[0:00] Uh, we got to see some of this stuff [0:02] behind closed doors. Let's start with [0:04] Gears, that's where I was That's where I [0:05] left off here before my my crazy [0:07] tangent. Miranda, you and I got to see [0:09] this thing, um, sort of. We didn't [0:11] actually see any additional footage, [0:15] but we got We basically we talked to the [0:17] developers in group interview settings [0:20] for an hour. [0:21] So, what are your thoughts with that [0:23] additional context, additional detail? [0:25] Cuz we did learn a few extra things in [0:27] those Q&A sessions. [0:29] >> Yeah, so I guess this is a a little [0:30] promo for myself. Um, I put together I [0:35] I was in a curse. I'm like, "I didn't [0:36] curse. I'm sorry. I'm sorry, video [0:37] editors." It's a huge interview like [0:40] overview, um, and I try to keep it [0:42] really focused on things that It's [0:44] always hard, right? Cuz like they they [0:45] only want to show so much, and they've [0:47] been pretty tight-lipped on a lot of, [0:48] um, aspects of Gears. But, we learned a [0:51] lot about how they're approaching lore, [0:53] the new movement mechanics. Like, [0:55] obviously they keep telling us like, [0:56] "You know, we're built this from the [0:57] ground up." They're They're big thing is [0:59] they have an empty hard drive, so [1:01] everything is brand new, completely [1:03] custom for this game. Um, and that of [1:06] course means that they're going to make [1:07] a lot of changes. [1:09] Um, and and my concern there was like, [1:12] "Hey, [1:14] how do I ask if this is a restart of the [1:16] franchise without saying it like asking [1:18] explicit if it's a restart of the [1:19] franchise, right? Cuz like they they [1:21] might not want to get into that, and [1:22] especially like they they'll never They [1:24] have declined to answer both times [1:26] you've asked about Gears 6. Like, [1:28] basically, "No, this is what we wanted [1:29] to make. We're focused on this. Like, if [1:31] we're starting with an empty hard drive, [1:32] this is what we wanted to do." Um, [1:35] and so Gears 6 is just like [1:37] who who knows what's going to happen. [1:39] However, so kind of how I went about [1:41] asking about this without saying Gears 6 [1:44] was like, "Hey, is this like an [1:46] Star Wars Episode 1 approach where [1:48] something is going to fundamentally [1:49] change in here that will change the view [1:51] of the entire series? So, like yes, the [1:53] the episode, uh, [1:56] 4, 5, and 6 are still classics. We love [1:58] those. [1:59] They're great, but they're also [2:00] fundamentally wrong now because of what [2:02] they did in one, two, three. Like [2:03] there's just like a part of It's just [2:04] not It's not wrong. It's just different. [2:06] Like the perspective of it is different. [2:09] Um, [2:10] basically they're like, "No. No. No. No. [2:11] No. No. Like we're preserving the lore. [2:13] Like what comes after this moment is [2:16] still there and if anything it's [2:17] enriched cuz you're getting more time [2:18] with Marcus and Dom to learn more about [2:20] them, more about like [2:23] the approach to E-Day, of course, like [2:25] what what this place suffered, which is, [2:27] you know, massive losses, and then also, [2:30] um, getting into some [2:32] I think they said that this is like the [2:34] most lore-rich game they think they've [2:36] ever made because it is also just set in [2:39] one setting, so it is just set in the [2:41] city of Colonna and they're like, "Yeah, [2:44] because of that we were able to get like [2:45] really crafty in like what we included, [2:48] whether it's posters or graphics or just [2:50] different kinds of art from comics, from [2:52] books, from other things that you've [2:54] seen before [2:55] and bring them to life in a new way, [2:57] which I was like, "Okay, that's actually [2:58] really sick." And like even in the [3:00] trailer, if you look at the back of the [3:02] bar, there there's a cool train poster [3:04] cuz it's like he's a he's a superstar. [3:06] He's a like just a [3:08] superstar athlete, so it's like makes [3:10] sense that he's there. [3:11] Um, [3:13] I could go on. For Ryan, do you want me [3:14] to continue or [3:15] >> Can [laughter] I give you my [3:18] baseless like tin foil hat theory about [3:21] why what why they're doing this prequel? [3:23] Cuz [3:24] >> Yeah. [3:24] >> Uh, so I I'm going to preface this. I [3:26] have This is I have zero factual basis [3:29] in any of this. This is pure [3:32] unadulterated like hook it to my veins [3:34] kind of speculation, but cuz it like [3:37] can either of you think of a time ever [3:41] where a main line game franchise that [3:43] has it like a an evolving game-to-game [3:46] continuous narrative has ever stopped [3:49] [snorts] after a cliffhanger [3:51] and gone back and done a prequel as the [3:53] next main line [laughter] game. Like [3:55] that I don't think that's ever happened. [3:57] >> I mean Halo Studios is kind of weirdly [3:59] doing that. Not really, but also they're [4:00] following the same path. It's [laughter] [4:02] not It's not a main line, but they have [4:05] three new prequel chapters technically. [4:07] >> [laughter] [4:07] >> So I guess I guess there's Although this [4:10] would probably Halo would probably fold [4:13] into this tinfoil hat theory. And so [4:17] We Everybody knows Miranda and I love [4:20] Gears 4 and 5. We combined reviewed it [4:23] single-player, multiplayer. I but I know [4:25] there's not as much love for 4 and 5 [4:27] kind of generally speaking in the [4:28] community. My theory is again baseless [4:33] pure speculation theory is that [4:36] uh that 5 did not sell super well [4:40] and the the number was trending down on [4:43] the sales chart and they had started to [4:45] make their internal pivot towards [4:47] multi-platform and they went, "Okay, we [4:50] can reset this thing. We can get [4:52] PlayStation 5 players in here at the [4:55] ground floor with a prequel. Everybody [4:57] loves Dom and Marcus. This will sell way [5:00] better and we'll we'll go back and do [5:02] this." [5:03] And there's and of course again, I don't [5:06] know the sales numbers. Microsoft [5:08] doesn't give that stuff out. The the as [5:10] Miranda you said, they insisted in the [5:13] behind closed doors session that well [5:14] this is what we wanted to make which I'm [5:16] sure is also true. I'm not saying [5:18] they're lying. But I I have to think [5:22] that it's it's just so odd that they [5:24] would leave the Kate story completely [5:27] hanging with no apparent plan to ever [5:31] resolve it which I'm not like super mad [5:34] about. Like I I've loved those games, [5:37] but if they end up resolving that in a [5:39] book or a graphic novel or something, [5:41] okay. But I just think it's and it's [5:44] this is like a little maybe crumb of [5:47] anecdotal evidence by the fact that like [5:50] there was some leak of of was it a store [5:53] page or something that had the [5:54] PlayStation logo [5:56] attached to to Gears of War E-Day and so [5:59] that the scuttlebutt is that this pivot [6:01] to Gears E-Day being a a total console [6:04] exclusive was a last-minute thing. So, [6:06] anyway that's [6:08] it I guess it doesn't matter, right? It [6:10] is it is what it is, but um that's my [6:13] sort of tin foil hat conspiracy theory [6:15] on maybe why they just completely bailed [6:19] on on Kate's story and the Gears 5 [6:22] cliffhanger and are coming back to uh to [6:25] a prequel. [6:26] >> I think also part of it is that they [6:28] narratively wrote themselves into a very [6:31] difficult spot for how they will format [6:34] the next game. So, [6:38] like if [6:39] your choice has to carry over in some [6:40] way and it's very consequential. [6:43] And so, but it's going to change the [6:45] game for like depending on what you did [6:47] for everybody. And like [6:49] >> Who did you save, Miranda? Remind me. [6:51] >> I saved Del. I let I let JD go because I [6:55] I really wanted [6:57] I don't know. I wanted to see the drama [6:59] with Marcus. Like I'm so sorry. [7:01] >> his poor heart. [7:02] >> you, but I want to hurt you more. [7:05] >> [laughter] [7:05] >> This is an abusive relationship. [7:08] Um [7:10] yeah, I But but that's like huge, right? [7:13] Like whatever they would do next, but I [7:16] that was my other main theory is that [7:18] they just didn't They were like [7:20] let's just hold off on this and figure [7:22] it out later kind of thing. Future [7:23] problem. But they've also been like the [7:25] Coalition's been pretty clear and the [7:27] various people I've talked to who have [7:29] been there and some of them have moved [7:31] on at this point, but [7:32] every time I talk to them, they're [7:34] pretty adamant about like wanting to [7:35] like explore different stories within [7:37] the franchise. I mean, we saw that that [7:39] like their detour with like Hivebusters, [7:40] right? We also had Gears [7:42] Yeah, they do such a great job like [7:45] exploring these other parts of the [7:47] series that even though this is that [7:50] detour, I don't I think to your point, I [7:53] don't feel too too sad. I think at this [7:55] point because they they've really sold [7:57] me on E-Day as a story. [7:59] Um [8:00] >> I can't help but do the [8:02] the gamer thing of like looking too far [8:05] ahead instead of enjoying what's right [8:07] in front of me. [8:08] >> Yeah. [8:08] >> But I can't help but wonder, but where [8:10] do they go after E-Day? Like [8:13] I I don't know. Cuz Gears of War 1 like [8:17] how isn't it like was it 14 years or [8:19] something, Miranda? It's some [8:21] >> Yeah, there's there's a quite a bit of [8:23] time between now and Gears 1. And [8:26] there's like Judgment in there kind of [8:28] like or Judgment's part like [8:30] weirdly in there somewhere. But um [8:33] I think [8:35] or I hope at least [8:37] that they don't just sit in this period [8:40] in between E-Day and 1. [8:42] But again, like we'll see, right? Like [8:44] it it just really [8:46] it's really hard to say where they'll [8:47] go, but I think [8:49] I kind of need to get back on like why I [8:51] was sold on this cuz when this was [8:52] announced, I think it was pretty like [8:53] obvious. I was like rather bummed cuz I [8:55] love Kate's story. I love Kate so much [8:57] and I think that uh her relationship [8:59] with Marcus is really interesting and [9:01] they have something cool going there. Um [9:04] but the the moment that sold me like I [9:07] was locked in during the direct like Uh [9:11] they're trying to like set up our [9:12] headphones and I was like, "Don't don't [9:13] talk to me." [9:14] >> [laughter] [9:14] >> Like I don't want to talk to you right [9:16] now. Leave me alone. [9:17] Um I felt so bad, but there's this [9:19] moment in the bar like kind of early on [9:22] where Dom and Marcus are [9:26] just just in the bar and Dom is on the [9:29] phone and he's obviously talking to [9:31] Maria and he's like, "Love you, baby." [9:33] And he's just so happy and I'm like, [9:35] "Okay, this is the reason. This is [9:38] This is such a like a good reason to [9:40] have E-Day cuz obviously this is within [9:43] like the first part of the game, but it [9:47] is not the beginning of the game. Like [9:48] you can tell that we're going to get [9:49] some moments with them when they have [9:52] like This is what kind of what I wrote [9:53] at the interview of like, we have [9:55] relative peace. Like we've never really [9:56] seen that in old Sarah. Like we've seen [9:58] Marcus being really sad and grumpy and [10:01] in peace [10:03] quote-unquote as an [laughter] old man [10:05] and it's really sad and he's really [10:07] bitter. Yeah, it's tomatoes. [10:10] Thank you. [10:11] Um [10:12] But so like this is such a unique spot [10:14] and of course they're like grieving [10:16] Dom's brother, but even still like [10:18] they're not [10:19] stressed about [10:21] the entirety of humanity's future and [10:23] how it's collapsed and other things. [10:24] Like it's going to be just such a unique [10:26] perspective to see these two and and [10:28] that's made me really excited basically. [10:31] >> Well, yeah, I'm I'm with you. Like I'm [10:33] I'm all in on this, too. I mean, I'm I'm [10:35] super excited about Again, would I have [10:38] loved to have seen the as you noted the [10:40] choice that the coalition would have had [10:42] to make about how to resolve the the the [10:46] choice in Gears 5. That that would have [10:48] been quite an interesting thing, but but [10:50] yeah, I mean, [10:52] I'm thrilled to have Dom back. I'm [10:54] thrilled to be exploring E-Day. [10:57] Um I I can't wait for this. And so and [11:00] it and you know, it's I'll I'll be [11:02] completely honest and I mean, I said [11:04] this to you guys in the room just [11:05] privately but [11:07] it in the initial showcase, [11:10] I was like, this doesn't look as amazing [11:14] visually as I [11:16] expect from Gears, but then when we got [11:19] the behind closed doors thing and they [11:21] kind of showed some more scenes and [11:23] stuff. I it started to it started to [11:25] click for me and I'm I'm [11:27] I'm kind of curious where it's going to [11:29] ultimately land. Like cuz this series [11:30] has always visually set the bar. I mean [11:32] it's always been like the Unreal Engine [11:35] game. I mean it it was the original of [11:37] course was 100% that. It was it probably [11:40] sold a lot of Unreal Engine licenses [11:42] when the first one came out. But um [11:45] yeah, I mean October 6th can't come soon [11:48] enough. And for anyone that hasn't [11:49] heard, there is going to be a a beta [11:52] weekend for starting August 6th. So [11:55] that's coming up. [11:57] >> I'm so excited. [11:57] >> you want to give that there's a couple [11:59] of we got a couple of quick little like [12:01] we didn't see multiplayer, but they gave [12:02] us a like top level bit of multiplayer [12:05] information. [12:06] >> Yeah, so one big thing that I wanted to [12:08] highlight for folks in the competitive [12:10] scene who get like really deep in um [12:13] wall bouncing's changed. So obviously [12:14] the way they do running has changed [12:16] pretty significantly. Like it's not the [12:17] classic roadie run in the way that we [12:19] know it. Like they don't punch in, their [12:21] screen doesn't shake, they pull out. Um [12:23] I guess also that's changed with sliding [12:25] and how cover works. So uh they said [12:28] that wall bouncing does not work the [12:30] same way. You can still cancel on [12:32] specific ways that work, but it's just [12:35] not going to be like exactly as it was [12:37] before. Um [12:39] they also we didn't talk too too much [12:43] about multiplayer. It's more like [12:44] movement cuz they were like, well, at [12:46] least in my sessions like weird type of [12:47] sessions to be clear. Um [12:49] they're like, we're going to [12:51] learn more multiplayer later. But that [12:54] that was kind of part of it. And of [12:55] course the four player thing just being [12:57] central to all facets of this. So you're [13:00] going to play four player multiplayer, [13:01] four player in horde even though it's 12 [13:04] people. So you'll be in a squad of four. [13:06] So like things like that is going to be [13:08] there. [13:09] Um I guess some other like mechanical [13:12] stuff the [13:14] active reload bar that pops up that you [13:17] see in the [13:18] in the demo and I guess in the trailers [13:20] and stuff in the gameplay, you can move [13:22] that back up to the top right. Like you [13:24] don't have to keep it in the middle. [13:26] Yeah, I was like at first I was just [13:28] like wait, what is happening? Why is [13:30] this just right in front of me? Like I [13:32] think that is a great as I said like [13:34] onboarding for new people or if you're [13:36] trying to learn some of the active [13:37] reloads, I think that is helpful. But [13:39] for like folks like you and I, Ryan, [13:42] like we [13:43] move it up, please. Move it up. Like [13:45] [laughter] I don't I don't need that [13:46] here. [13:47] Um, and then some other like quick [13:49] nuggets on the silly about multiplayer [13:51] that I just wanted to highlight before [13:52] we have to move on. [13:53] I could talk about Gears all day. We did [13:55] this whole podcast [laughter] about [13:56] Gears. [13:56] Um, but I will spare you guys. Um, [13:59] they said that the campaign is still [14:01] linear, but that some levels feature a [14:03] larger areas to explore. Like this is [14:04] not an open world sandbox, which you [14:06] know, makes sense for Gears. But that, [14:09] you know, as they showed that there [14:10] going to be other things to do in some [14:12] of the larger levels. So for instance, [14:15] like there are people they they showed [14:16] where there's like a survivor out there [14:18] that you need to go help or you can [14:20] help. Um, obviously there'll be [14:21] collectibles. They said this is the most [14:23] collectibles they've had in the game. Of [14:25] course we're going to have cog tags. [14:27] They said that this is longer, quote [14:29] unquote, longer than any campaign [14:31] they've built [14:32] um, at over 14 hours. So [14:35] we got some like meat there. And that [14:37] also all four members of Bravo squad are [14:40] playable right from the beginning and [14:41] that you don't have to play as Marcus. [14:42] So if like if you just want to play Dom [14:44] as as Dom the whole game, you can. [14:46] >> Oh, I'll just add um, for cuz it's [14:50] people may be wondering four player [14:52] co-op, two player split screen. Yes. So [14:55] that that's I know that's a lot of [14:57] people are always curious if it's if [14:59] it's all four on one console. Not not [15:02] for this one. Two, you can go two and [15:04] two if you want or two and one and one I [15:06] guess, but um, yeah, that was that was [15:09] the only other nugget. So [15:12] yeah [snorts] [15:13] uh, so that means in less than two [15:15] months we'll be playing multiplayer and [15:17] then what? What are we like four months [15:19] away from the game? So [15:21] um, from the whole thing. Yay. [15:24] >> Yay. [15:25] >> Michael [15:26] >> yeah. [15:26] >> Let's talk about Fable. [15:28] >> All right. [15:28] >> Fable time. Well, actually well, quickly [15:31] I want to say I am this is the most [15:33] excited about him I've been about Gears [15:35] and talking to Miranda at the Xbox [15:38] event. I have so much respect for [15:40] Miranda's love for Gears. [15:42] She was dropping mad lore on me and you [15:44] basically looked at me he's like, [15:45] "People say that Gears doesn't have [15:47] story and they're wrong." And I was [15:49] like, [15:50] "That's you know what, Miranda? You have [15:52] convinced me." But, I am looking forward [15:54] to E day and I'm also looking forward to [15:56] Fable. [15:57] >> Thanks for checking out this clip from [15:59] Unlocked, IGN's weekly Xbox show. If you [16:01] enjoyed it, don't forget to watch the [16:03] full episode at youtube.com/igngames. [16:07] New episodes of Unlocked drop every [16:09] Thursday on IGN Games, ign.com and your [16:13] favorite podcast platforms. Thanks for [16:15] watching and we'll see you next time. [16:17] >> [music]