[00:07] you're still stuck in awful lobbies like this one. The problem is that you might be applying the wrong advice and perhaps even watching generic water down guides. Because unfortunately, hearing how you simply need to improve your crosshair [00:20] placement for the hundredth time is not going to help. So, since we've helped literally hundreds of players rank up and hit immortal and even radiant, I'm going to show you five practical and easy unwritten rules that you must know [00:34] in order to escape low elo. And I don't hear too many coaches talking about these tips in detail, so make sure that you watch till the end. Let's start off with the rule most low elo players don't understand. Before you worry about being [00:47] the perfect supportive teammate, you need to focus on playing actually for yourself. Because in low elo, trying to support everyone on your team could actually put you in positions where you can't create any real value or impact in [01:01] the round. In a typical low elo game, you'll see one player rushing a site with zero utility or another player holding an angle way too passively 10 seconds into the round or someone throwing random lineups or just still [01:13] sitting in spawn. So, if you base your entire round on trying to accommodate for those kinds of players, you'll end up completely out of touch from the game and you're going to be unable to trade anyone who actually dies. And on the [01:27] selfish play style, I'm not saying you have to ignore comms or you have to run it down, but it actually means prioritizing the agents, positions, and timings that let you generate picks and space independently from your team, [01:42] coordination with your team into a possible round win. And this starts immediately with your agent selection. And in fact, low elo players often lock in the worst possible picks for their skill level. Agents like KAY/O or Astra [01:58] should be avoided because they demand proper utility timings across every single map and a lot of game sense and in-game experience. You might end up spending the rounds opening seconds throwing flashes or stuns trying to [02:11] support fights that you can't actually join. And so by the time you get onto the site, it might already be a 1 V 3 scenario. I'm sure that might sound agents that are built for self-sufficiency like Phoenix or Reyna [02:26] where every piece of utility works for your own entries and fights. With Phoenix, your flash curves around corners to blind for yourself, your wall splits space that you can immediately scale into, and your Molly can clear [02:38] tight angles or heal yourself mid duel, and your ultimate will give you a lot of aggression without having to fully commit your life. With Phoenix, you're always going to be positioned to follow your own entry by actively with your kit [02:51] and take independent timings all around the map. So whether that's flashing onto site on a retake, mollying a common angle, it'll keep you relevant no matter what your team actually does. And another example that I can give of [03:03] playing for yourself could be on attack. Having a more selfish mindset means that you're actually trusting your reads for picks over waiting for your team's overall consensus. So for example, if your team insists on taking B long on [03:17] bind, but you notice that the enemy Skye flashes out of hookah every round, just let your team take the space B long while you actually catch the on the Skye instantly will give your team the advantage early in the round. Just make [03:32] what you are actually trying to do, but give yourself the permission to create your first blood separately. And on defense, stop auto-filling the boring spots that nobody tries to play, but play where your agent actually excels at [03:47] and you'll have way more impact. And over time, playing selfishly will build your mechanical confidence, too, because you're constantly acting on your own and taking gun fights. Now, if you're watching this video, you probably really [04:00] want to improve and get out of the pits of Elo hell, but you might just not have enough time to actually grind and rank out of Elo Elo. And I know that we can all be pretty busy, and it can feel like ranking up just takes ages. But, what my [04:14] team and I noticed is actually quite different. If a player knows what he needs to work on and get hands-on help from our team of Radiant and VCT coaches, they can actually rank up 500 RR in just 6 weeks or less. In fact, 80% [04:29] of our students reach their promised rank in just 6 weeks. And if you want proof, there are hundreds of reviews and testimonials you can check out for yourself. Within the Immortal Roadmap program, you'll join a 10-week [04:41] personalized program that includes 100-plus hours of hands-on coaching with one-on-one's, mechanic drills, private coach-facilitated scrims, and all the proprietary tools and software that we use to enhance your learning, track all [04:54] of your progress, and make ranking up inevitable. In fact, we're so confident in our coaching that if you don't rank up 500 RR in 10 weeks, we'll give you a full refund. So, to keep the quality as high as possible and to maintain the [05:09] highest quality of coaching, we only allow a few players to join per season. So, you can use the link down below in the description to see if there's a spot open to see if we'd be a good fit and offer you a spot. Now, back to the [05:22] video. Once we've understood that ranking up requires us to have more of a selfish mindset, the next unwritten rule that you have to learn is learning how to turn your teammates' randomness into value. Because even when your teammates [05:36] play badly, their habits still create patterns that you can use to your own advantage. In lower Elo, it's easy to feel like the only way to gain value is to play completely on your own. But there is actually a lot of rounds where [05:50] your teammates mistakes actually create opportunities for you, as long as you're paying attention to how they're moving around the map. Instead of thinking, I have to ignore everyone to win, start asking yourself, what patterns do my [06:03] teammates keep repeating, and how can I actually use that to my advantage? For example, imagine you're playing attack on Haven, and you've been lurking most of the game. But your Jet has been full sprinting out B main every single round [06:17] and getting farmed. On paper, that looks like pure trolling, but in reality, it also gives you a free timing to work with. The defender that's holding B main is clearly ready for her, but they might be less likely to be paying attention to [06:30] you. This means that if you position yourself just close enough to swing as soon as she dies, you can trade that kill, and suddenly turn her bad habit into an advantage for your team. Now, that was a pretty easy example, but you [06:42] can apply the same exact principle on defense, and this mostly starts before the round even begins. Just look at the mini map while the barriers are still up, and ask yourself where everyone is going. If you notice that the same Jet [06:55] is now running to peek B main every single round, and are still struggling watch that happen every single round. You could once again decide to try to play close to her. For example, you can hold window while your Jet walks down [07:09] and dies from window, you're in a perfect position to secure the trade. Alternatively, if you start A long with Jet, and she crosses over to bricks, you where you jiggle peek to show yourself, but let Jet play for the actual fight [07:23] with her dash. This will make it less likely for the attackers to check her position. The key idea here is that reading your team means you stop viewing your team as dead weight that you're trying to carry, but instead, starting [07:35] to view them as something you can exploit. Over time, you'll realize that low elo is full of teammates who repeat the same exact mistakes, and rather than trying to fix them all in voice chat, you'll climb so much faster just by [07:49] quietly positioning yourself to profit from those mistakes. Now, once you're using your team's patterns properly, the next bottleneck most players hit is that their mechanics aren't consistent enough to capitalize on those opportunities. [08:04] Most low Elo players know that they need to work on their aim, but they spend hours in deathmatch just trying to top frag and their mechanics barely improve. So, the third unwritten rule fixes that completely. Queuing deathmatches without [08:18] focus actually wastes more time than skipping them entirely. So, let's go over how to actually turn your DMs into real improvement. First, if you want a really good aim training session, you should commit to playing at least five [08:31] to 10 deathmatches minimum because consistency matters. And your goal isn't to top the lobby. Your goal is to do deliberate reps on your actual weaknesses, which allows you to fix and improve your mechanics. Before every [08:44] session, you have to assess yourself honestly. Pick one ranked game where you felt like you struggled a lot with your aim, watch the replay, and focus on how you actually died. You can even slow it down frame by frame if you need to. Then [08:58] you can ask yourself, was it really just an aim diff, or were you peaking at the wrong time, stopping your movement too late, or just aiming at the wrong spot? Most of the time, your deathmatches should be spent fixing one of those [09:11] mechanics, not just hoping your raw aim magically improves. And I know some of you like music to stay focused in DMs, and that's totally fine, but make sure still hear footsteps clearly. And make sure that you're actually working on [09:25] your focus points, whether the music's on or off. Audio cues and radar awareness are part of what you're trying to improve at as well. And if deathmatches feel overwhelming to you, you can start practicing in the range to [09:38] then you can try to bring that into death matches. An example of what this might look like is pretty simple. If one day you notice that both your counter strafing and your crosshair placement are serious issues, try to use one day [09:51] to focus only on your crosshair placement and the next day to focus only on your counter strafing. And after you've completed these two days, review yourself again and see whether the same issues persist. You might even notice [10:03] some other problems that you missed out on from your first initial review. So, your training will be one of the biggest determining factors in accelerating your mechanical growth. Now, you could take this advice to heart and actually [10:17] improve your mechanics drastically, but we see that even good players lose duels that they should win just because they don't understand the actual timings on the map. But what are they? You hear players talk about timings all the time, [10:30] but almost nobody in low ELO actually understands where those timings come from. And the foundation behind them is the barrier system. Learning how the barriers open and who reaches which angle first is one of the most important [10:44] unwritten rules you can add to your game. A simple way to start is by opening a site like Valoplant and using the timing tool to draw straight lines between the attacker and defender barriers. For example, if you look at [10:57] Lotus C Long and draw a straight line from the defender barrier to the attacker barrier, you can clearly see that the defender has a timing advantage. They're able to reach the first contact line and even cross over [11:10] to the mount well before the attackers can actually peek and swing. That single piece of information already tells you how both sides should be thinking about the round. And once you know which side has the barrier advantage, you can [11:23] actually begin to make deliberate decisions instead of having to guess. If you're the defender on Lotus C and you know that the barrier favors you, you can confidently take a very early angle and be ready to punish anyone who tries [11:37] to force a fast C long fight. Just be mindful not to play the same exact angle too often. And on the flip side, if you're the attacker and you recognize that you are losing that initial race to the angle, you might want to use a [11:51] flash, a smoke, or even a simple jiggle peek to force the defenders to reveal themselves first. A common trick that you can use is to the layer peek slightly and pre-aim the exact spot where the defender will be holding once [12:05] they take that early control. The point here is that barrier knowledge tells you whether you should be the one holding or the one breaking the contact rather than leaving it up just to your gut feeling. And you can repeat this process across [12:18] every map and lane that matters. So, spend a bit of time in Valorant or custom lobby where you can test the timings between common starting spots. Some examples you can start with are B main on Split, showers on Bind, A short [12:31] on Bind, and so on so forth. And ask yourself for each line, who actually gets there first and what does that mean for how I should approach this fight? Over time, you'll start to build an internal clock and map of early round [12:44] advantages that most low ELO players just completely ignore. And you'll also learn how to change up the way you clear angles if you arrive to those spots later. In ranked games, that means you'll stop losing opening duels simply [12:59] because you had no plan from the losing side of a barrier, and you'll start choosing smarter fights based on manipulating the initial timings of a round. Now, even if you learn all of this and know how to prepare yourself to [13:11] play around different barrier timings, that doesn't mean that your teammates players often die at the beginning of the round and most players don't know how to react in these situations. So, [13:24] the fifth unwritten rule that I want to go over with you tells you exactly what to do in the scenario. Often times in low elo, many players completely freeze up on what decision to make when one of their teammates dies and they don't know [13:38] what they should do as a reaction. For example, enemies are pushing you and your teammate dies right next to you. Don't just do nothing. Swing their exact angle immediately as enemies often overextend looking for more kills, which [13:51] actually gives you a free trade if you pre-aim where they're pushing you from. You see defenders making this mistake a lot. Defenders might grab the early advantage by getting a pick, then they get greedy and re-peak the same angle [14:03] and die. If you're too late on the rotation to actually trade, you can instead position yourself where you can catch an enemy overextending into the crosshair for a moment to potentially gain a pick back. But if you're way too [14:18] far from the fight, try to group up with a teammate or even take a lurk timing to even the numbers back up. On attack, even turning a 4v5 back into a 4v4 is already a huge win because it'll force the defenders to over peek again to try [14:33] to get their advantage back or get more info, which plays directly into your own hands. And on retakes, low elo players often peek way too much during post plants. So as a defender playing retake, that actually plays into your advantage [14:46] if you're ready for it. Especially in low elo, many players don't know when allows you to take advantage of impatient post plant players that just like to peek. And believe it or not, putting this into action is as easy as [15:01] teammates dying on either attack or defense at the other side of the map, you can try to poke your side of the map and try to either get the pick back or even create space for your team to gain more info or take the site for free. [15:15] Many players expect you to play scared after they get a pick, but you can around using a bit of reverse psychology there you have it, the five unwritten rules that actually work to escape low [15:28] elo. Which one are you working on first? Drop it in the comments below, and if you want to learn more, you can either watch this video here or join my free version of myself that has been trained on every single one of my past videos. [15:41] on every single one of my past videos. Thanks for watching.