[00:03] is the showdowns. Two new mini zones that will open up on a rotating basis and will face you and any other players doing them off against voidy mobs and eventually mini bosses. These two zones have rotating world quests and rares and [00:18] world bosses and bonus objectives to complete for the exact rewards you are expecting. The usual field accolades, coffer key shards, voidlight marl, and a smattering of warbound catchup gear with a brand new transmog appearance set to [00:34] collect. But, what's really interesting about these zones is that they're not about these zones is that they're not instances, but open world phases, which means players come and go constantly. There's always something happening, and [00:47] as you may have heard, there is a heroic and mythic worlds tier. Now, the way this has been reported, you'd be forgiven for thinking that 12.0.7 was introducing a heroic worlds tier across the whole of the expansion zones. A [01:04] concept that Legion Remix introduced to great excitement and that just made all open world content a blanket level harder. That's not what this is. These unlocks are just for these showdown maps. So, functionally, it's just like [01:20] changing the difficulty tiers of delves or ritual sites, but they're not called that. They're called heroic and mythic worlds tier just like in Legion Remix. And that's cool. Seriously though, this is exciting because it feels like this [01:34] could easily be the first experimental steps towards introducing a universal heroic and mythic world tier to all outdoor content in the future. Something outdoor content in the future. Something that lots of players are desperate for.