[00:01] best story driven RPGs in a long time, and it's put together by some of the former devs behind The Witcher 3. Here's why The Blood of Don Walker got a nine. It's amazing. Don Walker's best and most unique feature is its day-night cycle [00:13] and the time mechanics built around it. Days are spent in Coin's spell-slinging human form and nights in his monstrous vampire form. You can even turn into a wolf. Combat has a bit of a learning curve to it, but gets under your skin in [00:25] of it. Don Walker requires you to maintain two separate builds, which as much to joyfully tinker with. Best of separate and automatically toggled between when you switch forms, so you [00:38] don't have to manually swap out all your armor and weapons twice a day. Your time in Don Walker is limited. To do anything meaningful, like learning a particular skill or participating in activity, you'll need to spend chunks of your time [00:50] try, you won't have enough hours to complete everything, and some endings will only open up to you if you've done specific things in the game. That irritating, but it doesn't take long to realize that treating time as a currency [01:03] makes just about every aspect of Don Walker better. It adds weight to your decisions, makes you choose things you otherwise might not have, and also all it has to offer. The Blood of Don Walker is one of the best vampire games [01:16] particularly into the vampire fantasy, this is one that any RPG fan should absolutely not miss. Will you play The Blood of Don Walker? Let us know.