[0:00] if you've ever seen a top player like [0:01] Justin Wong or Daga umara on stream you [0:03] might also hear that they have strong [0:05] fundamentals I agree but what does that [0:07] even mean and how do they even get these [0:09] fundamentals in the first place [0:11] fundamentals are skills that can [0:12] transfer between game to game but no one [0:14] ever talks about what these skills are [0:16] how to improve in them or more [0:17] importantly the different types of [0:19] fundamental skills that can exist for [0:21] example Justin is known for his ability [0:23] to be patient not crack and wait for the [0:25] right timing while Daigo is more known [0:28] for his ability to make psychic reads [0:29] and to innovate the gameplay meta both [0:31] of these players have goated [0:33] fundamentals but they specialize in [0:35] different skills and different areas [0:37] which means that they also have relative [0:39] weaknesses to their strengths but before [0:41] we get to this or how I've personally [0:43] improved my fundamentals over time and [0:44] what you can take away from this we need [0:46] to Define all the skills that make up [0:48] fundamentals I broke it down into 10 [0:50] different categories along with players [0:51] who exemplify each skill and we'll start [0:54] with the first skill reactions now I [0:56] think there's a lot of different ways to [0:58] define the skill I think of someone [1:00] that's really good at spacing or really [1:02] good at footsies or really good at like [1:04] anti iring or really good at reacting to [1:06] many different things in neutral the [1:08] first person I think of this that [1:09] exemplifies reactions is Shia high now [1:12] I've personally played against Shia haai [1:13] and shiai is kind of known as like the [1:15] only person can react to a short hop and [1:17] King of Fighters reacting to a short hop [1:19] is insanely insanely fast and you can't [1:21] just like stick out a button you can [1:23] stick out preemptively but in order to [1:24] react you generally have to have either [1:26] a really really strong crouching normal [1:29] which not a lot of characters have or an [1:30] invincible DP and so being able to react [1:33] to a very very quick jump with a DP is [1:35] something only a few players can do and [1:37] Shia High I think is easily the most [1:39] consistent at it the other person I [1:40] think of is punk punk in Street Fighter [1:42] 5 kind of evolved The Meta because his [1:45] reactions were just so strong with Karen [1:47] so a lot of people didn't think that you [1:48] could hit confirm Crouch medium kicks in [1:50] Street Fighter five Punk sure that not [1:52] only is it possible it's possible to do [1:54] very very consistently and if you apply [1:57] the very good HIC confirming skills of [1:59] punk a along with the ability to weave [2:02] in and out of the opponent's buttons and [2:04] to perfectly place the crash me kicks or [2:06] the sweeps or whatever he's using to [2:08] whiff punish the opponent it's no wonder [2:09] that punk is one of the best players in [2:11] the world you can argue it's like [2:13] anticipation right so when I watch Shia [2:15] high in some of the matches like against [2:17] worse players he's antir everything but [2:19] against stronger players he can't antire [2:21] everything as consistently right because [2:23] it's harder to anticipate the opponent's [2:26] moves when they're really really good [2:27] and you can also argue it's raw reaction [2:29] time take for example you're actually [2:31] testing your [2:34] reaction and so 178 milliseconds I [2:37] recognize that's probably on the better [2:39] end I suspect many top players have a [2:42] benchmark slightly better than this even [2:45] like let's say uh top player has 150 [2:47] milliseconds that's almost a two frame [2:49] advantage and two frames can be the [2:51] difference between something that's [2:53] reactable and something that's not [2:54] either way if you're really good at [2:56] reactions you're really good at reacting [2:58] to many different things in the neutral [2:59] game game number two is kind of the [3:02] opposite of reactions which is mental [3:04] stacking or just being random I know [3:07] that's kind of like a derogatory term [3:09] being random but some of the best [3:11] players are very very good at being [3:13] random often times this means that [3:15] you're really good at running offense if [3:17] you've played fighting games you've [3:18] probably ran into opponents where you [3:19] just can't predict what they're going to [3:21] do and if you can't predict what they're [3:22] going to do it makes it very very hard [3:24] to stop and being random is actually a [3:26] really really important skill now humans [3:28] are inherently really shitty at being [3:31] random this is the reason why rock paper [3:33] scissors Champions exist this is why [3:35] terms like forensic accounting exist [3:37] because people are bad at making up [3:38] numbers this is why Evo memo 37 exists [3:41] because 37 is the most popular number [3:44] out of 1 to 100 and people that are [3:46] really good at being random choose their [3:47] options in a very unpredictable manner [3:50] it's not that there isn't logic behind [3:52] what they choose it's just that logic is [3:54] so disguised and it's so well thought [3:56] out and there's also like that hint of [3:58] instinct and reading the opponent and [4:01] all those combin into being very [4:03] unpredictable if you've ever played [4:04] online like Street Fighter you've [4:06] probably ran into an online Ken who [4:07] either matches DP and then when you try [4:09] to finally bait the DP they go for like [4:11] a walk up throw or some like absolutely [4:13] crazy uh scenario and those are same [4:16] kind of players but when I think of like [4:17] a top player I think of someone like [4:19] Tempest NYC from the Guilty Gear space [4:20] who plays Leo and is just really really [4:23] good predicting when you're trying to [4:25] bait the DP and when you're not going to [4:26] bait the DP right or very good at like [4:28] sneaking in this really really slow [4:30] cross up that Leo has and you could [4:32] throw it any time you can beat it at any [4:34] time but he's really good at sneaking in [4:36] at the moments when you least expect it [4:37] another person from the uh Street [4:39] Fighter scene is JB I think JB is [4:41] insanely good at mental stacking [4:42] probably some of the best I've played in [4:44] Street Fighter 6 and someone that can [4:46] like do pretty suboptimal options like [4:48] round start Drive Rush overhead and have [4:50] it work really consistently I think is [4:52] just someone that gets a really good [4:54] feel for the opponent's mental and [4:56] exploits it really hard and you can also [4:58] argue dieo is very at this right [5:00] everyone thinks of the um Shu and that's [5:02] kind of what this comes down to is being [5:04] able to predict the shukan timing even [5:06] though it's really risky it's really [5:07] really strong and if you have the read [5:09] Around the shukin it's hard for it not [5:10] to pay off all right so category number [5:12] three is patience composure I guess you [5:15] could say it's people that don't crack [5:17] and wait for the right moment so I think [5:19] of two people guichi and Justin Wong [5:21] they will tur you out they will wait for [5:23] you to make a mistake they're very good [5:25] at forcing you to come to them they're [5:28] also very good at just kind kind of down [5:30] backing and letting you overextend and [5:32] then punish you for that overextension [5:34] now this is one of the skills I feel [5:35] like is more of a old school skill [5:38] especially in games today where it's [5:39] like every game has their own version of [5:41] Drive rush or Dash Lade or strive just [5:44] you know you have a million [ __ ] [5:45] ways to get in but the skill is still [5:47] very valuable especially for controlling [5:49] the clock for forcing the opponent to [5:51] come to you and overextending I also [5:52] think of these players is ones that have [5:54] really good defense so a lot of moves [5:56] and fighting games if your opponent is [5:58] flustered or or if they're like [6:00] distracted it's really easy to get away [6:02] with like Drive Impact for example or [6:04] throw in Dragon Ball Fighters and if you [6:06] look at guichi guichi had some of the [6:08] best defense in Dragon Ball Fighters [6:10] just being able to stay patient choose [6:12] the right options react to the right [6:14] things and not get flustered on defense [6:16] I also think of The Comebacks Justin has [6:18] made like an Ultimate Marvel or an mvc2 [6:21] or his runaway game with storm and these [6:23] are all skills that transfer to other [6:25] games as well all right skill number [6:27] four is execution now I think this is a [6:29] number one skill that new players should [6:31] focus on because if you can't execute a [6:33] core Circle forward or a half circle [6:35] forward or Dragon punch motion when you [6:37] want to you're basically playing a [6:39] different version of the fighting game [6:40] right you're basically playing can I [6:42] actually execute what I want to execute [6:44] as opposed to the actual fighting game [6:45] but the people at the top I think are [6:47] ones that just never drop combos which [6:50] is weird because I also think that this [6:52] is like a old school skill old games [6:54] used to have like very high execution [6:57] ceilings there used to be combos that [6:59] only one person could do like Sako or [7:02] Fab where you could tell their play stop [7:05] because they were the only person that [7:06] would go for this particular combo in [7:09] this situation nowadays I still think [7:11] this skill exists but it exists in a [7:13] different way which is consistency of [7:16] inputs right I might drop a combo 2% of [7:18] the time in a actual tournament setting [7:21] but someone else might only drop it 1% [7:23] of the time and that 1% is a huge [7:25] difference considering that could be the [7:27] difference between a win or a loss and [7:29] there are some very technical things you [7:32] can still go for for example in Grand [7:33] blue Fantasy Versus there's like this [7:35] fuzzy guard instant overhead that's very [7:36] very technical to do basically you have [7:38] to like Lancel your jump in it's [7:41] absurdly crazy really Technical and only [7:43] a few people in the game can do it but [7:45] being able to do that basically gives [7:46] you a free 50/50 where no one else could [7:48] do a 50/50 so it still is a very [7:51] important skill and it's easily the one [7:53] at a lowlevel is the easiest to apply [7:55] across fighting games for sure all right [7:58] skill number five is game knowledge this [8:00] is weird because a lot of people think [8:02] of game knowledge as like how much [8:04] you've actually played the game and [8:05] that's that's not stuff that really [8:07] transfers over I'm thinking more of [8:08] players that can use the game knowledge [8:11] and leverage it to play as optimally as [8:14] possible these are players that are [8:16] considered like to be cheap or players [8:18] that seem to choose the right options [8:20] more than their opponent and you can [8:22] also argue this as a game awareness side [8:24] of things right because if you're really [8:26] good at extracting game knowledge and [8:28] very good at understanding the mechanics [8:29] of how the game works you can have [8:31] better awareness by predicting what's [8:33] going to happen in a situation you've [8:35] never seen before right couple of [8:37] players that come to my mind are tokido [8:39] right he's always picking like the best [8:41] character in every game he studies the [8:43] game I mean you look at his YouTube he's [8:45] literally like wearing a lap coat for [8:47] like some of his YouTube videos and he's [8:48] very methodical about how he approaches [8:51] The Game and his play style is just it's [8:53] very surgical right it's something like [8:56] he's always choosing the right option in [8:59] C situations and he's just going to win [9:01] strictly based off risk reward not some [9:03] of the other skills that other players [9:05] might have the reason I think this is a [9:07] fundamental skill is because being able [9:09] to extract data from a game and use it [9:11] to inform your decisions correctly is [9:13] actually a skill a lot of players aren't [9:15] as good as you might think they mostly [9:17] play on instinct or they you know do [9:19] what feels right in the moment but I [9:21] feel like people that are really good at [9:22] the skill have a better understand their [9:24] risk reward and what would actually work [9:26] and can exploit against their opponent [9:27] all right so skills number six is I [9:29] don't know it like Innovation basically [9:32] someone that you think of like as a lab [9:33] monster or a tech monster this is a [9:35] legitimate skill that is very very [9:38] important this is a skill that most top [9:40] players just Farm out to Twitter they're [9:43] just like oh let me see what tech is on [9:45] Twitter okay let me steal that your Tech [9:47] now it's my tech right but even just [9:50] finding the tech on Twitter and then [9:51] sifting through what's actually useful [9:54] and what's not and then developing The [9:56] Meta based on that stuff that's a skill [9:58] in itself I like to think of these [10:00] players is also like the people that can [10:01] find the cheap [ __ ] ASAP think of [10:04] someone like kazunoko right kazunoko is [10:06] known for picking up the game finding [10:08] who the cheap character is like day one [10:10] and then having a super streamlined [10:13] approach abusing all the cheap [ __ ] [10:15] because they figured out what the cheap [10:17] [ __ ] was before anyone else I would also [10:20] categorize people that are just really [10:22] really good finding Tech in this [10:23] category as well and I feel like most [10:25] tech monsters aren't like top players [10:27] but one that I think is a top player is [10:29] fenr so you guys might know fenrich from [10:31] the Dragon Ball Z games but he plays [10:33] like everything and he was known for [10:35] like finding the craziest Touch of death [10:37] combos in like any situation and then [10:39] he' back it up by actually doing them in [10:42] match and he kind of innovated the touch [10:44] of death meta and Dragon Ball fire Z all [10:47] right so skill number seven is [10:49] uniqueness I know this is like kind of [10:51] hard one to describe but if you've [10:54] played against any of these players [10:55] you'll totally understand it's like [10:57] someone that has a completely different [10:59] play style than anyone else and it [11:02] really really throws you off so this can [11:03] be players like amsa who plays Yoshi and [11:07] basically is the Yoshi above all other [11:09] Yoshis because no one else plays like [11:11] them right basically amsa had to develop [11:12] their own play style to fight against [11:14] the masses they're very Innovative [11:16] strategies that people just haven't seen [11:18] and it gives them a leg up it's not that [11:20] ASA is the most cracked player in in the [11:22] world by a long shot as part of it [11:24] actually he's really really good but [11:26] it's also that you can't train for amsa [11:28] right it's really hard to train for [11:31] someone that plays that uniquely I also [11:33] think of idams Laura and Street 5 very [11:36] very hard to train for because no one [11:37] else play that character at a high level [11:39] and the best way to distinguish this [11:40] between like lab monsters are there are [11:43] people that just play the character [11:45] differently right and hotchi from Guilty [11:47] Gear is one where everyone played Nago [11:49] in a very like methodical way and a very [11:52] I'm an Abus the best options way and [11:54] otashi you have this like completely [11:56] mental stack completely super fastpac [11:59] I'm a blood rage in your face at the [12:02] wall doing all this crazy stuff that no [12:06] other Naga was doing and it worked very [12:09] very well for him because he was [12:10] basically playing a different game than [12:12] everyone else like unlike the lab [12:14] monster this stuff wasn't really optimal [12:17] right no one to this day is really doing [12:18] blood rage Subs like otashi is but [12:21] because this was so unique and it's so [12:22] hard to prepare for he made it work now [12:25] I also think these are like people that [12:26] are like really good at Fireball [12:28] patterns so you think of like someone [12:30] has really strong zoning like bonchan [12:32] you might play against a million other [12:33] cagots or Lukes and then you run into [12:35] Bon Chan's Luke and it's like whoo this [12:37] is a completely different style even [12:39] though they're doing mostly the same [12:41] things it's not new tech they have a [12:42] really weird timing to everything and [12:44] they have a very hard to predict play [12:46] style because you don't play against [12:47] someone like that very often all right [12:50] so skill number eight is I'd say [12:52] adaptation this is a very obvious one [12:53] it's the ability to overcome your [12:55] opponent as you get more information now [12:57] Dao is like famous ly known for being [13:00] like impossible to beat in the first to [13:02] 10 set because it's adaptation is just [13:04] that good but this these are people that [13:06] do really really well in Long sets I [13:08] also think of these players as ones that [13:10] have a very diverse flowchart and what [13:12] this means is that you're playing your [13:14] opponent and your opponent exhausts all [13:15] their options they use all their Tech [13:17] and you still have many tricks left in [13:19] the bag and you have still have many [13:21] different ideas and ways to counteract [13:24] their strategies and once they [13:25] counteract that they're out of steam and [13:27] you win the set right mk's Leo is known [13:30] for the game four comebacks where [13:31] basically he might be losing a set or [13:33] he's winning a set and it goes down to [13:35] game four and MK Leo has insanely High [13:37] win rate on game four and if he wins [13:39] game four he's most likely going to win [13:41] game five because his adaptation is just [13:43] that strong all right the last two [13:45] around mental I actually think your [13:47] mental game is very very important for [13:49] fighting games it's something that [13:49] transfers over very well so I could just [13:52] keep in the one I I split up into two [13:53] and I think the first is your clutch [13:56] Factor like people that play best under [13:58] pressure and just don't choke now I [14:00] think it's easier to come up with [14:02] examples of people that choke [14:05] unfortunately right I'm not going to [14:06] name the names but think of the amount [14:08] of people that constantly get second or [14:11] third place and they feel like they're [14:13] cursed but there's also people [14:15] conversely that win the vast majority of [14:18] time they're put in these clutch [14:19] situations I think Justin Wong is a very [14:21] very good example you look at his [14:23] previous Evo runs you look at his [14:25] ability to clutch out set I think Justin [14:27] won's definitely there I also feel like [14:29] there are players that have a [14:31] disproportionate win rate when it comes [14:33] to critical sets think getting into top [14:35] eight of a major or top six if you're [14:37] Evo because they have to show ads or [14:41] winning the grand finals of a tournament [14:43] and I think men Rd is a very good [14:45] example of this when they have a [14:46] critical set to win whether it's Grand [14:48] finals or getting into a top eight if I [14:50] feel like the percent win rate just [14:51] skyrockets and sometimes they can look [14:54] very very hard to beat all right I think [14:55] the last one is like work ethic or Grit [14:59] I don't know what you want to call it [15:00] but it's like the power to keep [15:01] persevering like fighting games are hard [15:03] right and it's very easy to get [15:04] discouraged it's very easy to grind out [15:07] a lot of hours go to a tournament get [15:09] watched and be like oh this isn't for me [15:10] like oh no what was me or like you play [15:13] a new game and then you don't do as well [15:15] as you want you're like all right well [15:16] this game's trash right you guys have [15:18] probably seen ton of that on Twitter and [15:20] I think these are the players that have [15:21] the power to keep persevering through [15:24] difficulties or adversities right the [15:26] people that have the ability to sing [15:27] tons of hours into the game have a [15:29] positive mindset and just keep going at [15:31] it right I think Brian that's a really [15:33] good example of this being able to do [15:34] content creation have a job and compete [15:36] at a high level you have to have really [15:38] good work ethic and git same thing with [15:39] like players like Mochi same same idea [15:42] like MiMi streams like insanely cracked [15:45] amount of hours and he's still a content [15:47] creator too it's it's a very important [15:48] skill I think it's also how like having [15:50] a positive mindset now like that's kind [15:52] of hard to tell like you know the [15:53] mindset people are in but be able to [15:55] like not beat yourself up and take the [15:57] right things from A Loss I think is very [15:59] very important as well now what the hell [16:01] do we do with all this information now I [16:03] like to think of it as like a stat chart [16:05] I used an Excel graph because I don't [16:07] know how to make one of those but you [16:10] get the idea that like people just have [16:12] different skills they're better at and [16:14] worse at and I think the first step to [16:16] getting better fundamentals is being [16:18] able to figure out where you're strong [16:20] at and where you're weaker at right and [16:21] the areas you're weaker at are going to [16:23] be easier to improve upon right because [16:27] improving upon the stuff you're already [16:28] really really cracked on you're just [16:30] going to get diminishing returns and I [16:31] feel like you need all of these skills [16:33] in order to be a top player it's really [16:35] really hard to you know rely on a couple [16:37] of these skills and just have like [16:39] terrible game knowledge and terrible [16:41] mental and be terrible at labbing and [16:45] have the reactions of a 70-year-old dude [16:47] it's just not going to happen right so [16:49] to me you have to focus on your weak [16:51] areas and as I look back at this I [16:54] thought about where I was when I first [16:56] started playing fighting games and again [16:57] these numbers are just kind of up like [16:59] no one's at 10 right no one has 10 [17:01] fundamentals for everything I obviously [17:03] think I have better fundamentals than [17:05] most of the fgc so like it's not [17:07] proportional to population but this is [17:09] example of 2016 diphone and I think [17:12] looking back at the three areas I [17:13] improved the most were probably randomst [17:16] mental and grit and it's kind like dap [17:19] got more random what the hell but yeah I [17:21] think this is actually something I [17:23] deliberately approve upon I actually I [17:25] forgot to mention Sonic Fox at all but [17:26] Sonic Fox is one of the players that I [17:28] would study their gameplay and I'd be [17:30] like how the hell is Sonic Fox win [17:33] they're just doing the most random [ __ ] [17:34] they're getting away with it I want to [17:36] be able to do that and so by studying [17:40] Sonic and figuring out why they do some [17:42] things that they do and also taking like [17:44] a more intuitive approach to the game [17:46] cuz I used to play very like by the book [17:49] and I realized that while that is viable [17:53] that's not 100% the way I want to play [17:55] the game and by bringing in like more [17:57] Instinct and intuition into the game I [17:59] was able to like kind of get better at [18:02] Randomness and also like using my [18:04] intuition being like all right in order [18:05] to be random you have to choose good [18:07] options and rotate them appropriately [18:10] right and same thing with M mental and [18:12] grit I honestly think you know 2016 [18:14] diaphone did not take care of their [18:16] health very well I'm going keep it real [18:18] and so I think a lot of that was hitting [18:20] the gym focusing on diet focusing on [18:22] lifestyle right and also like you know [18:25] for like mental and like being able to [18:26] like deal with clutch situations there's [18:28] a lot of books on the topic right sports [18:30] psychology is a very important thing [18:32] Sports athletes that get paid much more [18:34] money than Esports athletes focus on [18:36] sports psychology team sports [18:38] psychologists right there's a lot of [18:40] information out there that can help you [18:42] improve your mental game or and grid so [18:44] that's where I improved upon but I think [18:46] any of these areas you can improve upon [18:48] you know I was kind of thinking about [18:49] this exercise when I was putting this [18:50] together I'm like damn my reactions are [18:52] kind of [18:53] ass and then I Googled it right how to [18:56] improve reaction time and there's like a [18:58] million things right and kind of the [19:00] main takeaway is like yeah diet exercise [19:03] definitely help and actually looking at [19:05] my reaction times my reaction times have [19:07] improved iPhone a few years ago probably [19:09] had like a frame or two slower reaction [19:10] times but I also think it's like I need [19:12] to physically train my reactions more in [19:15] game so doing like drills where I try to [19:17] whiff kind of like what Dao used to do [19:19] where he'd react to different stimuli [19:22] and then triy to reacting to it Bas I [19:24] need to drill my reactions more and then [19:25] I could take the learnings from that to [19:27] other games and focus on like playing [19:29] more patient and practice reacting in [19:32] match right just off the top of my head [19:33] how you'd improve at some of the other [19:35] ones composure it's like the people that [19:37] Panic DP too much how do you get rid of [19:39] a panic DP habit force yourself not to [19:41] DP you play matches you don't focus on [19:43] when you're losing you're focus on not [19:45] dping right and I think that's like how [19:48] you have to go about composure is you [19:50] have to purposely put yourself in [19:51] situations where you're forced to play [19:53] lame and you're forced to stay composed [19:55] execution I think that that's just [19:56] repetition repetition the more fighting [19:58] games you play you'll just naturally get [19:59] execution uh game knowledge and labbing [20:02] are both something I've been I I was [20:03] just like kind of good at because you [20:05] know like like science major very [20:06] analytical mind I think I kind of [20:08] transferred a lot of those skills to [20:10] game knowledge and labbing but honestly [20:12] like probably just comes down to [20:13] spending time in training mode and [20:15] trying to force yourself to come up with [20:17] different ideas and force yourself to [20:19] understand how the game works if you [20:21] understand how the game works you'll [20:22] understand why different situations play [20:24] out the way they do I I feel like a lot [20:27] of people that are bad at game knowledge [20:28] don't understand why things happen i' be [20:30] like oh the game just randomly decided [20:32] to do that and if you guys know anything [20:34] about games nothing really happens [20:36] randomly unless it's Street Fighter 2 [20:38] because it's hard Cod to be random [20:40] anyways uh yes shout to that game same [20:42] thing with uniqueness right I I think [20:44] often times it's it's really easy to [20:46] copy what the top player is doing and [20:48] then just do it yourself but again [20:52] there's like if if you get really good [20:54] game knowledge and labbing I think [20:55] naturally uniqueness will come as long [20:56] as you kind of take it to the next EX [20:58] exension and start implementing that [21:00] stuff in match and adaptation I think [21:02] grind monsters I think if you play [21:04] longer sets you'll just naturally get [21:06] better at adaptation so how else can you [21:08] use this information so I think it's [21:09] pretty obvious that if you're fighting [21:11] against someone at your skill level and [21:13] that has similar fundamentals to you you [21:14] should Target the areas that they're [21:16] weak against but how would you fight [21:18] against someone like Justin Wong who [21:20] probably is the best fundamentals in the [21:22] world if not close to it right you have [21:24] to think fundamentals don't 100% [21:27] correlate with in-game wi rate I know it [21:29] sounds kind of counterintuitive but if [21:30] you have way more game hours than your [21:33] opponent and it feels like nothing is [21:35] going your way you're probably targeting [21:37] the wrong area of fundamentals to [21:39] exploit even if their fundamentals are [21:41] better you could still overcome that by [21:43] knowing the matchup better or having [21:45] your reactions to specific things [21:47] trained or knowing more gimmicks or [21:49] knowing more scenarios than your [21:50] opponent it doesn't matter who you are [21:52] Justin Wong myself Dao anyone the first [21:55] time I pick up a fighting game it [21:56] doesn't matter how good my fundamentals [21:58] are they can't carry me through the [21:59] impossible so I like to think of [22:01] fundamentals as essentially a Time [22:03] multiplier right so I might learn a [22:05] fighting game you know 1.5 two times as [22:08] fast as someone else because I have a [22:09] base fundamentals I can rely upon and I [22:12] can use to help me learn more [22:13] efficiently but fundamentals can't do [22:15] the impossible and overcome game [22:17] specific skills that you pick up through [22:19] playing the game a lot it's kind of like [22:21] Shooters where you know a person that's [22:23] really good at Shooters can transition [22:24] from one game to another because their [22:26] aim is just so much better but if you [22:28] don't know the mechanics behind you know [22:30] the good spots in the map or what Heroes [22:32] synergize with which with each other or [22:35] The Meta I don't [ __ ] know I don't [22:36] play Shooters but you get the idea now [22:38] there's one other thing I want to talk [22:40] about like I want to include the 11th [22:42] category which is like versatility which [22:44] is like people that are able to play [22:45] like many different characters and play [22:47] Styles but the more I think about it I [22:50] actually think these are just players [22:51] that have really really good [22:52] fundamentals so for example Sonic Fox [22:55] who's one of the best multi-game players [22:57] is able to like pick up made different [22:59] characters and play them kind of in [23:01] their own style and I think it's just [23:02] because their fundamentals are crazy [23:04] same thing with Justin right Justin [23:06] plays any game they're they're one of [23:07] the best at any game they pick up I [23:09] think it's just they have crazy [23:10] fundamentals those fundamentals give [23:12] them the versatility to play the [23:14] characters and to play the games that [23:16] they want at a high level I kind of just [23:18] made 10 categories that felt right to me [23:21] but these aren't like the be all end all [23:23] definition of fundamentals I'm sure you [23:24] could further Define these skills more [23:26] like I could break this down to 12 [23:28] categories I could break this down into [23:31] you know execution for example I could [23:32] break it down to multiple different [23:34] types of execution you know how well can [23:36] you play puppet character how well can [23:37] you Negative Edge how well can you do [23:39] certain inputs how clean are your inputs [23:41] how like you know what kind of [23:43] controller use how fast can you dash how [23:45] fast can you walk block like there's so [23:47] many execution things that you could [23:48] like Breck it up into different sections [23:50] now of course I didn't do that just for [23:51] Simplicity sake but you know the [23:53] definition of fundamentals I think is [23:55] just is very Vape because it's very hard [23:57] to Define and the whole point of this is [23:59] just to give you like a a framework to [24:01] which to think of things and identify [24:03] your weak spots so you can improve upon [24:05] them anyways guys let me know what you [24:07] think I know it's a little different of [24:08] a video I'm trying to make more fighting [24:10] game knowledge videos so if you like [24:12] this please consider like share and [24:14] subscribing let me know you want to see [24:15] more take care and have a good one