[0:00] So, you want to have good aim. I can yap [0:01] about it, but I'd rather show you how it [0:03] works. That's why I tripled my sense and [0:05] change how I hold my mouse to show you [0:06] how my aim went from this [0:09] Yeah, I got Chamber. [0:15] Oh my god, I almost lost. [0:18] to this. [0:26] Push out right. [0:32] >> [music] [0:37] [music] [0:39] >> Oh, what are you doing? [0:41] You want to do it to him? I'm going to [0:43] do it to him. [0:48] So, this video is going to be different [0:49] than the usual aim routine videos that [0:51] you've seen before. I don't want to just [0:52] give you a routine and leave you alone [0:54] to figure it out for yourself. I want to [0:55] try to help give perspective on what it [0:56] actually means to have good aim in [0:58] Valorant in the first place and what it [1:00] takes to get it. So, for this video, I [1:01] used myself as a guinea pig to lead by [1:03] example. I spent a week on completely [1:05] new settings. I decided to use a mouse [1:07] grip that's completely different than [1:08] what I'm used to and on top of that, I [1:10] chose a sensitivity that's outrageously [1:12] fast by my normal standards, three times [1:14] as fast to be exact. I did all of this [1:16] just to show you guys how I'd go about [1:18] it if I was starting from scratch. [1:19] Before we get into the routines and [1:20] warm-ups though, let's first talk about [1:22] what good aim actually means. When [1:24] talking about what makes good aim in [1:26] Valorant, the very first thing I want to [1:27] do is throw out the term aim. The term [1:29] I'd rather use is mechanics. When you're [1:31] watching players like Zekken or As Fast [1:33] hit crazy aim clips, there's much more [1:35] to be appreciated than simply just aim. [1:37] I like to picture a pie and the whole [1:39] pie is what it means to have good aim on [1:41] Valorant. And in my opinion, raw aim is [1:43] only a third of what matters. And what I [1:45] mean by raw aim is just your mouse hand [1:47] and the aiming you do with it. This is [1:48] pretty much all you're training when [1:49] you're doing aim labs. And for the other [1:50] two-thirds, it's going to be movement [1:52] and game sense respectively. Players [1:54] like Zekken got all three of these [1:56] traits maxed out. And if you want to be [1:57] actually good at Valorant, you're not [1:59] going to get too far if you aren't [2:00] actively improving on all three of these [2:02] together. So, with that being said, [2:04] let's get into the first day, and I'm [2:05] going to be telling you everything I did [2:06] to polish up my mechanics as a whole, [2:08] and I'll be referencing the pie to help [2:10] explain what I was doing and what it [2:11] helped target. But, really quick before [2:13] that, I'd like to thank today's sponsor, [2:15] eldorado.gg. eldorado.gg is a trusted [2:18] marketplace where you can buy things [2:19] such as Valorant accounts that are [2:21] ranked ready, where all sellers are [2:22] verified with added protections to make [2:24] sure you never have your money wasted. I [2:26] know it may be a bit controversial to [2:27] buy accounts, but as a Valorant coach, [2:29] I'd be remiss to not mention how [2:30] beneficial having an alt account can be [2:32] for improving on Valorant. One of the [2:34] most common questions I always get is [2:35] how do I improve my game sense? And one [2:37] of my favorite things to preach is how [2:39] crucial limit testing is for someone's [2:41] improvement. That's where you try new [2:42] pushes, play styles, roles, agents, even [2:44] try to copy pro player peaks and all [2:46] that, then trying to ask yourself [2:47] afterwards why it did or why it didn't [2:49] work. 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They also got a [3:22] money-back guarantee, so if anything [3:23] does go wrong, they got you covered. [3:25] They got an outstanding 4.5 stars on [3:27] Trustpilot with glowing reviews. So, if [3:29] you're interested on taking my advice to [3:31] help you keep improving, head over to [3:32] eldorado.gg via the description or the [3:34] pin comment below and use code Maxi at [3:37] checkout for a discount of 5% off. Make [3:39] sure you proceed with honor and be the [3:40] teammate and player you would want to be [3:42] queued up with you. Thank you again to [3:43] eldorado for sponsoring this video. So, [3:45] for the first day, I needed to decide on [3:46] a sensitivity that'd be difficult. As a [3:48] Valorant coach, people are always asking [3:50] me questions about what sensitivity is [3:52] best and how they can find it, but there [3:54] isn't really a trick. Something that I'd [3:55] recommend is just picking a pro player [3:57] whose play style you like and just copy [3:59] their settings and just go from there. [4:00] And that's what I did. PRX f0rsaken has [4:02] one of the fastest sense of a top-tier [4:03] pro with a whopping 0.712 sensitivity at [4:06] 800 DPI. Well, normally, I like playing [4:08] at a really, really slow 0.23 at 800 [4:11] DPI. So, it's quite literally three [4:12] times as fast. There is always going to [4:14] be nerds who say things like, "Copying [4:16] pros isn't going to make you any [4:17] better." And that's obvious, but if you [4:19] actually paid attention, pros literally [4:21] copy each other all the time. There's [4:22] been a big boom of players swapping to [4:24] 0.1 on 1600 DPI after Demon1 went crazy. [4:27] Tens literally swaps his sense every [4:29] week to copy the pro player who's doing [4:31] the best that week. There's examples of [4:32] this literally everywhere. It's all [4:34] about establishing a foundation. And for [4:36] how I hold my mouse, the reason I'm [4:37] changing it up is because I wanted to [4:39] make extra hard on me. The normal way I [4:40] hold my mouse is a simple palm grip. [4:42] There's typically three standard ways of [4:44] holding your mouse. So, to give you a [4:45] quick idea on how they differentiate, [4:47] here's a graph going from least stable [4:49] to most stable on the side, and at the [4:50] bottom, it goes from least dextrous to [4:53] most dextrous. Palm grip is over here in [4:55] the beginning, the most stable, but the [4:56] least dextrous. That's because since [4:58] you're laying your hand on the mouse and [4:59] your fingers are flat, you're mostly [5:00] relying on wrist and arm. So, you don't [5:02] get the added benefits of using your [5:03] fingers for those fine night movements. [5:05] Then, right in the middle is claw grip, [5:06] which is a balance of the two. You get [5:08] your fingers a little bit more arch, [5:09] which gives you a little bit more [5:10] versatility. Then, fingertip grip is [5:12] going to be at the very end, with the [5:13] least stable, but the most dextrous out [5:15] of all of them. It's the hardest to [5:17] master, but technically, it does have [5:18] the highest ceiling. That's why I picked [5:20] it. It's the furthest from what I'm used [5:22] to. It also has a much greater impact on [5:23] how I play than simply just worsening my [5:25] aim. It's going to worsen my mechanics [5:27] as a whole. All the muscle memory I [5:28] built over the years using palm grip are [5:30] going to be thrown right out the window. [5:32] Think about it. How I peek around [5:33] corners is going to feel weirder. How [5:34] confident I am in taking fights will [5:36] take a dip. So, all in all, I'm going to [5:37] be making myself worse just for you [5:39] guys. The mouse I'm going to be using is [5:40] a Corsair Sabre V2 Pro that Corsair was [5:43] kind enough to send me. It's a really [5:44] small and lightweight mouse, perfect for [5:46] fingertip gripping. Now, with all the [5:47] settings out of the way, it's time to [5:48] get into the nitty-gritty aim improving [5:50] stuff. Since everything feels foreign to [5:52] me right now, the main thing I want to [5:53] do is focus on comfort, and the best way [5:55] to get comfortable is through [5:56] repetition. And if I want to get in some [5:58] actual good reps in, to be honest, the [6:00] very last thing I want to do is play [6:01] Valorant right now. Let's be real, half [6:03] the time you're going to be spectating [6:04] in matches, and deathmatches are kind of [6:06] boring. So, how do I get better at [6:07] aiming on Valorant? To start off, I'm [6:09] going to be playing anything other than [6:10] Valorant. I know it seems a little bit [6:11] far-fetched or unusual, but I promise [6:13] you that playing other games can [6:15] genuinely help you get better at aiming [6:16] in Valorant. Look at pros like [6:17] Benjyfishy, for example. He came from [6:19] Fortnite, which is easily the most [6:21] mechanic intensive game out right now. [6:23] He was a pro player, cracked at [6:24] building, so his pure WASD key control [6:27] and aim were already leagues above [6:28] average Valorant players. He already had [6:30] two slices of the pie maxed out, so all [6:33] he needed to do was study and scrim, and [6:34] before you know it, he was a top-tier [6:36] pro. So, to get comfortable on these [6:37] settings really quick, and get my reps [6:39] in, I played The Finals to start off [6:41] with, just for an hour. I just wanted a [6:42] game where I'd be aiming and shooting a [6:43] ton, moving around, and just getting the [6:45] feel for how these settings feel. After [6:47] that, I didn't really feel like I was [6:48] quite ready for Valorant yet. I didn't [6:49] want to throw some poor sap's Elo, so I [6:51] decided to practice my mechanics on one [6:53] of my favorite ways. So, I played [6:55] something called Refrag on [6:56] Counter-Strike. It's this cool [6:58] third-party server mode thing that is [7:00] curated for actual genuine improvement. [7:02] You can practice things like peeking and [7:03] holding angles. They really got [7:05] scenarios for everything. For the [7:06] record, I'm not sponsored, I just really [7:08] like this, and would recommend for [7:09] people who are trying to genuinely [7:11] improve. It's obvious that [7:12] Counter-Strike skills don't perfectly [7:13] translate to Valorant, but it's close [7:15] enough to what I needed it for. I played [7:16] around for half an hour, playing a [7:17] scenario that simulates clearing angles [7:19] and getting peeked at, but the very main [7:21] thing that I wanted to focus on was [7:23] being smooth, being in control, and [7:24] taking my time to get my crosshair on [7:26] the enemy's head. But really, the most [7:27] important thing I wanted to do was just [7:28] get my reps in. There's no secret crazy [7:30] aim training going on right now, but [7:32] what's important is that I'm working on [7:33] two pieces of the pie at once right now, [7:35] movement and aim. For a beginner, this [7:37] would be a huge boost to game sense [7:39] also. As long as your training is [7:41] helping you improve on any of these [7:42] three pieces of the pie, you will 100% [7:44] be seeing improvements to your aim on [7:46] Valorant. You got to treat it like an [7:47] RPG and different sources of practice [7:49] are going to give different amounts of [7:51] XP, but what's important is that you're [7:52] getting that XP at the end of the day. [7:54] Things like grinding out death matches [7:55] on Valorant are going to give you much [7:57] more XP to your pie than playing other [7:59] games like The Finals for example. But, [8:01] if you don't enjoy grinding death [8:02] matches or the practice range, it's good [8:04] that you're at least getting some XP [8:05] regardless of the source. The Finals for [8:07] example definitely gave me some much [8:09] needed XP on aim and movement because I [8:11] got much more situated with this mouse [8:12] strap. While playing these [8:13] Counter-Strike scenarios definitely gave [8:15] me much more. So, now after an hour and [8:17] a half of practice, it was time to hop [8:19] on Valorant finally. I got invited to a [8:20] five-stack with friends and my aim was, [8:23] well, I'll let you decide for yourself. [8:28] >> Who? [8:29] >> I'm so sorry. I don't think I look left [8:31] and right. I think uh KJ's garage. [8:35] He might be wrapping from under. [8:38] Oh my god, I'm so bad. I ended up [8:39] getting destroyed, but I was surprised [8:41] at somehow coming away with three kills. [8:42] I was expecting a much slower start, but [8:45] things didn't feel too bad yet. [8:50] Watch dude, he's swinging right side. [8:54] Okay. [8:56] He's still short side. [8:57] Thank you. [8:58] >> Last player standing. [8:59] >> He's there. [9:00] >> One enemy remaining. [9:03] >> Pretty sure he's flanking. [9:09] He's back side back side. [9:12] He's behind him. [9:14] Oh my god. [9:15] >> [ __ ] [9:19] Got him. This bomb's right there [9:20] guarded. I can break that. [9:24] I had a couple of rounds where I felt [9:25] competent, but it turns out I was in a [9:27] honeymoon phase. I ended up buying a [9:29] sniper to see if I'd have any troubles [9:30] being precise and that's when the cracks [9:32] started to showing. [9:34] Oh, he's swinging the right side. [9:39] Oh, he's there. My sense is too fast. I [9:41] whiffed. My weaknesses were glaringly [9:43] obvious, especially when I got scared or [9:45] caught off guard. [9:46] Oh. [9:47] One guy's uh really out mid. You could [9:49] see in my movements that I would tense [9:50] up and have this entire spasm or tremor [9:52] or whatever. And I think it's because [9:53] the muscles in my hand or my arm are [9:55] spasming out trying to react in this new [9:57] way that I'm holding my mouse. Except [9:59] each different way that you hold your [10:00] mouse incorporates different muscles. [10:02] So, I'm having this like deer in the [10:03] headlights moment. But, that's valuable [10:05] information. That's something I jotted [10:07] down from my notes because I was [10:08] actually being really mindful on this [10:09] first day trying to pick out which [10:11] aspects of my aim were the weakest. So, [10:13] when I finally did get into playing Aim [10:15] Lab, I'd know exactly what to target to [10:16] help myself improve. Here are the stats [10:18] that I had for that gaming session, and [10:20] as you can see, I was starting to get [10:21] progressively worse. I randomly had an [10:23] anomaly of a game where I absolutely [10:24] popped off and got 27 kills, but I was [10:27] playing Neon running around with a [10:28] shotgun, so I don't really count it. All [10:30] in all, for the first day, the most [10:31] glaring issues that I had to iron out [10:32] were things like [music] tension [10:33] control. It's the fix those spasms that [10:35] I was having when I'd get scared or when [10:37] I tried too hard to track somebody then [10:38] I started like slightly shaking. Another [10:40] big one that I needed to work on was [10:41] precision. I was a body shot bandit in [10:43] these games, so that was another thing [10:45] that I was going to have to prioritize [10:46] when aim training. Going into day two, I [10:48] was pretty busy, so I wasn't going to be [10:49] able to play nearly as much as [10:51] yesterday, but I still wanted to get in [10:52] my hour and a half of XP farming, so I [10:55] kept it simple. I wanted to warm myself [10:56] up to the new grip, so I started off the [10:58] day by playing a few games of Marvel [11:00] Rivals before hopping over to Valorant [11:02] to play some simple death matches. Main [11:04] thing I was focusing on was making sure [11:05] to stay loose and focus on my tension [11:07] issues and taking my time to get used to [11:09] actually [music] aiming at somebody's [11:11] head. Being on that fast sensitivity [11:12] made me way too reactive and flicky to [11:15] the point where I wasn't actually aiming [11:16] at anything. I was just instantly [11:18] reacting and flicking and just hoping [11:19] for the best. And I'm going to be [11:21] honest, grinding aim trainers probably [11:22] could have sped up my progress, but I [11:24] wanted to show you guys that it's not [11:25] like a strict requirement. I wanted to [11:27] show you guys that you can get your aim [11:28] better by doing things like playing [11:30] other games and things like that. Going [11:31] at your own pace and finding what you [11:33] enjoy doing is the key to it though. [11:35] After going at my pace, I decided to [11:37] play a couple quick throwaway ranked [11:39] solo queue games. [11:49] Oh, they're right in front of me. [11:58] Reyna, what is your sign? [12:01] Oh, what's up, man? [12:07] Nice to [ __ ] meet [12:28] One more challenge. [12:30] Perfect. Nice. [12:33] Hey, let me try to get the ace. [12:38] No. I'm still playing very mid mediocre, [12:41] but I finally got a game where I felt [12:43] useful aside from treating myself like a [12:44] human flash for my team. I even saw a [12:46] big bump in my precision, especially [12:48] after that Marshall 4K that I got. Day [12:50] three is when I finally started [12:51] incorporating Aim Lab. This day I wanted [12:53] to start off practicing with it first, [12:55] then move on to how I warmed up [12:56] yesterday just to see how visible the [12:58] improvements would be. I started off [12:59] simple with the routine benchmark and [13:01] just did the novice playlist. Nothing [13:03] crazy, just making sure I was keeping a [13:04] feather touch and focusing on tension [13:06] control above all else. Then I played a [13:07] quick rival throwaway game where funny [13:09] enough I got accused of having aimbot. [13:11] So, the aim routine seemed to have a [13:13] pretty wonderful start. From there I [13:14] went right back to Refrag for like 30 [13:16] minutes just to make sure I polish up on [13:17] my movement a little bit more, then I [13:18] got back into Valorant. [13:30] >> One enemy remaining. Last player [13:33] standing. [13:33] >> No, that's my [ __ ] ace. [13:36] >> Yeah, back left. [13:39] Good dirt. [13:42] >> The real progress though was showing on [13:43] day four when I finally found myself [13:45] back to my old carrying ways. [13:47] >> [music] [13:47] >> I warmed up the very same way that I did [13:48] the day prior except this time it was [13:50] just aim labs and refrags before finally [13:52] hopping back on Valorant and well, I'll [13:54] just show you how solid I felt. [13:57] >> I'm flashing right now? [13:59] >> All right, don't worry. Don't worry. [14:02] >> One enemy remaining. [14:06] >> Got him. [14:10] Come on. [14:11] >> 30 seconds left. [14:12] >> There you are. [14:14] He's in the smoke. [14:16] Got him. [14:21] I got two of them. [14:22] I think they're rushing over here. [14:27] >> Spike down B. [14:30] >> Think I stunned someone there? I can't [14:31] tell. [14:33] Oh my god. [14:34] >> Big tap, bro. The big [14:39] >> Ooh, I'm going to take Oh [ __ ] [14:46] Nice. Oh, wait. [14:48] >> I'll bring them in. [14:49] >> Oh. [14:50] >> It's so freaking funny. [14:51] >> Oh, wait. [14:52] >> Hey, so one is still alive. [14:53] >> One enemy remaining. [14:56] >> Got him. Imagine it. [14:57] >> Get him out. Okay. [15:03] >> Oh, I'm a nerd. Nice. [15:04] Op for dead. [15:05] >> They're doing something dumb. [15:06] >> Big beacon down. [15:07] >> No, they're going back here. They don't [15:09] have a choice. [15:14] >> Zapping his turret. [15:15] >> Oh, beautiful play. [15:16] >> One enemy remaining. [15:17] >> [ __ ] what? [15:18] >> Beautiful play from this [15:19] >> my [ __ ] [15:21] >> Easy, [ __ ] [15:22] >> Got him. [15:23] >> Oh. [15:24] >> Damn it. [15:26] Ooh, I got two. [15:29] Ooh. [15:31] Oh wait. [15:32] Two back side. Two back side. [15:34] Ladder dead. [15:35] Don't worry. Ash is there, too. Ash is [15:36] there too. [15:38] Oh, no. Cornball. Oh, yes. Cornball. [15:43] >> [laughter] [15:44] >> What the [ __ ] It was an accident. Day [15:46] five was no different. The aim was still [15:48] hitting. [15:55] Oh. [15:59] What the [ __ ] [16:02] I'mma do it to him. [16:15] At this point, I unironically felt like [16:17] I could grind my way back to Radiant [16:18] with the sense of mouse grip if I really [16:20] wanted to. Everybody talks about smooth [16:21] aim and slow senses are crazy right now, [16:23] but nobody talks about how fun playing [16:25] on fast senses. Anyways, I just wanted [16:27] to show you guys that there's different [16:28] ways to improve your aim. Important [16:30] thing is that you find what's best for [16:31] you. If you prefer playing 10 death [16:32] matches a day, then all the power to [16:34] you. But, if you find that boring, [16:35] there's nothing wrong with playing [16:36] different games and just picking a [16:37] character that forces you to aim a bunch [16:39] and just improving that way. But, I know [16:41] some of you guys want a routine from me. [16:42] So, if I was coaching another one of my [16:44] nephews back to Radiant and they had to [16:45] start from scratch, this is what I'd [16:47] make them do. First, I tell them don't [16:48] waste your time on Aim Lab until you're [16:50] at least Immortal. Going back to the [16:51] mechanics pie, I tell them that any sort [16:53] of practice that they do do has to give [16:55] them XP and movement and aim together. [16:57] So, in my opinion, the best way to do [16:59] that is the shooting range. Here's a [17:00] routine that I would put them on. We're [17:01] going to do the practice bots where you [17:03] got to kill 100 bots, except you're [17:04] going to break it down into three [17:05] stages: close range, mid range, and long [17:07] range. Each stage, you're going to do it [17:09] for at least 50 kills. Starting off with [17:10] close range, it's pretty simple. You're [17:12] just going to start off in the middle of [17:13] the range and just shoot bots, but [17:15] what's most important is that you stay [17:16] dynamic the entire time. You want to [17:18] just keep moving around, just taking [17:20] shots, pop shots, moving around, looking [17:22] for the bot, taking 180s. You got to [17:24] keep in mind that you're not only [17:25] training your aim here. You're [17:26] practicing your movement and trying to [17:28] get as coordinated and fluid as you can [17:29] with your movement in tandem with your [17:31] aim. After those 50 kills, you go around [17:33] right here in the middle and it's the [17:34] same deal. Reminder again, once you get [17:36] a kill, make sure you stay dynamic. That [17:38] means moving around, waiting for the [17:39] next bot to pop up, and then you take it [17:41] out. You really want to try to envision [17:42] the gameplay here. Imagine you kill a [17:44] guy and then you're waiting for somebody [17:45] to try to trade you. So you just got to [17:47] keep your movement up, trying to dodge [17:48] shots or stuff like that. Maybe pretend [17:50] you're dodging a sova ultimate in the [17:52] middle of a fight. The more scenarios [17:53] that you can envision and picture, the [17:55] better your practice will be. Then you [17:56] back up all the way over here and then [17:57] do the long range and it's the same [17:59] thing. Just make sure you're taking your [18:00] time with the aiming part. You don't [18:01] want to make it into a habit where [18:02] you're flicking and reacting in these [18:04] long range fights. You want to make sure [18:05] you take your time actually aiming. In [18:07] this one, I'd recommend taking some [18:08] really long strides the second you see [18:10] somebody. [music] After you complete [18:11] those 150 kills, you're just going to [18:12] swap out your gun and then do it again. [18:14] Whatever gun you swap to, it doesn't [18:15] really matter, but I promise you, you'll [18:17] see a big bump in your kills if you [18:18] start doing this routine with different [18:20] guns like the spectre, bulldog, or [18:21] bandit for example. This is what the [18:23] pros are doing and that's why you always [18:24] see them getting multi frags with [18:26] spectres and stingers and triple taking [18:28] people with spectres from like long [18:29] range and all that. They got super [18:31] comfortable with the gun and that sort [18:32] of understanding goes a long way. I [18:33] already know 98% of you guys have never [18:36] even practiced a stinger spray or a [18:37] frenzy spray. And if you want a little [18:39] bit more after that, I'd recommend just [18:40] doing the practice range again, except [18:41] this time do it with the setting where [18:43] all the bots are in the middle and just [18:45] do the same three stages again. This is [18:46] good for helping you get comfortable [18:47] multi fragging. Every time you're [18:49] swinging into multiple people, get a [18:50] kill, and then quickly dodge, strafe out [18:51] of the way, and then try to kill again. [18:53] You can toss in some spray transfers, [18:54] practice different gun spray transfers, [18:56] literally anything you find yourself [18:57] thinking of. Next time you're playing, [18:59] you can take some notes of different [19:00] ways that you died or whiffed maybe, and [19:02] then just try to practice it the next [19:03] time that you're warming up in this [19:04] practice range. And that's going to be [19:05] it. Thank you guys so much for watching. [19:07] If this video breaks 2K likes, I'll make [19:08] a YouTube video on, quote unquote, how [19:10] to actually rank up in Valorant.