[0:00] Welcome everybody. Coach Mysterious here [0:01] and in this video I'm going to explain [0:02] you everything you need to know about [0:04] wave management. We're going to start [0:05] off by understanding how waves work and [0:08] then we're going to move on on how to [0:09] actually manage waves and influence them [0:11] yourself. So there are two main forces [0:13] that influence wave states. Size and [0:15] location. Yes, size matters nowadays [0:17] guys. So the reason why size matters is [0:20] because if there's a minion wave that's [0:21] bigger than the other minion wave, it's [0:23] always going to clear their minion wave. [0:25] Location matters because if a wave is [0:27] closer towards someone's turret, the new [0:30] minion wave will arrive faster than the [0:32] other minion wave will. And that means [0:33] that there's going to be more damage [0:35] dealt and it means that it's going to be [0:36] pushing. So these forces can work [0:38] together or they can work against each [0:40] other depending on the situation. We [0:42] have a neutral wet. You see that the [0:43] size and the location is similar and [0:46] that means that the wave is actually [0:47] going to stay in its place and it's not [0:49] really going to move anywhere because [0:51] there's just as many minions and it's in [0:52] the middle of the lane which means that [0:54] the location is neutral. Now you can [0:56] also have a pushing wave state. You see [0:58] that we're still in this somewhat [0:59] neutral wave state but in this case [1:01] Oriana has got one more minion which [1:04] means that it will slightly slow push [1:06] into or into any side. We also have [1:09] pushing by location. In this uh example, [1:12] we see that we have the wave state that [1:14] is somewhat equal when it comes to the [1:16] size, but the location is closer towards [1:19] Oriana's turret, which means that it's [1:20] going to be slow pushing into red side [1:23] because of the fact that the blue [1:24] minions will arrive sooner than the red [1:27] minions, dealing more damage towards [1:28] their redside wave. Finally, we got the [1:30] frozen wave state in which that the size [1:32] and the location forces are [1:34] counteracting each other and keeping the [1:36] wave in this position. There's a handful [1:37] of wave states that can happen in [1:39] League. And each of the wave states have [1:41] clear advantages and disadvantages. And [1:43] knowing these will allow you to [1:45] understand when to utilize which wave [1:46] state in which position. And that will [1:48] allow you to then manage the wave in the [1:49] correct position. We're going to start [1:51] up with the hard push. When do you hard [1:53] push? Well, you hard push if you want to [1:55] have something happen right now. And [1:57] that can be either something that's [1:59] happening on the map. Maybe there's a [2:00] play happening on bot that you can then [2:02] move towards. So, you got to nuke the [2:03] wave and then get out. But in this case, [2:05] you see in this example, I'm getting [2:07] ganked. So, I'm hard pushing the wave to [2:09] make sure that I don't have to attend [2:11] any minions and I can run away from the [2:13] banion. There can be other reasons for [2:15] hard pushing as well. I'm going to hard [2:17] push again the next wave right here [2:19] because I want to take a reset. Usually, [2:21] you hard push for tempo, for time. So, [2:24] the faster I push this wave out, the [2:26] faster I can actually reset myself, [2:28] which means that on the next wave after [2:30] that, I'm not going to lose that many [2:31] means. So, when there's hard pushing, [2:33] there's also slow pushing, which means [2:35] that we want to push the minion wave [2:37] into the enemies, but we don't want to [2:38] do it fast. We want to do it slow [2:40] because we don't need to have to attend [2:42] to anything on the map right now. And by [2:45] slow pushing, we're actually going to [2:46] generate a minion advantage. And having [2:48] a minion advantage means that there's [2:50] more minions on our side, and that's [2:52] going to give us a trading advantage [2:53] because if we trade and we hit each [2:55] other, what's going to happen is that my [2:57] minions are going to be stronger, going [2:58] to be dealing more damage towards the [3:00] rise. So that's why a slow push is so [3:02] incredibly powerful. We use this also to [3:04] get lane control. One of the powerful [3:07] things of a slow push is that you can [3:09] create opportunities to trade because [3:11] you can last hit your minion before the [3:13] enemy last hits their minion. So you've [3:15] cleared yours and then they still need [3:16] to clear theirs allowing you to use your [3:19] spell or an out attack onto the enemies [3:21] granting you a trading opport [3:22] opportunity. And this will usually allow [3:25] you to have lane control because it is [3:27] really easy to turn a slow push into a [3:29] fast push. and instantly make a play on [3:31] the map if we actually see that once [3:33] happening. So, the next wave state is [3:35] going to be the freeze. And the freeze [3:37] can be used offensively as defensively. [3:40] In this case, I'm using it offensively [3:41] to zone the enemy of resources, but you [3:44] can also use it to have the wave closer [3:46] towards your side and make it harder for [3:48] the enemies to trade up on you. This is [3:50] in the new season a pretty rare wave [3:53] state, but it occasionally still [3:54] happens. And the way that you do that is [3:55] by holding three to sometimes four [3:58] millions onto your side and making sure [4:00] that you manage that the wave keeps in [4:02] this position. So you got to manage the [4:04] size and the location factor that it [4:06] stays in that specific position. If the [4:09] wave gets too big, it will push into you [4:11] and crash. And if the wave is too small, [4:14] then the location factor will push the [4:16] wave into the enemies. Next up, we got [4:18] ourselves the neutral wave state. This [4:19] is a wave state in which that you're [4:21] super flexible to do whatever you want [4:23] because waves can go in both directions [4:26] and this gives you a lot of options. [4:28] That's the biggest benefit of this wave [4:30] state. This is the if I'm not sure what [4:31] to do, this is the best way to go for [4:34] this wave set also has the benefit that [4:35] it has creating a lot of trading [4:38] opportunities because a lot of minions [4:40] are dying which leads to both parties [4:42] being able to punish the other onto [4:44] their last hits. The final wave state is [4:46] a held wave state. This isn't a freeze, [4:49] but it is basically a glorified slow [4:52] push. The way that you set it up is by [4:54] holding one or max two minions barely [4:56] outside of your tower range. And what [4:58] happens is that both of the waves then [5:00] are equally strong in size, but it's [5:03] very close towards your turret, which [5:05] means that it will very slowly push into [5:07] the enemies. And this wave set is [5:10] incredibly OP because it has the [5:12] benefits of all of the slow pushes, but [5:14] it is closer towards your turret. So the [5:17] location is closer towards your turret, [5:18] which means that it is a lot harder for [5:20] the enemies to actually manage the wave [5:22] and it's easier for you to zone them off [5:25] if you actually get into a position [5:27] where you can win trades. And you see [5:28] right here that I'm playing Cinder [5:29] versus Aan and Axan is actually walking [5:32] up constantly to clear the minions. And [5:34] I'm constantly timing my abilities onto [5:36] his last hits. And that means that he's [5:37] slowly losing HP because he's forced to [5:39] CS so close to my turret. He can't swing [5:42] at me. He can't extend the trade at me. [5:44] And it puts him in this position which [5:45] is just super super awkward for him. And [5:47] because I'm now winning the trade battle [5:49] and I'm now turning this into a slow [5:51] push. You see how slow I'm pushing it. [5:53] I'm only last hitting the minions. We [5:55] see now we got a real slow push right [5:57] here because the the wave state is [5:58] neutral. The location is neutral but my [6:00] size is slightly bigger. And this leads [6:03] to me taking insane amount of trading [6:05] opportunities. So the health wave state [6:07] is one of the strongest wave states in [6:09] the game because it forces the enemies [6:10] to overextend and it forces them if they [6:13] don't to otherwise lose a lot of means [6:15] because the size is equal which means [6:17] that at the beginning they're going to [6:18] lose a lot of creeps and this held wave [6:20] state turning it into a slow push is [6:22] leaving me in an insane lane position [6:24] where I don't take any damage myself [6:26] because he simply can't hit me and I'm [6:28] slowly chipping away at his his health [6:30] bar which puts me in a position where [6:32] I'm absolutely destroying him in the [6:34] trading department. really incredible [6:36] wave set and I really recommend you guys [6:38] to play around with it. The way that you [6:39] set it up once again is by holding one [6:43] or two minions barely outside of tower [6:45] range. You see that I'm tanking the [6:46] minions so it doesn't get into tower [6:48] range. Now that means that it's in this [6:51] particular position and I do it again on [6:53] the next wave. I'm trading him off. He's [6:55] trying to crash the wave. He's desperate [6:57] right now. He really wants to get the [6:58] wave out but I just tank it. I hold it [7:01] and he's getting absolutely destroyed by [7:02] this wave state. So, since a slow push [7:04] is probably the strongest wave state in [7:06] the game, and I get a lot of questions [7:08] about players in my coaching program [7:09] asking, "How do I properly set up a slow [7:11] push or I I feel like I can't get the [7:14] push, Tim. How do I do that?" I wanted [7:16] to specifically highlight that in this [7:18] example, in this video. There's because [7:20] there's a bunch of tricks that you can [7:22] use to get the push. Now, very high [7:24] level, what you want to do is you want [7:26] to make sure that the size or the [7:28] location of your wave gets so big that [7:31] it pushes into the enemies, but not too [7:33] big that it hard pushes. So, we want to [7:35] find a nice balance. So, we want to have [7:37] a slight mean advantage. That's the [7:39] goal. There's a lot of tricks that we [7:41] can use to get a slight mean advantage. [7:42] Normally, we can auto more. Sounds [7:45] simple, but a lot of people just don't [7:47] auto attack. So, if you're the first one [7:48] to auto attack the minions, you [7:50] generally already get a slow push. So [7:51] that means that at 125 you get you [7:55] better make sure that you're in the [7:56] center of the lane to start hitting [7:57] these minions if you want to get a push [7:59] in that lane. Another thing you can do [8:01] is you can make sure that you look for [8:03] high value abilities. What do I mean [8:05] with that? You look, for example, if I'm [8:06] playing Victor, my E hits both rise and [8:09] the minion wave, which means that I get [8:11] push and I hit him. That is if he's [8:13] contesting. If he's not out attacking [8:15] the wave or he if he's just sitting [8:17] back, then we want to just out attack a [8:19] little bit and not do not do this. [8:22] Another thing you can do is you can hit [8:24] the enemy champion so that the minions [8:27] will attack you. So you got to stand [8:29] your ground and the minions will then [8:30] attack you, which means that they won't [8:32] attack your wave and that will reset the [8:34] aggro and that means that then you can [8:36] also drag the minions backwards which [8:39] means that the location factor is [8:41] getting closer towards your side. It's a [8:43] little bit more advanced. Another thing [8:45] you can do is if you're currently [8:46] playing versus mages like Zeraf, you can [8:48] stand outside of the wave. Zerif has a [8:51] lot of AoE with his W. And if you stand [8:53] inside of the wave, what's going to [8:54] happen is that he's going to be getting [8:56] these high value abilities, putting him [8:58] in a position where he's going to be [9:00] able to [9:02] um hit both you and the wave, worst case [9:03] scenario, you're going to absolutely get [9:05] destroyed if you do that. So, let's take [9:07] a look at this specific example versus [9:09] Rise. What I'm going to do is I'm [9:11] pushing him off because I know I'm the [9:12] stronger champion level one. So, I'm [9:14] pushing him off the wave. I'm [9:16] controlling the space in the lane and [9:18] I'm going to make sure that I am then [9:19] going to hit the minions first. And what [9:21] I'm doing is I'm hitting him and I'm [9:23] nuking a minion because if one minion [9:25] dies, that's one minion from the enemies [9:28] that doesn't damage my minions anymore. [9:30] So, which also leaves me to slow push [9:32] into him. And what I did is I hit rise [9:35] and I slightly dragged the means back. [9:37] Once again, I'm hitting Rise. You see [9:39] what happens to these means? They're [9:40] getting closer towards my side. So that [9:42] means that right now on my side, I'm [9:44] turning this into a slow push because my [9:45] means will arrive a lot more, not faster [9:47] than it would be in a neutral wave state [9:49] right here. Turning this into a slow [9:51] push. The more you're going to out [9:52] attack, of course, the better it is. And [9:54] now I slightly stop auto attacking a [9:56] little bit because I already have the [9:58] slow push. I don't want to make it too [9:59] big. Okay, he's stepping up again. I'm [10:01] managing my auto attacks. I'm just [10:03] making sure that I'm having this small [10:05] main advantage over him all the time. [10:07] not out attacking too much but not out [10:09] attacking too little as well. Um having [10:11] a bit of a combination and you see that [10:13] the combination of having the slow push [10:15] is leading me to getting these trading [10:17] windows onto rise and this puts me in a [10:20] fantastic position where I can pressure [10:22] him due to the beautiful wave state and [10:24] this is the power of this wave state. A [10:26] slow push perfectly an example right [10:29] here. Now I want to have a bit of an [10:31] example what a high value ability is. [10:32] The high value ability is for example [10:34] this. You see what I need to do? I need [10:36] to clear this wave because the next wave [10:37] is coming in. I got to make sure I crash [10:39] it otherwise he can hold it and that [10:41] would be a disaster for me because then [10:42] I can't reset. I need to hard push this [10:44] as fast as possible. But I also want to [10:46] hit rise. So I clear the minions plus I [10:48] hit rise with my E. High value ability. [10:51] Now the final thing I want to talk about [10:53] is cycling waves in a rotation of two. [10:55] And this is really important if you want [10:57] to take your wavement to the next level [11:00] and want to pressure your enemy lane [11:02] opponent. And the way that we're going [11:03] to do that is by slow pushing wave one [11:05] because slow pushing wave one nicely in [11:08] the center of the lane gives us a lot of [11:10] trading opportunities. And I got this [11:11] example versus kill because it's [11:13] literally me versus me in this lane. I'm [11:15] managing the wave. This guy is [11:16] spectating. So this is the perfect [11:18] matchup to practice it on. And what I do [11:20] is this first wave is I slow push the [11:22] wave on top of her giving me trading [11:24] opportunities onto all of the minions [11:26] that she needs to last it. I can zone [11:28] her away right here. And I'm going to [11:29] push the second wave a little bit [11:31] faster. And this is going to allow me to [11:34] cycle waves. And bear with me because [11:36] I'm going to explain why that's the [11:37] case. So, what we see right here is that [11:39] I'm crashing the minions. I'm punishing [11:41] her onto her last hits, which then allow [11:44] me to hit her under tower and pressure [11:47] her. Now, what would happen a lot if you [11:49] do a two- wave crash, there's a reason [11:50] we call it two wave cycle, not a two- [11:52] wave crash, because if you do two wave [11:53] crash, what would happen a lot is that [11:54] the next melee wave will get stuck up [11:56] right here, and that would be awkward [11:58] because Kale can then really easily CS. [12:01] But what I'm going to do is I'm actually [12:03] going to make sure that the minion wave, [12:04] the next minion wave is going to go [12:06] deeper towards my side. And I do that by [12:08] in this case taking aggro. You can also [12:10] do that by crashing the second wave a [12:12] little bit faster. And because the wave [12:14] is now closer toward the middle, this [12:16] guy needs to step up more, granting me [12:18] more trading opportunities onto him [12:20] because otherwise he would just be able [12:21] to duck on the tower, get all the [12:23] experience, and that means for free [12:25] standing on a range where it's harder [12:26] for me to hit him. So now I'm doing the [12:28] exact same thing. I'm slow pushing wave [12:30] one right here, hitting him onto his [12:32] last hits, pressuring him whenever he [12:34] gets close. You can see it right here. [12:36] I'm hitting all of my abilities, getting [12:37] some damage off onto the kill, and I [12:39] want to make sure that the next wave [12:41] right here is one that can slightly [12:43] stack up with the next with the new wave [12:45] coming in. It's not perfectly in the [12:47] center of the lane. I think I could have [12:49] done a little bit better job cycling it, [12:50] but it shows the example quite well [12:52] right here. And this see leads to me [12:55] getting a lot of pressure here onto the [12:56] kill where I'm just cycling the waves [12:58] trying to hit my abilities onto her last [13:00] hits. And this also allows me to punish [13:03] her under the tower whenever she needs [13:05] to hit her minions. The power of this [13:07] wave state is that you can punish her [13:08] onto all of her last hits. Whenever [13:10] you're slow pushing, you've hit your [13:12] minion. She needs to hard last hit her [13:14] minion. You can harass her. You've k all [13:16] of your minions under the tower. She [13:18] needs to CS all of them. You can harass [13:20] her. This is the most powerful wave [13:22] state. if you want to dominate the enemy [13:24] lane opponent. But of course, this is [13:26] also one that you have to use a lot of [13:28] fundamentals that I previously discussed [13:30] well to get it done properly. Now, if [13:33] you want to have more advanced knowledge [13:36] on wave management, if you if you're [13:38] like Tim, I want to see more, check out [13:40] this video right here because I go even [13:42] more in depth on wave management.