---
title: 'Video pZ9y9ianLsQ'
source: 'https://youtube.com/watch?v=pZ9y9ianLsQ'
video_id: 'pZ9y9ianLsQ'
date: 2026-06-14
duration_sec: 0
---

# Video pZ9y9ianLsQ

> Source: [Video pZ9y9ianLsQ](https://youtube.com/watch?v=pZ9y9ianLsQ)

## Summary

This video teaches advanced movement techniques in Apex Legends, covering air strafing, lurching, slide jumps, wall jumps, bunny hopping, zipline super jumps, and tap strafing. It emphasizes that mastering these techniques improves speed, evasion, and overall gameplay.

### Key Points

- **Introduction to Movement Guide** [00:00] — The video aims to teach movement techniques not covered in the basic tutorial, applicable to all platforms but recommends PC players bind scroll wheel to forward input and jump.
- **Air Strafing and Lurching Basics** [00:26] — Air strafing combines movement input and aim to control mid-air direction. Lurching allows changing direction or stopping mid-air using only movement keys, enabling redirects and slides in any direction.
- **Run Slide / Slide Jump** [02:12] — Sliding and canceling with a jump provides a velocity boost and makes you harder to hit. Timing is key: initiate slide when the running hand falls a second time. Sliding downhill is beneficial for speed and healing.
- **Edge Boosting** [03:29] — Sliding off a ledge gives a small speed boost, which can be combined with a jump at the ledge's end for extra speed during rotation.
- **Wall Jumps** [03:46] — To wall jump, slide towards a wall, jump, release movement keys, and jump again upon hitting the wall. Advanced: add backward/sideways input for more momentum and control. Avoid climbing by using side input on short ledges.
- **Bunny Hopping** [05:07] — Bunny hopping retains momentum by jumping before hitting the ground. Spam jump input (scroll wheel helps) and combine with air strafing for distance. Crouch bunny hop makes you smaller and harder to hit.
- **Zipline Super Jump** [06:10] — Stand under a zipline, look up, interact, and immediately jump (scroll wheel helps) to perform a high jump. Useful for reaching elevated positions.
- **Tap Strafing** [06:46] — Tap strafing uses scroll wheel to spam lurch inputs while turning and adding side movement, enabling sharp turns. Requires practice but is fundamental for advanced movement.
- **Extra Quick Movement Tips** [07:43] — Climb farther by adding left/right input at peak. Cancel fall stun by touching a wall before landing. Octane jump pad punch bounce. Horizon tactical speed boost for distance.

### Conclusion

Mastering these movement techniques—from basic air strafing to advanced tap strafing—will significantly enhance your speed, evasion, and overall performance in Apex Legends.

## Transcript

if you've ever played Apex you've
probably played a tutorial this is where
the game teaches you basic concepts but
one of the things it misses out on is
movement so in today's video I'm going
to be teaching you just that the guide
isn't PC specific but if you are a PC
player make sure that you've bound your
scroll wheel to the forward input for
either scroll up or scroll down and then
the opposite scroll input for jumping
it's not really a necessity for most of
the tricks here but it will make it much
easier and before we start going into
the cool flashy techniques I want to
cover a pivotal part of movements that
most guides don't really cover and that
is air strafing air strafing is
something that most Source game players
know about but if you're new to Apex or
Source games in general this might just
sound like complete Greek To You air
strafing along with lurching are mid-air
movement inputs which allows me to do
this so basically middle movement
properly controlling your movement while
mid-air is composed of two parts one
being your movement input and the other
being your aim let me switch to oxygen
to give you a better example keep in
mind that what I'm showing you isn't
necessarily just for octane or what you
you take the jump Pad but the jump pad
gives me a little bit more space to show
you what's happening if I just take a
jump pad and hold the movement key while
mid-air I'll be moving a little bit to
the side if I just turn my aim nothing
really happens I just keep going the
same direction but if I combine the two
by slowly rotating my view in the
direction of which I am turning with my
movement key I can make a much wider
turn the same principle allows When
jumping normally off the ground and
really whenever in the game lurching can
also be used to adjust your movement and
gain any horizontal velocity on the spot
for example if you are running in One
Direction and jump by using only your
movement Keys you can actually change
the direction of the jump you can even
do a backwards input to stop yourself
mid-air this is something that's known
as a redirect also a quick tip you can
use this to slide in any direction that
you want to confuse your enemies all you
have to do is run jump use your movement
inputs to gradually control yourself in
the direction which you want to slide
and then Crouch when you're going to hit
the ground if done properly you can
actually enter a backward slide from a
forward running position it's a good get
to spend extra time getting a good grasp
of air strafing and lurching as these
are the bases for most movement
techniques and having a good feeling for
how to abuse them will make every
subsequent movement technique that much
easier to pull off but now let's start
off with the moving technique that
you'll be using most of the time during
the game and that is the Run slide or
slide jump or whatever it goes by when
you are running or rotating you want to
initiate a slide and after a little
while make a jump to cancel that slide
sliding and canceling makes you harder
to hit but most importantly will give
you a little bit of a velocity boost
making it faster than just running in a
straight line keep in mind though that
doing this up or down Hills will affect
the slide but just continue doing it and
you'll get the hang of it as for when
you should initiate a slide keep an eye
on the left hand on your screen as you
are running once the hand falls down a
second time and a little while after you
are safe to initiate a slide and get the
most efficient timing when it comes to
the Run slide meaning that you'll be
able to pull more of these off and
rotate faster than anyone else in the
lobby keep in mind that you're still
able to slide uphill but depending on
the slopes you probably won't see much
of a benefit of going for the slide jump
sliding up Health also poses a risk of
getting dead slides which means you
randomly get stuck in the ground so it's
not really worth it sliding down slopes
is worth it as you might recall it being
mentioned in the tutorial you will get
even more speed if you start a slide on
a downhill slope even if it's a shorter
one unlike the Long Hill that you slide
down in the firing range if you have to
escape an enemy and heal up at the same
time you want to try to pop your healing
items while sliding down any Hill as
this minimizes your movement's penalty
and this is when we're going to start
introducing Edge boosting this is a
phenomenon in the game where sliding off
a ledge will give you a small speed
boost this can be combined with a jump
at the very end of the ledge to get even
more speed and is something you want to
look out for especially when you're just
rotating and start jumping around
between point a and point B moving on
we're going to take a look at wall jumps
I've been wall jumping since the
technique was discovered in like early
2019 and I believe I developed Flawless
techniques since then the trick is to
constantly do it when you are rotating
because this adds a little bit of extra
speed and it makes rotation is a lot
less boring to deal with to do a simple
wall jump run towards a wall and
initiate a slide follow this by jumping
and timing your jumpsuit that you hit
the wall at the peak of your jump also
after you've jumped let's go with all of
your movement Keys once you hit the wall
you'll also hear a thump jump again to
get launched in the direction of which
you were going you can also level up
your wall jumps by instead of completely
letting go of your movement after
jumping by adding a backwards and or
sideways input in the direction of which
you are going at the same time as you do
the jump input when hitting the wall
this gives you even more momentum and
control of the direction of which you
are going you can also get more precise
control of where you are going by
turning your view around after the
bounce if you try wall bouncing off
objects that are a little bit shorter
that normally would make you climb make
sure to let go of your forward input and
do a side input when you would bounce
away from it this stops the game from
starting a climb animation in the first
place and that's because if you jump at
the ledge while holding your forward
input you will initiate a climb also
it's good to know that you can jump at
Ledges with a 4 forward input and then
stop moving in any direction after
latching on as this will make your
Legend hang over the edge until you
decide to climb up or I guess drop off
moving on we have bunny hopping this is
another OG technique that gaming
veterans might recognize which allows
you to keep most if not all of your
momentum by bouncing before you hit the
ground and let it slow you down to pull
this off all you have to do is build any
momentum in this case we'll do a slight
jump and then spam the jump input
without any additional inputs necessary
as I'm about to hit the ground it does
help if your scroll wheel is bound to
jump you can get farther by using a
version of the air strafing I mentioned
earlier namely turning your view to the
left or the right combined with side
input simultaneously retaining momentum
is especially huge if you've gotten a
high velocity move off such as taking a
jump pad a gravity Cannon or you name it
you can also hold Crouch when initiating
The Bunny Hop to get the slide off this
gives you a little bit of less side
movement but will make you smaller and
harder to hit this can also make you
harder to hit after popping a battery
although this isn't as strong as it used
to be it still allows you to keep moving
and maybe around that corner while being
difficult to hit if you're playing
octane you can easily combine a Crouch
Bunny Hop your stem and popping a
battery and not actually seeing any
movement penalty let's continue with the
zipline super jump there is a lot of
different variations of the zipline
jumps but seeing as this is a beginner's
guide we'll cover the most important and
basic one the zipline super jump allows
you to pull off a super high jump by
abusing a zipline and it looks something
like this it might seem a bit difficult
but is actually pretty simple once you
get a hang of it to do a super jump
stand under a zipline while looking up
at it interact with it and then
immediately do a jump input afterwards
this also helps if you jump with your
scroll wheel the timing does take a
little while to get down but this small
movement technique will give you
infinite value to climb certain
buildings all over Apex and of course to
top it off let's cover the reason why I
asked muscle cable users to binder
forward input to the scroll wheel we're
talking about the Forbidden technique of
tap strafing this technique uses a mix
of air acceleration and takes lurching
to the max by spamming Lurch in inputs
with your scroll wheel and despite what
people tell you is very simple to pull
off with enough practice the core part
of the tap strafe is basically the same
movement that I taught you about air
acceleration at the start of the video
after getting some speed turn your view
around while adding side movement inputs
in the direction of which you are going
but only this time you're also going to
be using your scroll wheel for the
entire duration of the Turn The Wider
the turn the longer your scroll needs to
be this takes a little bit of practice
to get down but it's extremely simple
and tap shaping is a fundamental
technique when it comes to movement it
can be combined into infinitely more
movement techniques but that's for
advanced users and if you would like to
you can learn more about that later by
checking out the rest of the videos on
my channel specifically uh this one and
wow we're almost 8 minutes in so as a
thank you for watching this far I'd like
to give you some extra quick movement
tips that will elevate your movements
that much more also since you did end up
watching this far make sure that you've
hit the Subscribe button you can climb a
little bit farther by adding a left or
right movement input at the very peak of
your climb right when you're about to
start jumping off you can cancel the
fault stun by touching a wall of bytes
before landing if you stand right by
octane's jump pad and punch towards it
in the way that the punch wind-up puts
you on the jump pad this will make you
bounce straight up on the jump pad
without actually going anywhere exiting
Horizon's tactical will give you enough
of a speed boost to launch you about 20
meters horizontally if you jump off at
the peak the jump Arch will give you
about a 27 meter distance also if you're
interested in more advanced movement
check out the video on the screen thank
you so much for watching and I'll see
you all tomorrow
