[0:00] I dropped h.264 Like a Rock now I edit [0:03] with fire codex sexy kodaks and okay [0:08] maybe that maybe I got carried away [0:09] since forever creators have been wanting [0:12] to take an SD card out of their camera [0:13] put it in their computer and immediately [0:16] start editing while it is the dream [0:18] h.264 is heavily compressed it's meant [0:21] to be a viewing codec not an editing [0:24] codec so it might start out fine but [0:25] once you have a hundred Cuts color [0:27] grades Graphics animations things start [0:31] to get choppy and hard to edit so let's [0:33] see alternative first let me explain [0:35] what a codec actually is the word Kodak [0:37] is an amalgamation of encode and decode [0:40] it's simply a compression algorithm [0:43] applied to a file then whatever you're [0:45] viewing the video on or editing knows [0:47] what the compression algorithm is and [0:49] uncompresses it in order to present it [0:51] to the viewer without compression files [0:53] would be unwieldy they'd be too large to [0:55] be distributed on the internet on media [0:57] like this here's some quick math as to [0:59] why each pixel stores color in three [1:02] bytes a 1920x1080 screen is 2 million [1:06] seventy three thousand six hundred [1:08] pixels with three bytes per pixel that's [1:11] six million two hundred and twenty [1:13] thousand eight hundred bytes that's [1:15] 0.006 gigabytes for a single frame that [1:18] doesn't sound too bad now multiply that [1:20] by 60 frames per second now multiply [1:23] that by 60 seconds in a minute and [1:25] you're sitting at 21.6 gigabytes per [1:29] minute not so great anymore a lot of [1:31] cameras including the one I'm using [1:32] right now will record by default into [1:34] h.264 some may come with other options [1:37] but mine doesn't even recording software [1:40] like OBS will by default record to h.264 [1:43] h264 is great for viewing media it's a [1:46] strong compression that also gives you a [1:47] pretty decent looking image but that [1:49] strong compression is exactly what makes [1:51] it hard to edit for every frame that's [1:53] pulled up the computer has to decode [1:55] that compression to show you the frame [1:56] but because of the way h.264 works it [1:59] also needs pre previous frames in order [2:01] to build the current frame because every [2:03] frame doesn't store every single Pixel [2:06] especially if there's no changes that's [2:08] why if you're ever watching a football [2:09] game and you see confetti rapidly fall [2:11] everywhere the image stability just [2:13] falls apart so why the hate for h.264 if [2:16] you have a relatively decent computer [2:18] h.264 probably won't give you any [2:21] trouble but given enough effects and [2:24] cuts h.264 will start to become a little [2:27] bit on the sluggish side now I have [2:29] watched someone take h.265 footage from [2:31] a Sony a7s3 which is very hard footage [2:34] to edit and throw it into an M1 Max [2:36] MacBook Pro that was also a five [2:38] thousand dollar computer and most of you [2:41] are Gamers so you're probably not [2:42] editing on Macs anyway today we're going [2:44] to talk about PCS Nvidia gpus do come [2:47] with a built-in h264 encoder decoder [2:50] called in bank this is what is known as [2:52] Hardware acceleration the GPU basically [2:55] has a bunch of parts inside that make it [2:57] easy to work with this kind of footage [2:58] when you get a big enough project still [3:00] find hardware acceleration still kind of [3:02] struggles a bit if you're using the free [3:04] version of DaVinci Resolve you do not [3:06] get access to Hardware acceleration now [3:09] I do think the studio version is money [3:11] well spent but I also understand that [3:14] that is 300 and it is a lot of money if [3:17] you're using Premiere Pro you do have [3:18] access to Hardware acceleration but [3:20] Premiere Pro is not free so for the most [3:23] part unless you're willing to pay some [3:25] money you're not getting access to [3:26] Hardware acceleration anyway we also all [3:29] know about the memes regarding Premiere [3:30] Pro and how it crashes all the time but [3:32] I will say once you start using an [3:34] actual editing codec I find that it [3:36] doesn't really crash at all what are [3:38] editing codecs proxies work by [3:39] re-rendering the footage that you have [3:41] at a smaller resolution and a lower bit [3:43] rate [3:44] typically becomes significantly easier [3:46] to edit with then you just have to [3:48] remember to turn on the proxies while [3:49] you're editing and to turn them off [3:51] while you're exporting otherwise your [3:53] export looks like garbage I personally [3:55] do not like proxies I find they're kind [3:57] of a two-step forward one step back kind [4:00] of deal there's still h.264 it's still [4:02] not an editing codec so let's talk about [4:04] dnxhd dnxhd was developed by Avid it's [4:09] meant to be an editing and a [4:10] presentation codec while I'll be calling [4:12] this dnxhd keep in mind that that covers [4:14] resolutions up to 1080 and then after [4:16] that the codec uses dnxhr dnxhd is easy [4:20] for a computer to edit because each [4:23] individual frame is stored with all of [4:25] its data intact with no need to [4:27] reference previous frames this means the [4:29] computer just grabs reads the frame and [4:31] displays it and you're done there is a [4:33] storage and a Time cost to using the NX [4:36] HD and those costs are broken down like [4:38] this the time cost is this there's no [4:40] Hardware acceleration for dnxhd if you [4:43] watch my video on how record videos like [4:45] Markiplier you're going to have a double [4:47] wide video that you're going to split [4:48] into two parts if you're going to be [4:50] rendering anyway you may as well try [4:51] rendering out to dnxhd unless you're [4:54] trying to turn around some super fast [4:55] project on a tight deadline you probably [4:57] have time to spare I highly recommend [5:00] setting a project up to do some prep [5:02] work let it render go get a snack take a [5:05] nap get some water come here [5:08] self-care take care of yourself because [5:10] each individual frame is stored there is [5:13] a storage cost to this as well you're [5:15] looking at around three gigabytes per [5:16] minute and so for an hour of footage [5:18] you're looking at around 180 gigabytes [5:21] if you're a gamer doing the double wide [5:24] method that I just mentioned if you've [5:25] got two files so we're doubling up so [5:27] you're at about 360 gigs for an hour [5:29] this is where I suggest if you're an [5:31] Editor to invests in an editing Drive I [5:33] personally have an additional M2 one [5:35] terabyte SSD in my PC that I use just [5:39] for storing projects that I'm currently [5:40] working on that's a little Overkill [5:42] because that reads and rides at about [5:44] 3000 megabytes per second according to [5:46] an article by Larry Jordan you only need [5:48] about 400 megabytes of read and write [5:50] speed in order to successfully edit a [5:52] 1080p project and I have a link to that [5:54] article down below if you want to read [5:56] more secondly I'm a big fan of Samsung [5:58] t7 ssds but they're also a little bit on [6:00] the pricier and Overkill side based on [6:03] the comments I have read on my other [6:04] videos a lot of people here use the free [6:07] version of DaVinci so Hardware [6:09] acceleration is for the most part out if [6:12] you can spare the storage space and the [6:14] time I highly recommend giving dnxhd a [6:17] try on a big project at least once you [6:20] will be surprised at just how much [6:22] better your project is maintained and [6:25] performs when using a proper editing [6:27] codec if you can't swing those then h264 [6:30] proxies are probably your next bet I [6:32] just don't I just personally don't like [6:34] them now that you're smart on codex [6:35] you're going to go over here and watch [6:36] this video on how to make cool vertical [6:38] videos so you can get lots of views on [6:40] Tech talk and have a good one foreign