[0:00] what's up goobers and welcome to my [0:01] comprehensive viewers guide to fighting [0:04] games I've been both a long time player [0:06] and viewer of fighting games so many of [0:08] these terms just come out of my mouth [0:10] without considering that not everyone [0:12] else is just a giant nerd the goal of [0:14] this video is to initiate any newcomer [0:16] to fighting game terminology that is [0:18] commonly used in games like Street [0:19] Fighter by the end I hope that there is [0:21] a better understanding of what is [0:23] happening on the screen when either [0:24] viewing or playing your favorite [0:25] fighting game if you're new to the [0:27] channel be sure to subscribe for more [0:29] videos from me if you feel like I missed [0:31] something or need a more in-depth [0:33] explanation of something feel free to [0:35] leave a comment below so let's begin [0:39] the first topic I want to go over today [0:41] is normals now the definition of a [0:44] normal is any button that is a standard [0:46] attack in a fighting game in Street [0:48] Fighter there are typically six attacks [0:50] each character can do this is separated [0:53] in two groups punches and kicks [0:56] each have various speeds and distances [0:58] and come with their own risks and [1:00] benefits something that falls into this [1:03] category but that's slightly different [1:04] is called a command normal this is [1:06] simply a normal that requires like a [1:08] directional input [1:10] not all characters have them but you'll [1:12] see them pop up here and there something [1:14] else that comes up that is not in every [1:17] character's kit is called a Target combo [1:20] these are quick strings of normals that [1:22] are chained together with a series of [1:24] button presses [1:29] in the next section I want to talk about [1:30] commands these are something that I [1:33] always look forward to doing whenever I [1:35] got my hands on a brand new fighting [1:36] game examples of commands are things [1:39] like Fireballs Sonic booms spinning pile [1:42] drivers things like that these require [1:45] directional input combinations finished [1:47] with a button typically commands act [1:50] differently when you use different [1:51] button strings in Street Fighter there [1:54] are exceptions of course but I will use [1:56] a basic example with reuse hadouken the [2:00] speed of projectile changes depending on [2:02] if he uses light punch medium or heavy [2:08] now this section can be kind of [2:09] complicated but I'll try to keep it as [2:11] simple as possible this final section [2:13] we're talking about today is called [2:15] neutral this is where a lot of the core [2:17] gameplay happens in particularly Street [2:19] Fighter both characters are standing [2:21] either trying to find a way to start [2:24] their offense or keep up a defensive [2:26] wall in Street Fighter you'll often see [2:28] both players doing this back and forth [2:30] thing and what they're doing typically [2:33] is just looking for gaps for them to [2:35] either start their pressure or waiting [2:38] for their opponent to do something that [2:40] they can take advantage of so things [2:42] that happen in this neutral State uh [2:44] you'll commonly see is they'll use their [2:46] normals they'll do things called pokes [2:49] which this is going to be like a [2:51] far-reaching normal and they're gonna [2:52] try and catch the opponent walking into [2:55] their range and try to take some damage [2:57] that way now a way to counter this is to [3:00] walk in and out of the range that you [3:02] expect your opponent to whiff their long [3:05] reaching poke and this is what a whiff [3:07] punish is and and a lot of times like [3:09] Ryu will try to walk up and catch you [3:13] with his low medium kick because usually [3:15] it's a far-reaching low normal and you [3:17] have to be crouching to block it now if [3:19] you walk in and out of a range where he [3:21] would stick out his foot like that [3:23] people can counter that by punishing the [3:26] whiff with something like a sweep and [3:28] this is where the term footsies comes [3:30] from because they're using low attacks [3:32] to counter another low attack and it [3:34] just looks like your feet are just [3:36] interacting now if you come from the [3:37] Dark Souls community and you're watching [3:39] this don't make it weird you feed people [3:41] and the last thing that typically [3:43] happens when you're in this neutral [3:44] state is you'll see some people jump and [3:48] anytime someone stops someone from [3:50] jumping that is considered an anti-air [3:53] now this can be either a command such as [3:55] a charyukin or Dragon punch sometimes [3:59] people call that a DP or something like [4:02] a normal that has a upward moving hitbox [4:07] some so a lot of characters have like [4:09] crouching heavy punch which just has [4:11] like an upward Punch or something the [4:14] thing that makes neutral so tense and so [4:16] fun is that it is essentially how [4:19] everything in the match starts one hit [4:21] can spiral into a character's full [4:23] offense another thing that can happen is [4:25] a character can literally keep an [4:27] opponent out while slowly chipping away [4:29] at their life the entire match I've seen [4:31] matches where people just get clipped [4:33] over and over again by far-reaching [4:36] pokes and then they just look at their [4:38] life and they have none left it's crazy [4:40] it can be very tense the whole time the [4:43] neutral game is ongoing because you're [4:44] constantly thinking about what your [4:47] opponent is gonna do and they're doing [4:49] the same thing so it's like a big mind [4:51] game the whole time it's fantastic [4:52] that's gonna wrap it up for this video [4:54] this was merely scratching the surface [4:56] as there's so many things that you can [4:58] talk about when it comes to fighting [4:59] games the focus of this video was trying [5:02] to cover the basics so if you want to [5:04] see more intermediate and complex strats [5:06] let me know in the comments below hello [5:08] thanks for making it to the end and stay [5:10] well I'll catch you in the next video