[0:00] Let's [ __ ] go. WE [0:03] GO. [0:04] COME ON. [0:05] COME ON. [0:07] >> [screaming] [0:10] >> LET'S [ __ ] GO. LIQUID [0:14] HAS DONE IT. THIS IS THE RACE TO world [0:15] first, an event that garners hundreds of [0:17] thousands of concurrent viewers each and [0:20] every single season to watch top guilds [0:21] in the world progress the brand new raid [0:24] and the newest patch inside of World of [0:26] Warcraft. But it always wasn't like this [0:28] though. The analysts, outside raid [0:30] leaders, theory crafters, add-on [0:32] developers, casters, organizations with [0:34] their private chefs, those are all brand [0:36] new additions. Race to world first, it's [0:39] always been about the glory of downing [0:40] the boss before competition. Weeks and [0:43] days of 16 hours a day of non-stop [0:45] gameplay. [0:47] How do we get here though? Well, this is [0:49] the history of the race to world first. [0:52] And so for this video, we're going to be [0:53] talking about the race to world first [0:55] event, not just all of world first [0:58] rating inside of World of Warcraft. And [1:00] with that being the case, we need to [1:01] start by talking about how the race to [1:03] world first even got started. So to get [1:05] context about how it was formed, we have [1:07] to go back to the pre-race to world [1:09] first era. And as long as there have [1:11] been raid bosses, there has been world [1:13] first rating. From vanilla all the way [1:15] up through Legion, there was world first [1:17] rating, but there wasn't really eyes on [1:19] the event itself. And if anything, it [1:21] was more like taboo to even stream raid [1:24] progression. Very infrequently [1:26] did you even have guilds within the top [1:28] 50 streaming raid progression at all. Uh [1:31] this kind of ended up changing very late [1:32] in the Legion through two guilds. The [1:34] first one, they were Future. After the [1:36] world second guild Serenity blew up in [1:38] Nighthold, basically a lot of the [1:39] players from this guild ended up forming [1:41] Future. Some of the most well-known [1:42] players that you probably know are like [1:44] Nagura Sloot Naowh Wolfdisco Kush [1:47] DoctorJ, Viklund, just to kind of name a [1:49] few. [1:50] And the plan for Future, it was fairly [1:52] simple. They wanted to stream [1:54] progression on an evening raid schedule [1:56] and I kind of enjoy it for what it was. [1:58] And for a lot of high-end content [2:00] creators, this was, you know, a pretty [2:02] good opportunity for them because they [2:04] had previously been locked away into [2:06] higher ranking guilds, but now they have [2:08] an opportunity to stream. And this [2:09] guild, they ended up having a pretty [2:10] good performance in Tomb of Sargeras, uh [2:12] getting world 12th Fallen Avatar. They [2:14] ended up taking a break on KJ, letting [2:16] their rank slide a little bit, and ToS [2:18] they ended up getting world 23rd. So, [2:19] this guild, they're very good. And like [2:21] I said earlier, no guild within like [2:23] really the top 50 had actually been [2:25] streaming progression up until this [2:27] point. The other guild that ended up [2:28] kind of breaking away from this mold [2:31] ended up being the world fourth guild, [2:33] Alpha. So, they really busted down the [2:35] barriers for top-end raiding, showing [2:36] the secret phase on Argus where he gets [2:38] really big and red and glows, and this [2:40] kind of changed everybody's perspective [2:41] for what high-end raiding could be. [2:44] And historically, you know, raiding had [2:46] a lot of old-school norms holding it [2:47] back. Similar to the no streaming thing, [2:49] there was norms where guilds wouldn't [2:51] release the first kill video until five [2:53] guilds had killed a boss. I also [2:54] remember when the term video guild [2:55] actually became popular in Legion where [2:57] basically if you progged a boss with [2:59] ample amounts of world first videos out, [3:01] you were a video guild. Needless to say, [3:03] there were a lot of norms in 2017 and [3:05] prior to that, that kind of made the [3:06] world first scene what it was, but at [3:08] the same time it set us up for the race [3:10] to world first era. [3:13] So, Battle for Azeroth. We move into [3:15] Battle for Azeroth and we have some [3:16] pretty exciting news. The defending race [3:18] world first champions, Method, have [3:19] decided that they are going to stream [3:20] progression during Battle for Azeroth's [3:22] first raid, Uldir. They ended up having [3:24] three players that would be live from [3:25] the Red Bull Gaming Sphere in London, [3:27] UK. Those players were Sco, Ginji, and [3:29] Nakkiles. This would kind of be the [3:30] first look under the hood of world first [3:32] raiding and what it really could be. And [3:34] taking kind of a look out at the [3:35] landscape of what the world first scene [3:37] really looks like, it looked kind of [3:39] bleak going into Battle for Azeroth. [3:41] Paragon, they had died. Exorsus had [3:44] taken a pretty significant step back in [3:45] terms of their roster post-Antorus. [3:47] Serenity, like I said earlier, they were [3:48] dead. And so, it kind of looked like it [3:51] was just ripe for the taking for Method [3:53] that they were going to have pretty much [3:54] no competition. What's changed? Like [3:56] what made it possible now all these [3:58] years later? Um I guess you could start [4:00] with saying the first one is that in [4:02] general there isn't as much competition [4:05] in the rating scene as there was in the [4:06] past. That's obviously a big one. [4:08] And Method at this time they were also [4:09] going pretty hardcore for the expansion [4:11] launch. They were requiring three [4:12] characters minimum for splits, but a lot [4:15] of players were maintaining a fourth alt [4:16] for splits. This is probably funny if [4:18] you're kind of looking at how players [4:20] are running 15 characters in 2026, but [4:22] having that many characters leveled and [4:23] geared in 2018 is a big deal. Another [4:25] thing that's kind of important to know [4:26] about the Race World First event is that [4:28] Method is going to be streaming without [4:30] comms. This is going to end up changing [4:32] in the future, but for the first few [4:34] tiers that we're going to be talking [4:35] about the Race World First, just know [4:37] that no comms is going to be the norm. [4:39] Voice communications not the, you know, [4:41] fully shown. Like obviously we're going [4:43] to be chatting in private what we should [4:46] do cuz okay, you can still watch the [4:48] stream, you can still see the weak [4:50] auras but [4:52] you don't understand fully everything. I [4:54] think that's from that. [4:56] >> [laughter] [4:57] >> So with all of that set up, the [4:59] self-named World First Race begins. [5:01] It's about as expected. Method looks [5:03] dominant and there is no other [5:05] competition realistically. [5:07] And that's kind of a lie on multiple [5:09] fronts. [5:10] First off, [5:11] the fifth boss of the instance, Fetid [5:13] Devourer, ends up being literally [5:15] unkillable. Corpuscular adds on this [5:17] fight just had way too much HP. Perfect [5:19] play wouldn't really allow you to have [5:21] enough DPS to kill them in time. It was [5:23] very clearly overtuned and it was not [5:25] particularly close. And the second lie [5:27] is that there wasn't really competition. [5:29] And at this time a relatively unknown [5:31] North American guild named Limit had [5:33] decided that they wanted to go a little [5:34] bit harder in Uldir than they had in the [5:36] past. They'd been US First for a while [5:38] now, but they were raiding evenings [5:39] only. [5:40] However, it looks like their schedule [5:43] has changed and they're doing a full day [5:45] raid schedule. But at the same time [5:47] they're notably not streaming. Nobody [5:48] really knows a bunch about Limit at this [5:50] time, nor is it known how long they're [5:52] going to be able to keep up with Method. [5:54] But, both of the guilds were deadlocked [5:56] onto Fetid Devourer, and with two nerfs [5:58] to Fetid Devourer, both Method and Limit [6:01] are finally able to down the dog after [6:02] 133 attempts and move further on into [6:05] Uldir. [6:13] Then, Method and Limit are trading blows [6:14] where Method downs Zul with a world [6:16] first nice five sub rogue strategy. [6:19] Limit ends up killing the penultimate [6:20] boss Mythrax world first on a Saturday [6:22] with some really cheeky intermission [6:24] strategies where they force spawn the [6:26] ads on a rock, proving that not [6:28] streaming actually has a lot of [6:29] advantages. And that ends up being the [6:31] strategy that Method ends up adopting [6:32] and killing the boss later with. [6:34] However, while Limit did end up killing [6:36] Mythrax first, that is just the [6:37] penultimate fight. And [music] [6:39] at this time, the first to the moon [6:41] first to G'huun meme is born. Uh NA [6:43] basically at this point had not had a [6:45] world first in boss kill since the heart [6:46] of fear in Mists of Pandaria, and at the [6:48] same time, a lot is kind of on the line [6:50] for Method here. This was the first time [6:52] streaming world first progression. If [6:54] Method ends up losing, there is a high [6:55] degree of likelihood that we just kind [6:57] of end up going back into the shadows [6:59] where world first progression may never [7:01] be streamed again. It kind of depends on [7:03] what ends up happening with sponsors and [7:05] how successful this event ends up being. [7:07] So, yeah, Sunday comes and goes, and we [7:08] finally get two more guilds killing [7:09] Mythrax with Exorsus and Method. [7:11] Vanquisher's Runes also at this time had [7:13] been used basically for all the race [7:15] world first contending So, [7:18] Vanquisher's Runes at this point were [7:19] also criminally overpowered. They were [7:20] 5% versatility, aka 5% increased damage [7:24] dealt and 2 and 1/2% damage reductions. [7:26] Most of these Vanquisher's were not [7:28] saved for G'huun, instead being opted to [7:30] use on the wall, which was Fetid [7:32] Devourer all those days earlier. [7:34] But, realistically, with the Mythrax [7:36] kills, it's only kind of a two-horse [7:38] race between Method and Limit. And we're [7:39] kind of in the dark for how leading [7:41] guild Limit is doing on G'huun. However, [7:43] we do see what Method is up to. Four [7:46] warlocks were basically required on that [7:47] fight, and progression is steady. [7:48] Unfortunately though for Method, it [7:50] seems like there may be a snag in the [7:51] plans. [7:53] G'huun [7:54] is hard. And Method, their best attempt [7:56] pre-reset is 4%, and this is the first [8:00] time this ends up happening in a realms [8:02] notably have their resets lockout 16 [8:05] hours prior to European realms, meaning [8:08] that something crazy can happen where [8:10] Limit can enter the raid on Tuesday, [8:12] get their Vantus Runes unlocked, get [8:15] their [8:16] chests that you have in BfA, and get the [8:19] additional gear from the previous [8:21] re-clear. And we saw that Method earlier [8:24] had a 4% wipe. This means that honestly [8:27] if Method is able to actually use their [8:28] Vantus Runes on G'huun, then G'huun [8:30] would have already previously died. And [8:32] if the North American guild is at the [8:33] exact same point, [8:35] you know, this is like a near guaranteed [8:37] world first for the upstart guild. [8:39] And this is a situation where if Limit [8:42] is anywhere near where Method are, this [8:44] should be a near guaranteed world first [8:47] in their first tier of trying to push [8:49] for this. That is until the extend [8:52] incident. [8:56] All right, so explain to me the extend [8:59] incident all the way back in the day on [9:01] G'huun. What exactly happened? So [9:03] basically, they got G'huun like really [9:06] really low. Yeah, it was extremely close [9:08] on G'huun, and they just knew if we [9:10] extend or not extend this, if we kill [9:12] this we get world first, first time in [9:15] NA in forever. The lockout comes up, [9:17] they can either re-clear, they know [9:19] Method is really close, or they can do a [9:22] little risky [9:23] extending of the lockout, which means [9:25] they don't have to re-clear. In that [9:27] time, Blizzard made some changes to the [9:30] Vantus Runes. They made changes to that [9:32] so you didn't get as much versatility, [9:34] and basically made the fight just like [9:38] a percent 2% harder and that was kind of [9:41] the difference between killing it right [9:44] after the extension or or not. So as you [9:47] can probably tell [9:48] Method ends up winning on stream. They [9:50] down G'huun after 285 attempts. They end [9:52] up having north of 150,000 viewers [9:54] watching them kill G'huun and the pilot [9:57] for the Race to World First is [9:58] green-lit, springboarding us forward [10:00] into the future. [10:01] >> [screaming] [10:06] [screaming] [10:09] >> IN OTHER GOOD NEWS, LIMIT'S GM AT THE [10:10] TIME, MAX announces on Twitter that [10:12] they're going to be going whole hog for [10:14] the next year meaning that there was [10:15] going to be good competition for [10:17] back-to-back-to-back [10:18] World First Race champions, Method. [10:23] And now moving into the next season, [10:24] everything is bigger and better with the [10:25] Race to World First. The competition's [10:27] more fierce with both Limit and Method [10:29] committed to going hard versus one [10:30] another. Method is also dedicating to [10:32] putting on a larger-scale production [10:34] with bigger sponsors. They're also going [10:35] to have more casters, more players at [10:37] the venue, and even renamed the event to [10:39] the Race to World First. Which honestly, [10:41] this has a better sound than the World [10:43] First Race, admittedly. On top of that, [10:44] there's even me casting the event. [10:47] Anyway, talking about the landscape of [10:49] the race a little bit post G'huun. [10:51] Limit's still going to be raiding off [10:52] stream but dedicated to pushing for [10:54] World First once more. We also kind of [10:56] know that they already had the promise [10:57] and potential to win given all the drama [10:59] surrounding G'huun. [11:00] But Method has the experience and that [11:03] has to play into the thought process [11:05] between, you know, both of the guilds. [11:07] World First Race rating, it kind of [11:09] comes down to who can kill the final [11:11] boss as fast as possible and it's always [11:13] about doing everything you can, [11:15] asterisk, that's not an exploit, double [11:18] asterisk, sometimes it's an exploit, [11:20] we'll talk about that later. This is [11:21] also very involved prior to the release [11:23] of Battle of Dazar'alor as both guilds [11:25] were going harder on farm and split [11:26] characters. Additionally, there was also [11:28] a cheeky piece of heroic gear that could [11:30] be available to NA Alliance from a quest [11:33] through the gated content of war mode [11:35] PvP. And obviously Limit at the time [11:37] took this opportunity to throw down [11:38] $1,500 worth of gold for one piece of [11:42] Heroic tier on 51 characters. [11:44] And European fans at the time, they were [11:46] pretty salty. Uh they stated that this [11:48] is just another [11:49] disadvantage on top of the 16 hours that [11:52] EU has, and this would never allow them [11:54] to win or something. [11:56] Basically, it was just free gear after [11:58] all, and that's where the picture of the [11:59] fame guild this game is bad comes from. [12:03] So, this is kind of all the setup that [12:04] we need for pre-BOD. Once Battle of [12:06] Dazar'alor comes out, it's all pretty [12:07] clear that the raid is quite a bit [12:09] easier than Uldir was with no mid-tier [12:11] walls at all. Method ends up waking up, [12:13] and Limit, they're already on the [12:14] penultimate fight in Stormwall Blockade. [12:16] Everybody kind of assumed that [12:17] Mekkatorque and Ra'wani were going to be [12:19] very challenging due to lore [12:20] implications that kind of came out prior [12:23] to this raid. At the same time, Ra'wani [12:25] ended up having a cheese strat for the [12:27] intermission, and Mekkatorque, well, [12:29] Mekkatorque was actually hard. It ended [12:31] up having a pretty insane amount of heal [12:33] checks and pass-fail mechanics due to [12:34] bombs and LOS. Method ended up stinking [12:37] it up on Mekkatorque, and ended up [12:39] taking 8 hours for an encounter that [12:41] only took Limit at the time three. In [12:42] modern race to world first, [12:45] this would likely be race-losing, [12:46] especially for a fairly trivial boss. [12:53] It's all good though, as we have a [12:55] pretty hard penultimate encounter, [12:56] right? [12:58] Well, that was also wrong. Stormwall [12:59] Blockade was actually quite a bit easier [13:01] than Mythrax from the previous season, [13:02] and by the time Method had reached [13:04] Stormwall Blockade, Limit had already [13:06] killed it. [13:09] >> [screaming] [13:12] >> And so now, guilds end up making it onto [13:14] the end boss, Jaina Proudmoore. And with [13:16] Limit raiding in the dark, reaching the [13:18] boss far earlier, they should have a [13:19] very significant advantage. [13:22] There was kind of one weird thing that [13:23] caught guilds off guard with Jaina [13:25] Proudmoore though. So, previously, you [13:26] could actually use one singular immunity [13:29] ice block in order to be able to remove [13:31] her chilling touch debuff. Uh this is [13:34] like the main source of raw damage [13:35] throughout the entirety of the [13:36] encounter. This meant that mages were [13:38] going to be incredibly powerful on Jaina [13:39] and worth gearing throughout your mythic [13:41] progression. However, uh during mythic [13:43] week, Blizzard ended up slamming down a [13:45] hotfix to how how ice block worked on [13:48] that chilling touch debuff on Jaina, [13:50] meaning that all the gear that both [13:51] Method and Limit that ended up giving to [13:53] mages, it was completely irrelevant. [13:55] Mages aren't like the worst DPS in the [13:57] game this season, but you would probably [13:59] not have prioritized them for year. And [14:01] both Limit and Method are not happy [14:04] about this. They have made pretty [14:04] drastic uh comp allocations due to this. [14:08] At same time, it's pretty even playing [14:10] field and Jaina, well, she was really [14:12] hard. She also ended up having a quirk [14:13] where bloodlusting her would end up [14:15] causing her to ice block herself during [14:17] the duration of bloodlust, meaning that [14:19] there's only one time that you can [14:20] actually lust on her during the fight. [14:22] Her intermissions, those were brutal and [14:24] they actually took days of real time to [14:26] actually progress as the technical [14:28] nuance of getting to these intermissions [14:29] and dealing with these intermissions was [14:31] pretty high. And so, all of this for [14:33] Jaina Proudmoore is to say hard boss. [14:35] Uh for progression purposes, Stormwall [14:36] Blockade died like Wednesday for Limit, [14:39] Thursday for Method, and we continue to [14:42] push on into the reset. Monday, it rolls [14:45] around and Jaina Proudmoore, she's still [14:46] alive. Method 300 pulls in, Limit's [14:49] unknown as to like where they are, how [14:51] deep into the fight they are, and [14:53] publicly Method is actually trying to [14:55] progress the end of the fight. The [14:56] damage check, it looks absolutely [14:59] insane. You're supposed to kill off this [15:00] stupid water ele and have this [15:02] controlled burn at the end of the fight [15:04] where players are getting ice blocked at [15:05] the same time. The amount of raid-wide [15:07] damage is is insane. So, you're on a [15:10] timer for when you need the boss to [15:12] actually die. [15:13] Uh we were faced with quite a big [15:15] dilemma. [15:16] Do we kill the water elemental or do we [15:18] leave it up? [15:19] And do we get people ice blocked [15:21] intentionally to break them out, or do [15:22] we just nuke the boss? [15:24] These were probably the biggest choices [15:26] we had to make, and ultimately what [15:28] enabled us to get world first. I think [15:29] it was making the right choice. [15:31] We decided to leave the water early up [15:33] and just have people that were debuffed [15:34] with heart of frost move out of the [15:36] raid, and we decided to just burn the [15:38] boss rather than doing some sort of [15:40] control strategy with the ice blocks. [15:42] So, the best defense for something like [15:43] this is obviously just kill the boss as [15:44] fast as possible. And the burn strategy, [15:46] like you heard Chris Potter talking [15:47] about there, is the one that Method [15:48] ended up opting for. [15:50] And at this point in time, it's still [15:52] relatively unknown if the burn strategy [15:54] is even possible. So, yeah, Monday [15:56] morning rolls around, and all of Method [15:59] shows up to the raid, and they're troll. [16:01] And I'm not talking about their players, [16:02] I'm talking about the race. They're [16:04] trolls. And this, it was due to the [16:06] pretty unknown racial ability, the [16:08] voodoo shuffle, which reads that it [16:10] reduces the duration of all movement [16:12] impairing effects by 20%. And this ended [16:14] up working on chilling touch. So, [16:16] chilling touch, it had a slow component [16:18] to it, and by having the voodoo shuffle, [16:21] it allows you to drop stacks of the dot [16:22] two ticks earlier. At this moment in [16:24] time, this is just classic Method. Come [16:26] up with a new innovative strategy, and [16:28] have some of the absolute weirdest tech [16:29] ever. [16:30] So, with this marquee troll strategy, [16:32] and the boss is already really low, [16:34] Method doesn't kill the boss. And [16:36] unfortunately, Monday comes and goes, [16:38] and there's still no kill for Method. [16:40] What is their best attempt at this point [16:41] though? It's 7%. Boss notably dies a [16:44] little bit higher than normal bosses. It [16:45] dies at 5.5%, which it doesn't really [16:47] die, but not really relevant. [16:49] And the damage check, it just kind of [16:51] seems like it's not there for Method. [16:54] And we're running into the same problem [16:55] that we had last year. Limit, they have [16:57] a few more hours in the reset before the [16:59] re-clear happens, and Limit inevitably [17:01] wins off the back of 16-hour head start. [17:04] And this is what I would say, [17:06] except for the fact that Method woke up [17:08] Tuesday morning and had an absolutely [17:10] miraculous kill of Jaina Proudmoore. [17:16] >> [screaming] [17:18] >> LET'S [ __ ] GO. [17:21] Method like we saw earlier, [17:23] they basically all land on a burn [17:24] strategy with things like battle [17:26] restoration shaman and double disc [17:28] priest and committed to try to just [17:29] doing as much damage as possible to beat [17:31] all of the mechanics on the fight. This [17:33] is an incredibly risky strategy that [17:35] could have lost them the race. However, [17:37] this was the only way of actually [17:38] killing the boss on week one and in [17:40] hindsight, Limit, well, they opted [17:43] actually for a safer strategy that [17:44] required more HPS and less DPS. [17:47] And Method, they are dominant and [17:49] continue to prove why they're just so [17:50] damn good. And that's basically the end [17:52] of Bot. There was a surprising lack of [17:54] drama post here. Limit seemed more [17:56] committed now more than ever before to [17:58] continue to push forward in the race [17:59] world first scene. And Method, well, [18:01] they've won four races in a row, so [18:03] they're really cementing like a legacy [18:04] level performance here, proving that [18:06] they are the best. [18:11] How were the vibes coming out of Battle [18:13] of Dazar'alor? Were things like really [18:14] down in the dumps after two tiers of [18:16] like, you know, not streaming, like like [18:18] fully committing to getting trying to [18:19] get race to world first? Like how were [18:21] the vibes after that tier? Yeah, that [18:22] was a rough. That was very rough. Um [18:27] the the one good thing was it kind of [18:29] was like, "Here's a bunch of things we [18:32] know we can improve on." [18:33] Cuz like same with the extension, it was [18:35] like, "Okay, never do that again." Like [18:37] at least you know like [18:39] how to do better, but [18:41] yeah, Battle of Dazar'alor, there was [18:43] some math on Jaina with what to do, how [18:46] many healers to use, where to use the [18:47] lust and stuff like that. So at least [18:50] like we had something to work off of, [18:51] but I remember it being pretty rough cuz [18:54] I mean, every one of these tiers, it's [18:56] like, "This is the one. We're going to [18:57] do it." And then we fell flat and I [18:59] mean, Eternal Palace [19:01] I think was much worse on the vibes, but [19:05] maybe that was just uh [19:07] I don't know. That At least for me, [19:09] Eternal Palace is the worst one, but [19:10] Battle of Dazar'alor was pretty rough [19:12] cuz like we thought we had it. We were [19:14] so far ahead and then [19:16] you know, you just hit that I mean, the [19:17] wall literally on Jaina. [19:20] BOD wraps up and there's a mini raid [19:22] that contains two bosses. It's not [19:25] especially relevant to the story of the [19:27] Race to World First as it's one, not an [19:29] end-tier boss, and two, Limit and Method [19:30] both end up not throwing too many [19:32] attempts at it in any real manner. Limit [19:34] does end up doing two days of [19:35] progression. Method did a few days worth [19:37] of prog in total. This raid ends up [19:40] overlapping with the MDI and many [19:41] players from both Limit and Method are [19:42] competing in said MDI. And so, the end [19:45] boss of Crucible of Storms, it's Uu'nat. [19:48] This ends up actually being one of the [19:49] hardest end bosses of all time. It ends [19:50] up eclipsing 700 attempts prior to the [19:52] first kill. And most of the time I [19:55] probably would have ignored this, but [19:56] there's some context that's actually [19:57] relevant with this raid that sets us up [19:59] for future tiers. Method ends up killing [20:01] the boss world second. [20:03] Limit ends up killing it like world [20:04] 25th, so weeks later. [20:07] And this may lead you to wonder, who [20:08] killed this boss world first? And so, [20:10] that is where the next contender, [20:12] Pieces, shows up. Where Pieces, this is [20:14] a brand new guild that is brand new to [20:16] the Race to World First scene. They're [20:18] previously an evening raiding team that [20:20] normally raids 5 to 6 hours a night, 7 [20:22] days a week. They've decided to actually [20:24] participate in the Race to World First [20:26] in both Crucible of Storms and moving on [20:28] into the future. And downing Uu'nat, [20:30] this is actually a really powerful first [20:32] statement for them. Taking 730 attempts [20:35] for an end boss, that's no small feat. [20:37] That's largely regarded as one of the [20:38] hardest end bosses of all time. I think [20:40] that goes down in history as the the [20:41] most attempts that have ever been taken [20:43] on a boss. Unfortunately for them, [20:45] Crucible of Storms not really seen as a [20:46] real world first due to it not being the [20:48] end boss of a tier. However, everybody's [20:50] kind of on alert that Pieces could be a [20:52] real contender moving into Azshara's [20:53] Eternal Palace, making this a [20:55] three-horse race. [20:57] Now, here comes the drama. It's not [20:58] really relevant to the story of the Race [21:00] to World First, [21:01] but it's still pretty fun drama. So, [21:03] previously Method had actually been [21:04] doing their Race to World First events [21:06] in the Red Bull Gaming Sphere in London, [21:08] UK. Red Bull was giving them the venue, [21:10] running the production for the event as [21:12] what I would describe as a production [21:14] partner for Method. So, Red Bull, they [21:16] decide that they want the Race World [21:18] First product larger and under one [21:20] umbrella. This makes sense. Basically, [21:22] what the pitch was is that they want to [21:23] migrate the Method stream onto the Red [21:25] Bull Gaming stream, pick up additional [21:27] guilds to make the World First race a [21:30] cumulative product. Basically, putting [21:32] all of the guilds that would participate [21:34] in the Race World First on one channel. [21:36] They also wanted to get all guilds [21:37] involved in one singular location. This [21:39] sounds really cool, right? However, [21:42] Method, they don't really want this. [21:44] They continue to want ownership to their [21:45] product. This is just standard business [21:47] stuff that normally people don't hear [21:49] about. So, Red Bull and Method, they're [21:51] parting ways. Not really dramatic, [21:53] right? This is until Sco just slammed [21:57] down a TwitLonger, airs all of this out, [21:59] tries to pin the blame solely on Red [22:01] Bull, he ends up stating that a [22:02] third-party corporation tried to steal [22:04] away the community event from the [22:05] community. The irony is not lost here. [22:07] And then he announced that Pieces and [22:08] Limit are going to be streaming the Race [22:10] World First at the Red Bull Gaming [22:11] Sphere. For obvious reasons, leaking [22:14] your competition's event and, you know, [22:17] claiming that the corporate an evil [22:18] corporation's trying to take your event [22:20] from you is a little bit weird. [22:22] Unfortunately, Red Bull ends up never [22:23] working in WoW again after Eternal [22:25] Palace for obvious reasons, and nobody's [22:27] really happy about this entire [22:29] situation. [22:30] But good news, there's a three-horse [22:31] race. [22:33] We're also blessed by some equally as [22:34] exciting news. We're going to be able to [22:36] see both Pieces and Limit raid on [22:38] broadcast for the first time at the Red [22:39] Bull Gaming Sphere. And Method, well, [22:41] they found a new venue in Krefeld, [22:42] Germany, so everybody's got a broadcast. [22:45] All right, drama's out of the way. We [22:46] set the stage. Now, Azshara's Eternal [22:48] Palace. This raid comes out, and the [22:50] raid kind of goes pretty much as [22:52] expected. That is, however, until Limit [22:54] encounters the buzzsaw that is probably [22:56] the most difficult fourth boss in [22:58] history, Lady Ashvane. So, she ended up [23:01] requiring a stupid amount of healing if [23:03] the strategy of the boss was done the [23:04] intended way. Guilds eventually opted to [23:06] three tank this boss and more or less [23:08] ease the most difficult part of the [23:10] fight and turning it into mostly a [23:12] damage check instead of a staunch heal [23:14] check. And now, Limit, they end up [23:15] killing it, but it's not until their [23:18] second day. And Method, they on the [23:20] other hand end up downing Lady Ashvane [23:22] world first in 35 attempts after seeing [23:24] Limit swap to a three tanking strategy [23:26] late into their first day. And this this [23:28] is actually the earliest I've ever [23:30] actually seen a European guild get a [23:33] world first. And something that I end up [23:35] mentioning earlier, and that's common [23:37] trope that we're going to have to keep [23:38] watching out for into the future, is [23:39] that if Method ever ends up killing a [23:41] boss ahead of Limit, they win the race [23:43] to world first outright. Uh is that [23:45] going to stay true on something like a [23:46] fourth boss with pretty minimal stakes? [23:49] I guess we're going to have to see. Now, [23:50] with these minimal stakes here, Limit, [23:52] they come back and they end up downing [23:53] the fifth boss of the raid, Orgozoa, [23:54] world first. Method fires back, gets [23:56] Queen's Court world first. And this kind [23:59] of sets us up where the penultimate [24:00] encounter of the raid here, Zul, is [24:03] standing in front of both Method and [24:04] Limit. [24:06] As Zul, this is kind of an encounter [24:07] that relies on a couple individuals to [24:08] do 90% of the work on the fight. Two [24:10] sets of three players end up going down [24:12] into a phase called the Delirium Realm. [24:14] They need to kill adds in time. There's [24:15] also an upstairs phase, and they have to [24:17] kill an add in time as well. [24:19] Uh [24:20] there's core people doing very specific [24:22] jobs and a majority of the work on this [24:24] fight. And the tank is probably the [24:26] other most important person there, where [24:28] tentacles are constantly slamming down [24:30] alongside, you know, over the course of [24:32] the entire room, where, you know, it's [24:34] cutting off and denying space rather [24:36] quickly. So, the tank positioning the [24:37] boss effectively is a huge deal. [24:40] And so, having a tank who could quickly [24:42] assess and determine where the safe [24:44] spots in the room are was integral to [24:46] being able to progress this encounter at [24:47] all. [24:48] And so, Limit, they actually end up [24:49] going on to pioneer this strategy that [24:51] every guild ends up using for the rest [24:53] of time on this fight, where they relied [24:55] on one tanking this encounter with a [24:57] Brewmaster monk. And so, there's a tank [25:00] mechanic on this fight that involves the [25:01] two tanks [25:03] being tethered together. [25:05] And apparently, if you just didn't have [25:07] a second tank, it would go on the [25:08] nearest DPS. And Limit discovered that [25:10] they could just put that on their Havoc [25:11] Demon Hunter. Their Havoc Demon Hunter [25:13] can leech through all the damage that [25:14] they're taking from this tether. This [25:16] allows the DPS checks on this fight that [25:18] were so hard earlier with the Delirium [25:20] Realm and the upstairs phase to be met a [25:23] lot easier than otherwise anticipated. [25:26] And Limit, honestly, they were just far [25:28] more consistent on their Delirium [25:29] Realms. Method is struggling a ton [25:32] getting their players to be able to kill [25:33] the ads downstairs without dying. [25:40] So, we had never actually seen this [25:43] before. What was it like to take a step [25:45] out of the raid and have been one [25:48] tanking Za'qul and like, you know, you [25:51] pivoting to that outside the raid leader [25:53] role? Ben, I haven't been asked a [25:55] question like this in such a long time. [25:56] Yeah, it was really interesting. I I [25:58] mean, the way we were doing it is like [25:59] back then the your raid leader had to be [26:01] in the raid. It was the only thing you'd [26:02] ever thought of. [26:03] So, we actually didn't have Ben in [26:04] initially. Like when we started solo [26:06] tanking, I think it was like an hour or [26:07] two before dinner and I was doing it [26:10] while raid leading and I'm like, [26:12] "This is doable. This is fine. [26:14] It's just like I could just like walk [26:16] over to your computer, [26:17] put on your headset, and just like raid [26:20] lead basically from your mic." And [26:22] that's what we did. It wasn't like [26:23] high-tech at all. I literally he [26:24] couldn't even hear his weak auras going [26:26] off or anything. Like I was just or [26:28] comms. He was He had no headset on. I [26:31] was just raid leading from behind his [26:33] computer basically for an hour until we [26:35] figured out a more elegant solution than [26:37] that. [26:38] And so, Limit is so far ahead going into [26:40] Queen Azshara, but we see Limit ahead a [26:43] lot of the time cuz they're, [26:44] you know, an NA guild. But, how far [26:45] ahead were they going into Queen [26:46] Azshara? [26:48] 26 hours. Uh so, a 26-hour head start [26:52] going into the final boss, this is [26:54] should be race winning. Uh, under almost [26:56] all circumstances, this should be race [26:58] winning. Until we saw what Queen Azshara [27:01] was all about. And Queen Azshara, she [27:03] had an intermission phase where you [27:04] needed to kill three of Queen Azshara's [27:06] minions, uh, these ads [27:08] frankly just had way too much HP. The [27:10] phase was not completable in time, and [27:12] for Limit they were just waiting. [27:13] Hundreds and hundreds and hundreds of [27:16] pulls deep into the boss, [27:17] there is no end in sight. This boss is [27:19] actually just not killable. And whenever [27:21] something like this happens, this is [27:22] actually perfect for Method, who they [27:25] have a 26-hour disadvantage, but the [27:28] hundreds of pulls on a boss that's not [27:30] killable for Limit, Method's able to [27:32] completely catch back up. And both of [27:33] them are walled at the same phase two [27:35] intermission. So the guilds, they're [27:37] kind of sitting there, they're in limbo, [27:38] and then it happens. The boss is [27:40] hotfixed. [27:41] Arcane Vulnerability, which is the main [27:43] damage source on the entire encounter [27:45] gets nerfed, but the most notable nerf [27:48] to the encounter was the intermission [27:49] that had this impossible possible DPS [27:50] check, it went from a 2-minute enrage to [27:53] a 3-minute enrage. And that meant the [27:55] DPS check was now doable from something [27:57] that was previously impossible. And [27:59] Method and Limit, they end up busting [28:00] through the P2 wall that had walled [28:02] everybody off fairly quickly. After [28:04] these hotfixes happened, Method ended up [28:06] playing a better composition throughout [28:07] the entirety of progression, and they [28:09] win the race world first again off of [28:11] the back of many people would say pretty [28:13] poorly timed nerfs. [28:20] The compositional differences basically [28:21] Method was two healing with double disc [28:23] priest. They ended up having Maras on a [28:24] moonkin. He was slamming off heals [28:26] whenever that was required. And this [28:28] meant that any other DPS check that was [28:29] associated with the fight was completely [28:31] irrelevant. And so coming out of the [28:33] raid, a lot of the story lines [28:34] surrounding this raid were about a [28:36] couple of things. One, Method goated. [28:39] Downing Queen Azshara in 350 pulls to [28:41] Limit's 550 pulls is downright [28:43] impressive. Every tier it feels like [28:45] Method and Limit are very close, but [28:47] somehow Method ends up pulling a rabbit [28:49] out of the hat any point at any time [28:51] it's necessary. And the other storyline, [28:53] it involves Limit. Limit really kind of [28:56] did get robbed here. [28:58] Um they get robbed for a chance at the [28:59] Race to World First due to an impossible [29:01] boss and shitty hotfix timings. If these [29:04] hotfix timings weren't preferred for [29:06] Method, you know, we'd probably have a [29:07] different story where it would be Limit [29:08] killing the boss ahead and Method's, you [29:11] know, complaining about hotfix timings [29:13] at the same time. Limit did get screwed [29:14] here. There's also a narrative at this [29:16] time about Limit choking, and this is a [29:19] hard narrative to ignore since they were [29:21] ahead on three bosses going into the [29:22] final boss, and then they lose. And the [29:25] common kind of sentiment is maybe Method [29:27] winning these Race to World First is [29:29] something that's going to be inevitable. [29:32] So, storyline-wise, we're going into the [29:33] final raid of Battle for Azeroth. [29:35] Method, they're basically looking for a [29:37] sweep. Limit had been on the cusp of [29:39] winning World First, but Method has just [29:41] figured it out every single time [29:42] whenever they needed to. In the final [29:44] tier of the expansion, this was Method's [29:45] to lose. Limit also at the time has been [29:47] making some pretty big moves. They end [29:48] up inking a deal with Complexity, [29:49] turning them into Complexity Limit. They [29:51] also end up committing to streaming [29:53] pretty much every POV with almost all of [29:55] their players in person at the GameStop [29:57] Performance Center, home of Complexity. [29:59] At the same time, they also end up [30:00] picking up two outside the raid [30:02] {quotation marks} helpers in the form of [30:04] WeakAuras guru Relo and DBM's Mystical [30:07] OS. And there's also a brand new system [30:10] for this patch, corruption. Corruption [30:12] basically made characters very, very [30:14] overpowered. And corruption could [30:15] actually be as high as 20% of your [30:17] damage, and for the Race to World First [30:18] guilds, uh Echoing Void, I remember that [30:20] one was super broken. Corruption in [30:22] general was just turbo OP. I remember at [30:24] the time as well, Naggie ended up [30:26] putting on a piece of cloth pants, [30:29] breaking his uh armor mastery bonus in [30:31] order to be able to wear more [30:32] corruption. Absolutely ridiculous. But, [30:35] how does the corruption equate to the [30:36] Race to World First? Well, the drops on [30:38] corruption pieces, they were RNG, [30:40] kind of. Uh BOEs could actually at the [30:43] time contain corruption, meaning you had [30:46] race world first guilds shelling out [30:48] hundreds of millions of gold in order to [30:50] outfit their entire team with [30:51] corruption. And this is where the gold [30:53] arms race really begins, where there was [30:55] basically no amount of gold that could [30:56] be offered up to these guilds that they [30:58] would decline if it meant that they had [31:00] an advantage in the race world first. [31:02] You would spend 100 million gold if you [31:03] had to. We are gone from the days where [31:05] swapping factions is taboo. We are [31:09] emptying the bank. [31:11] And so now moving on to the raid itself, [31:13] Ny'alotha is a 12-boss instance, and [31:15] this is one of the largest raids in [31:16] history. [31:17] And everybody's kind of expecting a [31:18] multi-week affair as you do with 12-boss [31:20] instances. In the race, it kicks off [31:22] fairly standard. First few bosses go [31:24] down easily. [31:25] There's only a couple of bosses that end [31:27] up being race world first relevant. [31:29] First is the seventh boss of the raid, [31:30] Ra-den. Ra-den was fairly controversial [31:32] by the community, but not really to race [31:34] world first guilds. Uh he basically had [31:36] a fairly quick respawn rate, which [31:38] allowed guilds to do some I would [31:40] describe them as creative strategies [31:41] with things like havoc demon hunters [31:43] metamorphosis and destro warlocks [31:45] grimoire of supremacy. Basically, [31:47] players were stacking buffs over and [31:48] over again because Ra-den ended up [31:51] respawning every 20 seconds. Uh this [31:53] allowed things like havoc demon hunter [31:54] to have 20 more seconds of demon form up [31:56] time. Warlocks ended up having 160% [31:58] damage amp during their first infernals [32:00] for destruction. [32:01] Blizzard goes through and eventually [32:02] fixes this on the reset by having Ra-den [32:05] respawn 20 seconds later. [32:08] But it was an integral strategy in both [32:10] Limit and Method killing Ra-den, where [32:11] some people called for the banning of [32:13] the guilds for this. [32:14] It's kind of laughable, really. Uh you [32:16] know, these weren't really that big of [32:17] exploits in the grand scheme of things. [32:19] Both guilds ended up taking down Ra-den [32:20] in around 80 pulls. And you know, this [32:23] is a fairly tough encounter. Even with [32:25] it being a pretty tough encounter, both [32:26] Method and Limit roughly kill it at the [32:28] same time during their second day of [32:30] raiding, meaning that NA still had the [32:32] 16-hour advantage. [32:34] The only other pretty early race world [32:36] first relevant boss was the eighth boss [32:38] in Drest'agath. This is an encounter [32:40] where you just kill ads over and over [32:42] again. Limit ends up making it to [32:44] Drest'agath first. They end up killing [32:45] the boss in 15 pulls. AKA this took them [32:48] 2 hours. Method on the other hand ended [32:50] up taking 50 attempts. And when asked [32:53] about this post race, Max from Limit [32:55] basically said, "I don't know, we just [32:56] yolo'd the boss." On a boss that Method [32:59] literally lost 6 hours to on the [33:01] encounter compared to Limit. [33:03] And Limit yolo'd the boss. Impressive. [33:06] Something else has kind of been [33:07] happening during this race. [33:10] The long time raid leader for Limit, [33:11] Maximum, he has not been in the race [33:13] almost at all. He was in on Drest'agath [33:16] as a tank. Otherwise, he's been sitting. [33:18] Originally, the statement from the crew [33:20] was that now was tanking in order to [33:22] just get gear as a tank. And tank gear [33:24] at this point in time is much less [33:26] relevant than DPS gear, especially with [33:28] how personal loot worked. However, at [33:30] some point everybody just kind of [33:31] realized Max was going to be 21st [33:34] manning the entire raid. And this this [33:36] was Limit's trump card. This is a huge [33:38] deal for the future of the race world [33:39] first as bringing your raid leader [33:41] outside the raid is a massive advantage. [33:43] Most teams hadn't done this up until [33:45] this point as it's just frankly less [33:48] fun. At the same time, all the race [33:49] world first teams are really pushing the [33:50] envelope here and getting world first is [33:53] the only thing that matters. [33:58] And yeah, I don't know. We we did it [33:59] there [34:01] on Zul'jin cool and then obviously in [34:02] Ny'alotha we went into the tier. We [34:04] actually had tried to do it previously. [34:06] We recruited a bunch of tanks. We tried [34:08] to have Trill tank. We recruited two [34:10] trial tanks all with the intention of [34:13] let me do this outside the raid thing. [34:15] Uh but every time the tanking situation [34:18] just didn't work and the feedback from [34:19] the guild was like, "This isn't going [34:21] like we're going to be worse if we do [34:22] this." basically cuz the tanking options [34:24] weren't great. Uh and then we when we [34:26] recruited now it just made sense and it [34:28] was uh [34:30] it was like, "Okay, we finally have [34:31] someone where this makes sense. Let's [34:32] send it, and then Ny'alotha obviously [34:33] was super OP, and then everyone's doing [34:35] it now. [34:37] So, we're chugging along. Limited Method [34:39] both make it to the penultimate [34:40] encounter in Carapace of N'Zoth. Limit [34:42] has quietly just been playing straight [34:44] up better than Method. There's no Lady [34:45] Ashvane hiccups or anything like that. [34:47] And then something unexpected happens. [34:49] Limit kills the Carapace of N'Zoth 24 [34:53] hours ahead of Method. This is the exact [34:55] same situation that happened with Za'qul [34:57] in the previous tier. And I said in the [34:59] previous section, but a 24-hour head [35:01] start going into the final boss should [35:03] be unloseable. Again, should be [35:06] unloseable. However, will Method be able [35:08] to pull magic out of the hat twice? [35:10] That's kind of the question that's [35:11] looming on everybody's mind. Method [35:12] seems to be able to make magic out of [35:14] absolutely nothing time and time again. [35:16] And Method were the undeniable favorites [35:18] coming into this tier. [35:20] N'Zoth, well, he's hard. He's not Queen [35:23] Azshara pre-nerf hard, but he's really [35:26] tough. There's also a secret phase, [35:28] allegedly. And the core of the N'Zoth [35:30] encounter revolves around the sanity [35:32] mechanic, where if you get too low on [35:34] sanity, you get mind controlled. That's [35:36] roughly the core of the fight. There are [35:38] adds that try to drain your sanity, and [35:40] you have an extra action button that [35:41] lets you replenish your sanity, but [35:43] there's a finite amount of uses of this, [35:45] and that's what happens, and then we get [35:47] to the secret phase. [35:53] How did you feel about the secret phase [35:55] on N'Zoth? Obviously, the casters were [35:57] kind of cooking up, you know, maybe [35:58] Magni and Mother shoot this cannon, and [36:00] the boss starts taking bonus damage. As [36:03] somebody who was playing it, you guys [36:04] get to the boss or get to the secret [36:06] phase, the boss is 70% HP, and you come [36:09] out of the secret phase, and it's [36:10] I guess kind of nothing. What What were [36:12] kind of the vibes like for you guys with [36:13] that one? [36:15] Well, part of it was like, is there I [36:17] mean, I think everybody in Telepasta was [36:19] like, is there actually more? And coming [36:21] out of Eternal Palace with like [36:24] I know we had such a lead there, and [36:26] then fumbled it. It was like, "Okay, [36:28] the boss has to have something else." [36:29] Like, "What is the thing that's going to [36:31] hard wall us? Are we hard walled right [36:32] now and they're going to need to nerf [36:33] the boss? Are we losing progress?" It's [36:35] kind of like this weird [36:38] like, "There's got to be more to this [36:39] boss. [36:40] What is going to catch us off guard [36:42] that's going to let the other guild like [36:43] kind of leapfrog ahead?" But, luckily, [36:46] the boss is weird and kind of just [36:48] incremental progress on a down. But, [36:50] yeah, that secret phase was [36:52] kind of meh, but [36:54] I mean, when you win, it doesn't matter. [36:56] You [laughter] know what I mean? Yeah. [36:57] >> Like, it was like, "Okay, cool. Good [36:59] boss. Good raid. [37:00] GG." I mean, this is my first race [37:03] casting it. So, I was really excited to [37:04] see like what was going to happen. [37:06] Uh I I mean, I think it was the same as [37:08] like heroic. You went down and they were [37:10] just like the orbs you had to soak and [37:11] you just killed the dude and went [37:12] upstairs and lasted and the boss died [37:14] eventually, right? Like, it wasn't a [37:16] whole lot to it, I don't think. Yeah. [37:17] So, that's heroic, right? [37:18] >> The speculation was that it was like [37:19] supposed to be like a secret mythic [37:20] phase and it was just [37:22] a whole lot of nothing. [37:24] So, the community, they think the secret [37:26] phase is going to be epic, but it's kind [37:27] of a nothing burger. Limit makes it [37:28] their first, but the boss is high, like [37:30] 75% high. And as you heard from Kalamazi [37:33] and Cams, we didn't even think the boss [37:35] was remotely killable or we thought that [37:37] the boss had to have a damage amp or [37:39] something. But, as it turns out, the [37:41] plan was to just kind of kill the boss [37:43] from that health threshold. First time [37:45] the enrage was seen by Limit, how [37:47] healthy was the boss though on the [37:48] enrage? 40%. Uh this is going to be [37:51] basically a massive grind. There were [37:53] murmurs about the boss potentially [37:54] needing HP key nerf, but if you're a [37:56] race world first guild, you can't really [37:57] focus on these things. You really only [37:59] try to control what you can control. [38:01] Unfortunately, for the casters, there [38:03] was no secret Magni damage amp phase, [38:05] even though we were cooking on one hard. [38:07] And so then, Limit got to work [38:09] chipping away at the HP on the boss. [38:10] They hit the enrage at 35%. Then they [38:13] hit their enrage at 25%. 15%. Then [38:16] everybody begins to recognize that the [38:17] boss is actually killable. [38:19] Then Limit does the impossible. They [38:21] have a 5% wipe. The boss, it dies at [38:24] 2.2%. So, Limit, they've taken the boss [38:27] from an in-rage at 40% HP where nobody [38:29] thought the boss was killable, all the [38:31] way down to 5%. And then they really do [38:33] the impossible. They actually kill the [38:35] boss, bringing home the first NA world [38:37] first since Heart of Fear. [38:47] >> [screaming] [38:56] [screaming] [39:01] [screaming] [39:02] >> And you may notice that I've only talked [39:03] about N'Zoth from the lens of Limit. And [39:05] that might ask [39:07] where's Method? [39:09] Well, Method, they've actually had a [39:11] horrible tier in Ny'alotha. They end up [39:13] not killing N'Zoth until 2 days after [39:15] Limit, which is a completely [39:16] uncharacteristic fumble by this squad. [39:20] And they had some pretty bad play by [39:21] them in total. And as a guild that was [39:23] trying to sweep the entire expansion, [39:25] this was pretty surprising from Method. [39:28] Uh and it was really surprising to see [39:30] Limit look so dominant, where the tier, [39:32] it wasn't even particularly close. [39:34] And now we end BFA and things feel [39:36] great. The race has started out of [39:37] nowhere. We have two regional [39:38] contenders, competition spheres, and the [39:40] landscape of the Race to World First is [39:42] growing ever more competitive. This is a [39:45] very, very bright future for the Race to [39:47] World First. [39:49] Okay. So, now I got to talk about a part [39:51] of the video that honestly, I didn't [39:53] really want to talk about too much. [39:56] During the period between Battle for [39:59] Azeroth and Shadowlands, a troubling [40:02] situation had emerged outside of the [40:05] realm of the Race to World First. But, [40:07] at the same time, it pretty much [40:08] deserves acknowledgement due to how it [40:10] changes the story. [40:11] Uh there were serious allegations of [40:13] sexual misconduct that were levied [40:15] against a key figure in Method. Evidence [40:17] of this indicated that the [40:19] organization's leadership [40:21] and their ownership, uh not necessarily [40:23] the rating team itself, had been aware [40:25] of multiple prior complaints, but they [40:28] failed to intervene. The person in [40:30] question had faced a Twitch ban multiple [40:33] months prior due to similar concerns. [40:35] This ends up highlighting a pattern that [40:36] was not addressed by upper management [40:39] from Method. In fact, it was actually [40:41] shown that Method was actually trying to [40:43] help this person instead of the victims. [40:46] And now the members of the Method raid [40:48] team, they felt like Method leadership [40:50] had acted inappropriately this time, and [40:52] they decided to break off from Method in [40:55] order to form their own guild. That is [40:57] how Echo is formed, and you know, [41:00] fortunately enough, we don't really ever [41:02] have to discuss Method again. [41:05] With all that turmoil in the landscape [41:07] of the Race to World First scene, [41:08] everybody is kind of preparing for a [41:11] Limit sweep of the Shadowlands [41:12] expansion. [41:13] That's kind of what's to be expected, [41:15] right? The fragments of Method ended up [41:17] forming Echo, [41:18] and [41:20] they look like they're probably going to [41:21] be behind in Castle Nathria progression. [41:24] Uh Method ends up trying to revive as a [41:25] new guild, but they're nowhere near as [41:27] good on a roster level as the previous [41:29] Method. Maybe Pieces can kind of step up [41:32] similar to where they were in BFA. [41:35] BDG is an NA guild, and you know, [41:38] they're starting to compete for the Race [41:39] to World First. Maybe NA can have the [41:41] top two spots. Also, at the same time, [41:43] the COVID-19 pandemic is also in a full [41:45] swing at this moment in time, and people [41:47] are still in lockdown at their homes. [41:49] This creates this weird dynamic where [41:50] the Race to World First broadcast and [41:51] productions are all going to be remote. [41:53] Maybe this ends up being a new era for [41:55] the productions themselves. Everything [41:57] was kind of in turmoil, but one thing [41:58] was pretty consistent. Everybody [42:00] expected Limit to be super dominant. And [42:03] another thing is certain here. This is [42:04] actually the largest amount of [42:05] contenders that we will ever have for [42:07] the Race to World First at the same [42:08] time. [42:09] Everybody really was expecting a [42:10] dominant Limit victory. Again, talking [42:12] about the 21st manning of the raid. At [42:15] this point moving forward, every guild's [42:17] going to be 21st manning. They're all [42:18] going to have outside raid leading and [42:20] add-on help. Uh that stuff, you know, [42:23] from one tier to the next, those were [42:25] some of the biggest pickups and biggest [42:26] changes on a structural level. Moving [42:28] into the raid, the raid kicks off and we [42:31] have more or less the same stuff [42:32] happening. The first few bosses in [42:34] Shriekwing, Huntsman Altimor, Hungering [42:36] Destroyer, these first couple bosses, [42:38] they're essentially one-shots. Uh then [42:39] we end up at the decision point of Lady [42:41] Inerva Darkvein, Artificer's Imax, and [42:44] Sun King's Salvation. [42:45] You know, most of guilds end up going to [42:46] Sun King's Salvation. At the same time, [42:48] these are not especially hard bosses. [42:52] So, all these bosses, they end up dying [42:54] day one sub 45 cumulative pulls. This is [42:58] all very typical for the Race to World [42:59] First. Kill as many bosses as you can on [43:01] day one of Mythic. So, Limit that kills [43:03] Imax, like I said earlier, but it was [43:05] pretty late in the day. They decide to [43:07] pull a boss, Council of Blood, a couple [43:09] times off stream to see timings and [43:11] mechanics and to test a couple of [43:13] different kill orders of bosses. [43:15] But, the boss [43:17] died after 13 attempts [43:20] off stream. Now, the kill of this fight [43:22] is locally recorded. But, this is [43:24] definitely the first time where we ever [43:26] experience a Race to World First guild, [43:28] quote unquote, going dark. Uh this [43:30] unfortunately would not be the last [43:32] where going dark is essentially where a [43:34] team decides that is the most [43:36] definitely in a massive advantage [43:39] to pull a boss off stream. Where [43:42] otherwise you would be getting a massive [43:43] disadvantage if you were to pull it on [43:45] stream. This tends to be reserved for [43:48] end bosses or, you you know, you reach a [43:51] boss at the very end of your raid day, [43:53] you pull it two times, you turn your [43:54] stream off, and you go to bed. On top of [43:56] that as well, it could potentially be to [43:58] not give up any strategies, weak auras, [44:00] add-ons, or similar things. And it's [44:02] something that ends up becoming [44:03] increasingly common as of late as we'll [44:05] see being discussed in future tiers, as [44:07] well. [44:08] But, the reason it was notable here was [44:10] first off, this was basically the first [44:11] time this ends up ever happening, and [44:13] the viewers were not happy. Uh some [44:16] would even claim that it was a fake race [44:17] world first due to this. This ends up [44:19] being pretty funny considering where we [44:21] are now, but uh you know, I remember [44:23] viewers at the time as well calling for [44:24] sponsors to drop the organization and [44:27] whatnot. But, viewers and being [44:28] clueless, name a more iconic duo. But, [44:30] yeah, Limit kind of weirdly killed [44:32] Council of Blood off stream, which is [44:33] which is really, really strange. And the [44:35] European contenders, they actually end [44:36] up starting their raid day, and it's [44:37] pretty apparent that Echo, this is a [44:39] very real team. Method and Pieces look [44:42] pretty much like they'll be battling [44:43] with BDG for third through fifth. We're [44:45] back to a situation where it's a [44:46] two-horse race. [44:47] And we get to the meat of the race, [44:49] Sludgefist, Stone Legion Generals, and [44:51] Sire Denathrius. All three very brutal [44:53] encounters. Sludgefist, this is widely [44:55] regarded as the best patchwork fight of [44:57] all time with incredible damage amps, [44:59] insane healing checks, and just an [45:01] absolute tightest DPS check of a modern [45:03] race world first boss. Race world first [45:05] kills, they end up killing this boss 10 [45:07] seconds post enrage, and the boss like [45:09] crashing into the wall, all the rubble [45:11] is crumbling down. Uh Limit ends up [45:13] killing it first around 15 hours ahead [45:15] of Echo. However, what happens next ends [45:17] up halting progression. [45:24] Tell me about your favorite boss of all [45:26] time, Stone Legion Generals, and what [45:27] made that boss just so epic for the race [45:30] world first? [45:32] For the race world first? Okay, in the [45:33] race world first, [45:35] Stone Legion Generals? [45:38] Uh it was really cool because there were [45:41] so much exciting different things that [45:43] could happen. Like, the boss's abilities [45:46] could cast in a a different order, and [45:48] that would really change how you had to [45:50] play the fight. That was actually kind [45:52] of cool for the race world first because [45:54] it required a degree of adaptation. But, [45:57] it also some combinations were a lot [45:58] harder than others. There were also a [46:00] lot of exciting I don't want to call [46:02] them bugs, but uh little mini features [46:04] that that fight had. Uh for instance, [46:07] you had this part of the fight where [46:09] General Draven was fighting these [46:11] enemies up in the air, and he would hit [46:15] them down to like 30% and then they [46:16] would drop down and you would try and [46:18] kill them and you try and kill them all [46:19] around the same time, but he could miss [46:23] them and they would just stay up in the [46:25] air for way longer. And he could also [46:28] crit them and they would drop with like [46:30] way less health. So, that was really [46:32] fun. [46:33] Uh the intermission also, you would have [46:36] a void walker tank some of the tank hits [46:41] that General Call would do when she was [46:42] down because it was too brutal for your [46:45] tank to actually live that. So, you [46:47] would have but you'd have to be far [46:48] enough away that the void walker was the [46:50] only target because she would target [46:52] like any player within 30 yards over the [46:55] void walker in melee. So, you would [46:57] bring the boss all the way over to [46:58] Narnia and then you would like double [47:00] leap away and the void walker would [47:02] still be there. And you're warlock, so [47:04] your warlock would get to do this really [47:05] fun gameplay where they would be [47:06] re-summoning their void walker and then [47:09] they would be doing a curse rotation as [47:10] well. So, of every 60 seconds, like 10 [47:13] of their globals would be summoning pets [47:15] and casting curses, which they really [47:17] enjoyed. [47:19] Um [47:20] yeah, and then also you would have your [47:22] priest. You'd use all your your resses. [47:24] I guess you'd also use ankh totem on [47:26] your priest. Mass dispelling and just [47:29] getting themselves killed was this [47:31] debuff that was like a it was a [47:33] moderately dangerous dot for 30 seconds. [47:36] And then when you dispelled it, both the [47:37] person who got dispelled and the person [47:39] doing the dispelling got a nasty dot for [47:41] 6 seconds, but you could just MD it and [47:43] then just the priest would die and you'd [47:45] basically delete all of the extra dots [47:48] and [47:49] then you'd have them angel form and take [47:50] the angel form res thing or the [47:53] ankh totem. So, that was pretty fun as [47:55] well. And you'd also just get to go [47:56] healing immune every time you put the [47:59] any of the gargoyles below 30% health. [48:01] And the best part was phase one was like [48:04] one general plus gargoyles. Yeah. Phase [48:06] two was the other general plus [48:08] gargoyles. And then phase three was just [48:10] both generals, but that was way easier [48:12] than either phase one or phase two [48:14] because gargoyles were more difficult to [48:16] deal with than either of the actual [48:17] bosses. So once you got to phase three, [48:20] you got there a couple of times and the [48:21] bosses died which was really fun and [48:23] satisfying to kill. Worst fight of all [48:25] time? [48:27] Yeah. Yeah, not not close. [48:30] But both guilds they end up being stuck [48:31] on Stone Legion Generals for multiple [48:33] days, whole wiping bugs, DPS checks, [48:35] spell queuing, and just needing to work [48:36] through every possible overlap. That [48:38] proved to be a very difficult challenge. [48:41] As historically, this is where Method [48:43] won many of their race to world firsts. [48:45] Whenever the going got tough and [48:47] progression started to halt for the NA [48:49] contenders. [48:51] On a boss that feels impossible to kill, [48:53] this is where that 16-hour advantage [48:54] completely gets erased and you can just [48:56] begin to out strat the other team. [48:59] And kind of an insane comp stack was [49:01] required for this boss where you ended [49:03] up having like three to four Night Fae [49:04] hunters in order to be able to kill the [49:06] ads during the intermission. And this is [49:08] widely regarded as one of the worst [49:10] bosses of all time due to difficulty [49:11] bugs and comp stacking that was [49:13] required. [49:14] And both Echo and Limit end up killing [49:17] this boss a day before their reset. So [49:20] Limit ends up killing it on Monday, Echo [49:21] ends up killing it on Tuesday. [49:24] Oh. They go even and we have to get one [49:26] more eruption soak. One more eruption [49:27] >> go. Let's go. [49:28] COME ON. [49:30] COME ON. [49:31] YEAH. [screaming] [49:33] LIMIT ENDS UP PULLING SIRE DENATHRIUS [49:34] FOR A FEW HOURS ON stream and goes to do [49:36] some chores and pieces out until the [49:38] Tuesday reset. [49:39] Echo ends up killing Stone Legion [49:40] Generals a bit earlier in their raid [49:42] day. [49:44] Um so a bit faster than it took Limit, [49:45] but it still wasn't enough to be fully [49:47] catched up on that 16-hour disadvantage. [49:49] They had end up cutting their 15-hour [49:51] Sludgefist split down to 9 hours, but [49:54] we're onto the final boss. This is where [49:56] you can actually end up making up the [49:57] most time. I also forgot to mention this [49:58] at the time, [49:59] but this is like the 21st of December. [50:01] People are less than thrilled about the [50:03] idea of the Race to World First [50:04] overlapping with Christmas. [50:06] However, this is the most important week [50:08] of the year for a lot of these [50:09] competitors. Christmas, it can wait. [50:16] What was it like, the decision to go [50:18] dark on Sire Denathrius? You know, not [50:21] many guilds had ever raided off stream [50:23] before. Obviously, [50:26] uh Limit at the time ended up killing [50:28] Council of Blood off stream, which was a [50:30] little bit controversial. But then you [50:31] guys pushed the envelope and decided to [50:33] not stream the first beginning [50:34] progression of Sire Denathrius. What was [50:36] that decision like? I don't remember [50:37] 100% if what I'm about to say is [50:40] accurate. It was already like a little [50:42] bit later in the day uh when we killed [50:45] Stone Legion. The idea was that, hey, [50:48] you know, because we're going to [50:50] go to bed, we don't want to give too [50:52] much information out. [50:55] Um [50:56] so [50:57] especially because phase one generally [51:00] was pretty easy to get through, right? [51:02] Like one way or another, you could make [51:03] it to phase two. Try to get some info [51:06] cook overnight for phase two, but try [51:09] not to give that out. It was a little [51:11] bit uncharted territory, I must say as [51:13] well. It's been so long, so I don't [51:15] remember the exact thought process, but [51:17] it was more like maybe it was a reaction [51:20] to the Council of Blood situation. Uh I [51:24] would say that's when we started [51:26] thinking a lot about, you know, like we [51:28] have like a real competitor because [51:31] in Ny'alotha, we got a little bit [51:33] stomped back when, you know, Method was [51:36] a thing, right? Um Mhm. But uh yeah, [51:39] coming out of a loss also [51:42] recently forming Echo, it was a lot of [51:45] stuff going on in our mind, so [51:47] I don't know, It was It was not like [51:49] super like it was not super planned, I [51:51] would say. It was more like, "Oh, great. [51:54] We got Stone Legion General." [51:56] Then we go to Sire Denathrius and we [51:58] were like, [51:59] "Okay, we don't want to give too much to [52:02] you know, give away too much of our [52:04] advantage here." Yeah, that was it. Now, [52:06] having said that, okay. [laughter] [52:09] We failed at doing this. I don't know if [52:12] you remember because we said, "Okay, [52:14] guys, we'll just play phase one and I if [52:17] we manage to reach phase two, like as [52:19] we're falling down, just turn off the [52:21] stream, like turn it to black or [52:22] something, right?" And we thought [52:24] actually it's going to be a little bit [52:25] funny as well, right? Like for the [52:26] audience, like little did we know [52:29] people would be up in arms about it. But [52:32] >> Yeah. [52:33] Yeah, but but one of our the players [52:37] did not manage this. So, we actually [52:39] ended up streaming phase two. [52:42] It really is a pretty significant [52:44] competitive disadvantage to show some [52:46] stuff on stream, especially that [52:48] relating towards the end boss. [52:50] At the same time, fans are also rightly [52:52] upset. This is just the natural order of [52:54] how the Race to World First works. Good [52:56] news, Denathrius doesn't die off stream. [52:59] Reset happens, both guilds re-clear, no [53:01] G'huun incidents. However, when Limit [53:03] Echo make it back to Denathrius, [53:05] something interesting happens. [53:07] Echo turns back on competition mode on [53:09] Warcraft Logs, and they had previously [53:10] had a 25.9% wipe prior to the reset. [53:14] Earlier I had stated that Limit's best [53:15] pull was around 50%. So, that going dark [53:18] sentiment, it was actually heavily [53:20] rewarded. Immediately rewarded. On top [53:22] of all of this as well, there's also a [53:23] secret Mythic phase that pretty much [53:26] everyone had known about. Echo's P2 [53:28] Denathrius strategy ends up being a bit [53:30] better than where Limit's are. Every [53:33] other guild in the world ends up copying [53:34] the Echo P2 strategy, and this is set up [53:37] in a way where Echo should win in Race [53:40] to World First. As a brand new [53:42] organization coming on the race to world [53:43] first scene, winning would be [53:44] unbelievable. So, I say [53:47] should win. [53:49] Unfortunately, though, Echo actually [53:51] ends up having an insanely bad time on [53:53] their Mythic re-clear, while Limit was, [53:56] I would say, fairly effortless. This [53:58] includes a one-shot of Stone Legion [53:59] Generals by Limit. [54:01] Um this is a huge deal as the additional [54:03] reset worth of gear for both sides is [54:05] going to be make or break on an end boss [54:07] like Sire Denathrius that we see Echo [54:10] already has it at sub 50%. And so, the [54:12] time that it ends up taking these guilds [54:14] to re-clear, this ends up being around 2 [54:16] and 1/2 hours for Limit and over six for [54:19] Echo. Not a great feeling. And now, [54:21] Echo, they were still doing heroic [54:23] splits, and Limit is pulling Sire [54:26] Denathrius with that 16-hour head start [54:28] with the a few additional hours that [54:29] they gained from being able to do their [54:31] re-clear faster. They've already [54:32] finished all of their chores, and Echo [54:35] believes that they want a little bit [54:36] more gear for the end of Denathrius. [54:38] However, Limit catapults themselves into [54:41] the lead and makes it into P3 on [54:43] Denathrius, basically just busting down [54:45] that wall, and [54:47] they forced Echo, I guess is the best [54:49] way of describing it, to call splits [54:51] quits early prior to where they wanted [54:53] to, [54:54] and then immediately start pulling [54:56] Denathrius. This put us in a great [54:58] situation where both Limit and Echo are [55:01] simultaneously pulling a sub 30% end [55:03] boss and progging the final phase [55:05] together. [55:07] And even though Echo was really far [55:09] ahead coming out of the reset, the [55:10] superior play from Limit on the end [55:12] points of Denathrius, this proved to be [55:14] instrumental, ends up allowing them to [55:16] take down Denathrius world first, giving [55:18] in a a back-to-back champion, and [55:20] Christmas [55:21] Christmas was saved. [55:30] >> [screaming] [55:33] >> Narratively, Echo looked really good. [55:36] Even though everybody kind of expected [55:38] Limit to sweep, Echo actually proved [55:40] that they didn't need Method. Method [55:42] needed them. And with a few [55:44] improvements, [55:45] everybody kind of expected that we could [55:47] see Echo winning Race to World First [55:48] again soon. [55:50] At the same time, you know, Limit does [55:52] feel like they're a little bit ahead. If [55:53] they continue to put their foot on the [55:54] gas, it's going to be tough for Echo to [55:56] be able to come back from this. [55:58] In the wake of Limit's victory over [56:00] Echo, and Echo honestly having a pretty [56:01] positive showing in Castle Nathria, the [56:03] next raid that we have in front of us is [56:05] the Sanctum of Domination. With this as [56:07] well, we also have the COVID-19 [56:09] pandemic. It's still raging at this [56:10] point. And with most of the world [56:12] sitting inside, the number of eyes on [56:13] the Race to World First has never been [56:15] higher. However, unlike Castle Nathria, [56:17] this raid is not viewed as favorably as [56:20] Nathria was. Uh this was due to a couple [56:22] reasons, but probably the most relevant [56:24] one towards the Race to World First is [56:25] the Shards of Domination system, where [56:28] this was supposed to work like tier [56:29] sets, [56:30] and they were RNG drops from the raid. [56:32] The shards themselves, they were gems [56:34] that you put on gear that you obtained [56:36] from the raid. But the shards had only a [56:38] chance to drop once per boss, regardless [56:40] of difficulty, or from the world boss [56:42] outside the raid. And the gear that you [56:44] would end up putting it on, obviously, [56:46] there was only specific slots that you [56:47] could put these Shards of Domination in. [56:49] And for the Race to World First, this is [56:51] an even bigger emphasis on doing normal [56:53] and heroic splits. And the difference in [56:55] splits, it was pretty massive, where [56:57] between the two main contenders, and [56:59] Limit and Echo, Echo ends up doing a lot [57:01] more splits, and they have a one item [57:03] level advantage throughout the entirety [57:05] of the Sanctum of Domination Race to [57:07] World First. So, that is some context [57:10] just from the Race to World First [57:11] perspective. You know, this tier wasn't [57:12] viewed super fondly for other reasons, [57:13] but that's probably the most Race to [57:15] World First relevant thing that you need [57:16] to know. [57:17] Raid opens. Limit and BDGG start their [57:19] days doing chores like Korthia farming, [57:22] Torghast, splits. You you kind of get [57:24] the the gist of like what's going to be [57:25] going on. You got to do a bunch of [57:27] chores. Uh first guild inside the raid [57:28] is Imperative. They had partnered with [57:30] esports.org Sonics before this race. [57:32] Also hoping to join in on competing for [57:34] the race to world first. We're probably [57:36] never going to mention them again, but [57:37] you know, they ended up securing world [57:38] first on three bosses and then before [57:40] Limit wakes up, gets world second on the [57:42] nine overtaking Imperative. Then they [57:44] get the world first on Remnant of [57:45] Ner'zhul, the fourth boss in the raid. [57:47] BDGG was looking pretty promising on the [57:49] first day taking down the first three [57:51] bosses at quick pace and even spending [57:53] less pulls on the second boss Eye of the [57:54] Jailer than Limit did. However, after [57:57] killing the third boss, BDGG decided to [57:59] go to Soul Render instead of towards [58:01] Remnant of Ner'zhul. And for BDGG, you [58:03] know, this was pretty costly. Limit goes [58:05] for Remnant of Ner'zhul, they kill it in [58:07] a couple hours like I said before moving [58:08] on to Soul Render. But Soul Render, that [58:10] was a pretty massive step up in [58:11] difficulty. BDGG eventually has to [58:13] backtrack, goes and kills Remnant of [58:15] Ner'zhul, then comes back to Soul Render [58:18] Dormazain and you know, everybody's kind [58:20] of locked on that boss. [58:22] Limit takes some time and after some [58:23] 20-odd pulls, Soul Render was getting as [58:25] low as 20%. They actually decide to [58:27] pause their mythic progress figuring [58:30] that this boss could not be killed [58:31] without snagging some gear upgrades and [58:33] instead they go and opt to heroic and [58:35] normal splits. Yes, I said normal [58:38] splits. Again, like like we were talking [58:40] about earlier with Shards of Domination, [58:41] splits were very important in this tier [58:43] in order to be able to get the unique [58:44] armor pieces and your Domination's [58:46] Shards and those Domination Shard slots. [58:49] And with a few hours of splits, Blizzard [58:50] decides that Soul Render Dormazain may [58:52] be a little bit too hard. Uh they end up [58:54] nerfing it down a little bit and greatly [58:56] reducing the damage it dealt on mythic [58:58] difficulty. And after hearing this, [59:00] Limit walks back into raid, downs Soul [59:02] Render Dormazain in three pulls, they [59:04] get the world first on that and then [59:05] they're on to the fifth boss of the [59:06] raid. Limit immediately turn off their [59:08] streams for after Soul Render and it's [59:10] the end of their raid day. They don't [59:11] want to reveal any strategies for what's [59:13] inevitably going to be the first [59:15] roadblock of the raid, Pain Smith [59:17] Raznal. Echo on the other hand, after EU [59:19] reset happens, they wake up, they do a [59:21] little bit of chores, they step foot in [59:22] the raid as early as possible. It still [59:25] does take them a solid eight hours to [59:26] catch up to limit at the five out of 10 [59:28] bosses mark due to the chores that you [59:30] have to do with things like Torghast and [59:32] splits and whatever else that you have [59:33] to do to be able to participate in the [59:35] race world first. The other [59:36] participating European guilds in Method [59:38] and Pieces, they only end up making it [59:39] to four out of 10 on their first day [59:41] while American guilds BDGG and Instant [59:43] Dollars joined in at the five out of 10 [59:45] mark with only an hour left in the day. [59:47] So, we're actually seeing competition [59:49] that is relatively close more so than [59:51] ever before realistically, but at the [59:53] same time it still feels like there's a [59:54] two-horse race only between both Limit [59:57] and Echo. And after catching up to Limit [59:59] and reaching the sixth boss, the first [60:01] real wall of the race presented itself [60:03] in [60:05] Uh basically, this is an all-time very [60:07] cool boss fight. If you talk to a bunch [60:08] of people from this era, they might cite [60:10] this as one of their favorite bosses of [60:11] all time. Everyone is standing on a [60:13] platform suspended in the air over a [60:15] pool of lava. It's held up by four [60:17] chains, one in each corner. The boss had [60:20] seen some tuning changes during the day [60:22] before guilds even made it there, but [60:23] none of those hotfixes end up really [60:25] affecting the race. So, what's the deal [60:27] with this boss? Why is it an all-time [60:28] wall? Well, as the second day comes to a [60:31] close, the current standings see Echo [60:32] with a slight lead with less pulls as [60:34] they go to sleep on Pain Smith reaching [60:36] 38.5% on that boss after only 48 pulls. [60:40] Now, the important part about Pain Smith [60:41] is at the 40% mark since that is around [60:43] the time that you were making it to the [60:44] second intermission. During the [60:45] intermission, several spike balls come [60:47] hurtling towards you where you have to [60:49] find gaps in between them while trying [60:51] to dodge fire on the ground. In some of [60:53] these sets, the spike balls don't even [60:55] have a gap to go through. So, players [60:57] need to find increasingly clever [60:58] solutions to be able to clear this gap. [61:00] Things like Venthyr Door of Shadows, [61:02] Night Fae Soulshape, you know, Demon [61:03] Hunters could glide and backflip, Goblin [61:06] Rocket Jump. I remember most of Limit's [61:07] guild at this time as well. They ended [61:09] up changing Goblin for this boss to be [61:10] able to jump off the platform and then [61:12] rocket jump back onto it. Just an [61:15] absolutely terrible strategy if you were [61:17] a poor Disc Priest on this fight. And [61:19] the very last set of spike balls, the [61:21] entire raid takes a Demonic Gateway to [61:23] be able to clear it to drop a cluster of [61:24] adds that need to be killed within 12 [61:26] seconds, else it is a wipe. All this is [61:28] just to say it's a bunch of mumbo jumbo [61:30] to say the fight's really hard. And [61:31] realistically as well, Painmsith, it is [61:33] a boss that is phased based on [61:35] percentages and the need for immediate [61:38] damage in each intermission. This [61:39] naturally leads players towards wanting [61:41] to stop DPS on the boss during the end [61:43] of each phase in order for him to be [61:45] able to phase at the correct timer based [61:47] on both healing and offensive cooldowns. [61:50] For offensive CDs, this was usually [61:51] dictated around the balance druid [61:52] cooldowns as what those were some of the [61:53] best in the game. However, there's also [61:55] a difference between guilds here where [61:57] Echo, they end up having their moonkins [61:59] playing the night fae covenant where [62:01] Limit end up going for the venthyr [62:02] covenant, meaning that the moonkin CDs [62:05] for Echo, you know, they can do whatever [62:06] they want. And balance druid, well, it [62:08] was definitely the stack in this raid [62:10] where Echo ended up playing four of them [62:11] and Limit ended up playing three of [62:13] them. It was just OP. [62:14] And so to recap, at the end of the [62:15] second day, both the highest guilds were [62:17] pretty deep into progression on [62:18] Painmsith where Limit, they end up [62:19] ending their day around the 20% marker. [62:21] So the third day, that starts for Echo [62:23] and they have the knowledge from Limit's [62:25] struggles on Painmsith the day before [62:26] and everyone is thinking that Echo are [62:28] going to jump into heroic splits to eke [62:30] out some more power to help them kill [62:31] the boss. However, this immediately did [62:33] not happen. Echo just opts to do a few [62:35] normal splits instead for some socketed [62:38] gear before going straight back into [62:40] mythic. [62:41] Now this turns out to be a really good [62:42] decision as they would end up taking [62:43] some pretty advantageous turns during [62:45] their day. [62:46] And even though it ends up taking almost [62:48] their entire day, Echo eventually kills [62:51] Painmsith securing their first world [62:53] first for the race and moving into the [62:54] lead. [62:58] And fresh off a kill on Painmsith, Echo [63:00] decides to go to Guardian of the First [63:01] Ones. Now this boss could was expected [63:04] to be an all-time banger like [63:05] Sludgefist. Especially after seeing [63:07] Painmsith Raznal, I remember the [63:08] casters, we thought this was going to be [63:10] Sludgefist 2. It's in a later part of [63:12] the raid, it's a single target boss with [63:14] a relatively simple mechanics check. You [63:17] know, if this fight has some tight [63:18] tuning, it could end up to be another [63:20] wall. [63:21] Unfortunately, well, that didn't happen. [63:23] Guardian of the First Ones is more like [63:24] a loot piñata than a real boss. [63:27] In 24 pulls and over 2 and 1/2 hours, [63:29] that's all it took for Echo to be able [63:30] to down this fight. [63:32] And Echo, they're starting to take a [63:33] pretty commanding lead. Meanwhile, over [63:34] on NA, Limit, they start their day by [63:36] diving into heroic splits, and they [63:38] don't finish their splits until after [63:40] Echo had gone to bed. Once Limit has [63:42] finished their splits, they walk in to [63:44] Painsmith with a considerable two and a [63:46] half item level lead over Echo. And with [63:48] this two and a half item level lead, it [63:50] was time for them to make some pretty [63:51] real strides in the race. At least that [63:53] was the plan. But in reality, it took [63:55] Limit 6 hours and 40 additional pulls to [63:58] finally kill Painsmith Raznal with that [64:00] two and a half item level advantage. [64:02] Something that's probably not supposed [64:03] to happen. [64:04] Now, at least after the horror of [64:05] Painsmith, Limit could go to Guardian of [64:08] the First Ones, which dies in around 17 [64:10] pulls in less than 2 hours, and that [64:12] kind of ends their third raid day. Both [64:14] guilds are seven out of 10 on the [64:15] leaderboards. Echo has made some really [64:17] big strides, bigger so than Limit, but [64:19] Limit has pulled the eighth boss a few [64:21] times with Fate Scribe Roh-Kalo being [64:23] pulled off stream prior to going to bed. [64:26] Day four, fairly underwhelming. Limit, [64:28] you know, they're sporting a [64:29] considerable item level lead over Echo. [64:32] Echo wakes up, and they head immediately [64:34] into heroic splits, which they've been [64:35] putting off since the week started. [64:37] And they continue with their heroic [64:38] splits for the entire day. Limit, [64:40] however, they don't really have any more [64:41] heroic splits. They put their gear into [64:42] drive, and they keep going. Fate Scribe, [64:45] this is a fight that actually not as [64:47] challenging as you would expect. And [64:49] Limit gets him down to around 20% a few [64:51] hours into their day. [64:53] And Fate Scribe, it's not really a hard [64:54] wall. Limit ends up getting him down in [64:56] a pull count of 53 attempts after just a [64:58] couple of hours because pull count [65:00] doesn't always reflect exactly how hard [65:01] a fight is. Fate Scribe was was [65:03] relatively easy. [65:05] And Echo, they're still doing heroic [65:06] splits. So, the fourth day of the race [65:07] was fairly uneventful, but it's [65:08] seemingly now all about Limit as they [65:10] approach the final two bosses of the [65:12] raid. This is the part of the race where [65:13] the viewers are at the edge of their [65:14] seats waiting for any singular point of [65:17] progression to be able to happen. [65:18] So, you know, we got the penultimate, we [65:20] got the final boss. The penultimate boss [65:21] in this raid is Kel'Thuzad, the very [65:23] same Lich Lord that players defeated all [65:26] those years prior in Naxxramas. I don't [65:27] really know how How many times are we [65:28] going to kill this guy? Like, do we [65:30] really have to kill this guy again? [65:31] Well, in this fight, we actually have to [65:32] kill him some more times, four to be [65:34] exact. Yes, the answer is four. We are [65:36] killing him four more times. And you [65:38] have to repeat the same phase of killing [65:39] him over and over and over again and [65:41] sending players downstairs to kill his [65:43] remnant. And after securing a Fate [65:45] Scribe kill and getting into the lead, [65:47] Limit had felt good about the time that [65:49] they had left on their day, and they [65:50] actually started making pretty steady [65:51] progress onto KT, reaching about 44% on [65:54] the boss over 64 pulls during their day. [65:56] The fight does have some pretty annoying [65:58] adds with some enrages, and there's also [66:00] some nasty overlaps of copies and the [66:02] tanks spawning around the room that has [66:04] to be interrupted fairly quickly, [66:05] otherwise it can, you know, you can [66:06] start to cause a problem. But, you know, [66:09] the phase is pretty much rinse and [66:11] repeat, which race world first guilds [66:12] tend to be pretty good at dealing with. [66:15] So, queue day five. [66:16] The race is getting exciting now. Echo [66:18] swiftly kills off Fate Scribe Roh-Kalo [66:20] at the beginning of their day, and [66:21] they're heading onto KT. [66:23] And judging by the day before, it seemed [66:24] like we were going to see a lot of KT [66:25] progression in the coming time. However, [66:27] Echo, they had different plans. They [66:30] cooked up a strategy overnight using a [66:32] cheat death trinket that dropped from [66:34] Fate Scribe itself, and this fight had a [66:37] I would describe it as UDK interaction [66:39] where the copies of the tank add [66:41] whenever they would spawn. And this is [66:42] the messiest part of the fight. If the [66:43] tank dies, the adds will also disappear. [66:47] And since they were now all wearing [66:49] cheat death trinkets, this meant that [66:50] you could essentially skip the mechanic. [66:52] And so, you would put the cheat death [66:53] trinket on things like your havoc Demon [66:55] Hunter, your Death Knights, your tanks, [66:57] just anybody, and they would taunt the [66:58] boss and kind of cheese these tank adds. [67:02] According to players, this bug was also [67:03] reported during PTR testing, but it [67:05] never ended up getting fixed. Now, this [67:06] is a little bit unfortunate for viewers [67:08] of the race, but it was really huge for [67:09] Echo as this allowed them to spring into [67:12] the lead and killing Kel'thuzad the [67:14] penultimate fight in a measly 22 pulls. [67:17] Echo, they're also completely done with [67:18] their splits at this time and they have [67:20] amassed a considerable lead over Limit [67:21] and Aversion level all things considered [67:23] that they have a one item level lead [67:24] like we cited earlier. [67:26] And Limit, well, they end up adopting [67:27] the Echo strat for this boss shortly [67:29] after Echo killed it and a little over [67:32] an hour after Echo ends up killing it, [67:34] Limit Limit ends up downing the boss as [67:35] well. [67:36] And realistically judging by the pull [67:38] counts so far in this raid between the [67:40] two guilds and their average item level, [67:41] it's pretty clear at this point that [67:42] Echo is the favorite to win this race. [67:46] But, we have a final boss ahead of us [67:48] and I mean we've seen some stuff so far [67:50] during the history of the Race to World [67:51] First and here comes the fun part, the [67:53] final boss, Sylvanas Windrunner. [67:56] And both guilds they reach it about at [67:57] the same time and they start pulling [67:59] almost immediately and it doesn't really [68:00] take very long for the guilds to reach [68:02] phase two of Sylvanas Windrunner where [68:05] you end up walking up this gauntlet to [68:07] Oribos where Sylvanas' final stand [68:09] really takes place. Now, on this fight [68:12] there have actually been mutterings in [68:13] the community about a secret mythic [68:15] phase for a while. Um the Sylvanas fight [68:18] on other difficulties usually ended at [68:20] 50% HP. Granted, the rumors of a secret [68:23] mythic phase, they kind of happen every [68:25] single tier, but there was weird data [68:28] mining around this time as well where [68:30] Sylvanas wouldn't trigger or she would [68:33] trigger something at 45% HP. So, players [68:36] were kind of wondering like what was [68:37] this 45% trigger that was actually [68:39] happening. [68:40] But, the guilds they actually kind of [68:41] expected that this was going to be the [68:43] actual kill percent for the fight as [68:44] opposed to something like a completely [68:45] secret mythic phase. [68:47] And the guilds they can't really focus [68:48] on this at the same time. All they can [68:50] really do is control what you can [68:51] control and they just need to continue [68:53] to reach the end point of this fight and [68:55] that's the most important thing on these [68:56] guilds' minds. So, day five it [68:58] concludes. KT's gone down for both [68:59] guilds and uh both of the guilds are [69:02] reaching pretty deep into Sylvanas. [69:03] We've actually seen Limit reach into the [69:05] final phase, phase three, finishing at [69:07] 70% while Echo, unfortunately, they had [69:09] not seen the final phase yet, but the [69:12] moment that they woke up, this wouldn't [69:13] actually last very long as, you know, [69:15] day six starts and Echo immediately [69:16] starts gaming, reaching a 65% marker [69:19] before Limit is even awake. And this is [69:21] easily the best part of the race for [69:23] viewers as Limit and Echo are [69:24] simultaneously pulling the end boss at [69:26] the exact same time, racing side by [69:27] side. This is the part of the race where [69:29] pretty much everybody tunes in. You got [69:30] the multi-monitor setup where you're [69:32] watching both guilds, main monitor [69:34] content type of beat. And it's truly a [69:35] special experience if you're a fan of [69:37] the race for world first. Now, for [69:38] Limit, they did seem to struggle, [69:40] however, and they were, you know, kind [69:42] of stuck more or less at 63% as their [69:45] best pull while Echo, they were edging [69:47] ever so closely to that 50% marker, [69:50] wiping on 50.6% twice. And players, you [69:53] know, the boss died at 50% on heroic. [69:55] And for a lot of people, it was still up [69:57] in the air as to whether or not Sylvanas [69:58] would die at 50% or not or if you had to [70:01] push the boss further. But the answer to [70:03] that was something that Echo would [70:05] eventually have to find out, much to [70:06] their own despair. [70:08] This moment of Echo players seeing the [70:10] health tick below 50% and the boss not [70:12] dying and you know, you see the life [70:15] kind of drain out of their face as they [70:16] realize that they got to get the boss 5% [70:18] lower to 45% spawned a ton of memes and, [70:22] you know, you watch their faces get hit [70:24] by the reality check of a lifetime was [70:26] easily the best moment from this entire [70:28] race. [70:30] Roger Brown's face is just unbeatable. [70:33] >> [laughter] [70:33] >> Like it's such a good clip. [70:35] So, this is where the news breaks and as [70:37] the news about the boss dying at 45% [70:39] breaks to Limit, they actually [70:41] immediately decide to do something a [70:42] little bit bold. They go back into [70:44] heroic splits to try to secure the very [70:46] last amount of gear and the [70:48] last amount of upgrades that were [70:50] possible. There weren't really that many [70:52] that could be obtained, but there were [70:53] some. [70:54] But Limit kind of recognizes at this [70:55] point as well that gear is going to be a [70:57] main limiting factor since Echo already [70:59] had more gear than them and that fight [71:01] was really hard. [71:02] Echo on the other hand, they actually [71:03] take some time off to reassess and they [71:05] don't pull the boss again for a while [71:06] since they got to figure out where we're [71:08] getting 5% boss HP from. [71:10] Uh it's a huge deal for them. They're [71:12] just like sitting there trying to math [71:14] out like what is the cleanest possible [71:16] phase three where we're able to chunk [71:18] away as much HP from the boss. [71:20] And most and while most of the damage [71:21] optimization should happen in P3, Echo [71:23] ends up devising a new strategy for [71:25] phase two. [71:26] A little bit of a cheese strategy with [71:28] now on a blood death knight [71:30] solo tanking one of the sides while [71:31] everybody else kills the other side of [71:33] the platform in order to be able to save [71:35] cool downs for parts of the phase where [71:36] you can actually damage Sylvanas [71:38] Windrunner. This would end up making her [71:40] significantly lower entering phase [71:41] three. [71:43] Blizzard was not happy about this and [71:44] they immediately hot fixed that. You you [71:46] should not be doing that. Although Echo [71:48] probably would have killed it with the [71:48] strategy rather quickly if they didn't. [71:51] It was a bit more of a flash in the pan [71:52] than anything weird and the hot fix [71:53] actually does not end up slowing them [71:55] down tremendously and Echo continues to [71:57] dominate on their day ending at a best [71:59] pull of 46.5% [72:01] into phase three. They're 1.5% away from [72:04] the finish line and Echo call it a day [72:06] on pull 155. Now for Echo, [72:10] you just got to be terrified. Uh [72:12] calling an end of day whenever you were [72:14] this close could be scary as there's no [72:16] guarantee that you're not going to wake [72:18] up and already have lost. And with Echo [72:20] I've gone to sleep, you know, this is [72:21] pretty much make or break for Limit. For [72:22] Limit it really seems like Echo can just [72:24] like wake up and kill the boss anytime [72:26] they want. Uh you know, 1 and 1/2% [72:29] that's just some additional crits and [72:30] that boss ends up going down. Limit did [72:32] however actually move into the lead [72:34] eventually and once they did it was pull [72:36] after pull after pull where you see [72:37] between 175 and 185 attempts, they were [72:41] making it all the way into deep P3 as [72:44] often as possible and their best [72:46] attempt, what is it at? 45.4%. [72:49] However, at this point in time Limit, [72:51] they were really feeling the time crunch [72:52] as they decided to not end their raid [72:54] day yet and they just had to keep on [72:56] pulling the boss. [72:58] And Limit, they ended up staying up so [73:00] late in fact that Echo had time to wake [73:02] up and continue to pull the boss. [73:08] Talking about the decision to stay up [73:09] really late and push for a kill on [73:11] Sylvanas, what kind of factors in to the [73:15] decision to stay up super late, [73:16] especially whenever you're up against [73:18] the reset versus, you know, just going [73:20] to bed and, you know, waking up, [73:22] collecting all the loot, and then being [73:24] able to kill the boss with the extra [73:25] reset worth of gear? So, Sylvanas was [73:27] interesting. I I think just in general [73:29] across all bosses, it's basically never [73:31] worth it to stay up 1 minute late to [73:33] kill any boss that isn't the end boss. [73:35] And I that includes like second-to-last [73:37] bosses. Uh recently you've seen guilds [73:40] like stay up to kill those for like [73:41] better vaults and stuff. I actually [73:43] think that is still hurting you in the [73:44] long run unless you kill it like right [73:46] away, which that's like slippery slope, [73:48] right? Oh, we'll kill it soon. And an [73:49] hour goes by, what do you do now, right? [73:51] Kind of thing. Uh but on Sylvanas, [73:54] yeah, I mean, we basically knew they [73:55] were going to kill it really early into [73:57] their next raid. That whole raid it we'd [73:59] made a few mistakes up until that point [74:01] and we were kind of uh especially [74:03] Kel'Thuzad where we felt like kind of [74:04] behind and we knew we could kill it. Uh [74:08] so, we were like, okay, let's stay up [74:09] and do it because we feel like if we go [74:11] to bed, they're they're definitely going [74:12] to kill it. And part of it is [74:14] we could have gone to bed, woke up as [74:16] soon as the reset was there. Maybe [74:17] there's no maintenance. I remember there [74:18] was some maintenance. And then we could [74:20] maybe sneak in a kill, open our vaults. [74:22] And I think I I think literally even [74:24] after we lost, we one-shotted on the [74:25] reset if I remember correctly. [74:26] >> Mhm. Um so, like that could have been [74:29] our way to winning. But I think that [74:31] wouldn't have been okay [74:33] to a lot of us. [74:34] Like like if if we won the race to world [74:36] first by getting a reset of gear and [74:37] one-shotting it [74:39] and then they killed it in their first [74:40] reset, we would have literally killed it [74:42] first, but it wouldn't have felt like we [74:44] won the race to world first. So, I think [74:45] there was a lot of pushing because we [74:47] knew they were definitely going to kill [74:48] it in the reset. [74:50] So, [74:51] we felt like we had to do the same and [74:52] we basically pulled the boss until we [74:54] could [music] no longer do it. Uh we had [74:57] one wipe where I feel like it validated [74:58] our reason to stay up. We we had our [75:00] healer DC [75:01] uh for the entire last phase when we had [75:03] a 1% lower push than we ever have and [75:05] this is coming off of [75:07] like five or six back-to-back [music] [75:08] seeing to the end of the fights. We were [75:10] as locked in as humanly possible [75:12] and that DC [75:14] would have been the kill. I'm so sure in [75:16] my mind that it would have it would have [75:18] died on that pull. And then after it [75:20] didn't, I feel like the entire guild [75:22] felt like [75:23] their entire sails were deflated, you [75:26] know? Like that it just it took all the [75:28] wind out of us. We were basically [75:29] running on fumes at that point but [75:31] knowing that all of us kind of no one we [75:33] didn't this wasn't vocalized but I feel [75:34] like all of us felt like [75:37] like that would if we're going to kill [75:38] this boss, that was going to be the [75:39] kill. And then we like shambled wiped [75:41] for like an hour and a half, called it [75:42] and then woke up and lost. Right, so. [75:44] That was [75:46] They're not able to get over the finish [75:47] line in time. You know, with the reset [75:49] looming, if Echo is unable to kill the [75:51] boss on reset one, it would have been [75:54] catastrophic. But unfortunately enough [75:55] for them, Echo's got that fresh sleep [75:58] buff. They've already seen everything [75:59] that Limit has been doing up until this [76:01] point and Echo are able to take down [76:04] Sylvanas, claiming that world first for [76:06] them. And this is the first world first [76:07] for Echo after their split off from [76:09] Method. You know, people didn't really [76:10] know what we were going to expect from [76:12] this brand new bootstrap up and starting [76:15] org. But they are not only serious [76:16] contenders, they are the real deal and [76:19] you know, they should be favorites to [76:20] win the race world first or best case [76:21] scenario, they should at least be 50/50 [76:23] and shown a lot of respect. [76:32] So, normally we don't talk about [76:33] downtime between tiers but the 9.1 [76:36] downtime between Sanctum of Domination [76:38] and Sepulcher of the First Ones, this is [76:40] a pretty turbulent time for Blizzard. [76:41] They were still dealing with the after [76:42] effects of the COVID-19 pandemic and try [76:44] to get people back in the office. Uh [76:46] they also had internal lawsuits going on [76:47] at this time. Um and without going too [76:50] much into details, the downtime between [76:51] SOD and Sepulcher of the First Ones was [76:54] an unprecedented 8 months, making it [76:57] possibly one of the longest durations of [76:59] a mid-expansion raid tier we've ever [77:00] seen. [77:02] Now, I wouldn't talk about this time if [77:04] we didn't have something specific to say [77:05] about the Race to World First. The [77:07] biggest shakeup actually comes from the [77:08] team Limit. They originally inked a deal [77:10] with Complexity to become Complexity [77:11] Limit all the way back in 2019, and [77:13] they've been competing for a while. [77:15] Their contract was set to expire, and [77:17] they were actively looking for new [77:18] representation. There was, you know, [77:20] some bait tweets about who their new [77:23] team was going to be, and they end up [77:24] finally announcing that they were going [77:25] to be partnering with Team Liquid, [77:27] marking the end of the Limit branding [77:29] era as they were going to be simply [77:31] renaming to Liquid. Now, we are just [77:33] going to simply refer to them as Liquid [77:34] for the rest of the video. God, I've [77:36] been trying so hard to not call them [77:37] Liquid the entire time. I hope I didn't [77:39] mess it up at some point, but they were [77:41] Limit, and now they're Liquid. [77:44] In comes the Sepulcher of the First [77:45] Ones, and you better strap in as viewer, [77:46] because this is the longest and most [77:48] difficult raid that we are ever going to [77:49] see, and this raid was absolutely [77:51] bananas. So, during PTR testing for this [77:54] tier, we saw some differences between [77:56] this and previous tiers, mostly related [77:58] towards where PTR testing ended up [78:00] working. So, the testing for Sepulcher, [78:03] it stopped after Anduin, which was the [78:05] eighth boss of the raid of an 11-boss [78:07] raid tier. This meant that the last [78:08] three bosses would release without any [78:10] public testing. The seventh boss, [78:11] Halondrus, this was a boss that was [78:14] completely different during raid testing [78:15] than what ended up being shipped for the [78:17] raid. We'll see some context for that in [78:19] a little bit later as to how that turned [78:21] out. [78:22] The raid tier also eventually came with [78:24] the inclusion of double legendaries and [78:26] the full return of tier sets, meaning [78:28] there was a large chunk of power that [78:30] would be backloaded uh that your [78:31] character would get throughout this [78:33] raid. The top five guilds were already [78:35] aware of this during the PTR cycle. The [78:37] double-edged theory is could release on [78:39] week five of the patch, meaning the [78:41] third week of Mythic. We've never seen a [78:43] raid make it to that long. You know, [78:45] it's basically been since Hellfire [78:46] Citadel. So, you know, pre-race world [78:48] first era, not really a thing that [78:49] people were planning for, but it could [78:51] happen. And, you know, maybe if the raid [78:54] is tuned around it, could be a natural [78:55] way to nerf the raid. So, with Liquid [78:57] newly signed and the guild riding the [78:58] high of new representation, a new venue [79:00] to play from for the race world first, [79:02] the raiders are ready for the final tier [79:05] of Shadowlands. Will this new-found [79:07] passion be enough to be able to defeat [79:09] the reigning champions from Europe? [79:11] So, the raid releases, and for heroic [79:13] week, you could only kill bosses up to [79:16] and including Anduin. So, what did this [79:18] mean for tier sets? As a lot of power [79:20] were contained in these tier sets, this [79:22] meant that the world first guilds were [79:23] doing a ton of splits, trying to get as [79:26] much tier as humanly possible off of all [79:28] of the bosses that it was available [79:30] from. Unfortunately, though, two [79:32] important pieces of tier were locked [79:34] behind Lords of Dread and Rygelon, [79:36] meaning that you could not guarantee the [79:37] four-piece. The only thing that you [79:39] could guarantee, even with the most [79:40] splits possible, were three pieces of [79:42] tier. And this created the situation [79:44] where we saw full days of splits, and, [79:47] you know, these full days of splits [79:48] become increasingly more common as the [79:50] race to world first unfolds over the [79:52] next couple of tiers. Uh doing splits [79:54] can be tedious and repetitive, so [79:55] naturally, raiders find any source of [79:57] entertainment for themselves that they [79:58] can possibly consume. [80:01] >> [screaming and cheering] [80:10] >> This group owns. [80:13] So, we have the heroic week, Mythic [80:15] comes out, splits are being done for [80:16] Lords of Dread and Rygelon, like I said. [80:18] Day two of Mythic being released, Liquid [80:21] is the first of the competing guilds to [80:22] step out of splits and get some [80:24] progression going. And it goes exactly [80:26] how you kind of expect, uh especially [80:27] with whatever we've seen so far from the [80:29] race to world first. Liquid kills the [80:30] first four bosses within four hours of [80:32] stepping into Mythic. They take some [80:34] pulls on the fifth boss, Prototype [80:36] Pantheon. They go back to heroic splits, [80:38] and they decide to return the day after [80:40] with a little bit more gear. And in [80:42] typical Race to World First fashion, the [80:44] NA guild always takes the initial lead [80:45] before EU gets into gearing, and they [80:47] start catching up. And this raid was [80:48] also no different. Liquid ends up also [80:50] taking the fifth and sixth boss, [80:51] Prototype Pantheon and Lihuvim, before [80:53] Echo even steps foot in the raid. Echo [80:55] follows suit the day after, and for [80:56] Lihuvim, it was pretty clear that having [80:58] a good strategy that mattered a lot. And [81:00] with all the information that they [81:01] learned, Echo swooped in, took all that [81:03] information, and killed all the exact [81:05] same bosses that Liquid did, and, you [81:06] know, it saved them a lot of [81:07] troubleshooting on the fight. And this [81:09] is where things actually start to fall [81:11] into Echo's favor. As Liquid's waking up [81:13] for their fourth day after Mythic has [81:15] released, Echo has already started [81:17] pulling Halondrus. Let's talk about [81:18] Halondrus for a bit. This boss [81:21] is probably the single most mechanically [81:23] challenging boss that Blizzard has ever [81:25] released. Uh it ended up amassing a [81:27] whopping 358 [81:29] pulls before falling, which is very rare [81:31] considering there's four bosses still [81:33] left in this raid. Uh you know, we did [81:35] see something similar to like a mid-tier [81:37] wall with Painsmith, but it's it's [81:38] pretty rare. And for viewers though, you [81:40] know, this was a fairly fun back and [81:42] forth to witness, as there was always [81:44] this tension of you could wipe it at any [81:45] point. And it was a lot of days of [81:47] progression. Echo ended up stopping [81:49] their first day on 109 pulls with their [81:51] best attempt being only 50%, and Liquid [81:53] eventually ended their first day of prog [81:56] at 187 pulls with a 41% best. So, I [82:01] think you could tell that you were just [82:02] wiping on CD to bombs exploding. There [82:05] was just 100 [82:07] pass-fail mechanics, a thousand [82:08] pass-fail mechanics at any point here. [82:11] And the days, they start to run [82:12] together. Uh they keep going down the [82:14] exact same, Liquid and Echo basically [82:15] just pulling Halondrus, making very slow [82:17] progression. Somehow they continue to [82:19] keep finding more split characters to do [82:20] at any point. It was very strange, and [82:23] it was pretty clear at this point that [82:24] it was a two-horse race for Liquid and [82:26] Echo. 358 pulls and several hot fixes [82:29] later, the boss got nerfed a couple [82:30] times. Liquid finally manages to secure [82:32] the world first on Halondrus on the [82:33] seventh day of the race with just one [82:35] day left on the first reset. So, to give [82:38] some context for the length of this [82:39] race, previous race tiers guilds were [82:40] either at the last boss at the time of [82:42] the reset or the boss was already dead. [82:44] At minimum, you were at the penultimate [82:45] fight, but Sepulcher of the First Ones [82:47] was now nearing the end of the first [82:49] reset and there's four bosses still left [82:52] standing including the final boss and [82:54] the Jailer. By all intents and purposes, [82:56] this raid is already shaping up to be [82:58] more of a marathon than a sprint. And [82:59] then as they're in a reset happens and [83:02] EU has their final day on the first [83:03] reset, both Echo and Pieces manage to [83:05] kill Halondrus. Echo went for a quick [83:08] look and it took a couple pulls on [83:09] Anduin. They didn't really commit to [83:11] anything. They had some chores that they [83:12] wanted to do on that weekly reset with [83:15] like Mythic Plus and filling up their [83:16] vaults and whatnot. So, [83:18] somehow they just found more splits to [83:20] do. And after the reset, Echo and Liquid [83:22] are pretty much doing mostly the same [83:24] thing where they finish their splits and [83:26] then they started chipping away at [83:27] Anduin. For some reason, he also proved [83:30] to be a very difficult boss. Anduin [83:32] eventually does end up falling with [83:34] Liquid taking it down on world first. It [83:36] was a very thrilling kill with the only [83:38] man left standing being the Blood Death [83:40] Knight. This is the kind of kill that [83:41] players always hope for where [83:43] everybody's used up all their resources, [83:45] 19 players are dead, and then the tank [83:47] is the only person left standing. It is [83:49] truly one of those hype moments that you [83:51] can only get in World of Warcraft and [83:53] it's it's just an example of how cool [83:55] raiding can truly be. Let him focus. [84:00] Let's go. [84:03] Let's go. [84:07] So, Anduin dies to Liquid and this [84:09] leaves three bosses still left to go in [84:11] the race. Echo also eventually kills [84:13] Anduin four and a half hours after [84:16] Liquid. So, Echo is catching up [84:17] dramatically. Even though the reset just [84:19] happened, Echo is right on the heels of [84:20] Liquid here. So, we got the final three [84:22] bosses and you can either choose Lords [84:24] of Dread or Rygelon. The initial idea [84:26] from Liquid, since they were there [84:28] first, was to go to Lords of Dread, [84:29] which seemed like it was supposed to be [84:31] the easier of the bosses, where Rygelon [84:33] was kind of anticipated to be this like [84:35] patchwork wall, huge gear check type of [84:37] boss. And whenever you like looked at [84:39] the amount of HP, it was just [84:40] ridiculous. Uh Lords of Dread, it seemed [84:42] like it was supposed to be more of a [84:43] mechanics check than a damage check. [84:46] And Liquid, they end up getting there [84:48] and they get the boss to 40% after seven [84:50] pulls. Maybe this is the reprieve that [84:52] we need from Race World First Halondrus, [84:53] have been just hundreds of pulls on [84:56] Halondrus, hundreds of pulls on Anduin. [84:57] Maybe Lords of Dread is going to be a [84:58] little bit easier. Unfortunately, [85:00] though, the boss was definitely not as [85:01] easy as it seemed, as uh very quickly [85:04] the guilds started to hit the enrage. [85:06] Liquid hits the enrage and the boss is [85:08] like nowhere close to being dead. Then, [85:11] Liquid kind of takes a U-turn. They go [85:13] to Rygelon. Oh, maybe maybe this boss is [85:14] a little bit more killable. Uh they also [85:17] soon realize that Rygelon was not any [85:19] easier of a boss. And as a viewer, you [85:21] kind of take a look at this and you're [85:22] just like, "Oh, oh goodness gracious. We [85:24] are going to be here for a very long [85:25] time." So, Liquid now has Rygelon at 70% [85:29] HP. Lords of Dread is at like 20% HP and [85:32] they've seen the enrage. And Liquid's [85:33] done and they called it a day. [85:36] But if you're Echo here, you've killed [85:37] Anduin and you're now starting your day [85:39] and you have all of this information [85:40] that what Liquid has done. And so, you [85:42] see that Liquid has not made strides on [85:44] either Lords of Dread or like Rygelon. [85:46] So, now Echo has really good information [85:47] on both of those bosses. What do they [85:49] do? [85:50] Well, Echo ends up Lords of Dread and [85:52] they actually end up killing the boss [85:53] after only 62 pulls with a raid comp [85:56] that was stacked with primarily melee [85:58] specialization and only four ranged DPS [86:00] or ranged players in general. [86:02] This makes Lords of Dread one of the [86:04] first bosses in years without a mage in [86:05] the comp, as the intellect buff would [86:07] only be relevant for the healers and the [86:09] token warlock. So, basically, we didn't [86:11] need a mage. There was also this [86:12] narrative at the time where Liquid said [86:15] that Lords of Dread was mathematically [86:17] impossible. I'm not actually sure where [86:19] this narrative came from and while I [86:21] started doing research for this video, [86:22] I'm wondering if like Dratnos and I [86:24] ended up making up this narrative. [86:27] [laughter] [86:28] Um like it could it could have been [86:29] legitimately made up. I'm not even 100% [86:31] sure, but there was a narrative that [86:32] Lords of Dread was mathematically [86:33] impossible because for both Echo and [86:36] then Liquid whenever they go to kill [86:37] Lords of Dread, they do this cheeky [86:39] strategy where they use the Bonesmith [86:41] cheat death, uh Bonesmith and Army's [86:43] cheat death on Death Knights in order to [86:45] extend the boss enrage far, far, far [86:47] past where it was anticipated to go [86:49] because like I said earlier, Liquid hit [86:51] the enrage in the boss at like 15% HP so [86:53] it looked like it was like, "Oh, okay. [86:54] This enrage isn't insane." But with [86:56] cheating it, it was possible. So Liquid [86:58] yoinks the strategy from Echo, they kill [87:00] Lords of Dread 3 hours later. Echo ends [87:02] up going to Ragnaros. Now Liquid's on [87:04] Ragnaros and we have both guilds [87:05] simultaneously pulling Ragnaros [87:08] who has a lot of HP, you know, it is [87:10] just one of it's going to be one of the [87:11] hardest patchwork bosses of all time in [87:13] the hardest raid tier. [87:15] And by this point in the race, we were [87:16] in pretty much unprecedented territory. [87:19] We had the second reset of Mythic week [87:21] uh slowly approaching. Two bosses are [87:23] still left standing. At this point, [87:25] everybody realizes that we're going to [87:26] the third reset and that double [87:28] legendaries are on the table meaning [87:30] that if you were slacking on your [87:31] reputation to be able to get double [87:32] legendaries unlocked, you were in [87:33] trouble. Fortunately enough, all these [87:34] race for world first guilds have uh [87:36] people who, let's say, have no life and [87:39] they were already farming reputation [87:41] even even though it was very unlikely to [87:43] get to double legendaries. [87:45] At the same time, you know, we've been [87:46] here for a very long time and being [87:48] fully locked in for that period of time [87:50] already takes an insane amount of [87:51] determination, but being away from your [87:53] family, not sleeping in your own bed, [87:55] there is a serious mental strain that's [87:57] being told on all of the players from [87:59] both of the competing organizations and [88:01] everybody's starting to feel fatigue [88:02] setting in. This race seems to kind of [88:04] be boiling down to a test of endurance [88:06] and for Echo having killed Lords of [88:07] Dread before Liquid and establishing a [88:09] lead of sorts, And kind of get the [88:11] second win for them as they're now [88:13] starting to push down the doors of the [88:15] Jailer. [88:19] How is the mental strain on a raid tier [88:22] that ends up being that long? That is [88:24] like the first raid tier that we've seen [88:26] in a very long time [88:27] that went over two resets. Like what is [88:29] what is the mental strain like on a raid [88:31] tier like that? [88:32] I mean, you were there. So, you you also [88:35] have some some insight into this. I [88:37] don't know if I felt that [88:40] big of a difference. Like obviously you [88:42] do realize some point hey, it's been so [88:44] many days. Like what's going on? But [88:47] I don't know, maybe the fact that it was [88:48] such a good raid. Like I enjoyed the [88:50] bosses. I don't think that we felt like [88:54] super exhausted. At least from our side. [88:58] Um especially after getting ahead like [89:02] on um [89:03] the the the Dreadlords. [89:04] >> Yeah, yeah, Lords of Dread. Yeah, yeah. [89:06] Yeah, Lords of Dread, yes. Like after [89:08] getting ahead on Lords of Dread, I think [89:10] we got kind of like the second wind [89:12] effect. Like we we started getting hyped [89:15] again. So, I I would say actually the [89:17] worst it got was [89:19] around Halondrus and Anduin. [89:21] But then when you start getting closer [89:23] to the end, [89:25] it almost felt like [89:26] more excitement. Uh so, yeah. I don't [89:29] know. [89:31] Now, the next couple days, they're about [89:32] Ra'gelon and Echo, they're managing to [89:35] keep the lead that they had found on [89:36] Lords of Dread, and they eventually end [89:37] up killing Ra'gelon on pull 204. Liquid [89:40] follows suit some hours later tying up [89:42] the race with only one boss left [89:43] standing as we're approaching the third [89:44] week of Mythic. Now, the guilds they [89:46] reach the Jailer on a Monday right [89:48] before the third week of Mythic, the [89:49] week where double legendaries become [89:51] available. So, we know at this point in [89:53] time, casters all know this, players all [89:55] know this, that the boss is going to be [89:58] killed with double legendaries in some [89:59] capacity. And so, now all of the guilds [90:01] are kind of scrambling to make sure that [90:02] everybody's got enough rep. And with [90:04] this additional time, both Liquid and [90:06] Echo do end up pulling the Jailer a [90:07] little bit, but a lot of this time is [90:09] honestly just spent trying to recoup, [90:11] recharge, do any additional chores that [90:14] are ready for the next reset, and just [90:16] preparing yourself for the long haul [90:17] that is the final boss in the Jailer. [90:20] So, both resets happen. Echo actually [90:22] gets to see Liquid do a few hours of [90:24] pulling the Jailer after the re-clear, [90:25] and at this point, guilds have both seen [90:27] a little bit of phase three, the final [90:29] phase of the fight, but they really [90:30] struggled to get their consistency with [90:32] both phase one and phase two, and none [90:33] of the guilds had really put any serious [90:35] distance on that final phase. And Echo, [90:37] their re-clear went about as good as it [90:38] could, and it only ended up taking three [90:40] pulls. You know, they were able to kill [90:42] Halondrus rather quickly, something that [90:44] seemed impossible. And this is where [90:46] Echo really starts to kind of break away [90:47] from Liquid. And on the Jailer, Echo [90:50] start to look like the definitive [90:52] favorites to be able to win the race to [90:53] world first, making bigger strides for [90:55] every raid day, and they're conserving [90:57] energy, and it looks like they're just [90:58] kind of getting that second wind. [91:00] Blizzard does end up pushing kind of a [91:01] hot fix to Jailer to nerf the fight a [91:03] little bit while guilds were progressing [91:05] it. It doesn't really end up, you know, [91:06] changing realistically the [music] [91:09] essence of the race to world first. You [91:10] know, you do see some large nerfs. [91:12] Basically, what this did was it [91:13] increased the consistency of guilds for [91:16] phase three, where it reduced the number [91:18] of people that needed to be alive in [91:19] phase three to be able to [91:20] continue to progress the phase. [91:22] Initially, you had to have all 20 [91:23] players alive, then it got nerfed down [91:25] to 17. This meant that, you know, the [91:27] fight just was easier to continue to see [91:29] progression on. It wasn't like a a [91:31] kill-changing kind of nerf. [91:33] And whenever this nerf came through, [91:35] this is where the learning process sped [91:36] up, and Echo really hit the gas. [91:39] In the days, they were really slow, you [91:40] know, at some point we had Liquid and [91:42] Echo at 48 and 41%, then it was like [91:45] Liquid and Echo at Liquid was at like [91:48] 35%, and Echo was at 20%, and then it [91:51] happened. A secret phase. [91:54] The hardest end boss of all time has a [91:56] secret phase. [91:58] Watch out for the file. Don't don't [92:00] spread the Yeah, if that touches one [92:01] person, Deep Shades in a little bit of [92:02] danger there. Lar got also running away. [92:04] Jailer now at 14% 4 seconds until we all [92:08] get in a little bit of extra time. All [92:10] ads are dead. 12 + 2 [92:12] come on and he's walking through the [92:14] middle of the room. COME ON 11% 11 10 5 [92:18] 10 5 [92:18] 10 5 COME ON HIT THE 10% GUYS 10 10 [92:22] 10 9 WHAT [92:26] WE SAW [92:26] >> [screaming] [92:27] >> LET'S GO [92:29] WE SAW IT. [92:31] OKAY, SECRET PHASE THE WIPE HAPPENED [92:33] BECAUSE THE ETERNITY'S END ALREADY WENT [92:34] OFF. They have to hit it before. No, [92:37] man. [92:38] But we saw it. This 10% IS CONFIRMED. [92:42] >> [laughter] [92:44] >> IT'S REAL. [92:46] It's real. We're going to get to go [92:47] home. [92:49] >> [laughter] [92:49] >> And this is something that you just love [92:51] to see as a viewer and as a caster just [92:53] this miraculous secret phase. I remember [92:56] Dratnos, Ginji, and myself were all [92:57] casting for Echo at this point in time [93:00] and [93:01] >> [laughter] [93:01] >> just the resonance of we get to go home [93:04] was like it was the most genuine thing [93:06] between the three of us. It was like oh [93:08] my God, the boss is almost dead. Please [93:10] send us home. [93:11] And in the liquid camp having seen the [93:13] secret phase and the liquid continuing [93:15] to fall further and further behind Echo [93:17] wakes up on day 19 of this race. Let me [93:19] let me just say day 19 of this race is [93:21] insane. [93:22] And they start to see huge progress and [93:24] it was evident very early on that this [93:26] boss was going to be Echo's kill. Echo [93:28] did not take their foot off the gas just [93:30] because of this though and they very [93:31] deservedly took home another world first [93:34] title as they emerged victorious on the [93:36] last rate of Shadowlands, the hardest [93:37] rate of all time. All the buffs up. Get [93:40] away from there. Get away from there. [93:42] You're okay. I mean soak the frontal. [93:44] YEAH. [93:57] So annoying. [94:00] >> And this raid it goes down in history as [94:01] one of the most iconic Race to World [94:02] First ever. It's just unbelievable how [94:05] long and how difficult it truly was, and [94:07] having the pleasure of watching Race to [94:09] World First guilds compete against the [94:10] hardest content that WoW has to offer in [94:12] this manner is truly a pleasure. [94:17] And as Shadowlands finally comes to an [94:19] end, we now enter Dragonflight. In the [94:22] game it saw some pretty big fundamental [94:24] changes where there were things like new [94:26] talent trees, no more borrowed power, [94:29] revamped profession systems. Uh there [94:31] was like a simultaneous release for [94:32] heroic and mythic all the time. [94:34] There was also the inclusion of powerful [94:36] items that were tagged as very rare. And [94:38] of course, there was the brand new class [94:40] Evoker with a healer spec and a DPS [94:43] spec. And then with all of that, we also [94:45] have a brand new raid and a brand new [94:47] Race to World First to talk about in [94:49] Vault of the Incarnates. [94:50] Now, the biggest change for Dragonflight [94:52] concerning the Race to World First was [94:53] definitely the game moving away from [94:55] borrowed power systems that had been a [94:57] staple for three expansions at this [94:58] point. This would affect the Race to [95:00] World First pretty uh greatly, honestly, [95:03] as the value of heroic and normal splits [95:04] would skyrocket. Then, you'll factor in [95:07] the very rare tagged items, which have a [95:10] lower than normal drop rate. And with [95:12] their power, all 20 players in your raid [95:14] basically want them. These are very good [95:16] items to target for all of your 14 mages [95:19] if you are one of the persons who mains [95:21] mage. [95:22] Race to World First at this point as [95:23] well has also gained a huge audience [95:25] compared to where it first started. So, [95:27] the arms race of adding more and more [95:29] splits was natural for guilds. [95:31] Optimizing your splits for even like a [95:33] 2/10 or 3/10 of an item level lead can [95:35] actually make the difference between a [95:36] world first and losing the race. [95:39] This race here also marked the first [95:40] time that they would actually release [95:41] all difficulties at the exact same time, [95:43] meaning that our top two guilds would [95:45] not step foot into mythic for the first [95:47] few days while they were basically doing [95:49] all of their splits. While simultaneous [95:50] release is going to be the staple going [95:52] forward, I would say it's not exactly [95:55] fantastic for viewership, I will admit. [95:58] So, for the first couple of days after [95:59] Vault of the Incarnates released, [96:01] nothing really happened. The guilds were [96:03] just kind of doing their splits, and it [96:05] really wasn't until day three of the [96:07] raid where we finally got some Mythic [96:09] action just straight across the board. [96:11] Liquid was the first of the competing [96:13] guilds to step foot into the raid on [96:15] Mythic, shocker, I know. The world first [96:17] kills on the first and the second boss, [96:19] though, they did come from this really [96:20] great guild called Vesper, who happened [96:23] to have this really good Moonkin player [96:25] on their roster, believe it or not. [96:26] Little bit of casting experience, little [96:27] bit of world first experience, you know. [96:29] With the real race world first aside, [96:31] Liquid made swift work of the first [96:32] couple of bosses as they took down both [96:34] Eranogorr and Primal Council on one [96:35] pull. Then they went on to bang out [96:38] Terros in five pulls and Sennarth in 12. [96:40] Liquid also ends up poking their head [96:42] onto the Dathea encounter for a couple [96:44] of hours and choosing to go to there [96:46] instead of Kurog Grimtotem. [96:48] And the next day would be fairly similar [96:50] with Echo still opting to finish up all [96:52] of their splits while watching Liquid [96:54] and gathering information, but Liquid, [96:56] they didn't really waste any time, and [96:58] after some initial Mythic Plus farming [96:59] at the very beginning of the day, they [97:01] went into the raid to continue their [97:02] Dathea progression. And Dathea, she was [97:04] a little bit overtuned, and after a 30% [97:06] wipe on pull 50, Blizzard decided that [97:08] the boss was way too hard to kill, um [97:11] and they nerfed the health of the boss [97:12] by 15%. [97:14] By the way, just for context, a 15% nerf [97:17] is massive. Normally people get up in [97:18] arms about a 5% nerf, but 15 is just [97:21] crazy. The first pull after this 15% [97:23] nerf as well, Liquid gets the boss [97:24] immediately to 7%, and then another [97:26] seven pulls after that, the boss dies. [97:28] And Liquid, well, they were five out of [97:30] eight before Echo even stepped foot into [97:31] the raid. Then, loaded with all of the [97:33] gear and all of the information that [97:34] they normally have, we see Echo finally [97:37] enter the raid with an attempt to catch [97:39] up, which they did in almost no time, [97:41] spending one pull on most of the initial [97:44] bosses. They ended up spending like five [97:45] on Terros, another 10 on Sennarth. then [97:47] they went to Dathia, you know, even [97:49] though Dathia had been nerfed, you know, [97:51] it was still a little bit of a tough [97:52] wall, rough mechanics check. Echo ends [97:54] up spending 59 pulls on a boss that [97:56] Liquid had already killed, which is [97:58] tough. However, [98:00] you know, Echo does kill it before going [98:01] to bed, so no harm no foul. Um Liquid on [98:03] the other hand, they're farming Kurog [98:05] Grimtotem trying to get him killed, and [98:07] then eventually they kill him on pull 59 [98:10] after the raid catches another round of [98:11] nerfs. So, for context, to this raid [98:13] tier was also very close to Christmas, [98:15] and the uh Blizzard dev team probably [98:18] didn't want to work over the holidays, I [98:19] think is the biggest estimate here. Um [98:22] and they were sounding the alarms trying [98:23] to make sure that the race world first [98:24] did not go over Christmas. So, yeah, [98:26] Kurog Grimtotem died, and uh honestly, [98:29] this is kind of notable. This is the [98:30] first raid boss in modern WoW history to [98:32] have actually been killed without a [98:33] warlock present in the world first kill, [98:35] but just more of a fun fact than [98:36] anything else. And so, the general story [98:38] for this race so far has kind of kind of [98:40] been around nerf timings and splits. Uh [98:42] really unfun parts of the race world [98:44] first, admittedly. And more than once [98:46] now, Liquid has gone to a boss, spent [98:48] pulls progressing it, seen Blizzard nerf [98:50] it while they're sitting there, and you [98:52] know, then moved on to the next boss. [98:53] Echo on the other hand, they have fully [98:55] tied it up with Liquid, they secured a [98:56] world second kill on Kurog Grimtotem, [98:58] and for the rest of the day, we were [99:00] going to be seeing both guilds [99:01] progressing the penultimate encounter, [99:02] Broodkeeper Diurna, at the exact same [99:04] time. And by the end of the day, Liquid [99:06] would still have but as the boss got [99:07] lower and lower, the differences got [99:08] smaller and smaller. Then, Liquid [99:11] finally reached this 10% mark on the [99:13] boss, [99:14] and that's kind of where Echo kicked it [99:16] into gear, ending up their day only 1% [99:19] behind Liquid. Except, Echo didn't end [99:22] their day. Even though it was the time [99:24] that Echo was supposed to be finishing [99:25] the raid, they decided to stay up a [99:27] little bit longer to try to secure the [99:28] Broodkeeper kill. And both guilds were [99:30] pushing for the final [99:32] 10% at the exact same time. And for [99:35] Liquid, they ended up snagging the world [99:36] first kill on Broodkeeper Diurna, but [99:38] Echo, they followed suit an hour or so [99:39] later, so this is a huge deal. And in [99:41] real time, we're on day seven, and this [99:43] is due to all the splits. Thus, we're [99:45] approaching the new reset. Uh we have [99:47] both guilds progressing the final boss [99:49] at the exact same time, and both guilds [99:50] having spent a few pulls on Raszageth [99:52] phase one, which was an insanely [99:54] difficult phase, and it straight-up made [99:56] the new Evoker class mandatory in order [99:58] for everybody to live through the new [100:00] phase. [100:01] I will say though, for Raszageth, the [100:03] first few pulls of this boss are [100:04] incredibly iconic as players are just [100:06] blasted off the platform by [100:08] hurricane-strength winds. And this [100:11] fight, it looks very, very tough. Okay, [100:13] so we made it to the reset, you know, [100:15] guilds are progressing phase one of [100:17] Raszageth, and Liquid make gets a start [100:20] on all their splits and reclears. Echo's [100:21] taking a chill day to kind of try to fix [100:23] their sleep schedule, do a couple [100:24] chores, that kind of thing, getting [100:27] themselves ready to start heroic splits [100:29] at their reset time as well. But, even [100:31] if this was a splits and reclear day, it [100:33] didn't go without any action, as [100:35] Blizzard decided that, you know what? [100:37] Maybe we missed the mark a little bit on [100:39] the Raszageth tuning, and they reduced [100:41] the intermission ad HP, and the phase [100:43] one damage got reduced a little bit. [100:45] Now, the ad HP, you know, I cited [100:47] earlier that a 15% health nerf was a [100:49] lot. The ad HP got nerfed by 50%. [100:56] Why do you think the tuning of Vault of [100:58] the Incarnates was such a big miss, [101:00] particularly Raszageth? [101:02] Uh do you think it was because of talent [101:04] trees, or is it, you know, sometimes [101:06] Blizzard just hits you with the the [101:08] Queen Azshara Raszageth type of tier? I [101:11] mean, to be honest, that's a good [101:11] question. I think in reality, it was the [101:14] talent trees, and the I'm pretty sure [101:16] the designer of the boss [101:19] did not know that you cannot just do AoE [101:21] and single target at the same time with [101:23] many classes, right? That was the [101:24] biggest issue. [101:25] And then, on top of that, I think there [101:27] were two issues. One of them was that [101:29] they thought we can do AoE single target [101:31] all the time, and it will be fine. And [101:33] the other thing was that I swear the [101:34] designer [101:35] did not think that you go and split up [101:37] the rate or something. I don't know. [101:39] Whoever did it half tuning basically, [101:41] yeah? Because I mean, you could barely [101:43] kill one side with everyone, which [101:45] indicated that they knew how much damage [101:47] we will do, which kind of worked in the [101:49] previous bosses, right? Yeah. But it was [101:51] clearly that one side was put over with [101:53] everyone, so you have to half [101:54] everything. [101:55] Which was [101:56] I mean, it was very questionable. I [101:58] don't think it had happened again this [101:59] bad tuning. [102:01] So, for the EU reset, Echo did wake up [102:04] at 5:00 a.m. to start their day, [102:05] and they didn't end their day until [102:06] 11:00 p.m. [102:08] And after 18 hours of splits and [102:09] reclear, they were back to Raszageth. [102:11] They didn't get a ton of progression on [102:12] this day, but they got they got [102:14] time. And since Blizzard had both nerfed [102:16] phase one damage and the phase one [102:19] intermission, this allowed both Liquid [102:21] and Echo to kind of springboard [102:23] themselves forward and bash their head [102:25] into the storm surge shield that exists [102:28] in phase two. Unfortunately, they [102:30] weren't really making much of a dent in [102:31] it at the time. That is until Blizzard [102:35] decided to nerf the boss again. [102:38] With another hotfix, the boss's health [102:39] reduced by another 5% and the storm [102:42] surge shield reduced by a whopping 50%. [102:45] That's just a tough look at that point. [102:46] [laughter] [102:47] And it's been pretty clear so far during [102:49] this raid that Blizzard has missed their [102:52] initial tuning target. You know, but at [102:54] this point, there's not really much you [102:56] can do. [102:56] Um we're just kind of hoping that this [102:58] is the last one for the race. All the [103:00] casters are like kind of over this [103:02] entire thing. Because [103:04] you know, you go back to Eternal Palace [103:07] and you have this tuning that completely [103:08] swings the race, it just feels really [103:10] shitty. At the same time, if there are [103:12] any new nerfs that are coming, let's [103:14] pray they kind of ship them on a time [103:16] that's not detrimental to one guild and [103:18] beneficial to the other. [103:21] And now with Christmas only a couple of [103:22] days away, it's you know, there might be [103:25] another round of nerfs depending on how [103:27] hard the end of Raszageth really is. [103:29] That's just future speculation, maybe. [103:32] With the phase two shield nerfed, we [103:33] kind of start to see some really big [103:35] movement on the boss HP itself. Liquid [103:38] finally take the boss down to 48% from [103:40] the 65% that they got hard walled on for [103:42] forever. Then, you know, we start to see [103:45] the ninth day of the raid, and this is [103:47] where things really begin to pick up. [103:49] Liquid and Echo were, you know, they [103:51] bust through the storm shield. They [103:53] actually are making it finally to see [103:55] phase three and virtually seeing to the [103:57] end of the fight. [103:58] And when you reach that point of [103:59] progression where you know that you've [104:00] seen the end of the fight, the only [104:01] thing that matters is optimizing your [104:02] damage for when you're getting there, [104:04] while also trying to get there [104:05] consistently with all 20 players alive. [104:08] This would actually prove to be pretty [104:09] difficult since the enrage would come [104:11] creeping in, and the damage that was [104:13] taken in the final phase was just really [104:14] high. Now, Echo, they would have the [104:16] best attempt at the end of their day, [104:18] and they would stay in the lead for a [104:20] pretty extended period of time, reaching [104:22] 19.6% before ending their day nine. [104:25] Liquid, during their day nine as well, [104:28] uh they kept going for a little bit, [104:29] even though it took them a little bit [104:30] longer to reach phase three, but they [104:33] had gotten a taste of that. They began [104:35] to lock in, and just two pulls after [104:37] their first introductory introductory [104:39] pull into phase three, they would [104:40] overtake Echo for a best of 17%. So, [104:43] we're seeing some really intense back [104:44] and forth here. [104:46] But, this race, [104:47] as I said, it really revolved around [104:50] nerf timings. [104:51] And there would be one final nerf coming [104:53] out of Blizzard to phase three in [104:55] particular. [104:57] Are you kidding me? The timing of this [104:59] nerf would also fall right at the time [105:01] that Liquid were waking up, and their [105:02] players were going over to the venue to [105:04] start the day. This would result in Echo [105:06] actually taking down Raszageth like [105:08] almost before Liquid could even pull the [105:10] boss, and allowed them to secure their [105:12] third world first win in a row [105:15] before Liquid even had the opportunity [105:17] to pull the boss after the nerfs. [105:19] And obviously, these nerfs, they left a [105:22] sour taste in the mouths of the Liquid [105:24] players. [105:25] And I remember long-standing tank for [105:28] liquid Ben. He just announces after this [105:30] that he's quitting the race and citing [105:32] that constant Nerf timings being the [105:34] main issue. There was also a couple [105:35] tweets from Echo Raiders like now [105:37] addressing that the Nerf timings aren't [105:38] fun for any of them. [105:40] This was a bit of a fiasco. Echo [105:42] repeated on the positive note, but you [105:44] know, everybody's kind of watching this [105:46] feeling like we missed out on the [105:48] opportunity to have a really cool race [105:50] to world first. You know, obviously you [105:52] would hope that the tuning would have [105:54] been right to begin with. At the same [105:56] time having tuning timings that are so [105:59] consequential for the race to world [106:00] first feels shitty. There's no good way [106:03] of just kind of tiptoeing around it. [106:07] So moving forward, you can safely say [106:09] that between the simultaneous raid [106:10] difficulties of releasing, the new [106:12] talent trees, renown, profession [106:14] systems, whatever else, Dragonflight was [106:16] basically the expansion of reworks. And [106:18] heading into the second tier of the [106:19] expansion, Blizzard completely reworked [106:21] gear progression. [106:22] Basically, every single item would be [106:24] put onto different upgrade tracks and it [106:26] would allow you to upgrade items with [106:27] crests that you got from just doing [106:30] miscellaneous content. For the top race [106:32] to world first guilds, basically what [106:34] this ended up meaning meant that you [106:35] would make big spreadsheets to figure [106:37] out from the different splits what gear [106:39] you're getting, where you're going to be [106:41] spending your crests, what are you going [106:42] to be crafting on, what classes to use [106:44] what tier set token on, and what is the [106:46] optimal way of kind of like spending [106:48] your crests. Aberrus is also the first [106:50] race here that had this brand new and [106:52] successful feature, private auras. Yay! [106:56] So basically what would happen was some [106:57] boss abilities were hidden from add-ons. [106:59] This made it impossible to create weak [107:01] auras or add-ons that assigned positions [107:04] or roles based on what players got the [107:06] debuffs from these privated aura [107:09] abilities. Now, how did the players [107:11] respond? Well, they could create some [107:13] degenerate workarounds like spamming [107:15] pressing a macro when you got a mechanic [107:16] to tell your add-on that you have a [107:18] debuff. Then, that add-on, without [107:21] reading your debuff, could assign people [107:23] based on whoever pressed the macro. This [107:25] tech was specifically useful for the [107:27] penultimate boss in Aberrus, the Echo of [107:29] Neltharion. Then we move on to the [107:30] Incarnates. [107:31] All raid difficulties are opening at [107:33] once. This means that there's not a lot [107:34] of movement during the first couple of [107:35] days of the race from top guilds. Echo [107:37] and Liquid are basically just spending [107:39] all of their possible time doing splits, [107:41] and they don't enter Mythic until other [107:43] guilds had killed some bosses, where [107:45] this time three bosses had died during [107:48] the first two days of the raid. The [107:49] fourth boss died while Liquid was [107:51] starting to clear up the first few [107:53] bosses. And having racked up 442 heroic [107:56] and normal boss kills so far, and [107:58] countless amounts of Mythic Plus runs to [107:59] optimize their gear, Liquid swiftly [108:02] overtook all the guilds that had killed [108:03] the bosses before them. They killed the [108:05] first four bosses in no time, moving on [108:07] to Rashok, who is in prime position to [108:09] be the first wall of the raid. This is a [108:11] single-target boss with a lot of stuff [108:12] to dodge, a pretty tight enrage timer, [108:15] and it was at a similar spot in the raid [108:16] where Pain Smith was. This ends up [108:18] meaning that this could be a real test [108:19] for the guilds, or it could kind of be a [108:20] pushover. It's hard to really tell. [108:23] While Echo were still doing splits, [108:24] Liquid kept pulling Rashok, and they [108:25] were getting pretty close, repeating [108:27] wipes at 0.3 and 0.2%. They eventually [108:30] are able to kill off that boss. Echo, on [108:32] the other hand, they're finally entering [108:34] Mythic after dinner on day four of the [108:37] raid being open. And it's kind of crazy, [108:39] you know, how many splits and how much [108:41] time it really takes. Liquid ends up [108:43] killing Rashok after 20 pulls, and they [108:44] were heading on to Zskarn. Rashok didn't [108:46] end up being too much of a wall, but it [108:48] was definitely the first real challenge [108:50] of the raid. Even a 20-pull boss for [108:52] race world first guilds, that means that [108:53] this boss is actually kind of hard, but [108:56] uh race world first guilds are kind of [108:57] built different. [108:58] And Echo, while they might have a little [109:00] bit of a time disadvantage, they got the [109:01] EU buff of learning. They're lifelong [109:04] learners over there, and they enter the [109:06] raid, and they pretty much tie up with [109:07] Liquid almost immediately. They kill [109:09] Rashok in seven pulls, having basically [109:11] the entire strategy available to them. [109:14] And now they are fully caught up with [109:16] the competition. Echo goes to bed and [109:18] Liquid is finally starting to get some [109:20] pulls on the Zskarn. And Liquid doesn't [109:22] really waste too much time taking down [109:23] not only Zskarn but also the next boss [109:25] Magmorax with still 3 hours left in [109:27] their normal raid day. Magmorax however, [109:30] this was pretty much a disappointment. [109:31] Everybody was kind of hoping that this [109:33] was going to be a well-tuned patchwork [109:35] single target check. Unfortunately, it [109:38] only took 17 pulls and like 3 hours for [109:40] Liquid to get down. After Magmorax dies, [109:43] uh Liquid basically just breaks for some [109:45] chores to get some Mythic plus done, [109:47] maybe potentially get some additional [109:48] crests. They you know there's probably [109:50] going to be a couple of pulls of Echo of [109:52] Neltharion off stream, nothing too [109:53] intense. We're talking like five pulls [109:55] just for just to test some strategies, [109:58] test some potential private aura [109:59] workarounds, those kind of things. And [110:01] so the next day for both Echo and [110:02] Liquid, uh you know, it's pretty [110:04] similar. Echo wakes up, sees that Liquid [110:06] have both killed Zskarn and Magmorax. Uh [110:09] they yoink the strategies, they down [110:11] Zskarn in 37 pulls, Magmorax Magmorax in [110:14] 16, and they head towards Echo of [110:16] Neltharion. And they start pulling Echo [110:18] of Neltharion first, and even without [110:19] information from Liquid, Echo begins [110:21] smashing into Echo of Neltharion in the [110:23] end of their day five with a 24% best [110:26] pull. [110:27] Not not a bad showing by them. And by [110:29] the time Echo ended up going to bed, [110:31] Liquid were sitting at a 47% best with [110:34] some attempts on the boss as well, but [110:36] less time spent on the boss and almost [110:38] their whole day left to try to finish [110:39] the boss. By pull 30 though, Liquid had [110:42] tied up Echo's lead and it took another [110:44] eight additional hours before they [110:46] finally killed the boss. Liquid only had [110:48] 15 minutes left in their raid day, and [110:50] you know, at this point in the race [110:51] world first, you're going to pull [110:53] Sarkareth, but it's mostly just to get [110:54] some timers and think about your comp. [110:56] We're not having some weird Council of [110:58] Blood thing happen where the boss could [110:59] potentially die. So where are we at in [111:01] the race? Liquid has killed Echo of [111:03] Neltharion, Echo is waking up here soon, [111:06] and Liquid is at the final boss. [111:08] Um [111:09] we're rapidly approaching the part of [111:10] the race where things get really [111:11] exciting. We're kind of We kind of call [111:13] this slingshot season where, you know, [111:15] you wake up behind and you go to bed [111:18] ahead. For both Echo and Liquid, this [111:20] ends up happening. And for Echo, they [111:21] really didn't disappoint. They end up [111:23] killing Al'tharix on their 81st pull, 3 [111:25] hours before Liquid got to wake up. And [111:27] for Echo, they've actually started [111:29] progressing the boss by the time Liquid [111:30] wakes up. And this meant that it was [111:32] time for Liquid to sit back and finally [111:34] watch from some of Echo's strategies. [111:37] And for Echo, they had an absolutely [111:38] phenomenal day. They took down Echo and [111:40] Al'tharix. They have Sarkareth down to [111:42] 49% and all eyes are kind of now on [111:45] Liquid to see how far are they going to [111:47] be able to shoot that slingshot and are [111:49] they going to be able to make some real [111:50] progression onto Sarkareth? And Liquid, [111:53] they didn't really sit idly by. They [111:55] kept pulling for a few hours and they [111:56] eventually ended at 37% by the time of [111:59] their dinner break. [112:01] So, there's about 4 hours left in their [112:02] raid day. [112:03] Then, something weird happens. There's [112:05] some discussions and there's some [112:07] whispers in the Liquid camp during their [112:08] dinner break. And Liquid basically [112:11] announces on stream that they're going [112:12] to be turning off competition mode on [112:15] Warcraft Logs and turning off all the [112:16] streams. They're going to be going dark [112:18] for a couple of hours. [112:21] I'll check now. I mean, we're we're [112:22] going to pull for a little bit off [112:23] stream and get an early night. [112:26] Uh [112:28] which I know is going to make some [112:29] people really mad. But, I want to be [112:31] 100% clear. [112:33] I don't give a [ __ ] All I care about is [112:34] winning. I think everything we do after [112:36] this point tonight is only going to [112:38] directly benefit our competition, to be [112:40] completely honest with you. And that's [112:42] uh I don't know. That sounds like a [112:44] really [ __ ] stupid idea. So, [112:46] uh I'll [ __ ] uh I'll see you guys [112:49] tomorrow. [112:50] This was slightly controversial and they [112:51] did end up getting some backlash. But, [112:53] as Max said, the most important part is [112:55] winning. Everything else comes second. [112:57] If keeping information about the very [112:59] last parts of the boss secret gives us [113:00] the biggest chance to win, then that's [113:02] the correct decision. Going dark [113:04] honestly also So something that was [113:06] brand new. Uh it is a little bit weird [113:08] to take 4 hours on a boss that you're [113:10] half progressed through. At the same [113:13] time, it's not the most unprecedented [113:14] thing ever. [113:15] Um [113:16] basically, Liquid needs to be able to [113:18] convert something like this, though. And [113:20] so the next day arrives. Echo were a few [113:22] percent behind Liquid on the graphics, [113:24] but they're rapidly getting better and [113:26] better pulls, and they got that Echo [113:27] buff. And of course, again, we're in [113:28] slingshot season. So Echo overtake [113:31] Liquid early on in the day. We're seeing [113:33] them pretty low at that 28% marker. But [113:36] then the craziest thing in race world [113:37] first history happens. Around 3:00 p.m. [113:40] CEST, so European time, Echo's best pull [113:43] is at 28%. The Echo players and casters [113:47] react as the broadcast updates. Liquid [113:50] has turned on competition mode. And then [113:53] the craziest thing happened. Liquid [113:54] shoots up in the standings, revealing [113:56] that they did an additional 20 pulls off [113:58] stream the night before, but their best [114:00] percent was 14.4%. So they were still [114:03] ahead of Echo's 28%. strategies are [114:06] known to everyone else. They can take [114:08] them, change them how they like, use it [114:09] for the comp that they need. [114:11] Yeah, and I can't [114:12] >> Oh. [114:14] Oh, how much pulling did they do off [114:16] stream last night? And what had [114:17] happened, and this is crazy, the Liquid [114:19] players had woken up at 5:00 a.m. local [114:21] time and started pulling the boss by [114:23] 6:00 a.m. I don't know how you got that [114:25] many gamers awake at 5:00 a.m., but good [114:27] good on them. And for Echo, it was like, [114:29] "Oh, [ __ ] we're about to lose." And [114:30] this struck Echo as they began basically [114:33] just shotgun pulling the boss. Echo [114:35] tends to be a little bit more [114:36] calculated, a little bit slower to pull [114:38] the boss, but there was no time to [114:40] analyze because it was like, "Oh my god, [114:42] we are going to lose." Now fortunately [114:44] enough for Echo, Liquid didn't kill the [114:46] boss immediately. Unfortunately enough [114:47] for Echo, it would still take a couple [114:49] of hours for the boss to die. I think [114:50] Liquid were hoping that they could like [114:52] one-shot the boss as they woke up. Echo [114:54] did get pretty close with a best attempt [114:57] of 5.8%. It was a fun back-and-forth for [114:59] a little bit. This was until Liquid [115:00] managed to finally finish off the boss [115:02] and secure their win in Aberrus world [115:04] first, retaking the spot as the best [115:06] guild in the world, blocking Echo from [115:09] winning their fourth race in a row. Just [115:11] keep the infinite duracell alive. Just [115:13] external them. I'LL CALL THEIR NAME. [115:19] >> [screaming] [115:25] [cheering] [115:45] >> DRAMA TIME. I THINK WE'VE BEEN DUE. [115:48] SO, the first thing that actually [115:50] happens in a mirror still [115:52] for the race world first is something [115:54] that happened before the raid was even [115:56] released. As it tends to, players get [115:58] bored then they decide that they want to [115:59] exploit some stuff. Um [116:01] So, basically what happened as a handful [116:03] of race world first players ended up [116:05] doing something that we'd call seed [116:07] farming for reputation in the brand new [116:09] zone. Uh they were rolled back on their [116:11] characters for abusing a bug involving [116:13] planting seeds and growing flowers. Uh [116:15] the reputation would end up giving you [116:17] the infinite augment rune and a free [116:19] hero track crest. So, getting rolled [116:21] back wasn't great [116:22] cuz it cost you additional hero track [116:24] crest on crafting. It ended up kind of [116:27] being nothing. [116:29] But, it was still pretty stupid. I [116:30] remember, you know, the community was [116:32] more mad than anybody else realistically [116:34] was. [116:35] Uh if you look out for the landscape of [116:36] the race world first, this hasn't really [116:37] affect that much. But, anytime people [116:39] are getting rolled back or banned, we [116:40] got to talk about it. Additionally, with [116:42] Aberrus fresh in their memory and all [116:44] talks of the NA head start and EU is [116:47] always late, Echo has announced [116:49] something drastic. They have announced [116:51] before the release of the raid that they [116:53] were going to be playing on NA. Now, [116:55] they didn't actually end up playing the [116:58] race on NA, but what they had done is [117:00] they had created characters, geared set [117:02] characters, made a guild, and then they [117:04] fought the Amirdrassil bosses on the [117:06] first night before EU reset. They did [117:09] end up basically going and getting world [117:11] first on normal difficulty before going [117:12] to bed and waking up early for EU [117:14] splits. This was mostly just a publicity [117:16] stunt to help the Echo esports [117:18] broadcast. I thought it was very funny [117:20] and tongue-in-cheek. I thought it was [117:22] really cool by Echo to do something like [117:23] this, very funny. As for the race [117:25] itself, you know, the first couple of [117:26] days of the race are going to be similar [117:27] to what we kind of come to expect at [117:29] this point. We're doing a lot of splits. [117:31] At that point, you know, on day three or [117:33] four, either Liquid or Echo are going to [117:35] be entering Mythic, and then they're [117:36] going to mow down the bosses that had [117:38] not yet been killed, reach a wall, and [117:40] then we're going to kind of continue to [117:41] pivot there. [117:42] For this raid, nothing, you know, [117:45] dissimilar happens. [117:47] Liquid goes in after three days of [117:48] splits. They end up claiming some of the [117:50] world first kills. [117:52] Both Echo and Liquid, they end up [117:53] actually mowing down the first three [117:54] bosses rather quickly. [117:55] Echo ends up killing the fourth boss [117:57] rather quickly, then having trouble on [117:59] the fifth boss in Larodar, where Liquid [118:01] was able to mow down Larodar rather [118:02] quickly. On top of having time to kill [118:05] off Larodar and Nymue, Liquid also were [118:08] able to take down Smolderon, [118:10] which that basically took 56 pulls into [118:12] what people thought was going to be a [118:14] pretty big wall. Realistically, this [118:16] fight was kind of hard, but it wasn't [118:17] the hardest thing ever. [118:19] Smolderon was honestly notable for [118:21] having the first instance of the private [118:23] aura workaround [118:27] WeakAuras were able to read macro inputs [118:29] of players that were targeted by debuffs [118:31] on Smolderon. It was all just a bunch of [118:32] nonsense, and I remember at this time as [118:34] well, people were not happy that [118:36] Smolderon had been private aura'd and [118:38] that there was a workaround for it. So, [118:40] it just made that fight a lot worse. [118:42] Echo, while having a pretty tough [118:45] intro to Mythic, they wake up, they dust [118:47] themselves off, and they finish off the [118:48] next two bosses. They get to Smolderon [118:50] before sinking a couple of pulls into [118:52] him and killing the Fire Lord just in [118:54] time for Liquid to wake up. Now, [118:56] basically, Liquid and Echo, they are [118:58] staring down the penultimate encounter [119:00] of the raid, Tindral Sageswift. [119:02] And the guilds, they pretty quickly find [119:04] out that this version of Tindral [119:05] Sageswift that they fought in raid [119:06] testing was very different than the live [119:09] version that was testable. [119:11] It's been described as if Blizzard had [119:12] taken that Tindral Sageswift and then [119:14] given him permanent Bloodlust. [119:16] There's a ton of pass-fail mechanics on [119:18] this boss that was absolutely insane. [119:20] This was also their first fight where [119:22] Blizzard incorporated the brand new [119:23] dragon riding feature that came with the [119:24] expansion with some players having to [119:26] mount up during combat and fly above the [119:28] platform picking up these big fire orbs [119:30] and slam down on your team to free them [119:32] from being rooted. I remember a clip of [119:33] JPC where he's just like completely [119:35] missing the orb for an extended period [119:36] of time. It was really funny. But, by [119:38] far, the hardest part of this fight [119:39] though was 16 members of your raid [119:42] needed to soak seeds on the ground at 3 [119:44] seconds. Basically, the boss would [119:46] summon these seeds on the ground and [119:48] everybody had to walk over one. If you [119:50] walked over more than one, your raid [119:51] instantly exploded. If not all the seeds [119:53] were soaked within a 3-second window, [119:55] then your raid exploded. And that [119:57] created a situation similar to [119:58] Halondrus' bombs going off where just [120:02] a thousand pulls were going to be taken [120:04] before this fight goes down because of [120:05] just how difficult that one singular [120:08] mechanic is. [120:09] And after just one day of guilds pulling [120:11] the boss, it was pretty clear to anyone [120:13] watching that this boss could take a [120:14] couple of days and the race was going [120:16] over the reset. People had already also [120:18] started talking about the boss needing [120:19] to get nerfed where some raiders in both [120:21] Echo and Liquid begged on Twitter for [120:23] the boss to not get nerfed. [120:25] However, Blizzard did not listen and [120:27] they shipped a 20% HP to the boss, also [120:30] increasing the time that players had to [120:32] soak seeds. Now, you might expect this [120:34] to allow the boss to immediately die. [120:37] Uh unfortunately, [120:39] it was not that easy. [120:41] The boss, as it turns out, even 20% less [120:43] healthy was still very challenging. And [120:45] for the final day of the first in a [120:46] reset, we had some hours of both guilds [120:49] pulling Tindral at the exact same time. [120:51] And they were running into issues in [120:52] phase one and phase two for parts of the [120:53] day because the fight is legitimately [120:55] impossible to stay consistent on with [120:57] just how soaking those seeds [120:59] realistically worked. [121:01] And Echo, they finished their day at a [121:03] 38.6% mark. And like what they proc'd a [121:05] few good hours of pulls, they went to [121:07] dinner, and they came back, and they [121:09] ended up having the boss all the way [121:10] down to 24% [121:12] over 387 [121:14] pulls taken for them to have the boss [121:16] still at 24%. [121:18] And so we're going into the new reset. [121:19] New reset comes. For Liquid, it's filled [121:21] with their re-clear, another rounds of [121:23] splits. Echo ends up getting some [121:24] attempts on Tindral during their like [121:26] half-day window where they're a little [121:29] bit behind. They end up going to bed a [121:30] bit early to get an early night to [121:32] prepare for their 5:00 a.m. reset. [121:34] Liquid's re-clear was efficient though. [121:36] They were back on Tindral fairly [121:37] quickly, and they downed the boss within [121:40] 30 pulls. Uh all the way up to 426 [121:43] pulls, the boomkin boss fell. [121:46] Almost overtaken Fallen Avatar for the [121:47] highest pull count on a penultimate boss [121:49] ever, [121:50] but definitely the hardest one uh we've [121:52] ever seen. [121:54] Again, just the the pass-fail insta-wipe [121:56] mechanics [121:57] make that fight unbelievable. [122:00] And at this point for Liquid, you down [122:02] Tindral, you finish your re-clear, you [122:04] finish your chores, you're pretty late [122:05] in your day. What are you going to do? [122:07] Well, you're going to turn your streams [122:08] off, and you're going to pull Fyrakk [122:09] like probably 15 attempts before bed, [122:11] get some weak auras, do some, you know, [122:13] testing on things that you might think [122:16] could happen based off of what you've [122:17] seen from that boss on heroic. And then, [122:19] you know, for Liquid, you're going to [122:20] bed. Echo, during their re-clear, kind [122:22] of a similar story. They wake up at 5:00 [122:23] a.m., they have their resets, [122:26] and they're back in front of Tindral [122:27] [clears throat] at 4:00 p.m. local time, [122:28] 11 hours after their raid started. Not [122:30] bad. [122:31] >> [snorts] [122:31] >> And for Liquid, we saw they took 30 [122:33] pulls to be able to kill the boss. [122:34] For Echo, you're kind of expecting them [122:36] to take 3 to 4 hours to be able to get [122:38] 30 additional pulls. [122:39] Um you know, so you're kind of expecting [122:42] Echo to be able to kill the boss rather [122:43] quickly. And for Echo, they actually [122:44] have some really good progression pulls [122:46] early on, getting a 5% attempt within [122:48] the first hour, but [122:50] um unfortunately, this is a boss that is [122:52] impossible to find consistency, and it [122:54] takes them over 5 hours before they get [122:56] another 5% wipe. And then at this point [122:59] in time, their raid had gone on for 17 [123:01] hours, and it was clear that they had [123:03] not got gotten over the finish line yet. [123:05] And for Echo, they made the call to end [123:09] their raid at midnight local time. [123:12] At this point, it's 11:30. [123:15] So, they have another 30 minutes to [123:16] pull. And the next pull after this call [123:18] is made, they have a 3% wipe. Then [123:19] another 16% wipe, okay, you know? The [123:22] end time is creeping up, but they have [123:23] one more attempt. And in some mythical [123:25] fashion, Echo always ends up playing [123:27] their best under pressure, and at the [123:29] last pull of the night, number 399 in [123:32] total, after 19 hours of playing, [123:35] they down the Boomkin. [123:36] And with that, they could breathe a big [123:37] sigh of relief, as they were now fully [123:39] caught up to Liquid. At the same time, [123:41] you have to be a little bit worried, uh [123:43] because now Echo is 17 hours behind [123:46] Liquid. So, Echo is going to have to be [123:48] in full catch-up mode at this point. And [123:50] so, after Echo has gone to bed, Liquid, [123:52] they're here, they're streaming their [123:53] first real pulls on Fyrakk. They're [123:55] easily pushing past the phase one [123:56] intermission in the beginning, but they [123:58] spent a couple of hours trying to figure [124:00] out how to deal with the shield while [124:01] soaking orbs in the intermission. [124:03] There's also some private aura stuff [124:04] that makes this fight pretty [124:05] complicated. And just getting players [124:08] organized without add-ons and without [124:10] weak auras is is actually proving to be [124:12] pretty tough. [124:13] Then Liquid hits hits around pull 50, [124:15] they enter P2, they get like a pretty [124:17] decent attempt on the boss, and with [124:19] that new information, they zone out of [124:20] the raid, they go for some mythic plus [124:22] farming, and they mute their comms. So, [124:24] whenever they're muting their comms, [124:25] they're talking about potential comms [124:27] and strategies for phase two, and they [124:28] had been muted for like an hour doing [124:30] chores at this point. Then, they unmute, [124:33] basically saying that they're going dark [124:35] to do practice stuff before going to [124:36] bed. This feels pretty reminiscent of [124:38] Sarkareth, I have to admit, and [124:40] everybody's kind of like, "Oh, wait. Is [124:42] it about to happen again where they're [124:43] just going to show up tomorrow with the [124:46] boss at like 5% HP, kill the boss?" It [124:48] would be a little bit of a buzzkill, [124:50] admittedly, but, you know, at the same [124:52] time, winning the Race to World First is [124:54] honestly more important than showing all [124:56] of your pulls on stream. And if you're [124:58] going to put yourself at a severe [124:59] disadvantage, all of the Race to World [125:00] First teams will elect to go dark. In [125:02] retrospect, it's pretty likely that the [125:03] practice stuff that was mentioned was [125:05] referring to the ads that spawn in a [125:07] line across the platform, and figuring [125:09] out how players could coordinate [125:11] knockbacks and grips in order to be able [125:12] to gather the ads. I also heard rumors [125:14] after the fact that there is potential [125:16] use of things like Vengeance Demon [125:17] Hunter and whatnot, trying to see like [125:18] what was possible for getting these ads [125:21] gathered as quickly as possible. But for [125:23] Echo, you know, they can't really let [125:25] up. The next day, it was slingshot [125:26] season for Echo, and taking what they [125:28] had gathered from Liquid, from all of [125:29] their attempts in phase one and phase [125:30] two, and spending almost the entire day [125:32] for Echo, they reached phase three. [125:35] Unfortunately enough for Echo, though, [125:37] they go and turn off their streams, pull [125:38] a few attempts before going to bed a few [125:40] hours early, and at this point it was [125:42] getting increasingly common and kind of [125:44] annoying that any guild that was in [125:46] first place would immediately turn their [125:47] stream off to make sure that the other [125:49] team could not get additional [125:50] information right as we were reaching a [125:52] new phase where cool things were [125:54] happening. So, people were not happy [125:55] about this. [125:57] In the middle of all of this happening [125:58] where we're getting into phase three, [126:00] we're seeing a new phase, the seed [126:01] carrying is getting a bit precarious, [126:03] kind of similar to Tentacle stage with [126:05] uh uh pass/fail mechanics. Fyrakk also [126:08] has an integral pass/fail mechanic where [126:10] you have to carry seeds around. [126:12] And the boss receives a 4% health nerf. [126:14] And at this point, both of the guilds [126:16] are lifting the veil of darkness. Echo [126:18] was actually in the lead at this point [126:20] with a 19% PB, and Liquid at a 27% PB. [126:24] And this is kind of where everybody [126:26] believes that the race is going to end. [126:28] 19 and 27% on the final boss, especially [126:31] after a nerf to the boss HP. Every [126:34] Everybody's kind of looking forward to [126:36] the end of the race looming. However, [126:38] Echo hits a 20-hour raid day and they [126:41] can't kill the boss and their best is [126:43] actually 8%. So, as it turns out, the [126:45] final phase of Fyrakk is just incredibly [126:47] hard. There's a lot of blaze line and [126:50] seed carrying management that's pretty [126:52] difficult and a ton of pass fail [126:54] mechanics that can wipe you on a [126:55] moment's notice. In the precise and [126:57] clutch moments that were needed for [126:58] phase three of Fyrakk, those were [126:59] insane. And you were basically carrying [127:01] this seed around, adopting kind of a [127:03] similar situation from the hot potato [127:04] mechanic on Halondrus. The players were [127:06] juggling the seeds between two different [127:08] players that were taking damage on them. [127:10] If the seed gets hit by an ability, it's [127:11] an instant wipe. If the player gets hit [127:13] by an ability, it's an instant wipe. Uh [127:15] if anybody died who was carrying a seed, [127:18] that was going to be a pretty much a [127:19] wipe. That was inevitable. [127:21] Players also had to deal with blaze [127:22] lines and random swirlies on the floor [127:24] while making sure their seed didn't get [127:25] hit by anything. [127:27] But Echo's day, it was over. 8% and for [127:30] Liquid, this is the opportunity that [127:32] they need to be able to finish it off. [127:34] If Liquid are unable to kill this boss [127:37] pretty quickly while Echo's sleeping, it [127:38] is unlikely that they are going to be [127:40] able to win the race world first. [127:42] And Liquid end up pushing pretty deep [127:43] into the night. They do have several [127:45] late P3 wipes and they push their raid [127:48] time back a couple of hours and [127:50] unfortunately, they decide that they're [127:52] going to be going to bed with the boss [127:53] at 6% meaning that very, very likely [127:56] whenever they wake up, Echo is going to [127:58] have him down boss. [127:59] However, the craziest [ __ ] happens. [128:03] Echo starts their raid and you know, the [128:06] boss is not that much lower whenever [128:08] Liquid wake up. And then what would [128:09] happen over the next couple of hours is [128:11] going to make race to world first [128:12] history as [128:14] both guilds, Liquid and Echo, are [128:16] getting consecutively low wipes down as [128:18] low as 1% at the exact same time. And [128:21] whenever you wipe the seeds exploding in [128:22] phase three, it just kills the raid [128:24] instantly. This kind of leads to some [128:26] really weird anticlimactic moments of [128:28] the boss looking like it's going to die [128:30] until one small misstep wipes the raid. [128:32] That's why you can't celebrate on a boss [128:34] like Fyrakk because there's always the [128:35] possibility of something going [128:36] tragically wrong and you wiping at 1%. [128:39] And Echo, they started their day at 8% [128:42] at 10:00 p.m. CEST after hours and hours [128:46] of back and forth, Echo finally are able [128:48] to secure the kill and take back the [128:50] throne as the best guild in the world. [128:53] It took them 340 attempts. They were [128:55] really far behind coming into Tendril [128:57] Sage Swift, [128:59] but they were able to make magic happen. [129:10] >> [screaming] [129:13] >> This moves Method into the top four Race [129:15] to World First pull counts and almost [129:17] the entirety of this was Tendril Sage [129:19] Swift and Fyrakk. And oh yeah, you [129:21] remember whenever I mentioned private [129:22] auras whenever we were talking about [129:23] Aberrus earlier? They were a little bit [129:24] more prevalent on Fyrakk. This boss had [129:26] two key mechanics that were both private [129:28] auras making players click macros in [129:30] order for a weak aura to assign how to [129:32] deal with that mechanic. While these [129:33] mechanics were technically possible to [129:34] do without a weak aura, it was just a [129:36] lot more consistent to use the weak aura [129:38] um proving time and time again that [129:40] private auras are rarely useful since [129:42] there's always a work around. And that [129:44] leads us to this insane drama alert. Um [129:47] so God, first off God this video has a [129:49] lot of drama, but secondly, you remember [129:51] those private auras that we were talking [129:52] about on Fyrakk? Yeah, so there was a [129:54] program I'm surrounding them and it was [129:56] called sneak.lua. While it was not known [129:59] or public during their Method Race to [130:02] World First, it would get out over like [130:04] probably 6 months after this that Echo [130:06] had created a script that would press a [130:09] macro for you if you were affected by [130:11] the private aura in question. [130:14] The script was named sneak.lua. It also [130:16] had a built-in random delay so that it [130:19] wouldn't be obvious to any of the Race [130:20] to World First competitors or viewers [130:22] that a script was being used to be able [130:24] to bypass these private auras. This [130:26] ended up cutting down Echo's pull count [130:28] on Fyrakk by a significant amount, and [130:30] Liquid basically suffered probably 50 [130:33] wipes to mistakes related to the macro [130:35] itself. [130:36] It's been stated on the record by [130:37] players that they're pretty sure that [130:40] Echo loses without sneak.lua. And many [130:42] people called this cheating, mostly [130:44] because it was. [130:45] Uh no action does end up being taken [130:47] against the members of Echo, and the [130:49] thing that makes this the most different [130:50] from tech or clever use of game [130:52] mechanics was [130:54] mostly due to concept that private auras [130:56] are added to the game with the specific [130:58] reason to not be bypassed, and Echo [131:02] bypassed them. That's why it was like [131:04] cheating, right? And this is probably [131:06] the most controversial thing the Race [131:08] World First guilds have ever done, and [131:09] it really has pushed the line for what's [131:11] allowed and what isn't allowed. [131:14] And coming off the back of sneak.lua, [131:17] you know, you thought players, they were [131:18] going to play it safe. [131:20] But we got something new, brand new wrap [131:23] exploits, because we needed more of [131:24] those. Exploit early, exploit often, [131:27] they say. Except this time Blizzard [131:29] ended up banning people. [131:30] Um good news was that it was only a [131:32] 4-day ban. Bad news was that it was a [131:36] couple of players in Echo, and most of [131:38] the entire Method roster at this point, [131:40] got caught up in a ban the day before [131:42] the raid opened. Now, we talked about [131:43] heroic week going away and how that [131:45] ended up creating the split culture [131:47] after Mythic opened, but the good news [131:49] with this entire situation was that [131:51] heroic week was back for Nighthold [131:52] Palace, and this meant that the bans [131:54] didn't really do anything. [131:56] But some very mad Redditors wanted a few [131:59] players' heads for sure. So, you know, [132:00] drama aside, raid launches, and we are [132:03] fortunate enough as viewers to have far [132:04] fewer splits on Mythic since heroic week [132:07] has returned. This means that we are [132:08] graced with an A's Liquid downing the [132:10] first four bosses all in one shots. [132:12] "Wasn't straight under two?" was a [132:13] pretty popular question at this point in [132:14] the race. This was up until we saw what [132:18] was next for the Race World First [132:19] guilds. Rotface, Overax, and [132:21] Nexus-Prince Valanar were the next [132:22] couple of bosses that you could attempt, [132:24] and both were just absolutely insane. [132:26] Overax was an insane coordination check [132:28] with things like egg breaks, CCing the [132:30] mites, you needed to land kicks, and [132:33] those were all like the biggest parts of [132:35] difficulty on this encounter. The tank [132:36] damage was also insanely high, and then [132:39] all of it ended up culminating in guilds [132:40] just standing in the black blood effect [132:43] up the on the ground and out healing it [132:45] with preservation evokers for as long as [132:46] possible after the enrage was supposed [132:48] to be over. But, that was just Overax. [132:50] Valanar, on the other hand, was perhaps [132:52] the hardest tuned damage check that has [132:55] ever been killed. [132:56] Um, [132:57] he required a strategy which involved [132:59] one tanking the boss, and you would [133:01] utilize things such as soul stoning, uh, [133:04] battle resses, and resto shaman's [133:06] ancestral protection totem to facilitate [133:08] a one tank strategy as it reset your [133:10] debuff. Uh, on top of this, you could [133:12] also get one shot at any time as a DPS [133:15] or a healer, immediately ending your [133:16] pull [133:17] cuz you're utilizing all of your battle [133:19] resses on your tank. And so, both of [133:21] these bosses were just absolutely [133:22] ridiculous and [133:24] you know, for the landscape of just [133:25] raiding in general, they ended up being [133:26] pretty massive guild killers. [133:28] And, but they also came after an easy [133:30] boss in Rashanad. [133:32] And if you thought we were done with [133:33] drama, you were wrong. There was [133:35] actually more drama inside of Naru'bar [133:37] Palace surrounding the Star Liquid mage [133:39] I'm Fired Up. Uh, the TLDR on this was [133:41] he was basically exploiting a spell [133:43] sling or hero tree interaction by [133:46] turning all of his abilities into act [133:48] focus abilities. This ended up giving [133:50] him what I would describe as slightly [133:52] more DPS on Valanar than he otherwise [133:54] would have. [133:55] And this ended up leading to this tweet [133:56] by the recently banned Ginji. Fired Up, [133:58] however, he didn't get any punishment [134:00] for this beyond public backlash. [134:02] Blizzard ended up fixing the bug. Um, [134:04] the bug was also fairly low magnitude in [134:06] in terms of how much damage it gave you, [134:08] and Liquid was unable to kill Valanar [134:10] even with the added damage by their [134:11] mage. [134:13] So, fairly low impact on the actual race [134:15] world first, even though it was still an [134:16] exploit. [134:18] But, if Liquid did kill this boss with [134:20] this exploit, and say Echo was actually [134:22] unable to kill the boss without using [134:23] it, it really makes you kind of think [134:25] how people would have viewed this. But, [134:27] it was it was kind of whatever. [134:29] Anyway, when the dust had settled on [134:31] both of these massive walls, Liquid had [134:33] killed both the fifth and sixth boss [134:35] ahead of Echo, but not before taking 120 [134:37] pulls for Brutallus and Overax, and 304 [134:41] for Nexus-Prince Kaveza. And it was [134:42] pretty clear at this point in time that [134:44] the race was going to be going to the [134:45] reset. Uh the penultimate encounter was [134:48] just started to be attempted in Silken [134:50] Court, and a lot of people didn't expect [134:52] Silken Court to go down week one given [134:53] what we had seen thus far in the raid. [134:55] People kind of anticipate more linear [134:57] difficulty, which means we're going to [134:58] be strapping in for the long haul. But, [135:00] Silken Court, it was a little bit easier [135:03] than what linear difficulty would make [135:05] you assume. Um [135:07] It was fairly challenging in the sense [135:09] that there was pretty large intermission [135:11] shields that had to be broken, but a [135:12] large part of difficulty of Silken Court [135:14] was the dance itself. Uh this was like [135:17] basically making sure all of your [135:18] players were in the right places at the [135:19] right time. And race world first guilds [135:21] tend to be pretty good on encounters [135:24] that require high consistency. So, this [135:27] kind of leads us up to the Monday night [135:28] before the reset, and Liquid is actually [135:30] very, very close to a Silken Court kill. [135:32] Echo, at the same time, they're hot on [135:34] their heels having had had a slightly [135:36] better raid tier compared to Liquid up [135:38] until this point. At the same time, [135:40] Liquid really needs to get Silken Court [135:41] killed off. Uh they're losing some key [135:43] pieces of gear if they're not able to [135:44] kill it. They also made some vault [135:46] decisions that were with the assumption [135:48] that Silken Court was going to die on [135:50] reset one, and so it's a pretty big deal [135:52] for Liquid to be able to down the boss. [135:53] And so, the end of the raid night comes [135:55] for Liquid, and they barely down Silken [135:57] Court right before immediately going to [135:58] bed. Race world first, I would they say [136:01] they have a tendency to have like [136:02] maker-break moments where the actual [136:04] impact of these moments is fairly low. [136:07] So, like Silken Court, all it's really [136:09] going to yield you is a couple pieces of [136:10] gear and a couple of vault slots, but [136:12] the momentum and the morale hit that you [136:14] get from being able to down Silken Court [136:16] on reset one versus, you know, you watch [136:18] Echo kill it on reset one and you're not [136:20] able to, that that's a really big deal. [136:22] So, it's more psychological than it is [136:24] like, you know, the reality warping. [136:26] But, at the same time, Liquid killed the [136:27] boss, Echo comes in the next day before [136:29] their reset, and they clean house on [136:31] Silken Court as well, killing it around, [136:32] I would say, 6:00 p.m. local time. And [136:34] both guilds had killed seven bosses [136:36] through the first reset. And now we [136:38] [snorts] are finally on to Ansurek, and [136:40] Ansurek awaits. In what I can only [136:42] describe as the hardest boss of all [136:43] time, Queen Ansurek was just absolutely [136:45] insane. Uh phase one required you to [136:47] play near perfect with the reactive [136:49] frost drops and making sure that you [136:51] didn't end up hitting two at the exact [136:52] same time. The P2 intermission was just [136:55] bananas as the DPS check on the P2 [136:57] intermission on breaking the shield in [136:59] time was completely otherworldly. P2 [137:02] itself ended up causing both Liquid and [137:04] Echo hundreds and hundreds of wipes [137:06] alone. Because the damage check on [137:08] getting the ads shield broken was also [137:11] just as stupid as the phase one shield, [137:13] getting that broken in time. And this [137:15] was a fight where, similar to Kayveza, [137:17] if you were down a single player, you [137:19] would immediately be wiping. Fortunately [137:20] enough, you did have battle resses on [137:22] this fight, unlike Kayveza, but you [137:24] couldn't meet any of the damage checks [137:26] if you were trying to 19-man it. They [137:27] would also use what I would describe as [137:29] progression bloodlusts, both Echo and [137:31] Liquid did, in order to be able to [137:32] continue to see progression in the [137:34] fight. At a moment in time that made the [137:35] most sense, it was pretty just free form [137:37] as to when it was going to be used. [137:39] Early on, a lot of the time it was used [137:41] on the intermission shield, and later it [137:43] was used on the P2 ads. Uh the damage [137:45] check in phase three was pretty unknown [137:47] at this point. You know, everybody's [137:49] kind of playing with the assumption that [137:50] you're going to need it for the phase [137:51] three push, especially by not having the [137:54] bloodlust at a very set time. Hard to [137:56] really say is it going to be required [137:58] for that P3 push. So, P2 and P1 [138:00] progression, you know, it's not very [138:02] steady. Uh there's a lot of wipes in [138:04] phase one even though the guilds were [138:05] progressing phase two. And this was [138:07] until both Liquid and Echo broke through [138:09] to P2 checks at 140 and 132 pulls [138:12] respectively. And well, P3 [138:15] it's it's also unbelievable. Um you get [138:17] the mythic mechanic and basically it's [138:19] the vulnerability associated with [138:21] carrying orbs across the ring from the [138:24] acolyte drops. [138:26] Um and basically you get ever increasing [138:27] amount of these orbs that drop off these [138:29] acolytes, meaning that the tanks have to [138:31] run orbs with a 500% vulnerability at [138:33] some point in time, creating a crazy [138:35] situation on this encounter. Uh at this [138:37] point in time the casters and the [138:38] players don't even know if it was even [138:40] possible. However, on day 10, uh we have [138:43] a real breakthrough in terms of what's [138:45] actually going on on this fight. Liquid, [138:47] they find consistency in the [138:49] inconsistent. They make it to P3 on [138:51] probably what is 75% of their attempts. [138:53] And Echo on the other hand, who's [138:55] historically a more calculated and [138:56] consistent team, has a terrible day 10 [138:59] where they were not making it to phase [139:00] three nearly enough, wiping time and [139:02] time again in both phase one and phase [139:04] two, which we talked about being very [139:05] turbulent. So, give it up for day 11. [139:08] Liquid shows up on day 11 and the boss [139:10] actually gets nerfed. And when I say it [139:12] gets nerfed, it's not like a Razageth or [139:14] Queen Azshara nerf. It's just a very [139:16] light touch to help you get through [139:17] parts of the fight that nobody's made it [139:18] to. It just lowers the damage and take [139:20] on some of the crazier overlaps. And [139:22] well, Liquid continues to have an [139:24] exceptional day for day 11. Uh they end [139:26] up hitting the enrage on the Queen [139:28] Azshara encounter at 15%. We're kind of [139:30] having N'Zoth flashbacks to this point [139:32] nearly six years ago. How are you [139:34] supposed to find 15% boss HP? Obviously, [139:37] there's still optimizations and I would [139:38] describe it as like comfort damage that [139:40] happens whenever you're able to make it [139:42] to a part of the encounter over and over [139:44] again. Your damage just eventually [139:46] increases. [139:48] But everybody's kind of wondering is [139:49] Blizzard going to need to step in and [139:50] intervene with like a 5% health inner [139:52] for something like that. How do you even [139:54] begin to find 15% boss damage even after [139:57] you've moved the bloodlust onto the boss [139:58] itself in P3. Dragnos and I ended up [140:01] assessing it on a recap at the time, but [140:03] Echo at this point of the race had [140:04] basically a 0% chance of killing the [140:06] boss before Liquid on day 12. Uh Liquid [140:09] had a chance, but it was basically going [140:11] to involve elite DPS, and then there was [140:14] always the chance that the damage check [140:16] is not makeable at all, and we are in [140:19] trouble. Good news because day 12 showed [140:21] up, and Blizzard didn't need to [140:23] intervene. Liquid was able to down [140:25] Ansurek world first with Echo grabbing a [140:26] close second on the hardest end boss of [140:28] all time, 404 pulls. [140:41] Crazy. Uh it's just so hard to create a [140:43] boss if you're Blizzard that is 400 [140:45] pulls, and at the exact same time it's [140:48] also killable. So, kudos to Blizzard in [140:50] that regard for creating one of the most [140:51] interesting end bosses in history. [140:54] There's also one last shoutout that I [140:55] want to give for this tier, THD uh on [140:58] his warlock, he had to have made one of [140:59] the I would describe it as the craziest [141:01] plays individually [141:03] I've ever seen on Liquid's Ansurek kill. [141:06] Raiding tends to be more of like a team [141:08] sport than something an individual's [141:10] plays play an integral role on, but he [141:13] had one of the craziest warlock gate [141:15] saving plays I've ever seen, and we are [141:17] so lucky that we have the race for world [141:18] first broadcast on a world stage so [141:20] plays like that can actually be seen. [141:22] And with over 1,000 cumulative pulls, [141:24] Ner'zhul Palace cements itself in elite [141:27] company with only Sepulcher of the First [141:28] Ones and Tomb of Sargeras as truly one [141:31] of the hardest raids of all time. [141:34] Now, coming off the hardest tier ever, [141:36] nobody really knew what to expect. With [141:38] insanely hard tiers, Blizzard tends to [141:40] have a bit of difficulty thresh where [141:42] things swing back and forth to more easy [141:45] than they were extremely hard. Uh we've [141:48] had Amirdrassil into Ner'zhul Palace, [141:49] which is two insanely difficult raid [141:50] tiers in a row where people were not [141:52] happy with just how hard they were. [141:54] We're probably due for an Aberrus-level [141:56] tier at this point. Raid opens up, and [141:58] you kind of know the drill about tiers [141:59] without heroic week. There's no heroic [142:01] week in Liberation of the Under mine. [142:02] We're due for 3 days minimum of splits. [142:04] Hundreds and hundreds of characters. [142:06] Very rare loot is probably the most [142:07] important it ever has been with items [142:09] like the Jauster Diamond, the Eye of [142:10] Xanzith, and the House of Cards all [142:12] being gigabits for pretty much every [142:14] single spec in the game. [142:16] This meant that you needed just a god [142:18] split for your Race to World First [142:19] character to for it to be playable, [142:20] where you got all three of these items. [142:23] And Echo and Liquid at this point, well, [142:25] they're just running 15 splits a piece. [142:27] So, the race doesn't really kick off [142:28] until Friday, 4 days after the raid [142:30] opens. And let me just say, as a Race to [142:33] World First viewer and player of the [142:34] game, I hate this part of raiding. [142:37] Uh as a Mythic raider, realistically, [142:40] all you want more than anything is to go [142:42] into Mythic the moment it opens up. [142:45] Being straddled with needing to do [142:46] heroic once, twice, or I guess like Race [142:48] to World First case, a hundred times, is [142:50] just a huge vibe killer. [142:53] My complaining aside, Friday shows up [142:54] and Race to World First guilds finally [142:56] into the raid. And the first two bosses, [142:58] they're cake. Rick Ruberb is a [142:59] surprisingly difficult damage check for [143:01] a third boss. And then we have a fourth [143:03] boss wall. Stokestank Chunker, he's not [143:06] having it. And this fight, he'll [143:08] probably go down in history as one of [143:09] the hardest fourth bosses ever, usurping [143:12] Lady Ashvane. And the difficulty of why [143:14] it's hard is really, really stupid. And [143:17] it's attached to a thousand passive [143:18] mechanics, which are all really stupid. [143:20] Whether it be, you know, you didn't run [143:21] over the Scrap Master in time. You [143:22] accidentally ran into a crab bomb. Uh [143:24] you don't have enough DPS to get the [143:26] bombs out of the ground. You had players [143:28] selected to get the ball at the wrong [143:30] time who were going to be propping their [143:31] offensive CDs. Uh you had a healer get [143:33] selected at the wrong time. You didn't [143:35] have the perfectly crafted comp for the [143:36] fourth boss that wasn't particularly [143:37] good for anything else in the raid. Who [143:39] really knows what to say about a fight [143:41] like this? It's so rare that you [143:43] actually need a comp stack for a fourth [143:44] boss, much less balance druids, who were [143:46] largely not geared by Race World First [143:48] guilds, since they sucked. [143:50] So, Sticks took 115 pulls. Echo ends up [143:53] killing it around 5 hours after Liquid, [143:55] and the race is incredibly close, even [143:56] though we're only four bosses in. Sticks [143:58] died on a Saturday, so we're definitely [144:00] going to have an Arabar 2.0, and we're [144:02] not going to have a one-week Race World [144:04] First. [144:05] And the reason that this was known was [144:07] because there was a choice between the [144:08] guilds. Did you want to go to [144:10] Bonkertonker? [144:13] And the fact that the guilds chose [144:15] Sticks Bonkertonker first meant that [144:17] Sprocketmonger was not going to be [144:19] something that you could just walk over. [144:26] What exactly is the process to kind of [144:28] follow whenever, especially an early [144:30] boss like Sticks being the fourth boss [144:32] in a raid, whenever a boss is that hard? [144:34] Do you just continue to pull it, or are [144:36] there more splits to potentially be [144:39] done? What do you kind of do whenever an [144:40] early boss is that hard? I mean, I think [144:43] it's difficult because most of time [144:45] splits always done beforehand, and [144:47] you only do splits for certain [144:49] characters that are [144:51] random procs, I guess. Let's say Sticks, [144:53] there was Boomkin procs that you needed, [144:55] and you just did splits for Boomkin, [144:57] right? [144:58] But most of time, I think all Race World [144:59] First guilds just make a plan that gear [145:01] like, I don't know, 50 characters for [145:03] the everyone, like for to cover every [145:06] base, basically, and every setup [145:07] possible. [145:08] And that is in the split plan, and you [145:10] just run the splits, and you're done. [145:12] And then there's only last-minute [145:13] resurrections of some classes, of some [145:16] players, I guess, potentially, to if [145:18] some crazy things happen. [145:20] And I mean, I think with Sticks, the [145:21] thing was that we I mean, if we had the [145:23] setup ready, I mean, Liquid had the [145:24] setup to some degree ready as well, I [145:26] think. [145:27] Um like we knew that we wanted to go in [145:29] with all the range classes and whatever. [145:31] We obviously didn't expect that the boss [145:33] would be this crazy OP, I guess, towards [145:35] us. [145:36] >> [laughter and gasps] [145:36] >> But then we did kind of have everything [145:38] ready, so that was good. There was some [145:39] misplay on some crafting on one alt or [145:42] whatever, which was a bit scuffed. But, [145:44] um I mean, if a early boss is this [145:46] difficult, the main thing I think that [145:48] always happens is that you try to gear [145:51] all the characters while you swap in and [145:53] out of progress because it's not the end [145:56] of progress. You're still thinking about [145:58] all the characters you geared. [146:00] And you might need to gear, I don't [146:01] know, the Windwalker for the next boss. [146:03] Like, you knew Windwalker was OP in that [146:05] tier, right? So, you gear like the [146:06] classes that you knew were OP for later [146:08] bosses as well. [146:10] And put them on the bench, even if they [146:11] were maybe okay on the current boss. Put [146:14] them on the bench, gear them, and I [146:15] think that's how it often goes if the if [146:16] the progress is still ongoing for long, [146:19] right? I think often times it happen [146:21] happen happens to many guilds as well [146:22] that if you're on the seventh boss or [146:24] eighth boss or whatever, [146:26] I mean, the setup is not changing that [146:27] much anymore unless there's some secret [146:29] phase, of course. So, you probably don't [146:33] care, I guess, and people can do other [146:34] things that will benefit the guild apart [146:36] from gear their character. But, if it's [146:37] early progress, [146:39] I mean, you'd only do it always, right? [146:40] And especially with upgrade system and [146:43] crest save and third series and I don't [146:46] know, all the shenanigans you can farm [146:48] many things, I guess. That's always the [146:50] main main issue as well, right? [146:52] And Sprocketmonger was next, and now [146:54] that is a cool boss to make hard. While [146:56] Six had Fire Ra'kan and Halondrus-esque [146:57] moments of just raid-wide one-shots that [146:59] nobody understood, Sprocketmonger is [147:02] more of a controlled dance with intense [147:04] micro, a pretty hefty DPS check, and [147:07] everything kind of culminated in a phase [147:08] three where all the mechanics were [147:10] thrown at you at the exact same time, [147:12] and getting hit by anything wipes the [147:13] raid. It was really a beautiful [147:14] encounter, very cool for the race world [147:16] first whenever you're watching fights [147:17] like that. And for Liquid and Echo, [147:19] they're simultaneously pulling the boss, [147:21] and the reset comes and goes, and [147:23] Sprocketmonger's still alive. [147:25] And so, we're strapped in for a really [147:26] long race. The reset came and went for [147:29] Liquid. And Echo, [147:31] somehow, they actually down [147:33] Sprocketmonger, lock, and stock on their [147:36] first reset. And without Liquid being [147:38] able to do it. [147:39] And this is probably in this video the [147:42] earliest Limit or Liquid has lost a [147:44] world first kill since Lady Ashvane. [147:47] This is one of those kills that doesn't [147:48] mean much in terms of loot, [147:50] but it can actually feel incredibly [147:52] demoralizing, especially when Echo [147:53] smells blood in the water. A huge [147:55] momentum shifter for a guild like them, [147:57] and they were able to do this off of [147:59] utterly ridiculous chain P3 attempts [148:01] with insane amounts of battle res [148:03] available [148:04] in an incredibly impressive fashion that [148:06] everybody takes notice and is like, [148:08] "Wow, they are very good." [148:10] So, that was boss five. Three bosses [148:11] separate these teams from the finish [148:13] line though, and we have One-Armed [148:14] Bandit, Mug'thol, and Gallywix. [148:17] One-Armed Bandit, it dies without issue. [148:19] Liquid ends up killing it world first [148:20] off the back of the re-clear. If [148:21] anything, Echo actually kind of throws [148:23] away all of their lead on One-Armed [148:25] Bandit, but I think it's pretty neutral [148:28] given what the reset does. [148:30] Then the teams enter Mug'thol, and [148:32] Mug'thol, it was insanely difficult. [148:34] Mostly off the back of an insanely hard [148:37] phase two that had a lot of stupid bugs. [148:40] The mines would sometimes not blow up [148:41] correctly. The ramping damage the boss [148:43] did from the enrage mechanic wiped [148:45] people time and time again. And for [148:47] context, race world first guilds spent [148:49] probably 75% [148:52] of their progression time just in P2, [148:54] and it felt like guilds were really just [148:55] gambling attempts, praying that one [148:57] person didn't die in P2 due to how tough [148:59] the damage check was on top of the jank [149:01] mechanics. So, now we're down to the [149:02] wire. Liquid started Mug'thol first. [149:05] Echo has gotten more gear from Sprocket [149:07] Monger over the course of this race. [149:09] Historically as well, Echo just kind of [149:11] has this ability to be able to have [149:12] unreal consistency when it feels [149:14] impossible to kind of have consistency. [149:16] And then, you know, Liquid are able to [149:18] figure it out. Liquid downs Mug'thol [149:19] first, and Echo ends up actually choking [149:21] on this boss pretty hard. And so, what [149:24] does choking mean in this context? Echo [149:26] spends an additional eight hours over [149:27] Liquid in progression time on Mug'thol. [149:30] This compounded with the lost time on [149:32] one-armed bandit puts Echo at nearly 17 [149:34] hours behind Liquid. So now it's [149:37] possible to recover from this as we've [149:38] seen. We've seen some crazy stuff, [149:40] especially like Tindral Sageswift and [149:41] Fyrakk. [149:42] That was until the Gallywix incident. [149:45] So Gallywix's encounter didn't have much [149:48] stated in the dungeon journal about [149:50] Mythic at all. In fact, pretty much all [149:52] of it was absent. Players were wondering [149:54] about a secret Mythic phase, but nothing [149:56] was caught on data mining. So pretty [149:58] much everybody knows if there was a [150:00] secret phase or not due to what's [150:01] unveiled during data mining. So it felt [150:03] unlikely that that was going to be the [150:04] case. Maybe it could be encrypted, but [150:06] unlikely. [150:07] And doing a boss without the dungeon [150:09] journal, effectively blind, can be [150:11] unbelievably difficult. [150:13] Unfortunately, Gallywix ends up being [150:16] far easier than anybody anticipates. And [150:18] you know, I like to tend to hype up end [150:20] boss kills. They take the longest, the [150:22] most drama happens on them. The guilds [150:23] are in slingshot mode where one guild is [150:25] overtaking one another. They get a bit [150:26] ahead and they wake up behind. [150:29] This is typical for race world first [150:30] kills. [150:31] Now for Gallywix, [150:33] um well, this is a boss of all time for [150:35] sure. And to cut to the chase, Gallywix [150:37] died in 24 hours for Liquid and 16 hours [150:40] for Echo. This is probably the most [150:42] anticlimactic finish to a race world [150:43] first ever due to the final boss being [150:45] fairly under-tuned. And more than [150:47] anything, Gallywix just kind of lacked [150:49] tension. There was no hard damage check, [150:51] no phase was individually difficult. It [150:53] all just felt kind of easy. [150:55] And I'll let this clip of Preach take it [150:57] away as how it was received from a race [150:59] world first level. I embarrassing, [151:02] uh complete [ __ ] calamity. Um [151:07] Yeah, a lot of words like that were [151:08] being thrown around. I was furious, I'm [151:10] not going to lie. I'm literally furious [151:12] with what they did during that raid. I [151:14] don't think we'll ever get an answer as [151:16] to what the hell happened there. There [151:18] is a million crackpot theories running [151:20] around about what happened. But um [151:23] ultimately, embarrassing is the word I [151:25] will go with. Absolutely embarrassing [151:27] for Blizzard. I have never in my life, [151:29] and I really racked my brain, [151:32] did they forget a phase? I don't know. I [151:35] don't know. Like, if I run the run the [151:36] [ __ ] gauntlet of crackpot theories, [151:38] one, they didn't turn on the triggers [151:40] for whatever was supposed to happen. [151:41] Two, they deliberately didn't turn on [151:43] the triggers for what was supposed to [151:44] happen so the race would end. Three, [151:46] they legendary ring does and literally [151:48] didn't come up with anything [151:49] at all. [151:51] Four, they somehow ran out of time to [151:53] create whatever the mythic phase is [151:55] going to be. All of those theories may [151:58] or may not be true. [152:00] I have no idea. I have actually no idea, [152:03] but it's embarrassing. [152:05] There's also an iconic moment where THD [152:07] and Max at the exact same time were in [152:09] utter bewilderment as the boss ended up [152:11] dying for liquid. Uh [152:13] THD was basically dead for two entire [152:15] minutes on the world first kill. In the [152:17] raid, it was really fun as a raider, but [152:19] for race world first, it was definitely [152:21] deflating seeing the end boss be that [152:23] easy. And as it turns out, Echo ended up [152:25] playing the best for probably six out of [152:27] the eight bosses, but their utter [152:29] collapse on Mug'thol and just wasting a [152:31] ton of time on One-Armed Bandit ended up [152:33] losing them the race. [152:35] What? [152:39] How bad does it feel whenever you have a [152:42] tier like Undermine where there is a [152:44] stark difference in difficulty between a [152:46] penultimate fight like Mug'thol and an [152:48] end boss like Gallywix? Is it like super [152:50] demoralizing or like [152:52] does it feel just because you guys put [152:54] in so much prep and you kind of expect a [152:55] linear difficulty, right? I mean, it is [152:58] very [152:59] it's very disappointing, I think. [153:01] Because I think Undermine if Gallywix [153:03] would have been a good boss, I think [153:05] Undermine would have been my favorite [153:06] raid of this expansion, for sure. [153:08] Because I think the bosses were good. [153:10] The bosses were tuned for race world [153:11] first, clearly, many of them, maybe too [153:13] much as well, right? Um they were great [153:16] design. I think the vibe of the raid was [153:17] cool, the theme, overall, like they had [153:19] different kind of bosses, like Mug'thol [153:21] was a very difficult healing and [153:23] coordination check, right? And I mean [153:25] also maybe we got up, but [153:27] a lot of tech issues as well at that [153:29] boss, but I think all of the bosses were [153:31] offering a lot of stuff. With sticks was [153:33] like more of a personal gameplay fight [153:36] and one armed was like a [153:39] together kind of problem-solving fight, [153:41] which was a little bit under-tuned, [153:43] sadly, I think. But overall was good. I [153:45] mean, the main issue I think with that [153:47] tier in general was all of if a pin [153:49] ultimate bosses this much harder than [153:51] the final boss is that the race is so [153:54] bad in terms of how bosses were are laid [153:57] out [153:58] that most of the time you reach the pin [153:59] ultimate boss before the the first [154:02] weekly reset, right? That's how the race [154:04] world first again. [154:05] And then kind of this the current tier [154:07] was a good example. We reach [154:10] the boss and liquid reaches the boss and [154:12] you can't kill it. Yeah, because it's [154:14] it's too difficult. And I think that's [154:15] always the tuning Blizzard is going for [154:17] because they don't want the race to end [154:18] in one week, probably. That's my [154:19] assumption. [154:21] So, they always tune it so the pin [154:22] ultimate boss does not die or has like [154:24] some crazy check or potentially one [154:26] guild kills it or something, I don't [154:27] know. [154:28] Um and then if you kill that boss [154:31] you you like if you kill the pin [154:33] ultimate boss, you should be looking [154:35] forward to like progress on the final [154:37] boss for like [154:38] I don't know, like four more days or [154:40] three more days, right? In that sense. [154:42] But if you kill the pin ultimate boss [154:44] and then the other boss just dies like [154:46] Gallywix, I mean, it's very boring as [154:48] well, I think. Like even like I I I [154:50] would say like many people always say oh [154:53] they I people say Under Mine was so bad [154:55] or whatever. I think Under Mine was [154:56] great raid, apart from Gallywix, of [154:58] course. And I think it could have been [154:59] the best race [155:00] or the best raid to look at or whatever [155:03] in the whole tier [155:06] if the boss would have lived a little [155:07] bit longer, right? And I think a big [155:09] issue with a boss that is shitty tuned [155:11] as well [155:12] is that it's so [155:14] it's so weird, right? Because we went to [155:16] bed [155:17] and we were looking at Liquid and we're [155:18] like "Hmm [155:19] does the boss maybe die?" Because they [155:21] made a lot of progress early on, right? [155:23] Um and we're like, "Maybe we shouldn't [155:25] go to bed, but that would have been very [155:27] difficult, right?" There's always a [155:28] should have [155:30] if situation, I guess, right? But we're [155:32] like, "Maybe we shouldn't go to bed. [155:33] Maybe we should stay up and progress the [155:35] boss and then whoever dies first, either [155:37] we die [155:39] of exhaustion or the boss dies in that [155:41] sense." [155:42] And for Liquid, they're two and 0 in the [155:44] world with their Will this be the first [155:46] ever expansion sweep in the history of [155:48] World of Warcraft? [155:50] That brings us to Man nor Omega, the [155:52] last raid of the world within in the [155:53] most recent race. Uh the first day of [155:56] the race, the NA reset was pretty [155:57] standard with Liquid players getting [155:59] into the raid when servers came up and [156:01] they're posted up in front of the first [156:02] boss and Plexus Sentinel. Then, suddenly [156:05] one of Liquid's mages [156:07] gets banned. His name, Hopeful. He gets [156:09] logged out and receives a message that [156:11] he had been banned. He looks clearly [156:12] confused at this point and Liquid get in [156:14] touch with a Blizzard contact who said [156:16] the ban was going to stand. [156:18] So, basically, when he was in Echo, like [156:21] four or five months ago, Instant [156:22] Dollars, he used to be in Instant [156:24] Dollars, right? And he was in Echo and [156:27] Instant Dollars was progressing [156:29] Mug'Tharon and one of their mages' PC [156:31] blows up blew up. He lives This part [156:33] isn't really relevant, but he said they [156:34] lived an hour away. So, he was like [156:36] going to come over to his house and just [156:37] play on his setup and he just [156:38] eventually, as he said, caved in and let [156:42] He just played his account for [156:43] Mug'Tharon, didn't kill it, and then [156:44] played his account one other time and [156:45] killed Gallywix. And then, according to [156:47] Blizzard, they know exactly what [156:48] happened. They like clearly were like, [156:50] "He's not getting unbanned. We know what [156:51] he did." [music] And uh clearly he's [156:52] guilty. He did do it. But they said they [156:54] were not They did not sit on this and [156:56] time it for today. It just came to their [156:58] attention recently, which is why what [157:00] they're saying as far as it being a race [157:01] ban. So, yeah. Initial thoughts on that? [157:03] Insanely [ __ ] stupid that he did [157:06] that. I mean, just at such an obvious [157:08] level it is [157:09] just so [ __ ] dumb [157:12] to do that and not surprising that he [157:13] got banned for it. So, before people [157:15] start like trying to like point fingers [157:17] and stuff of like who told Blizzard [157:19] about it or whatever, I think the moral [157:21] of the story is like he did something [157:23] extremely [ __ ] stupid and was [157:25] obviously going to get banned for it. [157:26] So, the it's his fault. [157:29] Let's just [157:31] let's keep that a buck, right? It's his [157:33] fault. It's very dumb and he knows that. [157:35] I'm waiting [157:36] And Blizzard does allow Hopeful to make [157:38] a new account. So, after 12 hours of [157:40] level boosting a handful of characters, [157:41] Hopeful was back in the raid and ready [157:43] for the splits. But, it was a lot of [157:45] drama at the very beginning and some [157:47] people were not happy about this. [157:49] Man Forge, it's got a lot of splits. [157:51] Liquid ends up entering Mythic on day [157:53] four. Liquid's first kill on the first [157:54] boss of the raid, Plexus Sentinel, was [157:56] actually quite a highlight. I remember [157:57] Yeps at this point was basically the [157:59] only one alive, practically soloing the [158:01] last minute of the fight, allowing [158:03] Liquid to kill the boss in one pull. [158:04] Probably the most hyped first boss kill [158:06] of all time, but it doesn't really [158:07] matter through the grand scheme of [158:09] things. And the next couple of bosses, [158:12] you know, they're not that hard either. [158:14] And before you know it, Liquid's staring [158:15] down Forge Weaver Xaranz. [158:17] At this point, there was kind of [158:19] some information out there on Forge [158:21] Weaver where Instant Dollars at this [158:23] time had actually thrown attempts at the [158:25] boss. [158:26] And it was widely known that it was not [158:28] going to be something that you could [158:29] just completely walk over. So, Echo [158:31] matches Liquid's day one performance and [158:34] basically then both of these guilds are [158:35] going to end up spending pretty much all [158:37] of the day on Forge Weaver or farming [158:39] Mythic Plus where Liquid ends up racking [158:41] up over 70 attempts on Forge Weaver. [158:44] They end up doing a decent amount of [158:45] Mythic Plus breaks and the boss, Forge [158:49] Weaver Xaranz, ends up taking a nerf [158:50] halfway through Liquid's day where the [158:52] original strat on the boss was to use [158:54] three tanks in order to deal with the [158:57] permanent and very healthy arcane echo [158:59] ads. Since the ads were basically not [159:01] killable while also doing damage to the [159:03] boss, Blizzard ends up nerfing the ads [159:05] HP by 40% and Forgekeeper Roxxane self [159:08] by 5%. This basically kick-starts [159:11] progression for pretty much all guilds [159:13] involved in this fight. For Liquid, this [159:15] allows them to skyrocket their pulls. [159:16] They change the strategy. They brought [159:18] They bring in another DPS. They blob a [159:20] tank. And the boss is still incredibly [159:22] hard even after the nerfs with a lot of [159:24] mechanics coming at you super quickly [159:26] and needing [159:27] pretty stupid CC rotation with things [159:29] like Demon Hunter [159:31] Evoker's Oppressing Roar, a lot of [159:33] stuns, and just, you know, Binding Shot [159:35] I remember being on this fight as well. [159:37] Be able to deal with the entire fight. [159:40] At the end of the day, [159:41] you know, the boss is kind of close for [159:43] Liquid at 1.5% for Echo. They're, you [159:47] know, trying to do the slingshot thing [159:49] where, you know, they go to bed behind [159:51] and they wake up ahead. And so, it's [159:52] kind of interesting for Echo to see if [159:54] they're going to be able to capture a [159:55] world first kill on Forgekeeper Roxxane. [159:59] And by the time Liquid ends up waking [160:00] up, Echo had improved on their previous [160:02] best and they had sank 60 pulls into the [160:04] boss with a 2% best pull. So, both of [160:07] the teams are basically at the exact [160:09] same point. And over the next hour or [160:10] so, we would see both Liquid and Echo [160:12] trying to kill the boss at the same [160:13] time, getting consecutive low health [160:15] pulls before Liquid ends up killing the [160:17] boss an hour into their raid day. [160:19] Echo did not take too much longer. They [160:21] ended up killing the boss around 20 [160:22] minutes after Liquid. So, really, really [160:24] good for Echo, all things considered. [160:27] Now, it was time for Soul Hunters. Now, [160:29] this was a boss that originally was [160:31] flagged as optional. Um and everybody [160:33] was trying to confuse us. So, what does [160:35] an optional boss mean in the context of [160:37] the Race to World First? The Race to [160:39] World First guilds basically decided [160:40] that [160:41] we're going to kill all the bosses. Um [160:42] it wasn't really optional. It also [160:44] dropped some pretty powerful loot. [160:46] Echo ended up spending a couple of pulls [160:47] here before going to bed. Liquid, [160:49] though, has almost their entire day to [160:52] kill as many bosses as reasonably [160:53] possible. And Soul Hunters would receive [160:56] a nerf while Liquid was also pulling it, [160:57] reducing the health of all three bosses [160:59] by 7%. Probably not the largest [161:02] difference-maker, though. Liquid ends up [161:04] killing the boss in 26 attempts and [161:06] they're heading onwards to Fractalus. [161:08] And for Fractalus, it's kind of weird. [161:10] The intended strat to kill the boss is [161:11] with two tanks, but after seeing how [161:13] insane the DPS check was on this fight, [161:16] Liquid goes and is like, all right, [161:17] we're going to we're going to one tank [161:19] this fight. They start one tanking the [161:20] boss very similar to what happened with [161:21] Nexus Princess Ky'veza. In the [161:23] beginning, the Liquid strat for one [161:24] tanking this fight was having a holy [161:25] paladin just taunt the boss and bubble [161:27] taunt. And due to the bug with the boss, [161:30] the tank mechanic wouldn't spawn the [161:32] mythic wall, essentially skipping a [161:34] mechanic, a huge deal. But at the same [161:36] time, I mean, while the strategy is just [161:37] absolutely insane, Liquid did not swap [161:40] over to one tanking until it was pretty [161:41] close to the end of the raid day. They [161:43] ended up only getting 10 pulls with that [161:44] strategy. They ended up going to bed [161:46] with the best attempt of 14%. And at [161:48] this point in time, Liquid wake up and [161:50] they are turbo behind. It was slingshot [161:53] season again for Echo and having seen [161:56] Liquid swap over to a one tank strategy [161:57] at the end of the night, Echo ends up [161:58] adopting the strategy. They make some [162:00] adjustments and they have a better [162:02] strategy than what Liquid did. In [162:04] Liquid's strat, they were breaking a lot [162:06] of these scary walls that gave a [162:07] stacking debuff, uh the mythic walls, [162:10] and sometimes they ended up stacking the [162:11] debuff up to two to three stacks, [162:12] putting a lot of extra stress on the [162:14] healers. [162:15] Echo ended up breaking basically none of [162:17] them, opting for a much safer strategy [162:19] while still maintaining the one tank. [162:21] Echo ends up killing the boss first with [162:23] this strategy. They also have killed [162:24] Soul Hunters at this point in time. [162:25] Method on the other hand also finishes [162:28] Fractalus world second 4 hours later, [162:31] basically yoinking the strategy from [162:33] Echo. And for Liquid, they wake up and, [162:36] you know, they're behind. They're in [162:37] third place. And so, you know, [ __ ] kind [162:40] of hits the fan. Liquid just got [162:41] completely out-stratted on what is [162:44] essentially just an easy patchwork [162:46] fight. At the same time, you know, we [162:48] have we have two end bosses left, right? [162:49] We have or we have two bosses left. [162:51] Nexus King Salan'dar, the penultimate [162:52] encounter, and Dementius, the final [162:54] encounter. And it's hard to really know [162:55] how difficult both of these encounters [162:57] were. And Saladar, he actually ended up [162:59] being fairly tricky. [163:01] Um there's a lot of stuff that can [163:02] actually go wrong in this encounter. [163:03] Moving Bloodlust was something that was [163:05] fairly common. I remember there were [163:06] intermission platforms that if you [163:07] didn't have all 20 players alive, [163:09] you would fairly regularly just miss the [163:11] damage check on the intermission [163:12] platforms. [163:13] Um we're pretty close to the reset as [163:15] well. So there it is a high degree of [163:17] likelihood that an extra reset worth of [163:19] gear is going to be happening for both [163:20] Echo and Liquid trying to see what's [163:22] going on with that. [163:25] And for Liquid, they ended up spending a [163:26] decent amount of time progressing [163:27] Saladar. They ended up ending their [163:29] first reset with their best pull of 62% [163:31] in phase three. Echo, they continue to [163:33] kind of pull the boss on their reset [163:36] one. And Echo goes to bed with Saladar [163:38] at 30% into phase three. So Echo, you [163:41] know, they're taking that advantage that [163:42] they have from Practolus, and they're [163:44] really starting to put their foot on the [163:45] gas and trying to choke out Liquid from [163:47] a world first Saladar kill even. So the [163:49] reset hits, and Liquid's farm actually [163:52] goes pretty well, all things considered. [163:54] They end up not taking too much time. [163:56] There are still some chores that are [163:57] left to be done. There are some crests [163:59] that are yet to be gained. [164:01] Uh there's some, you know, crafting [164:02] profession gear that needs to be spent [164:04] occasionally. And for Liquid, after all [164:06] of these re-clearing after this influx [164:08] in gear, it's kind of crazy. They end up [164:10] finishing off Nexus King Saladar in 20 [164:13] pulls, ending their pull count at 108 in [164:15] total. They actually had a really clean [164:17] strategy for how to deal with the Star [164:19] Killer swings and where to place their [164:21] orbiting planets around the room. This [164:24] was one that Echo ended up copying. [164:26] Initially, Echo was doing some really [164:27] weird strategy with all of their orb [164:28] placements, but the the Liquid strategy [164:30] seemed like it was going to be a little [164:31] bit superior. And so basically all the [164:33] other guilds were going to be going on [164:34] to copy that. [164:36] So Saladar's dead for Liquid, and for [164:37] the next few days, they're going to be [164:38] banging down the door of Demensius to [164:40] see if they can finish off this race and [164:42] go where we've never seen them go before [164:44] with an expansion sweep. And Echo, they [164:45] would basically not be any less on their [164:47] reset. Uh they start off their day with [164:49] splits. They smash the re-clear, and [164:51] they're back in front of Nexus King [164:52] Saladar at 3:00 p.m. local time, 10 [164:54] hours after the start of their day. They [164:56] get him killed off rather quickly and [164:58] with Liquid and Echo both of starting to [165:00] raid at the exact same time, they're on [165:02] Demensius at the exact same time. Echo [165:04] is able to down Nexus King Saladar world [165:06] second rather quickly and we both guilds [165:07] trying to figure out phase one of [165:09] Demensius at the same time. [165:12] Just talk about Demensius for a little [165:13] bit. Even from day one of the raid [165:14] releasing and seeing Demensius on many [165:16] difficulties, you could actually tell [165:17] that this is one of the most visually [165:19] stunning bosses of all time. People [165:20] compared it to a Final Fantasy boss. Uh [165:22] you end up being allowed to fly through [165:24] space and you dodge comets that are near [165:26] that flying at you in phase two. You end [165:28] up having a phase three where you have [165:29] to coordinate soaks and drop debuffs as [165:31] the room gets smaller and smaller. [165:33] And this race, it was actually shaping [165:35] up to be an all-timer if the tuning on [165:36] Demensius was right. And for the first [165:38] real day of Demensius, Echo had reached [165:40] the start of the second phase after [165:42] getting their gear from their re-clear. [165:44] Liquid on the other hand, they ended up [165:45] having a full day on Demensius himself. [165:47] They ended up managed to reach the [165:48] second part of P2, uh one of the [165:51] intermission platforms. [165:52] Next day, you know, it's more of the [165:54] same. Echo gets a couple of good pulls [165:56] in phase two. Then they push into phase [165:58] three even on some of their attempts [166:00] with not all the players alive. [166:01] Obviously, it's not going to be a kill, [166:03] but everybody's, you know, seeing [166:05] through the fight at least. You're [166:07] seeing through all of the phases. Um [166:09] Echo ends up swapping some of their [166:10] comps. They end up playing like feral [166:12] druid at the beginning, but they end up [166:13] swapping basically to the same [166:14] composition that Liquid was running. [166:16] Double DK and double Evoker were notably [166:18] actually required for this encounter. [166:19] Double Evoker for rescues on your [166:21] healers to be able to meet the heal [166:22] checks in phase one. Double Death Knight [166:24] for the phase two add grips that were [166:26] absolutely required. So both of these uh [166:29] comps, it was basically just like, how [166:30] are we fitting in Death Knights? How are [166:32] we fitting in Evokers? Um then where are [166:34] we getting our raid buffs from? So [166:36] everybody's basically seeing through the [166:38] entirety of the fight. Um not seeing to [166:40] the enrage yet, but we're getting kind [166:42] of close there. Up until this point, [166:43] guilds fighting Demensius, they were [166:44] basically using Bloodlust on pull. [166:47] Um it was kind of used to push through [166:49] phase one and see further into the [166:50] fight. Phase one had an overlap at the [166:53] very end of P1 that if you didn't beat, [166:55] you were likely to have people die. Uh [166:58] it was possible to beat it and it was [167:00] possible to outplay it, yet at the same [167:01] time the safe thing to do is to just [167:03] lust phase one. Maybe the Bloodlust is [167:06] going to have to be moved. And so then [167:07] the guild starts to look at the tuning [167:09] of phase three, the HP on the boss. [167:12] And it's unfortunate, but the Bloodlust [167:14] actually needed to get moved um to the [167:16] start of phase three where the boss [167:18] takes 100% increased damage. And this [167:19] basically meant that every guild had to [167:20] re-progress the early parts of the fight [167:22] without the safety of the Bloodlust for [167:24] those adds that we were talking about [167:26] earlier. And this is where things start [167:29] to hit the fan where basically guilds [167:31] are just chain wiping in phase one where [167:34] you're just praying that phase two is [167:36] consistent. Phase one Phase two was [167:37] never really that consistent, but you're [167:39] just praying that you can get through [167:40] phase two on the one in 10 attempts that [167:42] you make it through phase one without [167:43] the Bloodlust. And so yeah, Echo and [167:45] Liquid have basically seen to the end of [167:46] the fight. They needed the Bloodlust. [167:48] The The help on the boss was going to be [167:50] too much. And so basically we're in a [167:52] situation where the first guild that can [167:53] turn their one out of 10 attempts coming [167:55] out of phase one into one out of five [167:57] attempts coming out of phase one and [167:58] continue to see to the end of the fight, [168:00] they are likely to be your race world [168:01] first champions for Manaforge Omega. And [168:04] because of the intense difficulty in [168:05] phase three, the guilds would also [168:06] choose to use what is called a healer [168:08] lust where basically people would stand [168:10] on the platform, get themselves [168:12] pre-sated, lust for themselves at the [168:14] start of phase one to make sure that [168:15] they can get Bloodlust back again for [168:17] the end of the fight uh where the [168:19] basically the healers didn't need the [168:20] Bloodlust during the 100% damage amp. [168:22] Instead, they wanted it later on [168:23] Dimensius. [168:25] This is something that takes a lot of [168:26] time and is really really stupid, so [168:27] guilds try to avoid doing this basically [168:30] you until you're ready to kill the boss. [168:32] That way you don't waste too much time. [168:33] And so you're pulling out all the stops. [168:35] Day 12 of the race comes. Echo is eager [168:37] to retake their title as the best guild [168:39] in the world. And for Liquid, they're [168:40] trying to complete the trifecta and [168:41] sweep all three raids in the war within [168:43] expansion. Echo having seen the pulls [168:45] that Liquid had on the enraged late into [168:47] P3, they were charging forwards. And [168:49] Echo, they were steadily getting lower [168:51] and lower pulls going down percent by [168:53] percent every single pull. And Echo, [168:55] they were playing really well now. And [168:57] if Liquid wanted to stand a chance, they [168:59] had to wake up and be locked in from the [169:00] start. Liquid had gone to bed the day [169:03] before with a 17% best pull and 30 [169:05] minutes before they woke up, Echo had [169:07] just wiped at 12%. But Echo, they mean [169:09] business now. And with the raid going [169:11] longer and longer and they're going [169:13] later and later, we're in a familiar [169:15] waters pulling late into the night. This [169:18] is very Firelands-esque where basically [169:20] both of the guilds were pulling at the [169:21] exact same time where, you know, we were [169:23] in single digit HP territory. And at the [169:26] start of the raid, [169:28] Liquid is unfortunately going to have [169:29] issues pushing through to phase three, [169:32] uh wipe wiping a bunch of times in phase [169:33] one just proving how inconsistent it it [169:35] can be. [169:36] And meanwhile on the other monitor, you [169:37] can actually see Echo getting lower and [169:39] lower pulls. Echo has a 5% wipe. Then [169:41] Echo has a 4% wipe a couple pulls later. [169:44] Liquid kind of get their [ __ ] into gear. [169:45] They end up having a 13% wipe. [169:48] But Echo, 3%? Oh, oh, hold on. Then [169:51] Liquid procs another late wipe getting [169:52] the boss down to 3%. And then, [169:55] Echo [169:57] wipes at 0.3%. [170:00] And then they wipe again [170:01] at 0.5%. [170:04] And so these pulls are so close that [170:06] basically it could be anybody's game. [170:09] Um [170:10] no matter who wins and as a viewer [170:11] experience, this was probably the [170:13] greatest race world first yet. So then [170:15] with Echo pulling the boss past 1:00 [170:17] a.m. local time and after consecutive [170:19] grueling wipes where there were only [170:21] margins away from killing the boss, [170:25] we would see Liquid [170:26] finish Dimensius on a really god-tier [170:29] pull and complete their expansion sweep. [170:33] Leave me, leave me, leave me. Leave [170:33] Timber dead. Leave Timber dead. [170:35] Let's [ __ ] go! We did [170:36] >> Let's go! Come on! [170:38] Come on! [170:39] Look at my health! [170:43] >> [screaming] [170:53] [screaming] [171:16] >> And even after losing Echo continued to [171:17] raid for a couple of hours to try to [171:19] secure world's second and they I think [171:20] they stopped playing like 4:00 a.m. or [171:21] something. [171:23] And then after 4:00 a.m. they went to [171:25] bed. [171:26] They woke back up. They killed the boss [171:28] pretty early in the morning for the [171:29] world's second, but basically anything [171:30] other than world's first is unacceptable [171:32] for these race world's first kills. So, [171:34] very, very saddening situation for the [171:37] boys from Europe. But, congratulations [171:38] to Liquid in that regard. I mean, it's [171:40] huge it's a huge deal to be able to do [171:41] the sweep an expansion. [171:44] All right. Well, if you made it this [171:45] far, you're legally required to like and [171:48] subscribe. [171:49] Thank you guys so much for watching the [171:50] video. Basically, here's what's going [171:52] on. If you enjoyed this kind of content, [171:53] I got great news. On March 24th, the [171:56] opening of Void Spire in the Dream Rift [171:58] are is going to be happening on Mythic. [172:00] On March 31st, the opening of the March [172:03] of Kil'jaeden is going to be opening on [172:04] Mythic. So, make sure to check out both [172:06] twitch.tv/teamliquid [172:08] and twitch.tv/echo_esports [172:10] for more race world's first action and [172:12] I'm going to see you guys there. [172:14] Goodbye.