[00:01] jump in Apex. If this guide helps you, hit the like button. It's free, good for me out. There's multiple kinds of wall jumps, so we're going to cover two well as some unique ways that you can use wall jumps in your games and around [00:14] flying around through the air. What is a wall jump? A wall jump is a type of wall launches you into the air. It's insanely easy and can be broken down into you want to be a jerk off in the comment section, "Yeah, actually you didn't want [00:28] one more extra input." So, it's instead. Just shut up and enjoy getting serious. But first, let's tweak your settings. In your gameplay settings on console or PC, scroll down to the movement section and turn on auto [00:41] sprint. This makes it so you don't need to manually hit sprint on your shift key want to run, which saves your controller from breaking and keeps you from hitting do a wall jump. Trust me, this is really [00:54] would think. The second setting is only if you're on mouse and keyboard, go into your keybind section and bind your scroll down to jump on the second key in the firing range and hit step number one. Step one is get yourself to a wall. [01:08] In order to wall jump, you need to go from here on the ground to here in a mantle. To do this, you're going to use version one of two of the wall jump, and slide, sprint forward, which should be automatic for you now because of the [01:21] settings that we changed, and input a crouch. As you crouch and slide towards the wall, jump about 2 m away from it. This will land you into a temporary Use the shadow as a guideline as to what 2 m is if you need. If you jump any [01:35] face into it and you won't mantle. And if you jump any further from that little bit sooner and mess everything up. After you slide jump off this line, let your body's momentum carry you forward. You don't need to hold forward [01:48] on your movement input because the jump is what's going to actually keep moving automatically land into a mantle animation, and that is step number one. Now that you're mantled to the wall without hitting any directional inputs, [02:02] especially forwards or backwards, just hit jump. The jump will pop you off the wall up into the air, and that's exactly how simple a wall jump is. Slide jump a second and a half input another jump to pop off into the air. A lot of people [02:16] soon as you touch it, but that's not true. When you slide jump out a wall, you will mantle it for a couple seconds. And as long as you jump before you slide don't need to rush a wall jump, you just have to make sure you don't [02:29] different versions of a wall jump. And the only thing that changes from one that you use to go from here, the ground, to here, in a mantle. We just we're going to cover the fatigue wall jump. A fatigue wall jump replaces the [02:43] is a fatigue jump? When you jump once, you'll jump at max height. But if you jump again too soon, you'll be fatigued and jump at a much lower height. This is what's known as jump fatigue. Your goal is to jump to fatigue yourself, then run [02:56] or walk to a wall, and jump into a mantle. Pro tip, because you don't jump So instead of jumping off of this shadow, we're going to practice jumping off of this line here instead. Jump once to fatigue yourself, run and jump at a [03:10] like before, hit jump again. Fatigue wall jumps can be tricky because it adds mechanic that has a timing window. When you jump, you'll be fatigued for about a jump into a mantle within a second and a half, when you jump off the wall, you'll [03:25] down into the ground. Fatigue wall jumps are insanely useful because you don't need all that extra room that a slide jump requires. And because of that, you can use it in so many more situations. Now that you're wall jumping, try adding [03:38] you're jumping towards the wall. And this will make you wall climb. This will a direction that you want to jump off into. If you're on keyboard, you can also try adding tap strafing out of the the jumps as well. You can try to 180 [03:52] or use it to push yourself over the wall without needing to mantle the ledge. Some ways you should use wall jumps is when challenging someone around corner, positioning yourself over objects, or up to higher to reach areas of the map. You [04:05] can use it to give yourself more momentum and push in or out of certain areas a lot faster. And in general, it adds an extra vertical direction to your movement, which means tracking you will be a lot harder as you're not just [04:17] moving side to side, but now sideways and up or down as well. I like to get extra zesty with it and use wall jumps to move away from a situation, then re-challenge all in the same movement. Now, this is a super quick way to learn [04:29] at all, like, sub, and comment to help out the channel, and I'll see you in the next one because remember, guys, it only gets easier from here.