[0:00] Welcome to the Beast Games quarantine. [0:02] This is intended to be something of an [0:03] appendix to the mainline Mr. Beast video [0:05] and so we'd recommend you watch that [0:07] video before watching this. If you [0:10] don't, it might feel a bit like you're [0:12] walking into a room midway through a [0:14] rant, but also this is probably pretty [0:17] entertaining on its own and the context [0:20] is not that hard to grasp. [0:27] The original plan for the mainline video [0:29] was to keep discussion of Beast Games [0:31] itself to an absolute minimum. But as [0:33] the project developed, we found [0:35] ourselves in need of more examples of [0:36] Team Beast's [0:38] creative instincts. And Beast Games was [0:41] a petri dish for Team Beast's worst [0:44] creative instincts. So, we quickly found [0:46] ourselves overwhelmed with examples and [0:47] minor grievances that we just we just [0:50] need to exercise. Exorcise. That's like [0:53] like like the exorcist. We we need a [0:56] priest. [0:58] There's really no better way to attack [0:59] this than in linear order. So, let's [1:01] start with literally the first thing we [1:03] see. This opening CG shot is another [1:06] example of a post hawk editing decision. [1:09] >> Did you already know that the beginning [1:10] was going to be that VFX shot or did you [1:12] have that idea afterwards? [1:13] >> So, this whole mic coming down, me [1:14] grabbing it, this was definitely a thing [1:16] we did afterwards. You could make the [1:18] argument the reality TV ought to be shot [1:20] with soft eyes open to spontaneity, but [1:23] does that argument really play for the [1:25] very first shot of the show? If any [1:27] moment could be scripted and shot with [1:29] intention, it's this. But as we drilled [1:32] into you during the video, Team Beast is [1:34] making this up as they go along. [1:37] We covered this in the main video, but [1:38] the opening strong challenge was [1:40] conceived and shot entirely for [1:41] spectacle. But spectacle was seemingly [1:43] the only thing given any real thought. [1:46] And to be fair, it is visually [1:48] interesting. In the various [1:50] behind-the-scenes bits, Jimmy is clearly [1:52] proud of the concept and the spectacle [1:54] of this thing, but like it was just too [1:58] hard. The sandbag that they needed to [2:00] carry back up the rope was onethird of [2:02] the contestants body weight, which [2:04] sounds like it evens the odds, but [2:06] that's not how mass works. All the [2:08] dancers, swimmers, and cyclists finished [2:10] really fast because they all have a [2:12] really high lift to body mass ratio [2:15] while everyone else struggled. It's [2:17] basically the rocket equation. Building [2:19] muscle makes you stronger, but stronger [2:21] muscles are heavier, which creates [2:23] diminishing returns when those muscles [2:25] need to lift themselves. A 105lb [2:28] ballerina needs to lift a 31.5 lb [2:31] sandbag for a total lift of 136.5 lb. A [2:36] 240lb bodybuilder needs to lift a 72lb [2:40] sandbag for a total lift of 312 lbs. [2:45] >> 41 and through. [2:46] >> Wow, we're not going to get there. [2:47] >> Who would have thought that despite [2:49] having 100 of these giant mammoth people [2:52] that over half of them didn't even [2:54] complete it. [2:55] >> So yeah, the majority of the Strongs [2:57] actually fell off and the remaining [2:58] slots were filled with a tiebreaker [3:00] round of push-ups. [3:02] >> Do you worry that this may not be the [3:03] most interesting content? like this [3:05] isn't the most visual after going from [3:07] that to this. [3:08] >> This will never make the show. [3:09] >> The narrative presented in the show ends [3:11] up being highly misrepresentative of the [3:13] reality of the game. And as you'll see [3:15] the further we go into season 2, the [3:17] more this stuff will crop up. It really [3:19] needs to be stressed that this is a [3:21] massive undertaking. This strong [3:23] challenge is probably the one game that [3:25] really delivers on the promise of Beast [3:27] Games as unparalleled spectacle, but [3:29] that only makes the abject failure of [3:32] the game all the more embarrassing. This [3:34] goes back to the lack of intent and the [3:36] seeming lack of actual testing. Like I [3:38] think the flaw in this game is apparent [3:40] from the whiteboard. These numbers alone [3:42] communicate the issue. But even if we [3:45] accept that the laws of gravity are too [3:46] nuanced for Chandler and the boys to [3:48] comprehend, surely any good faith [3:51] testing would have involved a jacked [3:53] dude having a hard time. There's just no [3:56] version of this where Beast Games comes [3:58] out looking good because either they [4:00] tested it properly and understood the [4:02] dynamics at play and still chose to go [4:04] ahead with it or they didn't test it and [4:07] made this enormous investment based on [4:10] vibes. For whatever it's worth, the [4:12] show's director, Tyler Conklin, is [4:14] adamant that they did in fact do loads [4:16] of testing and it was literally just a [4:18] skill issue on the contestants part. [4:20] Sure thing, brother. As a bridge subject [4:23] here, between the strong and smart [4:25] challenge, we're met with a recurring [4:26] gripe that will haunt the show until the [4:28] very end. Block stacking puzzles. It's [4:31] so vestigial that it's not even worth [4:32] mentioning most of the time, but the [4:34] strong challenge had a block stacking [4:36] puzzle as the capstone task before [4:38] contestants could push the button. I [4:40] guess the boys figured that the [4:41] competition would be such a nailbiter [4:43] that they needed one last task to slow [4:45] contestants down long enough for the [4:47] cameras to react. But, you know, [4:50] >> everybody in push-up positions. [4:52] >> That brings us to Oops. All block [4:54] stacking, the smart challenge. As [4:56] discussed in the main video, the smart [4:58] challenge involved playing Simon with [5:00] colored blocks replicating Jimmy's [5:01] pattern. In order to properly talk about [5:03] the smart challenge, we need to [5:05] distinguish between the game as [5:06] presented in the show and the reality of [5:08] the production. First, the fiction of [5:11] the show. The game was easy and [5:13] overhyped to an insulting degree. [5:15] literal rocket scientists enrolled in a [5:17] game show framing itself as a test of [5:19] intelligence only to be greeted with a [5:21] literal children's game, but that ended [5:23] up being irrelevant because there wasn't [5:25] even an attempt to stop players from [5:26] just copying off each other. It wasn't [5:29] much more than a test of procedure and [5:30] of mass hysteria. The narrative, as it [5:33] is shown to us in the show, is [5:35] incoherent. We're shown three rounds of [5:38] Simon. Round one involves six blocks [5:40] with a 60-second timer with failure [5:42] leading to elimination. In round two, [5:44] it's 10 blocks in 30 seconds, but only [5:47] 22 make it through. No eliminations. [5:49] Round three involves 16 blocks, no time [5:52] limit, and with the first 28 to complete [5:54] the puzzle successfully making it [5:56] through to the city. This is all shown [5:58] to us in a delirious 5-minute sequence. [6:01] So, you can be forgiven for just letting [6:02] it all wash over you, even as I describe [6:05] it. In reality, they started with four [6:08] block stacks, which eliminated no one, [6:10] and incrementally ratcheted up the [6:12] difficulty until they landed on the [6:14] final format. [6:15] >> We'll be doing this over and over again, [6:18] adding more and more blocks until 50 of [6:21] you are eliminated. [6:22] >> In reality, they were making these [6:24] people stack blocks all night. [6:26] >> Look outside. Like, it is like 6:00 a.m. [6:30] >> They were tuning the difficulty of their [6:32] game as they were filming it. And then [6:35] Jimmy was like, "This is too easy." I [6:37] don't know why we did it. That [6:38] eliminated more people than we needed. [6:40] Like, it was a disaster. [6:41] >> This moment as a whole is also a great [6:43] example of something that will plague [6:45] the entire show. So much so that we [6:47] won't even bother to call attention to [6:49] it most of the time. But there is so [6:52] much Jimmy voice over that has been [6:54] added to make it look like this was all [6:57] according to plan. Like round one [6:59] eliminating zero players was an intended [7:03] outcome. As I expected from a room full [7:06] of geniuses, you all got that pattern [7:08] correct. [7:10] >> Like so much of Beast Games, this [7:12] foreshadowed a persistent issue. The [7:14] creators have no idea how to produce a [7:17] game show for smart people. [7:19] >> I don't have a degree in memory. [7:20] >> The premise of the season is strong [7:22] versus smart. It's nerds versus jocks. [7:25] Fine. The problem is that what it means [7:27] to be smart is incredibly elastic. [7:30] >> 100 of the smartest people on the entire [7:32] planet. Are we talking about academics? [7:35] If so, what field? Surely we want some [7:37] NASA folk. How much emphasis are we [7:40] putting on personality? Is it enough to [7:42] just be a stereotypical nerd of medium [7:45] intellect? Whatever definition we might [7:47] come up with, Jimmy walks straight past [7:50] it. We have the usual suspects of smart [7:52] people, but we also have contestants [7:54] labeled as Rubik's cube savant, street [7:57] smart, media mogul, AI prodigy, top 1% [8:02] board gamer, Guinness World Record [8:04] gamer, stay-at-home dad, sweepstakes [8:08] champion, billiondoll problem solver, [8:11] young investor, top 1% national public [8:14] speaker, high school grad at 17 while [8:18] raising children. I mean, very [8:20] commendable. That's not smartest person [8:24] in the world territory. We should note [8:26] that players had these labels imposed on [8:28] them. Jack didn't scribble child genius [8:31] into his application form. Some dork at [8:33] team beast gave him that title. [8:36] Essentially, anyone can be smuggled onto [8:38] the smart team with the right framing. [8:40] Susi, a finalist from a recent season of [8:43] Survivor, is a smart contestant. In [8:46] fact, this season as a whole is marked [8:48] by a notable uptick in professional [8:50] reality TV personalities. [8:53] So, what is a smart challenge for this [8:55] cohort? No, seriously, that isn't a [8:58] trick question. Answer in the comments. [9:00] What are we supposed to do? Are we [9:01] making them sit the Harvard entrance [9:03] exam? Maybe an egg drop? This is a [9:05] really difficult problem at a baseline, [9:07] and Beast Game simply has no idea how to [9:10] solve it. Beast Game season 2 does not [9:13] have a credited game designer. It's [9:15] pretty much an open secret that Jimmy [9:16] and the boys come up with the games, and [9:18] they don't seem to be particularly big [9:20] into QI or Jeopardy. Beast Games [9:23] conceives of smart people from the [9:24] perspectives of a group of guys who [9:26] never went to college and think high [9:27] school is obsolete, trying to pander to [9:29] an audience of 9-year-olds. I mean, for [9:31] God's sake, when introducing Beast City, [9:34] the Strongs get a functional and [9:35] well-rounded gym, while the smarts get a [9:38] child's chemistry playset and a shelf [9:40] full of the cheap public domain books [9:42] real estate agents used to dress show [9:44] homes. If there was an answer to this [9:46] smart challenge conundrum, these guys [9:48] were not going to be the ones to solve [9:50] it. Across the entire show, there are [9:52] extremely few instances of pure smart [9:54] coded games, and they are universally [9:56] memorization games for children. It's [9:59] stacking blocks and memorizing a path [10:01] through a grid. And like the strong [10:03] contestants aren't Sims. They don't have [10:06] an ability score aotment. They're adult [10:08] humans with adult human intelligence and [10:11] experiences. They can both get yolked [10:13] and solve block puzzles. And since that [10:16] is the ceiling on smart challenges, [10:18] smart people have no actual function in [10:21] this game. [10:22] >> There's a lot of strategy in it. You [10:23] know, I'm excited to see the smart [10:25] people maybe like grab the strong and [10:26] kind of point them in a direction. Hey, [10:28] listen. You can go super fast, but if [10:29] you fall, our whole game's over. So slow [10:31] and steady, you might win the race. [10:33] >> There is enormous asymmetry that [10:35] advantages strong contestants. A strong [10:37] contestant can survive and win a smart [10:40] challenge. But if a smart wants a shot [10:42] at the private island, they will need to [10:44] win get a grip. Predictably, this [10:47] filters out and neutralizes pretty much [10:49] all smart contestants. There's a [10:51] perception that strong people have that [10:53] competitive dog in them that the smart [10:55] people simply don't. But what that means [10:57] in practice is simply that certain [10:59] strong people have a willingness to be [11:01] rude that the smart people don't know [11:03] how to deal with. From the very first [11:05] game until the last remaining smart, [11:07] we're going to see what amounts to [11:08] outright schoolyard bullying of them by [11:10] strong contestants. Smarts are [11:12] systematically eliminated with almost [11:14] scientific efficiency. There's something [11:17] almost mlonist in the way that Jimmy has [11:19] made a children's game show nominally [11:21] for adults and immediately the adults [11:24] start acting like children. So far, not [11:26] a single smart person has been picked [11:28] yet. [11:29] >> Jim's new nickname is backpack boy cuz [11:31] his girlfriend is carrying him through [11:32] the finish line. [11:33] >> Those few smarts who do go on a deep run [11:35] ultimately make it through because [11:36] they're non-threatening, just lingering [11:38] at the margins. A free space that one of [11:40] the real contenders can cash in at the [11:43] right time, which they absolutely do. [11:45] There is an almost ritualistic moment [11:47] where seemingly everyone agrees that the [11:48] two token smarts have outlived their [11:51] value and now get thrown into the [11:52] volcano. It's so intense and immediate [11:55] that both of them start crying. Beast [11:57] Game season 2 is ultimately tailored for [11:59] a very specific kind of archetype, and [12:01] by the end of the show, we have three [12:03] identical dudes slapping each other on [12:05] the back for making it here. So, you can [12:07] look forward to that. [12:09] So, I'm five pages into the script and [12:12] we're only 20 minutes into episode 1. [12:15] That's a great sign. The contestants [12:18] arrive at B City and I'm sorry, but this [12:21] place sucks. The scale of the space is [12:24] big enough that everything needs to be [12:25] cheap to fit the budget, but it's small [12:27] enough that there isn't much of note for [12:29] people to do, especially people who [12:31] aren't gym rats. Also, the production [12:33] does basically nothing to maintain [12:35] kayfabe and frequently include wide [12:37] shots that show the bare dirt [12:39] construction site that surrounds the [12:40] build. The show tries not to draw [12:42] attention to it, but contestants are [12:44] sleeping in what are essentially [12:45] barracks with zero privacy. The pitch [12:47] being that don't worry, we'll filter it [12:50] down pretty quickly and so you'll get a [12:52] barracks to yourself soon. The city is [12:54] built for 100 people, but by episode 3, [12:56] we're already down to the top 25, so the [12:59] city feels empty almost immediately. [13:02] That trope plays well in Survivor when [13:03] it gets to the last few contestants. [13:05] It's a meaningful absence the show can [13:07] explicitly draw attention to, but that [13:09] doesn't work here. There are only two [13:11] episodes where the scale even remotely [13:13] matches the actual population. I'm [13:15] loathed to give suggestions here, but [13:17] here's one for free. If you want to keep [13:19] your big stupid spectacle 10,000 [13:21] contestant opening, then do what [13:23] American Idol does and end episode 1 [13:25] with 20 people left who get to go and do [13:28] the actual game show. Moving on, in the [13:31] scope of things, this gripe is perhaps [13:33] more forgivable, but the edit has a big [13:36] problem of overemphasizing contestants [13:38] who end up going deep into the show. [13:40] Overwhelmingly, these players are top 10 [13:42] to 15. This gives the show a weird [13:45] energy because Beast Games has an army's [13:47] worth of contestants, but you keep [13:49] seeing the same dozen or so faces over [13:51] and over again. On the first viewing, [13:53] this was noticeable, but on rewatch, [13:56] it's unbearable. It's not a subtle [13:58] leaning towards contestants in the top [14:00] 10. It's the Nick, Jack, and Monica show [14:02] with other contestants sprinkled in for [14:04] plausible deniability. During episode [14:07] one, while blitzing through the entire [14:08] setup of the show, the edit takes 50 [14:11] full precious seconds to give Jack the [14:14] Child Genius a full introduction, doing [14:16] what can only be described as gesture [14:18] maxing to pander to a group of strong [14:20] contestants. [14:21] >> I mean, listen, the right to bear arms [14:23] is right here. [14:25] >> It's not interesting, but Jack is making [14:27] it to the top six, so you'll be seeing a [14:29] lot of him. So, he gets an introduction. [14:31] He's the closest thing we have to a [14:33] smart protagonist, clearly because he [14:35] went all in on embedding himself into [14:37] the strong clique. Jim and Monica also [14:39] get a 70-second introduction during [14:41] episode 1. As already mentioned in the [14:43] other video, they both go on a deep run [14:45] and end up getting married during [14:46] production. I I don't know, fake [14:48] married. It wasn't legally binding, but [14:50] who cares? Many reality shows have a [14:52] protagonist couple, and these two are [14:54] essentially that. Even in the [14:56] behind-the-scenes stuff, they're given a [14:58] lot of emphasis. Considering how much [15:00] time will be spent focusing on these [15:02] people in the back half of the show, the [15:04] amount of time they get in the front [15:05] half is simply outrageous. This is Team [15:08] Beast overcorrecting in response to [15:10] season 1 criticisms. It was said that [15:12] they didn't spend enough time with [15:13] contestants or build character. So, [15:16] they're ramming these people down our [15:17] throats until we choke. But the effect [15:19] of all this is that the majority of the [15:21] contestants feel like NPCs in these [15:23] people's game. Again, all of this would [15:26] be fixed by simply making these people [15:29] the ones who actually do the show. You [15:34] clearly have your protagonists, your [15:37] chop 20. [15:38] Just chuck everyone else. You don't need [15:41] them. They could they can go sooner. [15:46] Episode 1 ends with six minutes of setup [15:48] for the next game, which we'll call OG [15:50] Bribe. 10 players from season 1 were [15:52] selected to have a chance to compete in [15:54] season 2. So, this game involves them [15:56] bribing contestants to swap places with [15:58] them for 100 grand. This premise is sort [16:00] of take it or leave it. There's [16:02] arguments for and against bringing back [16:04] notable contestants from season 1, but [16:06] whatever those arguments may be, this [16:08] isn't one of them. [16:09] >> You can't just snap your fingers and [16:11] make 100 million people or however many [16:12] people end up watching season 2 [16:14] instantly care about people. So, the [16:16] best way to do it without rushing it and [16:18] give it time to breathe was just to [16:20] bring back the people they already knew [16:21] from season 1. [16:22] >> Our whole idea for bringing back the 10 [16:24] contestants from season 1 was from the [16:26] criticisms, which is kind of funny. [16:28] Like, they said that we couldn't tell [16:29] stories. We couldn't build characters. [16:31] And what better way to do it in season 2 [16:34] than bring back the people that we've [16:35] already fully built. [16:37] They thought they were cheating the [16:39] system. They thought they were sticking [16:40] it to the haters by bringing back these [16:42] fully formed individuals. The fact that [16:44] this even crossed their minds once again [16:46] highlights that they can't build [16:48] character. The fact they think reheated [16:51] leftovers are a viable substitute just [16:54] proves that they really aren't cut out [16:56] for storytelling. I'm sorry. Anyway, [16:58] episode one cliffhangs on a contestant [17:01] stepping forward to take the bribe. It's [17:03] not an effective cliffhanger. We don't [17:05] know who this guy is, nor do we care, [17:07] but it does parse as a cliffhanger. Like [17:10] it's a dramatic beat that carries [17:12] momentum even if you feel nothing. So [17:15] whatever. The episode has to end so we [17:18] may as well end here. But does it need [17:21] to end here? Because the only reason [17:23] this moment is available as an end point [17:25] is due to the odd pacing of the episode [17:28] overall. The episode is 43 minutes long, [17:31] 38 minutes once you lop off the teaser [17:34] and credits. Despite being the launching [17:36] pad for the season, it's the shortest [17:38] episode in the whole thing. In that [17:40] brief 38 minute runtime, we introduce [17:43] the show and its premise, introduce the [17:45] first 200 contestants, set up and [17:47] complete the strong challenge, set up [17:49] and complete the smart challenge, [17:50] introduce and screw around in B city, [17:52] and set up the OG bribe challenge to [17:54] serve as a cliffhanger. 38 minutes. To [17:57] say it runs at a breakneck pace is an [18:00] understatement. The natural end point [18:02] would have been the arrival at Beast [18:04] City, possibly with some preamble about [18:06] the city itself to build some hype [18:08] leading into the teaser of what is to [18:10] come, but there simply isn't 40 to 60 [18:13] minutes of content in the first two [18:14] challenges, even before they had to be [18:17] gutted in the edit. And of course, we've [18:19] got to have that cliffhanger ending. So, [18:21] we get the setup of the OG bribe on this [18:23] side of the episode. and that [18:25] effectively pads it to just long enough [18:29] to call it a full episode. Already we're [18:32] seeing weird structural decisions. [18:34] Episode 1 is just as much of a parade of [18:37] segments as episode 7. You're just [18:39] inclined to forgive it on the first [18:41] watch. [18:43] Okay, so episode two, we spend 7 minutes [18:46] resolving OG bribe. All the season 1 [18:49] contestants make it in. Cool. Then we [18:51] get the premise of this episode. Players [18:54] can choose one of four games to [18:56] participate in where each game will [18:57] eliminate half its contestants. This [19:00] will be a problem. [19:03] All the games try to leverage this [19:05] massive video floor that I'm told was [19:07] accidentally a world record. [19:08] >> I mean, we weren't going for a Guinness [19:10] World Record, but we got one. [19:11] >> Dodgeball is the only game that really [19:13] requires the screen as designed. And [19:15] really, it only serves to complicate [19:16] matters and introduce problems, but it [19:19] is a core part of the game. It's [19:21] dodgeball where teams are dynamically [19:22] split based on these lines on the floor. [19:25] This is meant to produce even groups and [19:26] break up clicks. But in this, the first [19:29] real game we see, players immediately [19:31] disobey the rules of the game as [19:33] designed. The best way to survive is to [19:35] be on the side with the most people. So [19:37] rather than spreading out evenly like [19:39] this pretty graphic suggests, people [19:41] would hoard into the one slice and it [19:44] becomes a question of who the stragglers [19:46] will be. And in cases where a popular [19:48] person was stuck, people would just [19:51] throw their ball away. So, who are we [19:53] eliminating? The answer may not surprise [19:56] you. [19:56] >> I'm falling back towards you. Okay. [19:58] Okay. Cuz there's smarts in front of us. [19:59] >> Yes, I know exactly what we need to do. [20:01] >> You say we're going for smarts, right? [20:03] >> Yeah. Yep. I got you. I heard you. [20:04] >> So, yeah, we get Patrick with Predator [20:06] eyes staring down smarts like it's [20:08] middle school gym. That's all there [20:11] really is to say about this game. It's [20:13] It's dodgeball. [20:15] The next game was Balance, which I'd [20:17] argue is the best game of the show. And [20:19] director Tyler agrees with me. [20:21] Contestants are split into pairs and [20:23] have to vibe check the weight of this [20:24] heart and stack rocks on the other side [20:26] of a scale. The goal is to avoid placing [20:28] the rock that tilts the scale and breaks [20:30] the heart. Because it's reasonably well [20:32] balanced and works fine, there's not a [20:35] ton to say about it. The next game was [20:38] Bluff, which was a complete disaster. We [20:40] covered it in the main video, so we [20:42] won't dwell on it here. It was a game [20:44] premised on contestants lying to each [20:46] other with no incentive to lie. No one [20:48] lied and contestants were eliminated by [20:50] drawing names from a box. If this worked [20:52] in play testing, it was play tested [20:54] wrong. Everyone who signed off on this [20:57] should lose their job. [20:59] Finally, we have the blocks game, which [21:01] I'll call big blocks to distinguish it [21:03] from the previous block game. Seemingly, [21:05] because the first block game was so [21:07] easy, people gravitated towards big [21:09] blocks as their choice of game. 40 of [21:11] the 100 contestants chose big blocks, [21:14] which kind of broke the whole game. Big [21:17] blocks involve stacking a bunch of large [21:19] foam blocks to reach a flag. Each team [21:22] has a designated guy on top of the pile [21:24] stacking them up, and they're limited to [21:26] one runner at a time who retrieves the [21:28] blocks from a pile. So, there are 18 [21:30] people on each team without a specific [21:32] role to fill. They try and form a [21:34] committee of engineers to help plan the [21:36] build, but it's a stack of blocks. It [21:39] doesn't require a civil engineer to [21:40] figure it out. In fact, that ends up [21:42] being another dagger in the heart of the [21:44] smart campaign. The producers use the [21:47] fastest completion of the Strong and [21:48] Smart games from episode 1 to ordain the [21:51] strongest and smartest players as team [21:53] captains, and they draft the players [21:55] into their teams. Again, like middle [21:57] school PE. So Corey, the Navy veteran, [22:00] drafts all the biggest bloss he can see, [22:02] while Johnny, the pro Pokemon player, [22:04] spends his precious first round draft [22:06] pick on Dino for experience. The teams [22:11] drafted ended up being split almost [22:13] entirely along the strong and smart [22:15] divide. Johnny's team is composed of 15 [22:18] smart people, four OGs from season 1, [22:21] and one strong contestant, a bare [22:23] knuckle fighter. And as it turns out, [22:25] running and lifting giant foam blocks is [22:28] physically intensive. And given that the [22:30] game didn't just take all night, but ran [22:32] almost until noon, it was unbelievably [22:36] physically intensive. [22:38] >> Yo, it's going to get hard getting those [22:39] up. By the way, there you go, buddy. Dig [22:42] deep. [22:42] >> So, while Cory's team was able to rotate [22:44] between gigachads to lift these blocks, [22:46] Johnny's team had Gage from season 1, [22:49] who eventually subbed out for Johnny [22:51] himself. While it took all night to play [22:53] out, the smart team was never going to [22:55] win this. I don't know how to say this [22:57] politely, but this ended up being an [22:59] enormous brain drain for the whole show. [23:02] 15 of the 50 smart contestants. Over a [23:05] third of the total pool of smarts were [23:08] eliminated from this one game. And [23:10] Johnny picked all the well, he picked [23:14] all the actual smart people. the MIT [23:17] researcher, the PhD candidate, the civil [23:20] engineer, the NASA data scientist. [23:22] Johnny picked them all for this suicide [23:24] mission. And so, the smart people who [23:26] survived this challenge were the ones [23:28] just filling up the numbers on Cory's [23:31] team. Going forward, most of the smart [23:34] people you'll see will be people like [23:36] Luke, the crypto content creator, [23:38] Sophie, the licensed attorney, and [23:40] Katie, the reptile breeder. Anyway, the [23:43] show drags this out over 11 minutes and [23:45] ends on the cliffhanger of Jimmy egging [23:47] Johnny on to attempt a 9- foot hail mary [23:50] of a jump. A basketball hoop is 10 ft [23:53] off the ground. Johnny is being asked to [23:55] make an NBA caliber leap while standing [23:57] on like 40 ft worth of precarious foam [24:01] blocks. [24:03] But anyway, spoilers for Beast Game [24:05] season 2. But Johnny misses the jump and [24:07] the strong team wins because Mitch is so [24:09] close. He just needs to work up the grit [24:11] to stand up. They milk that for an [24:13] additional 3 and 1/2 minutes. Seven more [24:15] minutes of milling around B city and we [24:17] get the obstacle course. [24:20] This is perhaps the most overhyped thing [24:22] on the show. They say it's the craziest [24:24] obstacle course we've ever seen, but gun [24:26] to my head, I could not tell you what [24:28] separates it from any other obstacle [24:30] course on Wipeout or Ninja Warrior. Like [24:33] Ninja Warrior is tuned for top tier [24:35] athletes who are expected to do monkey [24:37] bars with a single bar, while this was [24:39] literally beta tested by Jimmy's rando [24:42] buddy in their backyard for a main [24:43] channel Mr. Beast video. The only thing [24:45] of note that stands out is this Y shape [24:48] at the end of the course. It brings the [24:49] contestants together and raises the [24:51] possibility of some honest to god [24:53] violence going down. That would at least [24:55] be a unique spin on a classic formula [24:58] and really fit the whole Beast Games [25:00] vibe. But no, it turns out they didn't [25:03] even notice this element until they had [25:05] already built the damn course [25:06] >> because we have a Y and then we have a [25:09] path that both of you share and he stood [25:10] on the path and we're like, "Oh, there's [25:12] like interaction there." [25:14] >> I was surprised like I wasn't rammed off [25:16] the platform there. [25:17] >> If somebody's standing there and $5 [25:19] million is at stake, I'm going through [25:21] you. We can't have that. Somebody's [25:23] going to get hurt. [25:24] >> So, no, no blood sport. There was a [25:27] whole set of rules against violence that [25:29] the audience is never told about. [25:31] >> You'll see the right arm of White. [25:34] >> Here it is. [25:34] >> Grabs the side. Now goes for the head. [25:37] >> Oh, that's where it gets the illegal [25:40] move. [25:40] >> And he's out no matter what. [25:42] >> It's not that I'm pro Blood Sport, but [25:44] it's just they really built this thing [25:48] before noticing the players could [25:49] hypothetically crash into each other. [25:52] And now we're going frame by frame [25:54] through this footage as if Mike, who [25:56] speaks four languages, has been flagged [25:58] for holding. Players are each split into [26:00] teams of five and go against each other. [26:03] But each round has a different theme [26:05] sort of. They keep changing the rules, [26:08] but nothing materially changes because [26:10] for three of the five races, anyone [26:13] failing to complete the course [26:14] eliminates their whole team, which [26:16] happens very quickly in all three of [26:19] those rounds. It's another bizarre [26:21] decision that leads to a huge portion of [26:23] players not getting a chance to [26:25] participate. The obstacle course [26:27] involved 50 contestants and by our count [26:29] 28 players didn't get the chance to [26:32] participate at all and 16 of those [26:35] players were eliminated. This is [26:38] seemingly another byproduct of bad [26:40] production. The details are a bit fuzzy, [26:42] but as we understand it, production gave [26:44] themselves one night to film the [26:46] obstacle course, Captain Bribe, and The [26:48] Cannonball Find. before everyone would [26:51] need to fly out for the Survivor collab. [26:53] Then you had the big block game run over [26:55] and into the morning of that same day. [26:58] So four games would need to be shot on [27:00] that day to stay on schedule. A huge [27:02] thunderstorm rolled in that night and [27:04] they gave themselves no other option [27:05] than to brute force through it. [27:07] >> We had such a tight turnaround. [27:09] Basically were under the impression if [27:10] we didn't film all of the games, which [27:13] seemed impossible at the time. We [27:15] weren't going to be able to go to the [27:16] Survivor Island and film that entire [27:18] episode. We could have missed that. We [27:20] were stuck. [27:20] >> We've just been sitting here on lockdown [27:22] for the past 3 hours. [27:24] >> The bigger thing is the next steps of [27:26] what we're going to do to salvage the [27:28] episode. Just be on standby. We are [27:31] going to get this thing done. So, thank [27:33] you guys. Thanks for uh sticking it out. [27:35] >> We're just going to try to get as many [27:36] runthroughs of contestants going through [27:38] this obstacle course as possible before [27:40] we have to shelter in place. [27:42] >> So, we would speculate that the decision [27:43] to be so cutthroat was part of their [27:45] attempt to salvage the episode. [27:48] ruthlessly cutting production time when [27:49] the opportunity presented itself, even [27:51] if it meant almost a full third of [27:53] contestants were eliminated from a game [27:56] without being given the opportunity to [27:57] participate. On top of that, a wet [28:00] course is a significant increase in [28:02] difficulty. So, a bunch of contestants [28:04] get to sit there and be eliminated as [28:06] their single runner slips off the wet [28:08] rubber within seconds of leaving the [28:10] platform. [28:11] Anyway, let's move on to Captain Bribe. [28:14] The same teams from the obstacle course [28:16] are kept together for this game. A [28:17] player is nominated to serve as captain [28:19] and they're well, they're bribed. It's [28:21] it's all there in the name. This is a [28:23] recycled game from season 1. The [28:25] captains are offered an increasing [28:27] amount of money that they can take at [28:28] the cost of eliminating their team. And [28:30] this feels incredibly fast, right? Like [28:32] there has been one cooperative challenge [28:35] so far, the obstacle course, which we [28:37] already pointed out was not really a [28:39] cooperative challenge since a majority [28:41] of people didn't run it. only one team [28:43] really had a clutch moment that [28:44] suggested there was any cohesion or [28:47] camaraderie between them. So, the [28:48] challenge sort of plays it both ways. In [28:52] some cases, the obstacle course teams [28:53] reflect pre-existing alliances and so [28:56] there is implied off- camerara rapport [28:58] between them, but at the same time, some [29:00] people were forced onto certain teams [29:02] and so there's distrust of other [29:04] members. And they work both of those [29:06] angles, but it's just not compelling. [29:08] The bribe caps out at $1 million. As we [29:11] said in the video, the calculus is [29:13] obvious here. You take the money. As a [29:15] top 25 contestant, you have a 4% chance [29:18] of winning the 5 million, and you're [29:20] being offered a 100% chance at 20% of [29:23] the prize pool. You would be a fool to [29:26] turn down those odds. And so, the only [29:28] justification to turn down the bribe is [29:30] if you value your integrity that much in [29:33] a game show all about debasing yourself [29:35] for money. So yeah, we get another [29:37] rugpull cliffhanger with the show [29:39] pretending Nick took the money when he [29:41] hoverhanded the button, but plot twist, [29:43] he was too slow and JT took the money. [29:45] It's better than season 1. [29:48] Episode 4 then opens with four full [29:51] agonizing minutes trying to put the [29:53] screws to JT. Jimmy hands him a [29:55] microphone to explain himself. JT says [29:58] he has nothing to say, hands the mic [30:01] back to Jimmy, who promptly hands it [30:03] back to JT again and presses him to [30:06] address his team. And it's just it it's [30:10] not good television. It's uncomfortable [30:12] and awkward because JT just won a [30:15] million dollars and is being made to [30:17] feain guilt for the camera. He is in [30:20] fact happy to be a millionaire. [30:22] >> I think that when I leave here, I could [30:24] live with myself knowing that I got that [30:25] million dollars. And then we get the [30:28] most insane line in the show. [30:31] >> Greed is idolatry. [30:33] >> Imagine saying that on your second [30:36] appearance on Beast Games. With that [30:38] cliffhanger resolved, we can move on to [30:40] the main hook of the episode, which is a [30:42] crossover episode with Survivor. [30:45] For whatever reason, the Survivor [30:47] segment only includes 10 of the 20 [30:49] remaining contestants. So, to punch [30:51] their ticket to Survivor Island, [30:53] contestants need to find cannonballs [30:55] hidden around the city. It's the only [30:57] instance of them actually using the city [30:59] as a play space. And I'm surprised they [31:01] didn't do it more, probably because it [31:03] would involve reusing an asset. [31:05] >> And in traditional TV, they'll run like [31:08] 20 seasons on one site. Not us. That [31:10] would be boring. Who wants to watch the [31:12] same thing over and over again? Not me. [31:14] >> Because the production crew had to film [31:16] three challenges in one night, there's a [31:18] noticeable lack of coverage in this [31:20] segment. Just to pick one moment that [31:21] stood out on rewatch, we see Katie find [31:24] a cannonball in this wide shot. It then [31:26] cuts to a closeup of her holding the [31:28] cannonball in PPE from elsewhere at the [31:31] cannons. It then cuts back to the sand [31:33] pit and we see Katie still there digging [31:35] all in a 5-second span. But anyway, I [31:39] find the pyrochnics bit very irritating [31:41] because it's just a pointless waste of [31:43] money. It reeks of insecurity. This is [31:45] the sort of thing you do for the [31:47] contestants and yourself, not to make [31:49] good TV. Anyway, Jack is the only smart [31:52] person who doesn't find a cannonball, [31:54] and so he cries ugly tears to camera [31:56] while the winners, who aren't idiot [31:57] nerds, hop in a stretch hummer to go win [31:59] a private island. [32:01] The Survivor crossover is fine, and not [32:05] like a limp fine. It's actually fine. [32:08] It's Btier Survivor, which makes it S [32:11] tier beast games, but for our purposes, [32:13] that makes it very boring to talk about. [32:16] The Survivor team did everything, and [32:17] Team Beast just had to turn up, which, [32:19] as we saw, they barely managed that. We [32:22] partnered with one of the largest shows [32:24] ever programmed on television in order [32:27] to create the most insane television [32:29] crossover the world has ever seen, Beast [32:32] Games and Survivor, FUSED INTO ONE [32:35] single groundbreaking episode. The [32:38] precise way that Jimmy Hard sells his [32:40] content has become really irritating to [32:42] me. It's the way he talks as if he's [32:44] trying to get you to invest in the show [32:47] itself. It's not enough for you to want [32:49] to watch it. You have to believe in the [32:52] content's value and believe in Jimmy's [32:54] value for making it. This is the kind of [32:57] language you use when talking to [32:59] investors. The survivor segment lasts [33:01] about 45 minutes and features one team [33:03] game followed by Get a Grip and finally [33:06] tribal council. No one is eliminated in [33:08] the segment, but the winner gets a [33:10] private island valued at 1.8 million, [33:12] which they're allowed to cash out. The [33:14] tribal council segment takes about half [33:16] the episode, which isn't great because [33:19] Ian and JC are both very unlikable [33:21] people, and watching them both gravel [33:23] and plead for votes to win the island [33:25] sucks. Because the Survivor episode is [33:27] entirely self-contained, it wres havoc [33:30] on the overall pacing of the season and [33:32] skews the screen time towards a select [33:34] few people. Ian wins the island, but [33:36] we're shown in a postredits bit that he [33:38] cashes out because yeah, a normal person [33:42] does not need a private island. Like it [33:45] it's actively a liability to own. As a [33:48] consolation prize, JT wins the coin, a [33:51] mcguffin that gives the holder an [33:53] opportunity to flip the coin and [33:54] potentially double the prize pool if [33:56] they make it to the top six. It's meant [33:58] to act as a hostage that protects the [34:00] holder as they move through the show. [34:02] But again, the game theory is weird [34:04] because for some reason, the person who [34:06] flips the coin risks elimination if they [34:08] call it wrong. So, if you make it to the [34:10] top six, you have a 17ish% chance to win [34:13] $5 million, and the coin represents an [34:16] 8ish% chance at $10 million instead. The [34:20] absolute odds balance out, but the [34:22] relative odds do not. $5 million is [34:25] life-changing money. $10 million is [34:27] life-changing money plus X. Flipping the [34:31] coin strictly benefits the opposition. [34:33] Either you flip the coin and double the [34:34] prize pool or you fail and get [34:36] eliminated, increasing their odds of [34:38] winning to a clean 20%. So, in that [34:41] sense, the coin is a cursed idol that [34:43] grants protection early on but requires [34:45] a blood sacrifice down the road. Maybe [34:48] that's interesting, but this little [34:49] subplot costs Jimmy $5 million in season [34:52] 1. So, he spends all of season 2 trying [34:55] to bribe the holder to sell it to him, [34:57] which they eventually do. Really, season [35:00] 1 played out more or less the ideal way [35:02] that this device could. The holder gets [35:04] a buy through several rounds because of [35:06] it and then calls it doubling the pot. [35:08] But in a hypothetical 20 seasons of [35:11] Beast Games universe, I suspect this is [35:13] how it would go. Hold the coin with no [35:15] intention to flip it and cash it out in [35:17] the late game. It would then lose its [35:19] mystique and the protection that comes [35:20] with it. [35:22] Moving on to episode 5, the gang returns [35:24] from the island just in time for a full [35:26] 10 minutes yapping over the outcome of [35:28] the island. Most of the chatter is based [35:30] on the false premise that the island has [35:32] permanently shaken up alliances. [35:34] >> Island people are going to stick for [35:36] island people. [35:37] >> That ends up going nowhere because the [35:38] island was an adversarial exercise. They [35:41] were competing against each other. In [35:43] that same sound bite, JC says he feels [35:46] isolated because people voted against [35:48] him. That is the real tone of the [35:50] aftermath. People are either lukewarm on [35:52] the whole thing or harboring new petty [35:54] grievances. Jimmy eventually gathers [35:57] everyone together under the pretext of [35:59] offering JC 50 grand for the coin. JC [36:02] predictably rejects that. And so we move [36:04] on to Cubes, Beast Games most notorious [36:07] challenge. [36:09] Cubes is the only Beast Game challenge [36:11] that really breaks away from the strict [36:13] children's game theme. This game was [36:15] featured in season one of Beast Games [36:17] and was popular enough that Jimmy has [36:20] reused it elsewhere, most recently on [36:22] Kevin Hart and other mid-tier [36:24] celebrities with bad agents. The [36:26] decision to run it back with cubes is so [36:28] hack that one team assumed there must be [36:30] a twist to it and started destroying the [36:32] room looking for clues. [36:34] >> I hate to break it to you, there is no [36:35] twist. Cubes involves two or three [36:38] individuals entering a room and one [36:39] individual needing to elect to [36:41] self-eliminate from the game so the [36:43] others can leave and continue in the [36:45] game. Players are given freedom to use [36:47] whatever method they want to determine [36:49] who should be eliminated and each room [36:51] has a phone that calls out to Chandler [36:53] and Code to order explicitly whatever [36:55] they want to reach a verdict. The whole [36:58] pitch of the challenge is that the show [36:59] goes hands off and lets the contestants [37:01] figure it out on their own terms. The [37:04] problem emerges when this concept comes [37:05] into contact with Jimmy's love of [37:07] deception and dishonesty. Beast Games is [37:10] not just unconcerned with players [37:12] reneggging on their agreements. Jimmy [37:14] actively encourages it. [37:16] >> Yeah, you've given them your word, but [37:18] you don't technically have to. [37:20] >> In season 1, there were 80 different [37:22] cubes running and so several rooms [37:24] devolved into these antics. [37:26] >> Yeah, I'm out. [37:27] >> Are we fair? [37:28] >> Yep. [37:29] >> Are you sure? [37:30] >> Yeah. Actually, no. I lied. And bam, [37:33] we're all gone. [37:34] >> Are you serious? [37:35] >> Yeah, I'm dead ass. [37:35] >> The most notable instance of this [37:37] featured the Habibi brothers. A pair of [37:39] brothers were paired with a woman. One [37:41] of the brothers simply refused to [37:43] participate in any game, and so the [37:45] three spend several hours sitting in an [37:47] empty room with the brothers badgering [37:48] her to agree to let that brother sit out [37:51] their game, increasing her odds of being [37:53] eliminated in any game of chance. She [37:55] eventually capitulates to the game, [37:57] loses, and is left to sit alone in the [38:00] room chained to the wall. It's this [38:02] scene that gives the game its reputation [38:03] for being torturous. And that is why [38:06] here in season 2, Katie immediately [38:08] starts crying and reaching out for other [38:11] women the moment the cubes are revealed. [38:14] >> Oh my god. Oh my god. Oh my god. [38:17] >> Most people go on game shows because [38:19] they're fun. If this is how your [38:21] contestants react to the dramatic reveal [38:23] of your signature game, it might be [38:25] worth interrogating why that is. The [38:29] incident with the Habibi brothers is [38:31] another example of a major failure in [38:33] Beast Games, one that shouldn't have [38:35] even made it to air, but the creators [38:37] are explicitly quite proud of the game [38:39] they've built. And so the habibi footage [38:41] is shown to us like three times in [38:44] season 2. The good news is that the [38:46] cubes game in season 2 is a lot less [38:49] dramatic. Rather than 242 players [38:52] needing to pair up, season 2 only needs [38:55] to deal with the top 20. So basically [38:57] everyone knows each other and mostly has [38:59] their clique. The gimmick with the [39:01] phones is that their stated purpose is [39:03] to bring contestants things like a deck [39:05] of cards or Jenga or whatever to elect a [39:07] sacrifice. But the boys will bring them [39:10] literally anything. So in season 1, you [39:12] had some rooms partying with a tattoo [39:14] artist and other rooms sitting in an [39:16] empty void with nothing but a pack of [39:18] cards and some Door Dash. In season two, [39:21] everyone's in on the joke. Season 1 had [39:23] a firm time limit of 5 hours to reach a [39:25] verdict, or else everyone was [39:27] eliminated. This led to mutually assured [39:29] destruction being regularly invoked. [39:32] >> And bam, we're all gone. [39:33] >> In season 2, the crew prepared for the [39:35] game to last all night. So, while there [39:37] is an implicit deadline, it's not [39:40] hanging over the contestants heads. They [39:42] seem to have been encouraged to screw [39:43] around with the phones and party on [39:45] Amazon's dime. As a result, the season 2 [39:48] cubes go off without much incident. In [39:50] terms of manipulation, Vance was [39:52] convinced to agree to a popularity [39:54] contest. And given that he was the least [39:56] popular person in the competition, yeah, [39:58] that was a mistake. [40:00] >> Less than 10% of people voted for Vance. [40:02] >> When Sue was eliminated from a card game [40:04] because the child genius, Jack, swapped [40:06] in a loaded deck. That is the only thing [40:08] Jack does in the whole show, and Jimmy [40:10] has milked it to death in the aftermath. [40:13] You got to GIVE HIM A HUG. [40:16] JI'S ELIMINATION is just funny because [40:19] he wants to be a ruthless operator and [40:21] make Jimmy proud, but just doesn't have [40:23] it in him. He's paired with Jim and [40:25] Monica, the maybe possibly married [40:27] couple with Lego wedding rings. JC and [40:29] Jim agree to let Monica sit out the [40:31] elimination because chivalry isn't dead [40:33] just yet. And so, the two guys play a [40:36] card game. JC loses and rather than [40:38] honoring the game, tries to bribe Jim to [40:41] self-eliminate by offering to give the [40:43] coin to Monica. And so that is our big [40:46] cliffhanger for the episode. Will Jim [40:48] take the bribe? [40:51] Rather than episode 6 continuing with [40:53] this exchange, the episode opens outside [40:55] the cubes and we get the big reveal of [40:57] who survived and it's Jim. The decision [41:00] to shift perspectives is an odd creative [41:02] choice until you see that like the [41:05] actual conversation was not the least [41:08] bit dramatic. Jim refuses the bribe. JC [41:11] says, "Oh, well, Monica can have the [41:14] coin anyway." And that was that. And so [41:17] that is stretched into a threeinut [41:19] sequence. There's a few more minutes of [41:21] decompression before we get episode 6's [41:23] challenge. Hearts will be smashed. [41:26] That's what the wiki calls it. That's [41:28] the name. We're stuck with it. The goal [41:30] here is to decisively crown the [41:32] strongest and smartest contestants in [41:34] the city through a smart challenge and a [41:36] strong challenge. These challenges don't [41:38] eliminate anyone, but the two winners [41:40] get to decide collectively which three [41:42] contestants to eliminate. This had a [41:44] curious impact on the game theory at [41:46] play because players only valued the win [41:48] if they felt like they were at risk of [41:50] elimination. But almost everyone was [41:53] entirely confident that they were safe [41:55] from getting voted off. Also, you know, [41:58] no one wants to try too hard to be safe [42:01] and signal that they feel like they're [42:04] unsafe. It produces an odd lack of [42:07] tension given the circumstances. [42:10] First up, we have the strong challenge, [42:12] which is another spin on Get a Grip. [42:14] This is the third of what will [42:15] ultimately be four strong challenges [42:17] involving hanging from a pole. All [42:20] tailored for a very specific kind of [42:22] athlete. So, shock, horror, the gymnast [42:25] wins. I will just say though, Team Beast [42:27] got really lucky that August didn't [42:30] collide with the platform during this [42:31] fall. [42:33] The Smart Challenge is yet another [42:35] children's memory game. Contestants need [42:37] to memorize the path through a grid. A [42:39] staple of game shows produced for [42:41] literal children. Three, M2, [42:45] M1, and Andrew's away. Runway, slip [42:49] away, takeaway, and causeway. [42:51] >> That 30-year-old clip from the [42:52] Australian cult classic children's game [42:54] show Time Masters is arguably more [42:57] complex than the one here in Beast [42:59] Masters. The time master's game is timed [43:02] and the board is just a single element, [43:04] a path they need to cross to answer a [43:06] trivia question on the other side. A [43:08] thing that never happens once in Beast [43:11] Game season 2. Have I mentioned that [43:13] yet? A game show purporting to challenge [43:16] the smartest minds in the world and they [43:18] have absolutely zero trivia. Well, I [43:22] mean, okay, maybe that's a good thing [43:24] given the tier of trivia they managed to [43:26] pull out for season 1. What is the [43:29] biggest animal on our planet? Blue [43:31] whale, Indian rhinoceros, or spiny lump [43:35] sucker? [43:36] >> Anyway, this game is another spectacular [43:39] failure because again, no one in the [43:41] room thinks they're at risk of getting [43:43] eliminated. And so this game that was [43:45] conceived of as an individual [43:48] adversarial one where each contestant [43:50] needs to find their zen and focus [43:53] through a cacophony of conflicting [43:55] directions is instead handled [43:57] collaboratively from beginning to end. [44:00] Contestants were happy to volunteer to [44:02] attempt the maze guided by other players [44:04] who felt safe to guide basically anyone [44:06] through the maze because they didn't [44:08] believe the maze runner would eliminate [44:10] them. [44:10] >> Y'all better help me out though cuz I [44:12] really don't remember anything. So, the [44:13] entire player pool split up to memorize [44:16] individual portions of the maze, worked [44:18] together to get someone through it, and [44:20] the player crowned the smartest person [44:22] in the city was Nick the wrestler. Jimmy [44:26] tries to lampshade this whole thing, but [44:28] it's another catastrophic failure of a [44:30] game. This wasn't Nick shocking everyone [44:32] by winning a quiz. He won because [44:34] players engaged with the game in a [44:36] fundamentally different way than was [44:38] intended. So, the last 14 minutes of the [44:42] episode are spent milling around [44:44] pondering who will get eliminated. Small [44:46] Tyler and Bryley are the obvious [44:48] candidates. So, after Big Nick [44:50] eliminates Small Tyler with a [44:52] sledgehammer, we get our cliffhanger. As [44:54] we covered in the main video, the third [44:56] elimine is veiled in the edit, but the [44:58] show signals with equal bluntness that [45:01] Brett will be the third pick. [45:03] >> Alliances are crumbling. I don't know if [45:06] I can trust you. [45:07] >> I just don't open up. I struggle with [45:09] that. [45:09] >> I know you told me that you don't open [45:11] up to people very easily and you don't [45:13] trust people very easily. It's about [45:14] having people who, you know, we both [45:17] fully trust here. [45:18] >> The language of the edit couldn't be [45:19] more clear. Not only is Monica [45:22] referencing a conversation we see with [45:24] Brett, we literally see that visual and [45:27] Brett's reaction. The language of filmm [45:29] is telling us that this isn't even a [45:31] real cliffhanger because it's so clearly [45:34] Brett. [45:35] And so then episode 7 continues to hide [45:38] the elimin for another 90 agonizing [45:40] seconds where we finally learn that it [45:42] is Katie. Before we poke at that, I want [45:45] to point out that the reveal occurs [45:47] precisely at the 90 secondond mark, [45:49] almost to the frame, by the way. 89 [45:52] seconds would have felt rush, but 91 [45:54] would have been too indulgent. But yeah, [45:57] Katie, this is an attempted twist, but [45:59] ends up being simply a rugpull. We had [46:01] no reason to expect Katie to be [46:02] eliminated. Katie had no reason to [46:05] expect Katie to be eliminated. Rather [46:07] than paying off a narrative beat, this [46:09] dramatic moment is undercut simply by [46:11] Monica and Nick needing to explain [46:13] themselves and justify this decision. [46:15] They rattle off a list of minor [46:17] grievances and social fowls that [46:19] ultimately emerge from Katie wanting to [46:21] form an all girls coalition in response [46:23] to the obvious boys club that was [46:25] forming. But there you have it. We have [46:27] our top 10 contestants and so we can [46:30] continue with the worst reviewed episode [46:32] of all of Beast Games. [46:36] After Katie's elimination, essentially [46:38] nothing of relevance happens. Each [46:40] sequence has a practical purpose that [46:42] makes sense on paper. The existence of [46:44] the cliffhanger makes sense. The [46:46] decision to bring the families in for a [46:48] Last Supper makes sense. Using the [46:50] cemetery as a highlight reel for the [46:51] show makes sense. And perhaps even [46:53] setting up a buried alive in advance [46:55] makes sense. But in practice, it's all [46:57] just vapor. It's pointless padding. The [47:00] 30-something military guys have young [47:02] kids. The young athletes all have [47:04] parents who are so proud of them. The [47:05] cemetery scene is even more of a waste [47:08] of time. It's meant to be a recap of the [47:10] show's most pivotal moments, a chance to [47:12] reflect on how far we've come now that [47:14] 200 players have become 10. But [47:17] literally half the highlights Jimmy [47:19] rattles off are from Cubes, which was [47:22] barely an hour ago. This sequence is [47:24] meant to remind us how much has [47:26] happened, but it only serves to [47:27] highlight how little has actually [47:30] happened. The whole sequence is another [47:32] example of pointless excess. Like the [47:34] cannonball sequence, I'm sure it made [47:36] for an impressive sight on set, but it [47:39] does not translate to good television. [47:42] >> 210 players entered Beast Games, and 200 [47:45] have already fallen. [47:47] >> All of this is ultimately just set [47:49] dressing for the next game, Buried [47:50] Alive. In this game, players each get a [47:53] turn taking a cut of a million-dollar [47:54] pile of cash. It's build is a test of [47:57] greed and integrity. Will everyone take [47:59] their fair share or will contestants put [48:01] themselves first? The order of players [48:03] is determined via the nomination of a [48:05] team captain. Essentially, Nick put his [48:08] hand up and his team, who call [48:09] themselves the Ultra Avengers or [48:12] something, are by this point a strict [48:14] boys club. The women and Jim weren't [48:16] cool with the dynamic forming and so [48:18] voted against the Mega Avengers. That [48:21] left Cory and Brett, who are a bit older [48:23] and don't really fit with the Turbo [48:24] Avengers, but they are Nick's boys, just [48:26] not his boys, right? So, Brett and Corey [48:30] ultimately side with the boys. Nick [48:32] wins, and the order of players that Nick [48:34] goes with just transparently reflects [48:36] their loyalty to him. These four are the [48:39] last four to get dug up. But let's not [48:41] get ahead of ourselves. We have another [48:44] cliffhanger to ensure. After five [48:46] minutes of sitting on the pile of money, [48:48] wafting on how much to take, we get this [48:50] sequence heavily implying that Nick [48:52] takes all the money. [48:54] >> You have a 1 million opportunity. The [48:58] only question is, [49:00] are you going to take it? [49:06] >> Yeah. [49:09] Episode 8 then totally rug bulls this. [49:11] Nick doesn't take a million, he takes [49:14] 250,000. [49:15] So, the cliffhanger isn't just a rug [49:17] pull that feels gross and distracting. [49:20] It actively works against the show by [49:23] inverting the expectations. Beast Games [49:26] has force-fed us clips of Nick [49:29] proclaiming his integrity and his [49:31] immunity to bribes. He's so forward [49:33] about it that as Brett will point out, [49:36] it would be hypocritical for Nick to [49:38] take even $1 over a fair split. [49:41] >> If you took even a dollar more, if you [49:43] took $100,1 [49:45] you're a villain. [49:46] >> That is how you frame this development. [49:49] That is the point that you drive. The [49:51] quantity Nick took is a distant second [49:54] to the rhetoric he pushed. The need to [49:57] backtrack makes the segment more garbled [50:00] and confusing. But more crucially, the [50:02] show leads us to believe Nick took the [50:04] entire pot. So when we learn he only [50:06] took a quarter of the pot, it has a [50:08] mitigating effect on the betrayal rather [50:10] than an emphasizing one. The cliffhanger [50:13] makes the moment less impactful. So [50:16] we're off to an awful start, but [50:17] ultimately episode 8 is probably the [50:19] best episode that isn't just Survivor. [50:22] Basically, every Beast Games challenge [50:24] directs the contestants to behave like [50:25] children. [50:26] >> I'm falling back towards you. Okay. [50:28] Okay. Because there's some arts in front [50:29] of us. [50:29] >> Yes, I know. [50:30] >> And while this was probably an accident, [50:32] this challenge has the contestants [50:33] holding each other to the standards of [50:35] an adult. And while I stand by our [50:37] statement that Beast Games doesn't [50:38] unveil anything about the true nature of [50:40] Nick and company, I will admit that I am [50:42] not above passing judgment on the [50:44] simulacrims put before us for the [50:46] purpose of entertainment. For example, [50:48] Nick took a quarter of the pot instead [50:50] of his onetenth share. This pissed [50:52] everyone off and all but guaranteed his [50:54] immediate exit from the game. So, at [50:56] that point, should he have just taken [50:58] the whole pot? I don't know. Discuss in [51:00] the comments. Another example, once [51:02] people saw that Nick took too much money [51:04] and the 100k split was out the window, [51:06] basically every player defaulted to [51:08] taking an even split of the remaining [51:10] pot. In doing so, those players took on [51:12] some burden from stolen money. By [51:15] contrast, Tyler did what he said he was [51:17] going to do and took 100,000, an even [51:20] split in absolute terms, but kicking the [51:22] Nick problem down the chain for others [51:23] to inherit. So, is it okay for Tyler to [51:26] take 100 grand, or should he have paid [51:28] the Nick tax like August did? I don't [51:30] know. Discuss in the comments. Beyond [51:32] that, the only notable bits are Brett [51:34] and Monica. Brett follows Nick's lead [51:36] and also takes 250K. Notably, it took [51:39] him several hours to reach this [51:41] decision. The crew was apparently [51:43] legitimately furious with him for [51:45] single-handedly dragging this challenge [51:47] into the late morning again. Also, for [51:50] some reason, the cubes are are green [51:53] now. Also, if you think I went too hard [51:55] on the boys in the main video, here's a [51:57] taste of Chandler trying to do his job [52:00] as a co-host. [52:01] >> You have the whole pie in your hands [52:03] right now. You're about to set the [52:04] standard whether each pie is going to be [52:06] equal or different based on what you do [52:08] right here. utterly incompetent. But [52:12] Monica's bit is, or rather could have [52:14] been, the most interesting. Monica is [52:16] left towards the back of the queue, and [52:18] she finds $188,000 to split four ways, [52:22] less than half the fair value. It's at [52:24] this point that Jimmy rolls out a half [52:26] million bribe for the coin, but it [52:29] includes a unique caveat. She could sell [52:31] the coin in secret. This presents her [52:34] with the opportunity to make a bunch of [52:35] money and do a solid for the people [52:37] behind her in Q without losing the [52:39] protection of holding the coin. That's [52:41] how Monica wanted it to go and that's [52:43] perhaps how it would have gone if the [52:46] production hadn't spilled the beans. It [52:49] seems the whole sellin secret component [52:50] was an emergent element the production [52:52] wasn't prepared for. So, the cat was out [52:54] of the bag almost immediately. The boys [52:57] need to feain ignorance for the camera [52:58] and pretend that they only suspect that [53:00] she sold, but they do know for a fact [53:02] that Monica sold the coin. [53:04] >> So, when Monica revealed the 500K, was [53:07] everyone kind of just like, "Oh, well, [53:09] we knew like or we had this decision." [53:11] Okay, [53:12] >> that's exactly how that played out. We [53:14] already [53:16] We already knew. [53:17] >> Anyway, after Jim gets his go with the [53:19] money, the show gets bored and [53:20] unceremoniously starts wrapping the game [53:22] up. Hannah and Katie are dug up [53:24] simultaneously and their segments are [53:26] blitzed in a combined 45 seconds. Just [53:29] the raw disrespect this show has for [53:32] women who aren't Monica. I swear to God. [53:34] So after this, we get about 10 full [53:36] minutes of yap about the fallout of the [53:38] game. Though again, this is the only [53:40] game that really felt like it could [53:42] warrant that. If anything, I wanted to [53:44] hear maybe a bit more of it or I wanted [53:48] there to actually be Fallout. Like [53:51] there's this tantalizing bit where Brett [53:53] admits that his hope was for Corey to [53:55] empty the pot and leave nothing for Jim [53:57] and the women. [53:58] >> I don't regret what I did. I was hoping [54:00] that you would take the whole thing as [54:02] well. I really wanted to give you that [54:04] opportunity to take that if you wanted [54:06] to. [54:06] >> And yeah, I did want to see Cory put the [54:08] screws to Brett for that statement and [54:10] point out how crappy it is to think that [54:12] way. Tragically, Corey is too much of an [54:15] adult and too invested in his alliances [54:17] to give us a proper crash out, but [54:19] there's enough there to justify its [54:21] runtime. All of this is followed by a [54:23] big announcement from Jimmy where he [54:25] declares that there's only two episodes [54:27] left. [54:28] >> First, there are only two episodes [54:30] remaining until one of you wins [54:33] generational wealth. [54:35] >> What? [54:36] >> Two. [54:36] >> What? [54:36] >> One of the most consistently funny bits [54:38] of this show is when the contestants [54:40] foresee the show's problems in real [54:42] time. in this case. Yeah, August, the [54:44] pacing of the eliminations is about to [54:46] get really weird. Anyway, Jimmy declares [54:49] that they're all leaving the city to do [54:51] the finale elsewhere, which leads us to [54:53] the worst segment in the show, the trip [54:55] to Riad. [54:56] >> That is so sick. [54:57] >> Let's get it. [54:58] >> Yo, let's go. [55:00] Go, dude. Lock in. [55:02] >> The decision to shoot in Riad adds [55:03] nothing of value to the production. It's [55:05] like how the opening episode was shot in [55:07] Las Vegas. I didn't mention that at the [55:09] time because it's irrelevant. The show [55:11] isn't set in Vegas, Greenville, Riad, or [55:13] Toronto. It's set in a sound stage. It's [55:16] just another manifestation of the show's [55:18] conflict with the optics of the [55:20] production. Building a set on a [55:21] construction site in Vegas is more [55:23] prestigious than building on a [55:25] construction site in North Carolina. The [55:27] same goes for shooting in Saudi Arabia. [55:29] But moving on, we get the setup for the [55:31] episode 9 game here in episode 8. It's [55:34] called Telephone Game, even though it [55:35] has no connection to the actual [55:37] children's game of telephone. And the [55:39] literal telephones in this game are [55:40] superficial elements that get discarded [55:43] very early on. The game involves several [55:45] rounds of voting where players vote on [55:47] who ought to make it through to the [55:48] final six. The catch being that [55:50] contestants are able to bribe each other [55:52] with the money earned from Buried Alive. [55:54] We'll talk more about the game on the [55:56] other side of the cliffhanger, which [55:58] once again goes absolutely nowhere. [56:00] August gets on the phone and attempts to [56:02] blackmail Monica with his knowledge that [56:03] she sold the coin. [56:05] >> I have some unfortunate news for you. [56:07] Yeah. What is that? [56:08] >> I do know that you sold the coin. [56:11] >> Beast Games has two kinds of cliffhers. [56:13] Cliffhers that put forward an entirely [56:16] fictitious version of events and [56:17] cliffhers that tease a decision or [56:19] action that is immediately revealed as [56:21] immaterial. Episode 8's cliffhanger is [56:24] the latter. It tries to sell August [56:26] blackmail as a big deal. But once we get [56:28] into episode 9, nothing comes of it. [56:30] Neither that specific phone call nor the [56:33] narrative thread broadly. And I'm like, [56:35] dude, what if I use this as blackmail? [56:39] And looking back, because obviously it [56:41] doesn't really work. August never [56:44] announces it to the group, and we never [56:46] so much as see a single person upset [56:48] over the possibility that the coin has [56:50] been sold. This is the closest we get to [56:53] a payoff for August's attempted [56:54] blackmail. [56:55] >> It's a theory, though. I don't know. [56:57] >> Yet, the coin's not here. That [56:59] conversation featured August trying to [57:01] convince Katie to accept a larger bribe [57:03] from him for her vote, but it's unclear [57:05] if the whole coin thing influenced Katie [57:07] at all. The plot thread is simply a [57:09] bust. The kind of thing an editor would [57:11] normally excise from the show entirely [57:13] if they didn't need a cliffhanger. [57:16] Anyway, the telephone game itself is [57:19] weird. [57:20] >> This is definitely by far the worst game [57:22] that we've played so far. [57:24] >> Yeah, [57:25] >> it's designed to be a bidding war. Jimmy [57:27] wants people spending big to buy each [57:29] other's votes. And he wants people [57:31] double crossing each other and [57:32] additionally being perceived as double [57:35] crossing each other. The whole gimmick [57:37] with the phone and boos is about opening [57:39] the game up for subtrafuge and paranoia. [57:42] Like if Tyler paid Nick to vote for him, [57:44] but Tyler sees Nick on the phone to [57:46] Hannah, Tyler is supposed to get anxious [57:48] about whether Nick is going to double [57:50] cross him for Hannah. In the end though, [57:52] it just makes the process less efficient [57:54] and difficult to edit because a series [57:56] of rotary telephones are a sub-optimal [57:58] means of complex negotiation within a [58:00] group. Round one was an hour long to [58:02] account for that. Jimmy has this [58:04] throwaway line that I think captures [58:06] what he's trying to do. He thinks it's [58:08] easier to lie over the phone than to lie [58:11] to someone's face. And I guess that's [58:13] true. But is that such a compelling [58:15] observation to warrant building this [58:17] entire game around it? I don't know. [58:19] answers in the comments. Nothing like [58:21] that ever really happens. The more [58:23] interesting dynamic is the game theory [58:26] around the voting. If a player is [58:28] successfully voted through a round, [58:29] they're gone from the pool. So that [58:31] means if you vote for an ally, they're [58:34] absent from subsequent rounds to vote [58:36] for you. In essence, it's much easier to [58:38] get through the early rounds when you [58:40] have friends you can leverage compared [58:42] to later rounds when a single vote can [58:44] determine the outcome. And almost [58:46] inevitably, someone in an alliance is [58:48] going to be left holding the bag and the [58:51] bag. The game kind of plays out that [58:55] way, but the texture is strange. Part of [58:57] this is once again a product of the [58:59] edit. Once again, this episode took all [59:02] night to film, and so hours completely [59:04] vanish in the edit, and complex [59:06] negotiations need to be flattened into [59:09] singular ideas. [59:10] >> Actually, the rounds were even longer [59:11] than that. They were like they started [59:13] out at like an hour long and then they [59:15] kind of broke it down further and [59:17] farther. So, it's kind of like Yeah, it [59:19] was uh as you guys know all these [59:20] challenges with filming and everything, [59:22] it just it takes forever. [59:24] >> Well, and they don't show this, but I [59:25] think my conversation with Monica was [59:26] like 20 minutes. [59:27] >> The other major issue is that this [59:29] process pushes the eliminations to the [59:31] back end. And so, the tension in the [59:33] early rounds is very abstract. Monica [59:37] spends almost the whole game trying to [59:38] buy her way through, but ends up letting [59:40] herself get pushed to the back of the [59:42] line. But maybe that's fine because [59:44] ultimately there were only seven [59:45] contestants truly vying for a spot in [59:47] the top six. We knew going into this [59:49] too, Nick was not going to spend his [59:51] money. Um, he's just not. [59:53] >> Nick was never a realistic contender to [59:55] move on and was happy to cash in and [59:57] cash out. Jim was maneuvering to get [59:59] Monica through. And Katie wanted to make [60:01] a push for the top six, but quickly [60:03] found herself drowned out and never [60:05] ended up making a play. I just felt [60:07] really bad for Katie, honestly. It was [60:09] And it's kind of portrayed like in the [60:10] episode and stuff like that. Just uh [60:13] people saying things that they shouldn't [60:15] have said, and I felt really bad for [60:16] her. She was crying. I understood the [60:18] stress she was under, the pressure. It [60:19] was just it was unbearable. [60:20] >> The first round featured an hour of [60:22] negotiation only for Tyler to get eight [60:25] of the 10 votes without bribing anyone. [60:27] People just agreed to vote for him [60:30] because they think he's neat. [60:31] >> Do you know who you're voting for? [60:32] >> Um, [60:34] would you be cool with me? [60:35] >> I mean, I would be okay with that if [60:37] everybody's on the same page. [60:38] >> I would vote for you. [60:39] >> Our group of people agree to vote Tyler. [60:41] >> Hannah and August empty their accounts [60:44] to get through. Jack is able to leverage [60:46] the Hyper Avengers to get through with a [60:49] 30K contribution to Jim and Monica's [60:51] honeymoon to seal the deal. This makes [60:53] Jack overconfident. I have been waiting [60:57] waiting for a game like that where I can [60:59] use my intelligence to its fullest [61:01] power. [61:02] >> Cory makes the novel decision to bribe [61:04] for votes around in advance. This is a [61:07] terrible decision because it gives the [61:10] other contestants last mover advantage. [61:13] Brett, Jim, Monica, and even Katie will [61:15] have 30 minutes to talk themselves and [61:17] everyone else into a different course of [61:19] action. Cory is betting at it all on his [61:22] peers ability to remain disciplined in [61:24] the face of prolonged peer pressure. [61:27] It's a bad strategy. But because the [61:30] show is worse than his strategy, several [61:33] contestants declared that they're firm [61:34] on voting for Cory this round and Jimmy [61:37] just offers to let everyone skip the [61:40] negotiation phase altogether, which [61:43] everyone agrees to do. [61:45] >> All right, this round is over. [61:47] I was like [61:48] >> cuz we were already there for a long [61:49] time as it was. So everybody was already [61:51] getting tired and just like, "Hey, let's [61:52] go to the next round." [61:53] >> So Cory managed to accidentally turn [61:56] everyone's last mover advantage into his [61:58] own no last mover advantage. And look, [62:02] I'm not going to say that Jimmy ought to [62:03] have had these guys stand in silence in [62:05] a circle for 30 minutes in some [62:07] warehouse in Riad at midnight, but I [62:09] can't think of another serious game show [62:11] that seeds its rules to the whims of its [62:14] players in this way. The last round is a [62:16] two-way duel between Brett and Monica. [62:18] Brett bribes Jim, Monica's literal [62:20] pretend game show husband, $30,000 to [62:23] vote for him instead of Jim's literal [62:25] maybe game show wife. And Brett is [62:27] surprised when Jim votes for his [62:30] probable wife. No amount of money would [62:32] change that decision, and Brett is made [62:34] to look like an idiot for even trying. [62:36] But what's even the point of this game [62:38] otherwise? Nick ends up taking big money [62:40] from both Monica and Brett for his vote, [62:42] promising them both his vote. Throughout [62:44] this episode, the edit has presented [62:46] Nick basically as a two-faced liar, [62:49] saying whatever was necessary to get a [62:51] bag. [62:51] >> Nick, Nick, Nick, I I don't understand. [62:53] So, Monica's paying you 20K for a vote [62:55] this round, and Cory paid you 15 grand [62:57] for a vote next round. [62:58] >> Yes. [62:58] >> But between us, I thought you were [62:59] running the wrong. [63:01] >> We're going to see what happens. [63:02] >> Monica, in particular, is framed as [63:04] being consistently strung along by Nick. [63:06] >> Please don't screw me over this. [63:08] >> I got you. You're good. Start making [63:11] your way to your pods. [63:13] You're good. [63:14] >> I'm so sorry. Like, I swear. Like, [63:17] >> you're good. [63:18] >> Okay. [63:18] >> You're good. Thank you. You give me 10 [63:20] more thousand. [63:21] >> I would. Can I again trust you to not [63:24] change your mind here? [63:24] >> Yes. [63:25] >> Thank you. [63:26] >> Monica's entire strategy ends up hinging [63:28] on Nick's vote in round six, the final [63:31] round. And we see every step of that [63:33] process in agonizing detail. By [63:36] contrast, we're shown no substantive [63:38] conversation between Brett and Nick for [63:40] the whole episode. Episode 9 cliffhangs [63:43] on Nick's deciding vote. So, the framing [63:45] is pretty straightforward. Will Nick [63:47] deliver for Monica, or will he betray [63:49] her one last time for Brett for some [63:51] sort of vague unsatisfying reason like [63:54] he's my boy? [63:56] >> The person that I'm locking in the [63:58] person I'm voting for is [64:00] >> Thank you for your vote. [64:02] >> So, I'm recording each of these segments [64:06] in its own audio file. So, this is like [64:08] beast video 2, episode 10. And I've [64:12] already said this a whole bunch of [64:14] times, but it is insane that we are [64:18] going into episode 10 with the final six [64:24] that there are going to be five [64:27] eliminations [64:28] in this one episode. [64:32] Cracked. [64:34] Nick casts his vote for Brett because [64:36] he's Nick's boy. The finale then stops [64:38] in its tracks to get really, really [64:40] weird about passing judgment on specific [64:43] contestants. Both Jim and Nick reneged [64:46] on their promises, effectively canceling [64:48] each other out. Jim renegged on a [64:50] promise involving $30,000, and Nick took [64:52] $33,000 for a vote he didn't provide. [64:55] Jim stuck by his wife. Nick stuck by his [64:58] boy. They are offsetting sins. It would [65:01] be a waste of time to try and weigh the [65:03] ethics of these lies. It'd be [65:04] particularly weird to scold Jim for [65:07] voting for his own wife simply because [65:09] Brett was gullible enough to offer Jim [65:11] money to do otherwise. [65:14] The show weighs these lies and opts to [65:17] school Jim for voting for his own wife. [65:19] >> Brett looks so mad I didn't vote for [65:21] him. What's he got to be mad about? [65:22] >> He took 30 grand and he didn't vote for [65:24] you. Oh yeah. [65:26] The show then absolves Nick by passing [65:28] the most extreme judgment on Monica for [65:32] attempting to lie about selling the [65:34] coin, going so far as to try and pedal a [65:37] bizarre claim that Monica's failure to [65:40] make it into the top six was a direct [65:42] consequence of her deception. [65:45] >> Can't trust Nick at the end of the day. [65:47] >> I was honest about the money I made that [65:48] night. You weren't. And you lost because [65:50] of it. [65:51] >> Yeah. If you told your teammates you [65:52] took $0 so they could take more money [65:54] when in reality you took 500. If you [65:56] told everyone you took 500, you would be [65:57] here right now. [65:58] >> By this point, it should be clear that [65:59] the final edit cannot be relied upon to [66:01] accurately capture what went down on [66:03] set. So maybe this is true. Maybe people [66:06] were pissed off at Monica for insisting [66:08] on maintaining a lie even after the [66:10] truth had well and truly come out. But [66:12] that is not the story we were just told. [66:15] We were just told a story where no one [66:17] cared about the lie around the coin. We [66:19] were just told a story where a virtuous [66:21] down on his luck wrestler rejected a [66:24] million-dollar bribe earned the trust of [66:26] the majority of his peers only to later [66:28] surrender to his greed and devolve into [66:30] a hypocrite. A man who in the end [66:33] demands sweeteners in order to maintain [66:35] his promises. [66:37] >> Can you give Nick three more K? You know [66:38] what? I'll give Nick three more K. [66:40] >> For what? I don't know. He wants more [66:41] money. [66:42] >> If you give me 10 more thousand, [66:43] >> I would. Can I again trust you to not [66:46] change your mind here? [66:47] >> Yes. [66:47] >> Thank you. We were just told a story [66:49] where a woman who, despite all the [66:51] warning signs, rests her shot at [66:52] generational wealth on the word of this [66:54] man and is ultimately betrayed by him [66:57] for vague and fickle reasons. Look, I [67:00] don't need to overwork this. Nick is a [67:02] villain. It's a villainous act. And [67:03] yeah, it is worse than Jim voting for [67:06] his maybe game show wife. By trying to [67:10] make this about the coin, it undercuts [67:11] the story we were just told in favor of [67:14] a contradictory version of events. And [67:16] worse, it essentially turns this moment [67:18] into an exercise in victim blaming. Yes, [67:20] Monica was betrayed, but she got what [67:22] she deserved because she lied, too. If [67:25] Monica's lie about the coin was indeed [67:27] worse and more harmful, then show it. [67:30] Don't try to spoon feed me August [67:32] after the fact to try and [67:34] manufacture a conclusion for the coin [67:36] out of thin air. Regardless, this gives [67:38] us our top six and the stage is set for [67:40] the finale. or I guess we're 6 minutes [67:44] into the finale, whatever. [67:46] We get this kind of high production [67:48] value animation that is made very [67:50] annoying by Jimmy's narration declaring [67:52] Beast Games to be a very legitimate and [67:54] very illuminating simulation of reality. [67:57] We then get the reveal of just how big [67:59] of a warehouse Jimmy hired for the [68:01] finale. Keep in mind as we go that this [68:03] entire finale was filmed in one night, [68:06] so strap in. First up is a game that the [68:08] wiki refers to as ball kick, which [68:12] yeah, it's not quite dodgeball because [68:15] it's less interesting than dodgeball. [68:17] Players each take position on a platform [68:19] opposite a heart representing their own [68:21] life in the game. Players then take [68:23] turns kicking a soccer ball attempting [68:25] to break each other's heart until two [68:27] players have been eliminated. [68:28] Apparently, Beast Games went with soccer [68:30] balls because Ronaldo was supposed to [68:32] have a cameo because he's in Saudi [68:34] Arabia at the moment. Did that influence [68:36] the production's decision to shoot in [68:37] Riad? I do not care. Do not discuss this [68:40] in the comments. Anyway, there's an [68:42] initial foreplay period where again, [68:44] players refuse to play the game. After a [68:47] bit of that, they get a bit boulder and [68:49] think strategically. Your closest [68:50] players are your greatest threats, and [68:52] there's a chance that aiming at the [68:54] person next to you could result in a [68:55] whiff that breaks your own heart. So, [68:57] the game settles into a routine of [68:58] players kicking it vaguely over there in [69:02] an attempt to be as agreeable as [69:04] possible. though over there quickly [69:06] begins to resemble Jack and Hannah's [69:09] hearts. [69:10] >> So, I assume it's me. [69:11] >> Let me try for Jack again. [69:13] >> Let's just aim for Jack. [69:15] >> Jack is nothing personal. [69:16] >> I know it's easy for you to say it's not [69:18] personal, but when everyone's aiming for [69:19] you, it's not a fun feeling. [69:21] >> Eventually, whether deliberate or [69:22] accidental, Cory merks Jack. The game [69:24] then gets super melodramatic for a few [69:27] beats, and Jack really drives home how [69:30] blindsided he is by the elimination. [69:32] >> You You do so much in this game. you [69:34] give like a full effort for 41 days and [69:37] to lose on someone just kicking a ball [69:39] right into your heart. [69:42] It is literally the worst feeling in the [69:43] world. [69:44] >> And Jack is justified to feel this way. [69:47] So, let's take a detour and drill into [69:50] Jack's emotions in this instant and see [69:52] if we can figure out why this moment [69:55] feels so strange. [69:59] The top down structure of Beast Games is [70:01] very bizarre and causes all sorts of [70:02] problems. We've hammered very hard on [70:04] the issues caused by the cliffhers, but [70:06] a perhaps equally harmful choice [70:08] involves the pacing of eliminations. [70:11] Most game shows have an uncontroversial [70:13] pace to the eliminations. Ideally, it's [70:15] something the audience would barely [70:16] notice. A contestant is eliminated each [70:19] episode, maybe once a week. Beast Games [70:22] has a bizarre cadence of eliminations, [70:23] which is further aggravated by the [70:25] cliffhers shifting everything around. [70:27] So, let's go through a timeline of [70:29] eliminations, listing eliminations based [70:31] on when they are official. and we see [70:33] the stupid red cross imposed over the [70:35] players. Episode 1 features 50 strong [70:38] and 50 smart players being eliminated, [70:40] leaving us with a clean 100. Episode 2 [70:43] features the choose your own challenge [70:44] gimmick. We have nine eliminations in [70:46] balls, 11 eliminations in balance, 10 [70:49] eliminations in bluff for a total of 30 [70:52] eliminations in episode 2. Episode 3 [70:55] features 20 eliminations in big blocks [70:57] and 25 eliminations in the obstacle [71:00] course for a total of 45 eliminations, [71:03] 50% more than episode 2. Episode 4 [71:07] features the survivor crossover, so the [71:09] only eliminations are the four from [71:10] Captain Bribe plus one person who had to [71:13] withdraw due to a family emergency. [71:15] Episode 5 features six eliminations in [71:17] the cube game. Episode 6 features one [71:20] elimination from cubes and two from [71:22] Hearts Will Be Smashed. Episode 7 begins [71:24] with one last elimination from Hearts [71:27] before we see zero eliminations for the [71:29] next [71:31] 159 minutes of television Sans credits [71:35] in a production where a 15-hour shoot [71:37] boils down to 30 minutes of television. [71:40] Those 2 hours and 39 minutes represent [71:43] like 2 weeks of production. The top 10 [71:46] cohort spent an absurd amount of time [71:49] together. And finally, cutting the top [71:51] 10 down to the final six involved a huge [71:53] and elaborate telephone game that took a [71:56] full night. And here in episode 10, Jack [71:59] gets his red elimination cross just 9 [72:02] minutes after those previous four [72:04] eliminees. In reality, this is something [72:06] like an hour into the next day's shoot. [72:09] So yeah, Jack would be justified to [72:12] expect more from the finale, that the [72:16] show would continue to build big and [72:18] ceremonious eliminations resulting from [72:21] complex challenges, and that he wasn't [72:23] paying 30 grand for the privilege of [72:26] being bullied at a worse version of [72:28] dodgeball. After all, nine of the top 10 [72:31] contestants are eliminated in the [72:32] finale. An insane decision. And so this [72:36] is the way the finale is going to go. [72:38] It's time to wrap this crap up. The show [72:40] will screech to a halt to press F to pay [72:42] respects to the elimine, but they're [72:44] universally anticlimactic because [72:46] there's simply so much still to cram [72:48] into the episode. [72:50] Jack was right to feel blindsided by his [72:52] elimination and feel bitter in the [72:54] moment about this whole thing. But at [72:56] the same time, how did he think this was [72:58] going to go? How did he think his beast [73:01] games journey was going to end? By this [73:03] point in the game, it's clear that smart [73:05] players offer no unique benefits in [73:07] themselves. Team Beast are not, in the [73:09] literal 11th hour of filming, suddenly [73:12] going to ask the contestants to do math. [73:14] Jack's primary utility to the Giga [73:16] Avengers was simply that he was a [73:18] non-threatening ally that helped them [73:20] attain majority voting power. And [73:23] ultimately, he was a free elimination [73:25] that could be cashed in at the right [73:27] time. And top six was the right time. [73:29] So, farewell, Jack. Now, let's play a [73:32] quick game. If you had to guess which of [73:33] these five people was about to get [73:35] bullied by the remaining four, who would [73:37] you pick? [73:41] That's right. Actually, that's a little [73:43] unfair. [73:44] >> Hannah. Unless I want to create enemies [73:46] with the three that are aiming for you [73:47] right now. I have to I have to join [73:49] forces. [73:50] >> Despite saying that and really thinking [73:52] about it, Cory does not in fact go for [73:54] Hannah. But that clip is indicative of [73:56] the rhetoric in the room and it makes [73:58] for a really uncomfortable watch. It's [74:00] not even malicious. And that lack of [74:02] malice kind of makes it worse. It's so [74:04] self-evident that Hannah is the correct [74:06] option to target such that Cory's [74:08] decision not to is an act of mercy. [74:11] >> It's just the smartest play for myself. [74:13] Kick for Hannah. We're all kicking for [74:14] Hannah. [74:15] >> And so Hannah, like a woman, starts [74:17] crying to make it weird. [74:18] >> It is a sucky feeling to have the entire [74:21] cast gang up against you. [74:22] >> This might actually be the weirdest [74:25] moment of the show. I'll explain what [74:26] we're shown and told, but understand [74:28] that this is almost certainly not [74:30] reality. Tyler is aiming to go for [74:32] Hannah. She breaks down crying and Tyler [74:35] hesitates. August then begins chirping [74:37] to Tyler non-stop about how he simply [74:39] has to go for Hannah. And then this [74:41] happens. [74:50] Oh my god. [75:03] So Tyler breaks August heart from a kick [75:05] that we only get shown for a few frames. [75:08] >> I truly felt bad. You know, all of us [75:11] were targeting Hannah and then after [75:13] seeing her tear up, man, that's that's [75:15] when I made my mind enough just told [75:17] myself I couldn't keep doing this to [75:19] her. My young boys at home, you know, [75:21] that would watch this, you know, I want [75:23] to be a good role model for them. [75:25] >> Dang. And you know, I want them to stick [75:27] up for the you the underdog, the little [75:30] person, you know, the person in need. So [75:33] >> that is the version put forward by the [75:35] show. Tyler regretfully eliminated [75:37] August to put an end to the harassment. [75:39] Tyler merckked his best friend to [75:41] protect a woman in need. What a guy. [75:44] This is fiction. August is adamant that [75:47] the edit misrepresented the situation [75:49] and his and Hannah's relationship. I [75:51] think in the edit it makes it seem like [75:53] I like really hate Hannah or she really [75:54] hates me. But there's no animosity [75:55] against each other. There's no there was [75:56] no hate for Hannah and Hannah and I are [75:58] totally good. Hannah's awesome. As [76:00] August tells it, Tyler was playing the [76:01] game as Jimmy intended. Tyler and August [76:04] had been close the entire show, but [76:05] Tyler saw August as a threat. Tyler [76:08] deliberately eliminated August for that [76:10] reason. So when August is yelling go for [76:12] Hannah, it is not misogynistic blood [76:14] lust, but rather August pleading for his [76:16] own life. that would track given that [76:19] Hannah had just made the I'm a small [76:21] bean, you should want to face me later [76:23] argument to Cory. So, who should we [76:26] believe? August, who was kind of wound [76:28] up and annoying on TV, but otherwise [76:30] seems like a normal dude, or the [76:33] production team that brought us the [76:35] amazing disappearing push-up contest. [76:38] Answers in the comments. [76:40] So, we have our final four, and it's [76:42] time for the penultimate Beast Games [76:44] challenge. The ultimate strong versus [76:46] smart. The merging of brains and bronze [76:49] into one spect. It's just stacking [76:51] blocks again. [76:52] >> Do you all recognize these? [76:54] >> Yes. [76:54] >> It's a combination of the pole hanging [76:56] challenge from episode 6 with the block [76:58] stacking from episode 1, but somehow [77:01] even worse than that makes it sound. [77:03] Players hang from the poles opposite a [77:05] stack of 16 colored blocks. You can then [77:07] press a button that will raise all the [77:09] platforms up and drop the blocks. You [77:11] must then attempt to recreate the stack. [77:13] If you're successful, you get to [77:15] nominate a person to eliminate. If you [77:16] get it wrong, you're eliminated. So, [77:19] just to start, the game theory of this [77:21] challenge is ridiculous. The raw [77:23] statistical odds of succeeding at the 16 [77:25] block stack are incredibly low, lower [77:27] than your two in three chance of not [77:29] being selected for elimination. So, even [77:32] if you are Hannah and know for a fact [77:34] that you're likely to be eliminated [77:36] next, you're better off doing nothing [77:38] and betting on the contestants failing [77:40] to match the pattern. And if you're [77:41] Tyler, beloved by all, you have every [77:44] reason to just hold on to that poll and [77:46] let the other contestants sort it out. [77:48] Or at least that's how it would have [77:50] gone if the players didn't break the [77:52] game yet again. The the edit's kind of a [77:55] little bit different than how it [77:56] actually played out. Um, all right. So, [77:58] the thing was me, Brett, and also Tyler, [78:02] you know, we kind of had already a [78:04] strategy made up. Hey, Brett was going [78:06] to count the first six blocks. I was [78:07] going to count the next six blocks. And [78:09] then Tyler was going to count the last [78:10] four blocks. And what what you guys [78:12] don't see is actually Tyler was the one [78:14] who stacked the last four four blocks on [78:16] there. [78:17] >> So it was actually like a three-way [78:19] alliance that was working together. So [78:21] yeah, no caveats this time. No [78:22] mitigating factors. It was a three-way [78:24] conspiracy against Hannah. It's # bags [78:27] for the boys. This represents one last [78:29] individualistic smart challenge that was [78:31] bypassed collaboratively. And there's [78:33] something almost poetic about this being [78:35] how the last smart contestant goes. A [78:37] perfect distillation of the smart [78:38] experience on this show. The producers [78:40] are too cowardly to admit to this [78:42] happening, by the way. And so the [78:44] version we see on the show is an [78:46] incoherent fantasy. We're shown Brett [78:48] pushing the button with no preamble. He [78:50] gets about halfway through and looks [78:52] cooked before Corey for Lornly begins to [78:54] give Brett the solution, and it's [78:55] implied that Brett is led by Cory all [78:57] the way to the end of the sequence. The [78:59] scene suggests that Brett attempted the [79:01] puzzle with no confidence in his [79:03] recollection, essentially committing [79:05] Beast Game suicide before Cory saved [79:07] Brett from himself at Hannah's expense. [79:10] Oh, right. Brett chooses to eliminate [79:12] Hannah. By the way, now that the season [79:14] is all said and done and the cast have [79:16] made their podcast appearances, it's so [79:18] aggravating that Team Beast insisted to [79:20] our faces that they don't manipulate [79:22] events in the edit. Not only is that so [79:25] clearly untrue, they don't even [79:27] manipulate events for the right reasons. [79:28] They excise whole elements of the [79:30] production because they're embarrassing [79:32] and discrediting to the creatives. Case [79:34] in point, the final bribe. Three players [79:37] must become two, so there is a final [79:39] bribe for a player to self-eliminate. [79:41] The set is designed to try and evoke [79:43] mystery and subtrifuge with covered [79:45] buttons, whatever. But the three just [79:48] negotiated who would take it. It was [79:49] agreed that Brett would be the one to [79:50] take the bribe basically before the game [79:52] even started. [79:53] >> The edit doesn't show us really talking [79:55] or anything like that because obviously [79:56] they want the drama for the TV. But in [79:58] real life, we're just sitting there [79:59] talking and hey, who's going to take it? [80:01] Who's not going to take it? Who wants to [80:02] move forward? Who doesn't want to move [80:04] forward? [80:04] >> They chatted through the whole thing and [80:06] did the prisoners dilemma thing where [80:07] they simply wanted to see how high the [80:09] counter would go until Jimmy told them [80:11] it wasn't going any higher. So even here [80:13] we have adversarial games being resolved [80:16] collaboratively. And again, we're shown [80:18] none of this in the edit, which [80:19] constructs a simulacum of tension [80:21] through everyone's bored expressions and [80:23] benile remarks, but MMA fighter Brett is [80:26] now a millionaire. And that leaves our [80:28] finalists as Air Force pilot Tyler and [80:30] Navy vet Cory. [80:32] Which leads us to the final briefcase [80:35] challenge. This game was famously a bit [80:37] of a schmazzle in season 1. It's meant [80:39] to be analogist to poker. Adversarial [80:42] deal or no deal. One contestant will [80:44] place the $5 million check in one of [80:46] these briefcases, and the other [80:47] contestant will have to guess which case [80:49] contains the check to win it all. After [80:51] a failed guess, a briefcase is [80:53] eliminated to increase the odds of [80:55] finding the check. This is supposed to [80:57] be the ultimate beast game. Jimmy and [80:59] his boys imagined this playing like a [81:02] master's game of poker with players [81:04] lying, double bluffing, searching for [81:06] tells, and all that. In season 1, Jeff [81:08] found the check on the first attempt by [81:10] random chance. Here we see return to the [81:13] mean and the game goes on far longer [81:15] than is ideal. Now either Corey or Tyler [81:17] are master poker players. Both hate [81:19] lying. Both are fatigued from shooting [81:21] beast games all night long. And so both [81:24] are scared of giving away tells and lean [81:26] on their military stone faces to get [81:27] through and end up repeating phrases at [81:30] each other like lunatics. [81:31] >> Opening to find out. Open and find out. [81:33] Opening to find out. Open and find out. [81:35] >> I really really don't get this show's [81:37] obsession with shooting at night. Like [81:40] there's so many scenarios where they [81:42] shoot at night for no reason. Set up in [81:46] a sound stage and shoot during normal [81:48] hours, you you goblins. But Cory, in one [81:52] last act of disobedience, realizes that [81:54] the odds are in his favor, and it's [81:57] actually not in his interest to know [81:59] what case the check is in because he'll [82:02] have a tell. So Cory just closes his [82:05] eyes and chooses a case randomly. It's [82:07] like that one episode of Yu-Gi-Oh where [82:09] Yugi outwits Pegasus' mindreading [82:11] ability by swapping between personas and [82:13] blindly playing each other's cards. [82:15] You're wrong, Pegasus. [82:17] >> Huh? Remember, I still have one more [82:20] card out. The card that took the last [82:23] bit of Yugi's courage to play. And now [82:25] IT'S TIME TO FIND OUT WHAT IT IS. I [82:28] DIDN'T need to play that clip, but at [82:30] this point, it's just nice to have a [82:31] moment's respit from Beast Games. Upon [82:34] seeing this, Tyler then pretends to [82:36] start closing his eyes as well. But in [82:38] perhaps Beast Game's biggest twist, [82:40] Tyler doesn't actually pick randomly. An [82:44] act of deception that accomplishes [82:46] nothing. Cory takes him at his word and [82:49] asks no further questions, so it [82:51] devolves into yet another game where [82:53] players discard the game Jimmy made up [82:55] in favor of simply rolling a dice. Like [82:57] seriously, if I were a game designer on [82:59] Beast Games, I would be offended that [83:02] most people opt to solve my games by [83:04] playing other pre-existing games [83:07] instead. But maybe that's better for all [83:09] of us. The game is bad, and it takes [83:11] eight rounds for Tyler to eventually [83:13] win. They then insist on stoically [83:15] dropping Cory into the foam pit. Tyler [83:17] flexes on the pile of fake money and [83:19] then the show wraps up by spending its [83:21] final two minutes doing inspiration porn [83:23] of the contestants families and slapping [83:25] itself on the back for how much money it [83:26] gave away. [83:27] >> But no one is walking away empty-handed. [83:30] Multiple people literally became [83:32] millionaires. [83:33] >> Getting on the show is a miracle. [83:35] >> So, what did we learn today? Nothing.