---
title: 'WoW Forever Just Keeps Getting Better'
source: 'https://youtube.com/watch?v=IVOmmofOPIM'
video_id: 'IVOmmofOPIM'
date: 2026-09-22
duration_sec: 1913
channel: 'Xaryu'
---

# WoW Forever Just Keeps Getting Better

> Source: [WoW Forever Just Keeps Getting Better](https://youtube.com/watch?v=IVOmmofOPIM)

## Summary

The video is a live stream of a WoW Forever playthrough, focusing on the mage class and the game's design philosophy. The creator discusses the need for more engaging rotations, the new leveling experience, and compares WoW Forever to Season of Discovery. The stream includes a Deadmines run and world PvP, with commentary on new items and community feedback.

### Key Points

- **Mage Rotation Issue** [06:21] — The creator argues that the mage class is not overpowered but has a boring, linear rotation at endgame, relying on a single button. The goal is to add more buttons to make it more engaging, not to make it stronger.
- **Dungeon Experience Change** [21:52] — Dungeon experience in WoW Forever is primarily quest-based, encouraging players to complete each dungeon once rather than grinding the same instance repeatedly. This promotes variety and exploration.
- **Permanent Content** [28:36] — WoW Forever is not a seasonal mode; it's a permanent addition that will receive ongoing updates. This is a major draw for players tired of temporary content cycles.
- **Itemization Changes** [24:34] — New items like the Westfall Staff now provide healing in addition to damage, allowing healers to contribute more effectively. This is a welcome change but raises concerns about power creep.
- **Power Creep Concerns** [17:08] — Some players feel that level 20 characters getting full blue gear sets is excessive and not classic. The creator is uncertain but leans towards disliking it.
- **Flexible Leveling** [15:42] — The abundance of quests allows players to choose their own leveling path, making each character's journey unique. This is a positive change from the linear leveling of classic WoW.

### Conclusion

WoW Forever is shaping up to be a promising evolution of classic WoW, with a focus on engaging rotations, flexible leveling, and permanent content. While there are concerns about power creep, the overall direction is well-received by the community.

## Transcript

Every two minutes when I'm playing Forever, I just glaze how good it looks, and I can't help myself, guys. I'm sorry. The truth is, Mage went from God class to Equal, and now Mage players think it's bad when it's not. Nope. That's not the conversation at all. The conversation is about the rotation, not the strength.
But you can keep thinking that if you want. Good description. It's amazing how smooth-brained people are. Dude, I had this conversation, like an ongoing conversation on retail for like five years, and it was always, every time I thought about, like, how can we make Mage more fun,
you know what I got in return? Zars, stop! Mages are OP! And I'm like, I'm not talking about the strength, I'm talking about the rotation. Zars, stop! Mages are OP! I'm not talking about the strength, I'm talking about the rotation.
This was, like, five years in a row. Like, one of the things I actually thought about was maybe it's a language barrier. Like, if English isn't your primary language, maybe people just don't get it. And then the other thing I thought of just, like, well, the obvious one,
that people just, you know, haters trying to hate. But yeah, no, it's seriously not about the strengths. Mages are already very strong. We all agree there, but it's about the rotation. Nuance and subtlety are lost on people, yeah.
But I don't care. I'm going to keep having the conversation because this is the time to have it, right? The only add-on I'm using right now is Classic UI Forever. I actually did get Bagonator just for the one reason, so I can move my darn
bags. I actually like the default bags and how they look, but with Bagonator, I can move it. So I'm like, yes, at least I can move it, bro. I don't know about you guys, but the bags being in the bottom right ignore the crap out of me, so I just have this
to move it. But I'll probably take Spagonator off once Blizzard makes it so you can move it with edit mode. And then I have Leitrick's map for the same reason, just so I can move my map. Because by default
it's over here, and I like it in the middle. You can't move it without Leitrick's map. So I have a couple add-ons, but they're all UI-based. Like, making my UI look plastic or moving my bags, moving my map. They're only like UI add-ons. Because like the game
actually doesn't need any add-ons anymore. Holy crap, I'm level 18 and a half. Baby, let's go. Deliver the bloodstained letter to Yvette in Duskwood. Five stamina, four spirit net. Yeah, I'll take that. Holy moly. Okay, so let's turn this in and Darkshire will do the run and then
I'll go back to Westfall, do a couple of the free questies, and then from there we'll send the Deadmines will hit 20 and it will go kick Savix's butt out in World PvP. Does that sound good? I think that sounds pretty good to me. How do you get that UI? It's called Classic UI Forever.
I'm just going to keep testing like as many of these add-ons as I can, but I will say this one, whoever built this, is crushing it. All right, so I'll head to Westfall and then get my Deadmines
free quest in, hit Deadmines, and I should get this up to 20. One of the things I really like about forever man i feel like i'm just like perma glazing guys but there's a lot to like here um one of the things i really like about forever i was actually thinking about this in the shower this
morning is that you can just basically quest and get ready for that next dungeon more often in forever than you could in classic because there's nine new dungeons in the 160 leveling experience you can basically always be getting ready for that next dungeon which for a lot of
people is like just so fun. Like you're less incentivized to spam dungeons, but you're more incentivized to like get ready and do that next dungeon, which is awesome.
Crazy to see how close we're finally listening to our players and look how many of them returned. Yeah. Actually, there was a really cool chart that Davix linked. I actually want to pull this up because it was really cool. Let me see if I can find this. This I thought was super
fascinating. Twitch viewership does not equal player base by the way, but it's still really fascinating. This is Twitch peak viewership for WoW, and you have like BFA, you have WoW Classic
2019, you have Shadowlands, you have TBC, you have Shadowlands Patch, you have Dragonflight, Season of Discovery, Annie, Midnight,
WoW Forever Beta. The beta of WoW Forever is like beating all modern retail expansions or getting close.
It's a beta. I mean, that's crazy. Once again, this is not indicative of actual player count. I know that. This is just viewership. But still, it means something.
2019 Classic was here. I'm curious to see how that goes. That is, that's nuts. That is nuts. This is nuts to look at to me.
Oh my gosh, the water! It looks so good! Dude, it looks so good when it's like flowing down, you know? Like it's going one direction. It gives you like, you can like feel where the water's going.
Like how cool, bro. How do you feel about Mage? Yo, Saab. So, yo, I could call you right now. I'm going to give you an earful. I could, like, call you. We're going to do a mage, like, deep dive tomorrow with Zico, Ben Ricky, and myself,
where we're basically going to, like, go into the nitty-gritty of what mage is good at, what mage isn't good at, what we like, what we don't like, all that kind of stuff. Well, I was just going around streams.
I asked Hydra what he thinks the best three classes will be at dueling for level 30, and I asked Soda. I'm curious what you were going to think, but I have to ask, like, what do you think about Mage before that? Because it's a Mage expert, right?
Dude, so, yeah, like I was telling the stream, I actually got, like, we're going to do, like, a little Mage Council with Benaruki and Zito and myself tomorrow and deep dive on it. Right now, I think the reality of Mage is very similar to how, like, Warlock is in Classic Era, where when you're leveling...
Like, super strong. Oh, right. So, yeah. So, like, when you're leveling, you have a lot of buttons to press, and you have, like, a really fun kit. And when you're PvPing, you have a lot of buttons to press, and it's a really fun kit.
So, they're strong. Like in the OP. Yeah, they're very strong. They're very... Okay. The kit looks really good. But my big concern about Mage is at max level, you're kind of like a one-button Andy in a
raid, kind of like Warlock just presses Shadow Bolt. and after looking at like every other class in the game, like no other class is as linear as Mages
in terms of just like one button. Like, like, like... Sure, I'd like to hear you out. I have some comments on that, but I want to hear you. What would you prefer them adding in or is that for like some of the council?
Do you have like a brief idea of what you think they could do to make the complex of the rotation but simple enough for classic well? Um, so yeah, it depends if we're playing Arcane, Frost, or Fire.
Sorry, I just lagged out and then two hordes got a lucky kill on me, and I was 1v2 while I lagged. No! You guys complete trolls. Oh, no. No, I didn't get owned, guys.
There was two people that got a lucky kill during a lag spike when I was talking to my friend Savix. Oh, I love that. Yeah, yeah. Um, so right now, I mean, I could talk your ear off.
I'm trying to give you a short answer. Right now, Arcane Blast only sacks to, it sacks to four sacks, but it doesn't actually buff itself. So what that means is every time you have four sacks, you want to send them a missile.
So the rotation for Arcane is Arcane Blast, Arcane Blast, Arcane Blast, Arcane Blast, missile. Arcane Blast Arcane Blast Arcane Blast Arcane Blast missile Arcane Blast Arcane Blast Arcane Blast Arcane Blast missile So that to me is just too linear It probably needs a third part Here the argument too Dozar
I think you're on the right track. I wouldn't mind them adding a tiny bit of spice to the rotation, but I fear that if you ask for a little bit more,
then Rogues will be like, hey, all we do is Sinister Strike, Sinister Strike, Sinister Strike, the Viscera, right? It could, no, right? So every class has three to five, right? Okay.
So that was where I started the conversation. So every class in the game has three to five. Mage is the only class with two on Arcane and Frost. So the objective is to bring up Mage to where everything else already is,
not push Mage past where anything else is. So, yeah, just adding one more button to bring it to, like, the lower echelon would even be fine. The lowest other class has a three-button rotation,
so Mage would just need one more button for Frost, and Mage would need one more button for Arcane, and then it would bring it to the low echelon. So some classes have five or six, which would be the higher tier.
But yeah, once again, in terms of complexity, that three-to-five-button rotation I think is really good. Once you go six or seven buttons, it's too retail-y, like it's too hard, too much. and if you go two buttons, it's too simple.
I think it's kind of like Classic Era. So my goals with Mage would be to bring it up to, just for every other class, in terms of endgame TV rotation complexity. And, yeah, that one extra button is what we're going to talk about tomorrow.
It's a tough one. There's a lot of different things you could do. Yeah. Offsperable, Draco's Price, Crossfire, I don't know. So Brain Freeze, Arcane Garage,
like there's all different. but I think it's a little boring right like you want to be something new I think so I think man I feel like almost everyone has their wants right now because
I was in a massive debate with Soda because he was like Red's so much better than Druid then Red should get nerfed and I'm like instead of asking Red to get nerfed I think we should ask for a buff for Druid
right and it seems like on your end you're wanting something for the mage like I want something too but I'm trying not to be too greedy for the Paladin. I think Paladin is kind of what everyone's looking at is like, they got the most love
clearly, but they needed it. So like, it makes sense. And everyone's like, wait, Pali's are this fun. Like, I'm just going to play a Pali. But I think every class should kind of feel like, you know, like Pali's kind of like the gold standard right now.
Like all the, I think a lot of other classes want that. You know what, let's just D3 these guys. No, no, that's QOP, right? We don't want majors being OP. Probably QOP, yeah. Okay, okay, okay. Like, here's the thing. Like, we want...
So, in your rotation, how many buttons do you have at endgame? Like, you have your seal, your judgment, your holy strike. My judgment, holy strike, and seal. So, that's it.
That's three. That's it. It's three. But people are crying that our roll is too strong. They're trying to take it away already, bro. No, holy strike's good. I love holy strike. Okay. This is not, let's make mages stronger.
Because mages are already strong. this is let's make mage rotation in like a molten core or a nax or whatever more than one or two buttons because right now it's going to be a 90% one button rotation
with a second button that comes into play every 10 seconds like no I hear you you're just trying to make the rotation a bit more fun for the class I understand that bro just a TV sick alright I'll be ready
right after this deadmine this should be soon sure um you owe me steak dinners, Zarr. Um.
All right, I'll see you later, bro. All right. See you, Zarr. Okay, guys, we're going to do Deadlines, then go own Savix. Guys, look, this is hard to explain.
What this is is a birthday gift from, from Zarr's Mog. Look, guys, he says birthday gift. You can't decline a birthday gift. You cannot decline a birthday gift. It would be rude to decline a birthday gift.
I'm not a rude person. So I am going to take this gift with class here and say thank you very much to Darth Log for the birthday gift. We cannot decline.
Before I turn this question, what is this? Three Corners now has a bunch of vendors. What the heck? tailoring, leatherworking, inventory intake. What is all this?
Contact coordinator. Is this a quest? Supply officer. Azeroth trade commerce. I love this. This is so cool. Teaches you how to permanently enchant a weapon to grant
a chance to trigger revelation. When your direct spells fail to deal a crit, revelation grants you 100% increased crit chance on your next spellcast.
That seems a little too good. Like, a Fire Mage would really like this. Wow. Holy, oh my, oh my gosh, there's a lot of new stuff.
Holy crap, there's a lot of new stuff. Undead, Spirit, Held in Offhand, Glimmering Staff, Enchanting, Oh!
Level 25, though. Oh my gosh. Okay, we're gonna have to come back and look at more of these things in depth. I know a lot of people are waiting on me for world PVP, so we have to get into this dead mine, like, ASAP.
Um, holy moly. I like this a lot, though. I love that it gives you a reason, hopefully, to come out here and actually, like, buy this. Oh! Oh! Oh! Oh! Silky boots!
Six frost damage. Wow. Okay, okay, yeah, yeah. We're gonna depth... Ooh, engineer. Okay, I need to check this out one sec. What is this?
Bombs. Waste. Cord. Drone. In... Wait, what? Invisibility for 10 seconds. Army knife.
Glider. Oh, there's a glider. Chicken. Drone. Stamina, Impact, Battery, Stealth for one minute. Loot from a Corpse, Fall Speed,
Dogpoles, looking into the distance, Easy Throw, Clanking Cord, Waste, Waste. I don't know what that does. Easy Throw, Wrap, Gizmo, Girdle. Holy crap.
Okay, yeah, we'll definitely look more into that stuff. This is really cool, though. I love this, guys. I love a reason to actually get out here in the world and, like, toss these guys. That's great. What's the currency? See, um, merchant's favor.
Members of the Duracar Supply and Electricity for Asuras Commerce Authority would be willing to trade for this. It's like waylaid boxes, waylaid crates. Similar to, like, Season of Discovery waylaid crates. So, like, these. Fill the crate with a bundle from the following list.
You get Cured, Lighthide, or Bolt of Linen, and then you get that inventory. Okay, so now we just go back to Westfall. Easy peasy. Bro, I love... Oh my god, I'm perma-glazing this game right now. Like, I just can't stop.
I love how many quests there are now, because it really makes it to where you have the decision about what to do in terms of, like, how you want to level. Because there's a surplus of quests, not just enough, but more than enough.
Which means every character, you can do something different, and you have a different journey every time. Whereas currently in Classic Era which is great by the way but there just enough quests to hit 60 So you kind of need to do like almost all of them and if you skip some then you have to grind mobs Like that your choice Whereas now it like for I level 18
like, if I want, I could quest in Westfall. If I want, I could quest in Red Ridge. But, like, I want to go do a Deadmines, so we're going to slam a Deadmines, you know what I mean? Like, it's great, dude. Okay, so we're going to go over here and turn in the Defy His Brotherhood quest,
and then we're going to go to Dwarven District and get the rest of the Deadmines quest, and then we're going to fly out, build our groups, and the quickest deadlines of our lives. Well, it doesn't have to be the quickest. We're going to turn all the quests. We're going to team up 20 and then go on staff.
Have you talked about how bad the layering is? So I haven't had a bad experience with it yet, but I saw a clip of Hale with a really bad experience. How has your guys' experience been with the layering? Like, have you gotten layered mid a really important thing,
or has it been pretty chill? So far, so good. Fine. No issues. Fine. So I haven't had any bad experiences, but overall, I hate layering. But I could, like, need it, right? It's a mega server. Like, of course you need it.
But, yeah, we'll see. We're going to world PP in a little bit here, and then we'll kind of figure it out. Oh, my gosh. So, like, man, how are we feeling about level 20s basically being able to get full blues?
Like, I don't know if I hate it, but I think I don't like it. like I actually think this is one of my critiques that I don't mind the level 40 or level 45 being in full blues
but I don't know if there was any reason to give level 20 this many blues um let me say this I love all the new items but making them greens and a little bit weaker probably would have been just fine
I don't think there's any reason to have this many blues at this low a level it's kind of cool but it's also kind of like unnecessary and like unclassic like So yeah, I think I would push back a little on that. I don't know if I like this many blues at this low level.
Like, even Twink didn't have this many blues at 19. Um, hopefully Power Freak won't be a big deal. We'll see, though. Disagree because it gives me dopamine. But that's the, uh, that's the re- So you're like, you're kind of making my point.
Like, if you get too much dopamine in a game too early on, what that does to your dopamine receptors is that when you get blues later, they start to, it starts to not feel good. Like, that's the whole point. is if you get too much good things early,
when you actually get them later, it doesn't feel the same. For example, it might give you dopamine to get flying mounts at level 10, but that doesn't mean it's good. It might give you dopamine to get a legendary item at level 40,
but that doesn't mean it's good. And it might give you dopamine to get, like, epic items at level 30, but that doesn't mean it's good. So despite it giving dopamine, that could be the very reason it's actually a bad thing. Give us dopamine by giving away some beta keys?
True. I will soon. Okay, boys. We finally made it to the Deadmines. Now, this Deadmines is going to feel a little different than a normal Deadmines, in the sense that we have an 18 Priest, a 20 Pally, a 17 Warrior, 18 Mage, 20 Pally.
Like, we have, like, a pretty darn good group. And a lot of these guys have, like, insanely, like, cranker gear as well. So, this should look... And we're not playing hardcore. Like, when's the last time I've done, like, a non-hardcore Deadmines?
Like, this is going to feel crazy, I think. Okay, we're all dying. The bop is sick, by the way.
Yeah, that was, I mean, that was great, but, like, we all almost just died. Like, that was a fat hole. Nice work, squad. Nice work. Okay, so it's probably our own priestess room that was bopped. That was, like, massive cooldowns, but we kind of spent that.
Pop a flame strike here. My flame strike might have just completely missed. Setting up some massive AoEs here.
Three buffs and two paladins? I think it's because I got buffed outside the instance. Your add-ons are experiencing a large number of errors. All right. Well, maybe after this fight I can reload my UI.
Actually, I'll do it in the fight. What's this? Whoa. I mean that's pretty good but it's also like a healer leg. It has strength
on it. What the heck? I actually love that. Let's give that to the priest. Huge upgrade. That's a huge upgrade for the priest. Battle priest lives? Oh gosh. Don't even. Bug stack
bug-grab for Lua errors? Does it stop? I already have Lua errors off. This is like the large number of errors thing, which is like a different thing. This isn't like a Lua error, it was
more like a large number of errors. Very different. It stops that too? Okay, what's it called? Bug sack bug-grabber? I think those two are right. Why do classic players want to ruin forever? Uh, what the heck was that? What, is that the add-on? Now it's, now it's, now
Now instead of that it says, Are you kidding me? You trolls! Mute. Here we go.
Okay, definitely muting that. Now I know why you guys like this add-on. Oh yeah, it actually is stopping it, because it says here, there are too many errors in your UI. Cool. Can you explain the Dungeon XP briefly? Sure. So basically the way it works in Era is a lot of the dungeon XP is just refilling the mobs and the bosses and you know about what you would expect and the quests.
But the way it works in Classic WoW Forever is the dungeon XP is mainly skewed to be from the quests not the kills.
In other words if you do the dungeon once and you turn in all the quests you're going to get a ton of experience. Like, you're going to get, like, a level or two. Like, it's great. But if you do the dungeon again, since you've already done the quest,
you'll still get FC, but it won't be, like, crazy good like the first run. So if you are the type of guy that likes to just do, like, dungeons, you still can. But it won't be optimal to just spam dungeons like it was in Era.
It'll be more optimal to just do every dungeon once. The reason I think it makes a lot of sense is because there's nine new dungeons, meaning why would you want to do like every dungeon five times when you could
prep up and get ready for the next one and then the next one and then the next one and you have a really like really like cool interesting like like lovely experience versus just doing the same dungeon and never leaving scarlet
monastery for example for like 30 resets because it's just the quickest way to level. So I believe that if the best way to level in a game is really, really boring,
then that's the fault of the game designer, not the player. So the player is the one that decides to do that, but the game designer is the one that decides, let's make this the optimal way to level. So I think it actually solves a pretty big problem where in Forever
you can still fan dungeons, it's just not optimal anymore, which gives the player the choice and the freedom, but the best way to level isn't going to be a boring way to level. So I think it's brilliant, really.
Guys, when people have first and last names, does it feel like they're NPCs to anyone else? Like, okay, Captain Greenskin is targeting Xylan Tankanin. In my head if someone has a first and last name they an NPC Yeah It actually going to be so good for role servers to have this
Because the RPers can basically just like... Oh! Emberstone! And that is only damage, not healing. Oh my gosh!
Yes! Thank you, Blizzard. this is guys this is not sponsored by Blizzard okay this is a legit full natty it says damage
and healing okay guys for people that are confused there is damage and healing items like Staff of Westfall that have healing first that are way better than pure damage
for people that are confused Emberstone is for a DPS Staff of the Westfall has 48 healing that's for a healer there's a lot of you guys in the chat that are confused. A lot of you guys that are confused. Still a lot of you
are confused. Let me explain this again. Actually, hold on. Let me do the boss fight first. People are still confused. Okay, I'll put this on. And, Flamethrower AEs, big down. And it feels
like Power Tree, like, already kind of is a thing in Deadlines. Like, well, maybe not. I don't know. Like, we're all, like, we're level 20s, 1920s. A lot of us have good gear.
Maybe this is how it would normally go. It's hard to tell. Nice stun, by the way. Nice stun. I'm a little nervous about power creep.
I really am. I really am. Like, we feel, like, pretty giga strong, man. Oh my gosh. Okay, so this, guys, is a healing chest. Yes, it gives you damage, but it's primarily healing.
So if I want to be a nice guy, I would pass the healing chest to my healer, because it's a primary healing chest, even though, yes, it still does damage. Okay, let me explain this again, because people are very confused.
There's two types of items in Classic Forever. The healing items now give extra damage. This is to make it so that healers can do damage.
Good change. Awesome. Which means if you want to be respectful as a damage dealer, you probably pass on the healing item. Because you can get damage items that are better.
Yes, the damage also increases healing. Why does this need to be explained? But they're going to be way better for a damage dealer. So if you're a healer, you should probably pass on the pure damage item.
Gosh, I hate that this needs to be explained. Oh my gosh, guys, we're doing cookie right now. Let's go. Okay, cookie's dead. Sorry, guys, I was... I was babysitting the shot here.
Lookies? Spyglass. Instead of cookies, it's lookies. Allows you to look far into the distance. That's cool. That's a unique equipped shrinket. That's actually rad.
I should've needed on that. That's sick. That's sick. I definitely should've needed on that. I put greed. That thing is lit. One spirit, one spirit. I didn't know it was a trinket. Nah, you take it. It's all good.
Alright. I think... Do I ding off of these two turn-ins? Or should we go do the 9700 XP? No, I won't. We heard the storm wind. We hit 20.
We get all our rewards. And then let's go kick Savix's butt into the world pvp, baby. Savick says gear, by the way. Yeah, my gear isn't, like, great yet, but it's also not bad. We're gonna, like, spam dungeons and get, like, crazy pissed out,
but this Emberstone staff is disgusting. Man, guys, there's so many things about Classic WoW that are just like... We need some deep breaths here, guys. We need some deep breaths. Your gear kind of sucks. Well, thanks, man. I'm not even level 20.
Thanks for telling me how bad I am. Goodness gracious. What makes this better than Sod in a few words? I think there's two big things that make this better than Sod. The first is that Sod was just so overboard.
There was, like, mage healers and, like, lockchains and, like, every class had, like, so many things that it was just, like, broke the game. Which was fun, but it also just broke the game. This is more like classic WoW came back.
And, of course, you know, people got some new stuff, but it's, like, not crazy, right? So that's the first. The second is that this is not a season. This is here forever. This is WoW forever, man.
so this is like gonna get constant updates in fact i actually like sod but what sucks is that we knew it would come to an end where this is literally just gonna keep getting updates every three months every six months like we're just gonna keep playing like that is so cool it's not
a season of forever whatever season of classic plus it's like you're just like those are the two big things it's not crazy overboard broken and it's not a season the beta only being 30 sucks it should be level 40 i actually kind of disagree like i think if a beta goes to too high
of a level, it kind of spoils the real deal. So I think they wanted to keep the beta low so that you can't like solve the game yet. You can get a feel of what might need to be fixed or what might need, what's like OP or broken, but like you don't play too much of
it. So I actually like that it's 30 personally. 40 is almost like half the game. I swear my biggest complaints are literally just graphical things. Like for example, I think like some of the druid forms, like Skyborn, like looks a little too HD and it feels off in this SD
world. Like, I think Skyborn, like, could probably use an SD model. I think, like, the UI looks way too out of place and modern for the game. But, like, these are all just art things. I swear the biggest problem is
just, like, the UI and, like, the Skyborn, like, how they look. Like, the actual game is sick. Staff of Westfall's dish for the movement's being true is pretty sick. I love the zone-wide buffs. Those are rad. Have you been to Darkshire yet?
Yes, but I was talking to Static, so I didn't really, like, take it all in. I more just like went there and left. Oh, wow. They made canvas shoulder pads bigger. Trying to think if I even like that. I almost like... They made them bigger.
Huh. Like they look better. But the thing is like they're not... Like they're a low level. They're supposed to look like weird and newbie. Yo, Crack. Crack.
Guys, we hit level 20. I know I'm a little late to the party. okay. It was the weekend, and we were touching some grass, but now we're level 20. There we go. All right, so we get Ice Lance, which is, like, a pretty big deal, to say the least, is Frost.
South of the West all gives you movement speed, but it's not going to be as good as Emberstone for, like, actually playing the game. I need to go get my level 20 Mage Training, and then let's world PvP for a bit, and then we'll, like, lock in and dial on some more gear, and then we'll get
some more like dueling in and stuff like that and some giveaways and uh just like kind of keep sending let's just do this go to the town now you can finally play the game exactly yeah guys every morning i look at my discord and in discord we have a screenshot section and people are just
lighting up the discord with the sickest screenshots guys this is you guys just posting in the Discord. It's just like the coolest, like, just, like,
I am in this Discord every day just blown away by how good the game looks when you just run around and play. Like, it's just, this is just all you guys taking screenshots
and linking it in the Discord. Oh my gosh, Orgrimmar at night! Oh! Oh! This is so cool, man. So cool. I can nerd out on this, like, forever.
Thank you.
