[00:00] I fell in love with the Steam Frame, but not for the reasons that you might think. The battery life was disappointing, the screen contrast feels last-gen, and I didn't find the controllers to be that ergonomic. But what the Steam Frame does is it sets a platform for future VR development [00:14] that is going to completely change the industry. The wireless streaming experience, running high-end VR games on my PC without a tether, was one of the most magical, it-just-works technology experiences of my entire career. [00:27] This is the nail in the coffin for me for base station tracking. When I first heard that the frame was going to use cameras to track the controllers, I was like, oh no, it's going to suck. But it mostly achieved the same experience that I got from the Index. [00:40] But again, no wires, baby. As we move into the future where competitors and maybe even Valve themselves continue to release standalone VR headsets like this, the effects compatibility layer will allow regular desktop applications to run [00:53] on ARM processors like in the Steam Frame, so you can take giant screen gaming experience with you pretty much anywhere. Only challenges the cost.