---
title: 'How To ACTUALLY Aim better on Valorant'
source: 'https://youtube.com/watch?v=3RdgvRKDwL4'
video_id: '3RdgvRKDwL4'
date: 2026-06-19
duration_sec: 0
---

# How To ACTUALLY Aim better on Valorant

> Source: [How To ACTUALLY Aim better on Valorant](https://youtube.com/watch?v=3RdgvRKDwL4)

## Summary

The video presents a unique approach to improving aim in Valorant by redefining 'aim' as 'mechanics,' which includes raw aim, movement, and game sense. The creator demonstrates this by using a drastically different mouse grip and sensitivity for a week, showing his process of adaptation and improvement.

### Key Points

- **Redefining Aim as Mechanics** [0:48] — The video argues that 'good aim' in Valorant is better understood as 'mechanics,' which is a pie chart consisting of three equal parts: raw aim (mouse hand), movement, and game sense. All three must be improved together for true skill.
- **The Mechanics Pie** [1:19] — Raw aim is only one-third of what matters. Movement and game sense make up the other two-thirds. Players like Zekken excel because they have all three traits maxed out.
- **Choosing a Difficult Sensitivity** [3:45] — The creator chose a sensitivity three times faster than his normal (0.712 at 800 DPI, copying pro f0rsaken) to challenge himself and demonstrate the process of adapting to new settings.
- **Changing Mouse Grip** [4:36] — He switched from palm grip (most stable, least dexterous) to fingertip grip (least stable, most dexterous) to further challenge his muscle memory and mechanics.
- **Practice Outside Valorant** [5:50] — To get comfortable with new settings, he played other games like The Finals and used Counter-Strike's Refrag mode for practice, emphasizing that any practice that improves aim, movement, or game sense is valuable.
- **Identifying Weaknesses** [10:30] — On day one, key weaknesses were tension control (spasms when scared) and precision (body shot bandit). He used these notes to target specific areas in aim training.
- **Incorporating Aim Lab** [12:50] — On day three, he started using Aim Lab with a simple novice playlist, focusing on tension control and a 'feather touch' before moving to other practice.
- **Recommended Routine for Beginners** [16:42] — For players below Immortal, he recommends skipping Aim Lab and instead using the practice range with a dynamic routine: 50 kills each at close, mid, and long range, staying mobile, then repeating with different guns.

### Conclusion

Improving aim in Valorant is about improving overall mechanics (aim, movement, game sense) through varied practice that you enjoy. The creator's week-long experiment shows that with focused effort and self-analysis, significant improvement is possible even with drastic changes.

## Transcript

So, you want to have good aim. I can yap
about it, but I'd rather show you how it
works. That's why I tripled my sense and
change how I hold my mouse to show you
how my aim went from this
Yeah, I got Chamber.
Oh my god, I almost lost.
to this.
Push out right.
>> [music]
[music]
>> Oh, what are you doing?
You want to do it to him? I'm going to
do it to him.
So, this video is going to be different
than the usual aim routine videos that
you've seen before. I don't want to just
give you a routine and leave you alone
to figure it out for yourself. I want to
try to help give perspective on what it
actually means to have good aim in
Valorant in the first place and what it
takes to get it. So, for this video, I
used myself as a guinea pig to lead by
example. I spent a week on completely
new settings. I decided to use a mouse
grip that's completely different than
what I'm used to and on top of that, I
chose a sensitivity that's outrageously
fast by my normal standards, three times
as fast to be exact. I did all of this
just to show you guys how I'd go about
it if I was starting from scratch.
Before we get into the routines and
warm-ups though, let's first talk about
what good aim actually means. When
talking about what makes good aim in
Valorant, the very first thing I want to
do is throw out the term aim. The term
I'd rather use is mechanics. When you're
watching players like Zekken or As Fast
hit crazy aim clips, there's much more
to be appreciated than simply just aim.
I like to picture a pie and the whole
pie is what it means to have good aim on
Valorant. And in my opinion, raw aim is
only a third of what matters. And what I
mean by raw aim is just your mouse hand
and the aiming you do with it. This is
pretty much all you're training when
you're doing aim labs. And for the other
two-thirds, it's going to be movement
and game sense respectively. Players
like Zekken got all three of these
traits maxed out. And if you want to be
actually good at Valorant, you're not
going to get too far if you aren't
actively improving on all three of these
together. So, with that being said,
let's get into the first day, and I'm
going to be telling you everything I did
to polish up my mechanics as a whole,
and I'll be referencing the pie to help
explain what I was doing and what it
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for the first day, I needed to decide on
a sensitivity that'd be difficult. As a
Valorant coach, people are always asking
me questions about what sensitivity is
best and how they can find it, but there
isn't really a trick. Something that I'd
recommend is just picking a pro player
whose play style you like and just copy
their settings and just go from there.
And that's what I did. PRX f0rsaken has
one of the fastest sense of a top-tier
pro with a whopping 0.712 sensitivity at
800 DPI. Well, normally, I like playing
at a really, really slow 0.23 at 800
DPI. So, it's quite literally three
times as fast. There is always going to
be nerds who say things like, "Copying
pros isn't going to make you any
better." And that's obvious, but if you
actually paid attention, pros literally
copy each other all the time. There's
been a big boom of players swapping to
0.1 on 1600 DPI after Demon1 went crazy.
Tens literally swaps his sense every
week to copy the pro player who's doing
the best that week. There's examples of
this literally everywhere. It's all
about establishing a foundation. And for
how I hold my mouse, the reason I'm
changing it up is because I wanted to
make extra hard on me. The normal way I
hold my mouse is a simple palm grip.
There's typically three standard ways of
holding your mouse. So, to give you a
quick idea on how they differentiate,
here's a graph going from least stable
to most stable on the side, and at the
bottom, it goes from least dextrous to
most dextrous. Palm grip is over here in
the beginning, the most stable, but the
least dextrous. That's because since
you're laying your hand on the mouse and
your fingers are flat, you're mostly
relying on wrist and arm. So, you don't
get the added benefits of using your
fingers for those fine night movements.
Then, right in the middle is claw grip,
which is a balance of the two. You get
your fingers a little bit more arch,
which gives you a little bit more
versatility. Then, fingertip grip is
going to be at the very end, with the
least stable, but the most dextrous out
of all of them. It's the hardest to
master, but technically, it does have
the highest ceiling. That's why I picked
it. It's the furthest from what I'm used
to. It also has a much greater impact on
how I play than simply just worsening my
aim. It's going to worsen my mechanics
as a whole. All the muscle memory I
built over the years using palm grip are
going to be thrown right out the window.
Think about it. How I peek around
corners is going to feel weirder. How
confident I am in taking fights will
take a dip. So, all in all, I'm going to
be making myself worse just for you
guys. The mouse I'm going to be using is
a Corsair Sabre V2 Pro that Corsair was
kind enough to send me. It's a really
small and lightweight mouse, perfect for
fingertip gripping. Now, with all the
settings out of the way, it's time to
get into the nitty-gritty aim improving
stuff. Since everything feels foreign to
me right now, the main thing I want to
do is focus on comfort, and the best way
to get comfortable is through
repetition. And if I want to get in some
actual good reps in, to be honest, the
very last thing I want to do is play
Valorant right now. Let's be real, half
the time you're going to be spectating
in matches, and deathmatches are kind of
boring. So, how do I get better at
aiming on Valorant? To start off, I'm
going to be playing anything other than
Valorant. I know it seems a little bit
far-fetched or unusual, but I promise
you that playing other games can
genuinely help you get better at aiming
in Valorant. Look at pros like
Benjyfishy, for example. He came from
Fortnite, which is easily the most
mechanic intensive game out right now.
He was a pro player, cracked at
building, so his pure WASD key control
and aim were already leagues above
average Valorant players. He already had
two slices of the pie maxed out, so all
he needed to do was study and scrim, and
before you know it, he was a top-tier
pro. So, to get comfortable on these
settings really quick, and get my reps
in, I played The Finals to start off
with, just for an hour. I just wanted a
game where I'd be aiming and shooting a
ton, moving around, and just getting the
feel for how these settings feel. After
that, I didn't really feel like I was
quite ready for Valorant yet. I didn't
want to throw some poor sap's Elo, so I
decided to practice my mechanics on one
of my favorite ways. So, I played
something called Refrag on
Counter-Strike. It's this cool
third-party server mode thing that is
curated for actual genuine improvement.
You can practice things like peeking and
holding angles. They really got
scenarios for everything. For the
record, I'm not sponsored, I just really
like this, and would recommend for
people who are trying to genuinely
improve. It's obvious that
Counter-Strike skills don't perfectly
translate to Valorant, but it's close
enough to what I needed it for. I played
around for half an hour, playing a
scenario that simulates clearing angles
and getting peeked at, but the very main
thing that I wanted to focus on was
being smooth, being in control, and
taking my time to get my crosshair on
the enemy's head. But really, the most
important thing I wanted to do was just
get my reps in. There's no secret crazy
aim training going on right now, but
what's important is that I'm working on
two pieces of the pie at once right now,
movement and aim. For a beginner, this
would be a huge boost to game sense
also. As long as your training is
helping you improve on any of these
three pieces of the pie, you will 100%
be seeing improvements to your aim on
Valorant. You got to treat it like an
RPG and different sources of practice
are going to give different amounts of
XP, but what's important is that you're
getting that XP at the end of the day.
Things like grinding out death matches
on Valorant are going to give you much
more XP to your pie than playing other
games like The Finals for example. But,
if you don't enjoy grinding death
matches or the practice range, it's good
that you're at least getting some XP
regardless of the source. The Finals for
example definitely gave me some much
needed XP on aim and movement because I
got much more situated with this mouse
strap. While playing these
Counter-Strike scenarios definitely gave
me much more. So, now after an hour and
a half of practice, it was time to hop
on Valorant finally. I got invited to a
five-stack with friends and my aim was,
well, I'll let you decide for yourself.
>> Who?
>> I'm so sorry. I don't think I look left
and right. I think uh KJ's garage.
He might be wrapping from under.
Oh my god, I'm so bad. I ended up
getting destroyed, but I was surprised
at somehow coming away with three kills.
I was expecting a much slower start, but
things didn't feel too bad yet.
Watch dude, he's swinging right side.
Okay.
He's still short side.
Thank you.
>> Last player standing.
>> He's there.
>> One enemy remaining.
>> Pretty sure he's flanking.
He's back side back side.
He's behind him.
Oh my god.
>> [ __ ]
Got him. This bomb's right there
guarded. I can break that.
I had a couple of rounds where I felt
competent, but it turns out I was in a
honeymoon phase. I ended up buying a
sniper to see if I'd have any troubles
being precise and that's when the cracks
started to showing.
Oh, he's swinging the right side.
Oh, he's there. My sense is too fast. I
whiffed. My weaknesses were glaringly
obvious, especially when I got scared or
caught off guard.
Oh.
One guy's uh really out mid. You could
see in my movements that I would tense
up and have this entire spasm or tremor
or whatever. And I think it's because
the muscles in my hand or my arm are
spasming out trying to react in this new
way that I'm holding my mouse. Except
each different way that you hold your
mouse incorporates different muscles.
So, I'm having this like deer in the
headlights moment. But, that's valuable
information. That's something I jotted
down from my notes because I was
actually being really mindful on this
first day trying to pick out which
aspects of my aim were the weakest. So,
when I finally did get into playing Aim
Lab, I'd know exactly what to target to
help myself improve. Here are the stats
that I had for that gaming session, and
as you can see, I was starting to get
progressively worse. I randomly had an
anomaly of a game where I absolutely
popped off and got 27 kills, but I was
playing Neon running around with a
shotgun, so I don't really count it. All
in all, for the first day, the most
glaring issues that I had to iron out
were things like [music] tension
control. It's the fix those spasms that
I was having when I'd get scared or when
I tried too hard to track somebody then
I started like slightly shaking. Another
big one that I needed to work on was
precision. I was a body shot bandit in
these games, so that was another thing
that I was going to have to prioritize
when aim training. Going into day two, I
was pretty busy, so I wasn't going to be
able to play nearly as much as
yesterday, but I still wanted to get in
my hour and a half of XP farming, so I
kept it simple. I wanted to warm myself
up to the new grip, so I started off the
day by playing a few games of Marvel
Rivals before hopping over to Valorant
to play some simple death matches. Main
thing I was focusing on was making sure
to stay loose and focus on my tension
issues and taking my time to get used to
actually [music] aiming at somebody's
head. Being on that fast sensitivity
made me way too reactive and flicky to
the point where I wasn't actually aiming
at anything. I was just instantly
reacting and flicking and just hoping
for the best. And I'm going to be
honest, grinding aim trainers probably
could have sped up my progress, but I
wanted to show you guys that it's not
like a strict requirement. I wanted to
show you guys that you can get your aim
better by doing things like playing
other games and things like that. Going
at your own pace and finding what you
enjoy doing is the key to it though.
After going at my pace, I decided to
play a couple quick throwaway ranked
solo queue games.
Oh, they're right in front of me.
Reyna, what is your sign?
Oh, what's up, man?
Nice to [ __ ] meet
One more challenge.
Perfect. Nice.
Hey, let me try to get the ace.
No. I'm still playing very mid mediocre,
but I finally got a game where I felt
useful aside from treating myself like a
human flash for my team. I even saw a
big bump in my precision, especially
after that Marshall 4K that I got. Day
three is when I finally started
incorporating Aim Lab. This day I wanted
to start off practicing with it first,
then move on to how I warmed up
yesterday just to see how visible the
improvements would be. I started off
simple with the routine benchmark and
just did the novice playlist. Nothing
crazy, just making sure I was keeping a
feather touch and focusing on tension
control above all else. Then I played a
quick rival throwaway game where funny
enough I got accused of having aimbot.
So, the aim routine seemed to have a
pretty wonderful start. From there I
went right back to Refrag for like 30
minutes just to make sure I polish up on
my movement a little bit more, then I
got back into Valorant.
>> One enemy remaining. Last player
standing.
>> No, that's my [ __ ] ace.
>> Yeah, back left.
Good dirt.
>> The real progress though was showing on
day four when I finally found myself
back to my old carrying ways.
>> [music]
>> I warmed up the very same way that I did
the day prior except this time it was
just aim labs and refrags before finally
hopping back on Valorant and well, I'll
just show you how solid I felt.
>> I'm flashing right now?
>> All right, don't worry. Don't worry.
>> One enemy remaining.
>> Got him.
Come on.
>> 30 seconds left.
>> There you are.
He's in the smoke.
Got him.
I got two of them.
I think they're rushing over here.
>> Spike down B.
>> Think I stunned someone there? I can't
tell.
Oh my god.
>> Big tap, bro. The big
>> Ooh, I'm going to take Oh [ __ ]
Nice. Oh, wait.
>> I'll bring them in.
>> Oh.
>> It's so freaking funny.
>> Oh, wait.
>> Hey, so one is still alive.
>> One enemy remaining.
>> Got him. Imagine it.
>> Get him out. Okay.
>> Oh, I'm a nerd. Nice.
Op for dead.
>> They're doing something dumb.
>> Big beacon down.
>> No, they're going back here. They don't
have a choice.
>> Zapping his turret.
>> Oh, beautiful play.
>> One enemy remaining.
>> [ __ ] what?
>> Beautiful play from this
>> my [ __ ]
>> Easy, [ __ ]
>> Got him.
>> Oh.
>> Damn it.
Ooh, I got two.
Ooh.
Oh wait.
Two back side. Two back side.
Ladder dead.
Don't worry. Ash is there, too. Ash is
there too.
Oh, no. Cornball. Oh, yes. Cornball.
>> [laughter]
>> What the [ __ ] It was an accident. Day
five was no different. The aim was still
hitting.
Oh.
What the [ __ ]
I'mma do it to him.
At this point, I unironically felt like
I could grind my way back to Radiant
with the sense of mouse grip if I really
wanted to. Everybody talks about smooth
aim and slow senses are crazy right now,
but nobody talks about how fun playing
on fast senses. Anyways, I just wanted
to show you guys that there's different
ways to improve your aim. Important
thing is that you find what's best for
you. If you prefer playing 10 death
matches a day, then all the power to
you. But, if you find that boring,
there's nothing wrong with playing
different games and just picking a
character that forces you to aim a bunch
and just improving that way. But, I know
some of you guys want a routine from me.
So, if I was coaching another one of my
nephews back to Radiant and they had to
start from scratch, this is what I'd
make them do. First, I tell them don't
waste your time on Aim Lab until you're
at least Immortal. Going back to the
mechanics pie, I tell them that any sort
of practice that they do do has to give
them XP and movement and aim together.
So, in my opinion, the best way to do
that is the shooting range. Here's a
routine that I would put them on. We're
going to do the practice bots where you
got to kill 100 bots, except you're
going to break it down into three
stages: close range, mid range, and long
range. Each stage, you're going to do it
for at least 50 kills. Starting off with
close range, it's pretty simple. You're
just going to start off in the middle of
the range and just shoot bots, but
what's most important is that you stay
dynamic the entire time. You want to
just keep moving around, just taking
shots, pop shots, moving around, looking
for the bot, taking 180s. You got to
keep in mind that you're not only
training your aim here. You're
practicing your movement and trying to
get as coordinated and fluid as you can
with your movement in tandem with your
aim. After those 50 kills, you go around
right here in the middle and it's the
same deal. Reminder again, once you get
a kill, make sure you stay dynamic. That
means moving around, waiting for the
next bot to pop up, and then you take it
out. You really want to try to envision
the gameplay here. Imagine you kill a
guy and then you're waiting for somebody
to try to trade you. So you just got to
keep your movement up, trying to dodge
shots or stuff like that. Maybe pretend
you're dodging a sova ultimate in the
middle of a fight. The more scenarios
that you can envision and picture, the
better your practice will be. Then you
back up all the way over here and then
do the long range and it's the same
thing. Just make sure you're taking your
time with the aiming part. You don't
want to make it into a habit where
you're flicking and reacting in these
long range fights. You want to make sure
you take your time actually aiming. In
this one, I'd recommend taking some
really long strides the second you see
somebody. [music] After you complete
those 150 kills, you're just going to
swap out your gun and then do it again.
Whatever gun you swap to, it doesn't
really matter, but I promise you, you'll
see a big bump in your kills if you
start doing this routine with different
guns like the spectre, bulldog, or
bandit for example. This is what the
pros are doing and that's why you always
see them getting multi frags with
spectres and stingers and triple taking
people with spectres from like long
range and all that. They got super
comfortable with the gun and that sort
of understanding goes a long way. I
already know 98% of you guys have never
even practiced a stinger spray or a
frenzy spray. And if you want a little
bit more after that, I'd recommend just
doing the practice range again, except
this time do it with the setting where
all the bots are in the middle and just
do the same three stages again. This is
good for helping you get comfortable
multi fragging. Every time you're
swinging into multiple people, get a
kill, and then quickly dodge, strafe out
of the way, and then try to kill again.
You can toss in some spray transfers,
practice different gun spray transfers,
literally anything you find yourself
thinking of. Next time you're playing,
you can take some notes of different
ways that you died or whiffed maybe, and
then just try to practice it the next
time that you're warming up in this
practice range. And that's going to be
it. Thank you guys so much for watching.
If this video breaks 2K likes, I'll make
a YouTube video on, quote unquote, how
to actually rank up in Valorant.
