---
title: '7 Movement Techniques You NEED TO LEARN'
source: 'https://youtube.com/watch?v=3EEfdgMFN8Q'
video_id: '3EEfdgMFN8Q'
date: 2026-06-14
duration_sec: 772
---

# 7 Movement Techniques You NEED TO LEARN

> Source: [7 Movement Techniques You NEED TO LEARN](https://youtube.com/watch?v=3EEfdgMFN8Q)

## Summary

This video teaches seven essential movement techniques in Apex Legends, ranging from beginner-friendly to advanced, to help players move like pros, avoid damage, and rotate faster. The techniques include fatigue wall jumps, skip jumps, super glides, tap strafes, wall bounces, ras strafes, and slide jumping.

### Key Points

- **Fatigue Wall Jump** [00:42] — Exploits the fatigue mechanic to perform infinite wall bounces, even while healing or reloading. Requires a jump before approaching the wall, then a mantle and jump to bounce off.
- **Skip Jump** [02:43] — Cancels the slide animation after sprinting to jump immediately, preserving speed and gaining more distance. Input: sprint, crouch, then jump quickly.
- **Super Glide** [03:44] — Abuses climbing and sliding quirks to dash forward at up to 500 velocity. Requires precise one-frame timing between jump and crouch at the peak of a climb.
- **Tap Strafe** [06:21] — Uses scroll wheel to rapidly input forward key mid-air, allowing over 180-degree turns. Requires binding move forward to scroll wheel and letting go of forward key while scrolling.
- **Wall Bounce** [07:40] — Slides and jumps off a wall to maintain momentum. Approach at 45 degrees, slide, jump, let go of forward, and hold a strafe key to avoid climbing.
- **Ras Strafe** [09:20] — Combines tap strafe with rapid directional inputs and mouse movement to change direction mid-air unpredictably, useful in combat around cover.
- **Slide Jumping** [10:47] — The most vital technique for fast rotation. Timing slide after two hand animations and looking slightly sideways reduces dead slides and maximizes speed.

### Conclusion

Mastering these seven movement techniques, especially slide jumping, will significantly improve your gameplay by enhancing speed, evasion, and combat effectiveness.

## Transcript

hey you are you tired of getting caught
out in the open and dying instantly
well in this video I'm going to show you
the seven best movement techniques in
Apex legends that will help you move
around the map like a pro and give you
an edge over your opponents these
techniques are surprisingly easy to
learn and will not only help you avoid
taking too much damage but they will
also help you get to your destination
faster so whether you are a beginner or
a seasoned player this video is for you
these techniques are all part of the S
tier of my movement technique tier list
video so I am excited to dive into the
most useful ones and teach you how to
use them yourself and of course make
sure to stay until the very end because
that last one is incredibly easy to do
but it's probably the most useful of
them all so let's start it off with the
fatigue wall jump but what is a fatigue
wall jump well it's a way of exploiting
the fatigue mechanic in Apex which
limits out how you can jump when doing
consecutive jumps because if you let's
say try to do a wall jump through the
common means repeatedly you're really
only going to be able to do one wall
jump at a time with a run slide and then
a jump but with this technique you can
keep bouncing off of walls as long as
you want unlike the typical wall jump
fatigue while jumps can be initiated
when you're doing other things such as
healing or reloading and allow you to
magically create a wall bounce without
any run up basically anywhere the trick
is to make sure that you've done a jump
before you even start attempting a wall
jump which will put you in a fatigue
State this means that your next jump
will be very low your fatigue will reset
after 2 seconds allowing you to jump
normally again so by constantly
repeating the fatigue wall jump inputs
you're able to keep putting yourself in
Jump fatigue and by doing so being able
to infinitely jump off walls to perform
a fatigue wall jump you need to follow
these steps first find a wall that's
high enough where you can jump and
initiate a wall climb after that jump
before getting too close to the wall and
make sure that the jump takes you as
close as possible ideally close enough
where you can almost touch the wall this
will put you in a fatigue State once
you're in that fatigue State jump again
while holding a forward input towards
the wall as this will initiate a mantle
a tiny moment after mantle has started
which you will know as your hands
disappear at this sound place hit jump
again this will send you up and
backwards from the wall you can also
combine side strafes as you jump away
from the mantle with looking in the same
direction as that strafe to ensure that
the jump goes in practically any
direction that you want and that's the
basics of a fatigue wall jump once
you've mastered the singular fatigue
while jump you can start chaining them
together in plenty of ways for example
along a wall to chain a fatigue wall
jump you really just want to repeat the
previous steps just make sure that you
land right in front of the wall you want
to bounce off of to instantly be able to
start a mantle and the whole process
Anew it takes a little bit to get used
to and timing your inputs as well as how
you turn around is key next up the skip
jump the skip jump is a way of exploding
a quirk with the slide mechanic in Apex
which allows you to slide for a short
distance after sprinting now normally if
you try to slide jump right after
sprinting you will lose some momentum
and slow down but with this technique
you can skip the slight animation and
jump immediately preserving your speed
and getting more distance and getting to
jump way faster than if you would just
do it normally as well as looking really
cool when doing it performing a skip
jump is actually kind of easy you just
need to follow these steps first stand
still and initiate a run followed by a
Crouch a little less than half a second
later it helps if you're already holding
the sprint button before you start
moving as this makes it easier to follow
the input a tiny bit after you press
Crouch press your jump key as well this
will cancel the slide animation and make
you jump instead of slide while in the
air release your Crouch key and strafe
in the direction that you want to go you
can also use your mouse to look around
and adjust your trajectory and that's it
that's how you do a skip jump it may
sound simple but it requires some
practice and timing to pull off
consistently so let's move on with a
personal favorite of mine the Super
Glide a Super Glide abuses a combination
of Apex movement quirks allowing you to
instantly Dash up to 500 velocity after
climbing a ledge it abuses the speed you
get from sliding after climbing a ledge
but cancels the normal slowdown in order
to propel you forward looking really
cool in the process and allowing you to
pull off movements that otherwise would
have been impossible to perform Glide
you need to follow these steps first
start sprinting get a little bit of
ground and then climb a ledge really any
ledge will do but for the sake of
learning the super Glides you'll want to
learn on one specific height to make
sure you get the timing down then at the
peak of your climb right before you
finish the climb animation press your
jump key and your Crouch key practically
at the same time but with a smidge of a
different timing when you hit the jump
key before you hit the Crouch the window
between the jump and the Crouch can only
be one frame long meaning a 30th of a
second at 30 FPS and one 240th of a
second on 240 FPS simple right this is
totally the easiest movement technique
out of all of them now obviously
learning how to perform a Super Glide
properly will take you a lot of time and
you could actually make it easier to get
a feel for the timing by manually
lowering your frames per second since
the Super Glide combines two separate
timings that are each very difficult to
nail down it makes sense to isolate them
and practice them individually before
trying to combine them on the field the
first technique is the ledge slide to do
a ledge slide run up to a wall and climb
up to the point where you will finish
animation at the peak of that animation
hit the Crouch button if you time it
correctly you should slide off the ledge
with some good speed and the second
technique is nailing the timing between
the jump and the Crouch input remember
this is a one frame wide timing
previously it wasn't really a good way
to practice this except opening your
chat window and pressing your spacing
Crouch key out there on the same time to
make sure that the space always came in
before the Crouch but now Jay the igra
cell and I probably butchered that made
a great tool which uses a simple
Powershell script to measure your jump
and Crouch timing you get to choose
which key you use for crouching and
jumping and even what frames you
normally pull or want to practice and
after that just get to work after
setting everything up it will even tell
you how close you are to hitting a Super
Glide and how you can improve this tool
is a godsend for anyone trying to hit
that pesky one frame timing and once
you've mastered the timing of both of
these techniques no longer hitting super
Glides is is going to be a thing of the
past it's worth noting that super Glides
can be combined with either side inputs
to allow you to jump over to the left to
the right and even 180 degrees backwards
you can also combine the Super Glide
with the speed boost from other movement
techniques as this stacks and allows you
to fly even further so let's continue
with the tap strafe a tap shriff is a
movement technique that abuses the Lurch
which for those who don't know is the
mouse and keyboard's ability to add
movement inputs while mid-air which in
turn allows you to change your direction
over 180 degrees while you're in the air
normally an air strafe only allows you
to turn ever so slightly with a jump but
with this technique you can use your
scroll wheel or a macro I guess to tap
your for a key rapidly and make an over
180 degree turn on a dime to perform a
tap strafe you'll want to do the
following one add a secondary move
forward key bind to your scroll wheel in
your settings this will allow you to tap
it faster and more precisely than
pressing it normally then get moving and
get any amount of momentum through
running walking or you name it follow
the momentum up with a jump and very
important as you hit the jump key let go
of your forward key at the peak of your
jump flick your scroll wheel while still
holding your strafe key in the specific
direction that you want to go this will
make you tap your forward key repeatedly
and allow you to gain an incredibly high
air acceleration and turn around mid-air
without any problem and then finally
move your mouse in the intended
Direction while continuing to flick or
continuously rolling your scroll wheel
this will help you adjust your
trajectory and maintain your speed if
you find that your TAP strips are
failing when trying to do wider tap
strafes that may be because you aren't
scrolling long enough so let's move on
with the wall bounce now I know this
might be boring but you might not be
doing it properly or not know how to do
it to actually do it consistently don't
get me wrong while it's not necessarily
flashy it's pretty simple to do and the
benefits are pretty clear so let's just
go over it the wall bounce is a common
with very useful movement technique
which abuses the slide and the jump
mechanics in Apex to launch yourself off
of a wall and gain a little bit of
additional velocity while mid-air
normally if you try to jump off a wall
you will lose all your momentum and fall
flat to the ground but with this
technique you can keep the momentum from
your Sprint and launch yourself in
almost any direction that you'd like to
perform a wall jump you need to follow
these steps one find a flat enough wall
that you can jump up against and still
have its ledge around your eye level in
some cases you can do this lower but
let's start with an easier wall run
towards the wall at a 45 degree angle
and slide just before you reach it this
will put you in the slide State follow
up the slide with a jump which should
make you well jump onto the wall and
then this is important before you touch
the wall make sure to let go of your
forward input and instead hold your
right or left movement key this step is
critical if you want to jump off smaller
walls as it prevents you from starting a
climb instead of actually jumping off of
the wall as you hit the wall your
character will touch it and make a
mantling noise you can now jump off of
the wall and strafe in any direction
that you want to go you can also turn
your view around to adjust where you
want to go ever so slightly if you're a
monster keyboard and you haven't done it
already you can also bind your jump to
the scroll wheel as this will make it
easier to hit the timing and that's so
you pull off a standard I guess boring
wall jump I kept it later in the video
because most people should know how to
do this by now and I don't want most
people to click out thinking this isn't
a useful video but that doesn't mean it
isn't incredibly useful and part of the
top seven so let's move on with the rest
strafe as an almost opposite to many of
the techniques in this video a rat
Strife is incredibly valuable
specifically when it comes to combat but
I guess pretty much useless in
non-combat like rotation situations the
rest strafe uses the tap strafe which I
did mention previously to make your
movement unpredictable to read when
playing around a corner or something
like gibraltar's bubble by making you
jump heading One Direction and then
switching up your movements mid-air in
the complete opposite direction I assume
you've been watching the entire video
without skipping ahead and since we've
covered tap shifts before I won't dive
into the details on how to do one of
those so once you know how to do a tap
straight flawlessly doing it restraint
is incredibly simple you can start in a
standing or moving position it doesn't
really matter just make sure that you
hold the forward key as you jump as soon
as you are mid-air there are a few
things you'll need to do simultaneously
first let go of your forward key as you
roll your scroll wheel to enter the
tab's strafe state secondly add movement
inputs in the direction that you're
intending to do a Ras strafe in this
example I want to rest shift by going to
the right so I let go of forward at a
right input let's go up right at a
backwards input let's go backwards and
finally add that left input thirdly as
you are doing this sort of spin your
mouse to match the movement or rather
timing it to the side straves and every
part of this is incredibly important you
essentially want these three things to
happen at the exact same time and it
sort of feels like you're rolling your
movement inputs and your aim at the same
time and finally let's cover one of the
most vital movement techniques in Apex a
movement technique that's so important
to your overall gameplay that I'd
probably focus on mastering this one but
of course before we do that make sure
that you have hit the Subscribe Button
as only 20 of you guys watching at home
actually are subscribed to the channel
and believe it or not it does help a lot
I love having my ego inflates by having
the big number go higher can we hit a
melee we'll see and for those who have
subscribed I really appreciate your
support so far I'm not just saying that
to make people hit the Subscribe button
I actually mean it thank you so much
guys but let's move on with the
technique and I'm specifically talking
about the light jumping and uh hold on
now before you click out hear me out on
this because you may be doing it wrong
and you may not be understanding where
I'm going with this many players know
sort of how to use it but not many
players know how to use it to its full
potential the difference between a
sloppy technique and perfect timing is
huge momentum wise and allows you to go
wherever you are going that much faster
than anyone else in the server as well
as lowering the risk of you getting a
dead slide and you know dying or just
losing out on a rotation speed to
perfectly pull off and chain a slide
jump start by sprinting forward keep an
eye on your left hand as you run once
the left hand has been on the screen two
times you're able to initiate a slide
that can be followed by a jump at I
guess any time to keep yourself moving
forward at the highest speed possible
this should be follow up with you
looking slightly to the side wide with
both a forward and side input before
initiating the Run slide and as you
start sliding move your view back in the
direction that you were heading doing
this alongside the hand animation timing
will significantly if not completely
remove the risk of getting a dead slide
and looks a little bit less boring than
running in a straight line I know that
the jump slide being the best movement
technique has to be one of the most
anticlimactic endings in a while but it
does make complete sense if you consider
its ease of use and just how useful it
is in any game scenario even if it was
really hard to do rotating faster has so
many positive effects towards the entire
game which completely overshadow looking
cool for a moment and getting a clip and
these movement techniques were
specifically in the S tier of my
movement technique tier list so if
you're interested in hearing more about
the other tiers you can check out the
video on the screen thank you so much
for watching and I'll see you all
tomorrow
