[0:01] Welcome to England, Mr. David. [0:03] >> Hello. I am Alex Brightman and I am an [0:07] actor and a writer and a voice actor. I [0:10] play Chris David, who's an American who [0:12] inherits this crumbling old British [0:13] hotel. So, There Are No Ghosts at the [0:14] Grand is this crazy amazing mix of [0:17] genres. First-person, story-driven [0:19] mystery with ghosts, renovation, and [0:23] musical numbers. [0:24] >> Let me welcome you to the Grand, [0:30] a hotel famous across the land. [0:34] >> And during the day, you're fixing it up. [0:36] Kind of with like you're painting walls, [0:38] scraping wallpaper, blasting gunk with a [0:39] sandblaster. But at night, the whole [0:41] place changes completely. The hotel's [0:43] crawling with ghosts, monsters, creepy [0:46] stuff. And the same tools you were using [0:48] to renovate, now you're using them to [0:51] fight back. The paint sprayer is now a [0:52] weapon. Furniture cannon now starts [0:55] doing damage and it gets nuts. Totally [0:57] wild. But the clock's ticking. You've [0:58] got 30 days, 30 nights to get the job [1:01] done before things [music] unravel [1:02] completely. So, while you're doing all [1:04] that, you've got this smart-aleck [1:05] Scottish tool, favorite character in the [1:07] game. Literally this paintbrush with a [1:09] face giving you advice, encouragement, [1:11] the occasional insult. [1:13] >> When you said bring the Grand back to [1:15] life, is this what you meant? [1:17] No. I mean gear, we like A PAINT SO NOT [1:20] SOMETHING ALL THAT [1:22] >> Outside the hotel, the whole setting is [1:24] this seaside town to explore. Little [1:26] shops, winding streets, fishing boats, [1:28] even this rusty scooter you'll see. It's [1:30] all charming and weird, kind of full of [1:31] secrets. And by [music] the way, [1:33] speaking of musical numbers, this game's [1:35] got ghosts, renovation tools, haunted [1:37] hotel rooms. [1:38] And if that's not weird enough, suddenly [1:40] someone breaks into a full musical [1:41] number. [1:49] >> [music] [1:51] >> Ska songs, punk stuff, jazz. And it's [1:53] not just for show. Each character has a [1:55] song that reveals something about them, [1:57] like their fears, their past, their [1:58] secrets. But the twist is, this is [2:00] great. [2:01] I'm singing with them. [2:03] >> It's hard to watch, but [music] hard to [2:05] resist. [2:06] Our town can't cease to exist. Slip away [2:10] into [singing] the abyss. Down in the [2:13] deep, deep dark. [2:15] >> Chris, the character that I play, duets [2:16] with every one of them. So when they [2:18] open up, he answers. Sometimes sort of [2:20] gently, sometimes not, sometimes a [2:22] little aggressive. But the cool part is, [2:24] you, the player, actually choose what [2:26] Chris I sing. [2:27] >> It's green. [2:28] >> I'm on your side. [2:29] >> Then why are you lying to me? [2:32] Mhm. [2:34] >> I I'm not. [2:38] >> His verses change the tone of the song [2:39] sometimes or push it in a different [2:41] direction. You're shaping the [2:42] conversation through music. For someone [2:44] like me who loves theater and music and [2:46] weird storytelling, this is honestly one [2:48] of my favorite parts of the game. Makes [2:49] it completely [music] unique uh and [2:51] fascinating. You get these moments where [2:53] someone's telling you this world lore in [2:54] a song, and then you, as Chris, sing [2:56] back. And so it starts to shape the [2:58] story. So it's got everything. A little [3:00] horror, a little comedy, a little [3:01] musical stuff, and somehow it completely [3:03] [music] works. [3:04] >> So, you're the new owner of the Grand [3:06] Hotel huh? [3:07] >> I'm not staying. I'm just here to sell [3:09] the place. [3:09] >> Well, I hope you do better than the last [3:11] guy. He disappeared, you know. [3:13] >> My father? Yeah, I know. [3:15] >> So I play Chris David. He's an American, [3:17] which I know a lot about. Uh he inherits [3:19] this old, sort of half-collapsed hotel [3:22] on the English coast, the Grand, from a [3:23] father he never knew. He shows up and he [3:25] just thinks he's going to renovate the [3:26] place. Really, he's there chasing [3:28] something deeper. [3:29] Chris has his own secret mission that [3:31] not even the player is fully [music] [3:33] aware of. He's searching for something. [3:35] Breaking into places, stealing stuff at [3:37] night, while during the day he just [3:39] renovates the Grand and acts like [3:40] everything is normal. So everyone in the [3:42] town thinks they've got him figured out. [3:44] This brash American guy who doesn't [3:46] belong here. [3:47] But Chris is misjudging [music] them, [3:49] too. [3:50] The ghosts, the villagers, the hotel [3:51] itself, none of it is what it first [3:53] seems. And what makes this really fun to [3:55] play is that he's not always honest with [3:58] you or with himself. [music] [4:00] >> It's a good idea to keep the cot close. [4:03] >> [snorts] [4:03] >> Be careful. One background check and [4:05] you're done. [4:05] >> Yes, I know. I know. I'm going to need [4:07] them to trust me if we're going to pull [4:09] this off. But don't worry, they don't [4:11] suspect anything. [4:12] >> He does this thing that players don't [4:15] see. [4:16] He's unreliable. He's secretive. And [4:18] half the time you're not even really [4:19] sure what he's seeing is actually real. [4:21] But he also has heart. [4:23] He's trying to make sense of this place [4:24] and of himself. And slowly, through [4:27] these ghost hunts and these weird [4:28] musical numbers and strange encounters, [4:30] you start to slowly see the truth come [4:33] eking through. [4:38] >> I tend to get cast as people who are [4:41] morally flexible. Let's just go with [4:43] that. And Chris totally fits that, but [4:45] in a different way. He's not really a [4:46] villain, [4:47] but he's also not very honest. Um, he's [4:51] carrying this past that he doesn't [4:52] really fully understand. So, he's making [4:53] choices that the player might not always [4:55] agree with or understand, and that's [4:57] really fun for me. The sort of mystery, [4:58] the complexity, um, and I love [5:00] characters where you're not quite sure [5:01] if you trust them, or they kind of say [5:03] one thing, but they really mean another, [5:05] and you don't know which one's which, [5:06] and the cracks start to show slowly. So, [5:08] Chris definitely has those, those [5:09] cracks. Um, he's not evil, but he's just [5:13] complicated. He's layered. So, yeah, it [5:14] has been a real blast playing someone [5:16] who is trying to do the right thing, [5:18] but also kind of doing a bunch of [5:19] sketchy stuff behind your back. [5:23] >> I'm not here to renovate and decorate. [5:26] I'm here to investigate. And to help me, [5:29] I've got a talking cat. [5:30] >> You're the one doing all the talking, [5:32] you know, Mason. [5:34] >> And a set of power tools that also talk. [5:37] >> Well, hello there. I'm Robert C. [5:40] McBrushy. It is also a blast to be [5:42] working beside McBrushy. [5:44] >> And am I allowed to say who that No, I'm [5:45] not allowed to say who's playing it. [5:47] Then I won't I won't. Okay, I won't. I'm [5:48] getting a lot of this. Don't say it. But [5:50] he's this talking power tool, Mick [5:52] Brushy, who helps you throughout the [5:53] game. He's a grumpy, Scottish, mildly [5:55] passive-aggressive sort of machine-type [5:58] thing, and he's very good at getting [5:59] paint off of a wall. And whoever's [6:01] voicing him, [6:02] whoever's voicing him, [6:04] total legend. You are going to love it. [6:06] Mark my words. [6:09] It's really [6:17] Oh.