[0:01] In early June, we finally got a look at [0:03] Final Fantasy VII Revelation, the final [0:06] installment of the Final Fantasy VII [0:07] Remake trilogy, set to release in spring [0:10] 2027. If you're dusting off your old [0:12] save file, stepping beyond the walls of [0:14] Midgar for the first time, or maybe just [0:16] started, or even restarted your [0:18] adventure with the classic Final Fantasy [0:20] VII ports, if you're craving more of [0:21] Cloud and co, the timing is absolutely [0:24] perfect to dive into Final [music] [0:25] Fantasy VII Rebirth. Since launch, [0:28] Square Enix has done some serious work [0:30] behind the scenes. This game looks, [0:32] runs, and plays totally differently than [0:34] it did when it first came out in [0:35] February [music] of 2024. So, here's [0:38] everything major you need to know about [0:39] what's been added to Final Fantasy VII [0:41] Rebirth since launch. [0:45] To really appreciate how much this game [0:48] has evolved, we need to go right back to [0:50] what players got in that massive [0:52] two-disc retail package on launch day. [0:54] >> What in the hell is going on here? [0:58] >> Final Fantasy VII Rebirth was already a [1:00] giant, fully featured RPG when [music] [1:03] it released. But, that's not to say that [1:05] there haven't been major updates along [1:06] the way. Picking up directly [music] [1:08] where Remake left off, Rebirth took [1:10] players from the small-town streets of [1:11] Kalm all the way to the Forgotten [1:13] [music] Capital across massive, [1:14] interconnected open zones. Right out of [1:17] the gate, it took players about 45 [1:19] [music] [1:20] hours on average to complete the main [1:22] story. And, while there technically [1:24] wasn't a mode called New Game Plus, the [1:27] post-credits chapter [music] select [1:28] worked effectively the same way. It let [1:30] dedicated fans carry over their [1:32] hard-earned character and weapon levels, [1:34] progression [music] [1:34] mastered materia, and skill trees into [1:37] the start of any chapter, in case they [1:39] wanted to [music] clean up side content, [1:40] or jump right into hard mode. [1:43] All in all, Final Fantasy VII Rebirth [1:45] offered well over 100 [music] hours of [1:47] content right out of the box. [1:50] But, all this didn't come without a [1:51] cost. [1:56] That level of visual and sheer scale [1:59] pushed the base PlayStation 5 hardware [2:01] to its limits. At launch, the community [2:03] was frustrated with the trade-off [2:05] between graphics and performance. [2:08] The main gripe was with its notorious [2:09] performance mode blur. While it could [2:12] hit 60 frames per second, its muddy [2:14] post-processing and heavy upscaling left [2:16] Gaia looking blurry, washed out, and [2:19] pixely on 4K TV [music] screens. [2:22] Then there were some frankly terrifying [2:24] facial lighting bugs that director Naoki [2:26] Hamaguchi had to apologize for, [2:27] alongside some frequent texture pop-ins, [2:30] especially whilst feeling the wind in [2:31] your hair on a chocobo. [2:33] But since then, [2:36] thankfully, the developers didn't just [2:38] leave us to complain on the internet. [2:41] There was a steady stream of post-launch [2:43] updates that improved the lighting for [2:45] clearer and brighter cutscenes [music] [2:46] and environments. [2:48] All this led up to the PS5 Pro hardware [2:50] release, which introduced a dedicated [2:52] versatility mode. [2:54] This removed the need to compromise [2:56] between graphics and performance by [2:58] pairing the two together for Sony's [2:59] mid-generation console refresh. [3:01] Players could finally get the native 4K [3:04] target of the original graphics mode and [3:06] the locked 60 frames per second of [3:07] performance mode, thanks to [3:09] PlayStation's PSSR upscaling. [3:15] January 2025 saw the launch of Final [3:17] Fantasy VII Rebirth on PC via Steam and [3:20] the Epic Games Store. [3:23] The headline addition here was the [3:24] inclusion of Nvidia's DLSS frame [music] [3:26] generation, an AI technology that [3:28] inserts new frames into your gameplay to [3:30] improve performance. Alongside it, [3:33] Square Enix packed in AMD FSR upscaling [3:36] and fully adjustable graphic density [3:38] [music] slides. This means you could [3:40] fine-tune how many background objects [3:41] and NPCs render at once, scaling up to a [3:44] locked [3:45] stunning 120 frames per second if your [3:48] rig could handle it. [3:52] Now, when it came to traditional [3:54] post-launch content, Rebirth took a bit [3:56] of a different path than its [3:57] predecessor. [3:59] Remake got the massive standalone [4:01] Intermission DLC, which focused on a [4:03] side story with Yuffie. [4:05] So, on day one, the entire Final Fantasy [4:08] fandom naturally assumed we'd get a [4:09] similar mid-game narrative [music] DLC [4:11] for Rebirth. [4:13] Maybe a standalone Vincent Valentine [4:15] chapter or a deep dive into [music] [4:16] Zack's timeline. [4:18] But, no such expansions came. Only Final [4:21] Fantasy VII crossovers in other games, [4:22] like the PowerWash Simulator DLC for a [4:25] standalone Midgar-themed DLC pack where [4:27] you clean Seventh Heaven and the [4:29] Hardy-Daytona. There are also crossover [4:31] events in mobile titles like Final [4:33] Fantasy VII Ever Crisis. But, inside [4:35] Rebirth? Nothing. No premium cosmetics [4:38] or microtransactions, either. This meant [4:39] the wardrobe stayed strictly tied to [4:41] what players could unlock [music] [4:42] through their own blood, sweat, and [4:43] tears in standard gameplay. [4:45] But, why would you need new cosmetics [4:48] when Cloud's rocking his wild surf [4:49] swimsuit option? [4:54] On June the 3rd, 2026, Square Enix [4:57] dropped a monumental update 1.005, [5:00] which introduces a total god mode [5:02] game-changer called Streamline [5:03] Progression. Now, if you hit a brick [5:05] wall at launch, these are essentially [5:07] developer-sanctioned built-in assists [5:09] that you can toggle on or off at any [5:11] moment right from the options menu. [5:13] Enabling it grants your party [5:15] invincibility with maximum HP and MP [5:17] regeneration, full limit gauges, and [5:19] further assists in battles [music] and [5:21] mini-games. [5:22] Alongside these combat modifiers came [5:24] progression boosts designed to skip the [5:26] resource grind, such as double EXP, [5:29] triple AP, auto collect, maximum [5:31] materia, and unlock weapon abilities [5:34] without [music] spending hours grinding. [5:37] If you want to just skip the early game [5:38] repetition completely, there was also a [5:41] new head start mode. This lets you jump [5:43] into a fresh new save file with your [5:45] party at level 65, designed to scale [5:47] [music] players directly into the end [5:49] game content with 70 being the game's [5:51] cap. The update also tweaked some [5:54] long-standing [music] visual bugs by [5:55] adding an in-engine and lighting [5:57] enhancement. This cleaned up those [5:59] lingering pop-ins [music] and smoothed [6:00] out some harsh shadows in bright outdoor [6:02] areas. [6:03] So, if you hit a wall and bounced off it [6:05] at launch, this massive update to Final [6:07] Fantasy VII Rebirth could be exactly [6:10] what you need. [6:14] But, that patch wasn't the only thing to [6:16] drop on June 3rd. In a historic [6:18] multi-platform moment, Final Fantasy VII [6:20] Rebirth finally dropped on Xbox Series [6:23] X/S [music] [6:24] and Nintendo Switch 2. Now, if you're [6:26] team green, Square Enix packed in Xbox [6:28] Play Anywhere support, meaning your [6:30] progress carries over between your [6:31] console setup and the Microsoft Store on [6:33] Windows. [6:35] More players who can play this amazing [6:36] series is a win in my eyes. [6:39] Final Fantasy VII Rebirth has come such [6:41] a long way since launch with that huge [6:43] streamlined progression update, [6:45] >> [music] [6:45] >> its technical patches, and its historic [6:48] jump to Xbox and Nintendo hardware. [6:51] Square Enix has given us so many ways to [6:53] experience [music] Cloud's middle [6:54] chapter before we stand with our [6:56] companions against Sephiroth one last [6:57] time in Final Fantasy VII Revelation [7:00] launching on, and I have waited so long [7:02] to say this, Nintendo Switch 2, Xbox [7:06] Series X/S, PS5, and PC [music] in [7:09] spring 2027. [7:11] To help you track down all those hidden [7:13] secrets or just to maximize your team's [7:15] blood deck, [music] make sure to check [7:16] out our fully interactive map and [7:18] strategy guides right here on IGN. [7:22] Now, if you'll excuse me, seeing this [7:24] massive multi-platform drop has got me [7:26] itching to replay the original Final [7:28] Fantasy VII ports that just dropped on [7:30] the Switch 2. [7:31] So, let us know in the comments which [7:33] new platform or update feature you're [7:34] diving into first, and for all things [7:36] Final Fantasy, you're already in the [7:38] right place, IGN. [7:48] >> Party, everyone. Let's get this party [7:50] started. [7:59] Hope you're ready to finish.