[0:00] In the last 24 hours, we have had huge [0:02] updates to two of the biggest AI models [0:04] on the planet. First, we got the release [0:05] of GPT 5.5, which is boasting certain [0:09] benchmark scores that beat out Claude's [0:11] Mythos. Secondly, we got the release of [0:14] DeepSeek V4, which is an open-source [0:17] openweight model that has benchmarks [0:19] that rival these frontier big players. [0:22] So, with all these new models to choose [0:24] from, what are you, the average user, [0:26] supposed to do? Well, today I'm going to [0:28] help you answer that question as I pit [0:30] Opus 4.7, GPT 5.5, and DeepSeek V4 [0:34] against one another so you can see which [0:37] one actually makes sense for you. Now, [0:39] before we kick off this head-to-head [0:41] test between GPT 5.5 inside of Codeex, [0:45] Deepseek V4 inside of Open Code, and [0:48] Opus 4.7 inside of Cloud Code. Let's [0:51] first take a quick look at the [0:52] benchmarks, especially these two latest [0:54] models that dropped in the last 24 [0:56] hours. Now, let's first talk about cost. [0:58] Now, DeepSeek V4, as you know, is an [1:00] open- source openweight model, but that [1:02] does not mean you can run this on your [1:03] computer because this thing is huge. I'm [1:05] talking 1.6 trillion parameters. You [1:08] need some serious hardware to run this. [1:10] So, we still got to pay for it. We're [1:11] still going to have to use the API, but [1:13] it is infinitely cheaper than the [1:15] competition, about 8 times cheaper. And [1:18] of the three models, the brand new GPT [1:20] 5.5 is actually the most expensive, [1:22] which is kind of surprising because by [1:24] and large, OpenAI has been cheaper than [1:26] its anthropic competition. In terms of [1:29] what it will cost you per 1 million [1:31] tokens of output for GPT 5.5, it's going [1:34] to be $30. For Enthropic, it's going to [1:37] be $25. And for DeepS, it's going to be [1:39] $348. [1:41] Now, if we're talking about input [1:43] tokens, which is a smaller part of the [1:46] hole, GPT 5.5 and Opus 5.7 are the same, [1:49] it's going to be $5 per 1 million input. [1:53] And for DeepSeek, it's about like $1.70. [1:57] So, way cheaper on the input and way [2:00] cheaper on the output. That being said, [2:01] when it comes to 5.5, this is like twice [2:04] as expensive as 5.4. However, OpenAI [2:08] claims that it actually uses way less [2:10] tokens due to its power. So, while it's [2:12] double the price of 5.4, they say in [2:14] terms of actual token spend and actual [2:16] cost for the same task, it ends up only [2:19] being like 20% more expensive when it's [2:21] all said and done. So, just have that in [2:23] the back of your mind. So, we've talked [2:24] about the cost. Now, let's talk about [2:25] the benchmarks. How good are these [2:27] models on paper? I know we're all kind [2:28] of numb to benchmarks in general. we [2:31] need to take them with a grain of salt, [2:32] but it's still worth taking a look, [2:33] especially when we're looking at the [2:35] numbers that are reported by each player [2:37] on the same benchmark. So, there were [2:40] three in the coding category that all [2:42] three reported numbers that was Swebench [2:44] Verified, SweetBench Pro, and Terminal [2:46] Bench 2.0. Now, for SWEBench verified [2:49] and SweetBench Pro, Opus was the winner [2:51] there. On Terminal Bench 2.0, GPT was [2:55] the winner by far at 87.2, 2, which by [2:58] the way is a higher number than what [3:00] Anthropic reported for Mythos, Mythos, [3:03] sorry, which is kind of crazy. You know, [3:05] the super secret model they can't [3:06] release apparently does worse on [3:08] Terminal Bench 2 than GPT 5.5. Now, the [3:11] Terminal Bench 2.0 is the biggest [3:12] outlier here. Opus 4.7 and V4 Pro are [3:15] way behind, but take a look at Opus 4.7 [3:18] versus V4 Pro. It's less than two points [3:21] while being eight times cheaper. And you [3:23] see the same sort of story here with [3:24] SweetBench Verified and SweetBench Pro. [3:26] Yeah, Opus wins, but when we compare the [3:30] second place with the third place, and [3:31] V4 is always third place, there isn't [3:33] the huge gap you would expect. I mean, [3:36] five points isn't nothing, you know, on [3:39] Sweetbench verified 85 to 86, but again, [3:42] eight times cheaper, open- source, you [3:45] know, there there's some actual [3:46] trade-offs here that we can make if we [3:48] don't need the most power. Another thing [3:49] that's interesting to talk about is long [3:51] context where oddly opus 4.7 is really [3:55] bad by the numbers like significantly [3:57] worse than 4.6 which kind of blows my [3:59] mind. And when we're talking about long [4:01] context where we're trying to retrieve [4:02] things between 500,000 tokens and 1 [4:05] million tokens 4.7 is actually terrible [4:08] and does way worse than deepseek and GPT [4:11] 5.5. Now you can have a whole discussion [4:13] about why are you even in the 500,000 to [4:16] 1 million token range to begin with? how [4:18] many people are actually operating there [4:20] because we are hitting context rot no [4:21] matter what at that place no matter what [4:23] model you're using but it is interesting [4:25] that for whatever reason we've seen some [4:27] regression when it comes to the [4:28] anthropic models but big picture I think [4:30] the takeaway is 5.5 is really strong it [4:33] beats opus 4.7 in certain metrics loses [4:36] in certain metrics but it's an extremely [4:38] robust model and on top of that while V4 [4:41] Pro is kind of you know lagging behind [4:44] by and large it's within striking [4:47] distance while being infinitely cheaper, [4:48] which again is a great option for your [4:51] average customer because right now it [4:53] feels like you don't have a lot of [4:54] options on the open source side that [4:56] actually can compete. Now, let's jump [4:57] into the actual head-to-head test with [4:59] all three of these models. And we're [5:00] using a harness for each of these [5:02] models. With 5.5, it's going to be [5:04] codeex. With Opus 4.7, it's going to be [5:06] Claw Code. And with DeepSeek V4 Pro, I [5:08] am using Open Code. And for the first [5:10] test, what we're going to do is we're [5:12] going to have them create a flight [5:13] simulator for us in 3JS that runs in the [5:16] browser. You can see the prompt right [5:17] here. I'm saying I want it to feel good [5:19] to fly. I want it to have some weight to [5:21] it. I want some strong visuals, and I [5:24] want it to use whatever structure and [5:25] tooling it thinks is correct. So, it's [5:29] straightforward enough that they know [5:30] what to do, yet there's enough leeway so [5:32] we can see some divergence between the [5:33] models. And while we are going to look [5:35] at what they're able to oneshot, we are [5:37] going to go through multiple iterations [5:38] of this and have follow-on prompts [5:40] because as cool as it is to see how well [5:42] it does on one shot, that isn't how we [5:45] really work in real life, is it? Right. [5:46] I want to see how it does when I give it [5:48] follow-on prompts and how quickly it [5:50] takes to get it to something I like. And [5:52] when we compare these three models, [5:54] there's really four things I'm going to [5:55] look at. It's going to be time. How long [5:57] does it take to build this? Cost, how [5:59] many tokens are we using? Quality, how [6:01] good is it? And then four is sort of [6:04] vibes, and that sort of relates to [6:05] quality. It's very subjective. Which one [6:07] do I actually like more? And also of [6:09] note, all three models, all three [6:11] harnesses are also using the exact same [6:13] skills. So, let's begin with Deepseek in [6:15] the questions. It's asking us, it's [6:16] asking what sort of flight model we [6:18] want. Let's go with full sim. It's [6:20] recommending oceans and islands for the [6:22] terrain. We'll go with that. Let's see [6:24] how. And then it's asking camera [6:25] preference. Let's do both. Let's see if [6:26] it's able to give us a toggle for both [6:28] first person and third person. We'll go [6:30] with its recommended tooling preference. [6:32] And we'll just go with a low poly model [6:33] for the aircraft and visuals itself. [6:35] Now, moving over to Codeex. Same sort of [6:37] questions, although it's only asking us [6:39] three. Saying what kind of flight should [6:41] this plane optimize for? Let's go with [6:43] hard simulation. Which playable [6:45] experience matters most for the browser? [6:48] Let's do island takeoff loop. It is kind [6:50] of interesting how they all have the [6:51] same one. And what camera and aircraft [6:53] presentation? I'm going to do toggle for [6:55] this as well. And for cloud code, we'll [6:57] do study sim learning. For the field, [7:00] ocean, and islands input, we will do [7:02] keyboard and mouse. It will let it go to [7:04] work. So plan mode by the large very [7:07] similar across all three. pretty much [7:09] the same questions of like what do you [7:11] want the physics to be? What do you want [7:13] the terrain to be? What do you want the [7:14] camera angle to be? So, no huge [7:16] difference there. And let's see what [7:17] they come back with in terms of a plan. [7:19] All right, so all three plans are [7:20] complete. So, let's go through each of [7:21] them pretty quickly and see some of the [7:23] differences. First one we're looking at [7:25] here is Deepseek and it's pretty bare [7:27] bones in terms of the plan it lays out. [7:29] So, gives us the project structure and [7:31] then talks very quickly about light [7:33] physics, environment, camera, and HUD [7:35] overlay and really just a few bullet [7:36] points. On the other hand, when we're [7:38] looking at 5.5 inside of codeex, it [7:40] gives us a summary, key changes, goes [7:43] into implementation details, the test [7:45] plan, and as well as the assumptions. It [7:47] spells all that out for us. And then we [7:49] have Claude codes plan, which took the [7:50] longest, took it about 5 minutes, but by [7:52] far is the most thorough because it's [7:53] the context, the stack layout, talks [7:56] about the flight model. It's going into [7:58] like the actual different moments, [8:00] talking about stalls, like the stall [8:01] buzzer, like it's it's going very very [8:03] detailed. goes into the controls, the [8:05] world, the mod, the actual aircraft [8:06] we're going to be using, performance, [8:08] and just keeps going on and on. So, very [8:11] detailed. So, now we're going to have [8:12] all three implement their plan, and [8:14] we'll see what the final result looks [8:15] like. So, GPT 5.5 inside of Codex was [8:18] the first to finish. So, let's see what [8:20] it looks like. So, here's the flight [8:21] simulator it got us. We have, you know, [8:24] some clouds in the sky. We have what [8:28] looks like an AOA indicator up there. We [8:31] have our speed down below. And let's see [8:34] if we can actually get this thing off [8:36] the ground. I will note there's no more [8:37] like runway. It's just like straight [8:39] grass and it said it was going to be [8:40] like an island thing. Although when the [8:44] camera kind of spazzes out, you can see [8:45] the runway down below there for a [8:47] second. All right, we're stalling out [8:49] and we just we can't even get off the [8:50] ground. All right, so this this one's [8:53] actually just a little is actually kind [8:54] of difficult. Um, so what I'm going to [8:58] do is I'm going to give it a second [9:01] prompt asking it to make it a little bit [9:02] easier to fly because it has a lot going [9:04] on here, but this is this is tough. So I [9:07] wrote, "It is really hard to fly. Can we [9:09] make this easier to use?" Aka a little [9:11] bit more arcadey and also the graphics [9:14] could use some work. So let's see how [9:16] that does. Now, of note, um it took 5.5 [9:20] about 7 minutes to create that first [9:22] pass for us, and it took 63,000 tokens. [9:26] All right, it said it made it a little [9:27] bit easier to fly and updated the [9:29] graphics. So, let's see what the second [9:31] pass looks like. So, here's what we got. [9:33] Graphics definitely look better, but [9:34] let's see if we can actually get off the [9:36] runway this time. So, all right, [9:38] throttle's at 100%. [9:41] 50 60. What's the rotation speed on a [9:44] Cessna? All right. 70 80 90. We got to [9:50] be able to get off the ground now. Okay. [9:52] Wrong way. Let's go. Get off the ground. [9:55] Get off the ground. Nope. This is [9:57] probably going to stall me out, isn't [9:58] it? Yeah. Stall. Okay. [10:01] This still needs this still needs some [10:02] work. So, let's let's give Codeex one [10:04] more shot. Let's give 5.5 one more [10:06] chance to make this actually playable. [10:08] So, I told it I can't even get the [10:09] aircraft off the ground and enter [10:11] flight. We definitely need to make it [10:12] easier to take off and actually fly the [10:13] thing. Okay, so it says it fixed the [10:15] takeoff problem. Apparently the brakes [10:17] started locked on before. I don't know [10:19] if that's why we weren't able to do it. [10:21] Oh, we it didn't automatically set it to [10:24] takeoff flaps. Yeah, this was we had [10:26] this on like super super simulator mode. [10:29] Here is attempt number three at our [10:31] flight simulator. Let's see how we do. [10:34] So, can we get off the ground? Oh, we're [10:36] bouncing on the runway with this time. [10:38] That's something. All right, cool. We're [10:40] off the ground. We're actually moving. [10:43] Let's see if we can get on one of these [10:45] rings. I mean, the graphics aren't that [10:48] bad, you know, for something just [10:50] generated in less than 10 minutes. Um, [10:53] it seems to be pretty accurate in terms [10:55] of, you know, it's giving me like my [10:57] vertical, you know, feet per minute down [10:59] at the bottom, my actual altitude, the [11:02] knots, heading, AGL. So, like it's [11:05] relatively sophisticated in terms of [11:07] tracking everything. I mean, this little [11:09] indicator in the front, I mean, looks to [11:11] be like an angle of attack, you know, [11:13] indicator, which is kind of cool. So, it [11:15] has some good stuff going on. The the [11:19] actual like controls are a little janky. [11:21] As you can see, I can't control this for [11:22] anything, but by and large, not bad. You [11:25] know, we can kind of like kamicazi this [11:27] and see what happens at, you know, [11:28] 18,000 ft per minute. [11:31] But yeah, you know, for 66,000 tokens, [11:36] about 10 minutes, 15 minutes or so, give [11:39] or take, you know, with the back and [11:41] forth. I don't think that's bad at all. [11:42] So, now let's take a look at DeepSk. It [11:44] took about 10 minutes to do this. And in [11:46] terms of tokens, 63,000 [11:50] 44. So, 44 cents, 10 minutes. And here [11:53] is what Deep Seek came up with for us. I [11:57] have no idea [12:00] what I'm looking at. [12:04] This is supposed to be third person. [12:06] This is supposed to be the cockpit. And [12:08] obviously, [12:09] our first pass with Deepseek was an [12:12] utter disaster. So, I'm telling Deepseek [12:14] the simulator is a complete mess. The [12:16] graphics are completely buggy and I [12:18] cannot fly anything. Please fix. And [12:21] here's what our second pass looks like. [12:24] I still have no idea. Absolutely no clue [12:29] what the heck Deep Seek is. Oh, hey, [12:31] there's a plane. You know, there's [12:33] something. [12:35] I Yeah, this is This is brutal. And to [12:38] be honest, I feel like even giving it [12:40] another prompt to do this, I would need [12:43] to start getting very, very specific [12:44] about what we're trying to do, which [12:47] again like falls pretty short of what we [12:48] did with Codex. Like it was very, you [12:50] know, kind of bland prompts. was able to [12:51] get something at least close even on the [12:53] first pass. Like this clearly it's [12:56] completely struggling with the graphics. [12:58] We are just I I don't even know how to [13:00] describe this. But hey, it was super [13:03] cheap. So now let's take a look at what [13:06] Claude Code was able to give us. For [13:08] reference, it took 13 minutes to [13:11] actually execute the plan. The plan [13:12] itself took 5 minutes. So let's call it [13:15] 20 minutes to come up with the first [13:17] pass. And then for total tokens, this [13:19] run took about 15% plus the 5% before [13:21] for plan. So we're looking at well sorry [13:24] we are looking at 11% context plus 5% [13:28] before. So call it 20 minutes 150,000 [13:31] tokens for Claude Code which is [13:33] definitely the most expensive and [13:34] slowest out of all of them. And here is [13:37] Claude Code's attempt at this. Um for [13:41] whatever reason we are instantly in the [13:42] air. We are stalling. We are an IFR. I [13:46] don't know what's happening. We are [13:48] about to crash something. Let's Can we [13:50] save this? Can we pull this out of a [13:53] dive? No, we're stalling. No, we're [13:54] dead. Okay, that's interesting. Um, [13:57] again, it instantly slingshots us into [13:59] the air. We are in the clouds. We are [14:02] stalling. I don't know what is [14:04] happening. We need We need a second [14:08] pass. So, I wrote, "Upon loading, I'm [14:10] instantly thrown into the air. It's hard [14:12] to control. I want to start on the [14:13] runway, and I want it easier to fly. Oh, [14:15] and by the way, improve those graphics, [14:16] too. So, it took about four minutes, but [14:18] it made some changes. We're going to [14:20] spawn on the runway. It changed the [14:22] gear. So, now it's tricycle gear and a [14:24] few other stuff. So, let's see what it [14:25] looks like. All right, so here it is [14:27] again. We are thrown immediately into a [14:28] fog bank. I'm trying to control this [14:30] thing. And I just Yeah, there's there's [14:32] no controlling this at all. All right, [14:34] we are going to give we're going to give [14:35] Cloud Code one more chance here. So, I [14:37] told it's still instantly slingshotting [14:39] me into the sky. I said, let's go with a [14:41] much more arcade type feel with the [14:42] controls. I think we probably should [14:43] have done that with the initial prompt [14:45] for all three. I think going for a more [14:48] realistic sim type thing, it it really [14:51] struggles to [14:53] I think do that in a way where it's [14:55] still user friendly. I think it's [14:57] probably doing a good job under the hood [14:59] in terms like okay like angle of attack. [15:01] All right, you're stalling at this you [15:02] know angle versus the speed and all that [15:04] but actually manipulating this from the [15:07] computer is basically impossible. [15:09] Although I I think the fog stuff is [15:11] really strange. So, let's see if after [15:14] the second round of prompts, it's able [15:15] to do a little bit better because right [15:17] now GPT 5.5 did much much better. So, [15:20] Cloud Code made some more changes, made [15:22] it more user friendly, and let's see if [15:23] I'm still going for my instrument rating [15:25] this time. So, yep, we're still going [15:28] we're still going for instrument rating. [15:30] RIP men's here, but you know, I can kind [15:32] of see it. You know, I can I can check [15:34] my instrument panel. All right, we're [15:36] coming off the runway. [15:38] Um, [15:40] yeah. Okay. Can I Why is there a tree in [15:43] the runway? Trying to trying to go up. [15:46] Can I go up? Can I pitch? Click canvas [15:50] to lock mouse. I What? Oh, we're in the [15:54] We're in the air. [15:56] Nope. Nope. We died. So, yeah, I think [15:59] this one is pretty clear. Uh, GPT 5.5 [16:04] easily the winner. I think Cloud Code [16:07] was second place. I would give it second [16:09] place. You know, it definitely struggled [16:13] even with the prompts we gave it. We [16:14] didn't give it great prompts. Let's be [16:15] totally honest. I think given more time, [16:18] better prompts, a few more back and [16:19] forth, we could have got it to where we [16:21] wanted to go. Like, it was at least it [16:22] had an aircraft, it had a runway, it had [16:25] trees in the runway, but it had the the [16:28] actual things we needed versus Deepseek [16:31] with Open Go. I have no idea what was [16:33] going on there. That was a complete [16:34] mess. I feel like I would have had to [16:36] start over from the beginning, like give [16:37] it a very specific prompt. like it [16:38] wasn't even close to being messed with, [16:40] but GPT 5.5 right off the rip, you know, [16:42] with pretty vague prompts. I thought it [16:44] did really good. 5.5 also used a total [16:47] of 66k tokens. We're looking at over [16:50] here with Opus altogether about 200,000 [16:53] tokens. So, a quarter of the tokens [16:55] essentially quarter the cost and it was [16:57] a bit faster. I mean, at this point, I [16:59] don't even care about how open code [17:01] actually took longer than GPT 5.5 as [17:03] well. And it just sucked. Let's just be [17:06] honest, it just sucked. Now let's move [17:07] on to test number two. This time we are [17:11] going to be asking them to create a [17:13] landing page that shows off web GPU [17:15] shader work using 3JS. Now web GPU [17:19] shader work is the kind of stuff you see [17:21] on awards websites. I'm talking websites [17:24] like Igloo. This kind of thing like very [17:27] high-end graphics. It looks like a video [17:29] game. It's essentially using your [17:31] computer's graphics card to render all [17:33] this stuff. Now, I don't expect any of [17:35] these to get anything even close to what [17:37] we see here, but I want to see what they [17:39] can do using essentially the shaders [17:42] technology. This is definitely a step [17:43] above your basic SAS templated landing [17:46] page. I want to see what they can do and [17:48] push them to the limits in the world of [17:50] web design. Now, I've given all of them [17:51] a skill that actually breaks down how to [17:54] do this sort of thing. So, it's not like [17:56] they're completely in the dark and one [17:58] also doesn't have an advantage over the [18:00] other. The only thing I've told them is [18:01] I want it to feel modern and visually [18:03] striking. something you would see on [18:05] awards and to make smart use of GPU [18:07] compute. So they can pick whatever stack [18:09] and project structure they like and use [18:11] good judgment on hero concept UI and [18:14] interactions. And just like the first [18:15] test, they're all on plan mode. So let's [18:18] get started. Okay, so they all finished [18:19] their plan and funny enough, none of [18:21] them asked me any questions even though [18:23] we put them in plan mode. So let's take [18:24] a look at GPT 5.5 first. So it's telling [18:28] us it's going to do a fullbleleed [18:30] interactive GPU driven hero. The concept [18:32] will be a living signal field with some [18:35] like dense particle thing it's going to [18:36] do. We'll see what that ends up looking [18:38] like. And overall, it's a minimal awards [18:40] style landing copy. Fully interactive [18:42] web GPU scene with pointer reactive [18:44] compute simulation. [18:46] All right, for Deep Seek, it's a pretty [18:48] short and sweet plan just like we saw [18:51] with the flight simulator. Hopefully, we [18:53] get a better output this time. But a [18:55] hero section with 75,000 GPU computer [18:57] particles. I am kind of guessing that [19:00] all of them are going to go for some [19:01] sort of like particle theme on the on [19:04] the hero. [19:05] So, it's gonna have mouse interaction [19:07] integration. It'll have a one-time [19:09] initialization. And then we should see [19:11] stuff like bloom, chromatic aberration, [19:14] a custom vignette, and some film grain. [19:16] So, we'll see what that actually ends up [19:18] looking like. And then we have Opus [19:20] 4.7's playing again going for this [19:22] particle thing with bloom, and it's [19:24] going to be interactive with the mouse. [19:25] So, we'll see if any of these actually [19:26] look different because on the surface [19:28] all their plans sound very similar. So, [19:30] the first one done was 5.5. It took [19:33] about 6 minutes. And in terms of tokens, [19:35] we've used 107K. So, let's see what it [19:39] built us. And here's what it created for [19:42] us. Now, this is very bright. Um, so [19:45] it's hard to even see the actual [19:47] particles, but you know, as we scroll up [19:49] and down, it does have an animation [19:52] going on in the background as well as, [19:54] you know, some subtle color changes. [19:56] Looks like right now our mouse is [19:59] supposed to attract the particles and we [20:01] have I'll move this over here. It gave [20:04] some options for like repelling it [20:06] versus drift, but again, it's kind of [20:09] tough to to see it um due to how bright [20:11] it is. So, I told that it's hard to [20:13] actually see the particles due to the [20:14] brightness. It also takes over a lot of [20:16] the hero text. So, can we turn down the [20:17] brightness a bit and also push it to the [20:18] right a bit more because right now it is [20:21] kind of overpowering. You can't even [20:23] really read the text over here on the [20:25] left due to just how freaking bright [20:26] these particles are. And here's the [20:28] update after the second run. It's a [20:30] little bit better. It isn't as [20:31] overpowering and leaves some room for [20:34] the text. Um, although I will say it [20:37] it's kind of blurry almost, but you [20:40] know, it's not bad. Like it it set out [20:43] to do what we told it to do given the [20:46] somewhat vague prom. So, I'm not blown [20:47] away by sort of the design it came up [20:49] with, but I'm not like upset about it. [20:51] Now, let's take a look at Clawude Code [20:53] because as we've been doing all this, [20:55] Deep Seek is still over here in the [20:57] trenches trying to figure this out. And [20:59] here's what Claude Code gave us. [21:03] So, [21:05] kind of nothing. [21:07] I'm not sure if it's saying the [21:10] background. I guess the entire [21:11] background is supposed to be [21:16] the WebGL. I'm I'm assuming it's very [21:19] understated, [21:21] which I guess is something you could [21:23] totally do. I mean, like on screen it [21:25] doesn't look like it looks kind of cool, [21:26] but I I'll be honest, I was looking for [21:28] something a little more flashy. So on [21:31] the second pass when I told it to make [21:32] it a bit more flashy, there wasn't a [21:34] huge difference. Although like it's it's [21:37] really subtle. There's kind of like this [21:39] film grain almost like this blur that [21:42] goes from bottom to top. So it's a [21:44] pretty subtle thing. And you can see [21:46] here on the bottom it tracks like the [21:48] frames per second. It's using 250,000 [21:50] particles. So I mean honestly it looks [21:54] cool. It's just not super flashy. So [21:56] it's definitely like a taste thing. Now, [21:58] total tokens on the cloud code side was [21:59] about 175,000 and it took just slightly [22:02] longer than 5.5 inside of Codeex. Now, [22:06] let's take a look at DeepSk, which has [22:08] taken 116,000 tokens at this point. It [22:11] took the longest um as well, but total [22:13] cost, we're talking again under a [22:14] dollar. And here's what it gave us. So, [22:18] it's [22:20] kind of this particle field thing that [22:22] uh somewhat follows my mouse. [22:26] Interesting. I think it might give you [22:28] like an epileptic seizure, [22:31] honestly. Um, beyond that, it's pretty [22:33] bland. Um, the flux, you know, text [22:37] right here kind of changes colors, but [22:40] yeah, pretty much just created this this [22:42] thing. And after telling Deep Seek to do [22:44] another pass, it then came back with [22:46] this where now it kind of has like some [22:48] weird parallax thing. It's got some like [22:51] blue stuff going on in the background. [22:53] And now this thing looks like a UFO, [22:55] which kind of responds to your mouse, [22:58] but [22:59] yeah, it's it's it's something. And [23:02] overall, the token count from Deep Seek [23:04] was 130K tokens, coming in at a $143. [23:08] So, after all those tests, where does [23:12] that really leave us? So, now let's talk [23:13] about the final results. When it comes [23:15] to test number one, which was the flight [23:17] simulator, clear winner. That was GPT [23:19] 5.5 inside of Codeex. It was quicker [23:22] than Opus 4.7 inside of Cloud Code. It [23:25] was also faster and the end result was [23:27] by far the best. Deepseek did terribly [23:31] in the flight simulator. It wasn't even [23:33] close to what we were trying to do. I [23:34] would have had to continue to prompt it, [23:35] prompt it, prompt it to even get it to [23:37] like close to the first pass from 5.5. [23:41] And Opus 4.7 and Cloud Code was like, [23:43] eh, [23:45] it wasn't awful. like it really didn't [23:47] work at the beginning, but after a [23:49] couple prompts, you could tell we could [23:50] get it to a place where it was [23:51] equivalent to what GPT 5.5 was doing, [23:54] but that would have taken more prompts. [23:55] It would have taken more time, and [23:57] ultimately would be more expensive. So, [23:59] clear winner for 5.5. In terms of the [24:02] web GPU landing page, again, DeepSeek [24:04] struggled here. I was not a fan of this. [24:06] I don't really know what this is [24:08] supposed to be. Sure, I didn't give it a [24:09] super great prompt, but like is this [24:12] what we're going to be getting as a [24:14] baseline median outcome if I don't like [24:17] grab Deep Seek by the reins and really [24:20] force it to do something? I guess so. [24:22] Now, when we compare Opus in 5.5, I [24:24] would have gone with Opus 4.7 and Claude [24:27] Code with how it handled the web GPU [24:29] thing. I think that has to do with sort [24:30] of a taste kind of deal. Yeah, you could [24:32] argue the 5.5 was flashier, but I [24:35] thought it was kind of ugly. Um, again, [24:39] in all these tests, we kept the prompts [24:40] rather vague to see what sort of path it [24:42] would go down. So, I would definitely [24:44] give Opus the lead here, although it was [24:48] more expensive and it also took slightly [24:50] longer. So, if they were given a more, [24:53] you know, hands-on prompt that was very [24:55] specific about what she wanted to do [24:57] because 5.5 did what we wanted it to do, [24:59] like it did create a web GPU landing [25:01] page. I just thought it was ugly. So, it [25:04] still completed the task. It just didn't [25:06] complete it as well, I think, as Opus. [25:08] Now, big picture, what does it mean if [25:10] we take all that together? Well, I think [25:11] it means great news for anybody who's [25:15] using agent coders. We have options, [25:18] right? You can use Opus and Claude Code [25:20] or you can use GPT 5.5 and codecs. [25:23] You're not wrong with either. I think [25:26] it's totally a personal preference at [25:27] this point. And the best part is if you [25:30] go down the cloud code route, it pretty [25:32] much all applies to Codex. If you go [25:34] down the codeex route, it pretty much [25:35] all applies to clawed code. So, I don't [25:38] really think there's vendor lock in the [25:39] sense like, oh, I've only learned about [25:41] clawed code, like I can't go to codeex [25:43] or vice versa. That's not the case at [25:45] all. If you're doing this the right way, [25:46] what you're really learning is AI [25:47] fundamentals and how to build things. [25:49] And that applies to both of these guys. [25:51] And the more competition, the better it [25:53] is for us, the consumer. Now, as for [25:55] DeepSeek, n I don't know. I wasn't very [25:59] impressed. This might be a situation [26:01] we're like, okay, like Deep Seek makes [26:02] sense if we're doing simpler tasks where [26:04] we just don't need the power of [26:05] something like Opus or we just don't [26:07] need the power of something like GPT 5.5 [26:10] because remember we're talking about [26:11] something that is eight times cheaper. [26:13] Sure, I didn't like the web GPU landing [26:16] page this thing came up with, but was it [26:18] eight times worse? [26:20] Maybe, maybe not. Kind of hard to [26:22] actually, you know, articulate that and [26:24] quantify that, but obviously that's [26:26] something we need to take into account. [26:27] So, you know, I don't think it's really [26:29] competition to be frank with 4.7 or 5.5. [26:33] I think though if you're doing simpler [26:34] task and you're like very token [26:36] conscious, very cash conscious, then [26:38] hey, maybe Deep Seek makes sense for [26:40] you. So, that's all I got for you guys [26:42] today. I hope that sheds some light on [26:44] these three models and how they kind of [26:46] stack up to one another. I think it's a [26:47] great time to be in the space. More [26:49] competition is better for everyone. So, [26:52] as always, if you want to get your hands [26:53] on the Claude Code Masterass, make sure [26:55] to check out Chase AF Plus. There's a [26:57] link to that in the description and I'll [26:59] see you