---
title: 'Creating Game Sprites for Unity | First Live Stream | Read Stream Rules in Description! | mmtuts Live'
source: 'https://youtube.com/watch?v=8rXCRTiR8TA'
video_id: '8rXCRTiR8TA'
date: 2026-08-10
duration_sec: 9252
channel: 'Dani Krossing'
---

# Creating Game Sprites for Unity | First Live Stream | Read Stream Rules in Description! | mmtuts Live

> Source: [Creating Game Sprites for Unity | First Live Stream | Read Stream Rules in Description! | mmtuts Live](https://youtube.com/watch?v=8rXCRTiR8TA)

## Summary

In this first live stream, the host, known for programming tutorials, embarks on creating 2D game sprites for a Unity project using C#. The session focuses on the artistic development of assets like trees, bushes, flowers, and fences, while also troubleshooting technical issues with Unity's tilemap system and sprite atlases.

### Key Points

- **Stream Setup and First Live Stream** [00:39] — The host tests the stream quality and mentions rebooting his computer, reinstalling Windows, and setting everything up for the first live stream on the channel.
- **Plan for the Stream** [01:51] — The goal is to do sprite development for a 2D game in Unity with C#, using royalty-free music to avoid copyright strikes.
- **Chat Rules and Guidelines** [02:20] — The host explains chat rules, including a rule against asking for one-on-one help during live streams, and mentions FAQs in the video description.
- **Learning C# and Unity** [05:25] — The host emphasizes that learning C# is only 50% of the job; the other 50% is learning the platform (Unity), which is a common misconception among beginners.
- **Tilemap and Tile Palette** [07:06] — In 2D games, you can set up tilemaps and tile palettes to draw and paint the game environment, using layers for foreground, background, and environment.
- **Creating Sprites in Photoshop** [11:18] — Sprites are created as pixel art in Photoshop by opening a small pixelated project, creating grid lines, and drawing within 10x10 pixel boxes.
- **Adobe Software Costs** [17:01] — The host pays 512 kronor per month for Adobe software, noting that companies may pay for it during internships, and students get a discount.
- **Unity Tilemap Collider Issue** [24:56] — The host encounters an invisible wall caused by the tilemap collider, which he cannot explain, even after trying square and edge colliders.
- **Game Development Career Advice** [29:53] — The host advises that specializing in a field like front-end development is viable, as there are jobs for specialists, and you don't need to learn everything.
- **Updating Tile Palette** [35:39] — The host spends hours figuring out how to update the tile palette, eventually finding that you need to overwrite the sprite and reapply the sprite editor settings.
- **Color Contrast in Sprites** [49:36] — The host learns from viewers that the tree's green is too close to the grass color, so he adjusts the hue and saturation to improve contrast.
- **Using References for Pixel Art** [01:01:01] — The host finds reference images of pixel art trees online and uses them to improve his own tree design, incorporating shadows and highlights.
- **English Accent Explanation** [01:16:27] — The host explains he lived in the US from age 15, which is why his English sounds accent-free, though he admits native speakers can still detect an accent.
- **Tile Palette Update Problem** [01:41:54] — The host struggles with updating the tile palette without messing up the scene, noting that Google searches yield no answers, and he considers using a white background as a workaround.
- **Sprite Atlas Causes Issues** [02:06:11] — The host discovers that the sprite atlas is causing the tilemap to rearrange, and he decides to avoid using it for now to prevent further problems.
- **Game Concept** [02:22:14] — The game involves walking around, finding animals by solving puzzles, and the host is currently focusing on environmental design before implementing puzzles.
- **Stream Conclusion** [02:32:05] — The host wraps up the stream after about two and a half hours, thanking viewers and noting that the stream is available for replay up to four hours.

### Conclusion

The live stream successfully demonstrated the process of creating game sprites for Unity, including practical tips on pixel art and troubleshooting common issues. The host's transparency about challenges and learning process made it an informative session for aspiring game developers.

## Transcript

to see whether or not the stream is actually going live and to see whether or not the quality is there I did quite a huge test before started streaming so it should be it certainly should be acceptable
this had to double check I'm not listening to myself okay listening to myself okay I recently rebooted my computer entirely I recently rebooted my computer entirely like what he call it completely cleaned
up my my heart distance stuff so I had to reinstall windows and have to do a bunch of things on my computer just to set everything up again so hopefully everything is like it's supposed to be I'm not entirely sure but I think it is
I'm not entirely sure but I think it is so just keep an eye out to see whether or not everything is like it's supposed to so this is pretty much my first live stream on this channel here and I thought that since is the first one I
about what exactly the plan is for this live stream I can already see people are watching baby there's 70 people watching and I'm starting to get nervous about it and I'm starting to get nervous about it so sort of the goal with today is just
not live streaming is something that could potentially be a thing on the channel I do have a subject for today's sort of live stream so you can see in the title I did actually write something already
I do have everything open over here so I can see the chat that is something and just before we get started I do have some chat rules that I should probably mention since it's the first live stream so in the description of this video you
can actually see the different guidelines and stuff so you can actually see whether or not you can curse in the chat for example like whether or not you can do that so there's a couple of different guidelines there today I think
it's important to actually see before getting into the actual stream here so I do also have a couple of them that I should probably explain why I do have should probably explain why I do have those rules first of all if I do
actually find my description here as you can see I do have a color different sort of special rules that I don't think many other live streamers have which is about asking on one-on-one help with tutorials that is one thing that I don't really
that is one thing that I don't really think goes into a live stream because it's it's a live stream there's many people watching so if you ask for one-on-one help it is something that you know of course if you're having trouble
with something of course you can comment on the videos but doesn't really go on the videos but doesn't really go together with the live stream I think there's also a couple of different frequently asked questions that you can
go ahead and read because I do get those very often in the comments on my videos so I thought I might include those as well but other than that pretty much what the plan is for today is to do a little bit of sprites developments
because I'm working a little bit on unity with c-sharp and game development unity with c-sharp and game development so I think that could be a fun thing to do for a first live stream I do have some royalty-free music I have tried
works everything gets copyright strikes so now I'm actually using only music that YouTube has actually allowed so that is a thing as well but besides that I think we're actually
ready for the livestream I have started a little bit this is not a clean project I have developed a little bit and I can actually show off little bit and I can actually show off what exactly I have developed on do bear
in mind I'm not a designer I'm testing out my pixel art sort of skills and I think they're okay so far if we actually play what I have so far yeah again this
is a completely clean project I'm basically just sort of setting up the basically just sort of setting up the theme for it but the idea here is you theme for it but the idea here is you know a character at a 2-d game and it's
more of a fun project it's nothing serious so just something I thought serious so just something I thought could be fun for a live stream now I don't know how many people actually doing game development I should probably
mention that while I do have a color years experience with CCR I don't have a couple of years experience when it comes to unity when you learn let's say c-sharp since I'm using that one one of
know when they get started on a programming language they actually use for let's say game development is the fact that they think they can just learn the programming language and then once they have the language learned they can
need to learn anything else when in actuality when you learn c-sharp it's 50% of what you need to learn the other 50% is you need to learn the platform
that you develop on so while I do know c-sharp I don't know the platform that well so I'm sort of running into hiccup some time to time when it comes to unity
so I do look up stuff online from time to time and I thought just be kind of fun to see sort of the I don't know the development process of of sprites here development process of of sprites here so today is going to be just mainly
pretty call it artistic development for the game developing the sprites and the way that that works in case people don't know that didn't actually think I see anything going on to chat I
think I see anything going on to chat I might just be one of those streamers that does oh there's a bunch of people talking in the chat I had to refresh the browser my chat was completely empty so didn't see anything
I'm just looking through the chat Hey lots of people yeah so right now it's asking about that so right now it's just sprite development when it comes to 2d
games where people don't know you can actually set up time Maps inside the game so you can develop a tile palette which I haven't decide here and then you can just sort of draw and paint your game which is a much easier process I
think when it comes to certain 2d certain types of 2d games so if I want and just sort of draw it out on different types of layers so one layer
might be something that the player can't run through or into and other layers might be behind or in front of the player so there's different types of layers going on here and that's essentially what I'm developing today so
my goal here is to sort of try and develop something that looks like our develop something that looks like our house mainly the backyard so far and I want to make the interiors of the house as well I want to make at the front of
different scenes that you can go through and I only just started on the first scene here so this is the backyard I develop some grass a little bit of gravel how do you say that like concrete but it doesn't look that refined yet so
little bit if I just go ahead and go into play most who don't see all these lines here or I could just disable them you can actually could just disable them you can actually see that the it doesn't really look like
gravel I think there's a little bit missing there I don't know if it's too tiny to see in the stream but it doesn't look like gravel that much so there's a look like gravel that much so there's a little bit of adjusting there yesterday
I had some issues figuring out how to update the sprite sheet or the what he called the tiled palette inside the game so it took me quite a while inside user
to figure that out I'm just gonna go ahead and post a little thing here if I can find it because I already see people writing stuff there we go I don't know
yet so I need to figure that out at some point but there are some certain types of questions that I will get throughout this the stream and I did answer those in the description of this video so if you have specific related questions for
example when will I do another PHP tutorial when will I I don't know start a new course then I do have certain questions answered in the description there's just certain questions that that I don't want to
repeatedly answer so it's going to be in the in the description of the video the in the description of the video there okay so really the idea here is that we need to make some some various textures like the gravel like the the
grass but we also need to have some different just individual sprites like the grass I have down here this is actually so I don't think I set that up what I can do is can go to the foreground or the background and I can
actually draw on some grass that the play can actually walk behind which is certain kind of neat so if were to draw that there goes through the background layer you can actually see that when I start walking
some of the grass goes in front of the sprite and some gas goes behind it so there's there's different types of sprites I need to develop here could be pictures that could go on the inside walls of the house maybe it could be
offenses for example for the backyard so there's a little bit of different things there's a little bit of different things I need to develop today you should do AQ &amp; a stream in the future that could maybe be a thing you were doing green
screen why not today it's because my green screen is actually attached to the wall back there so it's up now and if I have to take it down I had to do a complete new set up from behind me here so no green screen today how do you
create the sprites in Photoshop or is it a template I just open up a sprite sheet if you don't know how to create different right now it's it's it's what
you call it pixel art so you can open up a small pixel very pixelated project inside Photoshop and then create grid lines and then draw within those lines
and then I need to make sure that each sort of everything is divided into boxes so as you can see if I were to take this thing down here you can access see that
I'm actually gonna grab it here let's merge all the layers together because this is an issue I'm gonna run into I can actually draw this over and you can actually see that it fits into squares I can put them next to each other and then
it matches up in 10 pixels by 10 pixels so inside the actual game I have set it so inside the actual game I have set it up so that each box
that's how I can actually draw it inside the game also actually good until this the game also actually good until this one cuz I don't actually need that one
where am I going with this channel don't really know yet how much how much time do a quote per day I usually get up at 7:30 in the morning and walk into my office at 7:45 after I let the dogs out to pee and I started eight and then I
to pee and I started eight and then I usually stop at around 7 o'clock in the usually stop at around 7 o'clock in the evening or something so it's it's a it's it's quite a few hours a day I'm gonna try not to lose my voice I'm gonna try
try not to lose my voice I'm gonna try and take this relaxed so I think this right sheet is just going to be outdoor things so what I think I'll try and do
backyard right in front of me here so I can actually see it what I'll try and develop is a couple of different flowers to start with bushes could also be a to start with bushes could also be a thing maybe trees a fence I think I'll
wait with but I'll just take all the green stuff first and then I'll I'll draw them into the tile map so I do have a couple of different colors picked out and I should probably stay within the same color scheme so if you go into
layer again I do want to point out I'm not very good artistically so this is going to be experimenting and I will screw this up the first time and then I'm gonna redraw the tree probably and then it'll turn out better so if we try
and just sort of copy what we have over here because I do think that a flower Square probably look very similar to the grass we have here you can just sort of
grass we have here you can just sort of copy pasted over keeps not wanting to pick the right thing there you go
I think flowers could be yellow it's gonna figure yellow color
you have to click each time I want to draw a pixel I'm glad that you enjoy my draw a pixel I'm glad that you enjoy my videos and when working any IT company
right now no I'm not I used to work at a company called EC food in their marketing department they didn't have a multimedia department it wasn't that kind of company but they did sort of merge the IT part of the companies
together the marketing part of the company so I did work as a multimedia company so I did work as a multimedia designer in EC food and it was mainly developing for the website it was mainly for creating small sort of apps that
would go with for example death to go to a convention they would have an app with a wheel of spin be sort of a lucky wheel you might get a price or not like I would be part of developing stuff like that and then it was sort of get stored
inside a file that you could end up up in Excel and then you could see the winners and such and then it was it's a small little projects wilt media-related
otherwise it might mess up if I miss by one pixel and then I continue building one pixel and then I continue building on it it is going to screw up
start that I mean if I kind of look outside it could I don't think I need to tree because I can just reuse the texture here put it in front so if I just go ahead and sort of choose a brownish color for the trunk that's too
dark can't really see that's a tree might be can't really see that's a tree might be better do I pay for my Adobe software
have a lot of money I was not paying for it I did have a friend who who had the it I did have a friend who who had the software for free on his hard disk but you're not a student anymore and you actually start working with your
am paying for the software right now it's five hundred and twelve kronor it's five hundred and twelve kronor every single month it's quite a lot so that's that's part of doing this sort of 4/4 work you have to you have to pay for
4/4 work you have to you have to pay for products I did actually pretty early on when I got my internship back when I was you know finishing up my education I did
actually have the company pay for my Adobe membership like they actually offered to do that and when you're a student they actually reduce the cost so student they actually reduce the cost so it's about 150 kronor I forgot how much
it is it might be like a little bit maybe eighty dollars a month I'm paying smaller than that so maybe 20 dollars it used to be I think a trunk probably be
like this let's not look like a tree I might not have a very good tree here it could possibly be a tree there has to be some
texture on it otherwise it's not gonna look good but just a general shape of it look good but just a general shape of it I think is going somewhere still eat
these green stuff don't eat those sir am ia engineer like don't eat those sir am ia engineer like an engineer engineer no I'm not it's a
an engineer engineer no I'm not it's a different field I think that could be a tree it's kinda is kind of symmetrical which means that it looks the same on think that when you develop something that has to look more lifelike I mean it
is pixel ours I don't know how to detail as you go but usually you want it to be a little bit off setting so not symmetrical let's try and do something a symmetrical let's try and do something a little bit darker here yeah
little bit darker here yeah [Music] again I'm like fairly new to pixel art so this is probably not how most people would draw the tree but I think it works out I think it works out fine let's
choose a more greatest kind of color and drawing the shadow of the tree and then drawing the shadow of the tree and then some highlights I think that'd work well
so work out maybe draw a shadow down here I know so yourself in five years better those things I know it's
to maximize the file size like in a cat cartridge game in basic code where you only have a limited amount of data and graphic space in unity um well it is but
quality I mean when we're talking about pixels like I am right now you probably don't need that high quality because it's not gonna do anything special it's working with right now so it's not really something I need to worry about
but had I not developed in pixel style then I'm actually not sure what you could be doing to to minimize the file sizes
trick is here that I have to remain within the box so essentially we have a box here and then I need to continue drawing the tree above it and I might because I don't want to move into these textures up here so if we just sort of
continue drawing this is let's just do like this so we know whether the difference is so now we start the next box so one two three four five six seven
oh it's actually all the way up there yeah we need to move this tree down cuz I don't want it touching I mean it's not really gonna do anything because it is split into two squares so it's not gonna touch it either way I just want it
gonna touch it either way I just want it to be a little bit separate section to be a little bit separate section where all these layers 1 2 3 4 5 6 10
and now we have to split here too so that's actually fine I'll toss you to 3b I think I'm gonna develop just a tree trunk by itself and then I'm gonna make trunk by itself and then I'm gonna make the actual the leaves I'm gonna do that
separate because then I can I can customize the more inside unity than I customize the more inside unity than I have to do inside Photoshop which prey language to a preferring unity a c-sharp or JavaScript they actually removed the
JavaScript feature so you can't do JavaScript anymore unless I guess you install a previous version of unity so right now it's actually only c-sharp right now it's actually only c-sharp you can do inside unity and it makes you
miss game development it is sort of a neat thing like it's it's a cozy thing to spend your day on just sort of building these things I think I'm gonna building these things I think I'm gonna gonna have to build some because the
tree trunk is gonna be a little bit too too much of the same even that like that has to be a little bit of difference I don't like symmetrical
comes to the tree I would have to delete the box afterwards so I think I can roughly manage where I need to stay within but yeah if you have to do something like this up here I actually usually draw a box too as well so let's
usually draw a box too as well so let's see there has to be like this is where I don't know there's like a hole so an owl or something can live inside the tree I might need to push it out even more it just seems kind of weird I don't know
say easiest part but it's the quickest part in game development building all the assets is what takes a long time and probably concept development as well I haven't really developed the content for this game so I actually don't know how
this game is gonna function in the end I just have an idea about cuz we have so something about a character sort of walks around maybe tries to find animals animals and they have to solve puzzles in order to get to the animals I don't
really know where I'm going with this but I figure I should just work on but I figure I should just work on sprite acid development to start with sprite acid development to start with hey so is there a game already built
standalone I can actually show what I have so far it's I've just started this development for this game so it doesn't really have anything yet it's just very basic a person walking around right now with a little bit of
animation like the animations haven't been completed as you can see when I walk up and down that there's no walking animations for that so a little bit that needs to be worked on I ran into this really weird issue
yesterday and I can actually show you what it is if I go inside my environment what it is if I go inside my environment layer and I go ahead and remove the layer and I go ahead and remove the physics material I've got remove it
there we go and then take my character if for some reason and I just want to point out what exactly I have here so far because so far if I were to go ahead and remove the foreground in the background this is my environment layer
meaning that the character can't walk through these boxes here it will just that's actually going to leak these layers just to show it if we were to
actually play this as you can see I can walk around but I can't I can't go through the layer down here if I go this way I get stuck in something like you see how there's a box I'm getting stuck on when I try to walk down I have no
idea what that boxes because I have no colliders here if I were to go ahead go into the environment let's actually revert this back if it were to go inside my environment turn off my tile map
environment turn off my tile map Collider I can suddenly do it like there's no issues I can walk down this there's nothing I get stuck on so I don't know why the tile map collided dust is I tried with a square Collider I
try it with a what is it called edge Collider everything does the same it creates this weird invisible wall that I can't walk through and I don't know why can't walk through and I don't know why that is um let's see you give me kudos
have people watching and asking questions I have to admit I am slightly something that I'm comfortable with on this channel here so it is something I want to do so I decided okay just jump into it do something simple for the
into it do something simple for the first live stream like building assets do I use blender I have used blend in the past uh during my I think that six the past uh during my I think that six years ago so I have used blender but
it's been a while at the longest time I've coated for I don't know exact I've had days where just sort of forget about the time then suddenly I lose I lose
track and then it's it's morning and then it's evening like a few hours later then it's evening like a few hours later and this sort of thing reminds me of why I stopped yeah it's because they like everything is so physics based inside
unity so small things like invisible walls and stuffs it's like I don't know why they pop up some people say it's because the edge between the tile map it's causing something because you know the tiles they have to meet somewhere it
causes some sort of hiccup above it but even if I use edge colliders which isn't like that it's it's still not working so
you don't know how to do it or is it worth it you have no idea usually when you go inside a company it really depends on what kind of job you want to have and when you start out as a developer you
know learning it in school they sort of teach a little bit of everything at least that's what I remember from it and in the real world you only use a
little bit of everything if you are a freelance developer if you work for or at least a very small team if you go work for a company like a marketing agency or a tech company or something you're usually just gonna specialize in
a specific field which means that if you want to specialize in front-end development that's the sort of thing you need to work on them because there is jobs out that we just need to do front-end development actually that's
jobs that seem most often actually pop up so if you only want to do front-end development there's no need to force yourself to do back-end development because there is jobs out there for people who just want to do
front-end and there is jobs at least here in Denmark there is I have seen it let's see I think I caught up to all the questions hi what are you doing for I'm
questions hi what are you doing for I'm guessing that's living youtubing mainly I do small projects on the side but it's small projects and then I actually spent
quite a lot of time I loved learning I've always loved studying in school back when I was at the University so I loved learning new things like right now loved learning new things like right now I'm working with unity hey like I said
like C sharp and you say I want to be a game developer and people tell you you need to learn C sharp then a lot of people think that it's a hundred percent of it is learning C sharp when in actuality it's 50% learning C sharp and
50% learning the platform you want development so if you want to be a unity developer then you need to learn unity as well there's different would you call it libraries when it comes to unity there's different ways to access certain
features inside unity so if I want to access for example whether character transforms themselves around when I walk around on the map you need to learn how to actually access that using the unity library so there's a certain system that
I haven't really learned that fully yet I think this is a good tree I'm gonna I think this is a good tree I'm gonna work in the leaves and I'm just gonna
work on it on the side here let's see if we go up here this is white ends right we go up here this is white ends right one how's that one two three four nine one how's that one two three four nine ten yeah this is what stops
could actually be the inside of a tree so I could use that as a reference let's so I could use that as a reference let's do that that's easier
[Music] but we also do need to let's just copy but we also do need to let's just copy this all more time have a drink in the this all more time have a drink in the way so I can't really see what I'm doing
let's copy one more time we need to have an above a side and a bottom so actually we could just be rotating in so we just need to develop it once and then just need to develop it once and then just rotate it so I'll do that and I wish I
was here earlier I love your videos so much thank you it's sort of a weird way I got started with my videos thank you for your lessons with you I started HTML CSS JavaScript you do a great job thank you I'm not used used to getting
compliments live you think there's too much contrast between the greens so you think it's would it be possible maybe to do a in-between color maybe and create
some different texture I do actually have up here when it comes to mixing in with the earth I do have a different green so maybe mixing a little bit of green so maybe mixing a little bit of that could work because it is quite
contrasting I also noticed that if you create too little contrast it's also something that sort of gets weird in the end
okay so you agree in the contrasting I'll try and work on it because maybe it shouldn't be exactly like the grass even inside the game if you take a look at it grass having too much contrast because the the carrots is sort of disappearing
the the carrots is sort of disappearing into the dark green let's try let's try editing the grass up here and just sort of see what happens it's down here yeah pick this color here and just change it slightly so we use something like this
slightly so we use something like this instead let's see how it actually turns instead let's see how it actually turns up now it's barely no contrast so where up now it's barely no contrast so where to go inside unity now what just
to go inside unity now what just happened yeah I broke the game what happened yeah I broke the game what happened oh okay no I know what happened I know what happened I had two green boxes next to each other so I switch
them around that's fine that's fine I actually want I want these two to be next to each other with the flowers and a grass so that's fine let's move this a grass so that's fine let's move this up there
there you go okay let's try it again is that better I think that is better shouldn't be too easy to tell when the sprite repeats yeah it sort of has to
right about like some of these bigger areas like the big chunks here they are too in-your-face and you see them repeat all the time so maybe they should be cut all the time so maybe they should be cut down and be a little bit more simple so
[Music] maybe something like this [Music] right let's try that oh this is much better look at that such an improvement yeah let's do it
before and after let's see what okay no we can't do that we can't do that I don't sucked okay that does look a lot better like it's a lot more difficult to tell where it starts and where it ends
you did the tree trunk though I think it's it works really well I think the actually importing it and actually seeing how it looks like one thing I had to spend a lot of hours figuring out yesterday cuz there was no help on the
Internet was if I want to update my tile palette was if I want to update my tile palette how am I supposed to do that I have a couple of pets in here with me as well so he's you know what to say I'm talking
to somebody if I go into my sprites environments I can update it like this environments I can update it like this and overwrite in so it's the right place
and overwrite in so it's the right place right reuse No all right I forgot right reuse No all right I forgot something sprite editor trim see not
automatic so size oh that was way too much ten slice and oh that was way too much ten slice and apply ok now let's retry this because
this is going to work now [Music] imported I had a bill of issues figuring out how I had a bill of issues figuring out how to do this yesterday is it no okay no it
is staying within the the grid so it's fine uh let's see really better hello fine uh let's see really better hello world consul walk okay well I can
world consul walk okay well I can console.log okay but actually that's that's try it I'll do with that it's not called consul art though that's that's JavaScript so it's called debug gotta log if you want to do it in in unity so
log if you want to do it in in unity so if we go in here because I'm just consider whether or not the camera should follow the player but I I think thing going so let's console.log what he called
so let's console.log what he called epoch the log at the beginning
it's quite tiny but it does say it so there's a little bit of thing going on there's a little bit of thing going on here with the the edges and I don't here with the the edges and I don't quite know why that is I mean there's no
quite know why that is I mean there's no edges going on right now maybe I need to maybe that's why because I did experience that at a point where to experience that at a point where to redraw
there we go that's right again no it's still there huh it's funny enough it's still there huh it's funny enough it's like right oh I know how to fix it okay
how is that you go to acids you go to sprites environments and I create an sprites environments and I create an episode this one environments underscore
episode this one environments underscore Atlas nothing we need to choose the Atlas nothing we need to choose the actual environment that I'm using so actual environment that I'm using so I'll use this one hey buddy you think
you know that the solution to my issue I think I figured it out already though so let's see if it does it now it might give me an error message yeah it's going
to throw me an error but it fixed it though so you need to figure out what though so you need to figure out what that error message says at some point
original Legend of Zelda I never played that but I think I know what you mean like it's he go through the war and then you enter another room sort of I think that's how it will actually become hi Daniel I improve my knowledge of HTML
CSS and chatted with you what would you think about doing courses in Python Java think about doing courses in Python Java or C++ read the video a video description I've answered all those questions in there let me actually go
questions in there let me actually go ahead and throw in another again I need gonna go and throw in another one of these but so I fixed the sort of weird
these but so I fixed the sort of weird tile thing optic reference not set an tile thing optic reference not set an instance of an object's
later right now we're just working the sprite so we're not gonna work on the sprite so we're not gonna work on the technical issues inside unity so let's were supposed to see how the the tree look like so if I go to I see the
foreground draw down here and try and see how it looks like and the great thing is that we can actually reuse the tree trunk so you can grow it let's see
tree trunk so you can grow it let's see how this look like you next to go behind the tree that's kind of neat and we should not be able to walk further than this so maybe that should actually not be the foreground layer looks like
you're going to delete that one let's make this one on the environment
picked environment right I'm drawing it but happens if I hmm the environment
but happens if I hmm the environment should be in front of this section here [Music] oh it's not even getting drawn for some
oh it's not even getting drawn for some reason oh it's because of the appleís
isn't it let's delete it no it's not because of let's delete it no it's not because of Apple is missing semicolon on line one I
don't use unity so I don't know if there's any way to enlarge the game window if there is I could also just zoom in is that better tell me stop
shown inside the environment but I do think it's because of my layer over here so there we go see the team's and all of them not weird I had that at five the entire time but I don't know why now it should be there but I'm not colliding
with it so we need to re update the collider which I disabled rights cuz I have to show a thing so now we can't walk through it so now it's sort of
walk through it so now it's sort of there there we go this is the kind of things that you run into an game development like it's it's stupid stupid what do you call those like error error 15 mistakes because it's 15 centimeters
15 mistakes because it's 15 centimeters away from the screen looking good to be honest the tree is looking fine I think it's okay for the texture because it needs to look rough so now we just need to draw the de
so now we just need to draw the de leaves in a one line you don't need yeah well I am yeah in the as well as when it comes to certain conditions you can also
just sort of do it in different ways that with PHP and it's sort of a habit of mine that I always need to close things off so I always do it just to things off so I always do it just to make sure I am gonna add branches that
would be a good idea branches yeah there's two branches I didn't even think about branches I just thought I was gonna kind of slap a couple of different
leaves on the under tree let's try let's see how it looks like after I'm done leaves first and then I'll see if I need to add branches to it I think the tree texture here so this might actually be okay for now you to round it off though
so where does it separate it separates here okay a little bit uncertain about how this needs to be done so I'll just delete it a little bit of a time
cuz now it's gonna look like a pointy arrow maybe I'll do something like this
arrow maybe I'll do something like this is that weird no it's not weird I mean imagine the whole thing together what I can do is I can actually take this section here and I can copy it over
to the other side so I can actually cut the pasted move it over oops it's actually gonna rotate that all the way there we go that could kind of like wander the top of a tree I think
zoom out the grass bugged out some of the grass bugged out it did in here if I the grass bugged out it did in here if I play it it does bug out on the side and I dunno how to fix it I just need to I'm just not gonna do it right now
I'll wait so don't delete it again and have to test it out again let's build the top part now we have to be smart about this so I divide these up like
this I think it's like this yeah because you have to start here
we also need to have a corner section over here I think let's also do that down here at least so we know how far we can actually go so we don't go outside
so if I do actually have a corner section over here because we can do that section over here because we can do that I mean it's it's doable add it to so we I mean it's it's doable add it to so we start here that's too much is that a
start here that's too much is that a tree
over there trying to get the right color scheme that is too much that's better put some color in the tree so it looks like oh we could actually put apples on
let's do that a little bit of a little book different a little bit of a little book different things on there things quite tiny so we
have the character being tiny should probably not be huge apples stuff like probably not be huge apples stuff like that we could actually you know what we afterwards and then we're gonna have a version that has apples on it because we
because we can actually make this into bushes if you want to the dark green bushes if you want to the dark green blobs are too blocky
[Music] think that can be a few of them there you go maybe a little bit down here I get news a little bit at the bottom
the lighter screen is too close to the grass color it's actually the exact same color as the grass color if the tree was to be on top of grass then you actually
arrive we would want to tell the difference between it so we need a green that does not look like the green formed from the grass how does that look like
difference it could be that type of green maybe let's go and just select green maybe let's go and just select really quickly there we go I hope this really quickly there we go I hope this is going to pick the right one let they
not work what they didn't the tolerance need to what they didn't the tolerance need to be turned down a little bit I think what be turned down a little bit I think what has to be turned up
okay maybe it's just too close to each other it's not really picking up on it [Music] it kind of sucked to draw Liz in by hand
oh it's okay yeah I realized I was on the wrong layer another error fifteen mistake right I wasn't the wrong layer why is the still not doing it turn it up why is the still not doing it turn it up you should not have any entire using no
still not working know what I'm gonna do just gonna make know what I'm gonna do just gonna make this easy
[Music] oh yeah deterrence is not the one now it works of course I don't know what I click but it works
actually work out it might be a little bit too neon green looking like you're bit too neon green looking like you're at a rave or something
you're sitting there well at least sprites developments while you sit in there coding I think the green might be too green isn't it something is off about it definitely maybe we can turn down to hue but a
saturation is called in that might be better
make sure we don't select any of these it's because everything is so tiny because it's in pixels it has an issue when it comes to picking stuff with the when it comes to picking stuff with the magic one tool so you need to make sure
that we only selecting the parts that we actually want to change I think something around here could actually be fine yes that's why with this so far I
fine yes that's why with this so far I think this is fine just want to say thank you from the bottom of my heart well thank you for
for saying that you click the magic wand the only tool I fully know how to use well even when it comes to pixel art is not working fully like I expected it to not working fully like I expected it to I'm not used to doing pixel art so the
differently in here but at least I got what I wanted now so I'm just gonna go ahead and merge these together actually let's wait with that because I might little bit later let's test this out just to see whether or not this looks
just to see whether or not this looks great let's go and put it on the great let's go and put it on the foreground this is going to look weird foreground this is going to look weird is that it I don't know
on here but there's this sort of a concept going yeah that could work I mean there's sort of these sharp edges that goes in here but I think it kind of
that goes in here but I think it kind of works actually have a corner it doesn't really work with this
neither connecting sprite yeah I do something used to connect it just like these it's like that it's just like the edges of the tree but I need something that goes in between so we need a version of this one of this one here
version of this one of this one here that is connecting sections like this that is connecting sections like this together so let's try and do that let's together so let's try and do that let's try and do that Oh God with the die okay
try and do that Oh God with the die okay so this is the square trying to figure out which sections sort of belong together that you this is one of them
am I wrong it's just not one of them you know it connects with this edge over know it connects with this edge over here so going from here to here let's go here so going from here to here let's go ahead and I think I do have a connecting
ahead and I think I do have a connecting section don't I I might not have so what I'm gonna do is I'm gonna I'm gonna take this section here just gonna copy paste in and work on that of course while actually selecting the
proper layer that would actually work better why is it not doing it there we better why is it not doing it there we go so has to be some kind of connecting
go so has to be some kind of connecting section here so if I have these put them
section here so if I have these put them on top of each other
delete this one so this is what we have and then we have this sharp corner here and we need to fix that so we need to have a piece here that so we need to have a piece here that actually connects these two at this rate
sprite sheet to Leeds yeah this corner down here is just for testing we're just testing out and then we'll move it back up here and connect everything I will also need to expand the sprite sheet because it's getting
too small now I wonder if this is gonna hurt my current document if I do that I hurt my current document if I do that I don't think it's going to actually I'm
just gonna go ahead and expand it here let's do that with the proper tool
to make sure we connect to the proper section here so it's that connecting does that look like it's actually connecting with each other maybe there has to be drawn in like a corner piece here but I think I have that up here so
here but I think I have that up here so just this is jardim separate things just this is jardim separate things might be better oops let's not leave my
might be better oops let's not leave my already existing artwork
is that - I think that's a bit - a staircase looking like it's not there staircase looking like it's not there has to be some differences let's try that for now let's let's see how it looks like before we start changing it
even though I highly doubt it looks like it's supposed to it's supposed to okay so let's go ahead and do like this
and reapply to draw in here there we go change the color of it now we need to change the color of it now we need to merge these together and move it in merge these together and move it in [Music]
how would that fit in there I think it might okay so we have to go ten down it's actually rotate this one to the other side I think that would be better other side I think that would be better no no it's not gonna be better Christmas
tree with no decoration is to go to it does kind of look like a Christmas tree it's too it was too pointy you can always tell the the spike of the leaves I could always sort of cut off a little bit of that because it is kind of pointy
always keep a couple images as a reference that would probably be the reference that would probably be the best idea so let's go ahead and say
[Music] what's good and say I was cold pixel art what's good and say I was cold pixel art takes the art tree huh would you look at
that there's some great looking trees in here so we could actually take these as here so we could actually take these as references and just sort of use them
let's do that let's take these those references
already exit there's some more trees down here that actually looks pretty good I think this one could actually be close to the style I'm going for no see
it even has the what he called the the apples and it has shadows under it something I haven't considered and the way they do trees is that they actually shadow and highlight which is actually what I've done with my character and the
rest of my art style so maybe I should try something like this this might try something like this this might actually be better so let's go and delete some of this oh my god I work so hard in these trees let's keep them
there for now and build something next to it here I think the tree trunk is
fits start style they want to copy everything so let's go again
similar to this using the same color scheme
let's start with a basic three so we can take something like like that one over take something like like that one over there I'll take that one I'm just gonna draw the outline and then I'm gonna color it in afterwards with shadows and
again I'm just sort of going for it because I don't want it to be that's Rio over there I can tell is also not that symmetrical at the top at least not that symmetrical at the top at least so did adjust unpurchased or an accident
make it symmetrical thing I did will make it on symmetrical afterwards then
my tree is too thick it's sundown
try and do some shading it's probably gonna look a bit different then I'll do some shadows now usually I have the shadow going from the left side so we shadow going from the left side so we need to draw the shadows over here and
need to draw the shadows over here and some highlights [Music] I noticed that there's shading it very
it's saxy with this Sun going from the top to bottom you actually see it in top to bottom you actually see it in quite a lot quite a bit more than I did
stuff like this is that good-looking good work a program a disease everything must be symmetrical the syntax must must look properly and hailer welcome to the
look properly and hailer welcome to the stream I mean if you take a look at that tiny on the under stream but if you take a look at this tree it does look better than this tree like this just like the shading has been done better and the
overall shape is just better so I think we'll go with this tree here now I just we'll go with this tree here now I just need to figure out what the boxes say so need to figure out what the boxes say so 1 2 3 4 5 6 7 8 9 10 and I believe we're
going down to here so it actually needs to fit in here let's go ahead and draw a couple of dots for reference it has to fit in
it has to fit in here and it has to fit there interesting how that's gonna work I mean you could always just divide it up into multiple tiles I'm guessing
so it is a little bit thicker than my tile set is and I think it has to be a little bit larger I mean it's not like it's high this is more like a bush right now so if we need to have a tree it actually needs to be in large uns a
little bit I don't know how that's gonna look like oh wow with a little bit of reishi ating I think it could work maybe we need to make it two tiles long
and then we can work from there so that's one oh wow yeah let's not do that that's one oh wow yeah let's not do that let's just draw it
be one two three four five six seven eight nine ten it has to be over here
least that's two so if we go down to here that's another two so now we have four tiles open we could kind of make something that's round instead of long
so if we go ahead and just try and call it a sin without drawing the tiles next it a sin without drawing the tiles next to us
contributes the most to that if the shaping is a lot better than like I just sort of yo loaded down here and it did not end well so I'm probably just gonna colors up here so I can just retake them so let's just go and delete this tree
there we go we're gonna work with this one I think will also look a lot better one I think will also look a lot better on the trunk down there shape in some of
on the trunk down there shape in some of the highlights some of the regular the highlights some of the regular colors
that's better I mean I mean it's not shaded in yet but I mean I mean it's not shaded in yet but it does look better so far a little bit
it does look better so far a little bit of shading over here round the bottom a
little bit more yeah we could do that I was just thinking that's just looking a was just thinking that's just looking a little bit weird here with the shades
let's cut off part of this okay that side I think is looking good
my shading experience is you put a couple of dots here and there and then then you delete the dots again you try again I also put a near the edge that
looks weird shadows column maybe should be a little bit lighter well the thing
about it is that I think grass has a notice what he called deep shadow but when you have a tree like if I'm looking at trees right now it has quite a bit of at trees right now it has quite a bit of a bigger shadow I think I'll try this
out and if not then we'll scale down the shadows a little bit you're probably right it probably needs to be scaled down but let's try this so far and see
how it looks like I can already tell it's not gonna be perfect but I think there's no better way to to test this out than actually seeing it in action so let's try this and I'll just keep the tile up there for now actually no
because they might mess up the let's move it downward has to be will take it move it downward has to be will take it and it has to go right here 1 2 3 4 5 6
7 8 9 10 yeah okay let's try that oh wow yeah okay let's try that oh wow everything changed I can already tell
it's it's starting to look like something so let's go ahead and rebind something so let's go ahead and rebind this bright patterns let's trim it oh
this bright patterns let's trim it oh not work out kind of sucks you have to not work out kind of sucks you have to retype this every single time apply and retype this every single time apply and delete 3 updates let's see if it
actually works out now because it might ok it did because I enlargement the the entire Photoshop file so I was afraid it might mess it up but it did not Oh
weeds have a middle section yeah yeah we definitely have a middle section so this would go over here right and then you would have a top up here and you have the corners so if I delete what we have why do that we would need to have like
why do that we would need to have like sensor pieces to work with it and then we can actually start customizing the trees that's actually kind of cooler so
won't get much light from under which is why under reference to get darker the lower you get gives illusion of volume even in 2d okay I guess it kind of looks
like I have some actual dark things on the tree which I'm not trying to go for centerpiece so I'm gonna go ahead and take just a square how many is that one
take just a square how many is that one two three four five one more I think this is what we need there's copy pasted in and place it out here I said half way
in and place it out here I said half way I think we're only nine going down oops I think we're only nine going down oops [Music]
kinda is it also nine going sideways yeah it is okay
[Music] let's try that it's probably gonna mess up because I have shadows going on in the tree actually no it's not centered
so you almost have some weird shadows some highlights going on here I need to some highlights going on here I need to delete those yeah so if we go back in
delete those yeah so if we go back in here Oh what is going on there [Music] it sends hi tree nuts oh we need to have it sends hi tree nuts oh we need to have it one more wide this actually has to be
it one more wide this actually has to be moved out huh we could actually round the tree a little bit if you wanted to I think we'll do that think we'll do that [Music]
probably didn't work out we'll see we'll see kinda it kinda did game development looked cool might try some time it's fun it can be very creative in many a small impost question if allowed where you race in English because your English
sounds still accent free to me and it almost seems like if it were your mother tongue or just much training I actually lived in the u.s. back when I was 15 years old I moved to the US and I lived there while I finished high school which
is why I don't have a stick an accent as some other Dainius people do but there's some other Dainius people do but there's an accident thing but it's just hidden other native English speakers can definitely tell them I'm speaking native
English I think it's more because I feel natural talking or confident talking it's the confidence that might sound native but my actual words have accents native but my actual words have accents on them so go ahead and reapply this
on them so go ahead and reapply this sprite editor slice this time I didn't have to redo the whole thing that was kind of neat and reapply look let's zoom out otherwise that's gonna mess up [Music]
[Music] there you go reuse
Noah just look it has like a weird corner ha yeah let's get rid of that corner ha yeah let's get rid of that doesn't work round and the other so let's go and fix that as well looks kind of weird I think
that's much better let's move that weird sharp corner that's there okay now it's sharp corner that's there okay now it's round so I think that's better okay this
round so I think that's better okay this might fail it does kind of fail because there's no highlights I hold a tree trunk yeah the tree trunk those are one
person who mentioned the tree trunk earlier and you're right that that did earlier and you're right that that did mess up yeah let's put the corner there mess up yeah let's put the corner there corner here and fix the tree trunk so
environments put that there there we go we can actually move down the tree because it kind of looks weird that is up there it's pretty tall tree
I'm drawing on the environment right now that's why it messed up so go to the background no to foreground that's what we're drawing on there draw it in sides
it can actually kind of be like a tall tree I guess
it the corners might be might need to be rounded quite a bit more it's because I added in the middle section so it looks kind of weird you were so scared about heard you make a mistake in the stream well thank you I have in my head I have
made plenty of mistakes but because like I said it's not like a tutorial that I'm doing I go into this sort of mindset when I do tutorials where everything has to be error free and perfect and it
to be error free and perfect and it psyched me out so like right now I'm just talking so I don't have the same mindset that I enter so definitely to remove some of these weird things here so well that's kind of
weird things here so well that's kind of delete a sexy merge these together there delete a sexy merge these together there you go this might completely fail by the way I'm trying to merge so it doesn't look like it has to be much more rounded
look like it has to be much more rounded let's see how it looks like so it has to merge stuff together with this part up here and I actually think need to cut
maybe I just need to create like a custom side piece that needs to go
creating all the corners again I could just create a side piece let's do that just create a side piece let's do that let's do that
so this is going to be the side piece so it's going to lead just about this
what's the center I think I missed it there
so if you cut off two maybe we could just try this yeah let's try that nature it does the great square and I thought that maybe I could take this
section if I move it up there it can sort of cover the whole square in this I sort of cover the whole square in this I might need to cut off a little bit more kind of a weird sort of extra sprite to have but if it works it works yeah some
something wrong I noticed that and I'm actually very bad at dealing with those types of people in the common it looks nice just a little bit of touch I'm
keep more of the shading at the bottom left and give it a bright highlight at left and give it a bright highlight at the top right definitely so we need to have one here because this one has to be shaded actually it has to
be this color then I need to have another one actually just now I can just draw it then we need to have another one that's actually a shadow so if you go that's actually a shadow so if you go below here 1 2 3 4 5 6 7 8 9 10
I think that could work it just has to be dark there we go and then we need one that's regular actually I think the top can actually be actually I think the top can actually be be like it is let's try this
slice and apply I just need to reapply the sprite reuse [Music] might need to be a little bit taller so if we go to the foreground add it in there yeah definitely - oh it even has
to be switched around because this arrow is another sign how long I'm going to stream for how long have I been streaming for I've been swimming for
about one and a half hour keys I feel like I've been stream for maybe 45 like I've been stream for maybe 45 minutes don't really know yet it might be a long stream I usually sit here all day working on different things so I
figured today would be like a pure streaming day setting off the stream and actually streaming so I don't know yet could be could be a long stream this has
could be could be a long stream this has to be flipped
the Hesse has to be a little bit taller than that I was really not expecting to have it that tall but it just keeps looking weird so let's increase the looking weird so let's increase the height of it that looked better
height of it that looked better it kind of does if there's a little bit wrong with the texturing of the tree cuz it kind of looks like the grass looks
and it has to be different from the grass so I'm getting advice on the
grass so I'm getting advice on the dealing with trolls in the comments I am dealing with trolls in the comments I am practicing just if a person criticizes the quality of something in my videos I have this sort of I don't know it's it's
people who don't think before they type in the comments because it's free videos on YouTube whereas some people they expect really high quality stuff like stuff you would find on paid to get places and usually I give them all smack
over the hand if they comment on that and I need to be better just ignoring really matter whether or not I reply to them or not they are too symmetrical are
things to remove the top pixels from the left and the bottom and the right it is left and the bottom and the right it is a bit symmetrical it's kind of round
a bit symmetrical it's kind of round this could actually be a bush somewhere actually draw a bush so we'll go to the foreground gotta play mode of course
whoops and now we actually have a bush I think it works fine as that it's kind of neat I mean we just need to make sure that the ground is one go to the
environment and drawing the bottom there I mean that kind of looks like a bush I'm gonna tell my feet are kind of popping out from behind the bush like
there's a split seconds we can actually see it pop out I think it's a bush it actually works fine I think well in reality what we built here was not a
tree it was just really a bush we were focusing on the whole time so we have a focusing on the whole time so we have a bush and I'm going to copy paste it over bush and I'm going to copy paste it over and build a tree because actually
actually think it works quite good as a bush the precious apples there's no apples on a bush when we're not building a tree pretty sure I said at the a tree pretty sure I said at the beginning
then we're gonna make a version with apples and then we're gonna make a apples and then we're gonna make a version without apples so if you copy this paste it over here then we're gonna work on the tree because we need to have
work on the tree because we need to have the tree what I think I'm going to do to make this easier is just because we have an
issue when it comes to the side piece that has to fit in so I'm just gonna go ahead and fit it up here and then create the side pieces like this and then I'm
the side pieces like this and then I'm just gonna fill in the tree which always already look like it might turn out squared
you wanna think I'm gonna do I think I'm gonna wait with the tree and just sort gonna wait with the tree and just sort of let it you know grow inside my head instead going to focus on building something like fences because we need
fences as well actually this go ahead and plant some of these flowers because actually to have some of these let's put them on the four grounds and apply them
now the flowers need to be at a different green color because it's actually blending in with the back with the what is going on here so need to the what is going on here so need to have a different green color this one up
have a different green color this one up here
contrast between the the grass in the background and the grass that's here so if we were to pick those we should be able to tell that there's flowers this put a couple down here whoops keep thinking is photoshop so I'll keep
keep thinking is photoshop so I'll keep holding in space then moving around place some over here there if some grass could also be neat to have
could also be neat to have [Music]
so the character can also walk in front of them we need to have a different background layer I just noticed the needs to go in front so it's create
another time map because otherwise I'm gonna draw over the the ground say gonna draw over the the ground say backgrounds environment I guess I can
backgrounds environment I guess I can call it we need to resize it I think
call it we need to resize it I think that's up here there we go and we need to layer it so right now it has to be a layer number three I guess
it's a little bit too many flowers isn't it
that's a lot of comments um I actually have to scroll up well you could put Bush because we're not building it true you're building a bush among all the teach the most and let me understand the concept of program thank you for
watching and thank you for that comment to me it's all about being constructive and saying what I think might be better I say what I like and I don't and don't like but I leave it up to you youtuber to say something with that I said I come
from a 3d modelling world and I can tell you that the trees are not only into the you that the trees are not only into the problematic I can I would guess the even worse in 3d that is not gonna work out the only thing that actually matters in
videos is that people learn from what you say the way you explain stuff makes you say the way you explain stuff makes it like WTF what did I why did I how did I not understand this I'm glad that I tried to make the videos very beginner
friendly or you know people has never done it before friendly I wouldn't say too many flowers but too many of the same kinds that is a very valid point
because you don't want to have the same acids getting repeated that's great I have second flower time [Music] merge these together I hate that I always have to merge them because I keep
doing like this okay so it starts down here oh I forgot to draw something there here we go okay so it needs to create a different type of flower I think it's
different type of flower I think it's going to be maybe one that goes over going to be maybe one that goes over here and then none on the other sides
bit different too so let's cut down on this one that one let's go ahead and make this one a little bit taller maybe this one a
little bit lower there we go I guess actually you know let's cut this I guess actually you know let's cut this one down too let's try it see how it it
one down too let's try it see how it it turns up sprite editor Oh playtime turns up sprite editor Oh playtime ooh what did I just do oh no everything
ooh what did I just do oh no everything got pushed around why why did that got pushed around why why did that happen no oh no okay yeah I know why
happen no oh no okay yeah I know why yeah just need to reapply okay it's fixed now said it's fixed why is it not fixed Oh No fixed Oh No what's going on here everything got
what's going on here everything got pushed around it's because it's changing the size of the tile map of something [Music]
[Music] hmm oh yeah the flowers color could also you thought the camera was a cloud yeah it's actually in the way often when I control the character so I had to move my carrots away from it and it is the
so I do actually have the next one planned sure thing thank you for watching stony ego I've seen you before my other stony ego I've seen you before my other channel sorting layer
oh wow what what's going on there it's like the town map colliders is messing like the town map colliders is messing up
my physics material it's going to reapply that while I try to figure out reapply that while I try to figure out what exactly is going on here
this is the issue because I know why the problem happens because I keep adding more sprites to the tile palette I'm guessing that it is changing the the
here and it's actually changing up because when it makes the tile map it because when it makes the tile map it actually goes in and creates this whole actually goes in and creates this whole weird thing let's see if we can find it
maps this might be the one that it messed up but I'm not sure if we take a
look at what it actually did it actually went in and replace a lot of the went in and replace a lot of the textures
[Music] see [Music] I really have no idea why it's messing I really have no idea why it's messing up and for some reason the town map is
up and for some reason the town map is messing up to like I haven't even drawn messing up to like I haven't even drawn anything here I can delete stuff in the anything here I can delete stuff in the timeout area all right no that's for the
actually now I have no clue why it just like completely shifted things
spending too much time on this time to figure out what's wrong
I've no idea wife it just like decided to shift everything because I increase to shift everything because I increase the size of the tile palette unity does
you sees yard I actually have my own small player script that I'm working on here I like to build them up myself I know we can just sort of go on the internet and find player scripts to control a character but building it up
from scratch is something that helps understand how the different physics and stuff work inside unity so it's something I like to just do on my own but I'm glad people offering is to give you playa scripts
you playa scripts [Music] surfer newbie questions but CJ was mentioned so many times now you see I've ever used to something besides that Net Applications and unity scripts you can
use C sharp or pretty much anything mobile applications inside summer in you can build Windows software you can build the cool thing about C Java is that it
the cool thing about C Java is that it can actually convert c-sharp into this can actually convert c-sharp into this in-between sort of data the dents get converted to native code for whatever platform you're aiming for so you can
use C sharp for pretty much anything a lot of developers they have sort of a some people like so in Java because Java works and everything as well for me at C sharp and I did it because it's sort of a if you have to take all the
programming languages C sharp is one of the more difficult ones so it was just the more difficult ones so it was just sort of give myself a challenge ok so we
have to redraw everything again I need to find out how exactly it is recommended that your update if anyone knows please let me know if I want to update my tile palette without messing up my entire scene how do I do that cuz
right now I'm just sort of dragging in the new sprites and then I say reuse and then it does it if I actually drag it in just to show it because I can actually
is gone if I were to go in my sprites and drag if I were to go in my sprites and drag it in
weird thing up here that's what it's gonna do so that is not an option create new coffee I haven't tried yet but that looks like it's gonna create an
alternate version so now you have two environments which is not something I environments which is not something I want to do and now it just did something want to do and now it just did something oh my god this we created so many assets
oh my god this we created so many assets now can we go back because I do not want to have that many assets let's just go ahead and start from scratch this is not ahead and start from scratch this is not gonna work out this oh where does it
gonna work out this oh where does it save it it saves it here tilemap so we have the environment we have two pallet settings so is that the pallet I pallet settings so is that the pallet I don't think it is
these guys I don't have that many so it's gonna delete them it's gonna mess something up here but I'm just gonna go and recreate them so going inside sprite
and recreate them so going inside sprite editor we're gonna go and redo this this time we don't have a lot of them so that's always something how was your
that's always something how was your thing school is important [Music] yeah unity use the C sharp which is yeah unity use the C sharp which is great I like unity
like how he's supposed to update like if you google how to update a tile palette you google how to update a tile palette without missing everything up I get one hit on somebody else who asked the same question and that was back in 2015 and
nobody answered him that's what I'm getting
something there's a typo in your code there always is if you look through your there always is if you look through your code you can't find a typo look through it again because it is there that's usually how it is actually a hundred
percent of time that's that's how it is it doesn't necessarily have to be within where it says the arrow is if you missed it somewhere else on the top of it in the script the error can be up there as well yeah we're just gonna read do this
well yeah we're just gonna read do this of the lead delete deletes because otherwise it's gonna be pink underneath it background I believe yeah okay new
it background I believe yeah okay new environment if we go in draw the grass it's going to start it down here this was going to be part of the environment [Music] let's just draw a grass for now because
I do think that the grass is Saul we need we don't need to have all the concrete I haven't really updated the concrete texture yet so it's not worth concrete texture yet so it's not worth looking at there you go and then if we
go ahead and go to the backgrounds draw in the grass oh it's doing something weird here it was mixing some of the environments
like like it wasn't like squares those rectangles go to actually supposed to go
through the foreground plan the bush here environments there you go let's here environments there you go let's plant another push up here
back to where we were before just without all the flowers see now that's without all the flowers see now that's another square here getting in the way
anything before we get up here but down here I'm walking into something so and if you look at it I haven't really applied anything like this there's no
there's nothing here like underneath the bush but if a walk I
have a material in it don't need to reapply the material is that it maybe we reapply the material is that it maybe we need to reapply the the collider let's need to reapply the the collider let's try it
I do have my glasses on but I can't find it oh right I'm in the wrong section I have to go down turnips apply a physics
to go down turnips apply a physics material there we go because I was I was in play mode ha we have to reapply okay here we go so walk
have to reapply okay here we go so walk over and it's still there because grass I hope no one is going to put that sentence out out of context as a drug
sentence out out of context as a drug reference oh of course oh I know why it's doing it okay yeah I know exactly why it's doing this how
could it also be the reason for why I did it before I go to my player I can actually edit the collider this is the wrong one this one there we go
so now but it kind of goes in front of my face and that it has to go behind do I need a second environment layer no because if I walk behind it it's not because if I walk behind it it's not gonna I was so weird it goes behind okay
but at least I figured out why that what's the thing so I want you to is just still up there because I know it's down here it's going to put that there
small you adjustments just to get the game working properly yeah this is much better I can get closer to the bush now now we need to fix the issue here with the things going in front and I think that requires a different environment
that requires a different environment texture that goes behind the character that's on five that's actually the same layer if I have it go behind the
character will that fix it I think it should it should fix it
so hold on layer we're gonna to four so now if I walk over here that works and that kind of works it's it's giving me sort of a a cut here but I think I can fix it with a sprite atlas so yeah this fixed it will do that and
then the cutting I know if you can tell because it's so tiny but there's a little bit of cutting if I walk down into the like you can see the feet into the like you can see the feet popping out if like a pixel that
popping out if like a pixel that requires sprite atlas to fix that
comes to fixing these sort of things with the the gaps in between the the tiles but sprite atlas is the only thing I've actually found to work
there we go so now if I were to try it again oh yeah let's go ahead and disable all this stuff there we go now I'm still doing it
so the sprite appleís did not work for that specific issue oh yeah I know how to fix this think the the feet of the player yeah
yeah that's the issue see that Collider right there it's not going all the way right there it's not going all the way down it to fix that why did I do that again I had a reason for putting it 1 pixel above the ground I had a very good
reason for it but I don't know what it is it was to fix some other issue I had let's just put this down here there we go let's try it let's see what exactly
that just did because it might have broken something so we go up here no broken something so we go up here no more feet I've fixed it now it's not
breaking anything so I think it's just gonna be like this I think I used to think it might have broken that because there was a gravity pole on the player which made the player go too close to the ground down here and I think that's
the ground down here and I think that's why I put out the collider so don't have to redraw the tiles in a different way so this is fine this is fine it's actually working out thank you for the the game looks awesome
thank you for the the game looks awesome comment okay so having that built let's test the tree again because three thing was sort of weird foregrounds oh we need
was sort of weird foregrounds oh we need another foreground then it's create a another foreground then it's create a let's create another one okay let's create another one okay tile map will call this one I guess for
tile map will call this one I guess for grounds fronts in capitalized please don't want any inconsistencies there we go
go Oh slice it down otherwise it's too big readjust a layer it is going to be at fifteen just to have something with the
infront without replacing the tiles which is good put a tree here it looks a bit similar to the bush but I guess we'll just live with that for now I mean
it kind of looks like a tree like it does have some highlighting issues but we kind of have a tree going so we take some of the flowers let's do that and some of the flowers let's do that and place them on the foreground say down
place them on the foreground say down here
other flowers there you go [Music]
flowers in front of the bush now without it affecting the background let's take the other flower one and put it here and now we have flowers but like one are you said we probably need to change the color of the flowers so let's pick not a
red flower because they were going to have apples on the tree I don't think it have apples on the tree I don't think it should be red to take a blue one should be red to take a blue one [Music]
dad it doesn't weigh with glue and it looks weird and we also need to change looks weird and we also need to change the sense of color I think I always pick the sense of color I think I always pick something pinkish let's change the
something pinkish let's change the sensor to yellow that's better and give some diversity I think hey Martin vessels and I feed the
think hey Martin vessels and I feed the pain you also wanted attention today you smell like you feed did you pee in the floor there was a dog
did you pee in the floor there was a dog in here peeing earlier you're always getting entangle up my headset even when I put you on my lap so
we're gonna go ahead and draw a fence and then we're gonna put it down here at the bottom because we need something to visually make it look like to play a can't go with the edge so we need we need to have a fence we're just gonna
draw that really quick I don't think a fence is difficult but again I'm the guy who can't draw a tree so you know maybe offenses even more of a challenge draw it down here so we need something that looks like wood like how bright is a
looks like wood like how bright is a fence it's kind of like this yeah it's fence it's kind of like this yeah it's kind of like that so this is the bottom
I think offense need to be the full 10 pixels tall so but it would also be nice to be able to diversify the fence this a little bit so if we were to go over here
little bit so if we were to go over here and then draw the full length of the and then draw the full length of the fence and also have it go up so we'll do fence and also have it go up so we'll do like this do it again here kinda
like this do it again here kinda now the fence is off like there's not enough pixels or at least there is the wrong amount of pixels so we need to put on yet Stan Stan so put on the edge like so
how much is 10 pixels it's one two three four five six seven eight nine ten a
shading of course because right now it doesn't look good a little bit of shading so if we take the same one but at maybe a slight decrease in the type at maybe a slight decrease in the type of color w's IP - too much what I
learned so far from my viewers is that they don't like too dark colors so let's they don't like too dark colors so let's do it like this instead then also gives a little bit of depth to it so it doesn't just look like like one solid
doesn't just look like like one solid piece of wood because it's just essentially drawing the rest of it then let's start with
the rest of it then let's start with this one and try it out oh no it's gonna it's gonna mess up I just completely messed up my glasses there just take off messed up my glasses there just take off the glasses is it gonna mess up my Tom
Apple d'etat palette when I reinforce it I hope it's not going to yeah oh no okay I hope it's not going to yeah oh no okay let's try it let's try it but I don't
want to it's gonna it's gonna break the whole thing let's reapply it
if anyone knows what I'm doing wrong I'd like to know oh I just noticed that the the color here is off why that's weird
why that's weird I don't think I drew on this one okay so
because I'm changing the size of the palette for some reason it messes it up
you have to I mean I do have one way to fix it but it's just kind of a crappy solution cuz right now what is it's actually registering it's the one like
the the tiles that actually has something on it so all the empty spaces in between it's not actually getting registered so when I put something in registered so when I put something in one of the empty ones it gets like it
changes and changes the format of the tile palette so what I could do is I could essentially go into Photoshop and make the background white because then the tiles have been registered from the beginning but when I see all the people
use this tile palette they don't need to so I don't want to do that solution because that's also gonna make it so that I can't resize my my artboard inside Photoshop because then I I'm stuck with the the size that I'm in
right now so I don't know why this is happening
I'm trying google it let's say unity tile palette shifts let's say rearranges
tile palette shifts let's say rearranges cuz
this won't seem like people have the exact same issue as I'm having oh it's
exact same issue as I'm having oh it's because of the size of the Atlas that's because of the size of the Atlas that's how reapplying it now so now it
how reapplying it now so now it rearranged properly but this in here rearranged properly but this in here hasn't changed yet for some reason so
the despite atlas is the one that messes it up because they can't fit everything in there when I add new sprites in the Atlas gets confused maybe I would also
Atlas gets confused maybe I would also need to okay yeah so either need to wait with the sprite atlas or i need to figure out how to redo the sprite atlas without messing everything up because that is probably
why everything that doesn't work this and that means that we have to redraw because what is going on right now on the screen is what is getting messed up because the despite atlas so would you guys need to redraw some of this if you
just focus on one layer at a time let's go ahead and start with the flowers and i noticed that these flowers are the one stats gets messed up here so let's take
stats gets messed up here so let's take the foreground there we go the bush is getting messed up there has to be in the environment one and we also
need to replace a flower there you go
poor ground environment and then we need to redo the tree so we have the foreground fronts that goes there and the foreground over there and then the
the foreground over there and then the tree trunk needs to be replaced in the tree trunk needs to be replaced in the environment one okay I think I think environment one okay I think I think everything is fixed now oh you're
welcome I'm glad you learned something from it now we can actually as you can see we can actually have flowers going on
behind which is pretty neat and that's because we have a front version the fence might be a little bit tall to be honest so when I play and again there's
honest so when I play and again there's going to be this weird chop here cuz cuz I haven't reapplied the sprite endless but it messes up everything so we're not but it messes up everything so we're not gonna do the sprite atlas right now you
gonna do the sprite atlas right now you want to see what I'm doing again you see want to see what I'm doing again you see the character walking around they
usually spend an entire day with me when I sit in here
here when you're trying to push my chair because the chair has moveable parts of because the chair has moveable parts of it
something here now the bush is kind of hidden so you know I might need to fix hidden so you know I might need to fix the fence let's go in here and then do something about that because I think the fence needs to be much smaller
have one going horizontally because it kind of looks like they're kind of thick kind of looks like they're kind of thick so got three booties
suggests me as oh I know what's going on here the fence is too thick when they meet each other so we need to have one fence how are we gonna do that one of
them is going to be joint together on the side like this then we need to push the side like this then we need to push them together I mean are they are they
too thick no I don't think they are so we have an issue here
so now we don't have a technical issue now we have a what do you call it an artistic issue I could actually just disable my lighting there actually let's disable my lighting there actually let's go and do this because it's getting kid
go and do this because it's getting kid kind of bright in here with the Sun extend horizontally rows like Minecraft fences how do minecraft fences look like
like I have seen them before but it's been a while so minecraft fence oh yeah
been a while so minecraft fence oh yeah you could do like that actually it is you could do like that actually it is kind of what I'm doing I think what I
could do is I could actually remove one of these like so
could then do is I could actually expand this middle section there we go
doesn't have a shadow so we do need to have a highlight color which sucks but we can't tell much of a difference I guess we're gonna try that but it
guess we're gonna try that but it doesn't really make sense though let's doesn't really make sense though let's try that to start with let's try it oh
but it's also gonna mess it up a little bit so we need to move this in before we bit so we need to move this in before we try anything so now it's going to be
there's going to be one two there has to be three of these
and now I think everything is like it's supposed to be so better I guess supposed to be so better I guess [Music]
that like they're kind of fade of too much together with each other which they much together with each other which they shouldn't be with the fence like it has
to be a little bit dark in the shadow parts
[Music] kind of like that that did something kind of like that that did something give a little bit of 3d look to it the give a little bit of 3d look to it the end part is weird I go over here I mean
end part is weird I go over here I mean it goes outside D when I play it like it probably just remove that piece of grass from the ground because that kind of looks weird so if I go ahead and do that environments and imagine people building
environments and imagine people building complete games that are being sold like complete games that are being sold like it takes a long time there's a little it takes a long time there's a little bit of issues with the flower Ridge
fix because it's going in front of the face like this one obviously has to be in the background so that's a fix for that one
so right now is in the foreground it shouldn't be that it's going to leave that there you go there we go background environment I'm guessing are they gonna paint on top of each
other now [Music] so we can do that as fine [Music]
so we have fences now we have a tree we got a bush we need some some dirt areas like because we have some dirt areas out in the yard so we need something looked
a little bit like this and I can actually draw that already so were to actually draw that already so were to take this go to the background weed with it I guess that already does so you've had
to draw out to the yard looking from the street with the house in the background the house will actually be over here [Music]
[Music] kinda then it would have our camper year kinda then it would have our camper year actually so would have a fence to be in actually so would have a fence to be in the background
oh we need we need to also have a downwards fence option we actually don't have a tree there we actually have a tree right here so now I'm actually trying to draw will be actually having a yard so let's go and remove some of
yard so let's go and remove some of these things there you go environments
something else let's go and do that you actually have a let's go and do that you actually have a fence going up here and it actually goes like in a weird way like this but I'm not mistaken actually we don't have a
fence going that far so it actually goes up here and then it stops
but it does give it some kind of texture behind it so maybe I should go ahead and behind it so maybe I should go ahead and do like this hey better go back for more
do like this hey better go back for more scratches
look different I think this works it behind it but I have to find some kind of solution to that later so what we also have is we have the entrance to the house right here goes down then we have
house right here goes down then we have a dirt area here we have benches we have a dirt area here we have benches we have sitting areas have a path going here
[Music] actually no we have a dirt area here actually no we have a dirt area here [Music]
here so that is something we need to have in the foreground I'll set the have in the foreground I'll set the foreground front I forgot so we have
foreground front I forgot so we have here it's going to be an environment so here it's going to be an environment so we don't want to walk into it but you also have a second bush here actually no it just sort of stretches
draw environment here because now I can't walk past it foreground
so the character should still be able to walk through here yeah why I don't use the dark theme I'm pretty sure that is something that you need to have the professional version of unity for this is the free version which
is the commercial one so dark theme doesn't come with it doesn't come with it I'm sure if I go to settings preferences
I'm sure if I go to settings preferences colors [Music] I don't think the colors come with it
trying to make just a small little fun game where I'm trying to do something because we have a bunch of animals here we have three dogs we have cats we have stuff and I want to make this little game where you have to walk around and
you have to find the different animals by solving puzzles so right now I'm just doing environmental design and then afterwards I'm gonna figure out how the puzzling thing is gonna work even though that's probably a really bad way to do
it because if I decide on a possible scheme that doesn't fit in with this sort of environment then that might be an issue but I I think I right now to
sort of practice creating assets for games because I'm not really an artistic games because I'm not really an artistic person so creating game assets is something that I want to get good at right now that's what I'm working on so
do have a tree it's actually on this side it's actually right there side it's actually right there and it is not a very tall tree so could possibly go around here actually you should probably have a trunk more walk
should probably have a trunk more walk ground
a game developer for fun I haven't done that much in unity to be honest so the interface is still pretty new to me but I am trying to learn how to use it hey
dude just out looking I start to look into HTML CSS really appreciate my into HTML CSS really appreciate my videos thank you for watching them it's actually one of those courses that like right now the main audience I have comes
right now the main audience I have comes from the PHP tutorials I like my HTML course to be sort of a thing that people have an easier time finding on YouTube because that's sort of where you start out so I'm glad when people they find my
out so I'm glad when people they find my channel because of those how does it look like without the grid this is sort of this weird edge going on over here and I'm kind of curious to whether or not I should try and do something about
that technically if I were to look outside technically we have a world look outside it does actually have this going over here so that kind of fixes it but
you also have a fence setup but it's a different kind of fence on the inside of the yard so we kind of have a backyard here I things I haven't mowed the lawn yet so we have
really tall grass out there with lots of flowers but we're not gonna we're gonna not gonna draw it from what it is right now we're just gonna find make it moderate I guess so let's do the foreground front again
now that was the issue because if I were to try and walk down under flower should to try and walk down under flower should probably be a background thing I think probably be a background thing I think my dog might have to go pee so what we
could do so we just sort of add the flowers here
will be more fun if you continue with c-sharp series of course because then some like some people would be able to maybe follow with this a little bit easier right now it's not really C's job no it's it's I do have of course a
no it's it's I do have of course a little bit going on on this project but it's mainly just artistic right now just setting off the projects so this kind of
setting off the projects so this kind of works that's it like a dirt crown that's actually going to do that in the proper layer there you
to do that in the proper layer there you go kind of like that then this up here go kind of like that then this up here could just be grass and
this could be like that that kind of works
okay that's supposed to be there that's not supposed to be like that so we do have an issue here this all bit of clipping has to be fixed
like placeholders but it will be something else at some point I should character so we can actually walk up and down without looking weird because right
now as you can see it's like she's walking backwards I could have animation animation so like the eyes blinked and stuff but we don't have anything for walking up and down so let's go and do that one I guess actually no let's not
that one I guess actually no let's not do that one
compute some flowers over here [Music] that only have two different sprites
trees why is that I would you guys have a tree trunk right I would you guys have a tree trunk right there that would acts be fun to add so let's do in environments place that right there
guess I could do to make this little bit more dynamic
how long I've been streaming so far it's been streaming for two and a half hours been streaming for two and a half hours [Music] it's great to see me again thank you I do actually remember you from my
previous videos I do remember some people who who comment on my videos I people who who comment on my videos I remember this mission very kind on my last videos especially the ones that just made can you keep the the 1 can to
keep the reply on your channel please can I keep replying on the channel please and replying to a lot of people in my channel I don't reply to everyone but it replied to most people well not most I get a lot of comments every day
but I've replied to certain percentage of people on the channel of people on the channel replay oh if you can replay yeah sure replayed the stream yeah of course I did actually check that off I'm sure let me
actually check that off I'm sure let me just double check stream options channel it actually allows for you to play back up to four hours according to
this one so you can actually watch it from the beginning at the moment but of course that wouldn't be the same thing as watching live um how does this look like in the stream it looks kind of tiny doesn't it I mean it is like I can
always size it down a little bit slide it over looks a little bit bigger is that better [Music]
and what's in the stream right now see how it looks like yeah it is viewable I how it looks like yeah it is viewable I just noticed something funky oh no it's just noticed something funky oh no it's still there the lines that are getting
some lines getting drawn they appear depending on the window size that is depending on the window size that is weird but again like I said we can
always just add a sprite atlas and then we'll fix it but I don't just seems kind of weird that you have to do that with sprite atlas I feel like the tile map system is not completely functional yeah when there's those sort of errors you
when there's those sort of errors you have to fix in weird ways
my girlfriend throwing in fun stuff for the dogs hmm I think I pretty much did what I wanted to do for today when it comes to the sprite and I might continue
but for now I think this is pretty much it I think I'm gonna go an industry in here and continue with some other work so I don't stream all day even though I did put time aside for streaming I do have some other things we want to get
have some other things we want to get done too so I do want to say thank you for following the stream it has been a pleasant first-time experience I was a the channel because I had to set up some guidelines to what I would want to allow
on the stream the video description does actually say like what the guidelines are regarding the stream and there's just certain questions I get quite often just certain questions I get quite often when it comes to both comments and on
private emails if for example I had to ask people not to ask on one-on-one help with tutorials you'll be surprised I've actually tried streaming another place and people came in and asked me even
it's just sort of a weird thing that people do I think because I'm sitting people do I think because I'm sitting here with right now 30 other people and then a person comes in to ask and one on one helps it's just kind of weird yeah
have to set up for the stream before it's ready to go on stream I think so far it's actually been pretty good I think I'll go ahead and just write down comments because then I can just point down to the description then people can
actually just read it down there so they have to resit over and over again so have to resit over and over again so thank you very much for ab a decent pretty good stream decent I make it sound like it's not a
good stream it's it's a really good stream so thanks for watching and I will go and see you guys the point
