[0:00] What happens when you combine a really [0:02] bouncy ball with a really bouncy [0:04] surface? [0:05] It stops dead. But look, if I tweak it [0:08] slightly, [0:09] now it's a really good bounce. This is [0:11] when I realized I don't really [0:13] understand bouncing. Because it turns [0:16] out if you want to maximize bounce, it's [0:18] not enough to just combine two really [0:21] bouncy things. But what I found really [0:23] surprising was that when I tried to find [0:26] the optimum bounce using math, I ended [0:29] up generating fractals. First, I want to [0:32] be clear about what we're doing in this [0:33] video. Like I've shown you really bouncy [0:36] things before, like the atomic [0:37] trampoline and well, maybe you've seen [0:39] an advert for the world's bounciest ball [0:43] or whatever, but that type of [0:44] optimization isn't what we're dealing [0:46] with here. Like those examples are about [0:49] avoiding energy loss during the bounce. [0:52] So, the atomic trampoline minimizes [0:55] plastic deformation, the super bouncy [0:58] balls minimize internal friction during [1:01] the collision. But the thing is, this [1:03] bouncy ball and this bouncy surface are [1:06] both really good at retaining energy. [1:08] So, [1:09] what went wrong here? Well, look at this [1:12] ball bearing on this rubber sheet. The [1:15] ball is really hard and the surface is [1:18] really flexible and that gives you a [1:20] really good bounce. And with the super [1:22] bouncy ball, the ground is really hard, [1:25] but the ball is really flexible and that [1:27] gives you a good bounce as well. The [1:30] problem seems to arise when you have a [1:32] ball and a surface that are similarly [1:35] flexible. For example, Orbeez are really [1:37] flexible and so is this rubber sheet. [1:40] And right now, the combination is super [1:42] bouncy. But if I add a little bit of [1:44] weight to the rubber sheet, well, [1:46] suddenly it all goes wrong. And that's [1:48] why I built this contraption to try and [1:50] figure out what's going on. See, it's [1:52] when I change the weight that it goes [1:55] from a good bounce to a bad bounce. It's [1:59] weird, isn't it? Actually, this [2:00] particular configuration is quite fun [2:02] because when gravity pulls the ball back [2:04] down, it gets a kind of second kick, [2:08] which is such an odd behavior. By the [2:10] way, this is somewhat related to how [2:11] children typically injure themselves on [2:14] a trampoline. A child can often get an [2:15] unexpected second kick if there are [2:18] other people on the trampoline. Before I [2:20] show you what I figured out with this [2:21] device, I also had a good chat with the [2:23] professor of the author of this paper. [2:26] In the paper, they're thinking about it [2:27] in terms of a golf ball and a golf club. [2:30] And basically, they do a whole lot of [2:31] simulations where they simplify it down [2:33] to four things: the mass of the ball, [2:35] the stiffness of the ball, the mass of [2:37] the golf club, and the stiffness of the [2:39] golf club. And when I say stiffness, I [2:41] mean in the spring sense. So, like, if a [2:44] spring is hard to stretch, then it's a [2:47] stiff spring. If it's easy to stretch, [2:49] then it's a less stiff spring. And a [2:51] golf ball and a golf club are in some [2:53] sense springy. So, we talk about [2:56] stiffness. Anyway, when they run a whole [2:57] lot of simulations where they kept three [2:59] things constant and varied the fourth [3:02] thing, they discovered something really [3:03] surprising. See, in this graph, they're [3:05] varying the mass of the golf club while [3:08] keeping everything else fixed. And the [3:10] height of the curve is how good the [3:13] bounce was. Specifically, it's the [3:15] velocity of the ball when it leaves the [3:17] club. And you can see how the quality of [3:19] the bounce well, it goes up and down as [3:22] the mass varies. So, you get an optimal [3:24] bounce for these masses. But, if you [3:27] change the mass of the ball to one of [3:29] these masses, well, you'd actually get a [3:31] terrible bounce. To see what's going on, [3:33] I built this simulation that represents [3:36] the model that they were using in the [3:38] paper, and it means we can see actually [3:41] what's physically going on with [3:43] different examples. So, this is the mass [3:45] of the ball. This spring represents the [3:47] stiffness of the ball. This is the mass [3:49] of the club. And this spring represents [3:51] the stiffness of the club. Let's see [3:53] what happens if we set the mass of the [3:57] club to be about twice the mass of the [3:59] ball. So, the ball engages with the [4:01] club, it starts to squish, but also the [4:04] club is being pushed now, so that starts [4:06] to squish as well. Crucially, look, the [4:08] ball disengages from the club when the [4:11] club is at almost maximum squish, but [4:13] keep watching because but maybe the club [4:16] will catch up with the ball and it'll [4:17] give it a second kick. [4:23] No, it just missed. [4:25] Crucially though, look, see how much [4:27] vibrational energy there is in the club. [4:30] That vibration is energy locked away in [4:33] the club that could have been given to [4:36] the ball but wasn't. So, this represents [4:39] a bad bounce. Let's compare that to when [4:42] the mass of the club is about 2/3 of the [4:45] mass of the ball. So, again, the ball [4:47] starts to squish, and then the club [4:50] starts to squish as well. Right, the [4:52] club is now at maximum squish. The ball [4:54] didn't disengage this time because the [4:57] spring is still compressed. So, as the [4:59] club spring is re-expanding, it's [5:01] actually working hard against the mass [5:04] of the ball because the spring is still [5:06] compressed, and that's slowing it down [5:09] at just the right rate so that when the [5:11] ball finally disengages, look, the club [5:13] mass is at rest at its rest length. That [5:17] means there's no vibrational energy left [5:19] in the club. So, all of the energy went [5:22] into the kinetic energy of the ball. [5:24] This is a perfect bounce. But if you [5:26] look at the graph in the paper, you can [5:27] see that actually there are lots of [5:30] points of maximum bounce. So, let's also [5:33] look at when the club mass is about 1/6 [5:37] of the mass of the ball. So, really it's [5:39] the same situation except if you watch [5:41] the club mass, actually it goes through [5:43] multiple oscillations before that [5:46] perfect separation that we saw before. [5:49] And it turns out that when you do the [5:50] math, you get quite a simple result that [5:53] actually, hopefully, makes some [5:56] intuitive sense. So, it's all about the [5:59] natural oscillation of the club. See, [6:01] the club naturally oscillates like this [6:03] over time. But because it's being pushed [6:06] by the ball throughout the whole [6:08] collision, this graph of position gets [6:10] skewed like this. Now, what I'm showing [6:12] you is a perfect bounce. Because, look, [6:15] the club is back at its rest position at [6:18] the end of the collision. That tells us [6:20] that there's no energy stored in the [6:21] spring at the end of the collision. But [6:23] also notice that the graph of position [6:26] is flat at the end. So, we know there's [6:29] no kinetic energy in the club mass, [6:32] either. Now, you'll notice that the club [6:34] mass has gone through two and a half [6:36] oscillations. But let's stiffen the [6:39] spring so it oscillates faster. [6:41] It's still a perfect bounce, but now [6:43] it's gone through three and a half [6:45] oscillations. [6:47] And there's a perfect bounce at four and [6:49] a half oscillations, and so on. And [6:51] look, if you go through a whole number [6:53] of oscillations, that's when you get a [6:54] perfectly bad bounce. How does that [6:57] compare to the natural oscillation of [6:58] the ball? Well, the ball always goes [7:01] through exactly half an oscillation [7:03] during the collision because [7:05] well, it's not sticky. So, here's the [7:07] simple rule. The club needs to go [7:09] through a whole number of oscillations [7:11] plus a half in the time it takes the [7:13] ball to go through half an oscillation [7:16] if you want to get a good bounce. If you [7:18] want a bad bounce, just go for a whole [7:20] number of oscillations. In general, [7:22] though, the surface needs to jiggle [7:23] faster than the ball for interesting [7:26] things to happen. But in reality, it's [7:28] hard to find a combination of ball and [7:31] surface where the surface vibrates [7:33] faster than the ball, but not loads [7:36] faster. In my setup, the ball always [7:38] vibrates faster than the surface. [7:40] Doesn't matter what I tried in terms of [7:42] springs and everything, but clearly [7:44] interesting things still happen. I think [7:46] that's because we made some simplifying [7:49] assumptions, but actually there is [7:50] another issue. See, in the simulation [7:53] some energy can be left behind in the [7:55] oscillating surface as we've seen, but [7:57] you can see in this footage that you can [7:59] also end up with oscillation energy left [8:02] in the ball. But actually because of the [8:04] way this simulation is put together, [8:06] there's no way to account for [8:08] oscillation energy left behind in the [8:10] ball because the spring doesn't have any [8:12] mass, so it can only oscillate when it's [8:15] in contact with another mass. In other [8:17] words, during the collision. So I [8:19] decided to make my own simulation. In [8:22] this version, the mass of the ball is [8:25] split in two. So the ball can now [8:29] oscillate on its own. Honestly, I'm not [8:31] sure whether it's a reasonable model of [8:34] reality, but I just want to show you [8:36] what happens when you explore it because [8:39] some of it's really interesting. So [8:40] yeah, I can vary the stiffness of the [8:43] springs and the masses or I can sweep [8:47] through one of those values to get a [8:49] plot. So look, [8:51] you can see here this is a lot like the [8:53] graph from the paper. So look, I can [8:55] select a maximum and then play that. [9:02] Oh. [sighs] [9:03] That's satisfying, isn't it? Let's look [9:05] at a bad one. Actually, look at the [9:06] worst one over here. [9:10] Oh, that's awful. [9:13] In the plot, you can also see the number [9:15] of collisions. So it's interesting, [9:16] isn't it? The collisions go up and up. [9:18] This is the internal vibrational energy [9:21] of the ball after the collision. It [9:23] doesn't actually get that high. So what [9:25] we can do is sweep two things at once if [9:28] we want to try and say optimize the [9:30] amount of jiggle in the ball after the [9:32] collision. We'll vary the mass of the [9:33] golf club and the spring constant of the [9:37] golf club. So, here's a heat map showing [9:39] how good the bounce is. If I go here, [9:42] this is a good bounce. See what that [9:43] looks like. [9:47] That's getting it. And then here's a [9:49] really bad bounce, let's say. [9:54] And if we switch to the internal energy, [9:58] there's a high point right here. So, [10:00] this is where we end up with lots of [10:03] internal energy in the ball at the end. [10:05] Look at that. [10:07] That is a terrible bounce. Most of the [10:09] energy is in the ball. But [10:11] interestingly, there's some structure [10:14] down here. Let's do a different sweep [10:16] with the mass of the club and the [10:19] stiffness of the club. [10:21] Look at that. Almost like a fractal. [10:23] Maybe it is a fractal. Like if I zoom in [10:25] here, [10:26] isn't that weird? [10:28] But anyway, an unexpected fractal [10:31] appears. Something else I discovered [10:33] that matches real life. Like if there [10:36] are several collisions within a bounce, [10:38] are you only looking at what happens [10:40] after the first collision, or do you [10:42] count all the collisions? This is a [10:43] perfect example. [10:45] It stops dead. It's a terrible bounce. [10:47] But then on the second kick, it's an [10:48] amazing bounce. And I got something like [10:50] this in my studio. Look at that. It's a [10:53] terrible bounce. The ball stops dead, [10:56] but moments later it gets a second kick. [10:59] So, how does this compare to reality? To [11:01] compare to the model, I don't need to [11:02] worry about weighing things or [11:05] calculating the stiffness, because I can [11:07] just measure the period of oscillation [11:10] from the video. Okay, so we're [11:11] interested in how many times does the [11:13] surface oscillate during half an [11:15] oscillation of the ball. The model from [11:17] the paper predicts good bounces at 1 and [11:20] 1/2, 2 and 1/2, 3 and 1/2, and so on. [11:23] But I was never able to get the surface [11:24] to oscillate fast enough to explore [11:27] that, though I did get quite close. In [11:28] our data, the surface only ever goes [11:30] through a fraction of an oscillation [11:33] during the collision. This is where the [11:34] model from the paper predicts the good [11:36] and bad bounces will be, and these are [11:37] our good and bad bounces marked in green [11:40] and red. We never get into the [11:41] interesting region because my surface is [11:43] too slow. But clearly the data doesn't [11:45] match what's going on at the boring end [11:47] either. But here's the cool thing. In my [11:49] version of the simulation, interesting [11:50] things can happen when the surface [11:53] oscillates slower than the ball. In [11:55] fact, it's basically a mirror image when [11:57] you look at it on a log scale so that [11:59] you get bad bounces when the surface [12:01] oscillates faster than the ball and good [12:04] and bad bounces when the ball oscillates [12:06] faster than the surface. In reality, [12:08] it's more complicated than that for [12:09] several reasons, and our data doesn't [12:12] really fit this model either. But what's [12:14] clear is the model is very spiky. Like, [12:17] you don't have to change very much for [12:19] the quality of the bounce to change [12:21] drastically. And our data is also very [12:24] spiky. So our data has roughly the right [12:27] character, but I'm not sure we can claim [12:29] much more than that. One cool thing [12:30] about both of these models is they [12:32] predict what should happen for a really [12:35] bouncy ball on concrete or a steel ball [12:38] bearing on a rubber sheet. See, this is [12:40] a plot of how good the bounce is as the [12:42] stiffness of the surface increases. And [12:45] the line still goes up and down in that [12:48] counterintuitive way, but as the [12:50] stiffness increases, actually that [12:52] effect gets less and less until it [12:55] eventually just flattens out. In other [12:57] words, if you've got a squishy ball and [12:59] a concrete floor, you don't need to [13:01] worry about comparing their periods of [13:04] oscillation. And then you're back to [13:06] just worrying about dissipation through [13:09] internal friction and things like that. [13:10] And the same is true if you've got a [13:12] stiff ball and a squishy surface. So if [13:15] you want to find the bounciest [13:17] combination of ball and surface, you [13:20] can't just combine the two bounciest [13:23] things you own. You have to tune their [13:25] vibrations as well. Otherwise, you could [13:28] end up with a dud. I messed up while [13:31] making this video and I want to share [13:33] the story with you as a cautionary tale. [13:35] So, I wanted this surface to vibrate [13:37] faster than the ball vibrates. So, I end [13:40] up buying like stiffer and stiffer [13:42] springs, but nothing was working. The [13:46] frequency of this thing barely shifted [13:49] at all. It got to the point where I had [13:50] to print this part in a stronger plastic [13:54] and I was using these nuts to tension [13:57] the springs, which just took ages. I [14:01] eventually realized the problem. The [14:03] stiffer springs were heavier and so [14:05] adding mass to the oscillator, which was [14:09] counteracting the additional stiffness [14:12] of the oscillator. The thing that [14:14] eventually worked was ungluing this part [14:16] so I could slide it up and down and then [14:18] clipping it in place at different spring [14:21] extensions. But, the surprising thing is [14:24] that this is an almost perfect analogy [14:26] for cartridge razors. I want to be clear [14:28] that's a segue, not a crowbar. The [14:30] difference being that the link is [14:31] actually really strong. It's a good [14:33] link. It's a strong link. I mean, you be [14:35] the judge. Okay, here's the thing. The [14:37] problem with plastic cartridges is [14:38] there's always going to be a little bit [14:40] of give in the blade, so you get an [14:42] inconsistent shave. To counteract that, [14:44] manufacturers just add more blades in [14:47] the hope of catching more hairs during [14:50] each pass. But, the first blade will cut [14:52] some hairs, so the subsequent blades [14:55] will be scraping against skin in certain [14:57] places leading to irritation. So, then [15:00] they have to make the blades [15:01] deliberately more springy, which makes [15:03] the shave worse. So, they add even more [15:05] blades. Gets to the point where there [15:07] are so many blades, you have to add a [15:09] lubricating strip to overcome the [15:11] friction and people over time learn to [15:13] press really hard and so you also have [15:16] to add a post-shave balm and things like [15:19] that. Complexity piled on top of [15:20] complexity just because the [15:22] manufacturers weren't able to implement [15:25] the simple fix at the very beginning of [15:28] just holding a single blade really [15:31] family because you can never do that [15:33] with plastic. The solution is to not buy [15:36] cartridge razors. Instead, buy a [15:38] precision engineered aluminum handle [15:41] that holds a single blade firmly in [15:44] exactly the right position at exactly [15:46] the right angle. And if you're going to [15:48] do that, may I humbly suggest the [15:50] sponsor of this video, Henson Shaving. [15:52] With a Henson AL13, the training wheels [15:54] are off. You don't press hard. You can [15:56] learn the shape of your face because you [15:58] can actually feel it. [16:00] And you end up with an actually [16:02] enjoyable shave. No lubricating strip, [16:05] no aftershave balm. The handle is more [16:07] expensive, but you only ever buy it [16:10] once. And the blades are pennies. So, it [16:14] actually ends up being cheaper after [16:15] just a few months. Go to [16:17] hensonshaving.com/steve [16:18] mold and use code steve mold at checkout [16:21] to get 100 free blades with your [16:23] purchase of a Henson AL13. That's [16:25] equivalent to about 3 or 4 years of [16:27] irritation-free shaving. The link is [16:29] also in the description, so check out [16:31] Henson Shaving today. I hope you enjoyed [16:33] this video. If you did, don't forget to [16:35] hit subscribe. And the algorithm thinks [16:37] you'll enjoy this video next.