[00:00] What's up everybody, Damon here and for today's Daily Fix we have The Batman 2 suffers another delay and Capcom is really warming up to AI. This is your Daily Fix. [00:19] Presented by Universal Orlando Resort and its newest theme park, Universal Epic Universe. Production on The Batman Part 2 has come to an unexpected halt as director Matt Reeves steps away for personal reasons. [00:31] DC Studios and Warner Bros. provided a statement to Deadline confirming the news, noting that Reeves is focusing on a family matter. The studio stated that it is looking forward to continuing this journey soon. It's unclear if Reeves is expected to return to the production or if he will be replaced by another director. [00:45] The studio said, Production on The Batman Part II has been temporarily paused while Matt Reeves focuses on a family matter. Matt has the full support of DC Studios and we look forward to continuing the journey soon. Reeves' Batman saga has been a Herculean effort [00:57] when it comes to overcoming obstacles. His first film began shooting at the start of 2020 and was shut down by the COVID-19 pandemic. The film suffered multiple delays as a result, but managed to come out the other side as a critical and commercial success. [01:09] The sequel has also been hampered by delays for largely unknown reasons, with the original shoot date being planned for October 2025. After years of setbacks, the film finally began shooting earlier this summer and looks to be on track to hit its early 2028 release date. [01:21] Now that is being called into question. Deadline notes that sources say it's too early to tell whether the production halt will lead to another delay. Whenever the Batman 2 does release, it will star Robert Pattinson, Sebastian Stan, Scarlett Johansson, Jeffy Wright, Charles Dance, and Colin Farrell. [01:35] Moving on, Resident Evil and Street Fighter developer Capcom revealed some big changes coming to its RE engine, which they plan to incrementally improve and transform into an AI generation game engine. On October 2nd, Capcom held its own tech conference called Capcom Open Conference RE 2026. [01:49] One of the most notable takeaways from this event was a presentation given by programmer Satoshi Ishida titled The Outlook and Future of the REX Project Further Evolving the RE Engine for the Next Generation The purpose of this presentation was to outline several major changes coming to the RE Engine [02:03] which will come in the form of a multi-step improvement project called REX. As reported by Japanese news outlet Game Biz, Ishida mentioned three major issues that Capcom is currently experiencing when it comes to game development. First, games are now so massive that simple processes [02:16] have become extremely time consuming. Increased numbers of staff mean an engine is needed that's easy for everyone to use and quote, successfully integrating AI technology into development workflows has become an essential condition for streamlining future development. [02:30] Game Business Report confirmed that Rex was created to help solve these problems by improving the efficiency of game development, game performance, tools, quality assurance, etc. Capcom felt that rather than creating a brand new engine from scratch, gradually adding [02:42] these improvements over time is the best way to help evolve the RE engine to the next generation. Capcom is making at least some of these improvements open source for the purpose of training AI. Most interestingly, AI plays into Capcom's larger, long-term goal of turning the RE engine into an AI generation game engine. [02:58] Game Biz stated that Rex unifies the entire RE engine system under the world's most common programming language, meaning that it's equal parts easier for humans to use and for AI to understand. Capcom's goal is to build a future where it creates games together with AI. [03:10] Keeping Rex in mind, this seems to mean that Capcom is utilizing artificial intelligence to speed up and streamline certain processes to make development easier, not necessarily to generate assets or art. In the past, Capcom has been publicly averse to using AI to create assets, but confirmed [03:24] that it will use it as a tool for optimizing how it makes games. It has been a big year for the company. This year alone, Capcom has produced three critically acclaimed titles in Resident Evil Requiem, Pragmata, and Onimusha, alongside two movie adaptations, Zack Kreger's Resident [03:37] Evil and Legendary's Street Fighter. And that's your Daily Fix for Monday, October 5th. Now that you're caught up on the news, watch our review of The Witcher 3 Remastered. I'm Damon Hatfield and for all your video game news, stay tuned to IGN.