[00:02] bad operation Floodgate has drastically fewer mechanics that you have to engage with has way fewer casts that you need to interrupt AKA fewer kicks needed and fewer CC's needed to stop cast from [00:16] going off the bosses are more simplistic and they have two to three main overlap which make them a little bit interesting and unpredictable but scripted fights that don't feel like oh my God this is not working I need to pay [00:30] attention to seven we caras none of that so that is good the second part of and some mechanics are a little bit annoying but it only happens once per dungeon and that is fine if it happens only once per dungeon so operation [00:44] design based off of the feedback that they received in PTR things being overtuned sucks but that's something that they can easily tweak the number of that they can easily tweak the number of like oh the saw mechanic from the goblin [00:57] robots does 50% less damage then does 70% of damage if it still needs to be they can just nerve that and that is fine