[0:00] so you've just decided on your YouTuber [0:02] concept and hopefully that means you [0:03] found a niche within the content [0:04] creation world to fill and now it's time [0:06] for the colorful flashy part of it your [0:08] vtuber design now you might be wandering [0:10] or worrying what is good YouTuber design [0:12] how do you make sure your design is well [0:15] received memorable and helps you to [0:18] stand out amid hundreds of other [0:19] YouTubers well I might just have some [0:21] tips for you hi I'm EG and in my day job [0:24] we're ITA while I work with my masters I [0:27] just teach the animators and Fine Arts [0:28] the future about character design which [0:30] ultimately is what YouTuber design [0:33] really is so for my artists out there [0:35] I've got some ideas for you to keep in [0:37] mind and some rough guidelines to follow [0:38] in practice but for the not so [0:40] artistically inclined worry not as [0:42] learning to recognize these aspects of [0:43] effective character design will still [0:45] help you to make sure you're guiding any [0:47] artist you work with in a direction that [0:48] will be the most beneficial to you so [0:50] real quick before we get into it do [0:52] understand that good character design is [0:55] almost completely subjective there is no [0:57] wrong or right way to design but there [0:59] are more and less effective ways of [1:01] doing it so I usually say effective [1:04] design as opposed to good I will also be [1:06] using the YouTuber designs of others as [1:08] examples I will only speak to the [1:10] positives of ndv tuber design because I [1:12] absolutely understand that Indie [1:14] YouTubers are always making the absolute [1:16] most of what resources they have and it [1:18] would be supremely unkind of me to [1:19] critique them for that on the other hand [1:21] I will be speaking maybe a little bit [1:22] more freely of corporate YouTuber [1:24] designs as agency talents often have [1:26] little to no control over their designs [1:28] and ultimately it's the company's [1:30] decision they look like for the most [1:31] part but that said I still also will not [1:33] be voicing much in the way of critiques [1:34] here either because it's in poor taste [1:36] critique the work of others when they [1:37] have not asked you to do so alright so [1:39] let's chat I'm gonna be breaking [1:42] YouTuber design down into a couple of [1:43] categories here it's gonna be color [1:45] palette silhouette complexity versus [1:48] Clarity focal points Motif and art style [1:52] this isn't a list in order of importance [1:53] or anything but it's more just a way to [1:55] group ideas together for easier [1:57] understanding so first is your color [2:00] palette there are a lot of different [2:01] kinds of palettes out there you've got [2:03] your monochromatic analogous [2:04] complementary and even some more other [2:07] complicated ones as well but we'll just [2:08] stick to the basics here monochromatic [2:10] palettes are ones where only very [2:11] creations and value of one color or [2:14] present they usually lend well to mature [2:16] refined or clean looks some Youtubers [2:19] with monochromatic palettes include [2:21] Monarch Selen tatsuki and eye candy [2:24] analogous palettes are ones where colors [2:27] next to each other in the color wheel [2:28] are chosen they usually have a good [2:30] sense of Harmony and tend to be a bit [2:31] Bolder than monochromatic ones I have an [2:34] analogous palette and some other [2:36] Youtubers with analogous palettes [2:37] include buff pup and Millie parfait [2:39] complementary color palettes are ones [2:40] with colors opposite to each other in [2:42] the color wheel they tend to be more [2:44] bold and energetic or higher in contrast [2:46] usually some examples of Youtubers with [2:48] complementary color palettes include Ena [2:50] zentrya and kibara if you're having [2:52] trouble picking a color palette coolers [2:55] is a really great tool for generating [2:56] some inspiration and you can also browse [2:58] palettes that others have made two on [3:00] there I'll link it below if you'd like [3:01] so you can check it out if you're still [3:03] having trouble looking for a simple but [3:05] effective solution later on after a [3:07] color palette of black white and one [3:09] other color also works really well Fox [3:11] is a really good example of this how all [3:13] of luxium pretty much is so there's no [3:15] need for a super complicated palette to [3:17] have successful color design as you can [3:19] see good color choices alone aren't the [3:21] end of color design though the [3:22] proportioning and placement of the [3:23] colors can also make break a design and [3:25] be just as important many designs for [3:27] this reason abide by What's called the [3:29] 60 30 10 rule when it comes to color [3:31] proportioning and placement this [3:33] guideline explains that there should be [3:35] a dominant color given priority a second [3:37] color given slightly less prevalence and [3:39] an accent color reserved for focal [3:40] points where the numbers in the name [3:43] refer to the percentages of each color [3:44] in the overall design this is a very [3:46] simplified understanding of color layout [3:48] but we can take the idea and expand it [3:49] for a larger palette here so if I use [3:51] entreia as an example she's probably [3:54] roughly about like 50 black 35 Red 10 [3:57] white and five percent green does it [4:01] make a hundred maybe this makes the [4:02] green elements really pop and all of the [4:04] white being concentrated in her face [4:06] really draws your eye to it the actual [4:08] percentages here don't matter so much [4:10] but having a clear hierarchy in the [4:13] amount of each color is the goal my [4:14] other suggestion on color placement is [4:16] what we call bottom weighting this is a [4:18] common practice in the Fine Arts and for [4:19] composition especially in digital art [4:21] traditional art that's 2D but the idea [4:23] is that by placing darker colors at the [4:26] bottom of a design it will make it feel [4:27] grounded this also helps to shift the [4:30] focal point to the upper half of the [4:31] character and off of the feet unless [4:33] that's what you're into I guess so [4:36] moving on uh next we're gonna talk about [4:38] your silhouette silhouette is the shape [4:40] of the outside edge of a character and [4:42] you can test Yours by filling your [4:43] design in with black and determining if [4:45] it's distinct enough that your character [4:46] could be identified by it alone most of [4:48] your cartoony video game characters [4:49] benefit from strong Silhouettes so you [4:52] definitely can too so let's play a game [4:54] real quick who are these guys [4:58] if you were able to guess pikora Haruka [5:01] and Dia you'd be right they all have [5:03] distinct Silhouettes because of their [5:04] hair ears clothing shapes and [5:06] proportions Holly and Bales are also [5:08] good examples of this the recipe for an [5:10] effective silhouette is keeping shape [5:12] contrast in mind this means placing [5:14] straight lines next to curved ones on [5:16] the exterior of the form wide parts near [5:18] thin parts and gaps between items that [5:20] the silhouette has some holes in it [5:21] there are also couple pitfalls to avoid [5:24] in slow design that I want to mention [5:25] because I see them quite often but they [5:27] are completely avoidable [5:29] the first is what we call bullet head [5:32] I remember I've heard vroid and 3D [5:33] artists use the most but it's where the [5:35] top of the head is completely smooth and [5:38] the hair in the back just kind of [5:39] connects the silhouette to the shoulders [5:40] like a bullet not very script you can do [5:43] better add some fly away some Trend [5:45] rolls some shapes make the head stand [5:47] out notice how most of my examples that [5:49] I gave before have distinct hair shapes [5:52] or something like ears bows or something [5:54] else that stands out from the shape of [5:55] the skull and that's what makes it [5:57] successful second on the topic of hair [5:59] is what I'd like to call the long hair [6:01] problem [6:02] show who this is [6:04] well it's not actually someone specific [6:06] that would be mean but could be any one [6:09] of a pretty large number of YouTubers [6:10] who have long fluffy hair that [6:12] completely obscures their silhouette if [6:14] the hair is a distinct shape or a very [6:16] different color or value than the body [6:17] in front of it this still work okay from [6:20] a design standpoint onigiri is a good [6:22] example of a solution to this because [6:23] her hair while it's long does fade to a [6:26] lighter color behind her which provides [6:28] the illusion of her silhouette being [6:29] that of her body and not that of her [6:31] hair most YouTubers are also only ever [6:33] seen from the waist up majority of the [6:35] time so super long hair that's never [6:37] seen isn't always really great for this [6:39] reason either my final tip for good [6:41] Silhouettes is related to something [6:42] called ladder design if you draw a [6:44] ladder next to a character and we place [6:46] a rung at each point that there is a [6:48] major horizontal division in the [6:49] character it should not be one that you [6:51] would like to climb this helps to make [6:53] the silhouette more varied and dynamic [6:55] things can kind of feel stiff or boring [6:56] otherwise and often this occurs due to [6:59] the convenience of making YouTuber [7:00] designs symmetrical for the sake of Art [7:02] and rigging but it can really hold a [7:04] design back sometimes and adding just [7:07] one element that breaks that horizontal [7:08] movement symmetry like you know sloping [7:10] belt or different height socks or [7:12] something else can really help to avoid [7:14] ladder design next we'll move on to [7:16] complexity and Clarity which are two [7:17] things that kind of work hand in hand [7:19] complexity refers to the level of detail [7:21] in the design and Clarity refers to how [7:23] well a design reads especially when an [7:25] image is smaller or far away there's a [7:27] delicate balance between these ideas [7:28] where we want your design to be detailed [7:30] enough to be interesting but not so much [7:32] that it's distracting if someone is [7:33] watching your stream on their phone will [7:35] your design hold up at that tiny scale a [7:37] lot of YouTuber designs suffer from [7:39] being over detailed and can become [7:40] confusing to look at from a distance [7:42] it'd be kind of rude to give examples [7:44] but I'm sure you can think of designs [7:45] that were overwhelming or confusing to [7:47] look at because they just had too much [7:48] going on the way I like to test whether [7:50] design has enough Clarity is what I'd [7:52] call the marketable plush test you draw [7:55] a version of the character with chibi [7:56] proportions and simplified enough shapes [7:58] that it could be manufactured into a [7:59] plush all while the character very [8:01] clearly obviously retains its identity [8:04] if not you might want to hit the drawing [8:06] board again sometimes when I'm designing [8:07] characters I will plushieify them and [8:10] then reverse engineer them from that [8:12] adding only a couple small details back [8:13] in after just in order to make sure that [8:15] I'm not over detailing it the second [8:17] thing I suggest for clarity is borrowing [8:19] from the approach of the artist who [8:20] designed Pokemon Pokemon are usually [8:22] intentionally designed to have clear [8:23] simple shapes that kids can draw them or [8:26] something that resembles them without [8:27] too much of a struggle [8:30] strategy that has been discussed by the [8:31] Pokemon design teams and it's a pretty [8:33] smart strategy fan artists can always [8:35] make something more detailed but facing [8:37] drawing a complicated design can be [8:38] really intimidating especially if you [8:40] have a younger audience or for artists [8:41] who are newer or just starting out [8:43] finally consistency is the last thing [8:45] I'd suggest to keep in mind when working [8:46] towards design Clarity consistent level [8:48] of line weight shading detail and style [8:51] can go a long ways for clarity avoid [8:53] mixing lined and unlined portions solely [8:55] cell shaded and smooth shaded sections [8:57] and Hyper realistic and cartoony [8:59] sections as it can make the design feel [9:01] kind of disjointed next we'll move on to [9:03] focal points as your V2 we're probably [9:05] only mostly be seen from the waist up [9:07] it's a good idea to focus your details [9:09] and emphasis colors on this half of the [9:11] body furthermore as people we tend to [9:13] look for a connection in art and it's [9:15] something we can relate to and that's [9:17] something we usually find in the face so [9:18] Above All Else the face especially the [9:21] eyes eyebrows and mouth should be focal [9:24] points especially because they are the [9:26] key elements that you will be eventually [9:28] using to express yourself with when you [9:30] have a model of your design drawing [9:31] Focus to the face can be achieved [9:32] through things like color contrast level [9:34] of detail and proportions color contrast [9:37] as I mentioned before when talking about [9:38] palettes can be a great tool for [9:40] emphasis if you have a collar that only [9:41] shows up on the upper half of the body [9:43] or is mostly centered on the eyes and [9:45] face it can work really well to draw the [9:47] eye the Wawa and Moco are great examples [9:49] of this they each only feature each [9:51] other's main color in their eyes and as [9:53] a result their eyes are kind of [9:55] naturally a focal point to us helps us [9:57] track their expressions and it just [9:58] makes them feel more lively color [9:59] contrast is also one reason that bright [10:01] hair colors work well they pull the eye [10:03] to the upper half of the design and they [10:05] usually somewhat oval Gap in color where [10:07] the face is kind of stands out as a [10:08] result Kyo and asked are examples of [10:10] this were their brightly colored hair [10:12] draws our attention but it also causes [10:14] our eyes to search for a less intense [10:16] place to rest that being their more [10:18] neutrally toned faces this idea is also [10:20] part of the reason you see so many pale [10:21] complexion characters with darker hair [10:23] and darker complexion characters with [10:25] lighter hair that contrast can be [10:26] desirable in a design for these reasons [10:28] I would highly suggest not making the [10:30] face and hair too similar in color or [10:32] value because having low contrast [10:34] between them detracts from their [10:35] emphasis and will make them more likely [10:37] to just kind of dissolve together at a [10:38] distance level of detail can also be [10:40] used to emphasize different parts of [10:42] your design for example if you have more [10:44] of it in the character's face and items [10:45] around the face than the rest of the [10:46] body the viewers I will gravitate [10:48] towards those higher detailed areas [10:50] there's a skill often used in 2D art as [10:52] it's a really good compositional tool if [10:55] shoes belts or other accessories are out [10:57] competing the face and detail level they [10:59] may draw the eye away which isn't [11:00] necessarily what we want we're using [11:02] proportions as an emphasis anime style [11:04] eyes and heads already kind of help us [11:06] out with this the Larger than Life [11:07] aspects like these draw our attention [11:09] and is one of the reasons why Chibis are [11:10] so expressive there's really not much to [11:12] them other than their faces one thing I [11:14] would note here though is that while [11:16] anime styles are usually good from the [11:18] eyes and head size some anime Styles can [11:20] suffer from the way that they [11:21] de-emphasize the lips and eyebrows these [11:24] are key elements that your character [11:25] will use to express themselves so make [11:27] them stand out a little shading even [11:29] just on the upper lip and eyebrows that [11:31] are thicker than one line it can be seen [11:33] through the hair in some way can really [11:35] go a long way in helping a design be [11:36] more expressive maybe think twice about [11:39] single line lips and small mouths and [11:41] very thin eyebrows completely hidden by [11:42] hair next we'll move on to discussing [11:44] motifs Motif is an element that gains [11:46] importance and meaning through [11:47] repetition this is usually something [11:48] you'll hear about in your high school [11:50] English class but it's a useful visual [11:51] design tactic as well a lot of the most [11:53] memorable YouTuber designs succeed [11:55] because of this I'm going to show you my [11:57] teeth real quick and I'm almost certain [11:59] you'll know whose it is pretty much [12:00] immediately [12:02] yeah it's gargle I don't even know why I [12:04] asked you probably know her design is so [12:06] iconic and we've come to associate her [12:08] so strongly with this imagery that it'll [12:10] call her to mind all on its own one [12:13] reason this works is because this [12:14] imagery repeats throughout her design [12:16] and branding it's on her logo her dress [12:18] her hair clips and more repetition [12:20] provides some Harmony and unity to her [12:22] design and when we see it so many times [12:24] it really enforces this in our minds [12:26] this is more a little more visually [12:27] obvious type of motif or symbol as it's [12:29] the same exact imagery repeated with [12:30] minimal changes but there's also a less [12:33] obvious way of doing it if this feels [12:34] too on the nose for you if you've seen [12:36] my video on standing out as a YouTuber [12:38] you probably won't be surprised to hear [12:39] I'm bringing onigiri back as an example [12:41] here onigiri's Motif is onigiri the food [12:43] which is reinforced not just by her name [12:45] but also by her color design and her [12:47] silhouette the top of her shirt [12:48] resembles the shape and color placement [12:50] of onigiri as does the silhouette of her [12:52] hair and the way the lighter inside of [12:54] it frames her dark socks this is a much [12:56] more subtle approach but it goes a long [12:58] ways to make her design memorable even [13:00] if we might not immediately realize why [13:02] or how it [13:03] on a motif it can be helpful to consider [13:05] your YouTubers concept is there any kind [13:07] of iconography that we related to their [13:09] species occupation or personality and in [13:12] what way can you make that iconography [13:14] distinctly yours this is another [13:15] opportunity to do a little bit of [13:17] research and don't be afraid to draw [13:19] some inspiration from some logos or [13:21] symbols you find online but make sure [13:23] you change them up enough for them to be [13:24] distinctly your own finally I'd like to [13:26] quickly mention art styles in our chat [13:28] about character design I covered a bit [13:29] about this in my previous video but I [13:31] want to briefly repeat what I said [13:32] before while the status quo on [13:34] youtubeing is definitely your classic [13:36] anime style models mediation with this [13:38] idea can really help your design to [13:40] stand out Indie YouTubers like pumpkin [13:42] potion kimraai cabal heavenly father and [13:45] a lot of others in my opinion at least [13:47] are benefiting from standing apart from [13:49] the crowd style wise you'll notice that [13:51] these are mostly 3D YouTubers I've [13:52] listed and that's probably because there [13:54] are a lot more 3D artists who are well [13:56] versed and used to working in less anime [13:58] Styles than live 2D artists are but [14:00] don't let this deter you even if you [14:02] aren't interested in straying away from [14:04] anime Styles there's still a lot of [14:05] variation within them to think about too [14:07] you have your softer more airbrush [14:09] Styles like fairy Sammy and moon [14:12] and your contrast to your cel-shaded [14:14] Styles like Austin Starkey as you can [14:16] see here they're so pretty really [14:17] extreme range and anime style so don't [14:20] be afraid to mess around or search out [14:21] an artist who has a more distinct style [14:23] also be a good idea to match the art [14:24] style of your design to your concept or [14:26] personality but you don't have to [14:28] sometimes if they are kind of at odds [14:30] with each other this can also be a fun [14:31] selling point one final note on art [14:33] styles which is only mildly tangential [14:35] is that some of them work better or [14:37] worse in live 2D or 3D modeling [14:39] depending on what route you want to go [14:40] as a v tuber there are certainly 2D and [14:43] 3D artists who can excel in all styles [14:45] and make lovely one-to-one models of [14:47] anything but understand that these will [14:50] be pricier models rightfully so higher [14:52] levels of detail and more realistic [14:54] styles are much more work the general [14:56] rule of thumb is that the less realistic [14:57] your model is the easier it usually is [14:59] to translate well into live to do your [15:01] 3D this is why your super stylized pixel [15:03] art models and 2B models are so much [15:05] more affordable most of the time too [15:06] things that are too realistic can also [15:08] sometimes end up feeling uncanny [15:10] especially if they aren't modeled or [15:11] rigged right for example like the way [15:13] that iris's 1.0 model was ranked in [15:15] comparison to her somewhat more [15:16] realistic style and her soft shaded nose [15:18] there are definitely artists who can [15:20] bring these more complicated more [15:21] realistic Styles but if you're looking [15:23] to keep your budget down more stylized [15:25] and less realistic is definitely the [15:27] ticket there so after [15:28] all of that you might be thinking whoa [15:31] that's a lot and it is but here's the [15:34] thing if you're an artist just starting [15:35] out take it one thing at a time if you [15:37] set out to make a design with a really [15:39] great silhouette you can always come [15:41] back to the color palette and beef it up [15:42] later if it isn't feeling right to you [15:43] learning character designs a process so [15:45] be kind to yourself and kind of set [15:47] goals along the way of today we're going [15:49] to work on Silhouette and today's color [15:50] palette you know that kind of stuff and [15:52] if you aren't artist I found some more [15:55] appreciation for just how much work [15:57] artists and character designers go [15:58] through and are doing to support their [16:00] clients all in all I hope this video was [16:01] helpful for you all and I hope to get [16:03] some Wheels turned in if there are any [16:05] more v-tubing or art related topics [16:06] you'd like me to discuss you are welcome [16:08] to leave me a comment if you like my new [16:10] sense in your character design my DMs on [16:12] Twitter or X or whatever we're calling [16:13] it now they're always open good luck on [16:15] your youtubing journey everyone farewell