---
title: 'Hidden Gem of Slavic Game Development: Access Denied'
source: 'https://youtube.com/watch?v=561-OK4OKyg'
video_id: '561-OK4OKyg'
date: 2026-07-22
duration_sec: 524
channel: 'SUMAG'
---

# Hidden Gem of Slavic Game Development: Access Denied

> Source: [Hidden Gem of Slavic Game Development: Access Denied](https://youtube.com/watch?v=561-OK4OKyg)

## Summary

This video is a humorous and critical review of the indie game 'Access Denied', a survivor-like roguelike made by a small team. The reviewer discusses gameplay mechanics, balance issues, and suggests improvements while entertaining the audience with sarcastic commentary.

### Key Points

- **Game Introduction** [00:04] — The game 'Access Denied' is an indie title in the survivors genre, developed by two and a half people. The reviewer notes it's not a roguelike yet.
- **Character Selection and Setup** [01:02] — Players choose from two characters, with a store in a closed room to buy items before starting waves.
- **Equipment and Upgrades** [01:42] — Characters can equip up to four guns, buy upgrades for weapons, passive upgrades, and store upgrades. Weapon modules are called 'bunches'.
- **Leveling System** [02:14] — Upon leveling up, players choose from three upgrades, each with three options: regular, acceptable, and normal.
- **Game Content** [02:33] — The game currently has 30 waves plus an infinite mode. The reviewer played about 10 hours.
- **Gameplay and Difficulty** [02:47] — Gameplay is relaxed until wave 30, then becomes unfair with auto-leveling and enemies dealing high damage (300-400) even with 40 armor.
- **Weapon Recommendations** [03:27] — Area damage weapons with elemental modules are recommended. The rocket launcher fires three projectiles and can be modded for additional projectiles.
- **Lack of Events** [04:19] — The game lacks events; only one event exists at wave 20 where enemies drop money.
- **Importance of Unlocks** [05:02] — Unlocks are crucial for roguelikes. The reviewer completed the game multiple times but didn't unlock new modules or characters, making progress feel like Sisyphean labor.
- **Balance Issues** [05:34] — The magnet fart gun is imbalanced in late game, pulling enemies from meters away and causing one-shots.
- **Late Game Philosophy** [06:05] — In other roguelikes, having 90% of items allows players to kill everything. The reviewer supports this and wants more difficulty and random events.
- **Build Changes** [06:52] — Changing builds mid-run is difficult because the store resets when upgraded. Money is key.
- **Fun Builds** [07:07] — The reviewer tried a build with four executioners and explosive modules, and later used ancient levitating spears for melee combat.
- **Death Sound** [08:06] — The character makes a moaning sound upon death, which the reviewer found amusing.
- **Wishlist** [08:22] — The reviewer wants a Cyber Saifa Nago Fu character with melee buffs and a katana.

### Conclusion

The reviewer finds 'Access Denied' has potential but suffers from balance issues, lack of events, and poor unlock progression. Despite its flaws, the game offers fun moments and the reviewer encourages feedback to the developers.

## Transcript

reconsider my greeting later I didn't like it a little everything on the list everything according to plan I'll tell you about Access Access
tell you about Access Access in short access denied This is Access a game that 2 and a half people know about, these are two developers half people know about, these are two developers Well and I'm like I'm half
and Pr I have today yes yes Just look at what this Fox is doing Okay look at what this Fox is doing Okay this point It seems like it was unnecessary here Access is an exciting indie game in the R genre in which you have to stop stop stop stop
stop this is not a roguelike yet Yes I could as a professional could as a professional roguelike player and strangler
game in the survivors genre and like everything think Well I thought early Access gamepl the character selection window greets us when we start the game to choose from two
greets us when we start the game to choose from two characters there is a setup moment in the game a group of developers VK and an exit Everything means what this game is made on Go do Engine you spawn then in
some incomprehensible There's a store in this closed room where you can buy something. Well, and start a wave. I know that it's all clear. But what's the joke of the game? You ask this. I don't understand at all. I'm explaining it to the character. You can
equip up to four guns and buy upgrades for them, buy all sorts of passive upgrades for the character, and even upgrades for the store. Here are the upgrades for the gun, these modules, bunches, bunches, damn. What kind of cringe-worthy word is this? Bunches,
bunches, souls, they shoot or hit the enemies closest to you, and you just need to run and loot the cache experience from them. And Healers, these are really survivors. G from randomness, there are only e goods in the store, and character leveling. When you level up, you
are given a choice of three upgrades, and each of them has three options: each of them has three options: regular, acceptable, and normal. I would leave only normal. But it doesn't matter. Okay,
balance. Well, thanks. So far, the game has 30 waves. Yes, but there is an infinite one. I only played the mode. Well, about 10 hours at most, which is incomparably little compared to how much effort the UGB had to
develop the game. The setting of the game is basically cool, there is no plot. The gameplay in Chile is like this. On a relaxed basis, up to the thirtieth wave, then somewhere after
Trash, this auto-leveling just starts fiercely. It’s just unfair with a bot, but like a parody of a Zerg from Alen Shooter, it can withstand more than 100 damage, even the metal doesn’t change in any way. And it would be nice that the damage that
this Bullet deals to me is evil, 300, there 400, and so on. Like, with 40 armor, in my opinion, that’s a lot of damage. This is unfair, I don’t agree with
this. You buy it. In short, the entire store is weapons that deal damage in an area. I advise everyone to also hang elemental modules on them, plus modules for a shotgun or not for a shotgun. Who knows. What makes such a tough joke is the rocket launcher,
which is for  Since it shoots three projectiles at once, fix the modules for additional projectiles, I'll delete the game, but this will not affect you in any way.
I just don't know what they can threaten you with, you know. I'm a loser, I have n't achieved anything in this life, but I'm also a cool, novice gay designer. Yes, look, I'll make this game a little
precision that I don't know why you came up with. Yes, now it really has some kind of program, especially in this event. Yes, your game really lacks events, you only have one, yes, I found out. What kind of
event is this, the twentieth wave, where only one type of enemy spawns from which you can steal money and that's it. Well, they don't seem to appear there, there are 10,000 of them, like zero, the crash is so fierce. Yes, it could have been like that, it could have been, but the developers. Yes,
bro, not with the internet. You're fine. I'm just kidding. If you really want to make a roguelike, then the bosses in the game and the music, of course, are also  It's important, but I would put aggressive.
I would put aggressive. Yes, there's nothing more important than unl. You see, unl is the most important component of any roguelike. I've completed the game several times, if I haven't unlocked new modules, new passives, I won't see them, a new
character won't open. You know, it's some kind of Sisyphean labor, it turns out I don't enjoy it. Listen, I want progress in the game, and since my comment is simply ignored in the group, I'm like, this new magnet fart gun is not imbalanced at all. You see, it's a ruin
in the late game. I'll explain with an example: as soon as this contraption shoots at an enemy located a nanometer away from you, all the riff-raff within a few meters will be within your reach, and you won't get a one-shot. There's no such thing as malachite from Reina's risks. So
live with it as you wish. They're not just throwing in all this stuff for no reason, they're erasing something about balance. Well, let's look at other roguelikes in the late game. Yes, when a player has 90% of all the items in the game, the game simply gives him the right to kill and
loot.  everything that moves, you know, is an absolutely normal phenomenon, I support it, withdrawal, withdrawal is really all I need. And also random events and unlocks. Yes, another question is how to get all these 90% of
items. Yes, like the more difficult it is, the more fun it should be. Yes, let the game troll me by spawning a Cyber ​​Golem on the first wave, no matter what. And I also like that attempts to damage me are punishable by an electric arc of 3
million in Electro Tsundere. At your service. Not a bad idea for Alokai. You will have a wave. Without weapons, such a normal Challenge. By the way, this character in the main menu for some reason sits like "bro, won't call" in the game. It's very difficult
to change your Build right during the run, mainly because you have to update the store and all sold modules are updated along with the store as a whole. It's tolerable, you understand. Money solves everything, and since I was tired of blowing up everything in a row
and I decided to feel like General Grievous and Star Wars, I decided to stir up four executioners for myself and hung  They have explosive things for damage, hung  They have explosive things for damage, but I would like it even faster, you know, a
saifa jokes contains some ancient levitating spears. Yes, I thought about it and couldn't pass up this opportunity to not prick my sides with magical, elementally powerful spears. Bofa,
There, when a character dies, he really makes a moaning sound. Hin, a secret girl. I really liked it. I want to die again. And I also want Cyber ​​​​Saifa Nago Fu, a fox with buffs for melee combat and a katana at the start, to be added to the game. Yes, yes, I understand
melee combat and a katana at the start, to be added to the game. Yes, yes, I understand what I want. I understand. In general, everything is like, unsubscribe, comment, and for those who want to get to know me better, fill out this simple form and send it to me in LS VK. I will be glad to have new friends and
wallets [music]
