---
title: 'Civilization VII - Test of Time - Grand Finale - Althings Must Come To An End'
source: 'https://youtube.com/watch?v=EZ6CjuYuMjk'
video_id: 'EZ6CjuYuMjk'
date: 2026-07-01
duration_sec: 1972
---

# Civilization VII - Test of Time - Grand Finale - Althings Must Come To An End

> Source: [Civilization VII - Test of Time - Grand Finale - Althings Must Come To An End](https://youtube.com/watch?v=EZ6CjuYuMjk)

## Summary

In this grand finale of Civilization VII's Test of Time mode, the player enters the Modern Era as Iceland, racing against Harriet Tubman's scientific lead to achieve an economic victory by maximizing GDP through factories, rail stations, and resource management. Despite a strong economic comeback, Tubman's space race victory ultimately prevails, highlighting the urgency of the new victory conditions.

### Key Points

- **Entering the Modern Era** [00:00] — The player transitions to the Modern Era, noting a drastic drop in science and culture as specialists go offline without updated buildings. Harriet Tubman is already far ahead in science.
- **Choosing Dedications** [01:15] — The player selects 'Specialist and Factories' dedication to focus on economic victory, aiming to boost GDP through factories and rail stations.
- **Syncretism and American Infrastructure** [03:01] — The player picks American infrastructure (rail yard, steel mill, industrial park) via Syncretism to maximize GDP, leveraging coffee and tea resources.
- **Culture Surge from Land Heritage** [05:16] — Land Heritage civic provides massive culture from mountain tiles, helping the player catch up in culture, though Tubman remains dominant in science.
- **First to 12 Trade Routes** [08:01] — The player achieves the first milestone of 12 trade routes, gaining GDP from every assigned resource in cities.
- **Ideologies Are Ignored** [10:17] — The player notes that ideologies are not updated for new victory conditions, making it better to ignore them and stick to the base civic tree.
- **Factories and Coffee Power** [13:00] — Factories come online, with coffee providing massive production boosts. The player caffeinates the empire, reducing build times significantly.
- **Reaching 60 Resources** [16:03] — The player hits 60 resources, gaining 2 GDP per bonus resource, and begins building the World Bank for additional GDP pulses.
- **Tubman Launches Space Program** [25:40] — Tubman reaches 100 innovation and builds a launch pad, triggering a space race victory timer. The player attempts to rally allies to war against her.
- **Desperate War Declaration** [28:00] — The player declares war on Tubman and allies, but this backfires, cutting off trade resources and crashing their economy, ultimately failing to stop her.
- **Final Outcome and Reflection** [30:00] — Tubman wins a space victory. The player reflects on the improved flexibility of Civ 7's Test of Time mode, despite the loss, and hints at future playthroughs.

### Conclusion

The player's economic strategy nearly succeeded, but Tubman's overwhelming scientific head start proved insurmountable, demonstrating that in Civ 7's Test of Time, science victories act as a hard timer that must be actively countered.

## Transcript

Do you have to do an leash jump and hunt, John? This is many a true nerd and welcome bank to Civilization 7. Well, let's tell him we're out of the Cicadera, Iceland's golden age and that leaves just a one-of-thing
of remaining. The Morton Era, so, okay. Let's dive in and see what we can do. And yeah, we'll keep the Queen's jewelry, but a movie more than momentum over to an economic attribute point so I think
that's going to help me more. And did we go to the final age? Oh, we're blindly going into Morton Era's a bit of a culture shock these days because you may notice my science has dropped
from like a thousand to 200. That's because yes, all my flipic specialists have gone offline. After all, these days they've got no base science and no base culture, so as a result of that, yes, all of them are now basically doing nothing until I can update the science buildings.
Luckily, that appears to be affecting yeah, everyone else too. With the exception of Harriet Topman, who, mysterious he has gone up ultimate, fascinating. So yeah, she's dropped like half her
science, but that still puts her a long way ahead of anyone else. They're minimum though, I've got way more dedications available to me these days, so, okay. I'm tempted to just check, keep my cities
as going to save me a lot of flipping money. Beyond that, yeah, what's the best option here? Specialist Limities are super tempting. Gold, I think we're doing okay with it, but yeah,
resource capacity in any settlement connector railway station, that helps us with economic victory, though a thousand GDP when any project that awards innovation is completed for the first time.
How many of those exist? I think it's like two and eight. Okay, a thousand feels like a lot, but maybe not enough. The scary bit is Topman over there where he has her cocky 70 scientific
innovation. She's going to be going to space in no time. No, it's going to have to be specialist in factories, that's my only chance of winning here. A jab. The triumphs have changed in this era, obviously, because everything is now a minor triumph of the delivers on immediate reward.
Because there is no next era. Now, even though I never actually hit like, you know, the flipping a triumph level of wonders, I've still got a good number. Tourism on it, every wonder might be nice. That's worth keeping an eye on potentially. Yeah, folks on the
economic stuff. Basically, yeah, if I just spam traders rush to flipping rail stations and plug as many resources as we can into factories, it's possible I might be able to get my GDP going
to the nose. But before anything else, yeah, I need the schoolhouse online so I could get my specialist working again. And natural history gets me a ton of culture on a natural wonders,
which I should definitely be taking as well. So, okay, let's start there. But don't forget, syncrotism is back online. Just so we picked up some Carthaginian stuff previously, we could pick up some sexy stuff again. And honestly, the American infrastructure, yeah,
the industrial park that leads to more GDP, I think that's the answer actually, yes. Still, at least one thing that ever lets me down, I love you, Carthaginian co-tourner. I did just notes, by the way, we've got one big advantage, which is, yeah, when the factories do come online,
we're swimming in tea. So that's going to massively boost our flipping science. A duper in mind, John, well for nations, yeah. First person to start 12 trade routes. You're sitting on 12
grand right now, use it to spam out some merchants, that's just get them in plain, get that one locked down fast. Because yeah, merchants are pretty cheap, we can get a load of them out nice and easy. And in the Morton era, it's all instantaneous, which is good. So, you know what? Tonga, you've
got a ton of fish, I could do with it, yeah, some of food for my people, thank you. Wales, meanwhile, make, yeah, excellent sources of production. And I was open for factory resources, we're going
to be needing them too. Though, happiness is also a big problem with the start of the modern era. Horses. Horses are a great answer to that. So yeah, just start tossing our horses over here,
just to get rid of, yeah, any problems with productivity, yeah. Right, that's on a happiness, more or less dealt with, but, um, slight issue. We've kind of run out of, everything, actually, in terms of, like, you know, capacity for all of our resources. So,
those are just going to sit you down, not doing anything right now. But yeah, that's making progress towards 60 resources as well. We just need to lock down these in a hurry before flipping Tubman goes to space. Okay, speaking of which, get ports out. So, okay, a lot of stuff is suddenly, yes,
demanding my attention simultaneously. But most excitingly, yeah, in your biggest, most exciting, a sexy settlement. Here we go. One school that yields a beautiful, sexy,
10 production at 24 signs, absolutely. And speaking of science, yeah, scientific city states, a lock of down as fast as you can. Okay, this is what I've been waiting for, though. Land
heritage just came online. 42, cocky, culture, per-mounted tile. Even the redwood forest is just generating stupid amounts of culture. So, okay, that will keep me in the game. It does so
of a scare me a bit that somehow Genghis Khan got out of Oxford University. We literally just like finished the tech for that. How did you do that? I mean, Genghis Khan is not that impressive. I've no idea how he just pulled that off. We've also just unlocked museums. So, yeah, once again, in that lovely
spot right next to the mountain, that's a ton of culture. I think the thing we should be focusing on is, yeah, even Topman's culture is only like 500. So, as a result of that, yeah, so we might be able
to take the lead in culture. And also, on the bloody independent powers that's causing trouble for me, please now for off. Okay, I am busy attempting to industrialize. Ah, but it's interesting
that you might be new, my friends. Culture and gold on wonders that doubled or tripled if they're older. That we can do. Yes, I will say this new system makes the modern era feel a lot more
pressing and urgent to what not because previously it was definitely the case that to some extent or another when you hit the modern era, you knew what you were going to do and you just be lines towards it. Now you've got, yes, these are very urgent micro objectives. You've got to be completing before Topman
goes to space. Okay, slight concerning thing, it's turn 14, currently the year is 1773, a dub Topman appears to have discovered a flight. Oh, we're in trouble. Throw everything at science, we've
just got to get rail and factory out as soon as possible. Okay, good news or bad news. Rail stations are now available to us. Also, trunk tracks are decided to like, you know, cause trouble with that zirxie server. I dropped that alliance, honestly, I've done with fighter zirxies, we've done enough
of that, that's fine. We'll just do a bit of trade with you. I'm sure you'll come out in a second. And more importantly, yes, our flippiga city states are coming online. As you know what, I'm going to take the institute to big cars, yeah, new thing in this new version of server. I can get tourism
from the cities of about to link by rail based on, yeah, unique improvements of which the institute is one. Plus, yeah, institute is good, you've got lots of, you know, wet tiles, forest tiles, etc, etc. Which I don't. Seriously, I can get 30 joints at for free just by slapping down one institute
right there in a hulk of foul. A down-in moss foul up bloody hell. There's so many lovely rural tiles. Let's go, take the open-air museum toa. We can actually, yeah, can have heard these unique buildings into a fair bit of tourism. Okay, we're making fast progress towards our resources and
to trade routes. But it's time for syncretism. And honestly, yeah, it's got to be America. The rail we aren't at the steel miller, the industrial park, that is good. And the adjacencies are not
too difficult to fulfill our author with, yeah, quarters, wonders, resources. Pretty easy to get a really good one going on. So, yeah, we're bringing that little bit of American into this empire right
at the end, and we have, by the way, yeah, taken the lead in the economy. But right now, it's by the tiniest amounted barely even counts. Oh, and I think this here might actually be 12 trade routes
we got there first. So, right, I'm now gaining GDP from every single assigned resource in my cities. My cities that are full of wonders that give me bonus resource slots. Just look at the number of
resources that right here in the center of the empire that'll do. And as soon as the factories come online, we are cooking redder, yeah. That's here we go. Is the game proceeds? Yeah, the thresholds
you need to pass in terms of how much more you've got versus everyone else, that keeps going down and down. So, once again, we're racing against that threshold, but also a Tubman space program. Okay, now this I'm liking, by the way. You could spot the exact moment, yes. We started gaining a
GDP for every plugged in resource. All of a sudden, yeah. Our share of worldwide GDP is going up, put up, put up. Right, all we need to do is keep that moving in the right direction and we'll be okay.
We've not got a single factory up yet. Now, we've got a couple of rail stations and the first factory is coming in in the center of the empire right now. As for Tubman at right, she's up to 78 innovation.
When she hits 100, yeah, she could start building a cooking a launch pad. And the motor tech tree just hands out so, so flipping much innovation everywhere. She's gonna get there sooner
rather than later. If you got like none in the earlier eras, by the way, it's possible, yes, you may need to literally do future tech over and over to get enough innovation ready to go to space. But if you're going for a space victory, you'll probably have some from previous eras anyway.
And just one of something really hilarious, by the way, which is there was a weird thing in Su-7 when it launched where, yes, the ideology is the big thing that's supposed to be like, you know, the grand central mechanic in the modern era. Sometimes the best thing to do is just not bother
getting involved with them because if you did pick one, everyone who picked a different one went to war with you, but if you just ignored them, nobody can. But I also cut up the notice that, yes, the things are going on long to buy the ideologies at this point. They've not really been updated
for the new victory conditions. So they provide you with base resources, but they don't actually help you with like, you know, GDP, tourism, etc etc. Meaning to win the game, it's now even better to just completely ignore them and stick to the base symmetry. Amazing. Oh, and I think we just hit
a very very important moment here, which is right over in the center. We've got Rail Station check and factory check. Right. It's time to start loading up the factory. The slight issue being
and to do that we need to unload everything else. John, the place has got 250 cocky production. I think we're probably fine to take out, yes, some of the production resources to make room for
as much as I'd love to plug in the tea. No, coffee. Bonus towards producing a base at the everything everywhere else. Okay, step one, load it up with all the coffee and then figure out,
yeah, what we've got left over because you can't have that much negative happiness, it knackers everything. So here we go, put the horses and the first back in and you could just see, yeah,
the flippie just adds explode. That's how bad negative happiness is. Beyond that, it needs food and yeah, crabs providing a food owner everywhere else building it makes a ridiculous difference, I love crabs. Then yeah, just toss in a few more elephants because we do need a bit of, you know,
a headroom on the old happiness. Then everything else just goes elsewhere, that is fine. But with that in play, yeah, now we need to start you know, adding to the GDP event, which we could do with the flipping
American rail yards. And screw it, let's speed this up a little bit here. So yeah, buy the rail yard first to max out the production, that would be the best spot for you by the looks of
it, without the okay for you. Yeah, that would work fine for you as well. Ah, but John, that's the palace, okay, don't go there, that's the palace, you can't overbuild the palace. Okay, that's definitely replaceable buildings that will go there, not least as with kind of liking in options.
So yeah, pop you down there, pop you in there as well, doesn't matter all of it, basically cookie hell four turds, that's the power of coffee right there, I've just caffeinated the entire empire in fact, yeah, right now we're looking at yeah, 22 turns, the 20 turns, 16 turns, that's
going to update to the seconds. Oh yeah, 10 turns, 13, now that, that is better, that's the power of caffeine, and okay, I'm liking what I'm seeing here, I'm liking what I'm seeing, we're just eating
a more and more of the global economy, and yeah, just one turn, that should start accelerating. Oh yeah, there she is, so right, we should now be feeding a straight into the GDP using that
American quarter. If I do you know what, let's speed this up a bit here, and yeah, finish off, factories that are in production are using money, that is a new factory over here in a moss fowler, and that's important, because moss fowler has another wonder, the, what is it, this
exploration era one that gives you a tiny bit more, yeah, in the way over, lovely at sexy, oh yeah, that'll do, yeah, lovely sexy resource capacity, yeah, and yeah, this is nice, you sir, are pretty happy right now, so yeah, we could get rid of everything without impacting a happiness,
which means that you are now basically just, yes, a giant tea factory, just send all the tea into this location place, and everyone we put in is giving us like an extra 20 or so science, I love it,
and I think it's just updated to apply elsewhere as well, so we're right, 700 science, 800 culture, you missed a one, oh bloody hell right, at least we're keeping a big culture, science not so much,
I'll admit, Tubman's got us on the old science, but yes, if we just got to ignore Tubman and pretend she's not there, we're doing a really well right now, and we've got another coming in, yeah, over in distant lands, and once again, sir, you do not need any of this, just take off all your
bits of pieces, John, there's literally buttons to do, that just use the button, so okay at this point, growth rate for everybody, happiness for everybody, honestly, I feel like the empire is pretty happy
right now, continue working on then again, do with enough tea, to do nothing but work on tea, don't think we do, and to be honest, it's more important that we just make something, so yeah, let's just get flipping it, get all the chocolate to apply, because that should mean
yeah, we could take happiness resources off of other cities, and replace them with a production resources to speed up further factors, oh it's here we flip it go, right, we've got 500 GDP by inserting
a factor resources, we're definitely first to do that, just out of interest, what does the great bank do these days, so, right, this isn't just to win the game automatically anymore, but it does generate a GDP, but you've got to pay for it, right, let's send you down to my good friend,
Bolivar, who these days is actually Siam, excellent, because yeah, that'll give us an idea as to how expensive this is gonna be, and I think if I just finish off our one more rail station here in Tunga,
we're at 59 out of 60 resources right now, and the rail station should have just created one more insert horses, and there we go, and now gain two GDP for every bonus resource,
the bonus resources are the ones we generally not got plugged in actually, so, right, hang on, yeah, the ones with the green crosses, then are the priority, now the towns are fine, that's a okay,
again, we've got a lot of our things plugged in already, we need more space to plug in these bonus resources, the problem is most of my towns are actually phishing towns just to feed in my actual cities to keep them growing, so I can keep the specialist coming in, don't have much in the way of
a spare town capacity I can use to create little factory towns for storing resources or anything, and yeah, the ones with plenty of mines are mining towns, because that's what's generating all the money, but hang on, I could build ports in phishing towns anyway, that's another plus two, that'll do
noisily, and it generates more money anyway, so at right, that's how we can keep ourselves going in terms of yeah, plugging in all these extra resources, and the fish we plug in here, given it's a phishing community, will be passed straight on to nearby cities anyway, a journey to build rail
stations in towns if I want to hit 12, because I don't have 12 cities, some of them are still towns, Ah yes, that's for the great banker, okay I've got three grand and like 1,500
influence, activate you, okay that cost me jolt, but not influence, it used to cost influence, it doesn't anymore, now it's just a matter of it goes, I do enjoy by the way how yes,
everyone else in the world has just gone to war with each other, probably because they were all idiot to decide to adopt ideologies, I'm just not adopting any ideology, and as a result if we're just leaves me alone, be I bit super chill with every body on the map, for the most part
excluded you don't zerxes, but he's busy fighting a ball of R right now, so he doesn't care about me, be as a result of that, I could go around and set up the world bank relatively cheaply,
because every body likes me, so yeah I just wander over here, and okay I'm a tiny bit shy on gold, apparently it would be a lot more expensive, as some reason trunk track is way pricier than like you know, ball if I was,
bit screw it, I want this to happen right now, just to finish off with a factory in a Helgafell, so there we go, factory number 3 is now gonna be online though, a Helgafell is apparently not happy right now, right too many wells, not enough horses, but honestly that's fine, because yeah you can
just have the rest of the tea, nothing wrong with two separate tea factories, that's okay, so yeah just to shove all of you in there, and we do have enough space left over, for one more horse that generates two GDP anyway, still back over to my great banker friend, because I strongly
anticipate it's not actually gonna cost me like 4 grand, this was an old bug there was in the original tour, and like you know ask for a ridiculous amount of money, then when you got that much money, it didn't take anywhere near that much, nevermind it did take 4 grand on this occasion,
but honestly gave me a thousand GDP so that's fine, oh yeah you could see the bumps, right there that was the first bump, and then yeah we've got a second one come in a momentarily as well, a better and better, the age is proceeding, the thresholds are coming down, right at the time
it's gonna take like 8 grand to activate the banker again, so that does get expensive I'll give you, so okay that's definitely scaling up quite aggressively, however we're up to, bloody hell, 17,000, and I only need a 26 to win, we might be able to pull this off, hang on
on what's Tubman doing right now, 85, and she's not built the launch patch yet, but theoretically she's got the technology to do so, but yeah even without the banker we're moving in the right direction due to all the GDP coming in off the factories, and we have gone to more bits and pieces we might be able to
win yet, so yeah two more factory resources, that's another thousand GDP for free, and yeah, a free gold building generating GDP if I could get those rail stations down, honestly that might
be a better bet for then again actually, okay, three GDP per gold building, but there's only gonna be like couple of gold buildings per settlement, a thousand GDP as a big a pulse is way more
because I want the game to end sooner rather than later because I'm in a race with Tubman, right save up the money, stop buying factories, we're moving in the right direction already, and yeah I've also gotten archaeologists are just floating around doing a bit of digging up of artifacts,
purely to stop other people digging them up, right speaking of which I've saved up my money, Genghis Khan loves me, so right so we just need to spend all of the cash on that for another thousand GDP, I think a new factory should be coming in within two turns, yeah, Tung is gonna get its factory
momentarily, also I just built the Statue of Liberty because we were kind of out of space to build anything else in the centre of the empire, like I'm literally out of tiles I can work on it, so I'm just gonna start doing whatever I can build on the sea, which you can with the Statue of Liberty,
so we built that, they're thinking about a job, you are like you know still the same empire you were once upon a time in fact very literally, you're still Iceland, this thing's still here, so yes that got me bonus gold, but okay I'm pretty sure coming up in just a moment, yep that's a volcano,
that's fine, they erupt sometimes, don't worry about it, yes we've got, oh tourism based on trade rooms, that's probably basically everyone for me, I bet really with the entire cocking world, the more importantly, yeah that gets me the monopoly civic, hugely important for me,
cuz yeah we can now insert a tiny bit more chocolate over in distant lands, and Tunga can have at 10, purely because it's the thing we've got most of, and there's a thousand GDP, okay,
we might be able to pull this off, we were so far behind but it doesn't matter, if you focus on the actual you know, victories as opposed to just the raw number of signs or culture you could still pull it off, so yeah now that just leaves at rail stations, but that just gets me, yeah,
tiny bit of GDP, I don't think that's worth buying rail stations in all my towns, that one I think we should just leave behind, but yeah cultural we're now catching up to Tubman, which is good because yeah we need to stop her winning a culture of a trade, she's not ready to go to space, just chat,
Bolivars quite some way off, cuz yeah Tubman and Bolivar are kind of tying each other on at military so no one's winning dance, but I think we're the closest right now, oh look at that beautiful line right there, but yeah it's gonna take another 15,000 gold before we could get another
part of the world bank established, you know arguably there's an interest in it, yeah, me potentially just rushing the main takes to get to future civics, if I can advance the age the threshold will come down,
if it comes down that's gonna make it easier for me to win at faster, so yeah finish off the main takes ignore the actual master is, rush to future civics, that's the answer, a better, a better better, dahas come online as well, so right to small factory, there's no special one, does there
anything, but it's a factory, okay every little helps, okay, cannot be noticed that the line appears to be slowing it down a bit here, I think yes other people are starting to catch up and as a result
we're not getting economic share as fast as we were, well that's fine, because yeah I've got one last trick up my sleeve, it's currently being worked on here in Tunga, well we just you know save up money to get the banker and play once again, how much did you need by the way it was, another cookie six
grand ride that is getting expensive, okay well why don't we got a new factory online in a shanta halt although that might be the last one actually, but that's fine because yeah we're running a low on resources here so just insert oranges in their place, and yeah this point we've literally got
spank capacity if it's here, I need to get some traders out in the world to start looking for that, though actually before we spend any money on that nonsense, so close, so flipping close to getting the world banker further established, luckily yeah with almost 300 production I can get out
and merchant to the single turn, so that is fine, you also just start digging up natural wonders beautiful, and here we go, there's 2T just round the corner, just need permission at 2 trade
for it, but that is fine, because we're swimming in and fluent everybody loves me, no one's gonna say no to that dammit, and there we go, 2T immediately enters the empire, and Mossfalla is full at once again,
ooh and Tamiko, wow we're chatting, there we go, another thousand GDP world bank shaping up nice low, so okay we're at 25 we need 31, we're moving in the right direction, though clearly yeah some people are starting to make a positive move to, these are the people
who are starting to catch up, though as long as we're still like you know gaining a more and more over time, we're fine, this is what I've been waiting for, the chained mountain result, because
that gets me bonus culture as a percentage for every person I'm trading with, I'm pretty sure I'm trading with every border, oh yeah culture just jumped to 1,000 severed hundreds, oh no, no no no no that's not fair, hang on, hang on, uh oh,
god dammit top mana, okay hang on, is that any way we could stop top mana, I see it, I see the cooking rocket, okay she got to 100, she's built the pad, that means she's gonna win a very soon,
unless I could do something to stop her, I gosh don't know there is a sabotage space programmer, but yeah it's locked behind rocketry, I cannot even get close to getting to that, she just had too
much of a head start, but then again, okay so here's the thing, everybody in the world loves me, including Genghis Khan, who is bordering top mana, and I'm pretty sure I saw previously the
Bolivar's got nooks these days, in fact he's already at war with top mana, good job Bolivar, okay Hamiko would also yes love me, there's currently a war with Alexander and Truntrac,
I don't really want to betray Truntrac to be honest, but hang on, what's your situation? You're also at war, right it's a multi alliance war, Truntrac came so, so sorry about this,
like so sorry, but my only chance is to have everybody in the world attack a cocky topman, simultaneously, right so we're allying with Genghis Khan, that is fine, he accepts the alliance,
good, good, good though, okay just out of interest, hang on, hang on, the game's now asking me to yes join my ally at war, that's fine, I also want to be allied with yes you, welcome to the alliance
Hamiko, brilliant, she accepts that as well, so now what we do, is we launch a war on top mana, which I cannot possibly win because she is the master of defensive wars, like this is going to be,
yeah they're going to have 10 war support, I cannot even fight this war, but I don't need to, okay all I need to do is get my allies to declare war, gosh don't it my allies are not
willing to immediately declare war, at which point I could just break the alliance, once they're already committed to it, it was a good plan but it didn't work, in which case we are doing this anyway but um okay I think we're going to add a bit of war with Truntrac, we've been friends for so long
as well, could somebody just like you know invade this city and just take out that cocky rocket oh amazing, we're at war with Xerxes as well because of course we are, that just feels like an
appropriate way to end this, so okay Harriet Tubman is now angry but still winning, but everyone else has also declared war on Tubman, good, good, good, good, I think it's too late but it was worth
a try, honestly I feel like the people of Mosfow were probably just missing this at this point, like you know it's been a while since they were under siege, and that doubt anyone stopping Tubman at this point, sides is the ultimate timer, you've got to beat the sides of victory
or yourself achieve it, otherwise someone else will, also it just struck me that my culture just dropped a lot, by the way, because a lot of that was coming from the fact we were trading with everybody in the world, and then we stopped trading with everyone in the world because we declared war on a half
of them, and also a large part of my entire empire was based on yes, the fact I had a huge amount of resources that I got of everybody else, and now I don't have them anymore because once again I'm at war with them, so okay, so I now see my empire was not cut out to join a giant global conflict,
no, oh yeah, the lines definitely going down a bit because I'm going to work onto the assumption, yeah, Factor isn't massively under capacity because most of what was in our factories was coming from
the people I just declared war on, okay, so in many ways operation stopped Tubman has not been a roaring success, the plan, however, was solid, potentially had we been able to get out a couple of
future tanks, we could have advanced the clock sufficiently, yeah we could have started to are about to win the game timer, but no, in the end, all I do think we did better than I was expecting, given how far ahead Tubman was at the start of this age, but yeah, unfortunately we have not
quite got it on this occasion, honestly I blame Xerxes, we felt quite a bit behind in the first era, just having to deal with his constant bloody attacks, and tragically as the camera pans around our parlors it turns out yes, that is the statue of Liberty, but not the statue of Victory, maybe we should
have bit one of those at stats, honestly I feel like you're overdoing it a bit that gave
like we would really destroy to anything, nothing sort of fire, just tub of beaters to space, we could go join to that later, we could do our own space program, it's fine, so there we go, Tubman was also leading in culture though, by nowhere near enough, we were easily leading an
economic sand if we could have just a drank the game out a bit longer, or yeah got up to flipping a future tank to speed up time earlier, maybe, just maybe, we could have dragged that go down,
but then again a ball of R was starting to make progress too, and as he made progress that was pushing the goal further up, which yes was another problem unfortunately, but in the end yeah I think Tubman having 70 flipping science points at the start of this era, that was a huge head start for her,
also I'm gonna be honest I'm not convinced she has actually gone to space because the rocket is very clearly still there, still I would say as we enjoy the beautiful center of our empire that indeed is the end of this little playthrough of Civ 7, given tragically despite my best efforts,
I'd also accidentally stab a touch of my own empire right at the end, we were not able to pull off a victory, I will say though, the new Civ 7 under the test of time rules it is a lot better, there's a lot
more flexibility, a lot more ways you could choose to play the game, it feels like there's going to be a lot more replayability, is it perfect to absolutely flipping, not, but you know they clearly going to be rebalancing it tweaking bits of pieces, but I think it is a big step in the right
direction, so yes indeed do not be surprised if you know as this picks up more updates, expansions etc etc, we see a bit more civilization 7 in the future because I do like Civ 7, it's a good game
damage so yes indeed I'm sure there will be plenty more to come with different civs, different strategies all sorts of bits of pieces, so hopefully you're looking forward to that, but in the meantime I've been Johnless, there's been many a true nerd, and this has been the delight for us,
Civilization 7, thank you very much, and goodbye. Now I really hope we've agreed open borders with Japan by the way, otherwise they have basically just invaded, I may have picked the wrong fight over yet, and my citizens of course have got even
more flipping high tech than mysteriously still completely dependent on you know an aqueduct, now I'm not saying your entire army is mostly already dead, but it kind of actually is.
