---
title: 'Use Delves to Get Into Endgame WoW!'
source: 'https://youtube.com/watch?v=33XASZbcoTQ'
video_id: '33XASZbcoTQ'
date: 2026-07-28
duration_sec: 894
---

# Use Delves to Get Into Endgame WoW!

> Source: [Use Delves to Get Into Endgame WoW!](https://youtube.com/watch?v=33XASZbcoTQ)

## Summary

The video explains how players can use World of Warcraft's Delves feature as a low-risk practice environment to develop skills needed for endgame content such as Mythic+ dungeons and raids. Aimed at all roles (DPS, healer, tank), the host demonstrates how Delves allow players to practice mechanics like mouseover casting, target swapping, threat management, and dealing with unexpected disasters without penalty.

### Key Points

- **Delves as a Training Mode** [00:02] — Delves provide a zero-risk environment to practice game mechanics, change controls, try interface settings, or test add-ons. Tier 11 is harder than early Mythic+.
- **Mouseover Casting Practice** [01:10] — Mouseover casting lets you cast spells by hovering over a target without selecting it. Great for healers and interrupters. Practice holding right mouse button to turn off mouse for hard target.
- **Core Skills with Valera** [02:04] — Use Valera (companion) to practice interrupting, crowd control, target swapping, priority damage, defensive usage, and self-healing. DPS can see their damage more clearly.
- **Valera's Agony Mechanic** [03:34] — Valera spawns a ghost when taking damage; hitting it heals her. It requires four hits (not damage amount) and trains players to keep eyes up and react.
- **Frequent Practice Over Marathon Sessions** [05:46] — Short, frequent practice sessions build muscle memory faster than long sessions. Reaction time is trainable regardless of age.
- **Healer-Specific Practice** [06:25] — Healers can practice atonement healing, external defensives, cooldowns, and even dealing damage. Invite friends to increase heal targets.
- **Healer Damage Matters** [07:57] — Healer damage contributes in Mythic+, and Delves are a safe place to start adding it. Many healers have damage-to-healing interactions.
- **Disaster Practice** [08:24] — Letting pulls go wrong in Delves helps learn to handle extra enemies, high damage, and use defensives to save the group.
- **Tanking in Delves** [09:01] — Tanks can practice threat generation, survivability, and balancing damage vs defense. Delves provide realistic pressure without a healer.
- **Offensive Rotation for Defense** [10:17] — Learn which offensive abilities provide defensive benefits (e.g., Guardian Druid's Thrash stacks, Blood DK's Bone Shield). Delves help internalize this.
- **Using Pings with Valera** [12:41] — Ping to direct Valera to attack specific targets or initiate fights. She is not perfect, making her a realistic learning partner.
- **Handling Disasters** [13:07] — Pug groups often produce chaos. Delves prepare players for unexpected situations requiring crowd control, grips, and group utility.

### Conclusion

Delves are the ultimate training ground for World of Warcraft players of all levels, offering a safe space to refine role-specific skills and build the confidence needed for challenging endgame content.

## Transcript

game. While in theory or on paper, most of WoW isn't too hard, but when you put everything together and layer it, I know this game can be quite a lot. But thankfully, Blizzard added one of the best features that has ever come to WoW
Delves. We're going to go over all the things that you can practice effectively in Delves and how it can correlate to end game content like dungeons and even video. This one's going to be for all roles. My name is Bowser the Healer, and
let's get you into end game. Let's start assuming training mode in a fighting game or a practice run in a racing game because
mechanics of the game in a zero risk environment. So, from changing your controls to trying interface settings or add-ons, this is a great place to do it. level. All the footage you see here is tier 11. Tier 11 is the hardest and it's
harder than most of early Mythic Plus in my honest opinion. So, pick the level that's the most comfortable for you to start on and then keep pushing yourself as you get confident. A great example of something that can be practiced that's
with any role is something like mouseover casting. This is a setting I especially healers. This means that when you mouseover something, you don't have button to target them. You can just press the spell and it'll automatically
cast wherever your mouse is. This is great for swapping targets, getting a quick interrupt different target, dispelling or healing your allies in a pinch. It's great. But there's this tip where you have to hold down the right
mouse button to turn off your mouse so that you go back to your hard target, the one target you've actually selected. But having a player for the first time learn to hold the right mouse and let go of it in order to damage and then swap
to healing or whatever, that can get a little complicated, right? And I'm sure that mistake in a dungeon can seem nerve-wracking, but doing it in a Delve is kind of whatever. It never takes long to learn or relearn anything. You just
need reps, and Delves are the perfect place for that. Healers and DPS, I recommend tank Valera. Tanks, you can roll with either healer or DPS Valera, and I'll explain those options in just a bit. Everyone, but especially DPS, can
practice a lot of their core skills with Valera. Interrupting enemies and doing crowd control, target swapping, priority target damage, and swapping entire damage profiles like say AoE to a three target to a single target. In addition,
using your defensives, your self-healing, and running for your life when a disaster strikes. One major benefit to playing with tank Valera as a DPS is that most of the time you can really see and actually feel your damage
on the enemies. I'll show you the unholy footage at this part of the video, and I love unholy, but because of its ramping nature and all of the minions and the diseases, it's really hard to tell where your damage actually starts to come
online. When you're in a dungeon with four other players and like a million enemies and all of your pets hitting all of those enemies, it's really hard to the DPS meter and starting to get an idea of it. But here in Delves, you can
actually really see it and feel those sudden doom procs, and when you get all of your minions up, what does the damage look like then? And let's say you mess up your cooldowns. Well, hey, that's okay. It's not like Valera's going to
roast you for your low damage. And no cooldown damage can be optimized, too. Back to unholy, it's kind of notorious for its lack of damage outside of its cooldown windows. But I can increase my DPS overall by getting better at no
cooldown damage, and so I can really see where my procs go and how they affect my damage when I have nothing else running. Now, you might be wondering, "What about Valera? Isn't she going to die? Like we don't have a healer." Well, Valera pops
up this ghost called Valera's agony when she's taking damage. There's some logic to when she pops the ghost up. I don't actually know. All I know is that you'll start to get a sense of when the ghost will pop up. You blast the ghost and you
heal Valera. I just want to note that you kind of just need to hit the ghost. hitting abilities and like actually directly interacting with the ghost will do damage to it and it'll go in fours. So, four hits will take out the ghost
rather than doing enough damage to kill the ghost. You don't have to like blow a cooldown in order to kill the ghost. It's also not a problem if you don't actually kill her. Just the more you hit this ghost, the more you'll heal Valera.
And it also jumps to weird places in a fight. This is going to require you to keep your eyes up and look around, and I cannot express how important that is. learning a new spec, you're practicing your rotation, your eyes go all over the
screen from party frames to enemy nameplates, your bars and your procs, your paws and your teammates' paws sometimes to see if there's circles or dangerous stuff on the floor. Yes, having one more thing to deal with to
help and keep Valera alive can feel like a lot, but trust me, the skill of being able to react and find Valera's agony will do wonders for you as a player. I've taught esports for many, many years. You want to see a scenario many
times and keep attempting to react to it. The more muscle memory, visual memory, and habits that you form and reform will do wonders in making you any of you in the comment section going,
"But Bowser, I'm too old. My reaction times are bad." No, no, no. This is a trainable skill. Even if you're on the older side of the spectrum, you could be Warcraft, I promise you. Even those who might have neurological issues that
might cause their reactions to be slower can still work on getting faster, and large amount of players that can get any artist will tell you that, too. You want to get good at something, practice
it more frequently rather than just like one giant practice session. Those giant practice sessions are good, but frequent practice will help you get better quicker and a little more consistently. Now, healers, everything I just said
about the DPS also applies to you. So, if you skipped all that, I I recommend going back. Healers, the best part about tank Valera is she takes way more damage than if you're a DPS. Yeah, that's right. You got to work more as a healer,
but that's what we want. We want effective practice. It's hard to pull more than two or three packs at a time with a low-level Valera, but it will let you limit test yourself. And you really can test everything a healer can do.
Atonement-style healing, external defensives, healing cooldowns, testing procs, etc. And while it's hard to work on triage with only two targets to heal, start learning that process. Also, remember you can go into Delves with
multiple players, so you can increase the amount of people you have to heal by inviting some friends. And there's also another skill you can practice that some of you are dreading me saying. You can practice your damage as a healer.
Listen, Valera isn't always being blasted, and your damage can and will work with Valera's agony and heal her. And healer damage does make a difference in Mythic Plus and even in raid, but less so there. And don't let anyone tell
you otherwise. And this is the perfect place to start implementing it. Don't be scared of players taking smaller amounts of damage, and some of you are going to while you're waiting for meaningful incoming damage, can do some damage of
your own. Can I Can I take a moment really quick? When healers in like my comment section or on Twitch tell me that like they only play healer to heal always just think like that sounds kind of insane in the world of World of
Warcraft, right? Like there's some void bound being blasting your team apart and and in the face of all of this danger, you go, "I only heal. I never want to do
to kill you. Shoot them. Doing damage as a healer can feel a bit overwhelming, so take it slowly. Any amount of damage is better than none, so Find what you can do in the damage department that's easy, and remember
that basically every healer has some kind of damage to healing or healing to damage interactions where maybe you get a resource or can cast faster or you've done damage or because you've healed recently. And then there's some
specs like preservation and holy paladin that get a little bit of that mistweaver discipline priest do damage to heal mechanic, so you can really feel that that tanks are going to hear me say in a moment, but DPS and healers especially
need to learn are disasters. Yeah, extra enemies get pulled, a ton of incoming damage comes your way, there's like five other packs to get grabbed. You know what? That's terrifying, but it's extremely practical. Like I know it's
horrifying to see a disaster of a pull, but learning to use your defensives, your passives, and your cooldowns to turn the tide of a disaster is one of the coolest things a player can do. And as a healer especially, you're the
backbone of saving the day from disaster. So, things get a bit crazy in a Delve, I recommend letting it happen and see what you can do. It's going to going to give you experience in something that is likely to come up in
dungeons and in raid and is a little hard to practice otherwise. Now, tanks, hard to practice otherwise. Now, tanks, Delves are amazing for you. This is the place to learn tanking. Look, open world for tanks is kind of brain dead easy,
hard and blow you up and punish you for not knowing how to play. Delves can be &gt;&gt; [music] &gt;&gt; why I think it's perfect. Tanking is the
same target swapping, looking around, and controlling enemy nonsense that DPS and healers will have to do as well. But there's two very important parts to your game play loop. Get threat on an opening of a pull of enemies. You need to keep
them looking at you, but you also need to not die while you gather them and fight them. Threat is generated by doing damage. When you taunt, you increase target, so anything that hits them, they'll get a boosted like I think it's
like 800% threat, so even if it's an AoE attack, that one target that's taunted will get way more threat than normal. When you combine your AoE and single-target moves, you can get everyone mad in the priority target very
mad and do some killer damage. But, you need to live while you do that, too. And without a healer, most delves are very doable. So, some larger pulls might be hard, but that's not really the point. This is the place to find that balance
between threat, high damage, and survivability. One of my best pieces of advice for you tank players is always learn by learning your basic offensive rotation and finding out what in that offensive rotation provides you defense
or defensive-like resources. Guardian Druid has thrash stacks, so when you hit from the targets with thrash. You can stack it up a bunch of times, getting yourself a nice amount of DR. So, the start of the pull can be a little shaky
once you know, like, "Oh, my thrash is a major part of my survivability because of those stacks," then all of a sudden, your rotation will start to make a little more sense as you think about it. Blood DK has the ever-complicated bone
strike heals them and gives them a physical shield. Their bone shield increased health depending on their talents. But, you also want to get your blood plague rolling from your blood boil to do AoE damage and get AoE threat
and get a lot of passive healing rolling. Doing this in the right order makes you look like a god. Doing this in the wrong order pops purgatory and makes your healer panic. But, that's why delves are so good. This is the place
what it looks like to be perfect. Without a healer constantly healing you and giving you a false sense of security. DPS Valera offers you high damage support. She'll control mobs and she'll play nice alongside you. This is
great for testing your limits and how good you can survive on your own. Healer Valera will offer significantly less damage, but more ways for you to live. I noticed that I do take more damage with healer Valera around, so do think about
that, but I think the idea is to get you to work with her mechanics. But, surviving when learning is easier with a healer Valera. So, when you're new, I the swing of things, then get to DPS Valera when it's time to put things to
the test. And if you want to do end-game content, like, say, Mythic Plus or raid, you can clear with DPS Valera because that is going to be like the final, like, graduation exam of tanking. You
Remember, you and the healer are both supports. You're working together to keep the party alive and doing damage. You don't ever want to feel like you're to feel like you have to rely on each other, but you need to be able to trust
each other that they'll be there when you're taking an insurmountable amount of damage or more mobs get pulled and the healer is immediately threatened and you can keep them safe. One tip everyone can benefit from is pinging. I don't
pings. This is kind of a new development for me, as my chat told me the other day. Yeah, you can, like, tell Valera to attack something and then she'll go swing on it. Perfect for having her grab more enemies or for having her initiate
a fight as a tank. But, um, Valera will just get in fights. She will pull extra sometimes. She's going to blow herself up. She isn't perfect, but that's why she is the best learning tool. If you watch top players run a dungeon, most of
the time, it's perfect. Not all the time, but it looks really good. They'll say the game was easy at lower levels because all of them are already insanely &gt;&gt; [music] &gt;&gt; When you pug, when you're new, or when
you're playing with new players, or people who are just new to their spec, attention or maybe feeling themselves too much, dashing around and grabbing extra enemies. And all of this, well, all of this can produce a mess. A mess
that every role in the game has the tools to handle. Extra crowd control, grips, defensive, self-healing, group movement utility. Whatever it is, providing what the team needs to make it through a disaster will do wonders for
you. And you're going to get into these weird scenarios, so make sure you let it clean runs with Valera. She's going to do a great job most of the time, but you or Valera might mistakes. And again, that is the important part. WoW has many
moving parts. If you need to learn a new spec, learn the game for the first time, maybe you're just playing on a new setup or a whole new computer, I think delves are the place to do it. I've been pugging and playing WoW for years and
I'm very good at the game, but I'm still learning things that I can get better at. A lot of players will try to get sharp and play perfectly, but even the best players make mistakes and continue to learn. World of Warcraft has so much
going on, but that is the beauty of this game. Taking it slow in a delve to really sift through it all, I think, is a great way to navigate all of that. If you have any questions, let me know down below. Also, my comment section has been
people will come through and give you advice if you're looking for it. Thank you all so, so much for watching and I'll see you all in the next one. BlizzCon. Yeah, yeah, you heard that right.
