[0:04] When it comes to remakes of popular [0:06] games, it can be quite hard to tell when [0:08] one project is going to make meaningful [0:10] adjustments to capture what made the [0:12] original special, or which will have [0:14] aged poorly or are just being given [0:16] cosmetic upgrades that don't make a [0:18] replay worth it. Based on my time [0:21] playing through some revised missions in [0:23] Assassin's Creed Black Flag Reync, I'm [0:25] feeling more confident that this second [0:27] voyage on the high seas of the Caribbean [0:29] will be the former. [0:32] After playing through a few missions [0:33] recently, I now have a better [0:35] understanding of what to expect from [0:37] this ambitious remake, which included [0:39] narrative editions. [0:40] >> Where can I find him? By the docks. [0:43] >> New options for carrying out my [0:44] assassinations. [0:47] and other bits and bobbles along the way [0:49] that have increased my interest in [0:51] replaying through Kenway's epic tale of [0:53] pillaging and unloading flint locks into [0:55] the chests of unsuspecting lawmen. [1:07] The missions I played took place during [1:09] the early part of the story, [1:11] specifically during sequence three, as [1:14] Edward is still settling into his new [1:16] life as a sort of kind of assassin and [1:18] full-blown pirate captain. [1:21] If you've played the original recently, [1:23] you'll recall the part where you tail [1:25] Julian Ducass's Spanish Gallion before [1:27] tracking him through a jungle to [1:29] assassinate him. But this revised [1:31] version had a variety of changes, some [1:33] lesser and some greater, which did a [1:35] pretty good job of showing off just how [1:37] much work has been put into bringing [1:39] this classic up to modern standards. [1:41] These ranged from narrative additions, [1:43] side quests, boss fight changes, and [1:46] even the odd collectible to snap up [1:48] along the way. The biggest update came [1:50] in the form of tweaks aimed at making [1:52] the mission more open-ended. For [1:54] example, the path you take through the [1:56] jungle in this version is a more scenic [1:58] route that leads you to a mansion [2:00] instead of straight to the ship where [2:01] your quarry hides. Here you can get up [2:03] to new kinds of mischief, like an [2:05] optional encounter with some captured [2:07] pirates you can free to help serve as [2:09] muscle or just a distraction in your [2:12] pursuit of Ducass. Doing so causes quite [2:15] a commotion as they arm themselves and [2:17] make a run at their captors and take the [2:19] fight to the beach where Ducass' ship is [2:21] docked. You can join them in the fight [2:22] or use the distraction to slip past the [2:25] guards and get aboard the gallion [2:26] undetected more easily. This was only [2:29] one small example on one short mission, [2:32] but if it's indicative of the added [2:33] opportunities to approach quests in your [2:36] own style and are allowed to get [2:37] creative, as seemed to be the case when [2:39] I played a handful of hours from a [2:41] different part of the game last month, [2:43] then that alone could sell me on [2:45] spending several dozen more hours [2:46] playing through this adventure in full. [2:49] There were some other mostly cosmetic [2:51] changes to the mission that I noticed [2:52] along the way, too. Like some new lines [2:54] of dialogue and story bits from the [2:56] guards at the mansion. [2:57] >> We can take him together. I I'll catch [3:00] you up. [3:01] >> A newly refurbished interior of the [3:03] mansion itself, and even a collectible [3:06] portrait of none other than Ducass [3:07] himself. [3:08] >> Ducass is a bit of a dandy. [3:10] >> Which will be a helpful artifact to [3:12] remember him by once you've gutted him [3:14] like a fish and thrown his lifeless [3:15] corpse into the salty waves. Remember [3:18] the gift you gave me? [3:20] >> Well, it answers just fine. [3:22] >> Small things like these are probably [3:23] more along the lines of the standard [3:25] stuff you'd maybe expect to find in a [3:27] more traditional remake versus this [3:29] seemingly extra as heck evolution that [3:32] Ubisoft has planned for Black Flag. But [3:34] it's still nice to see little touches [3:36] like this added alongside stuff like [3:39] modernized combat and massively updated [3:41] graphics. Of course, we already know [3:43] that it's not just small added lines of [3:46] dialogue they've got in store. Since [3:48] last week, the developers shared with [3:49] IGN one of the new cutscenes being added [3:52] to flesh out Kenway's story. [3:54] >> Walk with us, Kenway. [3:56] There's trouble brewing. [3:59] >> Another fairly big change to the Ducass [4:01] mission was the boss fight against [4:02] Ducass himself. There are a bunch of [4:05] changes to this fight versus the [4:06] original, including a proper boss fight [4:09] health bar and a significantly longer [4:11] battle against a now beefy due cast [4:13] versus the original's wimpy version who [4:15] goes down in a few hits. [4:17] >> Sorry about this, mate, but I can't risk [4:19] you telling your Templar friends about [4:21] me still kicking around. [4:23] >> Ducass also has some interesting tricks [4:25] up his sleeve as he whips out pistols [4:27] and just starts blasting at you with [4:29] reckless abandon. Pretty much what you'd [4:31] expect from an armsdealing Templar who [4:33] taught Kenway how to fire a gun in the [4:35] first place. [4:40] >> Though, if you're like me and prefer [4:42] stealth, you probably just want to slip [4:44] in unnoticed and kill off all DAS [4:46] without any fight at all. I did this [4:48] during my playthrough as well and can [4:50] confirm that it's still a completely [4:51] viable option. Though, it does mean you [4:53] miss out on a pretty neat fight [4:55] sequence. [5:01] One interesting note is that in the [5:03] original, when you engage in this [5:04] encounter against Ducass, there's [5:06] nothing preventing you from just leaving [5:07] in the middle of the fight to go catch [5:09] your breath or continue exploring the [5:11] island. But in this version, the [5:12] developers have disabled the ability to [5:14] flee until the encounter is ended. It's [5:17] an interesting change because it feels a [5:19] bit weird to remove some of the freedom [5:21] available in the original. Removing [5:22] freedom is a Templar thing after all, [5:24] and we're assassins, damn it. But at the [5:26] same time, it's a pretty small [5:28] adjustment that mostly serves to up the [5:30] challenge of the combat encounter and [5:32] prevent the silly option to just goof [5:34] around with the boss by taking off and [5:36] coming back for no reason. To be honest, [5:38] I doubt this change or others like it [5:40] are likely to have any impact on my [5:42] playthrough at all. But it does make me [5:44] wonder what other things they've reigned [5:46] in as they've streamlined encounters and [5:48] tightened up missions. Here's hoping [5:50] that there aren't any areas where [5:52] they've made decisions like that which [5:54] might take away some of the creativity [5:55] and freedom offered in the original. If [5:58] anything, I'd like to see them expand [5:59] upon the options available to me as they [6:01] did with the Ducass Mansion examples. [6:09] >> Every time I've played Black Flag Reynct [6:11] leading up to its launch, I felt more [6:13] heartened about this remake, and this [6:15] time was certainly no exception. I look [6:17] forward to diving even deeper into its [6:19] deep blue seas when it comes out next [6:21] month. For more, check out our interview [6:24] with lead writer of the original Black [6:26] Flag, Darby McDevit, or check out our [6:29] interview with Edward Kenway's voice [6:30] actor during IGN Live. And for [6:32] everything else, stick with IGN. Got [6:36] you. I got [6:52] I can't lie, that one felt good. [7:04] Remember [7:10] the gift you gave me? [7:13] >> Well, it answers just fine. [7:15] >> Feist [7:16] as bold as a musk ball and still have a [7:19] shark. [7:21] >> I'm sorry about this, mate, [7:23] >> but I can't risk you telling your [7:24] Templar friends about me still kicking [7:26] around. [7:28] >> I pity you, Bukeni. After all you have [7:30] seen, after all we showed you of our [7:33] order, still you embrace the life of an [7:35] ignorant andless rogue. [7:38] >> What's this? His petty lassen the extent [7:41] of your ambition. Have you no mind to [7:44] comprehend the scope of ours? All the [7:46] empires on earth abolished a free and [7:50] opened world without parasites like you. [7:57] the torance.