[00:04] reconsider my greeting later I didn't like it a little everything on the list everything according to plan I'll tell you about Access Access [00:17] tell you about Access Access in short access denied This is Access a game that 2 and a half people know about, these are two developers half people know about, these are two developers Well and I'm like I'm half [00:30] and Pr I have today yes yes Just look at what this Fox is doing Okay look at what this Fox is doing Okay this point It seems like it was unnecessary here Access is an exciting indie game in the R genre in which you have to stop stop stop stop [00:45] stop this is not a roguelike yet Yes I could as a professional could as a professional roguelike player and strangler [01:02] game in the survivors genre and like everything think Well I thought early Access gamepl the character selection window greets us when we start the game to choose from two [01:14] greets us when we start the game to choose from two characters there is a setup moment in the game a group of developers VK and an exit Everything means what this game is made on Go do Engine you spawn then in [01:28] some incomprehensible There's a store in this closed room where you can buy something. Well, and start a wave. I know that it's all clear. But what's the joke of the game? You ask this. I don't understand at all. I'm explaining it to the character. You can [01:42] equip up to four guns and buy upgrades for them, buy all sorts of passive upgrades for the character, and even upgrades for the store. Here are the upgrades for the gun, these modules, bunches, bunches, damn. What kind of cringe-worthy word is this? Bunches, [01:58] bunches, souls, they shoot or hit the enemies closest to you, and you just need to run and loot the cache experience from them. And Healers, these are really survivors. G from randomness, there are only e goods in the store, and character leveling. When you level up, you [02:14] are given a choice of three upgrades, and each of them has three options: each of them has three options: regular, acceptable, and normal. I would leave only normal. But it doesn't matter. Okay, [02:33] balance. Well, thanks. So far, the game has 30 waves. Yes, but there is an infinite one. I only played the mode. Well, about 10 hours at most, which is incomparably little compared to how much effort the UGB had to [02:47] develop the game. The setting of the game is basically cool, there is no plot. The gameplay in Chile is like this. On a relaxed basis, up to the thirtieth wave, then somewhere after [02:59] Trash, this auto-leveling just starts fiercely. It’s just unfair with a bot, but like a parody of a Zerg from Alen Shooter, it can withstand more than 100 damage, even the metal doesn’t change in any way. And it would be nice that the damage that [03:15] this Bullet deals to me is evil, 300, there 400, and so on. Like, with 40 armor, in my opinion, that’s a lot of damage. This is unfair, I don’t agree with [03:27] this. You buy it. In short, the entire store is weapons that deal damage in an area. I advise everyone to also hang elemental modules on them, plus modules for a shotgun or not for a shotgun. Who knows. What makes such a tough joke is the rocket launcher, [03:42] which is for Since it shoots three projectiles at once, fix the modules for additional projectiles, I'll delete the game, but this will not affect you in any way. [03:58] I just don't know what they can threaten you with, you know. I'm a loser, I have n't achieved anything in this life, but I'm also a cool, novice gay designer. Yes, look, I'll make this game a little [04:19] precision that I don't know why you came up with. Yes, now it really has some kind of program, especially in this event. Yes, your game really lacks events, you only have one, yes, I found out. What kind of [04:32] event is this, the twentieth wave, where only one type of enemy spawns from which you can steal money and that's it. Well, they don't seem to appear there, there are 10,000 of them, like zero, the crash is so fierce. Yes, it could have been like that, it could have been, but the developers. Yes, [04:47] bro, not with the internet. You're fine. I'm just kidding. If you really want to make a roguelike, then the bosses in the game and the music, of course, are also It's important, but I would put aggressive. [05:02] I would put aggressive. Yes, there's nothing more important than unl. You see, unl is the most important component of any roguelike. I've completed the game several times, if I haven't unlocked new modules, new passives, I won't see them, a new [05:18] character won't open. You know, it's some kind of Sisyphean labor, it turns out I don't enjoy it. Listen, I want progress in the game, and since my comment is simply ignored in the group, I'm like, this new magnet fart gun is not imbalanced at all. You see, it's a ruin [05:34] in the late game. I'll explain with an example: as soon as this contraption shoots at an enemy located a nanometer away from you, all the riff-raff within a few meters will be within your reach, and you won't get a one-shot. There's no such thing as malachite from Reina's risks. So [05:49] live with it as you wish. They're not just throwing in all this stuff for no reason, they're erasing something about balance. Well, let's look at other roguelikes in the late game. Yes, when a player has 90% of all the items in the game, the game simply gives him the right to kill and [06:05] loot. everything that moves, you know, is an absolutely normal phenomenon, I support it, withdrawal, withdrawal is really all I need. And also random events and unlocks. Yes, another question is how to get all these 90% of [06:21] items. Yes, like the more difficult it is, the more fun it should be. Yes, let the game troll me by spawning a Cyber ​​Golem on the first wave, no matter what. And I also like that attempts to damage me are punishable by an electric arc of 3 [06:36] million in Electro Tsundere. At your service. Not a bad idea for Alokai. You will have a wave. Without weapons, such a normal Challenge. By the way, this character in the main menu for some reason sits like "bro, won't call" in the game. It's very difficult [06:52] to change your Build right during the run, mainly because you have to update the store and all sold modules are updated along with the store as a whole. It's tolerable, you understand. Money solves everything, and since I was tired of blowing up everything in a row [07:07] and I decided to feel like General Grievous and Star Wars, I decided to stir up four executioners for myself and hung They have explosive things for damage, hung They have explosive things for damage, but I would like it even faster, you know, a [07:46] saifa jokes contains some ancient levitating spears. Yes, I thought about it and couldn't pass up this opportunity to not prick my sides with magical, elementally powerful spears. Bofa, [08:06] There, when a character dies, he really makes a moaning sound. Hin, a secret girl. I really liked it. I want to die again. And I also want Cyber ​​​​Saifa Nago Fu, a fox with buffs for melee combat and a katana at the start, to be added to the game. Yes, yes, I understand [08:22] melee combat and a katana at the start, to be added to the game. Yes, yes, I understand what I want. I understand. In general, everything is like, unsubscribe, comment, and for those who want to get to know me better, fill out this simple form and send it to me in LS VK. I will be glad to have new friends and [08:39] wallets [music]