[0:00] how to read and understand Frame data so [0:02] at first you see a bunch of numbers [0:04] floating around everywhere and it could [0:05] be very misleading and confusing let's [0:08] go ahead and talk about it to help you [0:09] understand it in a pretty simple way you [0:11] already know what time it is hey [0:15] yo let's get it they actually put the [0:18] information in Street Fighter 6 for you [0:19] it wasn't in Street Fighter 5 we had to [0:22] get it out the mud but mother lovers in [0:23] Street 56 got a little bit easier but I [0:26] want to help you out some so when you [0:28] look at this box you see a nice little [0:31] bar going across the screen at the [0:32] bottom right you see all these different [0:34] colors and at first it could be pretty [0:36] confusing on what it is right so let's [0:37] go and talk about it all right so a [0:39] frame f is the smallest unit of time [0:42] used by the game with a single frame [0:44] being 160th of a second the frame meter [0:46] shows how much time character actions [0:49] take to perform with each notch on the [0:51] meter represent a single frame one F the [0:54] startup which is the first color it it's [0:56] it's like a it look like it's maybe like [0:58] a teil green know like a light bluish or [1:02] you get the point right it's the mother [1:03] lover color that's right underneath [1:05] where it say startup the definition of [1:07] startup is the time between the start of [1:09] a move and when it can connect so pretty [1:12] much as we all know the Jabs are the [1:15] fastest options in the game being the [1:17] quickest and most likely not the [1:20] farthest reaching but some characters [1:22] have better Jabs than others so normally [1:25] you [1:26] dig as a that 35 six fastest frame full [1:30] frames everybody can't have no one frame [1:32] jab like me you know what I'm saying de [1:35] that's that one frame jab right there Bo [1:36] that's that [1:38] unseeable I messed that up just now but [1:40] whatever bloopers we a roll with it next [1:43] is the total sounds exactly what it is [1:46] right the time between the start of a [1:48] move and when it ends the advantage so [1:51] this is where it gets very important [1:54] this is like the main thing that you [1:55] need to know when it comes down to [1:57] understanding Frame data the difference [1:58] in time between when when you and your [2:00] opponent can act after landing or [2:02] mooving if this number is positive it [2:04] means you can act before your opponent [2:06] can so this will determine how you can [2:09] apply pressure so for those who don't [2:11] know not all characters in Street [2:13] Fighter 6 have a normal that's actually [2:16] Plus on block some do DJ jury and a few [2:20] more I think Luke also right so if you [2:22] press standing medium first and it's [2:24] like plus two your next option will come [2:26] out two frames faster before your [2:29] opponent so if they decide to press a [2:31] button you would actually land the [2:32] counter it while it's not necessary to [2:34] memorize any of these values to enjoy [2:35] the game knowing which moves have [2:37] fastest start up or allow you to act [2:38] before your opponent after they block [2:40] will undoubtedly prove advantous [2:44] adventurous [2:46] adventur I hate that word in [2:50] combat so with what we read is like the [2:54] key components to understand the frame C [2:56] so these other colors this is like for [2:58] those who get very deep into it pause [3:02] the counter State the punish counter [3:04] State the non- counteraction recovery [3:05] hitbox appearance period like this is [3:08] for the mother lovers that love framed [3:10] out and want to break it down to [3:14] science projectile like all that not no [3:17] all right no negative I'mma keep it [3:19] basic with you so let let go ahead and [3:20] dive in understanding frames and what it [3:22] is right so normally in this game Jabs [3:26] are negative one on block so in reality [3:30] if I do a jab by itself the opponent has [3:32] a right to jab back which is true but in [3:36] the course of Street Fighter 6 Jabs in [3:38] this game actually chain together [3:40] meaning I could put three and if they [3:42] decide to press they will actually get [3:45] hit so if I do something like boom into [3:49] that if I do standing light into [3:51] crouching light R would actually [3:53] interrupt me because standing light does [3:55] not chain into crouching light that is [3:56] actually me attempting to do a frame [3:58] trap that is not true uh my standing jab [4:00] a full frame start up and with it being [4:02] Nega -1 my crouching light is five [4:05] frames meaning it's coming out one Fram [4:07] slower Ryu in this situation has the [4:11] advantage so anytime I go to do this I [4:14] will get counter hit cuz it's not true [4:16] if I decide to chain all three of my [4:18] Jabs together Ryu would actually get [4:20] counter hit because he's interrupting [4:22] something that he cannot do even though [4:25] it's negative one so back to what I was [4:27] saying on normals for a certain certain [4:29] characters being plus most characters [4:31] don't have that benefit Ed in this case [4:34] his standing medium is-1 crouching [4:36] medium punch is -6 standing medium kick [4:39] is5 crouching medium kick is ne1 so in [4:43] reality if the opponent decides to poke [4:46] with these options with no special [4:48] Council follow-ups you have the right to [4:51] attack this is where spacing comes into [4:53] play taking notes away your opponent [4:55] because sometimes even though this Bud [4:57] may be safe on block and in terms of [5:00] frames this is your chance to attack [5:02] back if I'm hitting it from Max space [5:04] range pause again if your opponent [5:07] decides to press a button because they [5:09] know it's safe you can actually set them [5:13] up for a space [5:14] trap right a space trap so in reality [5:18] you're not wrong want to press right [5:20] here because you have the right to do so [5:23] but this is also a mind game because of [5:24] where I'm at so up close if I decide to [5:26] press it your button will come out [5:29] before I even do a jab because it's ne5 [5:31] on block even if you decide to [5:34] do your jab you're going to catch a [5:36] clean punish counter this is actual [5:39] punish let's go and talk about how drve [5:42] Rush actually amplifies these buttons in [5:44] order to apply more pressure so normally [5:46] standard jab is negative one on block if [5:49] you go to dry rush it adds plus4 so it [5:51] becomes + three so in this situation [5:55] this is where understanding Frame data a [5:56] little bit more helps you put together [5:58] frame trap so my standard jab is now [6:01] plus three the fastest option in this [6:04] game is a four frame so your question [6:07] right now is what option can I hit after [6:10] jab in order to cleanly counter hit my [6:13] opponent if they try and hit their [6:15] fastest jab this is where understanding [6:17] your character comes into to play [6:20] at if I'm plus three which option can I [6:24] hit in order to contest that four frame [6:26] standing medium for example it's a seven [6:28] frame startup [6:30] right so if I decide to press this after [6:32] jab it's going to come out three frames [6:35] faster it's going to meet on the fourth [6:38] frame with Reus standard jab meaning [6:41] it's going to force a [6:44] trade it's going to force a trade in [6:46] this situation that actually is still in [6:49] your favor you're going to be plus 10 [6:52] now look at the range that you're at [6:55] this is still pretty close so now that [6:57] you're plus 10 at this range I can do a [7:01] 10 frame startup move at best so Ed I [7:05] have a 10 frame standing Fierce and I [7:08] have a 10 frame standing medium kick [7:10] meaning both of these are able to [7:14] combo bada bing bada boom I can even [7:18] follow up with standing fears right [7:20] here pretty simple right understanding [7:23] Frame [7:24] data it's pretty easy right yeah I I [7:28] know you know what I'm saying think [7:30] Uncle nightmare go get you right you dig [7:32] what I'm saying Uncle nightmare go get [7:35] you right in these Street Fighter [7:36] streets you D what I'm saying hold [7:39] on you dig so that's when you want to [7:42] force a trade now if you want to do a [7:45] faster normal and just beat the Press [7:49] more clean without forcing to counter [7:51] hit you can also do that so once again [7:53] standing jab is plus me on block in this [7:56] situation [8:00] I can actually hit a six frame button [8:02] which is going to be one frame faster [8:03] than standing medium kick and beat it [8:08] clean this is beating a four frame clean [8:11] because I'm taking that plus three off a [8:14] standing jab and I'm doing a six frame [8:16] start up it's coming out on the third [8:18] frame which is going to beat the fourth [8:21] [Music] [8:22] frame it leaves you plus one so in this [8:26] situation you can't get a clean combo [8:29] but you could take advantage of that [8:30] plus one and also stop your opponent [8:33] from hitting another button if if they [8:36] decide to mash in this situation also so [8:38] I'm going to go ahead and do reversal [8:39] after damage and set standing light [8:42] punch [8:45] again so after he gets hit he's going to [8:47] press jab again now remember I'm plus [8:50] one in this situation [8:52] so I can hit another jab and beat him [8:55] again for thinking that he could press [8:56] another button [8:59] [Music] [9:04] bada bing bada boom so ladies and [9:06] gentlemen if you're ever in a situation [9:08] where you're playing a match and you [9:09] feel like man my opponent is constantly [9:11] getting away with buttons why is he [9:13] constantly doing this because you're not [9:16] putting together a Tex that's you know [9:19] taking advantage of the frames that you [9:21] have on hit and making him pay for one [9:23] the press a button so of course this [9:25] takes time it doesn't come overnight you [9:27] know cuz this is where understanding [9:29] each character comes into play at every [9:31] character has different frame no [9:33] different numbers on their Frame data so [9:36] it's a little bit of homework a little [9:37] bit of practice but we're not done [9:40] yet so that's just diving into offense a [9:43] little bit let's go ahead and talk about [9:44] how we could use frames on the defense [9:47] so I'm going to do something that's real [9:48] basic let's say Ryu decides to have me [9:51] in the corner low for a fireball some [9:53] something real simple just to get the [9:56] point across in in the [9:58] video so so in this situation I'm going [10:01] to be+ n this situation left me plus n [10:04] because he basically did something that [10:06] was completely unsafe so now since I [10:09] know it's plus N I need to figure out [10:12] how can I optimize this punish to get [10:14] the most out of my [10:19] combo so it looks like Ryu is going to [10:22] be able to get punished by is Crouch [10:24] kick because it's a n frame start up and [10:26] I'm going to get the most out of that [10:28] punish [10:29] with that [10:35] button look at that [10:38] 3084 because this player decided to do [10:41] something that put him in a very [10:42] punishable situation so understanding [10:44] frame that on the defense will allow you [10:46] to get the most out of any situation [10:48] that your opponent do and making them [10:50] pay for it so if they do like a random [10:52] sweep let's just say they do uh uh uh [10:56] into that right in the back of your mind [10:58] you saying dang when am I going to be [11:01] able to attack in this situation you may [11:03] actually attack with the wrong button [11:05] because in your mind you're just trying [11:07] to get your pressure started you're [11:08] trying to get your back off the wall and [11:10] you trying to push the favor back in [11:12] your ties but understanding Frame data [11:15] is going to allow you to turn the ties [11:17] easier than you think so let's go and [11:19] take a look at this strength donkey kick [11:21] is -8 in this situation so once again [11:24] the player decided to do something that [11:25] was very [11:27] disrespectful well I I wouldn't say dis [11:29] disrespectful but pretty punishable [11:31] right so since it's negative [11:34] 8 I see that it has a eight Fram start [11:38] up on his crouching medium [11:40] punch so because I'm playing so patient [11:43] and playing defensive I waited for my [11:45] turn attack on uh uh uh you about to [11:48] catch these hands you [11:53] dig smile for the cam while up there [11:56] play boy so ladies and gentlemen [11:58] hopefully this this video was found [11:59] helpful on how to understand Frame data [12:02] at the simplest way of explaining it [12:04] right because of course going into the [12:07] the latest stuff like punish counter all [12:09] that's not needed the main thing is [12:11] startup total and the advantage or [12:13] disadvantage of what it is on block so [12:15] if it's if you have a dual option and it [12:18] shows you that it's blue you have the [12:20] right to press a button in this [12:21] situation if it shows that you're red [12:25] okay so if it shows anything that's [12:28] above four you are able to be punished [12:31] if it's -3 -2 And1 you're safe nothing [12:35] can punish that you can do that at Free [12:38] Will so standing medium is is negative [12:40] one cannot be punished standing Furious [12:42] you can't punish that if I go to [12:45] do [12:46] -5 [12:48] -6 or -12 you're are you are able to get [12:53] punish big time and of course some [12:55] normals are special cable so even if [12:57] it's 56 [12:59] if your character has that button that's [13:01] like that and they're able to special [13:02] cancel it you can actually end it in a [13:05] special push them further back a little [13:06] bit more which will actually increase [13:08] your chance of not being punished so [13:10] spacing well understanding Frame data [13:13] allows you to understand what's safe [13:15] what's punishable what's special canable [13:17] and where you could generally Place [13:18] yourself at in order to keep yourself [13:20] safe at all times this is why Frame data [13:22] is strongly strongly strongly [13:24] recommended for any player that's trying [13:25] to take it serious so hopefully once [13:28] again the video was found helpful leave [13:29] a like subscribe to the channel and we [13:31] will catch you guys in the next one