---
title: 'Blizzard Reinvented How You Level Alts In 12.0.7'
source: 'https://www.youtube.com/watch?v=Wvrv7OHsooU'
video_id: 'Wvrv7OHsooU'
date: 2026-06-26
duration_sec: 0
---

# Blizzard Reinvented How You Level Alts In 12.0.7

> Source: [Blizzard Reinvented How You Level Alts In 12.0.7](https://www.youtube.com/watch?v=Wvrv7OHsooU)

## Summary

Blizzard has quietly overhauled leveling in patch 12.0.7 of Midnight, making it faster and more rewarding for alts. The new content, especially showdowns and world quests in the off-world zones, grants significant XP. With upcoming buffs like Turbulent Timeways, it's an ideal time to level alts to 90 while earning cosmetics and endgame-viable power.

### Key Points

- **Midnight Season 1 ending** [0:12] — The first season of Midnight is wrapping up, indicating the video is timely for leveling alts.
- **Showdowns grant huge XP** [0:28] — Showdowns, unlike void invasions, give eye-watering amounts of XP for leveling alts.
- **Turbulent Timeways buff** [0:36] — An upcoming event starting June 30th that provides a 30% XP buff for completing four timewalking dungeons.
- **New zones accessible under level 90** [2:47] — Two new planets (Nagtal and Val) are accessible before level 90, with rares and world quests offering massive XP and gear.
- **Leveling speed example** [3:49] — A level 81 character gained over two full levels in 40-45 minutes from one full map clear of the new zones.
- **Buffed XP sources** [4:58] — Prey hunts, weekly rapper quests, and various world quests now give substantial XP (about a quarter of a level at 80).
- **Step 1: XP buffs** [5:56] — Stack Warband buff (up to 25%), War mode (10-15%), Dark Moon Fair (10%), and Turbulent Timeways (30%) for maximum XP.
- **Step 2: Delve World Tour** [6:51] — Complete all 10 Delves on tier 2 difficulty, pick up quests inside, and save the turn-in for later to gain multiple levels.
- **Step 3: Level 81-86 options** [8:09] — Four main options: Showdowns (best for gameplay/rewards), Prey hunts (fast, easy), campaign speedrun (fastest but boring), or dungeons (avoid).
- **Step 4: Hit level 90** [13:40] — Turn in all Delver's Call quests with War mode on to blast from 86 to 90.
- **Estimated time to 90** [14:13] — Under 4 hours from level 80 with buffs; under 3 hours if optimized. Also, fresh 90s start with resources for champion/hero gear.

### Conclusion

Blizzard's overhaul makes leveling alts in patch 12.0.7 both fun and fast, with multiple methods that reward gameplay, cosmetics, and gear. By stacking XP buffs and using strategies like the Delve World Tour and new zone world quests, players can reach level 90 in under 4 hours while also gearing for endgame.

## Transcript

I haven't been this excited to bring you
a leveling guide in a long, long, long
time. Maybe even since the insanity of
the Legion pre-expansion event. So,
here's what's going on. The first season
of Midnight is starting to wrap up, and
that means that you've probably done
most of what you want to do. Blizzard
knows that as well, so they've kind of
quietly overhauled leveling in the
background. And even better, they have
made this patch's new content genuinely
godamn amazing for leveling up your
alts. Seriously, showdowns, unlike void
invasions, grant an eye watering amount
of XP. Between that and the upcoming
turbulent timeways buff, it is prime
time to get your alt army to level 90.
And guess what? As you do it, you'll be
earning loads of cosmetics, and you'll
even be earning loads of power that'll
be immediately useful to you at endgame
when you hit 90. So, all that said,
welcome to the 1207 edition of our
leveling guide. But first, a story
you'll find kind of shocking from
Blizzard's home state. That's that
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The link is down below. With that said,
let's get back to it.
The most important part of all this is
that the two new planets let you in when
you're under level 90. And over the
course of the PTR, Blizzard made sure
they were definitely worth doing.
Everything reliably drops strong gear
for your current level. And the rares
give you more XP than a regular world
quest in Quelast does. But then there's
the world quests themselves located on
Nagtal and Val which are even better cuz
they give you three times as much XP as
a regular world quest all while being
really really close together. And what's
crazy is well normally you can run out
of world quests. But these world quests
actually work differently. They work a
lot more friendly actually where instead
of a few times a week what happens is
new ones spawn around every hour. And
unlike void assaults, which were
technically possible below level 90, but
were an utter waste of time, well, here
you get the full amount of field
accolades, which is a very important
currency, and a ton of XP as a bonus.
And to give you an idea of just how fast
these are, well, we took an almost level
81 character through the intro, the
weeklies, and did one full map clear. It
took about 45 minutes. Well, it would
have been around 40 minutes if one of
the boss ads hadn't bugged out and uh
needed to be killed again. Patch day
problems. But anyway, we went up well
over two full levels. Then logging in
about 2 hours later, well, the map was
full of world quests again and they
could all be done. And in our gameplay
without doing the weeklies, a second
full clear took about 20 minutes, but
got us most of a level and well over a
100 field accolades. And if you're lucky
and you end up sharing a phase with some
maxle pumpers, well, it'll go even
faster. So, for quick bursts of
leveling, stacking up rewards in big MMO
fashion, as well as, you know, actually
getting to play the new content, these
two new zones are absolutely amazing.
But they're not the only parts of this
patch that change our leveling. You see,
basically everything except campaign
speedrunning has been humongously buffed
in terms of XP. Prey hunts and weekly
rapper quests, including your renowned
weeklys, give mostly the same XP. And
that amount is honestly uh kind of
staggering. It's a lot. Doing any of
these things will give you almost a
quarter of a level at level 80. And
that's before any XP buffs are taken
into account. Void assaults now give
twice as much XP as well. Though that's
not all much use because we've moved on
to the off-world showdowns. As for other
things, the dungeon quests have got
buffed as well, but not by very much.
And that means that what's still king is
the Delver's call quests. And even more
so, because they have almost been
doubled. It's ultimately kind of mad.
And when we zoom out and look at the
whole picture, we see that Blizzard
buffed leveling through every method
except for just spamming the campaign
quests. Now, we've actually got all the
numbers, and honestly, all of the
numbers are big. Blizzard knows what's
up, and now 80 to 90 is both fun and
fast. So, now that you know all the new
information, it's time for the guide
bit.
Step one, as with any leveling session,
is to remember all of your XP buffs.
You'll have some of your warb band buff,
which maxes out at 25% once you've got
five level 90s. Then there's war mode,
which will be 10 to 15% while you're
doing world content, though it is a
little bit risky on the two off-world
showdown worlds. But most everywhere
else, it's kind of free XP. Then there's
the Dark Moon Fair's extra 10%. That
would be nice, but it won't be active
until July 5th. Sadly though, the
strongest buff of all is not up at the
time that I'm recording this video,
though it will be up fairly soon. The
Turbulent Timeways event starts June
30th. And once it starts, completing
four time walking dungeons will land you
a rather whopping 30% XP buff. And that
means that if the events active, even if
you want to level up your character via
other methods, just getting that buff
rolling and keeping it active is
definitely going to be worth it both for
your XP and the amount that it will help
you earn. Okay, that's step one. Step
two is the one you're probably more
familiar with. It's the Delve World
Tour. Look, it's still the best source
of XP possible. And the way it works is
that at level 80 scaling, you can
utterly blitz delves. It's honestly
wild. And of course, the Delver Calls
have been massively buffed. So, because
of all that, the thing to do is finish
all 10 delves after picking up their
related quests, which are located inside
them. And when choosing difficulty
levels, I'd recommend tier 2. It's much
better XP for only a tiny bit more
scaling, so it's totally worth doing.
You should be able to do all of this in,
I don't know, an hour or so. And at the
end of this, you'll be at least level
81. That doesn't sound fast, but
remember, we're not handing in the
Delver's Call quests yet. That's just XP
from doing the delves. And with the
Warband, Timeways, and War mode buffs,
each quest will give you over a third of
a level all the way up to level 90. So,
doing the 10 Delver's Call quests will
get you over four levels, which means
you can hit level 86 first, then go full
send in your turnins. And when you do
that and turn them all in, you will
blast your way straight through the
slowest part of the leveling curve and
the bit of the leveling curve where the
game ends up being the least fun because
the scaling, well, just makes you feel
weaker. Okay, that's step two. Step
three, then is to take your pick of how
to do level 81 through to 86. And once
you've done your world tour of delves,
this is all you really actually need to
do manually. And thankfully, this is
where it gets the most interesting.
Blizzard's buffet philosophy, the one
they applied to gearing, is very much
coming in hot here because there are so
many ways to level up. It's kind of
wild. But I'll caution you on one thing.
At this point, the fastest way to level
is not necessarily the best choice. The
best choice is going to be far more
about what you actually need in your
characters. So, if hitting level 90 ASAP
is your only focus, then perfecting the
follow the arrow campaign route is still
the quickest way to do that. That's
because it's a constant torrent of XP
that you can do faster and faster and
faster as you get more skilled. The
cutscene skipping and very easy click
for items quests are really quite hard
to beat. But it's not what I'll be
doing. If you want to actually play the
game at level 90, you're going to need
some stuff. stuff like gear and field
accolades, plus experience actually
playing your class. And that's why for
this step, there's a few options you can
make. Your first choice is showdowns. If
Blizzard are still calling them that,
who knows? They've been a little bit
weird with how they name their features.
Anyway, the best way to do these is to
do the quick little intro to then clear
the weeklies and then clear the world
quests on the map. After that, you can
run around hunting down rares or just do
something else until the world quests
respawn and they respawn in the hour.
Now, thinking purely about speed, the
world quest spawn timing can sometimes
screw you a bit. And the biggest burst
of XP is doing your weeklys. Ranking
wise, it's about a B. Plus, it's also
scaled to be actual content at level 80.
You know, instead of the quail for last
mobs that explode at the very thought of
being near a player. And this is why we
have the brainoff category. You don't
have to totally lock in, but you are
doing new content on a dense world
without flying. So, if you want brainoff
gameplay, it probably comes in at about
a C in terms of our ranking. But the
good news about it is it massively sets
you up on the gameplay front. And that's
not just because you're playing your
class fully and constantly. No, it's
because they've got some really cool
vehicle world quests and some really fun
physics traversal stuff as well. There's
also a lot of room for big pools and
efficient dynamic pathing. So, from a
WoW leveling gameplay perspective,
honestly, it gets a solid S. I'd
personally recommend leveling this way
for all of those reasons. And then, of
course, there's rewards. They're really
good. The gear that drops from this
feature is actually scaled pretty damn
highly as you go, especially compared to
other methods, so your character won't
feel radically weak as it levels up.
More importantly, you'll get plenty of
field accolades, and you'll want those
for hero gear boxes, and of course, a
bunch of cosmetics up at level 90. As
you do this, you'll also be earning
achievements from this new content,
which really means you are knocking out
so many birds with one uh really big
stone. So, on the rewards front, I've
got to rank it an S tier. And overall, I
mean, it's just obviously the choice in
my opinion. But there is another one.
The second choice is prey. You can
endlessly repeat prey hunts on normal
from level 81 to 86. And every one of
them now nets you a massive portion of a
level. Now, you might be wondering how
fast they are. And the good news is that
once you get it down, it is really fast.
On the speed front, I'm going to give it
an A rank. But on the can I turn my
brain off front, it is a little bit
mixed. When you're just flying around
clicking in traps and things, it's super
easy. But you do have to be vigilant at
all times to max out your speed. So, on
the brain front, I'm probably going to
give it a B. As for the gameplay, well,
you get to see sights a little more
dynamically, but still a whole load of
flying around and normal mode prey
bosses fold like rice paper. So, I'll
give it a B in that front. But on
rewards, oh, it's getting an A because
you also get coffee key shards and of
course all of these boxes of assorted
stuff that's mostly useful. The third
choice then is the classic old questing
speedrun. In terms of speed, this one
gets S tier. It's blazing fast and it's
also mostly effortless. So, in brain
off, it gets an A for just doing Follow
the Arrow, the add-on follow the arrow,
which really does let you turn your
brain off. Now, on the gameplay front,
by which I mean you getting to learn and
enjoy your spec, it's a C, maybe a D.
It's pretty boring. And on the rewards
front, I'm going to give it a C. It's
just XP, mediocre gear, and a pittance
of gold. Now, you do have a fourth
choice, which is dungeons, but at this
point, they are barely even good for
practicing your class. I would say just
do not bother. Even the buffed dungeon
quests just are not worth the time sync.
If Blizzard wants dungeons to be viable
for leveling, they really need to buff
dungeon mob XP and increase the quest
XP. So dungeons get a D in every
category. But then lastly, there's a
secret speedier option, but you're going
to be mad at me. So it's this. Do the
original renown weeklys. They take
almost zero time and they give you about
a third of a level each. Just skip the
Stormarian assault one, please. That's
obviously not worth the time just spent
sitting there waiting for things. So,
bringing it all together, pick one or
just mix and match from these options
and get yourself to level 86.
Personally, I think doing Showdown World
quests, then a few praise, and then
returning to the Showdown World once the
quests have responded is pretty much the
best way to do it. But, however you
choose, hit level 86 and then move on to
step four, which is hit level 90. And I
really do mean that.
What you'll want to do is make sure war
mode is turned on and then hand in all
of the Delver's Call quests. Do that and
you will be level 90. Now, you could
stop a little earlier, like say the
middle of level 85, and then you could
fill in the 89 through to 90 gap with
first time craft bonuses. That's
something we've recommended in this
channel before, but honestly, with all
of these stacked buffs, the increased
XP, the new rewards, come on, you may as
well just play the game a tiny bit more
instead of fiddling around with some
crafts. And overall, what I'd say is
that with all of the buffs going, I
would not be surprised if you're able to
hit 90 in under 4 hours from level 80.
Now, if you're willing to lock in and go
fast, it can be even faster. I'd say
under 3 hours is possible. But the best
part of this isn't the leveling speed.
It's the fact that you'll start level 90
with loads of resources and maybe even
enough of those resources to start
buying loads and loads of champion gear
and maybe even some hero gear. So, if
you want to learn how to gear up your
fresh 90s, well, conveniently, we have a
guide that's going to help you with all
of that and let you put the field
accolades you've earned from this guide
from leveling up your characters to good
use.
