---
title: 'Final Fantasy 7 Rebirth: Everything MAJOR Added Since Launch'
source: 'https://youtube.com/watch?v=GLE4motRsCY'
video_id: 'GLE4motRsCY'
date: 2026-06-21
duration_sec: 0
---

# Final Fantasy 7 Rebirth: Everything MAJOR Added Since Launch

> Source: [Final Fantasy 7 Rebirth: Everything MAJOR Added Since Launch](https://youtube.com/watch?v=GLE4motRsCY)

## Summary

Final Fantasy VII Rebirth has received significant post-launch updates, including graphical improvements, a PC port with advanced features, a god-mode progression assist, and platform expansions to Xbox and Nintendo Switch 2. These changes have transformed the game's performance and accessibility, setting the stage for the trilogy's conclusion in 2027.

### Key Points

- **Announcement of Final Fantasy VII Revelation** [0:01] — The final installment of the Final Fantasy VII Remake trilogy was revealed in early June, set to release in spring 2027.
- **Rebirth Post-Launch Updates** [0:10] — Square Enix improved graphics, performance, and added content since Rebirth's February 2024 launch.
- **Launch Day Content** [0:45] — Rebirth was a fully featured RPG with over 100 hours of content, including main story (~45 hours), open zones, and Hard Mode through chapter select.
- **Launch Technical Issues** [1:56] — Performance mode blur, facial lighting bugs, and texture pop-ins on PS5 frustrated players at launch.
- **Post-Launch Patches** [2:36] — Updates improved lighting and cutscene clarity, leading up to PS5 Pro's Versatility Mode enabling 4K at 60 FPS.
- **PC Release** [3:15] — January 2025 PC port via Steam and Epic Games Store included Nvidia DLSS, AMD FSR, and adjustable graphic settings for up to 120 FPS.
- **No Major DLC** [3:52] — Unlike Remake's Intermission DLC, Rebirth received no narrative expansions—only crossovers and free cosmetics from gameplay.
- **Update 1.005 – Streamline Progression** [4:54] — June 3, 2026 update added god-mode assists (invincibility, max stats, auto-collect) and a Head Start Mode jumping to level 65.
- **Xbox & Switch 2 Launch** [6:14] — Rebirth released on Xbox Series X/S and Nintendo Switch 2 with Xbox Play Anywhere support for cross-progression.

### Conclusion

Final Fantasy VII Rebirth has evolved significantly with technical patches, a transformative progression assist mode, and multi-platform availability, ensuring a smoother experience ahead of the trilogy's finale in 2027.

## Transcript

In early June, we finally got a look at
Final Fantasy VII Revelation, the final
installment of the Final Fantasy VII
Remake trilogy, set to release in spring
2027. If you're dusting off your old
save file, stepping beyond the walls of
Midgar for the first time, or maybe just
started, or even restarted your
adventure with the classic Final Fantasy
VII ports, if you're craving more of
Cloud and co, the timing is absolutely
perfect to dive into Final [music]
Fantasy VII Rebirth. Since launch,
Square Enix has done some serious work
behind the scenes. This game looks,
runs, and plays totally differently than
it did when it first came out in
February [music] of 2024. So, here's
everything major you need to know about
what's been added to Final Fantasy VII
Rebirth since launch.
To really appreciate how much this game
has evolved, we need to go right back to
what players got in that massive
two-disc retail package on launch day.
>> What in the hell is going on here?
>> Final Fantasy VII Rebirth was already a
giant, fully featured RPG when [music]
it released. But, that's not to say that
there haven't been major updates along
the way. Picking up directly [music]
where Remake left off, Rebirth took
players from the small-town streets of
Kalm all the way to the Forgotten
[music] Capital across massive,
interconnected open zones. Right out of
the gate, it took players about 45
[music]
hours on average to complete the main
story. And, while there technically
wasn't a mode called New Game Plus, the
post-credits chapter [music] select
worked effectively the same way. It let
dedicated fans carry over their
hard-earned character and weapon levels,
progression [music]
mastered materia, and skill trees into
the start of any chapter, in case they
wanted to [music] clean up side content,
or jump right into hard mode.
All in all, Final Fantasy VII Rebirth
offered well over 100 [music] hours of
content right out of the box.
But, all this didn't come without a
cost.
That level of visual and sheer scale
pushed the base PlayStation 5 hardware
to its limits. At launch, the community
was frustrated with the trade-off
between graphics and performance.
The main gripe was with its notorious
performance mode blur. While it could
hit 60 frames per second, its muddy
post-processing and heavy upscaling left
Gaia looking blurry, washed out, and
pixely on 4K TV [music] screens.
Then there were some frankly terrifying
facial lighting bugs that director Naoki
Hamaguchi had to apologize for,
alongside some frequent texture pop-ins,
especially whilst feeling the wind in
your hair on a chocobo.
But since then,
thankfully, the developers didn't just
leave us to complain on the internet.
There was a steady stream of post-launch
updates that improved the lighting for
clearer and brighter cutscenes [music]
and environments.
All this led up to the PS5 Pro hardware
release, which introduced a dedicated
versatility mode.
This removed the need to compromise
between graphics and performance by
pairing the two together for Sony's
mid-generation console refresh.
Players could finally get the native 4K
target of the original graphics mode and
the locked 60 frames per second of
performance mode, thanks to
PlayStation's PSSR upscaling.
January 2025 saw the launch of Final
Fantasy VII Rebirth on PC via Steam and
the Epic Games Store.
The headline addition here was the
inclusion of Nvidia's DLSS frame [music]
generation, an AI technology that
inserts new frames into your gameplay to
improve performance. Alongside it,
Square Enix packed in AMD FSR upscaling
and fully adjustable graphic density
[music] slides. This means you could
fine-tune how many background objects
and NPCs render at once, scaling up to a
locked
stunning 120 frames per second if your
rig could handle it.
Now, when it came to traditional
post-launch content, Rebirth took a bit
of a different path than its
predecessor.
Remake got the massive standalone
Intermission DLC, which focused on a
side story with Yuffie.
So, on day one, the entire Final Fantasy
fandom naturally assumed we'd get a
similar mid-game narrative [music] DLC
for Rebirth.
Maybe a standalone Vincent Valentine
chapter or a deep dive into [music]
Zack's timeline.
But, no such expansions came. Only Final
Fantasy VII crossovers in other games,
like the PowerWash Simulator DLC for a
standalone Midgar-themed DLC pack where
you clean Seventh Heaven and the
Hardy-Daytona. There are also crossover
events in mobile titles like Final
Fantasy VII Ever Crisis. But, inside
Rebirth? Nothing. No premium cosmetics
or microtransactions, either. This meant
the wardrobe stayed strictly tied to
what players could unlock [music]
through their own blood, sweat, and
tears in standard gameplay.
But, why would you need new cosmetics
when Cloud's rocking his wild surf
swimsuit option?
On June the 3rd, 2026, Square Enix
dropped a monumental update 1.005,
which introduces a total god mode
game-changer called Streamline
Progression. Now, if you hit a brick
wall at launch, these are essentially
developer-sanctioned built-in assists
that you can toggle on or off at any
moment right from the options menu.
Enabling it grants your party
invincibility with maximum HP and MP
regeneration, full limit gauges, and
further assists in battles [music] and
mini-games.
Alongside these combat modifiers came
progression boosts designed to skip the
resource grind, such as double EXP,
triple AP, auto collect, maximum
materia, and unlock weapon abilities
without [music] spending hours grinding.
If you want to just skip the early game
repetition completely, there was also a
new head start mode. This lets you jump
into a fresh new save file with your
party at level 65, designed to scale
[music] players directly into the end
game content with 70 being the game's
cap. The update also tweaked some
long-standing [music] visual bugs by
adding an in-engine and lighting
enhancement. This cleaned up those
lingering pop-ins [music] and smoothed
out some harsh shadows in bright outdoor
areas.
So, if you hit a wall and bounced off it
at launch, this massive update to Final
Fantasy VII Rebirth could be exactly
what you need.
But, that patch wasn't the only thing to
drop on June 3rd. In a historic
multi-platform moment, Final Fantasy VII
Rebirth finally dropped on Xbox Series
X/S [music]
and Nintendo Switch 2. Now, if you're
team green, Square Enix packed in Xbox
Play Anywhere support, meaning your
progress carries over between your
console setup and the Microsoft Store on
Windows.
More players who can play this amazing
series is a win in my eyes.
Final Fantasy VII Rebirth has come such
a long way since launch with that huge
streamlined progression update,
>> [music]
>> its technical patches, and its historic
jump to Xbox and Nintendo hardware.
Square Enix has given us so many ways to
experience [music] Cloud's middle
chapter before we stand with our
companions against Sephiroth one last
time in Final Fantasy VII Revelation
launching on, and I have waited so long
to say this, Nintendo Switch 2, Xbox
Series X/S, PS5, and PC [music] in
spring 2027.
To help you track down all those hidden
secrets or just to maximize your team's
blood deck, [music] make sure to check
out our fully interactive map and
strategy guides right here on IGN.
Now, if you'll excuse me, seeing this
massive multi-platform drop has got me
itching to replay the original Final
Fantasy VII ports that just dropped on
the Switch 2.
So, let us know in the comments which
new platform or update feature you're
diving into first, and for all things
Final Fantasy, you're already in the
right place, IGN.
>> Party, everyone. Let's get this party
started.
Hope you're ready to finish.
