'm ready to move on to the real deal. Thank you, Raura. You shall be missed. After a heartfelt salute to my test
model, I opened up a new Void project file and got to work straight away with creating Zan as a base model. I set up as much as I could in Void. facial features like her eyes, nose, and mouth as well as her physique and skin tone.
And once that was done, I jumped into booth to start shopping for outfits to use. I tried to look for free ones first because I was hesitant in spending too limiting for the kind of design I was going for. So, I figured screw it. If
I'm going to spend money, I might as well go all out and go ham and get this model looking really good. No, I swear I don't have a spending problem. YOU CAN'T don't have a spending problem. YOU CAN'T PROVE ANYTHING. €15. I've spent €15 for
everything. So, yeah. See, I don't have a spending problem. Is that new ADO &gt;&gt; My personal habits aside, let me show you my haul and how much each item costs. Most of them were either free or really cheap. The most expensive part of
important, the jacket and the shorts combo. It even had some accessories, which I found cool and relevant to the original design. So, with my shopping done for now, I went back to Boroid and imported everything for Xander to wear.
[laughter] However, as you can see, it's still doesn't quite match up with the concept art. We still had some work to do. Now that we got the outfit together. Oh, and the hair. You can't forget about the
to match Zanna's original color scheme. And in order to do that, we need to head into each item's texture editor and change every single item's colors. But we won't be doing it in Veroy itself. Instead, I exported the textures into
its own folder and then opened it up in Photoshop where I used overlays, color fills, and light and color adjustments to change the colors of each texture detail. To explain everything I just listed out, I used overlays whenever I
wanted to apply a certain texture to another part of the clothing, like this diamond shaped quilting pattern on the inside of the jacket. And when it comes to recoloring certain details, I selected the area using the color
selector tool and simply filled it in with the new color like so. And if I wanted to preserve details, I would set the layer style to something appropriate alongside light and color adjustments. I use this method the most as with a
correction, I was able to adjust the majority of the assets to the colors I needed them to be. Like so. A combination of these three allowed me to adjust each item's texture to better suit Zana's original color scheme in her
sure to check if the artist I got these assets from allows retexturing of their work. This took by far the most time. And somewhere along the way, I decided it looked cool. And to get the half skirt, I just removed part of it when I
was re-editing it in the Photoshop file. With the retextures done, we were almost find a way to give her her signature bangs and attach her wing. Oh. Uh um bangs and attach her wing. Oh. Uh um maybe if we Oh well
maybe if we Oh well [screaming] too smoothly. So some hiccups had to happen at some point. The issue here was that the wing was automatically imported in as part of the back category for the
hair. And considering that our custom hair is in the overall hair category, the wings just kind of remove the hair entirely. [laughter] It was a bit of a headache to figure out. So me being the Irish lad that I am
decided to apply the good oldfashioned mentality of Asher it'll be grand this would soon bite me in the Irish. So I decided to work on Zana's bangs and headband planning to eventually come back to the wings problem later. But I
never worked with Void Studios hair system before and considering what happened with the wings, I figured it was a good start to at least put this in the extra hair layer so that we wouldn't look like another Tik Tok prank video. I
figure out how the hair system works. Shout out to V Tango and Chippy for some tries, I eventually got something that looks pretty decent. The headband would basically a very thick strand of hair that I could wrap around her forehead
and then color black. Now that her bangs were done, it was time to go back to the biggest problem, the wings. I was once again stumped. So, like before, I again stumped. So, like before, I consulted the internet.
the best solution was to move the hair that we had from overall category to the extra category so that we can now use the wing in the back category. That's totally not confusing. &gt;&gt; What? But there were two problems with
this. The first was that I didn't know how to do it and many videos that talked about it involve programmer speech that I was not going to delve into. And the second, well, remember when I said that thing about it biting me in the ass?
This would soon bite me in the ass. Yeah, this was it. Even if I found the way to bring the hair into extra, it conflicted with the bangs I had literally just made and Void didn't have any built-in features to merge items
together. At least none that I could find. But I stumbled upon a Reddit thread that saved me a massive headache because it linked a Veroid plugin that did exactly what I needed it to do, and it was called Yashiori. Yashiori is a
plug-in that allows the user to move items to whatever category they wanted. Yes, [snorts] jackpot. With this, I can finally Oh. All right. All right. One 10 euro purchase later and I'm finally able to
move the main hair into the extra category, allowing us to finally use our category, allowing us to finally use our wing properly without going bald. &gt;&gt; Technolog. And to solve our little conflict problem
with the bangs, all I needed to do was to use the Yashiiori program again to move her bangs into the front hair category. And voila. Honestly, that €10 category. And voila. Honestly, that €10 was pretty worth it. It was really easy.
[music] Now, all that I needed to do was to export it out of Void Studio as a VRM file and import it into VC Phase. And there you have it, a fully rigged 3D [music] model that is pretty darn close to the original with minimal hassle and
[music] minimal artistic experience required. Was it free? No. But let me things. &gt;&gt; Veroid is completely [music] free. And that I wanted to replicate Zana's original design to a tee. And mind you,
even doing that, all of this only cost me €15. Well, 25 if you count the plugin besides the point. A typical custommade 3D Vtuber model is on the market for hundreds, if not thousands of dollars USD. And not everyone has that kind of
money to throw around. Hi. Hello. Editor Zikos here to say something important are going to be calling me out on this. I'm not saying that they are overpriced or unjustified. Listen, 3D models cost as much they do because of the sheer
them by a team of dedicated professionals with skill sets honed over years of practice. You can always shop around for better deals, but generally you got to pay the high price, especially for a model handcrafted
specifically for you. All right, now back to the video. So, if you're a new VTuber, an aspiring one, or a season 2D user who wants to give 3D a try, then this is a much much safer option to test the waters with. And sure, once you've
it, then you can go ahead and purchase your own custom 3D [music] model. I up with the misconception that starting Vtubing is expensive and that you have to fork out your entire life savings just to begin. It's completely false and
you. If you like this kind of process video, then I'm sure you'll love this one where I try to make a 2D Vtuber model using Life 2D as a complete model using Life 2D as a complete beginner. Town.
