---
title: 'CS2 Mirage Utility Guide – All Essential Smokes, Mollys, Flashes, HEs'
source: 'https://youtube.com/watch?v=tk-9WAcn0FA'
video_id: 'tk-9WAcn0FA'
date: 2026-07-28
duration_sec: 717
---

# CS2 Mirage Utility Guide – All Essential Smokes, Mollys, Flashes, HEs

> Source: [CS2 Mirage Utility Guide – All Essential Smokes, Mollys, Flashes, HEs](https://youtube.com/watch?v=tk-9WAcn0FA)

## Summary

This video covers all essential utility lineups for Mirage in CS2, including smokes, molotovs, flashes, and HE grenades for both T-side and CT-side. The guide focuses on the most important nades needed to play the map at a high level, from mid control to A and B site executes and retakes.

### Key Points

- **Top Mid Smoke** [0:16] — Stand at the trash can, aim at the top of the antenna, left click throw. The smoke lands to block CT vision from top mid.
- **Window Smoke from Mid** [0:34] — From the same corner, aim at the top middle of the square on the door, press D and jump throw to smoke window.
- **Connector Smoke from Mid** [0:43] — From the same spot, aim at a point on the rug and jump throw to smoke connector.
- **Flash for Window Player** [1:33] — Run up mid, aim at the black mark on the wall, run forward and jump throw to blind window player.
- **Re-smoke Window from Boxes** [2:37] — Run against the back wall at boxes, aim at the bottom of the antenna, run forward and left click throw.
- **Re-smoke Connector from Top Mid** [2:48] — Stand in the corner, aim at the middle of the satellite, left click throw.
- **A Site Smokes: Jungle and Stair** [4:30] — From the corner, aim at the black line on the wall for stair smoke (left+right click jump throw) and aim left of the top of the pillar for jungle smoke (left click throw).
- **Lamp Flash for A** [4:51] — Stand near lamp, left click throw flash to blind site without blinding teammates running out ramp.
- **Underbalcony Molly from Palace** [5:23] — Stand at the left pillar, aim below the top of the wall, run forward and left click throw.
- **Market Window Smoke for B** [6:30] — Stand at the corner, aim at the corner of the roof slightly higher than in CS:GO, left click throw.
- **Cat Smoke from B** [6:42] — From the same spot, aim at the corner of the roof, left click throw to smoke cat.
- **CT Side Molly Boxes** [8:22] — Jump on the railing, aim at the corner, run to the back of the window, then run forward and left click throw.
- **CT Side One-Way Window Smoke** [8:46] — Stand at the wall, right click the nade in the air, jump on the railing to peek window without being seen.
- **CT Side Bottom Connector Smoke** [9:05] — Stand against the wall, aim at the bottom of the broom, left click throw.
- **CT Side Molly B at Start** [10:58] — Run to site, throw molly through the window to deep upper B, or from empty pillar aim at default box and jump throw.

### Conclusion

Mastering these essential nades on Mirage will significantly improve your gameplay. Focus on the key lineups for mid, A, and B to gain map control and execute strategies effectively.

## Transcript

Hey guys, what's going on? Today I'm
going to be going over all the essential
needs you need for Mirage. This video
will cover everything you need for mid A
or B on T-side and CT side. And real
quick, only a small percentage of my
viewers are actually subscribed. So if
you end up liking the video, please
subscribe. It's free and you can always
change your mind later. But yeah, let's
get right into it. Probably the most
important smoke you need to know in
Mirage is the top mid smoke. There is a
newer version of this that is better
than the one from CSGO. You just come to
this side of the trash can, aim at the
top of this antenna right here, and left
click throw. The smoke will bounce here
and land like this, so you can get out
top mid whenever you want. the CTs won't
be able to see you. Cross out the boxes,
even if they're playing from con. So,
you're able to get out to boxes whenever
you want. If you want to smoke window,
you can stand in the same corner, look
for this square at the top of the door,
aim in the top middle, and then press D
and jump throw. The smoke will land like
this and block off window. You can also
smoke connector from the same spot. So,
just stand here, look for this point on
the rug, and then jump throw. This smoke
will block off connector, and any of the
CTs will not be able to help fight
towards mid. So, technically, you could
have two teammates drop you a smoke. You
can throw all three mid smokes like
this, but throwing all three of these
smokes at the start of the round might
be overkill. Now, as for the fast window
smokes, it is pretty important that you
learn all the lineups, or at least just
some of them, because the faster you get
a smoke down a window, the faster you
can take mid. So, I'm quickly just going
to show all the lineups, and you can
pause or slow down the video to see
them.
and the rest of the spawns are too close
to the wall for you to have an instant
window smoke. I think there are lineups
where you can like aim at a point and
then back up and then throw, but that's
not really needed as long as someone on
your team knows some of the smokes.
Someone's going to have it basically
every round, so don't worry about that.
When you're flashing your teammates out
top mid, you're going to want to throw a
flash that gets the window player. So,
just run up here at the start of the
round, aim for this black mark right
here on the wall, and then just run
forward and jump through. This flash
will land here in the middle of mid and
blind anyone playing within window and
trying to hold top mid. If they are
playing up on this railing though, they
won't get blind. But there really isn't
any flash that will get that from over
there. That's why when you're running
towards top mid, you want to throw a
flash off the wall into valley so that
anyone on the ledge might get blind and
then people towards con will get blind
as well. Another flash that is useful
when you're running out top mid is a
flash behind the boxes. So as you're
running out, you can just throw a flash
like this. It'll land behind the boxes
and then anyone trying to run up valley
will get blinded by that as well. And of
course, your teammates running out mid
will not get blind. If you're not
throwing a connector smoke at the start
of the round, an important Molly that
you might be throwing is a molly into
connector. This basically just stops any
of the CTs from being able to fight
early mid from con. But most of the time
CTS will just premote con anyway. So
this molly might be pretty useless. So
instead of just throwing our molly on
top of a smoke and wasting it, something
we can do is just molly underpass. Since
a really common play for the CTS is to
just sneak around the smoke and peek
towards under, we can just stop that
entirely by coming here aiming towards
the A and left click throwing our Molly.
Now the CTs cannot peek towards
underpass. And if we have any teammates
walking up under, they will be safe and
we also won't have to worry about it if
we're trying to take out mid. Then once
you actually have mid control, a nade
that is really important is a re smoke
on window. So if you're ever out boxes
with the smoke, you can just run against
the back wall like this. Aim here at the
bottom of the antenna, then just run
forward and left click throw. This will
resoke window. And if you're ever top
mid and you want to respoke connector,
just come into this corner, aim in the
middle of this satellite, and left click
throw your smoke. So this will resoke
con. And if you want to throw a nice
window molly, you can aim at the bottom
of this curb right here, run until
you're almost hitting it, and then jump
throw. This will molly off window. So
you can throw a nice net like this to
try and run up cat. Then if you're ever
scaling towards valley, an important net
is the top con net. So what you want to
do is just bounce a smoke off this wall
like this. This will smoke top con,
blocking the CTs from being able to
fight into connector. And then after you
throw that smoke, you can bounce a molly
off the wall like this, mollying out
anyone playing in these left cubbies.
You can throw the same nade set from
underpass if you just come here and
bounce a smoke like this. And then just
simply throw your molly like this on the
floor to the left. A less known nade set
that is still really important is a
ladder molotov and a flash. So if your
team is trying to take up towards
ladder, you can throw a nade set like
this. Obviously, if there's no window
smoke, you can just throw a mlly into
ladder like this. But this is risky and
usually you want to do this when there
is a window smoke up. So, if there is a
window smoke up, you just want to come
here against this wall, look for this
black dot right here, aim a little bit
to the left, and then just run backwards
and left click throw your molly like
this. You run backwards until you're
touching the bench. This molly clears
out ladder entirely, and then after you
throw your molly, stand in the same
spot, aim a little bit to the left of
this light, and then just take a step
forward and left click throw. This flash
will blind anyone trying to run out of
ladder. And if you have a teammate
close, they will just have a very free
time taking ladder control. Sorry for
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have fun trading. All right, now that
we're done with mid, let's go over nades
towards A. The most important smokes to
know towards A are the right side
smokes. So the jungle smoke and the
stair smoke. You're going to have one
person throwing these. So you just want
to come into this corner, get dropped a
smoke. Look for this black line on the
wall right here. Left and right click
jump throw. That will be our stair
smoke. And for the jungle smoke, just
aimed a little bit to the left of the
top of this pillar. Left click throw
that smoke and it will land towards the
jungle like this. As for flashes, some
of the best flashes for your team going
out ramp are the lamp flashes. So just
have someone stand around here and left
click throw a flash like this at the
lamp. This will blind anyone close or on
site, and none of the teammates that are
running out of ramp will get blind.
Another smoke you can't throw that is
less useful is the CT smoke. So you can
just come to this line on the wall, aim
right here, and then jump throw. This
will smoke CT, but I don't recommend
throwing this as much as you just throw
the right side smokes. Because if we
throw the right side smokes and the CT
smoke, we're not really going to have
any map control that we can take.
Whereas if we just throw the right side
smokes, we can take spawn without the CT
smoke up and then play the retake from
spawn. Otherwise, we're just giving the
CTs all the control and it's pretty hard
to play the retake. If you're in palace
and you're a executing, you're going to
want to know the underbalm. So just come
to this pillar right here on the left
side. Aim a little bit below the top of
this wall like this. Run forward and
left click throw the molly. And this
will mlly under bel. And if you ever get
smoked palace and you can't see your
lineup, just come into this corner here.
Aim at the left of this mark like this.
Run until you're in the back wall. Then
just left click throw the molly. A nice
lur smoke you can throw from palace is
coming to the pillar right here. Looking
for this line right here. Aim at the top
and then crouch. Left click throw your
smoke. The smoke will bounce like this
and poof out covering underbulk and top
bal. And you might be able to walk out
and get some pretty free kills. And it
just applies a lot of pressure to the
CTS. And if you're ever out Tetris and
you want to light it, just come here,
aim at this square, and then jump throw.
This will land here and force anyone
playing ticket to run out or fall back.
You can also smoke jungle from here. So
just aim in the middle of these two
points right here. Left click throw.
This will smoke off deep jungle if
you're trying to take towards top con.
And if you want to smoke top con from
here, come into this corner and then
just look for this pillar right here.
Aim a little bit to the right and then
left click throw. And this will smoke
top con, but it will be a little poofy
for the CTs to be able to lurk out. A
better version of the conades is coming
here. If you're safe, look for this
white mark on the wall right here. Just
aim at that mark and then jump through
your smoke. And then you can also throw
a molly into deep jungle like this. That
way, you're smoking top con and mulling
deep jungle at the same time. Now, as
for beads, there's not really too much
you need to know. For the market window
smoke, you just want to come here, aim
at the corner of this roof, but just a
little bit higher than you used to in
CS:GO. That way, when the smoke lands,
it will land further in a market and not
poof out so much, but it still does poof
out quite a bit. Another nice smoke you
can throw from the same spot is the cat
smoke. So, just stand in the same spot,
but aim here at the corner of the roof.
Left click, throw this smoke, and this
will land cat and block any of the CTs
from trying to rotate in and help their
B teammate. Now, as for flashes, there
is a certain way you want to throw them.
For your first flash, you want to aim a
little bit more to the left and throw it
over like this. That way, anyone playing
under the window and on site will be
getting blinded. But if you throw this
flash every time you flash over B,
you're going to be blinding your
teammates because it lands around here.
That's why you want it only to be the
first flash while they're scaling out
because they will not get blinded. And
then for your next flashes, you want to
flash higher to the right. So once you
throw your first flash to blind anyone
playing under the window, you aim
further to the right and then run and
throw the flash like this. That way,
it's landing above the roof behind them
and they won't be getting blind while
they're scaling out. If you want to
throw a flash out the window, you can
just stand in this corner here, aim at
this dot, and then left click throw.
This flash will blind here and blind
anyone playing within get right as well
as anyone standing in jail. If you're
entering and you have a flash, you can
also throw a flash into midsight like
this as you're running out. This flash
is really strong because it will blind
anyone trying to run back from cat,
whereas you running out of apps will not
get blinded by the
flash. Some basic mollies you need are
the top bal molly that can easily be
thrown by just mulling onto top balcon.
If anyone's playing up here, they will
get burned out and have to fall back.
You can also molly van very easily. You
just bounce it off the back wall. If you
want to molly bench, just throw it
through this window like so. Anyone
bench or jail will get mollied out. You
can also molly empty pillar by throwing
off the wall like this. This will land
empty and molly anyone trying to play it
back here. If you're outside and you
want to respoke mark window, just come
into this corner at default plan. Aim at
this mark on the wall and then jump
throw. The smoke will bounce off the
wall and land in mark it and res it.
There's also a really nice flash for
mark door. You can throw from here. If
you're in the same spot, just aim at the
corner of empty like so. Left, right
click, jump throw, and then you can peek
door with this flash and anyone playing
within door will be blind. So anyone
trying to scale out will be completely
blind. All right. Now, as for CT side,
let's start with mid. If you want to
molly boxes on CT side, then you need to
know the lineup through the window
smoke. So just jump up here on the
railing, aim at this corner, run until
you're in the back of the window, and
then run forward and left click throw.
This will land here and molly out boxes.
If you want to throw this faster as
you're coming through the rat hole, aim
at this line right here, and then just
go to the same lineup as before. And
then you're going to be able to throw
the molly the same way. It was a little
bit more to the left, but as you can
see, it's still a good molly. And of
course, you would only throw it like
that if the window smoke is getting
thrown fast. If you want to H the window
smoke, all you have to do is come here
to this wall, right click the nade like
this in the air and then jump up on the
railing, then you can peek window
without being able to be seen from the
T-side. This makes kind of like a
one-way for you and it's harder for them
to see you than it is for you to see
them. If your connector player is ever
trying to peek underpass, if you stand
against this bench right here and then
throw a flash like this, aiming right
here on the wall, it will bounce into
underpass and blind anyone trying to
walk up. If you don't know how to smoke
bottom con, just stand against this
wall, look for the bottom of this broom
right here, and then just left click.
This is the type of connector smoke that
you can use to lurk out and peek towards
underpass because you're going to be
very safe from mid. But if you want the
smoke to put out the tease Molly, you
have to bounce it further off the wall
like this so it lands bottom con. That
way if the TE's Molly con, it'll smoke
it and you can peek towards top mid. As
the cat player, all you really need to
know is how to flash over mid to peak
for yourself. So just any sort of over
mid flash like this is all you really
need. Just flash over and then peek off
cat. This flash will blind anyone in
mid. You can throw a lurk smoke for
yourself, but this is less common.
There's not really a lineup for this.
You can just throw it off the wall like
this and block off any of the TE's from
trying to run up cat. And then of
course, make sure you know how to molly
underpass if you're trying to fight for
mid. That way you just block the T's
from trying to take it and you can peek
off cat without having to worry about
them coming here and killing you. You
can also throw a nade the same way and
this will chunk anyone walking up under.
As for molly ramp on CT side, all you
have to do is throw it like this. This
way the T's can't jump up on the back
wall and also it's hard for them to see
over the molly. You just run until you
hit the end of the missiles. Aim a
little bit above this part of the roof
like so. And the mole should land like
this. As the A player, you need to know
how to flash over at the start of the
round. At the start of every single
round, someone has to be flashing mid
from A. So just throw your flash through
the trees like this over the roof. That
way anyone top mid will be getting blind
while they're trying to swing out mid.
Please, please, please, just make sure
you're throwing this flash every round
if you're starting towards A. If you
want to smoke off ramp from CT, there is
a couple of ways you can do it. One way
is just standing here at ticket and then
just making a rectangle with these spots
like this and left click throwing your
smoke in the middle. This will land here
and smoke off ramp. You can also come
into the front of missiles and then look
for these two points on the roof. Then
just aim in the middle and left click
throw. And this will smoke off ramp as
well. Now, as for retake towards A, if
you're towards top con, you can smoke
off palace like this. Just come against
this wall and then aim right here on
this part of the roof. Left click throw.
This will smoke off palace perfectly.
And you can also molly firebox from the
same spot. If you just aim here between
these two parts of the wall, this will
molly anyone playing within firebox. And
if you just aim a little bit lower from
the same spot, you can molly default and
it will land like this. If you're
towards jungle and you want to smoke
ramp, just stand in this corner. Aim a
little bit below this corner of the
plank and then crouch. Left click throw
your smoke. This will land towards ramp.
Then if you throw your molly from the
same lineup, it will molly Tetris,
forcing anyone up here to fall back and
play on the floor. And that will just
make your retake a lot easier. As for
the B player, the most important nade
that you need to know is how to mole up
B at the start of the round. So you can
run to site like this and throw the
molly through the window like so. This
will molly deep upper B, but if a T has
the best spawn and you have a worse
spawn, the T might be able to come
through and fight you. So you could just
bounce the molly close like this, but I
don't really like throwing it this way.
So what I do is just come to empty
pillar, aim right here on the default
box, and then jump throw. The molly will
land closer to us, but still deep enough
to push the T's back from being able to
get so close. And then you can just
combine this molly with this nade if any
of the T's are trying to play behind the
molly. If you're ever playing sight and
you want to respoke upper B, you can
just aim at this part of the door right
here, run forward a little bit, and then
left click, throw the smoke. This will
smoke them off upper B. But more
importantly, you just need to know how
to drop this smoke right here if the
TE's are trying to come to B. That way
you can play around it and play your
life. All right, those are all the nades
I wanted to go over today. Obviously,
it's not every single Nam Mirage, but
that would be a super long video and
honestly not even worth it. It's just
important you get these essential nades
down if you want to play this map at a
high level. If you have any questions,
you can leave a comment down below,
check out my Discord, or leave a message
in my Twitch chat when I'm live. If
you're interested in coaching or demo
reviews, I have a metaphy and that is
linked in the description below. But
yeah, thanks for watching. I hope these
needs can help you in your games. See
you.
