[0:00] this video is brought to you by [0:01] curiosity stream and [0:05] nebula hey folks so this video is a [0:08] little bit different than usual it is [0:11] not part of the ongoing season it is not [0:14] canon within the universe of the show it [0:17] was actually originally written almost a [0:19] year ago as one of our nebula classes [0:23] but I changed my mind and decided to [0:25] make a different class instead that one [0:27] is about how to make a movie and it's a [0:29] ailable now so I figured I would hold on [0:32] to this and at some point just make it [0:34] as a regular video here on the channel [0:37] and that's what I did and that's why in [0:39] case you're wondering the video seems a [0:42] lot more like an academic class than [0:45] most of the videos usually do so anyway [0:48] with that explanation out of the way [0:50] enjoy my class on how to analyze movies [0:55] [Music] [1:05] hi I'm Patrick Willams and today I want [1:08] to talk to you about movies or if we [1:12] want to sound fancy we're going to be [1:15] discussing Cinema compared to other art [1:18] forms like literature or painting or [1:21] music that have been around for hundreds [1:23] of years Cinema is relatively young [1:26] moving picture cameras weren't invented [1:29] until the late 1800s and the first movie [1:31] with recorded sound came out less than a [1:34] 100 years ago so we're still in the [1:37] early days of the medium for the past [1:40] Century movies have been the most [1:42] popular art form in the world we've been [1:45] watching them and enjoying them our [1:47] whole lives and for a lot of people [1:50] movies are just a fun thing to watch to [1:52] kill some time and that's fine but maybe [1:56] you want to look at them a little more [1:58] deeply I mean if weirdos like me can get [2:01] a whole college degree in something [2:03] called Cinema studies there must be more [2:06] going on here and that's what this video [2:10] is about because pretty much every movie [2:14] ever made has more to it than just the [2:17] surface level story like any art form [2:20] Cinema is the result of artists making [2:22] deliberate choices and those choices [2:25] influence how the movie affects us [2:27] emotionally and what ideas or meanings [2:30] it's expressing we are not here to [2:33] decide whether a movie is good or bad [2:35] and then move on what we're going to do [2:38] here today is talk about how to [2:40] interpret these aspects of a movie the [2:44] story the shots and editing and how it's [2:47] all put together to understand how it [2:50] works and what it all means now this [2:53] kind of analysis doesn't just apply to [2:55] cinema we're really talking about [2:58] analyzing works of art and narrative art [3:01] like Cinema warrants the same level of [3:04] serious analysis as paintings hanging in [3:07] the Lou and folks I am not only talking [3:11] about fancy art films by Batar or rasuk [3:15] hamaguchi we can apply this same level [3:18] of analysis to Sonic the Hedgehog 2 or [3:22] Megan and once we're done here you can [3:25] be that insufferable pretentious person [3:28] at a party who tells every everyone what [3:30] movies are really about how Lord of the [3:34] Rings is actually about addiction how [3:37] Top Gun is about struggling to figure [3:40] out one's sexuality and how every [3:42] Christopher Nolan movie is really about [3:45] how he misses his [3:47] family I mean that last one I actually [3:49] do [3:53] [Music] [3:55] believe okay look I'm going to be honest [3:57] with you you can probably turn this [3:59] video off after this one chapter because [4:03] this is the only rule that really [4:05] matters if you learn this you're pretty [4:07] much set to go and start analyzing all [4:10] the movies you want so let me start with [4:12] a little story back when I was in [4:14] college taking a lot of Cinema studies [4:17] courses for a while I honestly wasn't [4:20] very good at interpreting meaning from [4:22] movies I could break down technical [4:25] aspects and story structure but for some [4:28] reason I was resistant to the idea of [4:31] giving every element some deeper [4:33] subtextual significance and then what [4:36] finally made it click for me was this [4:38] art history class I took where the [4:41] professor realized that I wasn't fully [4:44] getting it so we had a meeting at the [4:46] college Art Museum and she finally got [4:49] through to me by breaking it down in a [4:51] way I understood so in simplest terms [4:55] analyzing art really just comes down to [4:58] two steps [5:00] step one look closely at the piece and [5:04] just describe what you're seeing what [5:07] the piece is and what's happening in it [5:10] and step two ask why treat every part of [5:15] that piece as a choice the artist made [5:18] and ask why they made that choice what [5:21] was their goal what purpose does it [5:23] serve how does it make me the viewer [5:26] feel so if you're looking at a painting [5:29] you're doing this with the overall [5:31] composition of the piece the choice of [5:33] colors the size of the piece the [5:36] perspective and style of brush Strokes [5:38] the degree of realism versus abstraction [5:41] all of these things should be examined [5:45] and questioned and yes I am aware that [5:48] frequently in art you get happy [5:51] accidents things that end up in the [5:53] finished work but were never a [5:55] deliberate part of the artist's design [5:58] what do we make of those do we ignore [6:00] them because of their accidental nature [6:03] nope those deserve just the same level [6:06] of analysis it could even be worth [6:09] analyzing how the technique used led to [6:11] an environment in which this kind of [6:13] accident could be possible because [6:16] analysis does not end at what the artist [6:19] intended that's the fun thing about art [6:22] the artist gives it meaning but so do we [6:25] as viewers we can totally say that the [6:28] artist is wrong about their own work [6:31] that regardless of what they intended it [6:33] means something different because [6:36] remember folks and say it with me Al [6:39] together now art is [6:45] subjective and that said it doesn't mean [6:49] that I have to agree with every single [6:51] Take You can tell me that I don't know [6:54] that like Toy Story is an allegory for [6:58] Western imperialism and if you can argue [7:00] that I would love to hear it but also I [7:04] don't think you're going to find a lot [7:06] of evidence to present [7:10] [Music] [7:12] there okay so now let's actually get [7:15] into how we analyze a movie I want to [7:19] start in the broadest most General way [7:22] how do we look at a movie and identify [7:25] its primary themes movies are [7:28] complicated and there's 's always a lot [7:30] going on but how do we interpret what [7:33] it's saying because look regardless of [7:36] what the movie is good movies or bad [7:39] movies every movie is about something [7:43] every movie has some kind of core idea [7:46] it's expressing or at least trying to [7:49] express for the rest of this video I [7:51] want to focus primarily on one movie to [7:55] show you how you can take a pretty [7:57] ordinary film something that that does [8:00] not seem like a deep artart film and [8:02] actually extract a ton of meaning from [8:05] it so today we are going to be focusing [8:09] on the 1990 Chris Columbus film Home [8:13] Alone which was written and produced by [8:15] John Hughes starring mccauly culin [8:18] Katherine O'Hara and Joe pesi I assume [8:22] most people watching this are familiar [8:24] with home alone and what it's about but [8:28] let me ask you this what is it really [8:32] about what is the main theme of Home [8:36] Alone well to find it the first step is [8:39] to just look at the events of the movie [8:42] and describe in simplest terms what [8:46] happens what is the story how does it [8:49] begin and how does it end so here's how [8:53] I would describe what happens in Home [8:55] Alone a kid and his mom are mad at each [8:57] other then they get separated [9:00] and they realize that they miss each [9:01] other so while she tries to get home to [9:04] him he has to protect his home against [9:07] Invaders okay okay that was that was [9:10] pretty good but let's make it simpler so [9:13] how about a kid defends his home while [9:18] his mother tries to get home to him okay [9:21] that's better but it's still too [9:23] complicated let's break it down even [9:26] more so like home loone is about the [9:30] lengths we will go for our families okay [9:34] good good I think we're almost there but [9:37] we can go one step further and make it [9:40] even [9:41] simpler home alone is about the [9:45] importance of [9:48] [Music] [9:50] family that's it we did it we found the [9:54] main [9:56] theme great job guys but look [9:59] movies don't always just have one theme [10:03] there are actually multiple themes here [10:06] that are all connected so again breaking [10:09] this movie down to a very simple [10:12] description it's about an immature kid [10:14] left on his own and put in a dangerous [10:17] situation who learns to fend for himself [10:20] get over his fears and defend his [10:22] family's home to put that in simplest [10:25] terms it's a story about learning to [10:28] take responsib ability we can do it [10:30] again it's a movie about people who end [10:33] up in a terrible situation because [10:36] they're mad at each other and then they [10:38] realize how much they love each other [10:40] and go to Great Lengths to reunite in [10:43] simplest terms it's a story about [10:46] forgiveness so basically home alone is [10:50] about responsibility forgiveness and the [10:53] importance of [10:55] family boom we did it see that's not so [10:59] hard and that's how it works for just [11:01] about every movie you step back and look [11:05] at the movie on a macro level what are [11:07] the main conflicts how are they resolved [11:11] how do the characters change and [11:13] generally from just answering those [11:16] questions you can extract the theme and [11:19] figure out what the movie is trying to [11:25] [Music] [11:27] say Okay so we've talked about the big [11:29] picture stuff and how to interpret the [11:32] story but the story itself is just a [11:35] small part of a movie you can write a [11:38] story in a few sentences on a piece of [11:40] paper what's really important is how [11:43] it's told Cinema is a visual medium if [11:47] all you care about is the plot then go [11:49] read the synopsis on Wikipedia it's [11:52] faster the point of a movie is to tell a [11:55] story with images and those images can [11:58] do a lot more than just showing actors [12:01] delivering dialogue where the camera is [12:04] placed how it moves how a shot uses [12:07] light and color how the actors are [12:10] positioned these all have a [12:12] psychological and emotional effect on [12:14] the audience changing any one of those [12:17] elements can radically affect how we [12:20] interpret something these seemingly [12:22] small choices can create meaning and [12:25] subtexts that you would not just find in [12:28] the thought synopsis so it's time to [12:31] bust out a fancy French expression [12:34] you've probably heard about this one [12:35] before it's a big one it is time to talk [12:39] about Mison sen essentially what Mison [12:43] sen means is what is in the frame it's [12:47] the dozens even hundreds of choices from [12:50] costumes to locations to lenses to [12:53] lighting that result in what we see on [12:56] screen what we're trying to do here is [13:00] understand the form how the tools of [13:03] Cinema are deployed the film [13:10] [Music] [13:12] language it's often been said that a [13:14] movie teaches us how to watch it when [13:18] looking at the early scenes in [13:20] particular we're being given Clues as to [13:23] the tone and language of the movie as in [13:26] the visual language if you look at a [13:28] movie and try to impose the rules of [13:31] other movies onto it you're just not [13:35] having a productive experience so for [13:37] example back in 2008 when the movie [13:41] speedracer came out a lot of people [13:43] looked at it and recoiled in horror they [13:46] were like this looks weird it's like a [13:48] cartoon it doesn't look real this must [13:51] be a mistake which means the movie is [13:53] bad now the problem with this take is [13:56] that it's assuming that the movie is [13:59] trying to look realistic and failing [14:02] it's ignoring what is actually going on [14:05] which is that the aesthetic was a [14:07] deliberate choice and part of analyzing [14:10] film is treating every aspect of it as a [14:13] deliberate choice now this is not to say [14:16] that you have to like every choice and [14:18] maybe you think a choice doesn't work [14:20] and was a mistake but give the [14:22] filmmakers some credit assume they chose [14:25] to do it that way and then figure out [14:29] why so this starts with the overall [14:32] style and aesthetic a starting point for [14:35] analyzing this is considering where it [14:38] falls on the scale of realism versus [14:42] formalism now without getting into the [14:44] whole long history of film Theory and [14:46] where these approaches came from the [14:49] short version is this one extreme [14:52] approach to cinema is pure realism [14:56] basically a reproduction of reality with [14:59] with no intrusive elements you know [15:01] workers leaving the factory then on the [15:04] other end of the spectrum is like a [15:07] surreal animated musical something [15:10] entirely artificial that doesn't attempt [15:13] to imitate reality at all most movies [15:16] exist kind of around the middle in an [15:19] area called [15:20] classicism this uses realist elements [15:23] like naturalistic performances and [15:26] locations and subtle unobtrusive editing [15:29] to create a linear sense of continuity [15:32] but it combines them with formalist [15:34] elements like a musical score different [15:37] camera angles and camera movement and [15:40] classicism is pretty much where Home [15:42] Alone Falls it has the glossy Hollywood [15:46] lighting it's shot on 35mm film it has [15:49] the aesthetic and look that we accept as [15:52] general movie reality and the sets [15:56] costumes locations and performances are [15:59] designed to resemble the real world but [16:01] there are also several formalist [16:03] elements throughout there's the music [16:06] the iconic John Williams score and [16:09] several Christmas songs and then there [16:11] are the various exaggerated angles point [16:14] of view shots the slow motion when the [16:16] tobogan flies out the door this split [16:19] diopter shot and of course the part [16:22] where Kevin is remembering the mean [16:24] things his family members said to him [16:26] and we see their faces floating at the [16:28] sides of the frame and the purpose of [16:30] all those things that I just listed is [16:33] the same it's to show us Kevin's [16:36] perspective anytime the film shifts a [16:39] little bit toward formalism it's to [16:41] communicate to the audience how Kevin is [16:44] feeling and perceiving [16:49] [Music] [16:50] things and this brings us to another [16:53] major component of a film's visual [16:56] storytelling perspective and more [16:59] specifically is it a subjective [17:02] perspective or an objective perspective [17:05] I know I just threw out a whole bunch of [17:07] rhyming words at you but I promise it's [17:09] actually pretty simple when a film uses [17:12] an objective perspective it is doing so [17:15] as if it is an outside Observer with no [17:18] emotional involvement in the story [17:20] simply seeing the events from an outside [17:23] point of view a subjective perspective [17:27] is when a film uses its visual language [17:29] to convey how a character is feeling and [17:33] telling the story from their perspective [17:36] and this can change from scene to scene [17:39] so let's look at an example from Home [17:41] Alone early in the movie when Kevin [17:43] wakes up after his family has gone to [17:45] the airport without him this is all shot [17:48] from an objective perspective it's the [17:51] static wide shots that emphasize the [17:54] vast emptiness of the house and how [17:57] small Kevin looks inside it it because [17:59] right now he doesn't realize that he's [18:02] home alone we know more than he does and [18:05] so we're standing back as an outside [18:07] Observer waiting until he notices [18:10] something is off and then as he starts [18:13] to realize what's happening the film [18:15] moves into a subjective perspective I [18:18] mean it literally visualizes his mind as [18:21] he remembers things his family members [18:23] said to him and then the film language [18:25] changes to express His Manic excitement [18:28] at having the house to himself we are [18:30] now firmly in Kevin's perspective for [18:33] the rest of the movie but to understand [18:36] how this perspective is actually done we [18:39] need to get a bit more [18:44] [Music] [18:46] technical you don't need to know exactly [18:49] how to make a movie to be qualified to [18:51] analyze them you don't need to know how [18:53] to work a camera or read a light meter [18:57] but it does help to have a basic [19:00] understanding of some of the technical [19:02] aspects of film making so that you can [19:04] understand the creative choices being [19:06] made and what they mean so lenses those [19:11] pieces of glass and gears that control [19:14] how the camera sees the image we could [19:16] do a whole class on how lenses work [19:19] since there is so much to talk about but [19:21] we don't have all day I want to go home [19:23] and eat dinner after this so here's the [19:25] simple version every lens has what's [19:29] called a focal length which is expressed [19:31] in a unit of millimet right now this [19:35] camera is shooting me on a 35 mm lens a [19:40] lower number focal length means it's a [19:43] wider lens and a higher number means [19:46] it's a longer lens every lens has its [19:49] own qualities and the choice of lens can [19:52] radically change what a shot looks like [19:55] here's me on a 16 mmm lens [19:59] and then here's me in the same position [20:01] on a 105 mm lens in general longer [20:06] lenses have a narrower field of view and [20:09] compress the image so the background [20:12] looks closer to the foreground they also [20:15] have a shallower depth of field meaning [20:17] the part that's in Focus so if a long [20:20] lens is focused on a person in the [20:22] foreground everything behind them will [20:25] be totally blurry and because of this [20:28] long l tend to be used for close-ups [20:31] because they isolate the subject in [20:33] focus and also just make it look more [20:35] flattering wide lenses on the other hand [20:38] capture a much wider field of view [20:42] fitting more of the environment into the [20:44] frame the depth of field is much deeper [20:47] so the outof focus parts are not as [20:49] blurry as they would be with a long lens [20:52] and especially with really wide lenses [20:55] there's a slight warping to the image [20:57] the world looks slightly exaggerated [21:00] through a wide lens and so they're often [21:03] used for comedy close-ups with a [21:05] wideangle lens can look crazy and also [21:09] wide lenses emphasize motion so if the [21:12] camera is moving forward quickly like if [21:14] it's strapped to the front of a moving [21:16] car the movement looks way faster and [21:19] more intense with a really wide lens [21:21] there's no one correct way to use these [21:24] lenses like sure the Cohen Brothers like [21:27] to shoot common with wide lenses but [21:30] then the Revenant was also shot all on [21:33] super wide lenses Terren Malik mostly [21:37] uses super wide lenses these are just [21:40] different choices that affect how the [21:42] audience interprets the image and so how [21:46] are lenses used in Home Alone in general [21:50] there aren't any really extreme choices [21:53] no 11 mm lenses and no 1,000 mm lenses [21:58] and definitely no fisheye lenses mostly [22:01] the lenses stay around 21 to 35 mm [22:05] relatively wide so that we can see the [22:07] environment as well as the characters [22:09] because obviously the house is very [22:12] important what's notable though is the [22:15] way that Chris Columbus and [22:16] cinematographer Julio MCAT use wider [22:20] lenses they are almost exclusively used [22:23] when shooting scenes subjectively from [22:26] Kevin's perspective so every time he's [22:28] looking looking up at an adult those [22:30] adults are shot with a wide angle lens [22:33] which exaggerates the distance making [22:35] them look like these huge imposing [22:37] people towering over Kevin in the scene [22:40] in the church when Kevin finally meets [22:42] old man Marley who he's been terrified [22:45] of for the whole movie wideangle lenses [22:47] make Marley seem huge and scary and they [22:51] make Kevin look tiny and weak but then [22:54] when Marley sits down and reveals [22:56] himself to actually be a nice person the [22:59] exaggerated wide lenses are replaced [23:02] with longer lenses making the characters [23:05] appear more natural more like humans and [23:08] less like cartoons the only times that [23:11] much longer lenses are used are the [23:14] scenes when Kevin walks Home Alone from [23:16] the grocery store these lenses isolate [23:19] him against the background so he is [23:22] sharply in Focus while the background is [23:24] totally blurred out the shots emphasize [23:28] his isolation the frame is pretty much [23:30] empty except for him and the first time [23:33] we see this the camera is higher up [23:36] looking slightly down at Kevin so he [23:39] appears small the second time which [23:41] comes later in the story at this point [23:43] he's feeling better taking on some [23:46] responsibility and so now the camera is [23:49] placed lower down looking up at him a [23:52] little bit so he appears more confident [23:57] [Music] [24:00] color it's a vital part of Cinema [24:03] filling every frame of every movie you [24:06] see except all the black and white ones [24:10] obviously color is something that just [24:12] exists in reality so the camera is going [24:15] to capture it automatically but it's [24:18] also an incredibly powerful storytelling [24:21] tool the color of light of sets and [24:24] costumes color manipulation and post- [24:27] production all of these things done [24:29] deliberately can affect the audience [24:32] emotionally and create meaning and [24:34] subtext within a film now to be clear [24:37] there is not only one single meaning for [24:40] each color depending on the film colors [24:43] can mean pretty much anything in Star [24:46] Wars red is associated with evil but in [24:50] other movies it represents passion and [24:52] love in The Matrix green is associated [24:56] with an oppressive system of control but [24:58] in other movies it represents hope and [25:01] fertility and nature colors can be [25:04] anything the filmmakers just need to [25:07] know how and why they're using them so [25:10] now let's talk about the colors in home [25:13] alone right from the opening scene the [25:16] mallister house is portrayed in warm [25:19] colors it's lit with glowing amber light [25:23] it's decorated with lots of Reds red [25:26] patterned wallpaper red bed spreads red [25:29] napkins red leather chairs and so we [25:32] associate these colors with home and [25:35] family in general warm colors tend to be [25:39] appealing and comforting we associate [25:42] them with sunsets Autumn Leaves and [25:45] fireplaces human skin is made of warm [25:48] colors even for really pale people like [25:51] me most comedies and uplifting movies [25:54] tend to have warmer color palettes [25:57] because this makes us feel good it puts [26:00] us at ease and gets us ready to laugh [26:03] now obviously there are exceptions like [26:05] Mad Max Fury Road cranks up its warm [26:08] colors so much that they feel hot and [26:11] oppressive but these are generalizations [26:14] not science so if the home in Home Alone [26:18] has a warm color palette what happens [26:21] when we go away from the home well in [26:24] the whole storyline with Kevin's mom she [26:27] is stuck far away trying to get back [26:30] home and every location she and the rest [26:34] of the family are in has this cold color [26:37] palette when she gets on the airplane [26:39] before she realizes Kevin isn't there in [26:42] each scene blue becomes more and more [26:45] dominant the airports are all blue the [26:49] apartment in France is furnished with [26:51] teal Furniture even the Christmas tree [26:54] there is white with blue lights and yet [26:58] Katherine O'Hara playing Kevin's mom is [27:01] always in the warm color palette of [27:03] their home she has red hair she's [27:06] wearing a camel coat and cream colored [27:09] sweater she clashes with the colors of [27:12] these environments this is the movie [27:14] telling us with color symbolism that she [27:17] doesn't belong here she's meant to be at [27:20] home and this same color coding [27:23] continues throughout the movie The Wet [27:25] Bandits van is blue in the opening scene [27:29] Harry is disguised as a police officer [27:31] in a blue uniform and then when John [27:35] Candy shows up to help Kevin's mom get [27:37] home he's in a yellow jacket the warm [27:41] colors return to help bring her home [27:44] this is honestly a pretty well-made [27:49] [Music] [27:50] movie up to now we've been talking about [27:53] misison sen what's in the frame but now [27:57] it's time to talk about the frame itself [28:01] if we're going to analyze the visual [28:03] choices of a film that doesn't just mean [28:06] the smaller stuff like lights and lenses [28:09] this goes all the way to the top and by [28:11] the top I mean the shape of the movie [28:13] itself and by the shape I mean the [28:16] aspect ratio the aspect ratio is simply [28:19] put the ratio of the frames width to its [28:23] height in the early days of Cinema all [28:26] movies were shot and projected pretty [28:28] pretty much as a square and then as [28:31] technology evolved wider aspect ratios [28:34] became available and these days pretty [28:36] much anything is possible depending on [28:38] what the filmmakers want so you could [28:40] have something like the Grand Budapest [28:42] Hotel which uses three different aspect [28:45] ratios this might seem like a small [28:48] decision but it changes the whole way [28:50] that shots are framed since the shape of [28:53] the image is fundamentally different I [28:56] know that 2.39 to one also known as [28:59] cinemascope has become this shorthand [29:01] for cinematic like by throwing black [29:04] bars on the top and bottom of the movie [29:06] and editing it suddenly looks important [29:09] but generally when movies are shot in [29:12] that aspect ratio it's a delate decision [29:15] made to utilize The Wider frame home [29:18] alone is shot in the common 1.85:1 [29:21] aspect ratio which is taller than [29:24] cinemascope and is closer to filling a [29:27] standard 16 by9 TV now this aspect ratio [29:30] is used for all sorts of movies ET and [29:33] The Godfather used it but one of the [29:36] most common uses for it is for comedies [29:40] comedy movies are often shot with wide [29:42] lenses that slight Distortion I [29:44] mentioned earlier can add a comedic [29:46] undertone to the shots and since this [29:49] aspect ratio reveals more of the frame [29:52] like we can see more of the characters [29:53] with the environment around them it [29:56] works well for capturing physical [29:58] [Music] [30:01] comedy I would theorize that while the [30:04] comedic potential of this aspect racio [30:06] is part of why director Chris Columbus [30:08] chose it I think the other reason is the [30:11] same reason it was used for Jurassic [30:14] Park see this aspect ratio is taller [30:18] there's more image at the top and bottom [30:20] so it was used for Jurassic Park because [30:22] the dinosaurs are so tall that this [30:25] allowed the film to capture them better [30:27] and have them fill more of the frame and [30:29] in Home Alone this extra height to the [30:32] frame emphasizes how small Kevin is we [30:35] see how big the environment is around [30:38] him and how huge all the adults seem [30:41] obviously there's not as much to analyze [30:44] here compared to like color since it's [30:47] just one single choice but I wanted to [30:49] bring it up to demonstrate that [30:52] literally every creative choice is worth [30:55] thinking about [30:58] [Music] [31:00] after the camera maybe the most powerful [31:03] tool a cinematographer has is lighting [31:07] honestly the only things you really need [31:10] to make a movie are a camera and some [31:13] source of light lighting helps create [31:15] the reality of the film it gives it mood [31:18] and atmosphere it directs our eye and [31:21] tells us where to look most of the time [31:24] we're not supposed to notice the [31:26] lighting it's meant to establish a [31:28] cohesive reality that doesn't distract [31:30] us from the story but even if we're not [31:33] noticing the lighting it's still having [31:36] an effect on us most of Home Alone is [31:38] lit with what's known as highkey [31:41] lighting this essentially means it's [31:44] very well lit like I am now there's a [31:47] key light a backl probably fill lights [31:50] too there are minimal shadows and [31:53] contrast it's designed to resemble [31:55] reality but like a better looking more [31:59] appealing reality where everyone's face [32:01] is always nicely lit this is a fun [32:04] family comedy with a happy ending and [32:07] the highkey lighting immediately creates [32:10] this nice comforting tone but on the [32:12] flip side some scenes use what's called [32:15] lowkey lighting which is pretty much the [32:19] opposite it often uses only a single [32:22] light source and has heavy shadows and [32:24] contrast it feels more dramatic and [32:27] suspenseful so look at this scene where [32:30] Harry and Marv are trying to break into [32:32] the house they're lit with this single [32:35] hard light outside their faces are [32:38] partly in Shadow there's lots of [32:40] darkness and inside Kevin is lit only by [32:44] the dim blue glow of the TV suddenly it [32:48] feels like there's real danger and [32:51] Stakes now imagine if this scene was lit [32:54] like this it would have a totally [32:56] different feeling and it really wouldn't [32:59] feel so dangerous at [33:03] [Music] [33:05] all we've already talked about the shape [33:08] and framing of shots but the thing is [33:11] composition of images isn't really [33:13] unique to film these same principles [33:16] apply to photography and painting and [33:18] even comic books but the component that [33:21] makes Cinema unique is movement in [33:25] particular the movement of the camera [33:28] and the movement of actors within the [33:30] frame which is known as blocking now [33:33] there are movies with no camera movement [33:36] at all composed entirely of static shots [33:39] like the work of Roy Anderson but the [33:42] majority of movies you'll see will have [33:44] some degree of camera movement so now [33:47] this might seem basic but I want to run [33:50] through the different types of camera [33:53] movement just so we have a vocabulary we [33:56] can use panic [33:58] is when the camera turns on the x axis [34:01] going right or left tilting is when the [34:05] camera turns on the Y AIS going up or [34:09] down a zoom is done within the lens [34:13] where the camera is fixed to one point [34:16] but the focal length is increasing or [34:19] decreasing a tracking shot is where the [34:22] camera moves through space either on a [34:26] steady cam or G gimbal or a dolly a [34:29] crane shot is when the camera moves [34:32] through space vertically and an [34:35] extension of this is a helicopter or [34:38] drone shot and handheld obviously is [34:42] when a person is holding the camera [34:45] which can add a looser degree of [34:47] movement to what might otherwise be a [34:50] static shot now this is not a test to be [34:53] able to identify exactly how any shot [34:57] was done but when you're analyzing a [34:59] movie it's helpful to have the [35:01] vocabulary to be able to discuss the [35:03] storytelling choices being made and what [35:06] they're doing sometimes this can be as [35:09] simple as a pan from one thing to [35:12] another like look at this shot we're in [35:15] a wide shot looking at Kevin from an [35:18] objective perspective as he is walking [35:20] home feeling defeated and then the [35:24] camera pans to show Harry and Marv in a [35:28] van driving right toward him this one [35:31] shot is telling a story our main [35:34] character is unknowingly about to run [35:37] into and maybe get run over by the [35:39] villains it's saying Kevin is at a low [35:43] point but uh-oh things are about to get [35:47] worse and by doing this within one shot [35:51] it's telling us where they are in [35:53] relation to one another within the [35:55] physical space obviously ly a lot of the [35:58] time camera movement is happening to [36:00] follow the action moving with characters [36:04] as they move through the space but [36:06] that's still a choice that's being made [36:09] look at the way the camera moves through [36:12] the airport as Kevin's family rushes to [36:14] catch their flight now this could have [36:17] been shot objectively in a static wide [36:20] shot like from an anonymous person's [36:22] perspective in the airport watching this [36:25] crazy family but by having the camera [36:28] move with them at the same speed it's [36:31] making it subjective capturing how [36:34] they're feeling the opening sequence of [36:36] the movie is filled with constant [36:39] movement the house is full of people [36:41] rushing around packing for the trip and [36:44] the camera is constantly in motion [36:47] usually following characters from one [36:49] room to the next on a steady cam now [36:51] this serves a few purposes it's bringing [36:54] us inside to make us feel like a member [36:57] of the family it's creating this frantic [37:00] energy to contrast the Stillness and [37:03] quiet that will come when Kevin is left [37:05] home alone and by using so many wide [37:09] long tracking shots it's teaching the [37:12] viewer the geography of the house which [37:15] will become extremely important as the [37:17] story goes on but let's look at a [37:20] specific example to show how some simple [37:23] movement of actors and the camera can [37:26] give a scene meaning and emotion at one [37:30] point in the movie while Kevin is hiding [37:32] under his parents' bed he realizes that [37:35] since he's the only one there he needs [37:37] to toughen up stop being afraid and face [37:40] his problems so he marches outside to [37:43] declare to the world that he's not [37:46] afraid anymore now look at this shot [37:50] Kevin starts in the distance very small [37:52] in the frame but as he walks toward us [37:55] the camera tracks in at a low angle [37:59] generally when the camera pushes in like [38:02] this on a subject it's telling us that [38:05] thing is important as if the camera is [38:08] interested and is actively getting [38:10] closer and so Kevin and the camera move [38:13] toward each other until we arrive here [38:17] in what is known as the cowboy shot a [38:21] medium shot framing a character from the [38:23] hips up usually to make them seem heroic [38:27] you can see this in basically any [38:30] Western or more recently this scene in [38:33] Wonder Woman so this shot is visualizing [38:36] Kevin's Newfound bravery he's feeling [38:39] like a pretty big guy and then a shadow [38:42] starts to pass over him and the camera [38:45] begins moving up not tilting up but [38:49] actually craning up vertically we cut to [38:53] a shot from Kevin's point of view [38:56] starting down with with old man Marley's [38:58] scary Boots then tilting up the blade of [39:02] the shovel which he thinks is a murder [39:04] weapon and then it cuts back to Kevin as [39:07] the camera keeps Rising with Marley [39:10] Shadow now totally covering him [39:13] immediately all that bravery is gone and [39:17] he is a scared little boy even though [39:20] this Cuts back and forth a couple of [39:22] times it's really only two shots they're [39:25] cutting between so you can see how that [39:28] movement of the camera pushing in and [39:31] then craning up is telling an entire [39:34] story without any [39:39] [Music] [39:40] words in general we're not supposed to [39:43] notice the editing when watching a movie [39:46] it's meant to be invisible to tell the [39:49] story clearly with good pacing so we get [39:52] swept up in it and aren't thinking about [39:54] the technical aspects are the cuts [39:57] between the shots usually when we notice [40:00] editing it's for disorienting [40:02] distracting editing in an action scene [40:04] like this [40:10] thing what you'll generally encounter in [40:13] most movies is what's called continuity [40:16] editing editing that establishes a clear [40:18] sense of spatial geography as well as [40:21] time so when you're cutting between [40:23] people talking they seem to be looking [40:26] at each other the person on the left is [40:28] looking right the person on the right is [40:31] looking left and each shot [40:33] chronologically follows the one before [40:35] it it feels natural so we don't even [40:38] think about it the basic idea of editing [40:41] is that when a film cuts from one shot [40:44] to another we subconsciously understand [40:47] the connection between them so when Home [40:50] Alone cuts from a TV to Kevin covering [40:53] his eyes with his fingers even though [40:55] they're in separate shots we understand [40:58] that he is watching the TV and reacting [41:01] to it especially because at the [41:03] beginning of the scene we saw a wide [41:06] shot that established Kevin and the TV [41:09] in the same room like I said before [41:12] movies teach us how to watch them this [41:15] same idea applies to situations that [41:18] don't necessarily have that wide shot to [41:21] establish the direct connection so one [41:23] scene in the film Jaws cuts from a kid [41:27] calling for his dog on the beach to a [41:31] closeup of a stick floating in the water [41:34] from the context as in this is a movie [41:37] about a shark attacking this location we [41:40] can infer that the shark ate the dog [41:44] we'll miss you pippet rip to a real one [41:47] and sometimes within a scene the film [41:50] will suddenly get more abstract and cut [41:53] to a totally different place like in [41:56] Gladiator when the film cuts from a [41:58] closeup of Maximus to this shot of the [42:02] camera moving toward these big doors but [42:05] we understand that this is not literally [42:08] happening this is inside maximus's head [42:11] it's what he's seeing as he's dying [42:14] spoilers for the last scene of gladiator [42:18] when this sort of thing is done it's [42:20] usually to represent a character's [42:22] thoughts their memories or their [42:24] imaginations when a movie shifts its [42:27] editing style once again we just need to [42:30] observe what it's doing and ask why the [42:34] shower scene in Psycho is so legendary [42:37] yes because it's a shocking violent [42:40] scene but it's also this very sudden [42:43] shift in the movie's visual language the [42:46] whole movie up until this point has been [42:49] told in mostly wide shots and medium [42:51] shots that are held for a while and now [42:55] here we suddenly have this frantic rapid [42:58] cutting with lots of extreme close-ups [43:01] it's jarring and chaotic which is [43:04] exactly the point of the scene look [43:07] whole books have been written about [43:08] editing like here are a few and with [43:11] most movies you see the editing is clear [43:14] and effective and mostly invisible it [43:18] delivers spatial and temporal continuity [43:20] like it intends to and it doesn't really [43:23] need much analysis Like Home Alone the [43:26] editing by future Scooby-Doo director [43:28] Roga Gosnell is really effective [43:31] throughout it tells the story clearly [43:34] and engagingly the pacing is good the [43:37] comedy lands but on its own it usually [43:40] isn't providing much additional meaning [43:43] it's more that it's clearly delivering [43:45] the meaning created by the visuals and [43:48] script but there are a few examples that [43:52] I think are worth highlighting first [43:54] there's the Montage we take montage for [43:57] granted since we've seen a million of [43:59] them but consider this the sequence of [44:02] Kevin setting up traps around the house [44:05] and the reality of the film that [44:07] probably took an hour or so but for us [44:10] watching the movie it lasts 1 minute and [44:13] 10 seconds we understand that these [44:16] shots are compressing time at the [44:19] beginning of the sequence we see Kevin's [44:21] overall plan and then each successive [44:24] shot is a small portion of the that plan [44:27] coming together the bigger piece of [44:29] editing that I want to highlight is [44:32] crosscutting this is when a film Cuts [44:35] back and forth between two or more [44:37] scenes which we understand to be [44:39] happening [44:41] simultaneously this is the thing that [44:43] Christopher Nolan does in all his action [44:45] scenes where there are usually a few [44:47] different storylines happening and the [44:49] film keeps cutting between them all in [44:52] Home Alone the film crosscuts between [44:54] Kevin's family on the plane from Chicago [44:57] to Paris and then Kevin waking up alone [45:01] back home in Chicago the static wide [45:04] shots of Kevin at home linger holding [45:08] even after Kevin has walked out of the [45:10] shot before then cutting to the plane in [45:14] motion these Cuts feel jarring and serve [45:17] to emphasize the massive geographical [45:20] distance between Kevin and his family [45:23] that is getting larger by the second [45:25] each time it cuts the gulf feels greater [45:29] and one other thing we must discuss is [45:32] the cross fade you know the transition [45:35] where one shot Blends into the next some [45:38] filmmakers and editors hate them and yes [45:41] they can be lazily used sometimes but [45:44] it's still a choice and we should [45:46] consider what it means they're most [45:48] commonly used to show that time is [45:51] passing or to create a dreamlike feeling [45:55] and here with home alone since we were [45:57] just talking about the hard abrupt Cuts [45:59] between the scenes of Kevin and his mom [46:02] that underline the distance between them [46:04] I want to look at another transition [46:06] from about 15 minutes later in the movie [46:10] at this point Kevin's mom has realized [46:12] what happened and is actively trying to [46:15] get home and now this shot of her in the [46:19] airport crossfades to this shot of the [46:23] house and if you pause it in the middle [46:26] of the transition [46:27] we're seeing both of them together on [46:30] screen at the same time it's creating a [46:33] visual link bringing them closer [46:36] together even if they're not there quite [46:42] [Music] [46:44] yet as much as Cinema originally existed [46:47] only as moving pictures with no audio [46:51] sound has come to be an essential part [46:54] of the medium it can be just as [46:56] important to the experience as the [46:59] visuals now we tend to take audio for [47:02] granted unless there's some really [47:04] catchy music or at something like tenet [47:07] where you can't hear the dialogue most [47:10] people don't tend to give the sound of a [47:12] movie much thought because usually it [47:15] just feels like the sound that would [47:17] naturally correspond to the visuals [47:19] we're seeing dialogue and sound effects [47:22] but it's also a thing that they give out [47:24] multiple Oscars for every year so [47:27] clearly there's a lot there to dig into [47:30] look I am not saying that when you're [47:32] analyzing a movie you are required to [47:34] have a 30 minute discussion focusing [47:37] only on the audio a lot of the time [47:40] audio is like editing it does its job [47:43] invisibly and you don't pay attention to [47:45] it but it's worth being able to [47:48] understand the choices being made and [47:50] how they affect us when it comes to [47:53] sound in movies there are very big [47:56] obvious examp examples that you can't [47:58] help but notice like how atonement [48:00] Blends the diagetic sound effect of the [48:03] typewriter into the musical score are uh [48:08] everything David Lynch does but most of [48:11] the time it's simpler and more subtle [48:14] than that like in home alone so here I [48:17] want to Spotlight a few interesting [48:19] instances of audio choices let's go back [48:23] to the scene we were discussing in the [48:25] last chapter where the film is cross [48:27] cutting between Kevin waking up alone at [48:30] home and his family on the plane now pay [48:33] attention to the [48:39] sound I mean it's kind of hard to miss [48:43] but think about what it's doing the [48:46] Parts with Kevin have barely any sound [48:48] at all just the ambient quiet of an [48:52] empty house each individual sound like [48:55] the Click of a door being opened stands [48:58] out clearly against the nothingness and [49:01] then when the film cuts to the plane [49:08] Mom it's this massive Roar of a jet [49:12] engine there's no cross fade between the [49:14] scenes it is abrupt and it's jarring and [49:18] it creates a distance between the [49:20] characters just through audio every time [49:23] we hear the airplane it's telling us [49:25] that Kevin's family is getting further [49:28] away by the second they now each exist [49:32] in totally different Sonic Landscapes [49:35] it's emphasizing Kevin's isolation then [49:38] there is what is known as Foley which is [49:42] when sound effects are created in post- [49:44] production to match what is happening on [49:47] screen things like footsteps leaves [49:50] rustling water pouring stuff like that [49:53] because the fact is that in real life [49:56] the sounds a lot of things make aren't [49:59] very exciting they need that extra layer [50:02] of movie sound to give it the impact the [50:04] filmmakers want and one of the major [50:08] uses of Foley sounds in Home Alone are [50:11] to once again help create this thing we [50:14] keep coming back to Kevin's perspective [50:18] especially when he's scared of things [50:20] we've already discussed how the camera [50:21] work with wide- angle lenses shot from [50:24] exaggerated angles help create the [50:26] feeling that we're experiencing this as [50:29] Kevin is but the sound is also a major [50:32] part of that listen to the sound of [50:34] Marley's boots when he steps into the [50:37] store with the squeezing of leather and [50:40] the rattle of the metal buckles or the [50:43] scrape of him dragging the trash can [50:45] full of salt on the pavement or the [50:48] Monstrous Roar of the Furnace listen to [50:51] this moment without the visuals [51:00] shut [51:02] up see it's still telling the story just [51:06] through sound the Foley work is also a [51:09] key part of the comedic violence in the [51:12] movie again when Joe pesi and Daniel [51:15] Stern are slipping on ice and getting [51:17] shot with BB guns we're not usually [51:19] thinking about the sound but look [51:22] closely at the very important needle [51:25] that it's threading here's the part [51:27] where Marv gets shot in the head with [51:29] the BB gun now that is absolutely not [51:32] the sound it would make in real life the [51:34] real sound would be more like a pop from [51:36] the gun and then we'd probably barely [51:39] hear him get hit and so the moment would [51:41] be less impactful because it wouldn't [51:44] sound like all that much was really [51:46] happening the thing about this and [51:48] pretty much all the sounds throughout [51:50] this sequence is that they never go full [51:53] cartoon and break the reality of the [51:55] film like we're not getting a slide [51:57] whistle sound effect the BB gun doesn't [52:00] make a goofy Ricochet sound when it hits [52:03] Marv but the sounds are also still [52:06] exaggerated the slips on the ice the hit [52:09] of the iron they feel real but not too [52:13] real for comparison look at this video [52:16] that Corridor made called R-rated Home [52:19] Alone where they re-edited scenes from [52:22] the movie and used visual effects to [52:24] make it well R-rated listen to their new [52:27] sound design for the iron hitting [52:34] Marv even without seeing it you can tell [52:37] that's way more brutal so the sound [52:39] design is doing a lot of heavy lifting [52:42] in creating the comedic tone and keeping [52:45] it within a believable reality if it [52:47] strayed too far in One Direction [52:50] cartoony or realistic it would break the [52:53] whole sequence and then there's the [52:55] matter of the music this movie has a [52:58] score by John Williams the most famous [53:00] film composer of the last 50 years so [53:03] there's a lot to discuss here the music [53:06] in a movie can do a lot it can create [53:08] subtext underline the mood of a scene [53:12] Express a character's feelings comment [53:14] ironically on the story look film music [53:17] is its own entire field of study home [53:20] alone has a big sweeping classic John [53:23] Williams score it's exciting it's [53:27] sentimental and it feels like what we [53:29] think a Hollywood movie is supposed to [53:32] sound like but the score is making some [53:35] interesting choices too this movie is [53:38] generally thought of as a fun family [53:40] Christmas comedy and the first 8 Seconds [53:43] of the score have this warm magical [53:46] feeling that sound like an early preview [53:48] of the theme Williams would later right [53:50] for Harry Potter but then the music [53:54] immediately shifts into this ear [53:56] ominous tone it starts sounding almost [53:59] like a creepy music box and then these [54:03] dark strings and what I think are obos [54:06] come in and it sounds kind of scary then [54:10] sleigh bells come in signaling the [54:13] Christmas setting and the score [54:15] simultaneously sounds playful but with [54:18] these odd atonal string sounds looking [54:21] at just this opening piece we have some [54:25] warm sentimentality some creepy [54:27] dangerous stuff Christmas what sounds to [54:30] me like a nod to chaikovsky The [54:32] Nutcracker and a light playful feeling [54:35] which is a pretty solid encapsulation of [54:38] what this movie is and as soon as we [54:40] transition out of the titles as the [54:43] first shot Fades Up the Music becomes [54:46] lighter and more upbeat but it has [54:49] already signaled to us that some danger [54:52] lies ahead the music is a major part of [54:55] the storytelling here there's one more [54:57] thing about the musical score that I [54:59] would like to mention Harry and Marv's [55:02] theme sounds like a deliberate nod to [55:05] Sergey prv's Peter and the Wolf like [55:09] here's Peter and the [55:14] Wolf and here's home [55:16] alone go around back down the basement [55:19] come on follow [55:21] me and this isn't just because it sounds [55:24] good prv's original work is telling the [55:27] story of a young boy on his own who must [55:30] defend himself against a dangerous [55:32] attacker so assuming Williams did this [55:35] intentionally and as we've already said [55:37] assume everything is intentional he's [55:40] drawing a connection to a classic [55:43] children's story and reframing the film [55:46] as a continuation of that tradition look [55:49] I know we say this a lot but John [55:51] Williams is very good at this [55:56] [Music] [55:59] okay so now that we have covered how to [56:01] interpret the visual language the [56:02] editing the sound and music of a movie [56:06] let's put all of these ideas together [56:08] and look at an actual scene and see what [56:11] we can interpret from it let's start [56:14] right at the beginning the very first [56:17] shot of Home Alone is an exterior shot [56:19] of the mallister house at night what [56:22] does this shot tell us well first off It [56:25] intro uces us to the primary setting of [56:28] the film since most of the story takes [56:31] place in that house and secondly it [56:34] establishes that it's Christmas also [56:37] consider the perspective of the shot [56:40] it's being filmed straight on at ey [56:42] level from across the street as if from [56:45] the perspective of an outside Observer [56:48] it is an objective perspective then the [56:51] very next shot brings us inside but it's [56:54] shot right from the doorway as if we've [56:57] stepped through the front door in the [57:00] foreground we see this police officer [57:02] who based on the uniform clearly doesn't [57:05] live there so we're now seeing things [57:08] from his perspective an outsider who has [57:11] entered this home and is observing [57:13] what's happening within and then each [57:16] successive shot takes us deeper into the [57:19] house with the family that lives there [57:22] dominating more of the frame essentially [57:25] the film is welcoming us inside as we go [57:28] from an outsider looking in to being [57:30] immersed in the home and the family now [57:33] in this next part we are introduced to [57:36] Kevin mallister the main character of [57:38] the movie it's always good to pay close [57:41] attention to how a movie introduces its [57:44] characters this scene starts by focusing [57:46] on his mother Kate as the camera follows [57:49] her dollying from a medium shot to a [57:52] wide and then pause it here Kevin and is [57:56] in the background he looks tiny in the [57:59] frame and is at the very edge of the [58:01] shot his mom doesn't even react as he [58:04] enters so let's analyze this shot what [58:07] is the Mison sen telling us well he is [58:11] quite literally in the background he's [58:14] being overlooked and ignored by his [58:16] family if we generally assume that the [58:19] most important thing is in the center of [58:21] the frame he is clearly less important [58:25] he's a nuisance [58:26] but then he enters the scene hops on the [58:29] bed and moves from the background into a [58:32] closeup in the foreground and here is [58:35] where the movie shifts now the [58:38] perspective changes we are no longer [58:40] seeing the story as an impartial [58:42] Observer we are now seeing it from [58:45] Kevin's perspective so look at the [58:48] placement of the camera over the next [58:50] few scenes it always stays at Kevin's [58:53] eye level so we see the world he does [58:57] when characters talk to him they are [58:59] filmed from a low angle so they're [59:01] towering over the camera looking down at [59:04] us the most obvious instance comes in [59:07] this scene in the kitchen when Kevin [59:09] causes a big old mess and everyone gets [59:12] mad at him and here the film switches [59:15] over completely to a point of view shot [59:18] the camera is now Kevin's eyes and so [59:21] now suddenly everyone is looking [59:24] directly into the camera [59:26] this is something that movies generally [59:29] avoid when an actor looks at the camera [59:31] it's breaking the fourth wall that [59:33] exists between the reality of the movie [59:36] and our reality looking in which can [59:39] sometimes be used deliberately like when [59:41] Eddie Murphy does it in this scene in [59:43] trading places bacon which you might [59:46] find in a bacon and lettuce and tomato [59:49] sandwich there's something jarring and [59:52] usually sort of uncomfortable about it [59:55] suddenly the characters aren't looking [59:57] at each other they're looking at us we [60:00] feel sort of exposed like the safety of [60:03] being an invisible Observer is gone this [60:06] is something that Jonathan Demi used [60:08] deliberately for years like in the [60:11] Silence of the Lambs where he has all [60:13] these conversation shot in close-ups [60:15] with the actors looking right down the [60:17] barrel of the camera it's uncomfortable [60:20] and it's supposed to be and that's what [60:22] home alone is doing here suddenly [60:25] everyone is staring right at us we feel [60:29] like Kevin feels like we're the center [60:31] of attention and not for a good reason [60:34] and we haven't noticed it up to this [60:36] point but through this whole sequence [60:38] there is just this General ambient noise [60:41] happening of just all the chaos and [60:43] people running around and talking within [60:45] the house and right here all of that [60:48] background Ambient sound cuts out there [60:51] is silence and that helps emphasize how [60:55] uncomfortable this moment is now that [60:57] we've spent the past like hour talking [61:00] about how to actually interpret meaning [61:02] from a film what do we do with that well [61:06] this is the fun part this is where we [61:08] choose what lens we want to use to [61:11] discuss the movie and I'm not talking [61:14] about camera lenses here this basically [61:17] means what context we want to look at [61:20] the film in within the fields of film [61:23] Theory and literary Theory there are a [61:26] lot of different lenses and theories you [61:28] can apply but for now I just want to [61:30] bring up a [61:35] [Music] [61:37] few okay we need to talk about a [61:40] controversial topic here called Ur [61:43] Theory or otter Theory or however you [61:47] want to pronounce it otor theory is an [61:50] aspect of film studies that began with [61:52] writers like franois truo and Andre an [61:56] writing for laaya in the 1950s and then [62:00] in the 60s American Film writer Andrew [62:03] saris actually gave it a name in his [62:06] essay notes on the otur theory some [62:09] people will be like screw Ure Theory [62:12] it's just a pretentious way of deifying [62:14] a bunch of old white guy directors and [62:16] justifying egomaniacal behavior and yeah [62:19] I understand what you mean but like it [62:22] or not oture theory has become so baked [62:25] into people talk about film that you [62:28] can't ignore it and while I think there [62:30] are bad readings of oture theory I don't [62:34] think it's inherently bad so what [62:37] exactly is it in simplest terms Ure [62:41] theory is about assigning a primary [62:44] author to a film generally the director [62:47] and looking at the film in the context [62:49] of their body of work the idea is that [62:53] an aour injects their own personal ity [62:56] worldview and style into their work give [62:59] the same script to like Alfred Hitchcock [63:02] or Stanley Donan and you'll get very [63:05] different films but here's the thing the [63:08] otor does not necessarily have to be the [63:12] director in fact you can even apply otor [63:16] Theory to multiple people within a given [63:19] film it could be an actor like I would [63:22] argue the primary aour of the mission of [63:25] possible franchise is Tom Cruz by [63:29] selecting the directors and having a [63:31] huge amount of input on all the stories [63:34] and major creative decisions his is the [63:37] primary Vision shaping the series The [63:40] aour of much of the Marvel Cinematic [63:43] Universe is Marvel itself in other words [63:46] Kevin feige and like in that case [63:50] sometimes the producer is the otor like [63:52] David O selnik and Gone with the Wind I [63:56] don't think the point of UR theory is to [63:58] treat the director like a God and [64:00] attribute every single creative decision [64:03] made during the production to them the [64:06] point is really just to provide a [64:08] context through which to examine the [64:10] film it is looking at the film within [64:13] their larger body of work to find [64:15] recurring themes and ideas and stylistic [64:18] elements that show an artist with a [64:21] distinct perspective and I do think it [64:24] can be a really useful and also fun lens [64:27] through which to discuss movies and this [64:30] requires keeping a couple things in mind [64:34] number one the studio like it or not [64:37] film is a commercial art and sometimes [64:40] the studio that's funding the movie will [64:43] override the director in regards to [64:45] certain choices and two film is a [64:49] collaborative medium even if the [64:52] director is the boss and their vision [64:54] for the film is what everyone is trying [64:56] to realize you've still got a huge cast [64:59] and crew with everyone making choices [65:02] and bringing their own perspectives to [65:04] the work ignoring that and the impact [65:07] made by each person is just cutting off [65:10] fascinating aspects worth exploring like [65:13] yeah George Lucas was the oour of Star [65:16] Wars and made the decision to hire John [65:19] Williams but are we really going to [65:21] credit Lucas for all of williams' music [65:24] Williams is no for in his own way who [65:27] radically impacted just about every film [65:30] he worked on which brings us finally [65:33] back to Home Alone which features a [65:36] score by John Williams home alone is [65:39] actually a fascinating example because [65:42] here the otur theory can be applied to [65:45] multiple people and the biggest one is [65:48] not actually the director so I'm sorry [65:51] Chris Columbus but we're talking about [65:53] John Hughes here the writer and producer [65:57] home alone came at the end of an [65:59] incredibly busy decade for Hughes in [66:02] which he wrote more than 10 hit movies [66:05] and there are a lot of recurring [66:07] elements across those films home alone [66:10] like almost every Hughes production is [66:13] set in the suburbs of Chicago it [66:15] involves a large dysfunctional family [66:18] like in the vacation movies one family [66:21] member feeling neglected like in 16 [66:23] candles and people desperately trying to [66:26] get home for a holiday like in Planes [66:29] Trains and Automobiles and it also [66:31] represents a shift in his interests [66:34] after Home Alone he would write several [66:36] movies featuring villainous criminals [66:39] such as career opportunities baby day [66:41] out and Dennis the Menace and most [66:44] notably after Home Alone Hughes would [66:47] spend the rest of his career primarily [66:49] writing PG rated family films instead of [66:53] the movies for adults and teenagers he [66:56] had focused on for the previous decade [66:58] that said we can do the same thing with [67:01] director Chris Columbus before this he [67:04] had written the screenplays for Gremlins [67:07] about young people having to deal with a [67:08] dangerous situation at Christmas time [67:11] and The Goonies about kids facing off [67:14] against a gang of criminals and you can [67:16] draw a straight line between home alone [67:19] and the first Harry Potter film which [67:22] Columbus again largely shoots from a [67:24] child's perspective Ive who is [67:26] overwhelmed by this huge world around [67:29] him so remember aour Theory isn't [67:32] actually so bad if you do it the right [67:38] [Music] [67:40] way every movie ever made is in some way [67:44] a small part of film history these [67:47] movies don't exist in a void they exist [67:50] in conversation with other movies movies [67:54] before it movies contemporaneous with it [67:57] and movies that came after look every [68:00] movie no matter how original is [68:02] influenced by other movies and when [68:05] analyzing a movie it's helpful to be [68:08] aware of this this isn't a matter of [68:10] treating the movies like Easter egg [68:12] hunts the way some people do for Quenton [68:14] Tarantino movies trying to find the [68:17] original source for every shot this is [68:20] about trying to better understand the [68:22] thought process of the filmmakers what [68:25] they're influences were and how they [68:27] used them it's helpful to look at where [68:29] certain elements came from and how they [68:32] might have changed in Home Alone there [68:34] are a handful of Fairly overt deliberate [68:37] film references the old gangster movie [68:40] Kevin watches angels with filthy souls [68:43] is a reference to the 1938 crime movie [68:45] angels with dirty faces this shot of [68:49] Harry and Marv's Shadows looks like an [68:51] homage to the shot in no Fatu of the [68:54] vampire Shadow moving up up the stairs [68:56] Harry getting his hand burned plunging [68:58] it in the snow and getting his palm [69:00] branded is modeled on a similar moment [69:03] in Raiders of the Lost Arc the M on his [69:06] hand is also a Nodge to the movie poster [69:09] for Fritz Long's classic film M but then [69:13] there are the deeper film connections [69:15] like the similarities it has to Sam [69:17] Pena's [69:19] 1971 violent psychological Thriller [69:21] Straw Dogs which also features a clima [69:25] IC sequence in which the protagonist [69:27] rigs a house with traps to fight off [69:29] Intruders this is something that would [69:31] appear again in the 2012 James Bond [69:34] movie Skyfall or there's the premise in [69:37] which a physically outmatched hero is [69:40] trapped alone in a building and must [69:41] fight off a Band of Thieves in order to [69:44] reunite with his family at Christmas is [69:47] pretty much the same as Die Hard which [69:49] was released 2 years earlier the point [69:52] of this is not to accuse movies of [69:54] ripping off off one another it's that [69:57] these films are in conversation with [69:59] each other sometimes deliberately like [70:02] according to home alone's production [70:04] designer on the set of the movie they [70:06] were well aware of the straw dog [70:08] similarities but even if not [70:10] deliberately it's worth exploring and [70:13] comparing how different movies explore [70:15] similar ideas another angle you could [70:18] explore is home alone's physical comedy [70:21] and its roots in silent film you could [70:23] write a whole essay on the evolution of [70:26] slapstick Pratt fall Falls from Charlie [70:29] Chaplain and Buster Keaton all the way [70:31] up through home alone this is why one of [70:33] the most important aspects of analyzing [70:36] movies is to just watch a lot of movies [70:40] because the deeper your knowledge gets [70:42] the more patterns and Trends and [70:44] influences become apparent you can [70:46] understand something better when you [70:48] know where it came from which brings us [70:51] to genre [70:55] [Music] [70:58] on one level genre doesn't matter all [71:00] that much it's essentially a system for [71:03] categorizing movies based on a [71:05] collection of elements and tropes mostly [71:08] to make it easier for people browsing [71:10] Netflix or in the good old days the [71:12] video rental store like the label of the [71:15] genre drama is applied to basically [71:18] anything that doesn't fit into another [71:21] genre if it's not comedy or horror or [71:24] sci-fi or fantasy and it features like [71:27] adults having conversations then it must [71:29] be a drama whatever that means genre is [71:33] mostly about audience expectations the [71:37] genre is extremely important when [71:39] marketing a movie because by selling it [71:42] as a specific genre it's telling the [71:44] audience what to expect since Decades of [71:47] watching movies has conditioned us to [71:50] expect certain things from certain [71:52] genres so sometimes you have a case like [71:55] Darren aronowski 2017 film mother which [71:59] was marketed as a horror movie so people [72:02] went to see it expecting a horror movie [72:05] and then it turned out to be sort of an [72:08] allegorical art film that's like a [72:10] Darkly funny surreal Thriller and so [72:13] when opening weekend audiences were [72:15] surveyed by the polling company Cinema [72:17] score they gave it an f and it's not [72:21] that the movie is bad it's that it [72:23] wasn't what audiences expected it to be [72:26] they were led to believe belonged to a [72:28] genre and were disappointed when it [72:31] didn't meet the expectations of that [72:33] genre genre is another filmmaking tool [72:38] because we've seen a lot of movies [72:39] during our lives we immediately [72:42] associate genres with specific images or [72:45] sounds or locations within a film [72:48] filmmakers can use the language of [72:50] different genres to quickly communicate [72:53] certain feelings [72:55] so how does this apply to home alone [72:58] well above all else this movie is a [73:01] comedy you can tell right from the first [73:03] scene the film is shot with bright warm [73:06] lighting it's flattering to the actors [73:08] the scene looks inviting it puts us at [73:11] ease making us happy which is conducive [73:14] to laughing if the movie was shot like a [73:16] David Fincher film with a desaturated [73:19] bluish color palette and heavy Shadows [73:22] but still had the same performances and [73:24] dialogue [73:25] we'd be confused the different aspects [73:28] of the film would be working against [73:30] each other now even though I just said [73:32] that wouldn't work something similar is [73:35] actually done pretty effectively in the [73:37] movie game night which is a comedy shot [73:40] like a thriller so as to make the [73:42] genuine danger and Stakes of the movie [73:44] feel more real but also this visual [73:47] style is part of the comedic design of [73:50] the movie since for a long time the [73:52] characters in it don't realize their [73:55] actually in a thriller anyway back to [73:57] home alone so even though most of the [74:00] movie looks like how we expect a comedy [74:02] to look it occasionally borrows from [74:05] another genre horror throughout the film [74:09] some scenes will borrow visual language [74:12] and sound design from horror movies old [74:15] man Marley looks scary the sound of his [74:18] shovel scraping the ice on the sidewalk [74:20] is creepy the furnace in the basement [74:23] looks and sounds like a monster [74:25] so again let's follow the usual strategy [74:29] now that we've observed what is [74:31] happening in the film we have to ask why [74:35] why is Chris Columbus choosing to play [74:37] these scenes like a horror movie inside [74:40] his wacky family comedy because as I've [74:43] said repeatedly throughout this video [74:45] the film wants to put us in Kevin's [74:47] perspective and communicate how he's [74:50] feeling he's 8 years old he's young and [74:53] immature and scared of a lot of things [74:56] we as adults know that these things [74:58] aren't really dangerous that's just an [75:01] old man that's just a furnace but this [75:03] is Kevin's story and the most effective [75:06] way to make us empathize with him and [75:08] show what he's scared of is to portray [75:11] these things with the filmmaking [75:13] language of the horror [75:18] [Music] [75:20] genre but that said part of the fun of [75:23] analyzing art is that there are an [75:25] infinite number of ways you can [75:27] interpret it remember back at the start [75:29] when we talked about how the main themes [75:31] of Home Alone are responsibility [75:34] forgiveness and the importance of family [75:36] now these are the most obvious commonly [75:39] accepted themes they're probably what [75:41] Chris Columbus and John Hughes would [75:43] tell you the movie is about but let's [75:46] dig a little deeper and get a little [75:49] weirder and see what else we can find [75:52] okay so what if we want to look at home [75:54] alone through through a lens of gender [75:56] studies and queer Theory again we start [76:00] by just looking at what's there but this [76:02] time we're focusing on certain aspects [76:05] of the story if we do this we can see [76:08] that at the beginning Kevin is confused [76:11] about whether he wants to get married or [76:13] live alone when he grows up for much of [76:15] the movie he is intimidated by women who [76:18] are more powerful than him especially [76:21] his mother and in the end he eventually [76:24] is able to to find Salvation by [76:26] connecting with an older man who [76:28] eventually saves his life so you could [76:31] theoretically argue that this is a story [76:33] about a young person's struggle to [76:35] figure out their sexuality okay look I [76:38] really don't think that's it but for [76:40] instance you could apply that same lens [76:42] to Harry and Marv's relationship I'm [76:44] pretty sure there's a valid queer [76:46] reading of that but here's another [76:48] reading the kind older man that Kevin [76:51] befriends this happens in a church and [76:54] that man with his long white beard [76:57] matches the popular Christian depiction [77:00] of God and earlier in the film Kevin [77:03] escapes danger by hiding among the [77:05] figures in a nativity scene by becoming [77:08] a witness to the birth of Christ and of [77:11] course the whole movie is set at [77:13] Christmas so one way to interpret it is [77:16] that home alone is a movie about finding [77:19] salvation in God and Christianity but [77:22] wait there are more it could also be [77:25] about class Warfare in America with [77:28] Kevin McAllister a privileged upper [77:31] class kid threatened by two poor [77:34] workingclass men who travel around in a [77:36] symbol of blue collar America a van for [77:40] a plumbing and heating company okay look [77:43] do I really think that all of these are [77:46] really what the movie is about no but [77:50] any of them could potentially be valid [77:53] interpretations if if you can provide [77:56] enough evidence within the film to argue [77:58] it persuasively and all of this comes [78:01] down to Simply observing what you see [78:05] and what happens in the film breaking it [78:08] down in simplest terms then asking why [78:13] what does this [78:16] [Music] [78:18] mean the thing about analyzing movies [78:22] and this really goes for analyzing art [78:24] in general en is that even though we [78:26] have all these fancy pre-existing lenses [78:29] that various Scholars came up with over [78:31] the years we are all going to interpret [78:34] things slightly differently because [78:37] every time we watch a movie we are [78:39] bringing with us not just our existing [78:42] taste in movies and the knowledge of all [78:45] the movies we've ever seen but also our [78:48] own personal experiences our cultural [78:51] background and inner emotional life and [78:54] all of those things affect how we feel [78:57] about a movie The only wrong way to [79:00] analyze a movie is to insist that your [79:03] way is the only way remember this is all [79:06] just a matter of observing what you're [79:08] experiencing even if that means [79:10] observing your own reaction and asking [79:13] why after all art can be a great way to [79:17] learn more about yourself look home [79:20] alone is not an especially deep movie [79:23] this is not a piece of art house Cinema [79:25] it's an extremely mainstream family [79:28] movie best known for Joe peshy getting [79:31] shot in the nuts with a BB gun but the [79:33] whole point of this video is to show [79:35] that any movie is worth studying and [79:38] analyzing and finding meaning in not [79:41] just serious art films and you don't [79:43] have to do this with everything you [79:45] watch that would get exhausting if you [79:47] want to just watch a movie for fun [79:49] without thinking too deeply about it go [79:51] for it I do it all the time too but the [79:54] meaning is always there if you want to [79:56] look for it even if the people who made [79:59] the movie didn't intend all that meaning [80:01] to be there it's still there you just [80:04] have to find it and so now go forth [80:09] re-examine all your favorite movies and [80:12] impress people at parties by telling [80:14] them how home alone is really about [80:17] class Warfare and finding salvation in [80:21] God and stuff like that it's a great way [80:24] to make new friends trust [80:28] me oh okay welcome back and thank you [80:31] for sticking with me through this whole [80:33] thing that was a bit more like fully [80:35] academic than the regular videos usually [80:37] are so I mentioned at the start that [80:40] this video was originally written as a [80:43] class for nebula before I changed my [80:45] plan and made a different class instead [80:48] well if you enjoyed this class I have a [80:51] whole other one on nebula right now it [80:54] is 80 minutes long an entire [80:56] featurelength class on how to make a [80:59] movie like sure you can join master [81:03] class and watch Ron Howard's class on [81:05] film making it's pretty good I've seen [81:07] it but his class also assumes that you [81:10] have a budget and a crew and so it isn't [81:13] entirely relatable for people doing no [81:16] budget film making but you know whose [81:19] class is all about making a movie with [81:21] little to no budget and how to actually [81:24] get it finished finished Min is oh and [81:26] if you would actually like to watch the [81:28] micro budget feature film I released [81:30] last year night of the coconut it is [81:33] also available exclusively on nebula and [81:37] so are all the bonus features that we [81:39] recently released like three different [81:41] commentary tracks featuring the cast and [81:43] crew and an extended scene featuring [81:46] even more surprise cameos than in the [81:48] actual movie see nebula is a platform [81:51] built by a bunch of creators like me to [81:54] give us a place to experiment and make [81:56] different more ambitious projects than [81:58] we do on YouTube it's a place where I [82:01] can make a featurelength narrative film [82:03] where you can watch jet lag episodes [82:05] early it's the only place Lindsay Ellis [82:08] is releasing new videos it's the place [82:10] with dozens of classes taught by your [82:12] favorite creators and yes I am finally [82:15] working on my next narrative short film [82:18] which will Premiere exclusively on [82:20] nebula nebula is the best place to watch [82:23] my videos there are no ads there is so [82:26] much great new exclusive stuff coming [82:28] out all the time and if you join you are [82:31] supporting this community of independent [82:34] creators and helping make it possible [82:36] for us to keep growing and expanding the [82:38] scope of what we do I'm sorry but I am [82:41] legitimately passionate about this so if [82:44] you sign up for nebula at the link below [82:47] down there in the description you can [82:49] get it for just over $3 a month which [82:52] honestly is a pretty great deal for [82:55] something that's pretty great okay that [82:59] is all for now good night all right I [83:03] guess it's still daytime but uh [83:06] bye hello it's me one more time I feel [83:09] like this is turning into a Russian [83:11] nesting doll of segments where I talk to [83:14] the camera but I'm here because I want [83:16] to let you know something very important [83:17] which is that the vinyl night of the [83:20] coconut soundtracks produced by Mondo [83:24] are in stock and shipping now if you [83:27] want one because um if I'm being honest [83:29] I think these are pretty much the [83:30] coolest thing that has ever come from [83:33] these videos and this channel uh I mean [83:36] we have this incredible gorgeous artwork [83:39] by Colin Murdoch uh the obviously [83:42] amazing music by Brian molus featuring [83:45] on vocals Khloe Holgate and Matt torpy [83:48] and um I just think it's so cool that [83:50] these exist and uh and I love them so [83:54] much much uh the the special editions [83:57] are available from the nebula merch [83:59] store those have the yellow vinyl and [84:02] all of them are signed by Brian and [84:06] myself uh and then the regular editions [84:08] uh featuring brown coconut vinyl um are [84:12] available from the Mondo store so you [84:15] can get whichever one you want or both [84:17] but that seems like Overkill um anyway I [84:20] just want to let you know because I love [84:21] these so much I'm so thrilled that this [84:24] happened and uh and that's all so you [84:27] know whether you're an avid vinyl [84:29] collector or maybe you don't even have a [84:31] record player but you just want this on [84:34] display as a cool piece of art in your [84:37] home um you know it works for everybody [84:40] great gift as well okay I'm Shilling too [84:42] much now um the other thing that I want [84:44] to mention is that for those of you who [84:45] are following along with the topic [84:48] Tournament of 2023 the big tournament to [84:51] decide which fans submitted video topic [84:53] would get turned into a real video um [84:56] Muppet Cinema one and so by the end of [84:59] the year I will make and release a video [85:03] about Muppets and movies I think it's [85:06] going to be great so that's all there's [85:08] a lot to get excited about um I got to [85:11] go work on the next video the the stuff [85:13] we have coming up I think is going to be [85:14] really fun anyway that's that's enough [85:17] of me talking goodbye