[00:00] The rotations or, you know, APM has come up non-stop in regards to... Great question. Every class is going, you know, how many buttons are we supposed to be pressing per minute? Is this a... Great question! [00:12] Really active rotation. What am I doing with my class? We don't want to have the, hey, we're mages fighting Lucifer on its frostbolt. Frostbolt, frostbolt. I'm supposed to dispel, I'm not going to... Nothing else. Frostbolt, frostbolt. Never mind those dispels. Frostbolt, right? [00:24] It's, you want to have more than just one spell to cast, right? So we're making sure that there is more to it than that. I think that's deserved. And I think a general rule of thumb in your core rotation, what I call your moment to moment rotation, [00:37] the things that are under 10 seconds, you want to have three or four buttons, ideally. And more than that gets to be more things to keep track of than we want in the classic game. Chris Zerhut himself, three to four buttons, ideally. [00:51] Of course, this is just a general rule of thumb, but now there's no more guessing. There's no more speculation. There's no more one button is fine, stop crying. it's maybe you stop crying and we bring up the classes to where they're supposed to be. [01:05] Yes, we want three or four buttons, obviously, guys. Come on. Mage, right? Come up a little short right now. So we're constantly working on. Oh, I'm replaying that. Oh, my gosh. I'm replaying that. Oh, my gosh. Oh, I'm not crazy. [01:23] I'm not crazy. I'm not crazy. Everyone's been making me feel like I'm crazy. Like I'm the guy that's wrong. Like I'm the guy that can't count to two.