[0:00] I love pixel art. I find that even [0:02] decades later, the best looking games of [0:04] the '9s, Chrono Trigger, Final Fantasy [0:06] 6, The Legend of Zelda: A Link to the [0:08] Past, can still be breathtaking in a way [0:11] older 3D games usually aren't. That's [0:14] why I take notice whenever Square Annex [0:16] uses its signature HD 2D art style, and [0:19] why it's so exciting to see that [0:20] aesthetic expand past its turn-based [0:22] roots with The Adventures of Elliot: The [0:24] Millennium Tales, the first action [0:26] adventure game to get this modern retro [0:28] treatment. Even though its titular hero [0:31] may be wearing red instead of green, it [0:33] essentially asks the question, "What if [0:35] Square made a Link to the Past?" The [0:37] answer is an adventure I never knew I [0:40] wanted. One with a compelling story, [0:42] impressive build customization, and a [0:45] world I hope we see more of. [0:53] This light, I can tell it has all sorts [0:57] of wisdom. And [1:00] >> I think I got stronger. [1:02] >> Elliot is an adventurer who helps anyone [1:04] with a problem to solve. [1:06] >> More than equipped to deal with beast [1:07] tribes. [1:08] >> After a summon by the king, your [1:10] seemingly routine quest turns into a [1:12] mission to save both the princess and [1:14] the kingdom itself. [1:15] >> Please, Kyifid, stop this madness. [1:18] You've taken this too far. [1:20] >> Traveling through time to do so. [1:26] >> Uh-oh. Better hurry or else it'll be too [1:29] late. [1:30] >> Elliot is easy to root for. Charismatic [1:33] without ever crossing into cheesy. [1:35] >> Things have changed quite drastically [1:37] from before I entered the door. [1:39] Traveling aside our hero in Red is a [1:41] slightly amnesiatic fairy named Fay. [1:45] >> You're very welcome. She occasionally [1:47] falls into the partner who gives you the [1:49] puzzle answer too soon trope, which is [1:51] unfortunate. [1:52] >> Make those flowers bloom, [1:56] >> but her chattiness can be adjusted if [1:58] not turned off. And she still has a [2:00] pleasant companion to have. [2:02] >> Yeah. Yeah. [2:04] >> Over the span of the 20-ish hours I [2:06] spent with Elliot, Fay, and the rest of [2:08] the supporting cast, I grew to love this [2:10] world and was invested in the lives of [2:12] these characters. [2:13] >> I am Elliot, an adventurer. Time travel [2:16] can be a tough thing to get right in a [2:18] game, and it never quite lives up to its [2:20] promise here. You'll jump from age to [2:22] age, but the differences between them [2:24] are rather underwhelming. It's neat to [2:26] find ruins of a once great building in a [2:28] later age, but venture outside the city [2:31] walls, and you'll see the same trees and [2:33] shrubs regardless of where you find [2:35] yourself. Stranger still is the lack of [2:37] any development in the settlements of [2:39] the Beastmen tribes you frequently [2:41] visit. You're telling me no one ever set [2:43] up a few more tents across the hundreds [2:45] of years? [2:48] >> Enemies don't change much either. [2:50] Whether I was exploring dark caves in [2:52] the present day or the ancient sands of [2:54] the age of budding, I was swinging my [2:56] sword at the same slugs, rat people, and [2:59] weird flying things. Which means you'll [3:01] have seen a majority of your foes after [3:02] the first few hours. [3:04] >> You have them on the run. Elliot, don't [3:06] stop now. But while the time travel [3:08] might not alter them much, The [3:10] Adventures of Elliot is still another [3:12] beautiful example of Square Enix's HD2D [3:15] aesthetic and action. The drooping [3:17] indigo leaves of Grand Tree, the crown [3:20] of Mount Phoenix volcano, and the [3:22] glistening structures of the Grand City [3:24] of Weisen are just a few of the stunning [3:26] landmarks. Not to mention the creative [3:29] boss sprites such as the laser shooting [3:31] lava lizard, Salith Mandra, [3:34] or my personal favorite, a frog don that [3:37] rides a turtle around. [3:46] Much of this adventure feels very [3:47] familiar, but equippable magic to buff [3:50] your weapons is one of the most [3:51] interesting twists. This isn't an RPG [3:54] where your growth is tied to stats that [3:56] you gain as you level up. Instead, much [3:59] of your power comes from these crystals [4:01] that can either be found in chests or [4:02] crafted at a special shop using shards [4:05] that are dropped by enemies. Each of the [4:07] seven weapons has a whopping 15 unique [4:10] magic options that can be conveniently [4:12] swapped in or out at any time, even [4:14] during combat. Perhaps enemies are [4:17] moving around a bit too much, so you [4:18] want a stun effect that will let you [4:20] land hits more easily. Just hop into the [4:22] menu, equip a magistite that does that, [4:24] and get right back into the fight. That [4:26] flexibility is empowering. There are [4:29] also some awesome combinations of magic [4:31] that turn Elliot from an adventurer into [4:33] a weapon of mass destruction. For [4:35] example, the bow's fire magic will give [4:38] its arrows a chance to light a target on [4:40] fire, while the explosion magic causes [4:42] them to, well, explode when they hit a [4:45] burning target. It's exciting to [4:47] experiment and find a powerful combo [4:49] like this, which can melt a boss's [4:51] health bar in no time flat. [4:55] Combat itself is a nostalgic trip to [4:57] simpler days when all that was involved [4:58] was looking at an enemy and pressing a [5:00] button to swing. It feels good to just [5:02] walk up and spam my sword attacks to [5:04] take out enemies. But there are still [5:06] ways to quote get good for those that [5:09] want to really excel. Elliot can parry [5:11] with his shield, leaving a foe dazed and [5:13] open for critical hits. [5:18] You can cause some enemies to explode [5:20] and in the process damage their allies, [5:22] or you can just hurl some pots at their [5:24] heads for old times sake. [5:26] >> Come here. [5:28] >> The Adventures of Elliot is rather [5:30] gracious with its revives as well, [5:32] allowing you to pay to have Fay heal you [5:34] back to full health. The price doubles [5:36] each time, but resets when you visit [5:38] certain checkpoints. [5:40] >> You can't let it end here, Elliot. And [5:43] this optional safety net proved to be a [5:45] welcome option against some of the [5:46] bosses where I needed just a little bit [5:48] more life to come out victorious. [5:52] However, Elliot rewards you for playing [5:54] well and avoiding damage, too. Every [5:57] enemy you strike down will add to a [5:59] chain count, and enemies drop more [6:00] goodies if you reach a high enough [6:02] number, making this a great way to grind [6:04] for resources. But the moment you take [6:07] the slightest bit of damage, the combo [6:09] breaks, and you have to start all over [6:11] again. meaning you should never get too [6:13] overconfident. [6:18] Outside of combat, The Adventures of [6:20] Elliot has a surprising amount of [6:22] platforming. Leaping across gaps, diving [6:24] underwater, and figuring out how to get [6:26] up to some nearby plateaus all play a [6:28] far bigger role than I had anticipated. [6:31] Dungeons tend to feature at least a few [6:33] sections that will test your dexterity, [6:35] requiring you to maneuver around pits or [6:37] over lava. Thanks to how tight the [6:38] controls are, I generally had a good [6:40] time with these sections. [6:42] >> So, this thing moves for us. I could get [6:44] used to this. [6:46] >> There are some handy accessories that [6:47] can help you out, too. Such as the one [6:49] that lets you briefly hover, or another [6:52] that prevents you from taking damage if [6:54] you drop into those pesky holes. Now, [6:56] what might be in here? [6:59] Since many areas of the map can be [7:00] explored in whatever order you want, you [7:02] may even encounter places with abilities [7:04] like phase warp spell [7:07] >> that let you bypass parts altogether. [7:13] The varying terrain height also allows [7:15] for some fun experimentation during [7:16] combat. When enemies were nearby, ledges [7:19] stopped being simple hills and instead [7:21] became high grounds right for the [7:23] taking. [7:27] My go-to strategy usually involved [7:29] chucking bombs down on the enemies below [7:31] or sending Fay out to beat them up for a [7:33] bit. Though setting them on fire or [7:35] exploding nearby bomb slugs with her [7:37] magic also proved devilishly effective. [7:42] >> I think we better stay away from this [7:44] mer. [7:46] >> Traveling through time is just as [7:48] convenient as traveling across the map [7:50] itself. Special guideposts can be [7:52] fasttraveled to from your map screen at [7:54] any point once they're activated. It [7:56] doesn't matter what age you are in or [7:58] where your desired locations at, you can [8:00] get there in a flash. The maps are also [8:03] covered with various markers pointing [8:04] towards treasure chests, shrines to [8:06] upgrade both Fay and Elliot, collectible [8:08] cats, and a lot more. That's quite [8:11] helpful for secret hunting, but it's [8:13] actually so much information that I wish [8:15] I could filter out the icons out a bit [8:17] or even turn them off completely for the [8:19] times I simply wanted to discover things [8:21] on my own. [8:25] The door is moving. Will this truly [8:28] transport me through time? [8:30] >> Okay, let's address the Moblin in the [8:33] room. The Adventures of Elliot shares a [8:35] lot of DNA with A Link to the Past in [8:37] the Zelda series in general. A lone [8:39] swordsman on a top-own quest to save a [8:42] blond-haired princess, wielding the [8:44] likes of bows, bombs, boomerangs, [8:47] and even a dash that you can bong into [8:49] things with. You have a fire dungeon, a [8:51] water dungeon, and a forest dungeon. All [8:53] checked off the list, too. And you get a [8:55] neat glowing sword. [9:00] >> Frankly, it would take longer to list [9:02] out all the things it has in common than [9:04] those it doesn't. Being so reminiscent [9:06] of one of the greatest video games of [9:08] all time, and it's hardly a bad thing. [9:10] And finding all the little nods and [9:12] callbacks almost became a game of its [9:14] own for Zelda fans like myself. Elliot [9:16] does a great job of recreating that [9:18] formula while also introducing a few [9:20] twists that help it stand out. But when [9:23] you follow the overall blueprint so [9:25] closely like this, it unavoidably puts [9:27] you into direct comparison with what [9:30] came before. And Elliot's quality [9:32] doesn't quite reach up to the same lofty [9:34] heights. The dungeons tend to lean on [9:37] the simpler, more straightforward side. [9:38] And I never found the puzzles to be much [9:40] of a brain buster. I can only recall a [9:42] handful of times where trying to figure [9:44] out how to reach a specific area on the [9:46] map left me scratching my head. And [9:48] people who have played a lot of 2D [9:50] Zeldas like me may not find much of a [9:52] challenge here in general. Though I can [9:54] see how this could be a good on-ramp for [9:56] the genre for that reason. [10:01] Of course, The Adventures of Elliot [10:02] differentiates itself significantly by [10:05] having multiple endings to uncover, the [10:08] best of which requires a deeper dive [10:09] into the various ages. There's a good [10:11] amount of stuff to do and discover here. [10:13] Playing through on hard, it took me just [10:15] under 14 hours to get my first ending, [10:18] and I found the rest within another 10. [10:21] That was the perfect size I wanted from [10:22] a game like this. And some of those [10:24] endings were so good, they may have had [10:26] me holding back tears. [10:30] What? The Adventures of Elliot the [10:33] Millennium Tales isn't without [10:34] blemishes, but it's still an excellent [10:36] action adventure game that continues to [10:38] prove why the HD 2D art style is among [10:41] the best around. Its interesting time [10:43] travel concept doesn't quite land and [10:45] not enough changing between the various [10:47] time periods to keep its enemies and [10:49] environments from getting a bit [10:50] repetitive, but Elliot is a hero I [10:53] wanted to cheer on with a supporting [10:55] cast whose stories were more than worth [10:57] seeing through to the end. The match [11:00] site system gave me plenty to minmax as [11:02] I messed around with different builds on [11:04] the fly, and I can't wait to see all the [11:06] cool combinations people find. Though, I [11:08] do wish it let me make a few more [11:10] discoveries on my own when it came to [11:11] stuff like finding collectibles. Still, [11:14] I grew to love this world and the people [11:16] who call its various ages home, and I [11:18] truly hope this isn't the last we see of [11:20] Elliot the Adventurer and his feather [11:22] red cap. [11:27] For all things HD 2D, check out our [11:29] reviews of Dragon Quest 1 and 2 HD2D [11:32] remake and Octopath Traveler Zero. And [11:34] for everything else, stick with IGN.