---
title: 'Everything To Know About Preservation Combos!'
source: 'https://youtube.com/watch?v=891CwSXU6qU'
video_id: '891CwSXU6qU'
date: 2026-07-28
duration_sec: 2523
---

# Everything To Know About Preservation Combos!

> Source: [Everything To Know About Preservation Combos!](https://youtube.com/watch?v=891CwSXU6qU)

## Summary

Preservation Evoker healing revolves around using Echo to duplicate direct heals, creating combos that maximize healing output. This guide breaks down every spell, combo type (cleave, AoE, single-target), and how to weave them together effectively.

### Key Points

- **What is a Preservation Combo?** [00:02] — Echo is the core spell that copies your next direct heal. Combos are combinations of spells to heal efficiently, similar to fighting game combos.
- **Cleave, AoE, and Single-Target Combos** [04:24] — Cleave combos heal 2-3 targets using Echo on two and a direct heal on a third. AoE combos use Temporal Anomaly for 5 echoes, then a big heal. Single-target combos focus Echo and direct heals on one target.
- **No-Combo Healing** [06:00] — Using a spell like Dream Breath without Echo can still be effective, especially for its utility and Marithra's Blessing proc.
- **Chronoflame/Living Flame** [07:59] — Basic heal, good for low-pressure healing or when you need to fish for Essence Burst procs. Shines with instant casts and Leaping Flames from Fire Breath.
- **Reversion and Golden Hour** [11:33] — Reversion heals 15% of damage taken in the last 5 seconds with no cap. Great for tank healing and cleanup. Weaker when used with Temporal Anomaly echoes.
- **Verdant Embrace** [18:58] — Powerful single-target heal that also applies Lifebind (healing transfer). Can be used for cleave healing with Echo. Works with Dream Simulacrum for ranged burst.
- **Dream Breath** [23:54] — AoE heal that grants Marithra's Blessing. Full charge for more upfront healing. Flexible with Echo or Temporal Anomaly. Chrono Warden gets more charges, Flame Shaper stronger HoT.
- **Fire Breath Healing (Lifegiver's Flame)** [27:57] — Fire Breath heals 5 injured allies for 80% of damage dealt (split). Does not break combos. Strong on Flame Shaper with faster ticking DoT.
- **Temporal Barrier vs. Nozdormu's Teachings** [30:50] — Temporal Barrier provides a stronger shield and 5 echoes around you, but Nozdormu's reduces breath cooldowns, offering more overall healing. Aiming Temporal Anomaly is recommended.
- **Emerald Blossom/Seedling Build** [33:44] — Seedlings heal without interacting with Echo, offering a different playstyle. Works well for healing at range.
- **Titan's Gift** [35:06] — Increases the effectiveness of your next Essence ability by 35%. Very strong when used with Marithra's Blessing or other essence spenders.
- **Twin Echo (Season 1)** [36:13] — Verdant Embrace drops an Emerald Blossom, proccing Twin Echo for a full-strength echo. Good for ramping into big heals.
- **Time Dilation and Mastery** [38:19] — Time Dilation delays 50% damage, letting you heal later. Helps maintain Mastery (more healing to lower health targets). Use on yourself before big damage for better Mastery uptime.
- **Stasis** [40:14] — Stasis stores your next spells and recasts them later. Best used with Temporal Anomaly and a big heal (e.g., Dream Breath) for a second burst.

### Conclusion

Preservation healing is about adapting combos to the situation; any healing that keeps the group alive is valid. Practice using Echo with different spells to find what works best for each encounter.

## Transcript

preservation players are typically the amount of combos you can use to heal a party. And while I try to go over it in my guides, I wanted to dedicate a whole video to it. We're going to go over what a combo is, the ways you can combo, and
every heal imaginable so you can get a full sense of how this works, and leave a more confident dragon. My name is Baz the healer, and let's dive into it, cuz start with the basics. For any of you who are new, just note this isn't a
beginners's guide, and if you want that, I do have a whole 2-hour course on preservation you can go watch. Echo is the core spell that lets us combo. It costs essence, which is our unique resource, and a small amount of mana. Do
note if it's an essence burst, it will cost no mana and no essence. It sits on a target for 18 something seconds waiting to see a direct heal from you. If you say living flame another target or the same target with an echo on them,
you're going to see two living flames come out of you. These copies of the spell count as real casts of the spell. So living flame and its 20% chance to give us a free essence spell is rolling the dice two times because the move was
cast two times technically because one was cast, one was echoed. So yes, if we send out a living flame, we would roll the dice a million in one times and the dice is being rolled for crit on every single one of those. They're healing
amount. All of those things are all individually rolled, if that makes any sense. Direct heals are the spells you target your allies for. And also dream breath. The dream breath counts. Dream Breath also always heals you. So if
dream breath, you'll still use it in a combo. It'll still be seen by an echo and be copied. Temporal Anomaly and its sister talent, Temporal Barrier, will give out five echoes. And I like to call these half echoes because they're 45 to
50% in strength. Now, it doesn't cost any essence. It's actually just a little bit of mana and a small cool down. So, you have access to an easy but less effective setup for AoE healing. Or you can go to try to echo everyone up
manually for more potent echoes, but it does take longer to set up that way. And hey, you're going to need both of these for healing anyway, mixing and matching them. This is where combos come in. Combo is just short for combination. You
Fighting game players and competitive TCG players should be extremely familiar with the concept. Look, Chun Lee, she just landed two attacks. That's a combo. temporal anomaly, and a dream breath. Ta-da, a combo. But there's a lot more
going on here. Any Street Fighter player will tell you that a combo is more than just two different attacks. It's about doing what you can given the situation you have. And as you can see from this demo combo, that's a lot more moves and
a lot more damage than just two attacks. Even if you don't know anything about Street Fighter, the metaphor is relevant because Preservation doesn't always have all of their heals available. Temporal Anomaly and Dream Breath both have
cooldowns. In fact, every heal you have has a cool down other than living flame. They cost essence. They have cooldowns and charges, etc. A combo isn't just two moves slapped together. It's about using what you have and healing to the best of
your abilities. The combo I showed you in Street Fighter is only optimal in certain circumstances, and there are even more optimal combos given the resources I had. But even in a suboptimal situation, damage is damage,
and in WoW, healing is healing. What I mean by this as an example is temporal anomaly into chron flames. Yep, that's a combo and it heals and it also has some advantages, right? It doesn't cost a cool down and essence burst is available
on a 20% chance for each one of those living flames. So, it has a high chance to give us more echoes and do other nice things for us. However, we could also temporal anomaly then hit verdant embrace. This is going to be more
the better combo. And depending on our hero talents, we might get a heal over time out of it or additional burst healing. However, if the scenario was we took damage and we need to heal, then both of these would work, right? So, if
you didn't have verdant embrace and you only had a living flame, well, maybe the Both of them are healing. Both of them will work. So, before we get into spells, combos, and their utility, let's talk about the major forms of combos.
And hey, if you play DPS, you're going to recognize a lot of these words. A cleave combo. Cleave refers to two to three targets of something. If you echo another target that needs healing and then you living flame the third,
targets. That's cleave healing. I use cleave healing whenever I see two anything bigger. And also, don't feel bad about spending your tempo anomaly and five echoes on two to three target healing. It happens sometimes, but
whenever you can reserve resources, I think it's good to just kind of echo the two people that are hurt, hidden a verd, and have a nice day. A lot of the times, cleave combos really come into play after another healing combo. Let's say
healed everyone up, and two targets are still hurting. Okay, well then, echo, echo, verdra, da. An AoE combo refers to more than three targets. Typically, temporal anomaly is a nice easy way to get five, so that's a great way to start
your AoE healing. However, hitting up five full-size echoes isn't a bad idea longer. However, you can get a massive amount of healing if you have all five targets fully echoed up or even just with a temporal anomaly. Single target
combo. So, this is just healing one target but with echoes. And don't ever sleep on this option, especially if your tank gets hurt. A lot of the times you're going to go echo reversion, echo reversion, and save your tank's life.
damage and you need to heal just them up. Yeah, put an echo on them. Hit a verden embrace. Throw a living flame. Nothing wrong with a combo like that. combos. Just note that usually it doesn't feel good if you waste your
resources in single target and then don't have anything for when more people get hurt. But you will be dipping into single target combos from time to time. And then finally, no combo using the move raw. This is actually really
important for combos. So, I'm going to talk about this later, but Dream Breath gives us Marithra's blessing with our current Apex talents. So, maybe I hit everyone with a Dream Breath, fully charge it up, hit four to five targets.
That's a decent heal on its own with no echoes. But now, I have a Maritha's blessing, which is a really powerful spell with echoes. So, now if I get down five echoes and I throw my Maritha's blessing, that's six Marithra's
blessings bouncing around. Five echoes in one raw cast of the spell. This brings us to the final vernacular I'm going to throw at you today. I think one a lot. When you have multiple combos backto-back, you have to find what
spells you have available and use them to the best of your abilities. We call this a line or a string. Finding a line to heal the situation in front of you. So, what spells do you have? What spells are coming up? How might you be able to
heal this event that's about to happen? But remember, and don't ever forget, these combos wrong because a lot of the times the game's just asking you to do level play where you might be mapping out exactly how you're going to heal
have some free form moments. Topping people off or fixing mistakes where healing is healing and any combo or line that gets the job done might be exactly what the doctor ordered. This is also why when somebody asks me what's the
best combo to use, I have to tell them it's kind of impossible to answer. I can throw out a tempo anomaly and then full charge a dream breath. Yeah, that's for you, but it doesn't really do justice for how they're going to play as
they learn more and more about the spec. Okay, now that we got all the combo stuff out of the way, let's go through every single spell and talk about what it does for us in the context of combos, cleave healing, all that good stuff.
Okay, first on the list, let's talk about Chronoflame and Living Flame. This is a basic cast move. move. You already know how it works. Uh it's a heal. Uh heal on priest where you just kind of use it to heal people up in terms of its
combo usage. It's a little dubious because you do always have living flame, but it's not always the strongest heal and sometimes you do need more healing aren't going to cut it all the time. There are some scenarios where they're
very useful. But my recommendations for this move is to heal people up either no combo or, you know, cleave healing or single target combos just to heal up one target that might be hurting and not waste too many resources. If you have a
sitting on targets, you want to start some AOE healing, it's not a bad thing to throw a chroname and get a few of these rolling. It's just not the most flame shaper, if they're not instant cast, they're going to be even weaker.
what I mean. If you need more healing very quickly, you're always going to be dipping to another spell, but the 20% chance at an essence burst is a pretty good for doing other combos. So, if you have a moment to heal with it, it's
good. Also, one of my favorite uses of it. Uh, and this is assuming we have watching this not in season 1, this may or may not apply to you. However, like anomaly and then I veren embrace this person right here. Okay, I now have
Ancient Flame. This is a buff that makes our next cast 30% faster or 40% faster, excuse me, after Emerald Blossom or Verden Embrace. This means that like, okay, I just healed those targets. Maybe I can echo two targets that need it and
then I throw a Chronoflame and that's a pretty effective and fast heal given that again it costs one, two echoes maybe, and then a Chronoflame. So, I good. Just note that they're not as strong as other spells and so they're
great for catching up. They're great for lower-end healing when just nothing's chronal flames are so strong is because of chronal dynamo, making them 50% stronger damage or healing when on instant cast and reducing the cast time
by 2 seconds. If you ever want to AoE heal with this move, it it can't just be like temporal anomaly and then you throw out a living flame. Like that's okay, but really it's not going to get the job done most times. If you really want to
full charge a fire breath to get as many leaping flames as possible. Remember, you get more living flames the longer you charge your fire breath. So, if I were to throw a temporal anomaly now and then go heal with chronoff flames,
multiple chronoflames are going to come out of me and do healing. That's pretty furthermore, if you want a really nice healing tip, you can always full charge a fire breath or however many leaping flames you want to get. And by throwing
a chronoff flame at this mob, you'll notice the others go and heal. And targets to hit, you can heal and it's not a direct heal that won't pop your echoes. So, it's a nice non-combo way to
kind of get some healing done, some smart healing without having to break your combo, which is a cute little trick you might use. And also for anyone who's curious, if there's only one or two targets to heal, but there's enemies to
damage and you have leaping flames, they will go find targets to hit if you're in combat with them and in range. It's not a very it's a incredibly niche uh thing to know, but I figured I'd mention it here. Living flame, it can be useful,
but outside of the instant cast variations and having a large amount of leaping flames, this really is your backup heal, your slow heal. Don't overuse this one. Don't overthink it. Reversion is a very loaded spell. You
you want to look at it. It's a heal over time. It can crit to a maximum of 12 additional seconds on a target. Every time it crits, it gains 2 seconds to its time. But we're not really here for the healover time. We're here for golden
hour, right? 15% of damage taken in the last 5 seconds is healed back instantly. this move. First of all, uh there's no upper bound to this. So, these mobs are healing dummies. So if you hit reversion on them, you get some absurdly large
much damage they're taking in the last 5 seconds. You know, 15% of damage taken in the last 5 seconds with no upper bound. There's a lot of situations where you can heal a tank to full very quickly because they've been taking so much
damage. This is why we're one of the best tank healers in the entire game. So this on its own right is good. However, using this with temporal anomaly will weaken the effect quite a bit. Um, let me reset my aggro so I don't get punched
by the training dummy. But anything gone through temporal anomaly makes a weaker echo. Because of that weaker echo, the reversions will be less strong at instant cast healing. So you'll notice those numbers were in fact smaller. It's
really hard to notice those numbers given how many of them pop up. So do you want to use temporal anomaly and reversion? Do you want to AoE heal with reversion? M not really. You don't want to use it for the heal. You will use it
though because getting reversions on targets gives us grace period. This healing. If they have two reversions on them because of an echo, they're receiving 20% bonus healing. And if you're running instant cast living
rolling a chance to give you an instant cast living flame. And furthermore, a reminder that all these moves have a 15% chance to give you an essence burst. All these reversions, I should say. And so you very might likely might get an
useful in its own right. But yeah, sometimes before the pull or when I'll throw a temporal anomaly and get reversion on everyone just so that when launch a dream breath, then throw a
temporal anomaly, then hit a marria's blessing. Having a heal already really set up for me and having all of those like buffs running is a boon to my play, to be done, reversion has another purpose. A lot of the times you'll be
say there was a major damage event, right? Like everyone just took damage temporal anomaly and I hit a verd embrace. Okay, now a few people are still hurt. I might echo a target, echo a target, and then reversion. It's sort
deal. And you're going to be using reversions a lot of the times to clean up bigger healing events. The final real use case outside of healing your tank is don't be scared to use it as a spot heal. so long as it was in the last 5
seconds. If somebody took damage, right? Let's say they took half their life bar. Echo reversion. Echo reversion will heal 15% of the damage that they took in the last 5 seconds four times. That's pretty powerful. And again, there's no upper
to do from damage that they took. It just looks at the number of damage taken the last 5 seconds and gives it to them. So, as a combo tool, it's a cleanup tool. It's a setup tool. It's nice for ramping. It can give you essence burst,
but it's never really my go-to heal. As let's say there's a major healing event and everyone's lost a ton of damage and you have a full echo on everyone in your party. The reversion will only do so much. A full charge dream breath or a
verdant embrace or even a chronoff flame might do more healing. So, I like it as a cleanup tool. Use it often and use it very often when you're just trying to pick people up between stuff because again more reversions rolling means more
bonus healing which means less targets you have to worry about when the going healing and either that pays itself forward and making your life easier to heal or if they take a ton of damage it might help you heal them back up in
particular quicker. So it's an important tool. Now similarly Marithra's blessing which you'll see me get by hitting dream breath a lot. We get this talent from or this spell rather from any essence that we spend. There's just a chance that we
get one and a guaranteed one from dream breath. Note that it sits around for 60 whole seconds. So you actually have a ton of time to use this. It also is the when you put this on a target, like if I hit myself with Mirthth's blessing, I
get a reversion. So when you use Mirthth's Blessing, it will do all the things we just talked about. Except let me tell you about Mirththur's blessing. This heal is very strong. So on a surface level, if I just throw out a
Mirththther's blessing, it's it's okay, right? Like it bounces around. It does a like it's very powerful. But what makes the move uh so dang powerful, I'm trying desperately to get one before this uh dream breath on cool down. What makes it
such a powerful spell is that when you get more of these bouncing around, it it's trying to find targets. It's bouncing into targets that just got hit with reversion. That's grace period. And when you start stacking it all together,
you get a really powerful effect. So, let's just let's just show this off anomaly. Uh there's reversions all over the place. All of these bouncing around team. And I'll try to put some gameplay on screen of a situation where I hit a
fat Maritha's blessing in the middle of a run. You'll see it does a lot of healing. Now again, you get weaker mirthous blessings through those recommend if you are trying to echo up your whole team, make sure you throw the
temporal anomaly and then maybe put one or two full-size echoes out to get a little bit more healing out of your setup. But this move, combo it with all this for cleave healing. You can use this for AoE healing. In terms of spot
healing, it's not the best move. But let's say you got a random Maritha's wouldn't care. I would put an echo in the tank. I would hit Marithra's reversion and just let the Mirthth's blessings bounce around to do some extra
dream breath and you know you're going to get a guaranteed setup, you can use that one to really snowball a lot of healing for your team. And remember, Marithra's blessing is reversion. So when you use it in mass AOE, it's going
to give you chances at those essence bursts, which you can use to set up cleave healing for after a major healing event and top off the rest of your team. situation. You're putting down echoes and you get another Mirthth's Blessing.
Well, that's a really big deal. Now you can use that Mirththur's blessing instead of say a verden embrace. When it comes to not wasting the move, I think the random proc ones, use them however you see fit. If you need to use a
reversion, send the Mirtha's blessing. if it was a random proc. If you have one that's guaranteed, try and line it up for when you need to use a Marithra's is available, you know you're going to get one. So, maybe put some reversions
down where you need them, then fire the dream breath, then throw the temporal anomaly, and you'll have a charge of Marithra's Blessing ready for you. I but there's very few wrong ways to use Marithra's Blessing. In fact, single
target and no combo healing is the worst way to use it. But again, if it was a random proc one and you need to use the golden hour effect of reversion to heal a tank, you're not going wrong by wasting the mirth's blessing. It is what
it is. We move on. We we play the hand that we have and we make it work. And sometimes you waste a resource, but ultimately you needed to do that to keep someone alive. That's fine. All right. Now, for my favorite move, verdant
embrace. Note that there are two very viable talents. Dream simulacrim and wings of liberty have their uses. I'm going to be sending you off with dream simulacrim most often as sending a ranged version of verdant embrace that
hits 30% harder for both flame shaper and chrono warden. Absolutely huge. setups with wings of liberty and we'll talk about it. Verden embrace I want you heal. And if you're watching this outside of season 1, please ignore the
emerald blossom that it drops. But yeah, you hit Verden Embrace, it's a big powerful single target heal. What's not to love? And if you're playing Chrono Warden, it'll produce a small heal over time. If you're playing Flame Shaper, it
more burst healing on the target you struck. This move can be comboed, of verdant embrace, and that's a good amount of healing. Now, it's roughly a living flame's healing, so you might be going, hm, how good really is it? But
right? You don't have to sit there with the cast time. you just send out the couple of benefits to using a Verden embrace. Mostly that Verden embrace temporarily bonds your life with an ally, causing healer on healing on
either partner to heal the other for 60% of the amount. If you're ever dying, by the way, and you have a guardian druid, you should Verden embrace your guardian druid. Thank me later. Um, this is a really powerful effect. Lifebind is very
useful and it's eight seconds long. So you can't use this in AoE like you could in the past, but don't get it twisted. Imagine you need to cleave heal someone someone far away. So let's say this player's going to run out for a bomb or
I'm going to run out for a bomb. I can hit them. I can walk away and I can heal myself and they'll receive healing. So there's a lot of really unique ways to use Verden Embrace. I like using it for single target healing, cleave healing,
single target healing, cleave healing, and the occasional no combo heal as right now in season 1, we can get a lot of value out of it with twin echoes. And I like my ancient flame buff as that's pretty powerful. But verdant embrace
does have another use with wings of liberty where you get two charges of it and you can get two lifebinds down. This allows you to do like a small three target cleave heal from your Verden embrace and then healing yourself or
healing those targets to all essentially heal each other. It's very useful and warden side of things, the heal over time is really really powerful. Reverberations is a very good heal. But for each reverberation that's down,
to 9%. This is flat haste, so it interacts with your stats a little differently. It'll just kind of slap not up to 9% haste on you with no questions fun. Just don't overthink primacy. You don't need to keep this buff running
100% of the time or anything like that. Nah, you could just use primacy when it's useful and it'll feel good when you activate it. And maybe it's good to start some smaller healing by cleave healing. Hit a verden embrace. You get
targets and then go into your temporal anomaly and your other moves and all favor. On the flame shaper side of things, note that you can verdant embrace consume flame through echko. I know it's a mouthloaded sentence. So, uh
throw a temporal anomaly. If you hit verdant embrace, all of the targets that receive verdant embrace from your echo will consume flame. This sounds really powerful and I have a really cool viable flame shaper build. If you want the
you'll want to see that one. A flame shaper is in a really fun spot right now. Uh, however, don't overthink it. That setup, as cool as it is, is way too much effort for the healing you get out
of it. I like to use consume flame and verdant embrace on flame shaper. More so breath on them. They took damage. I can echo them. I can hit them with a verdrace and get a huge burst of extra healing on them. and topping them off
instantaneously. So, try not to overthink how crazy the setup can sound in your head. You might be like, "Oh my god, I can do so much. It's way too much use consume flame to your advantage when it's possible. If you're playing flame
shaper, most of the benefit that you get is actually in the other talents, less so consume flame. So, to recap, cuz we talked a lot about Verden Embrace, I think verdant embrace as an AoE heal is okay. I don't think it's the worst
option. I don't think it's the best option. I think it's a good solid option to use if you have nothing else available or if you want to link the buffs and the benefits you get from hitting this into other spells and parts
of your combo. So, Vern Brace is very flexible. Use it often. It's got a pretty short cool down. Um, and so you'll frequently have access to it and can use it to save yourself or save someone else or cleave heal, etc. Single
target healing I do quite a lot with this. AoE healing less so, but it's it's still fine when it works. Um, however, there's better spells for AOE healing like Mithra's blessing or our next topic, Dream Breath. When it comes to
dream breath, right, empowered spells when you charge them up, it changes the properties on them. This one is you get less upfront healing, more heal over time when you use it at level one or you get more upfront healing, less heal over
duration. The numbers don't actually change very much. So, uh, full charging of Dream Breath will give you a nice big powerful upfront heal. Now, on its own, that's a pretty decent heal and it gives us Marithra's blessing. So, dream breath
as an AoE heal. Excellent. Use it with temporal anomalies. Use it with echo. where like let's say this player's out of range, I can echo them and then I can dream breath these targets and don't worry, they still got a dream breath.
everyone gets some kind of benefit out of the heal. Uh it's a very flexible heal. Also note that you actually have a hit box on your butt. Um, I'll show this than you think it is. But if you ever are dealing with people being weird in
range, uh, sometimes you can just plant your butt on them and get a and get a heal out of them. So, just remember that for the future. When it comes to Dream Shaper will interact with them a little differently, especially when it comes to
your combos. So, first things first, single target healing probably not the best for Dream Breath. like in a pinch, sure thing, maybe you do use it, but just keep in mind that it's such a good AoE heal or a setup heal that wasting it
in single target is probably a dire situation. Now, if anyone's going to use Chronowarden because of the after images, these living flames they send out after a dream breath or a fire breath. Those are pretty useful and they
do a lot of spot healing for you. But even then, only in an emergency would I speaking, I will use my dream breath on multiple targets. But yeah, in a pinch, it's flexible. Use it how you like. Full charging it up is the way to go though a
lot of the times. And if you want to put in temporal anomaly and get a way larger heal out of it, be my guest. On the flame shaper side of things, the healing over time you get from it is actually quite a bit stronger and it's happening
more often. This means that you can use it to really be a backbone as part of your healing over time setups. And while you're using your other tools, it'll be the background. You're going to be getting pretty large charges out of
or pretty pretty large amounts of healing, I should say, from your dream breath. So, charging it up all the way and letting it rip, you'll get more heal warden. You'll get a longer lasting heal over time even when fully charged up.
And you have two charges of it. I just want to note that Chrono warden technically will always get more Dream Breaths out per second, but Flame Shaper is more likely to receive more healing from those heal over times. So, it's a
these is better in what scenario. So, you just have to play to their charges of Dream Breath and Consume Flame means that it's a flexible AOE rot heal that can be used for further boosting single target healing with
Verden Embrace. But due to the fact this move gives us Marithra's blessing, that's kind of where this turns into how do you want to play it? So if I throw a temporal anomaly and I full charge a dream breath, you know what? Yeah,
that's a lot of healing. Now I have a Marithra's blessing. So maybe I echo a Mirthth's blessing for some small healing. Yeah, that totally works. However, you can do a larger amount of healing or maybe it's larger in some
instances where maybe you start with the dream breath, hit everyone, then throw the temporal anomaly, right? Maybe echo yourself and one other target, then throw a ton of super strong mirthous blessings and bounce them around the
arena. Dream Breath is flexible and just remember that it being flexible is probably one of the best parts to the move. Just make sure you're aware of whether you're playing chronal warden how you want to use it. But full
front of you never a bad idea. It's always working in your favor. Now I actually need to talk about fire breath healing. This is a little hard to showcase here. But essentially fire breath in AoE will heal. In fact in
talent lifegivers flame reads and this is on the preservation tree. Fire breath and deep breath heal five nearby injured allies for 80% of the damage done up to five targets split evenly among them. To
unconfuse some of that for those of you who might be lost, your whole party, five players can be healed from your fire breath healing damage, excuse me. So if you have the damage over time or you charge up a big fire breath and let
it rip, all of that will be doing healing. So the damage that it does, 80% of it will convert to healing and then it splits it among anyone who's hurt in your party. So if it's five targets, everyone gets healed a little bit. If
it's one target, that player will receive all of the damage to healing conversion. Very similar to the way mistwever works. Um but it's really It'll actually do a decent amount of
chronal warden won't get as much out of it as a flame shaper, it's still like not a bad idea to have fire breath running as a damage over time or as a burst heal in AoE. In single target, it's certainly less good. Like you will
not notice it's healing nearly as much, but it's still doing something. And asking you to fire a level one fire breath on the boss isn't like a like a tall ask. You know what I mean? So, it'll still do something. Flame shaper
players on the other hand, y'all are going to get massive amounts of healing from your fire breath. Like getting this out on many targets is a good idea because it'll always try to find the five highest damage values and use those
to heal your party because the damage over time ticks faster and you do more damage with that damage over time. It's doing quite a lot of work for you, let alone if you fully charge it up. Now note, it has an upper bound of five
thousand targets with a fire breath, five of them are going to produce for you the um the damage to healing conversion. However, I do think the game tries to find the five highest values from that fire breath. Don't quote me on
extensive testing, but I do think it's trying to find the five largest values most bang for your buck out of your fire breath. Fire breath on a bunch of enemies, dream breath on all of your allies, it's a lot of healing. Even on
amount of work for you. And on Flame Shaper, it does an extreme amount of work for you. So give it a shot. Just know that it's a part of your combo and charge it up. Or even if you hit a level one, you still get one more leaping
flame. All fire breath healing can't trigger a combo. It doesn't work with bit of healing without breaking your combo, which is extremely useful. So don't sleep on fire breath. If your build doesn't take lifegivers's flame,
about this at all. But if you're playing flame shaper, you're definitely taking this. And I kind of don't leave the house without it on Chrono Warden. But that are really cool that do not take this and you won't have to worry about
this one bit. It's finally time to talk about Temporal Barrier and No Dormu's for you. I've done a lot of testing. Nosmu's Teachings is better. A lot of you probably like the sound of temporal barrier, getting a slightly stronger
shield and applies echo to five nearby targets just like temporal anomaly does except it's around you. No need to aim. Except it really isn't that good. It only goes 40 yards, which sounds nice, but uh that's around you in a circle. So
direction, you'll still run into the problem. And even then, while this is good and and has some serious practical applications on bosses like Veximus, it can really help with the mana bomb situation, that is an extremely nice use
of temporal barrier. Highly recommend trying that yourself. Nosmu's teachings is giving 5 seconds off of your breath spells every time you press it. For Chrono Warden, this is all the damn time. On Flame Shaper, this is a form of
cooldown reduction on your breaths. you don't have much cooldown reduction on your breaths at all. It's not like Chrono Warden that gets up to 6 seconds randomly reduced from their empowered spells. This is significantly more
healing over the course of a run. Granted, if you don't need that extra healing all the time, then the temporal barrier technically does more for you. But if you haven't seen it before, Temporal Anomaly has a ginormous hitbox.
Temporal Anomaly has a ginormous hitbox. Like I just hit all of these targets in front of me and it goes 80s something yards. Do you know what I mean? It's worth learning how to aim this to hit as many party members as possible and then
echoing anybody that you might have missed along the way to get your healing done. It's almost always more effective than using barrier. I do think that temporal barrier is good. And if you're learning the spec and the aiming is
really hard and you just want to lower the mental load, honestly highly the mental load, but you'll never learn how to aim the temporal anomaly better if you don't start doing it. It'll make your life a little bit easier, and the
slightly larger shields do actually add up to quite a lot of extra healing. But I think it's less useful overall. However, I figured I would let you all know while we're talking combos because you can use both talents to do basically
everything we talked about already today. And I really want to stress if you're new, don't be worried about taking temporal barrier. Honestly, if easier, that's fine. It's just there will hit a break point where having
temporal anomaly in No Dormu's teachings gave you more healing and that might have saved the day. Like that might be the clutch factor needed to survive some of the harder hitting pulls or the bigger mistakes players can make. So,
not going to I'm not going to tell you you're wrong for running one or the other. Uh unless it is literally do or die. Okay. I don't have the build here. Um, I'll try to link it down below or at least I'll have a screenshot on screen.
Now, there is a beautiful blossom and seedling build. They did rework seedlings to be a little more powerful and field of dreams that gives us the extra blossoms is no longer random. It's now every other blossom. This has led to
a very consistent and very interesting build where you can heal people quite a distance away from you on preservation of ochre. Dropping seeds will send out seedling things that go flying around will do a good amount of healing for you
and potentially drop other blossoms to help do your bidding. This doesn't break seedlings do not interact with your combos. So, the reason I'm bringing this up is if you run a build like this, first of all, it's super viable. People
this. So, if it looks really interesting to you, I say go and check it out and really learn it. But the hard part and the fun part is that it doesn't interact stuff you want to do with your temporal anomaly and spending all of your spells
can be interwoven with the seedling method of healing. You might even use your essence burst to fuel your seedling healing in certain heal checks. It's very cool. I don't have any footage of it and I haven't played it myself yet,
pump with this and therefore I'd like to let you know that it exists. Yeah, it's a very interesting part of your combo game. the thing that doesn't work with your combo game. So, I wanted to bring it up here. Let's talk about Titan's
the effectiveness of your next essence ability by 35%. This is a godsend for sending up mirth's blessings because yeah, the temporal anomaly Mirtha's blessings might be at half strength. The Titans Gift essence
burst ones are going to be a whole 35% stronger. I cannot with words explain to you how good this feels. Just having one or two Titans gifts uh echoes down when you're trying to do some healing is amazing. So work this into your combo
game. If you want to keep track of your Titan's gift and your essence burst and the right spots, this can be a huge boon to your kit. However, if you don't want more to juggle, feel free to get rid of Titan's Gift for something else. But I
want you to know that this can be a very potent part of your combo game as it can even make your living flames that might be kind of weak significantly stronger and be a pretty decent source of single target healing or cleave healing.
Titan's gift is excellent, so feel free to play around with that to your heart's content. It's a very strong talent. We need to talk about Twin Echo here. And if you're watching this outside of season 1, there's a bit of a caveat
here. In season 1, Verden Embrace will drop an Emerald Blossom. So, we can proc Twin Echo by hitting a Verden embrace. Now, to the development team that I know might be watching this video, I would like to see this come to Verden Embrace.
necessarily, but I think Twin Echo being activated by Verden Embrace and Emerald the different types of builds that maybe focus more on Verden Embrace or don't focus on blossoms. Just kind of food for
the future for those who are watching this in season 2 and beyond to be able to use Twin Echo because if you're watching this in season 2 or season 3, build or the sething build we mentioned
quite a lot of value out of it. And I understand you're dropping blossoms to more bang for your buck. It means your essence economy is a little less cursed. That's a good thing. But as long as we don't have our tier set and a way to
and three and they didn't implement it, yeah, that means that this is a really going to get a lot of use out of. And if you didn't know, you can actually stack twin echoes multiple times. It's a fascinating talent, but of course, it's
only so good, but more 100% effective echoes makes your combo game quite a bit season 1 or they've made the change in the future, oh my goodness. Yeah, using verdant embrace to kind of top off players into a more powerful echo into
say um a Marithra's blessing. Godsend. Absolute godsend amount of healing. Twin little bit smoother and a little bit cleaner as long as you mix in a Verden embrace. Given how flexible verdant embrace is as a heal, that's actually a
huge boon to your play style. So hopefully this becomes something standard on preservation. But season 1 players, rejoice. Use this as a part of your combo game. Use this as a part of your healing. It'll make your life so
much easier between massive heal checks to get a Twin Echo proc from something you did previously and then spend that to go giga ramp for another event. It's a great time. And one final thing to talk about with our combo game before I
briefly mention stasis. Um, time dilation and just in time. So having two actually interact with eko. So you might be wondering why I'm bringing it up. Well, time dilation lets you play your combo game differently. you're healing
differently, right? If somebody's low on health and you time dial them, you might save them because 50% damage reduced and then they take that 50% that's reduced over 10 seconds means you can get to them later. Getting to them later means
game, you can factor them in and heal them. So, use time dilation often. It's off the global cooldown with an extremely short internal cool down so off both your time dilations. Use this to kind of stall someone's demise or to
focus on other tasks. It's amazing on tanks. It's great for saving lives. But there's one other option that'll really help your combo game. And that's our mastery. Remember, we do more healing to other targets if we have more percentage
HP than them. We always hit ourselves with mastery, so we're always getting more healing on ourselves. So, a time dilation before a major damage event is sometimes best on you because now you're taking significantly less damage, you
can get more effect out of your mastery as the health bars start to decline. And talents we're taking, you're going to have two charges of this for a major healing event constantly. And you can even send this regularly. I know on
certain bosses like two players get a debuff, you can dispel one and time dial the other and essentially make your life wicked easy. So time dilation is a part of your combo game and that by delaying people's demises and or keeping your
mastery up, you can more effectively do all of the things you're looking to do. Now, as a final final note, I didn't talk about Stasis, and that's because Stasis essentially holds a combo for you. I always like to give the advice
that stasis is best for holding a temporal anomaly and one other spell like a full charged dream breath. And I want you to mostly think about it like that. Hey, you're about to do a lot of healing. Pop stasis and let your biggest
healing events go inside the stasis and then you can use it again in the next 30 seconds to get all of the benefit back out of it. It's a powerful move, but it can get confusing. It essentially lets you take a combo and use it again later,
which means the possibilities are kind of extremely large, right? Don't be intimidated by stasis. Just put some moves inside of it and thank me later. I throwing a temporal anomaly every single time you use stasis is a good idea.
Bonus points if you want to end it with a Marithra's blessing and kind of let it. But there's a lot of creative ways to use stasis, so give it a try. And resources, right? When you're using healing combos and you're trying to keep
people alive, remember that a tail swipe might stop some incoming casts and make your life easier. A rewind might catch you back up if a disaster started. Don't be scared of using your tools. Remember, it's not one way to combo. There's not
one way to play this spec. And the whole idea of teaching you these combos isn't to teach you some overly complicated way to heal. It's to give you ideas of how you can utilize the spells backto back or effectively alongside each other. But
when I say there's no right way to play preservation or really no right way to play World of Warcraft, there isn't. There's a lot of ways to get the job done. Remember, healing is healing. At the end of the day, if you were able to
heal the party through the damage event with whatever combo or sorcery you figured out for healing, hey, that's good enough for me. So, thank you all so questions, let me know down below. Otherwise, I'll see you all in the next
Otherwise, I'll see you all in the next one. Take care, friends.
