[0:00] I've been keeping up quite closely with [0:03] everything going on in the gaming space [0:05] over the last couple weeks. Obviously, [0:07] I've been yapping about it a lot. I [0:08] can't stop blabbering about it really [0:11] because it has just been awful news out [0:14] the wazoo every single day. It's a [0:17] septic tank explosion that I can't look [0:19] away from. And while I sit here just [0:22] wideeyed like someone who just saw [0:24] boobies for the first time, I'm now also [0:27] seeing things like adjacent to the AAA [0:30] gaming space falling victim to the orb [0:33] of confusion. Dbrand, an extremely [0:36] popular company that specializes in like [0:39] customizable cases and skins for [0:42] devices, has now just made a bafflingly [0:45] awful admittance here about their highly [0:49] anticipated companion cube product, [0:51] which was supposed to be a case for the [0:54] Steam Machine. Well, it turns out they [0:57] never even had permission to make that. [0:59] It they never had a license. They even [1:01] spent thousands upon thousands of clams [1:04] to put this in front of everyone's [1:05] peepers. They sponsored Lionus Tech Tips [1:07] here in this video as an integration for [1:09] him to show this off and promote the [1:12] companion cube from Dbrand. But [1:13] meanwhile, they never even had a license [1:15] for it. So, they went straight to like [1:17] marketing it, doing a huge marketing [1:19] spend, thousands of dloons to develop [1:22] it, obviously thousands of hours to make [1:24] it as well to manufacture it. But they [1:27] skipped step one of getting a license, [1:29] getting permission to do it. How is that [1:30] possible? That is DBrain deadad. Now, [1:33] I'm not the biggest consumer of this [1:35] kind of product. I don't buy customized [1:38] skins and and protective devices or [1:40] anything like that, but I am familiar [1:41] with Dbrand. They are a huge [1:43] corporation. They're a big company. I'm [1:44] most familiar with them because of [1:46] everything that happened with them verse [1:47] Caseify with the plagiarism stuff. That [1:50] was some wacky I don't [1:52] know if Caseify still exists. I don't [1:54] know how they could after how [1:55] embarrassingly cringe that was back [1:57] then. But that's like the main thing I [2:00] remember about Dbrand. I don't really [2:02] keep up with their products, but after [2:03] seeing this, I decided to look into it [2:05] to see if they normally get like [2:06] permission and stuff. And while I can't [2:08] see if they always do, it seems like [2:10] they love to tiptoe on the line of [2:12] legality. Like even back in, I think it [2:14] was 2021, they had a legal spat with [2:17] Sony about their dark face plates Dbrand [2:20] was doing where they even egged on Sony [2:22] to sue them. And Sony eventually did [2:26] cease and desist them from what I can [2:27] tell. they stopped. So Sony said, "All [2:29] right, bet." And big dogged them. And it [2:33] seems like that's part of Dbrand's image [2:34] is that they're kind of like the bad [2:36] boys. And this is I guess just another [2:39] marketing tactic from them to get their [2:40] name out there like, "Oh, we're getting [2:41] sued by these companies, which I guess [2:44] it's effective. It does get the brand's [2:46] name out there." And they are very [2:47] successful. I don't really get the point [2:50] though to be honest like especially in [2:52] the case with companion cube because [2:54] they spent so much money doing this and [2:58] never had the license or permission and [3:00] no one can really rally behind that and [3:02] support them like you know pumping their [3:04] fist for the little guy against Valve [3:05] that's trying to bully them unjustly [3:07] like they even openly admit yeah we just [3:09] never asked we just never got permission [3:12] like how do you like you you can't [3:13] defend that you can't like be on [3:15] Dbrand's side all you did was waste not [3:17] only all your time and resourc resources [3:18] and the time of your employees, but you [3:21] also wasted the time of all the people [3:23] that put in the pre-order and Now, [3:25] it does seem all of them are getting a [3:27] refund, so that's great, but like what [3:30] the was the point in this whole [3:31] charade, the this hoot and nanny? I I I [3:34] find it hard to believe that they just [3:36] didn't think to get a license or ask for [3:38] permission. But anyway, let's take a [3:39] look at their statement. As you've [3:41] probably noticed, the Steam Machine [3:42] Companion Cube was eviscerated from our [3:44] website, YouTube, and other social media [3:46] platforms last week. The blunt version [3:48] is that we made the companion cube [3:49] without a license from Valve. Everyone [3:51] who purchased the companion cube will [3:52] have their refund issued by end of day. [3:54] Everything else beyond this is just [3:56] detail. If you want the full story, keep [3:58] reading. I want the full scoop, please. [4:00] On November 12th, 2025, the day the [4:03] Steam Machine was announced, we put up a [4:05] concept render and signup page to see if [4:06] anyone would be interested in a [4:08] companion cube enclosure. Went [4:09] moderately viral with over 15,000 people [4:12] signing up to be notified in the first [4:14] day. In the months that followed, we [4:15] built the idea into something real [4:16] without ever asking Valve if we could. [4:19] Why though? Like why would you do that? [4:22] So like it's fine to put up like that [4:24] render and get interest. Hey, how would [4:26] you guys feel if we did pursue this? But [4:28] then why wouldn't the next step be like, [4:29] "Oh, okay. There's clear demand here. [4:30] You guys are hungry. You got some [4:32] grumbly bellies and you need a companion [4:33] cube in there. Go, don't you?" Okay, [4:35] we'll ask Valve if we can. Like I don't [4:37] know how being a business of Dbrand's [4:40] size that wouldn't cross your mind. I [4:42] believe that they did this knowing full [4:44] well that they were playing with fire [4:46] and that if they did get shut down, it [4:48] would only be good for them as like no [4:50] publicity is bad publicity and that this [4:52] would be something people would be [4:53] supportive of. Like, hey, Dbrand fought [4:55] the good fight. It didn't work out, but [4:57] we're real Dbrand diehard loyalists now [4:59] cuz they really went for it with the [5:01] companion cube. I'm not even seeing that [5:02] response from anyone, even the [5:04] biggest fans of Dbrand. Everyone's [5:05] calling this stupid because it doesn't [5:08] even make sense. Like it is actually [5:09] going out of your way to be an imbecile [5:11] to not ask the company whom you're using [5:14] their IP if you have if you can do that. [5:16] Like you need to get the license. Like [5:18] that's the most basic ever everyone [5:21] knows. We're going to regret that [5:23] decision for a very long time. Over the [5:25] next 7 months we poured our souls into [5:27] this project. More than a thousand hours [5:28] went into engineering from our [5:30] industrial design team. 44 sets of [5:32] injection molding tools were developed, [5:34] one for each of the cube subcomponents. [5:36] The entire product was redesigned from [5:38] scratch more than once just to get it [5:40] just to get the way it cradles the [5:42] console exactly right. We literally [5:44] rented out a university campus to film [5:46] the launch video. By the end, we were [5:48] losing money on every $99 poverty cube [5:51] sold, but it didn't matter. This had [5:53] turned into a passion project for the [5:54] entire organization. So, you went [5:57] through all of this and never once [5:59] thought, maybe we should ask, maybe we [6:02] should at least be safe and see if [6:04] Valve's going to be okay with it. Let's [6:05] try and get a license here. Somehow [6:07] you've BLJ backward long jumped through [6:10] the first step here, completely [6:12] forgetting to ask about the license, and [6:14] now you're trying to film a launch [6:16] video, renting out a university campus [6:18] for it. Probably directed by [6:20] Christopher Nolan or something. And [6:22] still no one pipes up and says, "Guys, [6:26] should we ask permission to do this?" [6:28] Like, we still never got the thumbs up [6:30] from Valve, the green light. What do you [6:32] thoughts? Thoughts? Unfortunately, being [6:34] proud of the thing we made did not give [6:36] us the right to make it. We launched [6:38] around 3:00 a.m. on Monday, June 22nd. [6:40] Overnight, it became the second fastest [6:42] selling product in our 15-year history [6:44] behind only the Switch 2 kill switch. [6:46] Shortly after Valve's legal team reached [6:48] out, they stated that the companion cube [6:49] is Valve intellectual property, for [6:51] which Dbrand does not have a license. [6:53] They requested we take down the product [6:54] and launch film immediately. This was [6:56] entirely within their rights, and they [6:58] were direct, fair, and respectful [6:59] throughout. We took everything down and [7:01] made an appeal. We asked Valve whether [7:03] there was any way to keep the project [7:04] alive, properly licensed with their [7:07] blessing on their terms. They said no. [7:09] Given our backwards approach of building [7:11] first, asking permission later, it was a [7:13] fair answer. That's basically the whole [7:15] story. We made something a lot of people [7:17] were excited about then incinerated our [7:18] shot at bringing it to the market. It's [7:20] a hard lesson to learn publicly. But I I [7:23] I [7:25] you've actually got me malfunctioning. [7:26] How is that a lesson you needed to learn [7:28] at all? Everyone already knows that. [7:30] That's like basic common sense. Even if [7:32] you've never been in business or [7:34] anything, just boiling it down to the [7:36] bare bones here, if you were going to [7:38] make something based on someone else's [7:40] work and sell it for yourself, [7:43] don't you think like naturally your [7:45] brain would go, maybe I should ask the [7:47] people that own that if they'd be okay [7:49] with it? Like even if you know nothing [7:50] about licensing or whatever, that's like [7:51] the most basic, you know, following the [7:54] breadcrumbs of thoughts imaginable. Like [7:57] it feels deliberate. It feels like they [7:59] didn't want to ask for a license cuz [8:01] they knew it might be a slow process, [8:02] which means they would be late to the [8:04] Steam the Steam Machine market. They'd [8:06] be late to the launch. So, in order to [8:09] be there on time, right away to [8:10] capitalize off the hype train, they felt [8:13] that they needed to immediately go in [8:14] production and didn't have time to deal [8:16] with that pesky license. So, they [8:18] crossed their fingers and hoped for the [8:19] best. That's what it feels like to me if [8:22] this isn't just another one of like [8:23] their marketing things. But, it's still [8:24] such a stupid gamble. Like, it's still [8:26] dumb. It goes without saying, but we'll [8:28] say it regardless. Valve didn't do [8:29] anything wrong here. They built a game [8:31] franchise a lot of people love, and they [8:32] alone get to decide how it's used. To [8:34] everyone who was who was as excited [8:36] about this project as we were, thank you [8:38] and sorry. Refunds are being issued [8:40] today. If it hasn't landed in your [8:41] account by end of week, you know how to [8:42] reach us. To Valve, thank you for [8:44] Portal. Sorry for the headache. We [8:45] should have asked first. I can at least [8:47] appreciate that they're not trying to [8:49] fling at Valve for this or paint [8:51] them as the bad guys for stepping in. [8:53] That was big of them because I thought [8:56] when I initially read the headlines that [8:57] they'd try and like fight back like, [8:59] "No, why is Valve doing this? They're [9:00] stomping all over us. This is absurd." [9:03] But they are outright saying, "Yeah, [9:05] Valve didn't do anything wrong. We're [9:07] dumb." I still find it just so hard to [9:09] believe that they wouldn't have even [9:10] toyed with the idea of trying to get [9:13] permission from Valve or get a license. [9:14] So, I still believe it's one of two [9:16] things. a a calculated marketing uh [9:19] tactic here where they were willing to [9:21] roll the dice and if it did go tits up [9:23] as it inevitably did that they thought [9:25] this would be good publicity regardless [9:27] for the Dbrand image and it fits in line [9:30] with how they've conducted it in the [9:31] past like with Sony as as it appears. So [9:36] maybe it could have been like a [9:37] marketing thing which again I don't [9:38] think was smart anyway cuz you devoted [9:40] so much time and resources to this with [9:42] so many thousands of signups. I I really [9:44] like all you do is just lose money on [9:46] that. I don't think it does anything for [9:47] your brand image and it just paints you [9:49] as dumb for it. Or it could be uh that [9:54] they knew that if they tried to go [9:55] through the proper channels of getting [9:56] the licensing first for the companion [9:59] cube in order to use the portal license [10:01] to make the companion cube, they thought [10:02] it would take too long and they'd miss [10:04] this golden opportunity, this window to [10:06] be there right away for the Steam [10:08] Machine for the Steam Machine users and [10:10] have this companion cube ready off RIP. [10:12] So, just being early, they didn't they [10:15] didn't want to take the chance of being [10:17] too late. So, they decided, "Fuck it. We [10:19] won't even bother with the permission of [10:21] the license. We'll just hope they're [10:22] cool with it." And it didn't work out. [10:24] Both of these though are not smart. [10:26] They're both dumb. And I can't decide [10:28] what's worse. If they made just a bad [10:31] business decision of knowingly just not [10:33] getting the license, or if this is a [10:35] company run by individuals who never [10:37] even think to get permission first. it [10:40] never crosses their mind like ah we're [10:42] so ditsy and we just got so excited we [10:44] dove right into the companion cube [10:45] started making it going to marketing [10:47] pushing it renting out a university [10:48] campus and would you believe it not a [10:50] single one of us even thought to contact [10:52] Valve about a license ain't that the [10:54] darnest thing like I don't know what's [10:56] worse if they're like run by people that [10:58] are that absent-minded or if they just [11:00] made such a stupid decision uh about [11:03] like knowingly avoiding the license and [11:05] hoping for the best either way [11:08] decision here from D brand as a company. [11:11] This was a a wacky little thing to be [11:12] learning about. Uh anyway, that's about [11:14] it. See you.