---
title: 'I Earned 500,000+ Robux from UGC in Roblox and You Can Too || Guide'
source: 'https://youtube.com/watch?v=iWg4fctEfbg'
video_id: 'iWg4fctEfbg'
date: 2026-07-21
duration_sec: 576
channel: 'Cat_on_mars'
---

# I Earned 500,000+ Robux from UGC in Roblox and You Can Too || Guide

> Source: [I Earned 500,000+ Robux from UGC in Roblox and You Can Too || Guide](https://youtube.com/watch?v=iWg4fctEfbg)

## Summary

The creator shares his journey of earning over 500,000 Robux through UGC (User-Generated Content) in Roblox, detailing the process from initial idea to scaling a profitable business. He emphasizes the importance of sponsors and strategic publishing, while cautioning against hype trends like emotes.

### Key Points

- **Initial Motivation** [00:52] — The creator wanted to earn Robux without hard work, leading to the idea of creating UGC.
- **First UGC Creation** [01:06] — He created his first model, the Bloody Crown, in Blender in about 15 minutes.
- **High Publishing Costs** [01:19] — He was shocked by the cost of publishing UGC, realizing he needed a lot of Robux to earn decent income.
- **Group and Sponsors** [02:21] — He created a UGC group and found sponsors (Motorix, Velix, Jurass) to fund his publications.
- **Emote Hype** [02:49] — After Roblox allowed UGC emotes, he published one and experienced massive sales and income.
- **Starting a UGC Business** [04:14] — He advises creating a group for publishing UGC to build an audience and regular customers.
- **Model and Texture Creation** [05:00] — He explains creating models in Blender and textures manually or by stealing, then baking in Blender.
- **Publishing Process** [06:05] — Upload the model to Roblox Studio, convert to accessory, pay 750 Robux per item, then list for sale with additional fees.
- **Costs and Premium** [06:59] — Requires Roblox Premium (1000 Robux/month) and about 2000 Robux per item. Initial sales are low.
- **Sponsors Over Buying Robux** [07:43] — He recommends finding sponsors instead of buying Robux from websites, as he did with 70% of costs covered.
- **Avoid Emotes Now** [08:28] — The emote hype is over; focus on accessories. Publishing 10 accessories gives stable daily sales.
- **Scaling Strategy** [09:09] — Scale by making accessories in multiple colors and promoting on TikTok.

### Conclusion

The creator emphasizes that success in UGC requires initial investment, sponsorship, and consistent publishing, but can lead to significant Robux earnings.

## Transcript

human race.  In this video I will not teach you anything.  And in general, this video is not a guide.  Although I think it's debatable, because I screwed you. Today I'll tell you how I got into the UGC market and started making some
money.  Therefore, during my monologue, I will download an entire financial model for you and tell you how the UGC market is structured from the inside.   There will be a lot of information, so strain your brain and get ready, because you will have to think.
By the way, I recently created my own Discord server where developers can share their creativity and communicate. So come on in, I'm waiting for everyone.  And also subscribe to my Telegram channel.  There I post funny videos of me and the
guys making lines at a pizzeria. In short, it's interesting.  There In short, it's interesting.  There [music]
.  I play Roblox with my buddies and watch YouTube.  On this day, like on some others, I was thinking about where I could earn a lot of Robux so that I wouldn’t have to work too hard but still get a lot.   I'm really looking forward to getting a ton of Robux.  And at
that moment, like a bullet to the head, the idea comes to me to start creating her GC.  I opened the blender and in about 15 minutes I created my first model.  It became the Bloody Crown, which, by the way, is still on sale now.  After publishing it, I thought about it and
realized how much I spent on putting one UGC up for sale. I was shocked by such undemocratic prices and realized that if I wanted to earn a decent income from UGC, I would need a lot of Robux.  A whole fuckload.
Let's return to the crown.  We haven't finished the topic about the first UGC yet, so we're just sitting here [ __ ] listening.  In general, after publishing my first UGC, I started to earn income.  It was small and barely enough for passes in places, but there
could be 100 Robux earned per week, or there might not be.  This was my first, although not quite my first, in general, my first independent experience of entering the UGC market, so to speak, a test run.  Later, I took a more serious
approach to developing in the UGC market, but more on that later.  Surprisingly, I didn't have sold a few pieces a week, which was generally enough for week, which was generally enough for some passes in places.
About a month later, I released my first UGC product in my UGC group.  And from this moment the history of JSC Business begins.  Yes, money.  In general, being shocked by the price for publication, I started looking for sponsors for my crap.  My first
sponsor was my friend Motorix. Velix came after him and almost simultaneously with him, Jurass.  For several months, I quietly published my UGC using their sponsored Robux.  And then bam.  And
after Roblox allowed me to post UGC emotes, Yuri made an emote for me and I posted it.  And then the fierce hype begins.  Millions of Eurobucks per second, thousands of sales and hundreds of thousands of Robux income.  Anyway,
damn, I was so lucky to have managed to jump on this hype train. any games, for example, in Forsakin VIP for 800 Robux, then you can use the link in the description to buy all sorts of crap from me for cheap.  Here.
That's how it is.  So, a month after the hype, I'm recording this video, where I'm not just sharing a success story, not just showing off, although that's also a thing .  In general, this video is also a kind of guide, and now we will [ __ ]
learn how to do hello business, yes, yes, money.  So go ahead and write this down, remember it, damn it, there will be a lot of information.  Not everyone here will understand this business speech.  Here you need to know, be able and think.  But you are my
a businessman, and every first one of you is a a businessman, and every first one of you is a developer of [ __ ] in Roblox.
decided that you wanted to start earning a shitload of Robux.  Donations in Roblox games are getting more expensive, and paying with my father's card is no longer possible.  Have you even seen how much Robux 700 diamonds, 99 nights costs?  That's how much.  And that's a whole lot of [ __ ] stuff.
This amount is enough to feed an Indian family for five years.  Basically, to start with, you need to create a group where you will publish your UGTCs.  You can, of course, do it without a group, but publishing UGC in a group is more profitable,
since you'll earn members in the group, who will subsequently become your audience and regular customers. After creating the group, go to Blender After creating the group, go to Blender and mod your first accessory.
The model is ready.  Now you need to create a texture or steal it.  If you stole a texture, just throw it into blender, unwrap it, and adjust the texture to match the unwrap.  In order for the texture to appear,
you need to create a model material in shading and set this texture as the base color.  Well, if you didn't succumb to provocation and decided, like a true Gigachat spirit, to create textures manually, then download Samsung Spinter and
create textures there.  Overall, it's not difficult.
export it and throw it into blender, where you bake the texture.  This can be done in just a couple of clicks.  Now that you have a finished accessory with textures—that is, an accessory model and textures for it—let
's go to Roblox Studio, upload all that crap we made, customize it for the player, and use a plugin to convert it into an accessory.  We publish the finished accessory on Roblox.  You will need to pay 750 rubles for each
accessory added to Roblox .  If you screwed up and sent something you didn't want, there's no turning back .  You will have to go all the way.  Your masterpiece, which you have uploaded to ROKS, will undergo moderation for some time.
After successful moderation, you can put it up for sale, which is also not free.  The price varies depending on the type of accessory. For hats it is 1,500, for back accessories 1,000 and so on.  After successfully
listing your accessory for sale, you can start making money, buying cars, and dreaming of a better life.  Well, actually, there's nothing like that.  But first of all obstacle for this kind of business
will be costs.  You need to buy Roblox Premium for a thousand and renew it every month, otherwise all your items will be removed from sale.  You also need to find a lot of Robux so that you understand how many
[ __ ] Robux you need.  On average, you will spend 2,000 Robux per item.  I'll also immediately shatter your expectations.  Your first sales will be, well, really accessory leveling up due to recommendations and you looting millions
are zero.  Most likely, you will suck and will have one or two sales a day at most.  So you'll have to create more and more accessories, which will require more Robux.  And here we come back to the
budget problem.  Where to get Robux?  I would strongly advise you not to buy them from websites.  [ __ ] 30,000 rubles.  on UGC Shop - this is certainly powerful, but ineffective. I recommend that you find sponsors, approach them, and promise them a percentage of sales
in exchange for their sponsorship.  For example, that's what I did.  70% of all the costs for my UGC store were paid out of the pockets of my sponsors, for which I am very grateful to Yuraiz and Velix, and Moterix too.  Without their sponsorship, I wouldn't have earned more than
half a million Robux.  By the way, they just recently paid for themselves and came out on top.  One of my sponsors got more than 60,000 robux from the percentage from my shop.  Perhaps you will be as lucky as I was and find sponsors
who want to work with you.  I also would not recommend you to make emotions now.  Guys, hello, this train of hype and money has long since left.  Currently, almost 100% of emotes released after August 14th don't even sell a thousand.  Better get involved in
something truly worthy and publish accessories.  You can see what accessories people buy most often to analyze your potential competitors and try to outsell them.  In general, if you
publish at least 10 accessories, then you will already have a stable flow of several sales per day, which is already good, which is no longer zero.  And that's good.  Then just scale it up, making one accessory in several
colors so that the total mass of accessories is larger.  You can start a TikTok to try to promote your stuff and so on.  In conclusion, I will say that I need paid subscribers on Boost.  Like the video, subscribe to my YouTube channel and
video, subscribe to my YouTube channel and Twitch.  More likes and subscriptions.  All.
