[0:02] Hello there and a warm if not very very [0:05] very warm welcome to the latest edition [0:07] of the DF direct Q&A show. Yes, we're [0:10] enduring a heat wave here. So um yes, [0:12] recording this under bright lights is uh [0:14] just the ticket. Uh joining me for this [0:17] particular show, it is Will Jud. Hello. [0:20] >> Hello. Good to be here. Looking forward [0:22] to talking about the steam machine with [0:24] somebody that actually owns a steam [0:26] machine. Incredible. [0:28] >> Yes. And there it is. Uh just just over [0:30] there. There we go. You can see it right [0:32] there. Tiny little cube there. Awesome [0:33] stuff. Um yes. Um let's just get [0:36] straight onto it. But first, this this [0:40] video is brought to you in association [0:41] with MSI and the MSI summer kickoff sale [0:44] is here. Upgrade your setup with huge [0:47] savings across MSI products. Get up to [0:50] £500 off desktops, up to 40% off [0:53] monitors, and deals across components. 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I think we highlighted [1:56] that in the review. Um, and obviously [1:58] the discourse surrounding the machine is [2:00] basically defined by that price point. [2:02] Um, man, we've got uh a lot of points to [2:06] cover on this one. Let's just take this [2:08] question from Marcus. Hi, I found him an [2:10] exclamation point. The Steam Machine [2:12] price has landed and wow, the price [2:14] debate has been adnauseium has been had [2:16] adnauseium though that is not really [2:18] what I wanted to ask about. Part of the [2:19] value proposition seems to be form [2:21] factor integration and library access. [2:23] My dad is not a serious PC gamer, but I [2:26] already have a large Steam library, so [2:28] family sharing would give him an instant [2:30] pool of games without needing to build a [2:32] library from scratch. I could buy or [2:34] build him a traditional gaming PC, but [2:36] realistically, he does not want a tower [2:38] or Windows Windows setup or something [2:39] that he feels like a hobby project. [2:42] Yeah, fair point. Um, the appeal of the [2:44] Steam Machine is is a neat whisper quiet [2:47] little cube of Steam OS that offers [2:49] something much closer to a console style [2:51] experience while still giving access to [2:53] the flexibility of PC gaming. So, my [2:55] question is uh how should we think about [2:57] the value of that kind of product? If [2:58] performance is broadly in line with [3:00] similarly priced small PCs or DIY [3:03] builds, is it actually a strength that [3:05] Valve is delivering something this [3:07] compact, standardized, and console-like [3:09] for roughly the same money? I hope you [3:11] have a great week. ation point. Um, this [3:15] is an interesting question, isn't it, [3:16] Will? Because fundamentally, um, the [3:18] key, um, criticism of the Steam machine [3:21] is the fact that it does start at $1,049 [3:24] and you can build, uh, an equivalent [3:27] machine, a more powerful machine for the [3:29] same price. However, pretty much all of [3:32] those machines that I've seen are kind [3:34] of like your your standard um, PC towers [3:37] or mini towers. Um, small form factor. [3:40] even then you're not dealing with like a [3:42] you know a 6 in 6 in cubed little device [3:46] like the steam machine over there. Um [3:50] what do you make of this uh discussion [3:52] about pricing? [3:54] >> I mean yeah I think it's obviously very [3:56] unfortunate for anyone that was looking [3:58] forward to it to suddenly have the [4:00] prospect of uh a machine that is much [4:02] much more than we kind of expected and [4:04] that Valve pitched as being a kind of [4:06] console equivalent device. And yeah, I [4:10] mean, I think that's just kind of the [4:11] reality of the day, unfortunately. And I [4:14] think, you know, PS5, Switch to uh [4:18] Series X, and the upcoming consoles are [4:20] all going to likely go up in price based [4:24] on our projections. It seems like this [4:26] kind of crisis is going to continue for [4:27] a long time. So clearly Valve have baked [4:30] in maybe, you know, three months, six [4:32] months of price increases into what it [4:36] uh, you know, what their cost price is [4:38] for the the Steam Machine, and they've [4:39] come up with this, you know, $1,049 [4:42] price to kind of make sure they don't [4:44] have to change it immediately. Um, and [4:47] yeah, it's expensive. There's no way [4:48] around it. But I think, you know, [4:51] >> I think Marcus and Marcus' dad are in a [4:54] really good situation here in that [4:55] they're going to benefit really well [4:57] from the Steam Machine. You know, it [4:59] sounds like they don't need necessarily [5:01] the the most powerful PC that you could [5:03] buy for the money. They need something [5:05] that is, you know, flexible, works [5:08] easily, integrates easily into a living [5:10] room, and it takes advantage of the fact [5:12] that Marcus already has a big Steam [5:14] library, and there's a really good [5:16] family sharing option. So, you know, [5:18] from that point of view, obviously [5:20] you're paying more, but you are getting [5:21] some stuff in return that you don't get [5:23] from a standard PC build. And I think [5:25] that's fairly reasonable. Um, yeah. What [5:28] do you think? [5:29] >> Well, uh, it's a tricky one, right? [5:31] Because, um, uh, there's been [5:34] comparisons to PlayStation 5 and PS5 [5:36] Pro. The PlayStation 5 from a GPU [5:38] perspective is a little bit more [5:39] powerful. From a CPU perspective, it's [5:41] less powerful. Uh the PS5 Pro um [5:44] obviously that's still cheaper but has a [5:47] much better GPU and the gap between the [5:50] CPUs closes up a little bit. Um the [5:52] issue with these comparisons with with I [5:54] mean there's all manner of comparisons [5:56] going on here and the issue with them is [5:57] that we're comparing um apples to [5:59] oranges. So let's consider first of all [6:02] the PlayStation side of things. First of [6:04] all, you know, and it's kind of borne [6:06] out by Marcus' case here. um if he [6:09] bought his dad a PlayStation 5, he's not [6:11] going to be able to play his PC games on [6:13] it. So, you know, this is kind of like, [6:15] you know, it's it's it kind of that sort [6:17] of argument only applies to a specific [6:19] person who doesn't have an existing [6:21] library of games anywhere. So, I don't [6:25] understand. I mean, I think in terms of [6:27] like um building out a console [6:29] comparison in terms of like the [6:31] performance of the machine, the [6:32] performance profile of the Steam machine [6:34] to get an idea of what it can do, I [6:36] think that's entirely valid and that's [6:38] what we did. But, you know, as I said in [6:39] the review, you can't play your PC games [6:42] on it. So, it's kind of academic. It's [6:44] more about, you know, getting the sort [6:46] of laying the sort of expectation level [6:48] of what we would have expected from that [6:50] hardware. So, you know, console [6:52] comparisons valid to a certain extent, [6:55] but not really borne out by the real [6:57] world. Now, you have the PC comparisons [7:00] where, you know, we did it as well. You [7:02] know, it's kind of like, well, what kind [7:04] of PC can you build for the same money? [7:06] And the answer is um pretty much the [7:09] same thing, but you can put in an um [7:11] RX960 XT uh which is a much more [7:15] powerful proposition than the Steam [7:17] machine. However, are are we comparing [7:20] like by like for like rather when you're [7:22] sort of dealing with tiny little box [7:25] there and and sort of mini tower PC? I [7:28] don't think we are. Um that's that's [7:31] kind of you know the whole point of the [7:33] Steam Machine I think was to kind of [7:34] like move PC gaming into different [7:37] spaces, specifically the living room I [7:39] guess in this case. And um those [7:41] machines do not meet that criteria. They [7:44] don't do that really. Um secondly, [7:46] there's a lot of other little things in [7:47] there. you know the um the acoustics [7:50] just awesome. I mean we we are running a [7:52] heatwave here. I was doing some FSR4 [7:55] testing on Steam Machine yesterday and [7:57] it was still operating just fine despite [7:59] the fact that within my office it was in [8:01] excess of 30° C. you know, if that was a [8:04] a PC, that would have been like, you [8:05] know, fans at maximum warp [8:09] and even then, you know, maybe things [8:10] would have uh sort of, you know, uh the [8:13] performance would have dropped a bit, [8:15] but um yeah, so are we comparing like [8:18] like for like there? Not really. Um and [8:21] then you have kind of like um building [8:22] your miniITX machine. I think that's a [8:25] fair shout, right? because you can you [8:27] can build a living room PC, but at the [8:29] same time um what's the warranty [8:32] situation like? You know, there's [8:35] there's a reason why um pre-builts [8:37] exist. And um yeah, you kind of want to [8:41] have a sort of backup of um assurances [8:43] that the thing is going to work uh and [8:46] and be sort of serviced if something [8:49] goes wrong. And secondly, there's the [8:51] concept that maybe you don't want to [8:53] build a PC. Crazy thought, I know. [8:56] So, one thing I've been thinking about [8:58] is that, you know, even when you do make [9:00] this miniITX PC, and we speced out a few [9:02] for the website, is that you're going to [9:05] end up with something that's probably a [9:06] little bit more expensive than the Steam [9:08] Machine when all is said and done. You [9:10] got to build it yourself. And you're [9:11] getting something that's really unlikely [9:13] to be as small as the Steam Machine is. [9:16] Like even a small miniITX PC is often, [9:19] you know, in the 20 L kind of range and [9:21] the Steam Machine is what, like 4 L. So [9:24] there's a huge gulf in, you know, where [9:27] you can stick that and how nice it looks [9:29] and everything else, right? So I don't [9:32] know, obviously, you know, Valve are [9:35] making it as easy as possible for people [9:36] to go out and make their own mini ITX [9:39] PCs and have the other way of doing it, [9:41] right? So, they're kind of leaving all [9:43] the options open, which I respect, but [9:45] obviously having the Steam Machine in [9:48] such a nice form factor and with all the [9:50] extra little features it has, like being [9:52] able to control your TV, there is value [9:54] for that. And I don't think it's [9:55] unreasonable for people to say, you know [9:57] what, that that sounds good to me. Like [9:59] one point they've made a lot with the um [10:02] Steam Machine is that it's so much more [10:04] powerful than the Steam Deck. And people [10:06] have gotten so much running on that and [10:08] have had really good experiences with [10:10] it. And I think we're going to see a [10:12] similar situation where, you know, the [10:14] Steam machine comes out and game [10:16] developers start to target the device a [10:18] little bit. We have the verified program [10:20] to know where games are going to run [10:21] well or not and people are going to be [10:23] able to get, you know, every last bit of [10:25] performance out of the thing. So, I [10:27] think, you know, there's a strong [10:28] argument to say like this is going to [10:30] age relatively well, [10:32] >> right? Yeah. I mean, it all depends what [10:33] those new consoles do next year and how [10:35] they're priced. I think fundamentally I [10:37] think the core problem here, the core [10:39] issue is that basically Valve didn't [10:41] want to sell this machine uh at this [10:43] price point. I think that's the bottom [10:45] line. They were looking for something [10:46] else. [10:47] >> And um when I spoke to Valve, it was [10:49] kind of like well you know we saw you [10:50] added like circa 40% price um to the [10:53] Steam Deck [10:54] >> and um is it a similar margin for Steam [10:57] Machine? And they kind of indicated that [11:00] broadly yes but you know Steam Machine [11:02] has more memory than Steam Deck etc etc. [11:05] If you apply the same multiple to um the [11:07] the $1,049, you start at $750, [11:11] which is still kind of like um you know, [11:14] in excess of PlayStation 5 money, but [11:17] kind of a bit more understandable at [11:19] that point. You know, it sort of works. [11:21] And then we found out, you know, um that [11:24] um Valve simply don't have the sourcing [11:26] capabilities to get the the same kind of [11:29] um deals as Sony and Microsoft, etc. And [11:32] so that's where we are. you know, [11:34] basically they've they've um they need [11:36] some to improve logistics, I think, in [11:38] order to be able to secure those deals. [11:41] But the promise has not been fulfilled, [11:43] I guess, is the main problem here, which [11:44] is kind of like, yes, we're going to [11:46] bring a console style box and um it's [11:49] it's built on affordable parts. You [11:51] know, those AMD CPU and GPU they've got [11:53] in there, they are essentially salvage [11:56] parts from other products. And um uh you [12:00] know the promise was yeah we've put this [12:02] together uh the form factor is great and [12:05] um you know pricing should be reasonable [12:07] I think was that uh was was the basic [12:10] idea but the pricing for whatever reason [12:12] isn't reasonable and and we are where we [12:14] are. Yeah, it it's certainly uh um a bit [12:18] of a sad situation really, but I guess [12:21] we were kind of expecting it to happen [12:23] when we saw the price increases on the [12:24] on the Steam Deck [12:26] >> because um they were just crazy high to [12:29] the point where you looked at like an [12:31] Asus Rog Alli X, the Xbox Alli X uh [12:35] handheld and it was like $50 more for so [12:37] much more. Um yeah, I mean I'm going to [12:41] be interested to see if the um you know [12:42] the likes of MSI, Asus, maybe uh you [12:45] know um the people that assemble [12:47] pre-builts like Cyber Power come up with [12:49] their own small form factor machines [12:51] that that kind of offer the extra [12:53] performance with a similar um with a [12:56] similar price point possibly. I mean the [13:00] build that you put together for the [13:01] website I thought it was pretty good. Um [13:04] obviously it's a bit bigger but still [13:06] kind of fits the remit. [13:08] >> Yeah. I mean, [13:10] >> yeah. Um, it's it's just really sad. [13:14] Let's move on to this question from [13:15] anxiously chrono figured. Hey, DF crew. [13:18] I st I struggle to understand who the [13:20] target audience for the Steam machine [13:22] is, especially at this price. I admit it [13:25] looks cool, but so does the Series X. [13:27] Um, Steam OS is amazing, but if the main [13:29] aim is to have a nice piece of hardware [13:31] that provides a good gaming experience [13:33] in the living room, then the current [13:35] consoles already do that. It could have [13:37] been a great entry point into the uh [13:39] Yeah, it could have been a great entry [13:40] point into the PC world. And I admit I [13:43] considered buying one on sale before the [13:45] Ramageddon and storage aocalypse. [13:49] But good prices and sales are just a [13:51] couple more things AI has taken away [13:53] from us. Cheers. Exclamation point. I [13:54] think you know basically as as we've [13:56] already mentioned here, the problem here [13:58] with that kind of comparison is it you [14:00] know it kind of suggests that you aren't [14:02] playing games at the moment. Therefore [14:04] you don't have an existing library. [14:05] Therefore, you have the choice to choose [14:08] an ecosystem. Whereas, you know, [14:11] basically, I think chances are you're [14:13] probably already invested in one [14:14] ecosystem. [14:16] And um you're going to need to be buying [14:18] machines within that ecosystem, whether [14:20] it's PlayStation, Xbox, or PC. So, I [14:24] think, you know, that's kind of like the [14:26] target audience for the Steam Machine is [14:27] the PC gamer who maybe just wants to be [14:30] able to play fast-free games within the [14:33] living room. And um I think that was the [14:36] target audience and I think maybe there [14:38] was um aspirations of expanding that [14:41] audience um by providing you know really [14:45] good accessible hardware. I'm not sure [14:48] what you think about that. [14:49] >> Yeah, I I I think yeah I I agree pretty [14:52] much. I think anxiously chrono triggered [14:54] is in the same situation that a lot of [14:56] people are in where they thought oh yeah [14:59] I maybe I've heard about the Steam Deck. [15:00] I've tried a Steam Deck that's really [15:02] good. Valve can make some really nice [15:04] hardware and so I have belief that this [15:06] will be good for the price and it, you [15:08] know, it looks reasonable and has these [15:09] other advantages and I'm sure Valve are [15:12] also, you know, very upset and gutted [15:15] that, you know, things have gotten so [15:16] expensive. So, you know, I I think that [15:20] obviously takes away from the mainstream [15:22] aspect that Valve are probably going to [15:24] try and target for this, but it still [15:27] doesn't mean that um you know, the the [15:29] Steam Machine is necessarily the only [15:31] way forward. Like, it's a very good [15:33] option if you want something that's very [15:35] streamlined and works well. And, you [15:37] know, they're making it easy to to build [15:39] your own if you want to do that instead. [15:41] Um, one more thing is I I guess you know [15:44] Sony and Microsoft and Nintendo are all [15:47] kind of insulated against price [15:48] increases just because they operate on [15:50] such scale and they have a lot more [15:53] leverage when it comes to suppliers. [15:55] Obviously, Valve is completely the other [15:57] end of the scale. But we may see that [15:59] when it comes time for the next [16:01] generation consoles that they're also [16:02] going to be at these kind of ridiculous [16:04] price points and it just becomes the new [16:06] normal. And maybe at that point the [16:08] Steam Machine becomes a little bit more [16:10] viable when people can say, "Ah, yeah, [16:12] the PS, well, it's £1,500 though, so [16:15] maybe I'll go for that cut price Steam [16:17] Machine instead and get a similarly uh [16:19] fluid experience." I mean, who knows? [16:21] But yeah, [16:22] >> I mean, yeah, talking about again the [16:24] console comparisons here because [16:25] anxiously figured he's is picking it up [16:28] again basically. Um the the pricing [16:32] doesn't really again it's apples to [16:33] oranges, right? Because you're buying [16:34] your PlayStation for $600 at this point, [16:37] right? Um and however, you're um [16:41] basically locked into that specific [16:44] store with no competition. Um, you're [16:47] also paying a monthly fee for [16:50] multiplayer. [16:51] >> Yeah. [16:52] >> So, there's a lot going on in terms of [16:54] um cost throughout the whole ecosystem [16:56] there that maybe isn't being factored [16:58] into this at all, which I think is a bit [17:00] disingenuous. I guess my question to [17:02] you, Will, is like um I'm pretty sure [17:05] that when Valve released the Steam Deck, [17:07] right, I think the base model was like [17:09] $399 for the 64 gig um flash version. um [17:16] they must have been subsidizing that [17:18] they must have been um basically taking [17:20] a loss on the units sold and I think if [17:22] they were I think they've in fact they [17:25] even mentioned that the pricing was [17:26] painful for them from a certain [17:28] perspective it was new for them but you [17:30] know from that point of view um there is [17:32] a strong argument that Steam Deck was [17:35] looking to expand the audience [17:37] >> you know to bring PC gaming to different [17:39] places I'm not sure that applies to this [17:42] but what do you make of this um [17:44] statement that Valve put out about not [17:47] subsidizing um the Steam Machine at all. [17:51] >> Yeah, it's interesting. I feel like they [17:53] could have maybe gone halfway and maybe [17:58] just bundled the controller for no extra [18:00] cost, something like that, because [18:02] presumably that isn't as um dependent on [18:05] other uh you know on flash storage [18:08] basically being expensive. So, they [18:10] could have done something to make it a [18:11] bit more amenable, but I kind of get the [18:14] point that they don't want to just [18:15] undercut anyone else who potentially [18:18] could be making mini PCs and kind of get [18:21] an unfair advantage from that. I mean, [18:23] I'm not sure if that's entirely not [18:27] truthful, but if that's the the entire [18:28] story, but I can kind of understand that [18:31] if you get into the habit of subsidizing [18:33] things, then you're kind of dependent on [18:35] people definitely using Steam OS and [18:37] definitely buying a lot of things from [18:38] Steam and it kind of sets maybe the [18:41] wrong expectation for the future. So, I [18:44] don't know. In the end, it didn't [18:45] happen. So yeah, not much really to say [18:48] about that, I guess, other than the the [18:50] controller bundle thing could could have [18:52] been better, but [18:54] >> I don't know. What do you think? [18:55] >> Um, I think there is two sides to this [18:58] because um the pricing is now dominating [19:00] the the discussion on this to the point [19:03] where it is effectively detrimental to [19:05] the product. That said, do do Valve care [19:08] >> uh because they're going to sell all of [19:09] them anyway and they're not going to uh [19:12] miss out on um games being bought on [19:15] Steam because you know if somebody [19:17] builds their own Steam machine [19:19] >> and they're putting Steam OS on it, [19:21] they're likely going to be buying their [19:22] games on Steam. And even if they're just [19:24] a PC gamer, they're likely to be buying [19:27] their games on Steam. [19:29] Um it was really interesting in the [19:31] interview. Uh there are a lot of things [19:32] that um we talked about and uh you [19:35] supplied a lot of the questions to that [19:37] but there was one that I put at the end [19:39] which was basically you know this [19:41] situation isn't great you know is are [19:44] you still going to continue uh [19:46] developing Steam Deck 2 [19:49] uh because you know this pricing [19:51] situation isn't going to change in the [19:52] foreseeable future. That's their read on [19:54] it. And uh the response was basically, [19:58] well, people still need to play games [19:59] and we're going to make the hardware [20:01] that makes that possible. So, you know, [20:04] they're still all in on this despite all [20:06] of this crazy stuff going on. Yeah. I [20:08] just think that, you know, there was a [20:10] very sort of specific balance for this [20:12] product when it was put together in the [20:15] initial stages. It was to create [20:17] something more accessible. It was to [20:18] create something cute and exciting. And [20:20] I think they succeeded on that. And um I [20:24] think also there was a pricing part to [20:25] it which was to make it affordable and [20:27] that's the reason why you get that [20:29] specific CPU and that specific GPU um [20:34] which aren't you know they aren't great [20:36] parts let's be clear you know they're [20:37] kind of like just a touch above entry [20:39] level really if we if we're looking uh [20:41] looking at it but you know taken as a [20:44] product altogether with a decent price [20:47] it would have done really really well. I [20:49] mean, we are in a situation now where [20:51] yes, it's going to sell out most likely [20:53] because they can, you know, they're not [20:55] able to make as many of them as they [20:57] wanted to in the first place, but in [20:59] terms of that target audience, I think [21:01] it's now skewed from, you know, maybe [21:03] expanding that audience just to kind of [21:05] like um uh doing something for the core [21:09] who have to pay for the privilege. [21:12] Okay, let's move on to the next [21:13] question. This one comes from Steve Mil. [21:16] Hey Fman, exclamation point. uh did [21:18] Valve miss the mark by not using unified [21:21] memory for the Steam machine. They [21:22] shipped with 24 GB total memory uh which [21:26] thus is their total cost. However, only [21:28] 8 GB is addressible by the GPU. Seems [21:31] like a big miss. Having the consolelike [21:34] flexibility of unified memory would have [21:36] at least solved the 8 GB GPU limitation [21:39] and solved some performance issues [21:41] without modifying the overall costs. [21:44] Thoughts? [21:46] I have some thoughts. So, um, basically, [21:50] yeah, unified memory is really cool and [21:52] it makes a lot of sense for certain [21:54] applications, but you are kind of paying [21:57] a price for it. Um, obviously, if it's [21:59] soldered to the board, then the user [22:01] can't upgrade it. Uh, Valve can't easily [22:04] make changes to how much they're going [22:05] to equip each machine with. And there's [22:08] a trade-off in terms of your RAM wants [22:11] to be really low latency, your VRAM is [22:13] kind of really high bandwidth and you [22:16] can only satisfy, you know, one of those [22:18] things at a time with the unified [22:20] memory, right? It kind of has to sit [22:21] somewhere in the middle. Whereas if you [22:23] have RAM which can be all in on low [22:25] latency and VRAM which can be allin in [22:28] high bandwidth, then there's potentially [22:29] some performance implications there, [22:31] right? So yes, they they could have done [22:34] it a bit differently, but clearly I [22:36] think you know the core issue is that 8 [22:38] GB is just about enough. It's not ideal, [22:42] but on this class of GPU, which is kind [22:44] of, you know, we we roughly think it's [22:46] between the RX6600 and the 7600, [22:49] somewhere in that region. [22:50] >> 8 GB is a limitation, but it's not a a [22:54] drastic limitation. And hopefully [22:56] through the verified program they can at [22:58] least guarantee that most games will [23:01] come out with um you know specs and and [23:04] settings at a certain level that that [23:06] isn't a problem. [23:08] >> I think there's a design issue here [23:10] which uh Stephen is perhaps overlooking [23:13] is the fact that um to be able to use [23:16] unified memory you basically need to [23:18] unify the CPU and the GPU as well. [23:20] >> Yeah. [23:21] >> Uh which which isn't part of the design [23:23] here. So, you know, when you've got that [23:25] unified uh SOC, which would be, you [23:28] know, the the CPU, the GPU, the media [23:30] encoders, everything sits on a single [23:32] slice of silicon and um then you can [23:35] have like a single unified memory [23:37] interface that attaches to uh the [23:39] memory, which would be in this case, I [23:40] guess, GDDR6 or 7. Um the problem is [23:44] that um that would require spinning up [23:47] an entirely new processor out of [23:50] nowhere. So basically then you're [23:52] looking at hundreds of millions of [23:54] dollars in development costs in creating [23:56] a new APU from scratch. Um the only [24:00] other alternative I think would have [24:02] been for Valve to do some kind of [24:04] variant on Stricks Halo which does that [24:07] job. [24:07] >> Yeah. [24:08] >> Uh which has you know they could have [24:10] maybe locked off one of the chiplets uh [24:13] for the CPU. You don't need 16 cores and [24:15] 32 threads for a Steam machine. [24:17] um uh then you're left with the uh main [24:21] um GPU slice there where maybe there [24:23] would have been salvage parts for that [24:25] as well. The issue there is that Stricks [24:29] Halo is first of all gigantically [24:33] expensive. Uh secondly, you're getting [24:36] performance in line with a PlayStation 5 [24:39] when you're when you're when you're [24:41] using Stricks Halo, which is ultimately [24:44] just a bit better than um what the Steam [24:47] Machine is already delivering. [24:49] >> Yeah, [24:49] >> you would have had the advantage of [24:51] unified memory, of course. Um but that's [24:55] um uh you would have likely ended up [24:57] with a much more expensive processor in [25:00] the in in the in the process there. when [25:02] looking at what uh Valve has actually [25:04] delivered here, it is, you know, [25:05] essentially um a lower-end mobilebased [25:09] CPU cluster um has been sort of factored [25:12] into a GPU as well, but it is [25:14] fundamentally a mobile CPU. And I think [25:17] you know the the GPU is kind of desktop [25:21] class. It is Na'vi 33, the same as the [25:23] RX7600, [25:24] but it has a lot in common with the um [25:27] 7600M, which also has the 28 compute [25:30] units. Um so yeah I think it's basically [25:34] a case that um the fact that there is a [25:36] separate CPU and GPU was done for uh [25:39] cost reasons and then because you've got [25:41] a separate GPU it can't share the same [25:43] memory as the uh as as the main CPU. So [25:46] that's kind of like how things ended up [25:49] there. I mean, I think it would have [25:51] been awesome to do a a Stricks Halo box. [25:53] And I think fundamentally, if people are [25:55] looking for um um a small form factor PC [26:00] uh that is sort of more powerful or as [26:03] powerful as a PlayStation 5 that does [26:06] have unified memory to overcome that [26:08] issue, you're looking at a Stricks Halo [26:10] box. And a Stricks Halo box is way, way [26:13] more than $1,049. [26:16] Uh, interesting question nonetheless, [26:18] but yeah, kind of like um suggests that [26:21] Steam Machine shares design concepts in [26:24] line with a standard console, but that's [26:26] not really how it works. [26:28] >> Okay, let's move on. I got a question [26:31] here from Matt GPT. Hello Jets. Uh, with [26:36] a Steam controller now pushing back [26:37] deliveries until 2027, is it realistic [26:41] to expect Valve to ship anything at in [26:43] volume at the moment? The Deca [26:45] controller are impossible to get hold [26:46] of. The machine and frame are delayed to [26:48] an unknown date. And we have been [26:50] waiting for HalfLife 3 for more than two [26:53] decades. [26:55] This seems to be a bit more of a problem [26:57] than being directly triggered by the [26:59] RAM/s storage supply constraints. Enjoy [27:02] the mini heatwave. I'm not enjoying it. [27:04] Uh as it seems to be nice for every [27:06] nation in which the DFT reside. Yeah, [27:10] it's not great. Um, [27:13] basic question here from Matt GPT. Can [27:16] Valve ship anything at this point? And I [27:19] think basically the answer is it's [27:21] challenging clearly. [27:24] >> Yeah, definitely. I mean, obviously the [27:27] RAM and SSD pricing situation doesn't [27:30] help. The fact that there's inflation, [27:32] the fact that there's, you know, tension [27:35] on supply lines in general, you know, [27:37] it's just a bit of a weird time to make [27:39] or ship anything. um they are going to [27:42] be shipping the Steam machine soon I [27:44] guess. So that proves that they can [27:46] still do something and obviously the [27:48] Steam Deck although it is now extremely [27:50] expensive we do expect that to [27:52] eventually come back onto the market and [27:53] be purchasable and whatnot. So clearly, [27:57] you know, Valve as a as a company is [27:59] functional, but I think the interesting [28:02] thing about Valve is that they're kind [28:04] of masters of their own destiny in that [28:08] both they have a huge amount of money [28:10] and they have the luxury of being able [28:12] to say, "This is what I really want to [28:14] do, and I'm and I'm happy to wait until [28:16] it's done, until it's perfectly ready, [28:18] and then we'll do whatever we want." [28:20] They also have, you know, employees [28:22] within Valve are kind of free to choose [28:24] what teams and what projects they work [28:26] on. So they're probably a little bit [28:29] less pushed by an outside force to bring [28:31] things to completion, which you know, [28:33] traditional companies typically do have [28:35] somebody in that role, right? So there [28:38] are some kind of structural things [28:39] there, but I mean, nobody's having a [28:42] good time shipping things at the moment. [28:44] Everyone is, you know, thinking, okay, [28:47] well, how do we make this cheaper? How [28:49] do we, you know, get away with not [28:51] shipping our new products yet? How do we [28:53] wait until things cool off? So, you [28:56] know, in in in one sense, yes, they [28:58] haven't shipped that much, but at the [29:00] same sense, everyone is dealing with the [29:01] same challenges, and, you know, we're [29:03] seeing a lot of things getting delayed [29:04] right now. So, I don't think it's a [29:05] purely Valve problem. [29:07] >> Yeah. Yeah. I mean, I think it's just [29:09] extremely tricky for them. I mean, the [29:11] stories that um they shared in the [29:13] interviews about sourcing RAM sounds [29:16] completely nightmarish, to be honest. [29:18] And um yeah, I mean basically it seems [29:21] to be a sort of wild west in terms of uh [29:23] logistics and procurement at the moment [29:25] which isn't great for them at all. I do [29:29] wonder I mean we did discuss um in fact [29:31] um one of the the questions that you put [29:33] down when we uh spoke to Valve was about [29:35] sort of securing um third party [29:39] partnerships [29:40] >> you know in in in getting um in getting [29:42] these components and maybe that is a [29:44] route forward for them going forward. [29:47] Yeah, certainly tricky though. Yeah, I [29:49] think to sort of summarize on this one, [29:51] I think the obviously there's issues at [29:52] Valve in terms of actually getting stuff [29:54] out of the door at this point and it [29:56] certainly seems to be very very tricky [29:57] and I'm not sure based on the [29:59] conversations we had with them that it's [30:00] going to get any easier for them anytime [30:02] soon. I mean there have been sort of um [30:05] um comments from AMD that maybe things [30:07] are going to ease up um sort of maybe [30:09] towards uh the tail end of next year and [30:11] into 2028 but I didn't get any kind of [30:14] indication from Valve that they feel the [30:16] situation is going to change at all. Um, [30:19] but they did say that, you know, if it [30:20] does change, they'll be rethinking [30:22] pricing on Steam Machine, which I think [30:23] is obviously a logical route forward [30:25] there, especially if there are going to [30:27] be new consoles coming out, which, you [30:29] know, may be putting pressure on the [30:33] Steam Machine price point. [30:34] >> Maybe not because they are existing in [30:37] different markets, I guess. Yeah, but [30:40] it's not great. Okay, let's move on. Got [30:43] this question here from Michael P. Um, [30:45] hi Foundryman. Perhaps the most [30:47] interesting part of the Steam Machine [30:48] announcement was Valve outlining their [30:50] plans to ship Steam OS for all AMDbased [30:53] PCs with other graphics card support [30:56] indicated potentially for the future. [30:58] How realistic uh would it be to get [31:01] native Nvidia Linux support with a [31:03] future Steam OS version? I think it's [31:06] basically extremely realistic because [31:08] they've said they're going to do it. [31:10] >> Yeah, I think that sounds about right. [31:12] Um clearly uh there are bigger players [31:16] uh involved here. Nvidia themselves [31:19] obviously need to be quite active in [31:21] this and that's not always easy. [31:25] Historically their approach to Linux has [31:28] been a little bit more hands-off than [31:30] AMD you could say. They have a closed [31:33] source uh driver and they don't tend to [31:36] make new drivers available on Linux as [31:38] quickly. I know when Forza Horizon 6 [31:40] came out, I was running a Linux PC on [31:43] Cashios with I think it was a GTX 1660 [31:47] or something inside and that worked [31:49] perfectly fine. But when Forza Horizon 6 [31:51] came out and I wanted to play it, the [31:53] driver wasn't available for days after [31:55] and I ended up just booting back into [31:56] Windows to to get that done eventually. [31:59] So there is, I would say, some [32:01] organizational inertia to overcome. Um, [32:04] Nvidia is typically a little bit more [32:07] keen on proprietary stuff and that makes [32:09] it difficult for uh people in the Linux [32:12] community and for Valve to be able to [32:15] implement things in a way that actually [32:17] makes sense and avoids, you know, bugs, [32:20] artifacts difficulties restrictions [32:22] etc. So, if anyone can make it happen, [32:25] obviously Valve is a is a really good [32:27] candidate. I think Nvidia are no doubt [32:30] looking at the popularity of Steam OS [32:32] and Linux in general and perhaps that's [32:34] enough to kind of force a bit of a [32:35] rethink. But yeah, I'm I'm cautiously [32:38] optimistic. I think it would be lovely [32:41] to to have it happen because this is one [32:44] of the biggest stumbling blocks for [32:45] Linux at the moment is that, you know, [32:47] people always say, you know, go with [32:48] AMD, you'll have less problems. And [32:50] that's kind of been borne out in my [32:51] experience. But I guess we'll have to [32:53] see exactly, you know, how successful [32:55] Valve are in in this attempt. [32:57] >> I agree. It would be lovely. [33:00] Be absolutely lovely. Um, no. Uh, more [33:03] seriously, I mean, um, here's the thing, [33:06] right? One of my big takeaways of using [33:08] the Steam Machine is that basically [33:11] everything works, right? You've got a [33:14] great interface that's very, very [33:16] smooth, very, very nice to behold, great [33:20] functionality that PC users would like. [33:22] And if the P if the functionality isn't [33:24] there, then you know obviously you can [33:26] sort of dip back into the Linux desktop [33:28] and set things up there. Then go back to [33:30] that lovely interface and you're good to [33:31] go. Um the the stumbling block has been [33:34] from my perspective in terms of like um [33:37] Linux um adoption has basically been [33:40] that Nvidia at the forefront of you know [33:43] doing some fantastic um new things with [33:45] graphics rendering right and um you know [33:48] path tracing multiframe generation that [33:50] sort of stuff you know uh really nice [33:52] new features for people to enjoy and um [33:55] if that support isn't there day one um [33:58] on all the new titles within Linux [34:01] within Steam OS that's a problem. Um, [34:04] but it is fundamentally the, you know, [34:06] one of the only reasons from my [34:08] perspective why I wouldn't move across [34:11] fulltime to a Steam to Steam OS for a [34:13] gaming box. And there's the small matter [34:16] of the fact that they've got like [34:17] gigantic market share, right? which you [34:20] know if you're not supporting the number [34:22] one GPU supplier for the for the PC [34:25] market then you know obviously that's [34:27] only going to there's a sort of ceiling [34:29] based on how far Steam OS can actually [34:31] go. So Steam OS receiving proper Nvidia [34:35] support is going to be a gamecher for [34:38] Steam OS in terms of like expanding its [34:40] reach and potentially causing more [34:43] problems for Windows, although they're [34:45] causing plenty of problems for [34:47] themselves and um and basically um the [34:51] amount of people who would then be [34:52] tempted to either a give it a try or b [34:56] just move over full-time to Steam OS, it [34:59] suddenly, you know, is is you know [35:02] almost an order of magnitude higher the [35:04] total addressable marketplace for steam [35:06] OS and I think you know that's a logical [35:09] route forward and I also think that [35:11] Nvidia are probably quite aware of the [35:14] dissatisfaction with Windows [35:16] >> generally and um seeing the way the wind [35:20] is blowing I mean you know at the moment [35:21] Linux has got like a poultry market [35:23] share in terms of you know even the [35:25] steam hardware survey is saying it's [35:27] like what three 4% [35:29] >> and a key reason of that is probably [35:31] going to be that the most gaming GPUs [35:33] out there don't properly support Steam [35:35] OS. So, you know, it's it's a logical [35:37] move for everybody involved really. So, [35:40] I'm really excited by this. I think it [35:42] could be really cool. I mean, you can [35:43] run Bazite now with uh Nvidia GPUs, [35:46] right? But um I think there might, you [35:48] know, I haven't tried it myself, but I [35:49] understand that there are some [35:50] roadblocks there. Um, but you know, a [35:54] properly invested Valve, a properly ini [35:57] invested Nvidia to make this work, I [35:59] think it would be absolutely awesome, [36:01] right? I think it's the the number one [36:03] sort of um route forward for for, you [36:06] know, taking Steam OS to the next level, [36:08] you know, expand it out not just to [36:10] Nvidia, but to Intel as well. Everybody [36:12] um could get a really good Steam OS [36:15] experience. Um, yeah, that's my thoughts [36:18] on that. Okay. Uh, let's move on to the [36:21] final question. This one from Darjako in [36:24] brackets. Dan, I don't know about [36:26] everyone else, but I feel like the [36:27] biggest letdown with a Steam Machine is [36:29] not the absurd price or the absence of [36:31] Gab's cub cubified face on the front. [36:35] That That's the stuff of nightmares. [36:37] Could you imagine the [36:38] >> Jeez, my god. Where's the lunchbox [36:41] handle? What's the chance that Valve [36:43] realized the errors of their ways and [36:46] add it as an optional extra or a [36:48] hardware revision? Yeah, I mean I did a [36:50] I did a he's alluding to the Gamecube [36:53] here and this is the Gabe Cube and uh I [36:56] did do a comparison, right? It's in the [36:57] video. You did an article about it on [36:59] the website where [37:01] >> you put the GameCube side by side with [37:03] the Gabe Cube and you realize that man, [37:05] this is actually a really really cool [37:07] little device. Just, you know, I think [37:09] your headlines summed it up entirely. [37:11] It's just like tiny cubes are cool, [37:13] right? [37:14] >> Yeah. [37:14] >> But uh does does it need a handle? [37:20] Yeah, I feel like the the benefit of the [37:22] handle is that when you're bringing your [37:24] Gamecube to to your friend's house, you [37:26] can kind of carry it like this and go, [37:28] "Hey guys, I'm here. I got the [37:30] Gamecube." And I'm not sure the Steam [37:32] Machine is really intended to be used in [37:34] the same way. But having said that, [37:36] we've seen Valve release a lot of, you [37:39] know, 3D files, project files, stuff [37:42] that you can use to be able to print out [37:45] your own accessories, right? I know for [37:47] the plate like on the front that's [37:49] definitely something that they've [37:50] released uh files for or will be doing [37:52] soon. So maybe they're going to go a [37:55] little bit further release files for the [37:56] entire enclosure and in that case you [37:59] could just take out the internals and [38:01] then get have your 3D printed [38:03] alternative with handle and then you [38:05] know jobs are good. So Valve make it [38:08] happen. [38:10] >> That's what it needs. It needs a handle. [38:12] I think I think more generally, you [38:15] know, it's just again just sort of going [38:16] back to the to the feedback and I can [38:18] kind of understand it, right? Because um [38:21] uh form factor is quite, you know, in [38:24] theory it should be a really easy thing [38:26] to express to the audience, right? [38:27] Here's this cool little cube, but [38:30] actually it's it's quite difficult to [38:32] actually sort of say, well, okay, you [38:34] know, this machine, it's very very cute. [38:36] It's very very tiny. It's got extremely [38:39] it's extremely appealing and instead the [38:42] focus is elsewhere on performance when [38:44] it was you know the the thing is about [38:46] the performance side of things. We all [38:48] knew what the performance would be [38:50] pretty much from when the specs came out [38:52] >> because it's existing Radeon and and [38:55] Ryzen parts. So we had a kind of idea of [38:57] what to expect. Hardware set in stone. [39:00] The price is the price and uh I guess [39:03] from their perspective it's going to [39:05] sell out anyway. just probably wasn't [39:07] this sort of massively successful thing [39:10] that uh we kind of hoped it would be. [39:13] You know, the sort of um aura of a Valve [39:15] product. [39:17] >> Uh there sort of maybe been a bit of a [39:20] it's not quite the same as it was [39:21] before. Um anyway, that is our QA on the [39:26] Steam Machine. Lots more to come on the [39:27] Steam Machine. Um I'm currently looking [39:29] at FSR4 running on the Steam Machine, [39:31] which is throwing up some very, very [39:33] interesting results. In fact, I'm just [39:34] going to give you a teaser clip here. [39:36] This is Cyberpunk 2077 [39:38] running on Steam Machine. Um, and it is [39:41] the PlayStation 5 performance mode [39:44] settings and uh it's FSR4 running at [39:48] 1620p resolution, but it's dynamic [39:51] resolution scaling. It can go down to [39:52] like minimum 50% and uh um it it looks [39:57] really really cool. It actually runs [39:59] very very smoothly at 60 frames per [40:01] second. That's um just part of some of [40:03] the stuff that I'm doing at the moment [40:04] with FSR4 on Steam Machine and more [40:07] generally with FSR. Um but that's it. [40:09] That's our Q&A show for this week. So [40:11] please do like, subscribe, share, all of [40:12] that kind of stuff. 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